Re: [SWCollect] Time to blend topics

2004-06-14 Thread Pedro Quaresma

I still do that now and then to be honest. In Portugal many times we have to wait months or even years to get a game on the shelves. Most recent example is Prince of Qin, one of the best RPGs of 2002, started being sold in Portugal last month, and at full retail price no less!

So I honestly don't think it's a crime to get a game from the net, test it, and if it's bad, bin it. If it's good, buy it.

--
Pedro R. Quaresma
Salvador Caetano IMVT
Div. Sistemas de Informação / Systems and Information Division
Administração e Desenvolvimento Lotus Notes / 
Lotus Notes Administration and Development
[EMAIL PROTECTED] // +351 22 7867000 (ext. 3492)

Toyota Prius '01, Aqua Ice Opalescent, 40K km., Esperanza
 
'People don't quit playing because they grow old. They grow old because they quit playing.' - Oliver Wendell Holmes










  


Para: swcollect [EMAIL PROTECTED]
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Ref: 
cc: (bcc: Pedro Quaresma/SCAETANO)
Assunto: Re: [SWCollect] Time to blend topics


Edward Franks [EMAIL PROTECTED]
09-06-2004 21:33


Solicita-se resposta a swcollect



On Jun 9, 2004, at 3:20 PM, Stephane Racle wrote:

 Following up on this thread - the software industry often mentions 
 billions in losses due to piracy. But is that based upon an estimate 
 of how many illegal copies of software packages are in use, or is it 
 based on an estimate of how many people use copied products but would 
 actually have paid for them had they not been able to get an illegal 
 copy? There's a big difference between the two, and I suspect many 
 people who pirate software would not bother purchasing it anyways. Not 
 that I'm saying one is better than the other, but I am curious about 
 the numbers being wielded around by the software industry.

 They go with the numbers that give the biggest loss to piracy 
(estimate of illegal copies in use).

 On a personal level, I've met few people that would actually copy 
something illegally and then pay for a legit copy when it was 
available. YMMV

-- 

Edward Franks


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Re: [SWCollect] Best copy protection?

2004-06-14 Thread Pedro Quaresma

Shadow of the Comet by Infogrames (back from the days when Infogrames was likeable -- ah that would start a whole new discussion! Anyone else following the end of Interplay?).

It had a Caleidoscope-thingie in which you'd had to look to get the codes. If you tried looking without the Caleidoscope-lenses (or perhaps with a proper lens of some other type) the code drawings were too small to distinguish from each other.

Lucasarts's Monkey Island's dial-a-pirate was fun too :) but easy copiable.

Delphine's Operation Stealth had a copy protection similar to Future Wars. No wonder, they were made by the same company and had the same engine iirc.

As far as difficulty goes, from what I've heard, the still uncrackable Starforce 3 (Beyond Divinity is an example) is still the worst.

--
Pedro R. Quaresma
Salvador Caetano IMVT
Div. Sistemas de Informação / Systems and Information Division
Administração e Desenvolvimento Lotus Notes / 
Lotus Notes Administration and Development
[EMAIL PROTECTED] // +351 22 7867000 (ext. 3492)

Toyota Prius '01, Aqua Ice Opalescent, 40K km., Esperanza
 
'People don't quit playing because they grow old. They grow old because they quit playing.' - Oliver Wendell Holmes










  


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Assunto: [SWCollect] Best copy protection?


Jim Leonard [EMAIL PROTECTED]
12-06-2004 03:59


Solicita-se resposta a swcollect


I used to think that the best copy-protection was Rocket Ranger -- the 
codewheel was an integral part of moving around. Then a fellow MobyGames 
volunteer wrote me this:

The best copy protection ever would be the game Murder In Venice (Amiga). The 
game comes with over 40 clues - including ticket stubs, paper clips, pictures, 
even a film roll (that you have to break open to find a clue inside!!).

I agree, that's really cool. Anyone else have some good copy-protection 
schemes that they remember as being cool or clever? Here's a few more I can 
think of:

- Future Wars. Copy protection showed a paint-by-numbers (outline) picture and 
asked you what color the section that was currently flashing was. How could you 
tell? The picture was in full color on the back cover of the manual. :-)

- Star Control. Codewheel was just plain funny.

Anyone else have fond memories?
-- 
Jim Leonard ([EMAIL PROTECTED])  http://www.oldskool.org/
Want to help an ambitious games project?   http://www.mobygames.com/
Or check out some trippy MindCandy at   http://www.mindcandydvd.com/

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Re: [SWCollect] Best copy protection?

2004-06-14 Thread Pedro Quaresma

Another Microprose game with similar copy protection was Pirates! Gold I believe. You'd have to recognize a Pirate banner.

On railroad tycoon you had to recognize a specific train wagon.

Trying to remember what the copy protection was on Covert Action but memory is failing me...?

--
Pedro R. Quaresma
Salvador Caetano IMVT
Div. Sistemas de Informação / Systems and Information Division
Administração e Desenvolvimento Lotus Notes / 
Lotus Notes Administration and Development
[EMAIL PROTECTED] // +351 22 7867000 (ext. 3492)

Toyota Prius '01, Aqua Ice Opalescent, 40K km., Esperanza
 
'People don't quit playing because they grow old. They grow old because they quit playing.' - Oliver Wendell Holmes










  


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Assunto: Re: [SWCollect] Best copy protection?


Dan Chisarick [EMAIL PROTECTED]
13-06-2004 02:44


Solicita-se resposta a swcollect


Back then I had a friend who worked for a newspaper. He was in charge 
of a color separator (it sounded impressive then) so they could print 
color ads in multiple passes. It made the dark red and black sheet 
black and white. It was excessive but it was fun to have such an 
overkill solution.

Jim: I got Tie Fighter and Perfect General from EBX (yet another 
division of EB, how many do they need)?

I kinda liked Microprose's copy protection. Their war games had you 
identify enemy vehicles. After a while of playing the game, you didn't 
need to refer to the manual. Came in handy knowing just what it was 
shooting at you, too. Some of them let you play anyway if you failed 
the doc check, but only at the beginner level. Nice incentive to buy 
the game if you just cracked the disk check.





On Jun 12, 2004, at 6:03 PM, Freddie Bingham wrote:

 I had no problem duplicating the codes on the copy machine at the 
 drugstore
 near my house. The second release of Maniac Mansion also came with 
 that
 type of protection.

 http://lucasarts.vintagegaming.org/index.php?gameid=2r=2

 -freddie

 Lucasarts Museum - http://lucasarts.vintagegaming.org


 -Original Message-
 From: Jim Leonard [mailto:[EMAIL PROTECTED]
 Sent: Saturday, June 12, 2004 2:24 PM
 To: [EMAIL PROTECTED]
 Subject: Re: [SWCollect] Best copy protection?

 Marco Thorek wrote:

 IIRC the game came with five-symbol codes printed in black
 on really
 dark brown paper.

 I was lucky enough to have a BW hand scanner (remember
 those?) that used a red scanning beam. A bit of adjustment
 to the contrast, and voila -- I could reproduce those like
 they were black on white sheets of paper. :-)
 -- 
 Jim Leonard ([EMAIL PROTECTED])
 http://www.oldskool.org/
 Want to help an ambitious games project?
 http://www.mobygames.com/
 Or check out some trippy MindCandy at
 http://www.mindcandydvd.com/

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[SWCollect] Game Music

2004-06-14 Thread Jim Leonard
I just found the following site:
http://www.mirsoft.info/
This place is fantastic -- if a game has MIDI or MOD music, it has probably 
been ripped and put here.  They also have ripping guides if you have a game 
they don't have.

For all other games that use custom formats or hardware, let me know -- I have 
a Roland SCC1, MT-32, Adlib, CMS, IBM Music Feature, Gravis Ultrasound, Adlib 
Gold, and other exotic hardware :-)
--
Jim Leonard ([EMAIL PROTECTED])
World's largest electronic gaming project:http://www.MobyGames.com/
A delicious slice of the demoscene:http://www.MindCandyDVD.com/
Various oldskool PC rants and ramblings:   http://www.oldskool.org/

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Re: [SWCollect] Best copy protection?

2004-06-14 Thread Jim Leonard
Pedro Quaresma wrote:
Shadow of the Comet by Infogrames (back from the days when Infogrames 
was likeable -- ah that would start a whole new discussion! Anyone else 
following the end of Interplay?).
I heard Interplay's offices were shut down for a few days because they couldn't 
come up with worker's comp insurance.  :-(  I sincerely hope Brian Fargo will 
be able to create a new startup...

As far as difficulty goes, from what I've heard, the still uncrackable 
Starforce 3 (Beyond Divinity is an example) is still the worst.
Nothing is uncrackable.  Starforce is one of the best types of protection, 
though -- it directly accesses IDE CDROM drives without going through ANY 
system calls.  (Dunzhin for IBM PC (Warriors of Ras) was one of the new early 
PC releases to do this and it took a colleage of mine a full month to crack 
it.)  Starforce is also clever enough to figure out if it is running from an 
emulated drive such as those provided by Daemon Tools or Alcohol 120%.

Still, as clever as Starforce 3 is, I've seen worse.  In fact, I was 
wondering when better protection was going to come along (copy-protection 
became a bit of a joke once Windows and CDROMs rolled around -- Starforce 3 is 
the only thing that actually provides a challenge nowadays).
--
Jim Leonard ([EMAIL PROTECTED])
World's largest electronic gaming project:http://www.MobyGames.com/
A delicious slice of the demoscene:http://www.MindCandyDVD.com/
Various oldskool PC rants and ramblings:   http://www.oldskool.org/

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Re: [SWCollect] Best copy protection?

2004-06-14 Thread Jim Leonard
Jim Leonard wrote:
Still, as clever as Starforce 3 is, I've seen worse.  In fact, I was 
wondering when better protection was going to come along 
(copy-protection became a bit of a joke once Windows and CDROMs rolled 
around -- Starforce 3 is the only thing that actually provides a 
challenge nowadays).
In fact, to respond to my own post, I just found that Starforce has two 
easily-found code sections, .brick and .sforce, and the ep (entry point) is 
6969h -- kind-of stands out, eh?  So this will be easy to crack on a 
per-game basis.

Nothing is uncrackable.  :-)  Whatever one man can create, another can destroy.
--
Jim Leonard ([EMAIL PROTECTED])
World's largest electronic gaming project:http://www.MobyGames.com/
A delicious slice of the demoscene:http://www.MindCandyDVD.com/
Various oldskool PC rants and ramblings:   http://www.oldskool.org/
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Re: [SWCollect] Best copy protection?

2004-06-14 Thread Edward Franks
On Jun 14, 2004, at 2:57 PM, Jim Leonard wrote:
Pedro Quaresma wrote:
Shadow of the Comet by Infogrames (back from the days when Infogrames 
was likeable -- ah that would start a whole new discussion! Anyone 
else following the end of Interplay?).
I heard Interplay's offices were shut down for a few days because they 
couldn't come up with worker's comp insurance.  :-(  I sincerely hope 
Brian Fargo will be able to create a new startup...
He was already gone: http://www.inxile-entertainment.com/
--
Edward Franks
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Re: [SWCollect] Best copy protection?

2004-06-14 Thread Jim Leonard
Edward Franks wrote:
He was already gone: http://www.inxile-entertainment.com/
I know, sorry if that wasn't clear.
I am hoping he will do something decent with the Bard's Tale project...  Him 
remaking Bard's Tale, and Sid Meier remaking Pirates! are two projects I'm 
eagerly anticipating.

Anyone else know of original designers or teams remaking older games?
--
Jim Leonard ([EMAIL PROTECTED])
World's largest electronic gaming project:http://www.MobyGames.com/
A delicious slice of the demoscene:http://www.MindCandyDVD.com/
Various oldskool PC rants and ramblings:   http://www.oldskool.org/
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[SWCollect] Huge Japanese console auction

2004-06-14 Thread Feldhamer, Stuart
A friend sent me this link:

http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItemcategory=62054item=8111352149

Stuart


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Re: [SWCollect] Best copy protection?

2004-06-14 Thread Dan Chisarick
You had to identify mugshots I believe.  I'm surprised I remember because I only saw the screen once :)

Covert Action and Sword of the Samurai are my top two favorite of all time Microprose games.  Close second is M-1 Tank Platoon, F-19/F-117A, Pirates! and Ancient Art of War in the Skies.  There are tons others, but those are the ones that come screaming to mind the easiest.  Of course, these were all played on a PC ('cept Pirates for the IIgs).  Ok and Darklands was really good, too.  Sigh.


On Jun 14, 2004, at 9:10 AM, Pedro Quaresma wrote:

Another Microprose game with similar copy protection was Pirates! Gold I believe. You'd have to recognize a Pirate banner. 

On railroad tycoon you had to recognize a specific train wagon. 

Trying to remember what the copy protection was on Covert Action but memory is failing me...?

 --
 Pedro R. Quaresma
 Salvador Caetano IMVT
 Div. Sistemas de Informação / Systems and Information Division
 Administração e Desenvolvimento Lotus Notes / 
 Lotus Notes Administration and Development
 [EMAIL PROTECTED] // +351 22 7867000 (ext. 3492)

 Toyota Prius '01, Aqua Ice Opalescent, 40K km., Esperanza

 'People don't quit playing because they grow old. They grow old because they quit playing.' - Oliver Wendell Holmes









                      

x-tad-smaller        /x-tad-smallerx-tad-smallerPara: [EMAIL PROTECTED]/x-tad-smallerx-tad-smallerA/C: /x-tad-smallerx-tad-smallerRef: /x-tad-smallerx-tad-smallercc: (bcc: Pedro Quaresma/SCAETANO)/x-tad-smallerx-tad-smallerAssunto: Re: [SWCollect] Best copy protection?/x-tad-smallerx-tad-smallerDan Chisarick [EMAIL PROTECTED]>/x-tad-smallerx-tad-smaller13-06-2004 02:44/x-tad-smallerx-tad-smallerSolicita-se resposta a swcollect/x-tad-smallerBack then I had a friend who worked for a newspaper.  He was in charge 
 of a color separator (it sounded impressive then) so they could print 
 color ads in multiple passes.  It made the dark red and black sheet 
 black and white.  It was excessive but it was fun to have such an 
 overkill solution.

 Jim: I got Tie Fighter and Perfect General from EBX (yet another 
 division of EB, how many do they need)?

 I kinda liked Microprose's copy protection.  Their war games had you 
 identify enemy vehicles.  After a while of playing the game, you didn't 
 need to refer to the manual.  Came in handy knowing just what it was 
 shooting at you, too.  Some of them let you play anyway if you failed 
 the doc check, but only at the beginner level.  Nice incentive to buy 
 the game if you just cracked the disk check.





 On Jun 12, 2004, at 6:03 PM, Freddie Bingham wrote:

 > I had no problem duplicating the codes on the copy machine at the 
 > drugstore
 > near my house.  The second release of Maniac Mansion also came with 
 > that
 > type of protection.
 >
 > http://lucasarts.vintagegaming.org/index.php?gameid=2r=2
 > 
> -freddie
 >
 > Lucasarts Museum - http://lucasarts.vintagegaming.org
 >
 >
 >> -Original Message-
 >> From: Jim Leonard [mailto:[EMAIL PROTECTED]
 >> Sent: Saturday, June 12, 2004 2:24 PM
 >> To: [EMAIL PROTECTED]
 >> Subject: Re: [SWCollect] Best copy protection?
 >>
 >> Marco Thorek wrote:
 >>
 >>> IIRC the game came with five-symbol codes printed in black
 >> on really
 >>> dark brown paper.
 >>
 >> I was lucky enough to have a BW hand scanner (remember
 >> those?) that used a red scanning beam.  A bit of adjustment
 >> to the contrast, and voila -- I could reproduce those like
 >> they were black on white sheets of paper.  :-)
 >> -- 
 >> Jim Leonard ([EMAIL PROTECTED])
 >> http://www.oldskool.org/
 >> Want to help an ambitious games project?
 >> http://www.mobygames.com/
 >> Or check out some trippy MindCandy at
 >> http://www.mindcandydvd.com/
 >>
 >> --
 >> This message was sent to you because you are currently
 >> subscribed to the swcollect mailing list.  To unsubscribe,
 >> send mail to [EMAIL PROTECTED] with a subject of
 >> 'unsubscribe swcollect'
 >> Archives are available at:
 >> http://www.mail-archive.com/[EMAIL PROTECTED]/
 >>
 >>
 >>
 >
 >
 >
 > --
 > This message was sent to you because you are currently subscribed to
 > the swcollect mailing list.  To unsubscribe, send mail to
 > [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect'
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[SWCollect] Vintage Computer Gaming Conference (VCGC)

2004-06-14 Thread C.E. Forman
Hey gang,

As you might recall, a few of us were talking back in Jan/Feb this year
about putting together a software collector's expo (VCGC, formerly
SCExpo) featuring classic authors as guest speakers, and vendors who
specifically deal in the vintage games we collect.

But we've run into a couple of snags.  The first is contacting authors to
invite them.  We have a professional graphic designer on board who's
designed some really nice print invitations, and we'd like to mail them to
the authors' physical addresses instead of just an e-mail.  Cuz that'd be
neater.  We had someone on this list who initially expressed an interest in
providing us with addresses, but I'm told he hasn't yet done so.  At this
point we really need to get a guest list nailed down soon so we can start PR
for the show, so if anyone has physical (not just e-mail) contact info for
any of these people, please let us know:

Mike Abbot
Joel Billings
Marc Blank
Chris Crawford
John Freeman
Richard Garriott
Andrew Greenberg
Tom Hall
Dave Lebling
Jordan Mechner
Steve Meretzky
Alan Pavlish
Stuart Smith
Anne Westfall
Ken and Roberta Williams
Robert Woodhead
Don Woods
Don Worth

Before you ask, no, we're not planning to invite everyone above, just a few
out of the ones we're able to contact.  (We do have a preferred-guest list
but I'll refrain from posting it here to avoid bad feelings about
favoritism.)

Just a reminder, please e-mail privately if you have someone's address...
please don't post it here in public.  Never know who may be lurking, and I'm
sure our favorite authors don't want to be stalked.  Please cc: myself,
Howard Feldman, and Hugh Falk so we all get the same information.  If you
know your author would prefer not to have his address revealed to anyone
else, please let us know that and we'll use you as a go-between for getting
the invite to them.

Second concern is cost.  Right now with our current budget the admission
price we're looking at (balanced between keeping it halfway affordable and
making enough profit to be worthwhile) is $49.95 for a weekend pass.  That's
in addition to the normal travel expenses, airfare and hotel room.  I'd
appreciate any comments on that: Is it more than you'd want to pay for an
event like this?  Enough that it would discourage you from attenting?  Do
you have family members who would tag along if we offerred a family package
price instead of making everyone pay individually?  And, ignoring price for
a moment, would you actually be interested in coming to this show?

The other thing we were hoping to do is recruit some venture capital.  It
looks like this is going to cost us several thousand dollars up front (for
showroom rental, possibly hotel bookings, etc) and spreading it out means
it's less painful on everyone.  In return for your generosity you'd be
sharing in the profits from the show (if any) based on your level of
contribution.  The full budget details will be provided to people who are
serious about investing.


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Re: [SWCollect] Best copy protection?

2004-06-14 Thread Marco Thorek
Pedro Quaresma schrieb:
 
 Shadow of the Comet by Infogrames (back from the days when Infogrames
 was likeable -- ah that would start a whole new discussion! Anyone
 else following the end of Interplay?).

Certainly. It is sad to see the company go that way.

Marco

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Re: [SWCollect] Best copy protection?

2004-06-14 Thread Marco Thorek
Jim Leonard schrieb:
 
 know, sorry if that wasn't clear.
 
 I am hoping he will do something decent with the Bard's Tale project...  Him
 remaking Bard's Tale, and Sid Meier remaking Pirates! are two projects I'm
 eagerly anticipating.

It is good to see that the people originally behind those great names do
something with them, but they certainly don't come up with anything new
that way.

Oh well, Molyneux is still quite sucessful with selling us the same
concept for the last 15 years, so why not them ;-)

Marco

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Re: [SWCollect] Best copy protection?

2004-06-14 Thread Marco Thorek
Pedro Quaresma schrieb:
 
 Another Microprose game with similar copy protection was Pirates!
 Gold I believe. You'd have to recognize a Pirate banner.

That reminds me of the original Pirates! copy protection: You had to
look up at what port the gold fleet was in a certain month.

Marco

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Re: [SWCollect] Best copy protection?

2004-06-14 Thread Marco Thorek
Jim Leonard schrieb:

 I was lucky enough to have a BW hand scanner (remember those?) that used a red
 scanning beam.  A bit of adjustment to the contrast, and voila -- I could
 reproduce those like they were black on white sheets of paper.  :-)

At that time I had only heard of scanners :-)

BTW, another drive-the-legitimate-buyer-out-of-his-mind copy protection:
Type the seventh word in the third paragraph on page 22. 

You never knew if they counted chapter titles, quotations, or whatever
else was there along regular text, or not.

Marco

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Re: [SWCollect] Time to blend topics

2004-06-14 Thread Marco Thorek
Edward Franks schrieb:
 
 What I find an interesting observation of human nature in action is
 the fact so many folks that download stuff illegally turn the whole
 business into some noble moral imperative.  But that's a whole 'nother
 topic.

Humans tend to legitimize their actions, so that their inner morality is
to them in balance with the collective morality.

Marco

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Re: [SWCollect] Time to blend topics

2004-06-14 Thread Marco Thorek
Pedro Quaresma schrieb:
 
 I still do that now and then to be honest. In Portugal many times we
 have to wait months or even years to get a game on the shelves. Most
 recent example is Prince of Qin, one of the best RPGs of 2002, started
 being sold in Portugal last month, and at full retail price no less!
 
 So I honestly don't think it's a crime to get a game from the net,
 test it, and if it's bad, bin it. If it's good, buy it.

Shouldn't you be at the Euro 2004 anyway? ;-)

Marco

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