Re: DIS: treating wins via cheating?

2019-02-03 Thread ais...@alumni.bham.ac.uk
On Sun, 2019-02-03 at 10:36 -0800, Edward Murphy wrote:
> I forget, what loophole did you use? Arrange for a non-player
> confederate to register and deregister?

There was a group of 3 people who first arranged for everyone else to
have a Losing Condition, then we each took it in turns to give two of
us Losing Conditions and not the third. I forget which specific
condition we used, but it was probably being inactive (IIRC that rule
still existed at the time, and if so it would have been something that
could trivially be toggled on and off at no cost).

-- 
ais523



Re: DIS: treating wins via cheating?

2019-02-03 Thread Edward Murphy

ais523 wrote:


On Fri, 2019-02-01 at 07:59 -0800, Kerim Aydin wrote:

Example:
While a player is the only active first-class player not to
satisfy at least one Losing Condition, e satisfies the Winning
Condition of Solitude.

Cleanup procedure:  The same person cannot satisfy this Winning
Condition again until at least one other player ceases to
satisfy any Losing Condition.


Note that this specific cleanup procedure was broken in a fairly simple
way. That's why I have two wins by Solitude, not just one.


I forget, what loophole did you use? Arrange for a non-player
confederate to register and deregister?



Re: DIS: treating wins via cheating?

2019-02-01 Thread Kerim Aydin



On 2/1/2019 8:03 AM, ais...@alumni.bham.ac.uk wrote:

On Fri, 2019-02-01 at 07:59 -0800, Kerim Aydin wrote:

Example:
While a player is the only active first-class player not to
satisfy at least one Losing Condition, e satisfies the Winning
Condition of Solitude.

Cleanup procedure:  The same person cannot satisfy this Winning
Condition again until at least one other player ceases to
satisfy any Losing Condition.


Note that this specific cleanup procedure was broken in a fairly simple
way. That's why I have two wins by Solitude, not just one.


(...)

I guess that puts bounds on "pretty well" when I said it seemed to
work worked pretty well  :P



Re: DIS: treating wins via cheating?

2019-02-01 Thread ais...@alumni.bham.ac.uk
On Fri, 2019-02-01 at 07:59 -0800, Kerim Aydin wrote:
> Example:
>While a player is the only active first-class player not to
>satisfy at least one Losing Condition, e satisfies the Winning
>Condition of Solitude.
> 
>Cleanup procedure:  The same person cannot satisfy this Winning
>Condition again until at least one other player ceases to
>satisfy any Losing Condition.

Note that this specific cleanup procedure was broken in a fairly simple
way. That's why I have two wins by Solitude, not just one.

-- 
ais523



Re: DIS: treating wins via cheating?

2019-02-01 Thread Kerim Aydin



On 1/31/2019 10:31 AM, Aris Merchant wrote:

I'd like to work on this. With regard to looping wins, I think we
should give some people some sort of additional prize, probably in the
form of a patent title, for proving that they *could* win an infinite
(or finite but very large) number of times. What about Infinite
Jestor/Jester?


Just as some food for thought, the "cleanup procedure" we had at one point
seemed to work pretty well.  From R2186/9, circa 2010:

  Each Winning Condition should (if needed) specify a cleanup
  procedure to prevent an arbitrary number of wins arising from
  essentially the same conditions.  When one or more persons win
  the game:

a) For each Winning Condition satisfied by at least one of
   those persons, its cleanup procedure (if any) occurs.

b) Each of those persons ceases to satisfy any Winning
   Conditions.

Example:
  While a player is the only active first-class player not to
  satisfy at least one Losing Condition, e satisfies the Winning
  Condition of Solitude.

  Cleanup procedure:  The same person cannot satisfy this Winning
  Condition again until at least one other player ceases to
  satisfy any Losing Condition.

Or:
  If this rule mentions at least six different specific colors for
  Ribbons, then upon a win announcement that one or more players
  each possess at least one Ribbon of each such color, all those
  players satisfy the Winning Condition of Renaissance.

  Cleanup procedure:  For each of those players, one Ribbon of
  each such color in eir possession is destroyed.




Re: DIS: treating wins via cheating?

2019-01-31 Thread Cuddle Beam
I look forwards to a scam about earning Infinite Jester an infinite amount
of times.

On Thu, 31 Jan 2019 at 19:31, Aris Merchant <
thoughtsoflifeandligh...@gmail.com> wrote:

> On Wed, Jan 30, 2019 at 2:11 PM ais...@alumni.bham.ac.uk
>  wrote:
> >
> > On Wed, 2019-01-30 at 13:57 -0800, Kerim Aydin wrote:
> > > So, in the past we've played with rules text to add something like "if
> a
> > > rules violation is found to be instrumental in a win, the win fails,
> rules
> > > to the contrary notwithstanding".  But somehow we never added it - and
> I
> > > sort of remember that various wordings and processes we tried to come
> up
> > > with threatened to cause more problems then they solved.
> >
> > BlogNomic has a process similar to an automatic CFJ whenever anyone
> > wins, and allows a sufficiently large consensus of players commenting
> > during the CFJ period to overturn the win regardless of whether it
> > technically happened (BlogNomic also allows this sort of process for
> > overturning the rules in regular CFJs, typically to fix brokenness, so
> > it's a good fit).
> >
> > Agora tends to not allow people to vote on what should be considered
> > true, though; ratification (our equivalenet) is normally without-
> > objection (although you can ratify by proposal to get a lower necessary
> > ratio). So perhaps what we should do is, whenever someone wins, the
> > winner has to claim a win via a self-ratifying statement that the win
> > happened and was legal, and  if people disagree, they can object or
> > CFJ, and then we settle the truth of the victory announcement via the
> > usual mechanisms Agora has for determining the truth of the statement.
> >
> > If we're doing some sort of anti-illegal-win mechanism, I'd also like
> > to see some cap on looping wins that have broken reset mechanisms; I
> > personally restricted myself to 2 back when I discovered this happening
> > (and some players restricted themselves to 1), but the amount of win
> > looping that's been going on more recently strikes me as needing some
> > sort of adjustment so that win frequencies are plausibly comparable.
> > (That said, I'm also upset by the number of "mass wins" in which
> > everyone or almost everyone won simultaneously, as there's not much
> > incentive to make winning difficult when that has a chance of
> > happening, and thus wins become somewhat cheaper.)
>
> I'd like to work on this. With regard to looping wins, I think we
> should give some people some sort of additional prize, probably in the
> form of a patent title, for proving that they *could* win an infinite
> (or finite but very large) number of times. What about Infinite
> Jestor/Jester?
>
> -Aris
>


Re: DIS: treating wins via cheating?

2019-01-31 Thread Aris Merchant
On Wed, Jan 30, 2019 at 2:11 PM ais...@alumni.bham.ac.uk
 wrote:
>
> On Wed, 2019-01-30 at 13:57 -0800, Kerim Aydin wrote:
> > So, in the past we've played with rules text to add something like "if a
> > rules violation is found to be instrumental in a win, the win fails, rules
> > to the contrary notwithstanding".  But somehow we never added it - and I
> > sort of remember that various wordings and processes we tried to come up
> > with threatened to cause more problems then they solved.
>
> BlogNomic has a process similar to an automatic CFJ whenever anyone
> wins, and allows a sufficiently large consensus of players commenting
> during the CFJ period to overturn the win regardless of whether it
> technically happened (BlogNomic also allows this sort of process for
> overturning the rules in regular CFJs, typically to fix brokenness, so
> it's a good fit).
>
> Agora tends to not allow people to vote on what should be considered
> true, though; ratification (our equivalenet) is normally without-
> objection (although you can ratify by proposal to get a lower necessary
> ratio). So perhaps what we should do is, whenever someone wins, the
> winner has to claim a win via a self-ratifying statement that the win
> happened and was legal, and  if people disagree, they can object or
> CFJ, and then we settle the truth of the victory announcement via the
> usual mechanisms Agora has for determining the truth of the statement.
>
> If we're doing some sort of anti-illegal-win mechanism, I'd also like
> to see some cap on looping wins that have broken reset mechanisms; I
> personally restricted myself to 2 back when I discovered this happening
> (and some players restricted themselves to 1), but the amount of win
> looping that's been going on more recently strikes me as needing some
> sort of adjustment so that win frequencies are plausibly comparable.
> (That said, I'm also upset by the number of "mass wins" in which
> everyone or almost everyone won simultaneously, as there's not much
> incentive to make winning difficult when that has a chance of
> happening, and thus wins become somewhat cheaper.)

I'd like to work on this. With regard to looping wins, I think we
should give some people some sort of additional prize, probably in the
form of a patent title, for proving that they *could* win an infinite
(or finite but very large) number of times. What about Infinite
Jestor/Jester?

-Aris


Re: DIS: treating wins via cheating?

2019-01-30 Thread ais...@alumni.bham.ac.uk
On Wed, 2019-01-30 at 13:57 -0800, Kerim Aydin wrote:
> So, in the past we've played with rules text to add something like "if a
> rules violation is found to be instrumental in a win, the win fails, rules
> to the contrary notwithstanding".  But somehow we never added it - and I
> sort of remember that various wordings and processes we tried to come up
> with threatened to cause more problems then they solved.

BlogNomic has a process similar to an automatic CFJ whenever anyone
wins, and allows a sufficiently large consensus of players commenting
during the CFJ period to overturn the win regardless of whether it
technically happened (BlogNomic also allows this sort of process for
overturning the rules in regular CFJs, typically to fix brokenness, so
it's a good fit).

Agora tends to not allow people to vote on what should be considered
true, though; ratification (our equivalenet) is normally without-
objection (although you can ratify by proposal to get a lower necessary
ratio). So perhaps what we should do is, whenever someone wins, the
winner has to claim a win via a self-ratifying statement that the win
happened and was legal, and  if people disagree, they can object or
CFJ, and then we settle the truth of the victory announcement via the
usual mechanisms Agora has for determining the truth of the statement.

If we're doing some sort of anti-illegal-win mechanism, I'd also like
to see some cap on looping wins that have broken reset mechanisms; I
personally restricted myself to 2 back when I discovered this happening
(and some players restricted themselves to 1), but the amount of win
looping that's been going on more recently strikes me as needing some
sort of adjustment so that win frequencies are plausibly comparable.
(That said, I'm also upset by the number of "mass wins" in which
everyone or almost everyone won simultaneously, as there's not much
incentive to make winning difficult when that has a chance of
happening, and thus wins become somewhat cheaper.)

-- 
ais523



DIS: treating wins via cheating?

2019-01-30 Thread Kerim Aydin



So, in the past we've played with rules text to add something like "if a
rules violation is found to be instrumental in a win, the win fails, rules
to the contrary notwithstanding".  But somehow we never added it - and I
sort of remember that various wordings and processes we tried to come up
with threatened to cause more problems then they solved.

What do people think about making this the Herald's call (of course with
feedback) - that is, make a "cheating" category on the Scroll for such
things, not listing the "official" type of win, and maybe implying in the
scroll that these are less desirable?  This is a similar principle to one
win being listed as "via ratification" (it was an attempt to win by another
method that failed, but the facts accidentally self-ratified before the
failure was discovered).  Disadvantages I see are that it would be nigh-
impossible to apply this retroactively, and it might make "cheating" a win-
type that people actually try for.

A third option might be a process for revoking a Champion title with some
level of Consent (it can always be done by proposal of course).  That might
take some clean-up though, and of course the herald option or the revoke
option wouldn't affect follow-on bonuses like laurels.

-G.