RE: RE: [agi] How To Create General AI Draft2

2010-08-09 Thread John G. Rose
7:28 AM To: agi Subject: Re: [agi] How To Create General AI Draft2 You're waffling. You say there's a pattern for chair - DRAW IT. Attached should help you. Analyse the chairs given in terms of basic visual units. Or show how any basic units can be applied to them. Draw on

RE: [agi] How To Create General AI Draft2

2010-08-09 Thread John G. Rose
> -Original Message- > From: Jim Bromer [mailto:jimbro...@gmail.com] > > The question for me is not what the > smallest pieces of visual information necessary to represent the range > and diversity of kinds of objects are, but how would these diverse examples > be woven into highly compres

Re: [agi] How To Create General AI Draft2

2010-08-09 Thread David Jones
Ben, Comments below. On Mon, Aug 9, 2010 at 12:00 PM, Ben Goertzel wrote: > > >> The human visual system doesn't evolve like that on the fly. This can be >> proven by the fact that we all see the same visual illusions. We all exhibit >> the same visual limitations in the same way. There is much

Re: [agi] How To Create General AI Draft2

2010-08-09 Thread Ben Goertzel
think they're only a moderate portion of the problem, and not the > hardest part... > > Which is? > > > *From:* Ben Goertzel > *Sent:* Monday, August 09, 2010 4:57 PM > *To:* agi > *Subject:* Re: [agi] How To Create General AI Draft2 > > > > On Mon, Aug 9,

Re : [agi] How To Create General AI Draft2

2010-08-09 Thread Bruno Frandemiche
18h 48min 49s Objet : Re: [agi] How To Create General AI Draft2 Ben:I think that vision and the vision-cognition bridge are important for AGI, but I think they're only a moderate portion of the problem, and not the hardest part... Which is?     From: Ben Goertzel Sent: Monday, August 09,

Re: [agi] How To Create General AI Draft2

2010-08-09 Thread Ian Parker
Point about DESTIN, it has no preconceived assumptions. Some of the entities might be chairs, but it will not have been specifically told about a chair. - Ian Parker On 9 August 2010 12:50, Jim Bromer wrote: > The mind cannot determine whether or not -every- instance of a kind > of object is

Re: [agi] How To Create General AI Draft2

2010-08-09 Thread Mike Tintner
Ben:I think that vision and the vision-cognition bridge are important for AGI, but I think they're only a moderate portion of the problem, and not the hardest part... Which is? From: Ben Goertzel Sent: Monday, August 09, 2010 4:57 PM To: agi Subject: Re: [agi] How To Create Gener

Re: [agi] How To Create General AI Draft2

2010-08-09 Thread Ben Goertzel
> > The human visual system doesn't evolve like that on the fly. This can be > proven by the fact that we all see the same visual illusions. We all exhibit > the same visual limitations in the same way. There is much evidence that the > system doesn't evolve accidentally. It has a limited set of ru

Re: [agi] How To Create General AI Draft2

2010-08-09 Thread Ben Goertzel
On Mon, Aug 9, 2010 at 11:42 AM, Mike Tintner wrote: > Ben: I don't agree that solving vision and the vision-cognition bridge is > *such* a huge part of AGI, though it's certainly a nontrivial percentage > > Presumably because you don't envisage your AGI/computer as an independent > entity? All i

Re: [agi] How To Create General AI Draft2

2010-08-09 Thread Mike Tintner
Ben: I don't agree that solving vision and the vision-cognition bridge is *such* a huge part of AGI, though it's certainly a nontrivial percentage Presumably because you don't envisage your AGI/computer as an independent entity? All its info. is going to have to be entered into it in a specially

Re: [agi] How To Create General AI Draft2

2010-08-09 Thread David Jones
Thanks Ben, I think the biggest difference with the way I approach it is to be deliberate in how the system solves specific kinds of problems. I haven't gone into that in detail yet though. For example, Itamar seems to want to give the AI the basic building blocks that make up spaciotemporal depe

Re: [agi] How To Create General AI Draft2

2010-08-09 Thread David Jones
use is something > else, like cooling food, you would call it a fridge. > > So, maybe the pattern would be, if it has some features like a chair, like > possible arm rests, a soft bottom, cushions, legs, a back rest, etc. and you > can't see it being used as anything else, then may

Re: [agi] How To Create General AI Draft2

2010-08-09 Thread Mike Tintner
and patterns can, but that a creative version of maths, dealing in "free forms" and patchworks, could. P.P.S. "String" - the concept - itself involves an extremely fluid schema - is a variation, in fact, of the schema of "one/1" - and must embrace many diverse forms

Re: [agi] How To Create General AI Draft2

2010-08-09 Thread Ben Goertzel
Hi David, I read the essay I think it summarizes well some of the key issues involving the bridge between perception and cognition, and the hierarchical decomposition of natural concepts I find the ideas very harmonious with those of Jeff Hawkins, Itamar Arel, and other researchers focused o

Re: [agi] How To Create General AI Draft2

2010-08-09 Thread Jim Bromer
mally adapt and recognize the new object as a chair. ). > > *From:* Jim Bromer > *Sent:* Monday, August 09, 2010 12:50 PM > *To:* agi > *Subject:* Re: [agi] How To Create General AI Draft2 > > The mind cannot determine whether or not -every- instance of a kind > of object i

Re: [agi] How To Create General AI Draft2

2010-08-09 Thread David Jones
? > > *From:* David Jones > *Sent:* Monday, August 09, 2010 1:34 PM > *To:* agi > *Subject:* Re: [agi] How To Create General AI Draft2 > > You see. This is precisely why I don't want to argue with Mike anymore. "it > must be a physical pattern". LOL. W

Re: [agi] How To Create General AI Draft2

2010-08-09 Thread Mike Tintner
4 PM To: agi Subject: Re: [agi] How To Create General AI Draft2 You see. This is precisely why I don't want to argue with Mike anymore. "it must be a physical pattern". LOL. Who ever said that patterns must be physical? This is exactly why you can't see my point of view

Re: [agi] How To Create General AI Draft2

2010-08-09 Thread Mike Tintner
Examples of nonphysical patterns? From: David Jones Sent: Monday, August 09, 2010 1:34 PM To: agi Subject: Re: [agi] How To Create General AI Draft2 You see. This is precisely why I don't want to argue with Mike anymore. "it must be a physical pattern". LOL. Who ever said tha

Re: [agi] How To Create General AI Draft2

2010-08-09 Thread David Jones
bject:* Re: [agi] How To Create General AI Draft2 > > You see. This is precisely why I don't want to argue with Mike anymore. "it > must be a physical pattern". LOL. Who ever said that patterns must be > physical? This is exactly why you can't see my point of vie

Re: [agi] How To Create General AI Draft2

2010-08-09 Thread Mike Tintner
PS Examples of nonphysical patterns AND how they are applicable to visual AGI.? From: David Jones Sent: Monday, August 09, 2010 1:34 PM To: agi Subject: Re: [agi] How To Create General AI Draft2 You see. This is precisely why I don't want to argue with Mike anymore. "it must be

Re: [agi] How To Create General AI Draft2

2010-08-09 Thread David Jones
You see. This is precisely why I don't want to argue with Mike anymore. "it must be a physical pattern". LOL. Who ever said that patterns must be physical? This is exactly why you can't see my point of view. You impose unnecessary restrictions on any possible solution when there really are no such

Re: [agi] How To Create General AI Draft2

2010-08-09 Thread Mike Tintner
t; from existing ones. (as is amply illustrated by my set of fotos). And yet your - an AGI - mind can normally adapt and recognize the new object as a chair. ). From: Jim Bromer Sent: Monday, August 09, 2010 12:50 PM To: agi Subject: Re: [agi] How To Create General AI Draft2 The mind cannot d

Re: [agi] How To Create General AI Draft2

2010-08-09 Thread Jim Bromer
The mind cannot determine whether or not -every- instance of a kind of object is that kind of object. I believe that the problem must be a problem of complexity and it is just that the mind is much better at dealing with complicated systems of possibilities than any computer program. A young chil

Re: RE: [agi] How To Create General AI Draft2

2010-08-09 Thread Mike Tintner
in answer to the questions, or, I suggest, keep quiet. From: David Jones Sent: Monday, August 09, 2010 11:55 AM To: agi Subject: Re: RE: [agi] How To Create General AI Draft2 I agree John that this is a useful exercise. This would be a good discussion if mike would ever admit that I might be r

Re: [agi] How To Create General AI Draft2

2010-08-09 Thread Mike Tintner
n G. Rose Sent: Monday, August 09, 2010 7:16 AM To: agi Subject: RE: [agi] How To Create General AI Draft2 Actually this is quite critical. Defining a chair - which would agree with each instance of a chair in the supplied image - is the way a chair should be defined and is the way the min

Re: RE: [agi] How To Create General AI Draft2

2010-08-09 Thread David Jones
s. There is a particular one I would go for though... John *From:* Mike Tintner [mailto:tint...@blueyonder.co.uk] *Sent:* Sunday, August 08, 2010 7:28 AM To: agi Subject: Re: [agi] How To Create General AI Draft2 You're waffling. You say there's a pattern for chair - DRAW

Re: [agi] How To Create General AI Draft2

2010-08-09 Thread Ian Parker
e Tintner [mailto:tint...@blueyonder.co.uk] > *Sent:* Sunday, August 08, 2010 7:28 AM > *To:* agi > *Subject:* Re: [agi] How To Create General AI Draft2 > > > > You're waffling. > > > > You say there's a pattern for chair - DRAW IT. Attached should help you

RE: [agi] How To Create General AI Draft2

2010-08-08 Thread John G. Rose
though... John From: Mike Tintner [mailto:tint...@blueyonder.co.uk] Sent: Sunday, August 08, 2010 7:28 AM To: agi Subject: Re: [agi] How To Create General AI Draft2 You're waffling. You say there's a pattern for chair - DRAW IT. Attached should help you. Analyse the chair

Re: [agi] How To Create General AI Draft2

2010-08-08 Thread David Jones
s leave it there. *From:* David Jones *Sent:* Sunday, August 08, 2010 4:12 PM To: agi Subject: Re: [agi] How To Create General AI Draft2 :) what you don't realize is that patterns don't have to be strictly limited to the actual physical structure. In fact, the "chair" patter

Re: [agi] How To Create General AI Draft2

2010-08-08 Thread Mike Tintner
y constitutes a chair, or any other concept/class-of-forms is fascinating and central to AGI - you retreat into vague abstractions while claiming to be interested in visual AGI. Fine, let's leave it there. From: David Jones Sent: Sunday, August 08, 2010 4:12 PM To: agi Subject: R

Re: [agi] How To Create General AI Draft2

2010-08-08 Thread David Jones
#x27;s a waste.. And woolly and imprecise through and through. *From:* David Jones *Sent:* Sunday, August 08, 2010 1:59 PM To: agi Subject: Re: [agi] How To Create General AI Draft2 Mike, We've argued about this over and over and over. I don't want to repeat previous arguments

Re: [agi] How To Create General AI Draft2

2010-08-08 Thread David Jones
whole approach to AGI is based on variations of what we can call > "fundamental analysis" - and it's wrong. God/Evolution hasn't built the > world with any kind of geometric, or other consistent, bricks. He/It is a > freeform designer. You have to start thinking outside

Re: [agi] How To Create General AI Draft2

2010-08-08 Thread Mike Tintner
t, bricks. He/It is a freeform designer. You have to start thinking outside the box/brick/"fundamental unit". From: David Jones Sent: Sunday, August 08, 2010 5:12 AM To: agi Subject: Re: [agi] How To Create General AI Draft2 Mike, I took your comments into consideration and have be

Re: [agi] How To Create General AI Draft2

2010-08-07 Thread David Jones
Mike, I took your comments into consideration and have been updating my paper to make sure these problems are addressed. See more comments below. On Fri, Aug 6, 2010 at 8:15 PM, Mike Tintner wrote: > 1) You don't define the difference between narrow AI and AGI - or make > clear why your approa

Re: [agi] How To Create General AI Draft2

2010-08-07 Thread David Jones
Abram, Thanks for the comments. I think probability is just one way to deal with uncertainty. Defeasible reasoning is another. Non-monotonic logic of various implementations. I often think that probability is the wrong way to do some things regarding AGI design. Maybe things can't be known with

Re: [agi] How To Create General AI Draft2

2010-08-06 Thread Abram Demski
On Fri, Aug 6, 2010 at 8:22 PM, Abram Demski wrote: > > (Without this sort of generality, your approach seems restricted to > gathering knowledge about whatever events unfold in front of a limited > quantity of high-quality camera systems which you set up. To be honest, the > usefulness of that s

Re: [agi] How To Create General AI Draft2

2010-08-06 Thread Abram Demski
David, Seems like a reasonable argument to me. I agree with the emphasis on acquiring knowledge. I agree that tackling language first is not the easiest path. I agree with the comments on compositionality of knowledge & the regularity of the vast majority of the environment. Vision seems like a f

Re: [agi] How To Create General AI Draft2

2010-08-06 Thread Mike Tintner
al with the NEW - the unfamiliar, that wh. cannot be broken down into familiar categories, - and then find ways of dealing with it ad hoc. You have to demonstrate a capacity for dealing with the new. (As opposed to, say, narrow AI squares). From: David Jones Sent: Friday, August 06, 2010 9:4