[Wesnoth-bugs] [bug #22903] LoW MP - The Uprooting: names in status table

2015-01-25 Thread Andrius Silinskas
Follow-up Comment #3, bug #22903 (project wesnoth):

Could someone point me to the code related to those MP controller tweaks?

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[Wesnoth-bugs] [bug #22068] Multiplayer scenario start saves are broken.

2014-10-29 Thread Andrius Silinskas
Follow-up Comment #18, bug #22068 (project wesnoth):

The problem with WML variables should now be resolved
(https://github.com/wesnoth/wesnoth/commit/3a4928f23185ad49237103b1ade35c90f385badc)

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[Wesnoth-bugs] [bug #22068] Multiplayer scenario start saves are broken.

2014-10-25 Thread Andrius Silinskas
Follow-up Comment #17, bug #22068 (project wesnoth):

A quick status update:

I think I know what's the problem with saved wml variables and I'll fix that
as soon as I can. That'll probably be early next week when I get access to my
laptop.

For networked mp problems, I suspect that there might be a separate bug as
various problems were reported with side controllers/players. I'll try to look
into that too, but I can't tell how long it will take to fix.

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[Wesnoth-bugs] [bug #22068] Multiplayer scenario start saves are broken.

2014-10-24 Thread Andrius Silinskas
Update of bug #22068 (project wesnoth):

 Assigned to:ayne = thunderstruck  


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[Wesnoth-bugs] [bug #22068] Multiplayer scenario start saves are broken.

2014-10-12 Thread Andrius Silinskas
Follow-up Comment #11, bug #22068 (project wesnoth):

I pushed a partial fix for this:
https://github.com/wesnoth/wesnoth/commit/2464cfab486ab9c4a95a509e9224312c57c99f3b

Currently, sos saves seem to work fine in non-networked MP. However, in
networked MP sides are assigned incorrectly and this causes OOS.

It would be great if someone else could take a look at this, too.

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[Wesnoth-bugs] [bug #22328] controllers can be corrupted in mp connect when reloading a game

2014-07-15 Thread Andrius Silinskas
Update of bug #22328 (project wesnoth):

 Assigned to:None = thunderstruck  


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[Wesnoth-bugs] [bug #21978] Inconsistent lock behavior when 'use map settings' unchecked

2014-07-15 Thread Andrius Silinskas
Update of bug #21978 (project wesnoth):

  Status:  Ready For Test = Fixed  


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[Wesnoth-bugs] [bug #21977] ready blocked on scenario transition, when allow_new_game=yes

2014-07-15 Thread Andrius Silinskas
Update of bug #21977 (project wesnoth):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 


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[Wesnoth-bugs] [bug #21808] cannot join a reloaded game as an observer

2014-07-15 Thread Andrius Silinskas
Update of bug #21808 (project wesnoth):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 


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[Wesnoth-bugs] [bug #21976] carryover wml seems not to work in networked mp

2014-07-15 Thread Andrius Silinskas
Update of bug #21976 (project wesnoth):

 Assigned to:   thunderstruck = None   


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[Wesnoth-bugs] [bug #21978] Inconsistent lock behavior when 'use map settings' unchecked

2014-07-15 Thread Andrius Silinskas
Update of bug #21978 (project wesnoth):

 Open/Closed:Open = Closed 


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[Wesnoth-bugs] [bug #22307] random map generation produces oss in multiplayer campaigns

2014-07-13 Thread Andrius Silinskas
Update of bug #22307 (project wesnoth):

  Status:None = Ready For Test 

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Follow-up Comment #2:

Should be fixed in http://git.io/t01EGg

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[Wesnoth-bugs] [bug #21978] Inconsistent lock behavior when 'use map settings' unchecked

2014-06-26 Thread Andrius Silinskas
Update of bug #21978 (project wesnoth):

  Status:None = Ready For Test 

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Follow-up Comment #1:

Should be fixed in
https://github.com/wesnoth/wesnoth/commit/87b3ba53771feb6ea12148280077e35a999f1b65
and
https://github.com/wesnoth/wesnoth/commit/a35e8a6093dda5fc01696a727c96ab7fd64e62ac.

I made it so that 'controller_lock' behaves identically as other locks when
'use_map_settings' is (un)checked. As for factions and leaders, I added new
'faction_lock' and 'leader_lock' keys to for the sake of consistency.

I'll second commit is till not in master, but soon will be there.

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[Wesnoth-bugs] [bug #21978] Inconsistent lock behavior when 'use map settings' unchecked

2014-06-26 Thread Andrius Silinskas
Follow-up Comment #2, bug #21978 (project wesnoth):

Fixes are also on master now.

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[Wesnoth-bugs] [bug #21156] Flicker after loading an MP campaign

2014-06-13 Thread Andrius Silinskas
Update of bug #21156 (project wesnoth):

Severity:  3 - Normal = 4 - Important  

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Follow-up Comment #1:

I'm marking this as 'Important', because it is a very visible glitch and in my
opinion it should be fixed before a final release.

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[Wesnoth-bugs] [bug #21975] linger mode fails in networked context, for looping test scenario

2014-06-09 Thread Andrius Silinskas
Update of bug #21975 (project wesnoth):

 Assigned to:   thunderstruck = involution 

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Follow-up Comment #1:

I looked at this and the problem lies with the line allow_new_game = false
under [next_scenario_settings]. If flag would be set to true, the problem
wouldn't appear. What's more, it looks like this
https://github.com/wesnoth/wesnoth/commit/82e71a9fba8f44989afd868276ade5506254b004
commit introduced this bug. Maybe the problem is that some of the logic is
only applied to a host and not to other players?

For now, I'm assigning this to involution (iceiceice) as he should be the one,
who understands the logic behind the commit mentioned above, better than
anyone else.

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[Wesnoth-bugs] [bug #22068] Multiplayer scenario start saves are broken.

2014-06-09 Thread Andrius Silinskas
Follow-up Comment #6, bug #22068 (project wesnoth):

Just for the record I'm adding a link to my attempt to fix this bug:
https://github.com/thunderstruck/wesnoth/commit/59a31f26d0fe3aa19ab3aa8f5b18c576eb14f239.
This is a commit for 1.12.

The commit partially fixed this problem and start-of-scenario saves were
loading, but they where missing some data and/or had some incorrect data and
this caused some things to not work properly.

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[Wesnoth-bugs] [bug #22134] Campaign prefix not used in mp campaign saves

2014-06-09 Thread Andrius Silinskas
Update of bug #22134 (project wesnoth):

 Assigned to:None = thunderstruck  


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[Wesnoth-bugs] [bug #22134] Campaign prefix not used in mp campaign saves

2014-06-09 Thread Andrius Silinskas
Update of bug #22134 (project wesnoth):

  Status:None = Fixed  

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Follow-up Comment #1:

It should be fixed in
https://github.com/wesnoth/wesnoth/commit/d2978a66b7c26a00edca7cdb69ac1bdfaae386b8.

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[Wesnoth-bugs] [bug #21977] ready blocked on scenario transition, when allow_new_game=yes

2014-05-19 Thread Andrius Silinskas
Update of bug #21977 (project wesnoth):

  Status:None = Ready For Test 

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Follow-up Comment #1:

Should be fixed with
https://github.com/wesnoth/wesnoth/commit/d908fde2ec2f9cc71903b8ca86c3e948add5eb9e.

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[Wesnoth-bugs] [bug #21978] Inconsistent lock behavior when 'use map settings' unchecked

2014-05-10 Thread Andrius Silinskas
Update of bug #21978 (project wesnoth):

 Assigned to:None = thunderstruck  


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[Wesnoth-bugs] [bug #21977] ready blocked on scenario transition, when allow_new_game=yes

2014-05-10 Thread Andrius Silinskas
Update of bug #21977 (project wesnoth):

 Assigned to:None = thunderstruck  


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[Wesnoth-bugs] [bug #21976] carryover wml seems not to work in networked mp

2014-05-10 Thread Andrius Silinskas
Update of bug #21976 (project wesnoth):

 Assigned to:  involution = thunderstruck  


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[Wesnoth-bugs] [bug #21975] linger mode fails in networked context, for looping test scenario

2014-05-10 Thread Andrius Silinskas
Update of bug #21975 (project wesnoth):

 Assigned to:None = thunderstruck  


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[Wesnoth-bugs] [bug #21964] assertion failure in mp connect engine, when starting LoW 3rd scenario

2014-05-10 Thread Andrius Silinskas
Update of bug #21964 (project wesnoth):

  Status:None = Fixed  


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[Wesnoth-bugs] [bug #21910] Segmentation fault in networked MP Campaigns

2014-04-13 Thread Andrius Silinskas
URL:
  http://gna.org/bugs/?21910

 Summary: Segmentation fault in networked MP Campaigns
 Project: Battle for Wesnoth
Submitted by: thunderstruck
Submitted on: Sun 13 Apr 2014 08:38:10 UTC
Category: Bug
Severity: 5 - Blocker
Priority: 7 - High
  Item Group:  None of the others
  Status: None
 Privacy: Public
 Assigned to: involution
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Release: 1.12
Operating System: -

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Details:

It looks like segmentation fault was introduced with this commit
https://github.com/wesnoth/wesnoth/commit/72632ff03b3c2698a3f4883e752cacb53ed47dfe

Just by looking at it, I think the problem occurs when accessing
'side_engines_' by an index 'side_taken', which can have a value of '-1' at
this point.






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[Wesnoth-bugs] [bug #21903] Scenario transitions in networked MP don't work unless host transitions first

2014-04-10 Thread Andrius Silinskas
Update of bug #21903 (project wesnoth):

 Assigned to:None = thunderstruck  


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[Wesnoth-bugs] [bug #21801] entering Create Game is slow

2014-04-09 Thread Andrius Silinskas
Follow-up Comment #3, bug #21801 (project wesnoth):

The reason why Wesnoth reloads configs is that we don't want to load them all
at once if not needed. So, we got these defines which guard SP/MP Campaigns,
MP scenarios, eras etc. And when you play SP/MP Campaign, you have to reload
config, but this time it have to include appropriate define for a campaign.
This also happens when you enter multiplayer, except that this time we always
load MULTIPLAYER define which guards all MP stand-alone scenarios, eras etc.

This is of course not a perfect solution and in the feature we will probably
stop loading all MP content at once by using individual defines rather than
putting everything under MULTIPLAYER define.

By the way, did you experienced the same loading speeds using 1.10.7?

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[Wesnoth-bugs] [bug #21808] cannot join a reloaded game as an observer

2014-03-22 Thread Andrius Silinskas
Update of bug #21808 (project wesnoth):

  Status:None = Ready For Test 


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[Wesnoth-bugs] [bug #21808] cannot join a reloaded game as an observer

2014-03-22 Thread Andrius Silinskas
Follow-up Comment #5, bug #21808 (project wesnoth):

Should be fixed in
https://github.com/wesnoth/wesnoth/commit/fa5b916bf1240c20d3faccb4f3be59c3433b

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[Wesnoth-bugs] [patch #3777] Add a way to translate months, weekdays and AM/PM

2014-03-08 Thread Andrius Silinskas
Update of patch #3777 (project wesnoth):

  Status:None = Done   
 Open/Closed:Open = Closed 


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[Wesnoth-bugs] [bug #20592] Dialog window position in the widescreen theme

2014-03-08 Thread Andrius Silinskas
Update of bug #20592 (project wesnoth):

  Status: In Progress = Fixed  
 Open/Closed:Open = Closed 


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[Wesnoth-bugs] [bug #21753] MP campaign leader random gender change

2014-03-08 Thread Andrius Silinskas
Update of bug #21753 (project wesnoth):

 Assigned to:None = thunderstruck  


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[Wesnoth-bugs] [bug #21764] faction detection when reloading in mp_create dialog seems broken

2014-03-08 Thread Andrius Silinskas
Follow-up Comment #1, bug #21764 (project wesnoth):

Custom faction should be chosen if side has 'recruit' set to something.

Please provide a test case if you really think this is broken.

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[Wesnoth-bugs] [bug #21758] Ready not blocked while player pick faction.

2014-03-08 Thread Andrius Silinskas
Update of bug #21758 (project wesnoth):

 Assigned to:None = thunderstruck  


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[Wesnoth-bugs] [bug #21705] if mp game requires an add-on, point client to download it

2014-02-26 Thread Andrius Silinskas
Follow-up Comment #1, bug #21705 (project wesnoth):

There's been a small discussion on IRC about this. I'll leave a link to it
just as a reference (starts at the very top):
http://www.wesnoth.org/irclogs/2013/10/%23wesnoth-dev.2013-10-05.log

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[Wesnoth-bugs] [bug #21574] “UserScenarios” section referenced in game tips missing in translation templates

2014-02-15 Thread Andrius Silinskas
Update of bug #21574 (project wesnoth):

  Status:None = Fixed  

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Follow-up Comment #1:

Should be fixed in f16c90be765e84e592131f03f58c4a1429e1c81d.

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[Wesnoth-bugs] [bug #21214] MP Statistics wrongly lumps together all sides' recruits, kills, and losses

2013-12-27 Thread Andrius Silinskas
Follow-up Comment #11, bug #21214 (project wesnoth):

I've partially reverted (c8f861cee410c2921be8904a81f545a0c9fd272a) a commit
which introduces this bug and I must admit that it was a silly mistake I did.
The bug should be fixed now.

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[Wesnoth-bugs] [bug #21214] MP Statistics wrongly lumps together all sides' recruits, kills, and losses

2013-12-27 Thread Andrius Silinskas
Update of bug #21214 (project wesnoth):

  Status:None = Ready For Test 


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[Wesnoth-bugs] [bug #21214] MP Statistics wrongly lumps together all sides' recruits, kills, and losses

2013-12-22 Thread Andrius Silinskas
Follow-up Comment #10, bug #21214 (project wesnoth):

I'll be able to look at it some time in the next few days. If that's not good
enough, the commit which introduces this bug could be reverted.

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[Wesnoth-bugs] [bug #21291] Mystery Campaign fails to load map

2013-11-30 Thread Andrius Silinskas
Follow-up Comment #6, bug #21291 (project wesnoth):

I've tested this by disabling Wesnoth version check in campaign's _main.cfg
file.

I think it's the campaign author/maintainer responsibility to fix this.
Perhaps try asking on the forum?


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[Wesnoth-bugs] [bug #21278] Random cave scenario freeze Wesnoth.

2013-11-25 Thread Andrius Silinskas
Follow-up Comment #4, bug #21278 (project wesnoth):

Should be fixed in
https://github.com/wesnoth/wesnoth-old/commit/6b4ab7c3bc40b1178fa84b320ff4ebed0a5bf30b.

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[Wesnoth-bugs] [bug #21278] Random cave scenario freeze Wesnoth.

2013-11-25 Thread Andrius Silinskas
Update of bug #21278 (project wesnoth):

  Status:None = Fixed  


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[Wesnoth-bugs] [bug #21291] Mystery Campaign fails to load map

2013-11-25 Thread Andrius Silinskas
Update of bug #21291 (project wesnoth):

  Status:None = Fixed  


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[Wesnoth-bugs] [bug #21291] Mystery Campaign fails to load map

2013-11-25 Thread Andrius Silinskas
Follow-up Comment #4, bug #21291 (project wesnoth):

Should be fixed in
https://github.com/wesnoth/wesnoth-old/commit/6b4ab7c3bc40b1178fa84b320ff4ebed0a5bf30b.

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[Wesnoth-bugs] [bug #21218] Eras using random_leader instead of leader

2013-11-07 Thread Andrius Silinskas
Update of bug #21218 (project wesnoth):

  Status:None = Fixed  


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[Wesnoth-bugs] [bug #21218] Eras using random_leader instead of leader

2013-10-25 Thread Andrius Silinskas
Update of bug #21218 (project wesnoth):

 Assigned to:None = thunderstruck  


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[Wesnoth-bugs] [bug #21156] Flicker after loading an MP campaign

2013-09-22 Thread Andrius Silinskas
URL:
  http://gna.org/bugs/?21156

 Summary: Flicker after loading an MP campaign
 Project: Battle for Wesnoth
Submitted by: thunderstruck
Submitted on: Sun Sep 22 16:48:45 2013
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
  Item Group: User Interface
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Release: 1.11.6+dev
Operating System: All

___

Details:

A flicker could be seen for short period of time in between loading screen and
Configure Game window.

To reproduce:
Go to local multiplayer. Then choose Campaigns from drop-down list and
double click on any campaign (possibly on LoW). Select any difficulty level
and observe what happens shortly after load screen disappears.




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[Wesnoth-bugs] [bug #21157] Minimap disappears when Load game.. is pressed in Create Game window

2013-09-22 Thread Andrius Silinskas
URL:
  http://gna.org/bugs/?21157

 Summary: Minimap disappears when Load game.. is pressed in
Create Game window
 Project: Battle for Wesnoth
Submitted by: thunderstruck
Submitted on: Sun Sep 22 16:55:15 2013
Category: Bug
Severity: 2 - Minor
Priority: 5 - Normal
  Item Group: User Interface
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Release: 1.10+
Operating System: All

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Details:

To reproduce:
Go to local multiplayer. Press Load game.. button and observe how minimap on
top-left corner disappears.




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[Wesnoth-bugs] [bug #21158] gamemap class doesn't handle empty files

2013-09-22 Thread Andrius Silinskas
URL:
  http://gna.org/bugs/?21158

 Summary: gamemap class doesn't handle empty files
 Project: Battle for Wesnoth
Submitted by: thunderstruck
Submitted on: Sun Sep 22 17:05:24 2013
Category: Bug
Severity: 2 - Minor
Priority: 5 - Normal
  Item Group:  None of the others
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Release: 1.11.6+
Operating System: All

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Details:

The gamemap class which is located in map.?pp should handle empty files by
throwing incorrect_map_format_error.

Currently, it still creates a gamemap object and thus Create Game window is
not able to display a proper error message as with usual map formatting
errors.




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[Wesnoth-bugs] [bug #21135] MP game error on load with null leader

2013-09-14 Thread Andrius Silinskas
Follow-up Comment #2, bug #21135 (project wesnoth):

This was probably introduced by me and I will look into it soon.

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[Wesnoth-bugs] [bug #20900] Game hangs if bad argument to --screenshot command line option is provided.

2013-07-05 Thread Andrius Silinskas
Follow-up Comment #2, bug #20900 (project wesnoth):

Thanks, Patryk.

I already contacted one of the developers and the patch is now assigned to
him.

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[Wesnoth-bugs] [bug #20900] Game hangs if bad argument to --screenshot command line option is provided.

2013-06-14 Thread Andrius Silinskas
URL:
  http://gna.org/bugs/?20900

 Summary: Game hangs if bad argument to --screenshot command
line option is provided.
 Project: Battle for Wesnoth
Submitted by: thunderstruck
Submitted on: Fri 14 Jun 2013 03:03:32 PM GMT
Category: Bug
Severity: 2 - Minor
Priority: 5 - Normal
  Item Group: Editor
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Release: 1.11.4+dev
Operating System: any

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Details:

If the first argument for --screenshot command line option is non-existing
file or file which is actually not a map, Wesnoth goes into infinitive loop.
It should stop and provide a useful error message instead.

To reproduce:
./wesnoth --screenshot non_existing_map.map out.bmp




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[Wesnoth-bugs] [patch #3862] Fixed bug #20704: using 'apply_to=new_animation' with 'id'

2013-04-24 Thread Andrius Silinskas
Follow-up Comment #3, patch #3862 (project wesnoth):

It seems that I've made a false assumption on animation cache. Thanks jamit
for spotting it.

Could this patch be closed/cancelled then?


The other solution to this problem would be to change carryover code where new
units are created after the game. I think that jamit was working on that. Or
maybe it would be better to move animation_cache somewhere else.

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[Wesnoth-bugs] [patch #3862] Fixed bug #20704: using 'apply_to=new_animation' with 'id'

2013-04-21 Thread Andrius Silinskas
URL:
  http://gna.org/patch/?3862

 Summary: Fixed bug #20704: using 'apply_to=new_animation'
with 'id'
 Project: Battle for Wesnoth
Submitted by: thunderstruck
Submitted on: Sun 21 Apr 2013 09:37:42 PM GMT
Priority: 5 - Normal
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any

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Details:

The bug was caused by accessing resources::controller after it was destroyed.
This was done for performance reasons to enable re-use of animations with a
help of animation_cache. But it seems that animation_cache was never
implemented.

The solution for the bug was simply to remove the code which caused the
problem. References to animation_cache have been removed as well since it is
not used anywhere.

Some arguments from IRC:
lipkabb It has an almost completely unnecessary dependance on the
controller.
thunderstruck lipkabb, that's what I think as well.
lipkabb Removing that dependency would make the code more robust, even if a
bit slower.

http://wiki.wesnoth.org/EffectWML is going to be updated after the patch is
accepted.



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File Attachments:


---
Date: Sun 21 Apr 2013 09:37:42 PM GMT  Name: new_animation_id.patch  Size: 3kB
  By: thunderstruck

http://gna.org/patch/download.php?file_id=17793

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[Wesnoth-bugs] [patch #3844] Fixed bug #20592: Dialog window position in the widescreen theme

2013-04-21 Thread Andrius Silinskas
Additional Item Attachment, patch #3844 (project wesnoth):

File name: wml_message2.patch Size:5 KB


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[Wesnoth-bugs] [patch #3777] Add a way to translate months, weekdays and AM/PM

2013-03-29 Thread Andrius Silinskas
Follow-up Comment #2, patch #3777 (project wesnoth):

Different approach was taken to fix/avoid issues mordante noticed:
An strftime function with translatable date info was written to be used as a
fallback if the requested locale is missing. The new strftime works like the
original strftime except that it is independent from the locales on the
machine and uses translatable strings. Also undocumented behaviour (misuse) of
the original strftime might not always match the fallback strftime's
behaviour.

(file #17603)
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Additional Item Attachment:

File name: date_translations2.patch   Size:16 KB


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[Wesnoth-bugs] [patch #3777] Add a way to translate months, weekdays and AM/PM

2013-03-12 Thread Andrius Silinskas
URL:
  http://gna.org/patch/?3777

 Summary: Add a way to translate months, weekdays and AM/PM
 Project: Battle for Wesnoth
Submitted by: thunderstruck
Submitted on: Tue 12 Mar 2013 11:01:34 AM GMT
Priority: 5 - Normal
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any

___

Details:

Implemented a function wesnoth_strftime and changed calls to strftime with
wesnoth_strftime where appropriate. wesnoth_strftime checks if correct time
locale in use and acts accordingly: if correct just use strftime to format
date, if not also apply gettext to months, weekdays and AM/PM.

Partially fixes bug https://gna.org/bugs/?20268 (AM/PM still won't be
displayed if locale in use is correct, but don't support AM/PM).



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File Attachments:


---
Date: Tue 12 Mar 2013 11:01:34 AM GMT  Name: date_translations.patch  Size:
9kB   By: thunderstruck

http://gna.org/patch/download.php?file_id=17423

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[Wesnoth-bugs] [bug #20592] Dialog window position in the widescreen theme

2013-03-05 Thread Andrius Silinskas
URL:
  http://gna.org/bugs/?20592

 Summary: Dialog window position in the widescreen theme
 Project: Battle for Wesnoth
Submitted by: thunderstruck
Submitted on: Tue 05 Mar 2013 05:57:08 PM GMT
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
  Item Group: User Interface
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Release: 1.10 and 1.11
Operating System: *

___

Details:

While using widescreen theme dialog window is placed on the left side, which
makes it overlap with the toolbar on the left side and leaves a gap on the
right side.

To reproduce a bug simply change a theme to widescreen and start any campaign.




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[Wesnoth-bugs] [bug #20592] Dialog window position in the widescreen theme

2013-03-05 Thread Andrius Silinskas
Additional Item Attachment, bug #20592 (project wesnoth):

File name: wdscr-theme.jpgSize:599 KB


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[Wesnoth-bugs] [patch #3769] Fixed bug:#20518: Add-ons with the same title show up as a single entry in the addon manager

2013-03-03 Thread Andrius Silinskas
URL:
  http://gna.org/patch/?3769

 Summary: Fixed bug:#20518: Add-ons with the same title show
up as a single entry in the addon manager
 Project: Battle for Wesnoth
Submitted by: thunderstruck
Submitted on: Sun 03 Mar 2013 11:34:32 PM GMT
Priority: 5 - Normal
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any

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Details:

Add-ons list is being sorted using a set with comparator. The set is changed
to a multiset to fix identical titles issue.



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File Attachments:


---
Date: Sun 03 Mar 2013 11:34:33 PM GMT  Name: addons_titles.patch  Size: 2kB  
By: thunderstruck

http://gna.org/patch/download.php?file_id=17383

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