As mentioned before, it doesn't have to be all one thing. There can be
a couple resetting win methods, and some that don't reset. It's fun when
we don't worry about it, but say 1-2 weeks in a quarter events conspire
to have a "race to a prize" that several people compete in. (Things like
This particular tempo for the game and its wins is what makes Agora very
appealing to me. We already have Blognomic for constant competitive play,
and we could just propose here "Competition Month" or something. I wouldn't
feel like changing something this "fundamental" to that tempo would be good
I guess what I’m trying to fix is my feeling that wins don’t matter much. In a
“traditional” game, a win is a big deal: if you win, I don’t. In Agora,
however, my reaction is pretty much “oh, G won. Cool.” That’s the opposite of
what a win should be like, in my opinion. My goal isn’t so much to
I think we should have resetting wins, but not for every win type (e.g. not for
Ribbons
in particular).
I think whenever we've had parallel win methods, we've mixed re-setting and
non-resetting
wins, but never done resets across sub-win types.
I also think we should put in Losing Conditions
Maybe fractions-of-wins is the wrong answer, but I feel like a win, by its very
nature, should be bad for everyone else, so that we have an incentive to stop
them. That’s just me, however. Given that we rarely have more that one win per
month anyway, CB’s solution doesn’t do much. Not sure what
Also, I don't think this changes much about the "win economy", where "too
many wins" makes them worth "too little" (which I think this is trying to
stop, a sort of win inflation?)
Because I think that the proportion of wins of a person in comparison to
the total will still be more or less the
I'd rather not have wins destroy other fractions-of-wins because it
snowballs. If you win, you're in a better position to win again because
your fractions-of-wins aren't harmed.
An easier solution imo is that only one person can win per month, max. It
becomes a bit of a "dynastic" game though
Historically, I think we've tended to have a mix. Some of the economic wins
have resulted in complete economy resets.
On Tue, 13 Feb 2018 at 16:40, Madeline wrote:
> One thing I've thought could be a good idea in that regard is that each
> official method of winning can only
On Tue, 2018-02-13 at 13:33 -0800, Gaelan Steele wrote:
> Append to 2449 “winning the game”:
>
> When one or more players win the game:
> * Any intents to Declare Apathy by players who did not win are
> cancelled.
> * Two Medals of Honor in the possession of each player who did not
> win are
One thing I've thought could be a good idea in that regard is that each
official method of winning can only be done by one person? Once
someone's done it first the method's gone.
Ribbons seem like a sensible exception to that given how long-term they
are and that you "can't" get them as your
Append to 2449 “winning the game”:
When one or more players win the game:
* Any intents to Declare Apathy by players who did not win are cancelled.
* Two Medals of Honor in the possession of each player who did not win are
destroyed.
* The Tailor CAN and SHALL once and within a timely fashion
11 matches
Mail list logo