Re: DIS: Proto: Geographical Nomic

2018-02-04 Thread ATMunn

I agree with this.

On 2/4/2018 10:09 AM, Kerim Aydin wrote:



Yah just actually propose wherever you last left it - if there's still something
wrong with it it would progress faster being voted down and re-proposed
instead of waiting for a perfect version.

On Sun, 4 Feb 2018, Corona wrote:

I'd argue that the last published version was good enough already.

It's often said that you need to create and test a minimum viable product ASAP, 
as you'll be able to improve it faster when you see it in practice.

Also, economical balance already kicked the bucket recently.​

On Feb 4, 2018, at 08:05, Reuben Staley  wrote:

I stopped making new versions during that dry spot at the beginning of
January. I still haven't given up on it, but my life's been busy for a
while. I don't really remember what people were complaining about on my
last version. I'd really like to finish it, and that's probably gonna be
easier with all the repeals that just happened. Rest assured, I haven't
forgotten about it.

On Feb 4, 2018 01:00, "Aris Merchant" 
wrote:

What happened to paoam?

-Aris

On Sat, Feb 3, 2018 at 11:52 PM Gaelan Steele  wrote:

Super-early stage proto. The map used here was thrown together in about
one minute, and would be replaced with a nicer one, probably with a
completely different layout. I’m not even sure if it’s the size I say it

is.


---
Rule: Cartogrophy
Power: 1

The cartograph[eo]r is an office. In eir weekly report, they must include
a graphical map depicting any information described as being “tracked on
the map.” Information too lengthy to fit on the map itself MAY be placed

in

a footnote referenced on the map.

Coordinates on the map consist of a X value ranging from 0 to 79, and a Y
value ranging from 0 to 29. Graphical depictions of the map SHOULD place
the origin in the bottom left.

A region is an entity with a name and a set of map coordinates contained
within the region, both tracked on the map. Regions and their attributes
can only be defined by this rule. A point is within a region if it is a
member of the region’s set of contained coordinates.

A location [better name?] is an entity defined as such by the rules, and
has a name and a map coordinate. This coordinate must be within a region.
[the intention is that at least some regions are player-created. Maybe
towns?]

The following locations are defined; their locations are marked by
asterisks on the map at the bottom of this rule. [to allow travel to
regions before other locations are created]
- The Glass Desert of Antegria
- The Bourdian Train Hub
- The Great Ethernet Switch of Cagliostro
- The Dawsbergenian Garbage Dump
- Erehwon Lake
- Somewhere in Florin, which has no description yet.
- " " " " " " Guilder, " " " " " " " " " " " " " "

Each player has a location switch. A player may flip their location

switch

to any location with sqrt((x2-x1)^2 + (y2-y1)^2)/10 days’ notice, where

x1

and y1 are the x and y coordinates of their current location, and x2 and

y2

are the x and y coordinates of the location they wish to travel to. [This
allows some shenanigans like declaring intents to move in two opposite
directions and resolving them in succession to move way faster than you
should be able to. I’m not sure if that’s a good thing or not.]

The regions and their contained coordinates are defined by the map below:

The Isle of Agora

XXX
XX 
X X 
X * X XX
XX X XX
XX Antegria X 
XX XX XX Borduria XXX
X  X  XX
XX X XX * X XX
XX * XX XX XX  X
X XX XX XXX  X
XX Erehwon XXX XXX XXX  X
X X XXX XXX Guilder XX
X  XXX  X
X XXX XX Florin XX X XX
XX XXX XXX X XX
X XXX XX XXX
X XX XX XXX
X XX XXX X
X Cagliostro XX XX XX
X X XX
XX X Dawsbergen XX
XXX * X X
 XX XX
XXX X * XX
XX XX XXX
XX X
X  XX


[Ideas for using these mechanics:
- construction (towns? shops? farms?)
- regional rules/politics
- resources only available in certain regions
]
---

On 08:05, Feb 4, 2018, at 08:05, Reuben Staley  wrote:

I stopped making new versions during that dry spot at the beginning of
January. I still haven't given up on it, but my life's been busy for a
while. I don't really remember what people were complaining about on my
last version. I'd really like to finish it, and that's probably gonna
be
easier with all the repeals that just happened. Rest assured, I haven't
forgotten about it.

On Feb 4, 2018 01:00, "Aris Merchant"

wrote:


What happened to paoam?

-Aris

On Sat, Feb 3, 2018 at 11:52 PM Gaelan Steele 

wrote:



Super-early stage proto. The map used here was thrown together in

about

one minute, and would be replaced with a nicer one, probably with a
completely different layout. I’m not even sure if it’s the size I

say it

is.


---
Rule: Cartogrophy
Power: 1

The cartograph[eo]r is an office. In eir weekly report, they must

include

a graphical map depicting any information described as being

“tracked on

the ma

Re: DIS: Proto: Geographical Nomic

2018-02-04 Thread Kerim Aydin


Yah just actually propose wherever you last left it - if there's still something
wrong with it it would progress faster being voted down and re-proposed
instead of waiting for a perfect version.

On Sun, 4 Feb 2018, Corona wrote:
> I'd argue that the last published version was good enough already.
> 
> It's often said that you need to create and test a minimum viable product 
> ASAP, as you'll be able to improve it faster when you see it in practice.
> 
> Also, economical balance already kicked the bucket recently.​
> 
> On Feb 4, 2018, at 08:05, Reuben Staley  wrote:
> 
> I stopped making new versions during that dry spot at the beginning of
> January. I still haven't given up on it, but my life's been busy for a
> while. I don't really remember what people were complaining about on my
> last version. I'd really like to finish it, and that's probably gonna be
> easier with all the repeals that just happened. Rest assured, I haven't
> forgotten about it.
> 
> On Feb 4, 2018 01:00, "Aris Merchant" 
> wrote:
> 
> What happened to paoam?
> 
> -Aris
> 
> On Sat, Feb 3, 2018 at 11:52 PM Gaelan Steele  wrote:
> 
> Super-early stage proto. The map used here was thrown together in about
> one minute, and would be replaced with a nicer one, probably with a
> completely different layout. I’m not even sure if it’s the size I say it
> 
> is.
> 
> 
> ---
> Rule: Cartogrophy
> Power: 1
> 
> The cartograph[eo]r is an office. In eir weekly report, they must include
> a graphical map depicting any information described as being “tracked on
> the map.” Information too lengthy to fit on the map itself MAY be placed
> 
> in
> 
> a footnote referenced on the map.
> 
> Coordinates on the map consist of a X value ranging from 0 to 79, and a Y
> value ranging from 0 to 29. Graphical depictions of the map SHOULD place
> the origin in the bottom left.
> 
> A region is an entity with a name and a set of map coordinates contained
> within the region, both tracked on the map. Regions and their attributes
> can only be defined by this rule. A point is within a region if it is a
> member of the region’s set of contained coordinates.
> 
> A location [better name?] is an entity defined as such by the rules, and
> has a name and a map coordinate. This coordinate must be within a region.
> [the intention is that at least some regions are player-created. Maybe
> towns?]
> 
> The following locations are defined; their locations are marked by
> asterisks on the map at the bottom of this rule. [to allow travel to
> regions before other locations are created]
> - The Glass Desert of Antegria
> - The Bourdian Train Hub
> - The Great Ethernet Switch of Cagliostro
> - The Dawsbergenian Garbage Dump
> - Erehwon Lake
> - Somewhere in Florin, which has no description yet.
> - " " " " " " Guilder, " " " " " " " " " " " " " "
> 
> Each player has a location switch. A player may flip their location
> 
> switch
> 
> to any location with sqrt((x2-x1)^2 + (y2-y1)^2)/10 days’ notice, where
> 
> x1
> 
> and y1 are the x and y coordinates of their current location, and x2 and
> 
> y2
> 
> are the x and y coordinates of the location they wish to travel to. [This
> allows some shenanigans like declaring intents to move in two opposite
> directions and resolving them in succession to move way faster than you
> should be able to. I’m not sure if that’s a good thing or not.]
> 
> The regions and their contained coordinates are defined by the map below:
> 
> The Isle of Agora
> 
> XXX
> XX 
> X X 
> X * X XX
> XX X XX
> XX Antegria X 
> XX XX XX Borduria XXX
> X  X  XX
> XX X XX * X XX
> XX * XX XX XX  X
> X XX XX XXX  X
> XX Erehwon XXX XXX XXX  X
> X X XXX XXX Guilder XX
> X  XXX  X
> X XXX XX Florin XX X XX
> XX XXX XXX X XX
> X XXX XX XXX
> X XX XX XXX
> X XX XXX X
> X Cagliostro XX XX XX
> X X XX
> XX X Dawsbergen XX
> XXX * X X
>  XX XX
> XXX X * XX
> XX XX XXX
> XX X
> X  XX
> 
> 
> [Ideas for using these mechanics:
> - construction (towns? shops? farms?)
> - regional rules/politics
> - resources only available in certain regions
> ]
> ---
> 
> On 08:05, Feb 4, 2018, at 08:05, Reuben Staley  
> wrote:
> >I stopped making new versions during that dry spot at the beginning of
> >January. I still haven't given up on it, but my life's been busy for a
> >while. I don't really remember what people were complaining about on my
> >last version. I'd really like to finish it, and that's probably gonna
> >be
> >easier with all the repeals that just happened. Rest assured, I haven't
> >forgotten about it.
> >
> >On Feb 4, 2018 01:00, "Aris Merchant"
> >
> >wrote:
> >
> >> What happened to paoam?
> >>
> >> -Aris
> >>
> >> On Sat, Feb 3, 2018 at 11:52 PM Gaelan Steele 
> >wrote:
> >>
> >> > Super-early stage proto. The map used here was thrown together in
> >about
> >> > one minute, and would be replaced with a nicer one, probably with a

Re: DIS: Proto: Geographical Nomic

2018-02-04 Thread Corona
I'd argue that the last published version was good enough already.

It's often said that you need to create and test a minimum viable product ASAP, 
as you'll be able to improve it faster when you see it in practice.

Also, economical balance already kicked the bucket recently.​

On Feb 4, 2018, at 08:05, Reuben Staley  wrote:

I stopped making new versions during that dry spot at the beginning of
January. I still haven't given up on it, but my life's been busy for a
while. I don't really remember what people were complaining about on my
last version. I'd really like to finish it, and that's probably gonna be
easier with all the repeals that just happened. Rest assured, I haven't
forgotten about it.

On Feb 4, 2018 01:00, "Aris Merchant" 
wrote:

What happened to paoam?

-Aris

On Sat, Feb 3, 2018 at 11:52 PM Gaelan Steele  wrote:

Super-early stage proto. The map used here was thrown together in about
one minute, and would be replaced with a nicer one, probably with a
completely different layout. I’m not even sure if it’s the size I say it

is.


---
Rule: Cartogrophy
Power: 1

The cartograph[eo]r is an office. In eir weekly report, they must include
a graphical map depicting any information described as being “tracked on
the map.” Information too lengthy to fit on the map itself MAY be placed

in

a footnote referenced on the map.

Coordinates on the map consist of a X value ranging from 0 to 79, and a Y
value ranging from 0 to 29. Graphical depictions of the map SHOULD place
the origin in the bottom left.

A region is an entity with a name and a set of map coordinates contained
within the region, both tracked on the map. Regions and their attributes
can only be defined by this rule. A point is within a region if it is a
member of the region’s set of contained coordinates.

A location [better name?] is an entity defined as such by the rules, and
has a name and a map coordinate. This coordinate must be within a region.
[the intention is that at least some regions are player-created. Maybe
towns?]

The following locations are defined; their locations are marked by
asterisks on the map at the bottom of this rule. [to allow travel to
regions before other locations are created]
- The Glass Desert of Antegria
- The Bourdian Train Hub
- The Great Ethernet Switch of Cagliostro
- The Dawsbergenian Garbage Dump
- Erehwon Lake
- Somewhere in Florin, which has no description yet.
- " " " " " " Guilder, " " " " " " " " " " " " " "

Each player has a location switch. A player may flip their location

switch

to any location with sqrt((x2-x1)^2 + (y2-y1)^2)/10 days’ notice, where

x1

and y1 are the x and y coordinates of their current location, and x2 and

y2

are the x and y coordinates of the location they wish to travel to. [This
allows some shenanigans like declaring intents to move in two opposite
directions and resolving them in succession to move way faster than you
should be able to. I’m not sure if that’s a good thing or not.]

The regions and their contained coordinates are defined by the map below:

The Isle of Agora

XXX
XX 
X X 
X * X XX
XX X XX
XX Antegria X 
XX XX XX Borduria XXX
X  X  XX
XX X XX * X XX
XX * XX XX XX  X
X XX XX XXX  X
XX Erehwon XXX XXX XXX  X
X X XXX XXX Guilder XX
X  XXX  X
X XXX XX Florin XX X XX
XX XXX XXX X XX
X XXX XX XXX
X XX XX XXX
X XX XXX X
X Cagliostro XX XX XX
X X XX
XX X Dawsbergen XX
XXX * X X
 XX XX
XXX X * XX
XX XX XXX
XX X
X  XX


[Ideas for using these mechanics:
- construction (towns? shops? farms?)
- regional rules/politics
- resources only available in certain regions
]
---

On 08:05, Feb 4, 2018, at 08:05, Reuben Staley  wrote:
>I stopped making new versions during that dry spot at the beginning of
>January. I still haven't given up on it, but my life's been busy for a
>while. I don't really remember what people were complaining about on my
>last version. I'd really like to finish it, and that's probably gonna
>be
>easier with all the repeals that just happened. Rest assured, I haven't
>forgotten about it.
>
>On Feb 4, 2018 01:00, "Aris Merchant"
>
>wrote:
>
>> What happened to paoam?
>>
>> -Aris
>>
>> On Sat, Feb 3, 2018 at 11:52 PM Gaelan Steele 
>wrote:
>>
>> > Super-early stage proto. The map used here was thrown together in
>about
>> > one minute, and would be replaced with a nicer one, probably with a
>> > completely different layout. I’m not even sure if it’s the size I
>say it
>> is.
>> >
>> > ---
>> > Rule: Cartogrophy
>> > Power: 1
>> >
>> > The cartograph[eo]r is an office. In eir weekly report, they must
>include
>> > a graphical map depicting any information described as being
>“tracked on
>> > the map.” Information too lengthy to fit on the map itself MAY be
>placed
>> in
>> > a footnote referenced on the map.
>> >
>> > Coordinates on the map consist of a X value ranging from 0 to 79,
>and a Y
>> > value ranging from 

Re: DIS: Proto: Geographical Nomic

2018-02-04 Thread Cuddle Beam
Pokemon or some other fantasy cockfighting of a sort could be interesting.
Go to different places to get better 'mons and fight people.

For RNG we could use "Weather" and just have a Weatherman change some
Weather value each week. The power of mon-things would depend on that value.

On Sun, Feb 4, 2018 at 9:05 AM, Reuben Staley 
wrote:

> I stopped making new versions during that dry spot at the beginning of
> January. I still haven't given up on it, but my life's been busy for a
> while. I don't really remember what people were complaining about on my
> last version. I'd really like to finish it, and that's probably gonna be
> easier with all the repeals that just happened. Rest assured, I haven't
> forgotten about it.
>
> On Feb 4, 2018 01:00, "Aris Merchant" 
> wrote:
>
> > What happened to paoam?
> >
> > -Aris
> >
> > On Sat, Feb 3, 2018 at 11:52 PM Gaelan Steele  wrote:
> >
> > > Super-early stage proto. The map used here was thrown together in about
> > > one minute, and would be replaced with a nicer one, probably with a
> > > completely different layout. I’m not even sure if it’s the size I say
> it
> > is.
> > >
> > > ---
> > > Rule: Cartogrophy
> > > Power: 1
> > >
> > > The cartograph[eo]r is an office. In eir weekly report, they must
> include
> > > a graphical map depicting any information described as being “tracked
> on
> > > the map.” Information too lengthy to fit on the map itself MAY be
> placed
> > in
> > > a footnote referenced on the map.
> > >
> > > Coordinates on the map consist of a X value ranging from 0 to 79, and
> a Y
> > > value ranging from 0 to 29. Graphical depictions of the map SHOULD
> place
> > > the origin in the bottom left.
> > >
> > > A region is an entity with a name and a set of map coordinates
> contained
> > > within the region, both tracked on the map. Regions and their
> attributes
> > > can only be defined by this rule. A point is within a region if it is a
> > > member of the region’s set of contained coordinates.
> > >
> > > A location [better name?] is an entity defined as such by the rules,
> and
> > > has a name and a map coordinate. This coordinate must be within a
> region.
> > > [the intention is that at least some regions are player-created. Maybe
> > > towns?]
> > >
> > > The following locations are defined; their locations are marked by
> > > asterisks on the map at the bottom of this rule. [to allow travel to
> > > regions before other locations are created]
> > > - The Glass Desert of Antegria
> > > - The Bourdian Train Hub
> > > - The Great Ethernet Switch of Cagliostro
> > > - The Dawsbergenian Garbage Dump
> > > - Erehwon Lake
> > > - Somewhere in Florin, which has no description yet.
> > > - " " " " " "  Guilder, " " " " " " " " " " " " " "
> > >
> > > Each player has a location switch. A player may flip their location
> > switch
> > > to any location with sqrt((x2-x1)^2 + (y2-y1)^2)/10 days’ notice, where
> > x1
> > > and y1 are the x and y coordinates of their current location, and x2
> and
> > y2
> > > are the x and y coordinates of the location they wish to travel to.
> [This
> > > allows some shenanigans like declaring intents to move in two opposite
> > > directions and resolving them in succession to move way faster than you
> > > should be able to. I’m not sure if that’s a good thing or not.]
> > >
> > > The regions and their contained coordinates are defined by the map
> below:
> > >
> > >   The Isle of Agora
> > >
> > >  XXX
> > > XX 
> > > X   X  
> > > X  *X  XX
> > >XX   X   XX
> > >  XXAntegria X 
> > >XX XXXX Borduria  XXX
> > >   X  X XX
> > > XXX  XX   *   X XX
> > >   XX*  XX   XX XX    X
> > >   X  XX  XX XXX  X
> > > XX  Erehwon   XXX XXX XXX    X
> > > XX XXX   XXX GuilderXX
> > >X    XXX X
> > >   XXXXXX FlorinXX  X   XX
> > >  XXXXX   XXX   X XX
> > >  X   XXXXX XXX
> > >  X XX XX  XXX
> > >  X   XX XXX  X
> > > XCagliostro   XX   XX  XX
> > > X  X XX
> > > XX  X  Dawsbergen   XX
> > >   XXX  *X  X
> > >    XX  

Re: DIS: Proto: Geographical Nomic

2018-02-04 Thread Reuben Staley
I stopped making new versions during that dry spot at the beginning of
January. I still haven't given up on it, but my life's been busy for a
while. I don't really remember what people were complaining about on my
last version. I'd really like to finish it, and that's probably gonna be
easier with all the repeals that just happened. Rest assured, I haven't
forgotten about it.

On Feb 4, 2018 01:00, "Aris Merchant" 
wrote:

> What happened to paoam?
>
> -Aris
>
> On Sat, Feb 3, 2018 at 11:52 PM Gaelan Steele  wrote:
>
> > Super-early stage proto. The map used here was thrown together in about
> > one minute, and would be replaced with a nicer one, probably with a
> > completely different layout. I’m not even sure if it’s the size I say it
> is.
> >
> > ---
> > Rule: Cartogrophy
> > Power: 1
> >
> > The cartograph[eo]r is an office. In eir weekly report, they must include
> > a graphical map depicting any information described as being “tracked on
> > the map.” Information too lengthy to fit on the map itself MAY be placed
> in
> > a footnote referenced on the map.
> >
> > Coordinates on the map consist of a X value ranging from 0 to 79, and a Y
> > value ranging from 0 to 29. Graphical depictions of the map SHOULD place
> > the origin in the bottom left.
> >
> > A region is an entity with a name and a set of map coordinates contained
> > within the region, both tracked on the map. Regions and their attributes
> > can only be defined by this rule. A point is within a region if it is a
> > member of the region’s set of contained coordinates.
> >
> > A location [better name?] is an entity defined as such by the rules, and
> > has a name and a map coordinate. This coordinate must be within a region.
> > [the intention is that at least some regions are player-created. Maybe
> > towns?]
> >
> > The following locations are defined; their locations are marked by
> > asterisks on the map at the bottom of this rule. [to allow travel to
> > regions before other locations are created]
> > - The Glass Desert of Antegria
> > - The Bourdian Train Hub
> > - The Great Ethernet Switch of Cagliostro
> > - The Dawsbergenian Garbage Dump
> > - Erehwon Lake
> > - Somewhere in Florin, which has no description yet.
> > - " " " " " "  Guilder, " " " " " " " " " " " " " "
> >
> > Each player has a location switch. A player may flip their location
> switch
> > to any location with sqrt((x2-x1)^2 + (y2-y1)^2)/10 days’ notice, where
> x1
> > and y1 are the x and y coordinates of their current location, and x2 and
> y2
> > are the x and y coordinates of the location they wish to travel to. [This
> > allows some shenanigans like declaring intents to move in two opposite
> > directions and resolving them in succession to move way faster than you
> > should be able to. I’m not sure if that’s a good thing or not.]
> >
> > The regions and their contained coordinates are defined by the map below:
> >
> >   The Isle of Agora
> >
> >  XXX
> > XX 
> > X   X  
> > X  *X  XX
> >XX   X   XX
> >  XXAntegria X 
> >XX XXXX Borduria  XXX
> >   X  X XX
> > XXX  XX   *   X XX
> >   XX*  XX   XX XX    X
> >   X  XX  XX XXX  X
> > XX  Erehwon   XXX XXX XXX    X
> > XX XXX   XXX GuilderXX
> >X    XXX X
> >   XXXXXX FlorinXX  X   XX
> >  XXXXX   XXX   X XX
> >  X   XXXXX XXX
> >  X XX XX  XXX
> >  X   XX XXX  X
> > XCagliostro   XX   XX  XX
> > X  X XX
> > XX  X  Dawsbergen   XX
> >   XXX  *X  X
> >    XXXX
> >  XXX   X *  XX
> > XXXX  XXX
> >  XX   X
> >  X   XX
> >   
> >
> > [Ideas for using these mechanics:
> > - construction (towns? shops? farms?)
> > - regional rules/politics
> > - resources only available in certain regions
> > ]
> > ---
> >
> >
>


Re: DIS: Proto: Geographical Nomic

2018-02-04 Thread Aris Merchant
What happened to paoam?

-Aris

On Sat, Feb 3, 2018 at 11:52 PM Gaelan Steele  wrote:

> Super-early stage proto. The map used here was thrown together in about
> one minute, and would be replaced with a nicer one, probably with a
> completely different layout. I’m not even sure if it’s the size I say it is.
>
> ---
> Rule: Cartogrophy
> Power: 1
>
> The cartograph[eo]r is an office. In eir weekly report, they must include
> a graphical map depicting any information described as being “tracked on
> the map.” Information too lengthy to fit on the map itself MAY be placed in
> a footnote referenced on the map.
>
> Coordinates on the map consist of a X value ranging from 0 to 79, and a Y
> value ranging from 0 to 29. Graphical depictions of the map SHOULD place
> the origin in the bottom left.
>
> A region is an entity with a name and a set of map coordinates contained
> within the region, both tracked on the map. Regions and their attributes
> can only be defined by this rule. A point is within a region if it is a
> member of the region’s set of contained coordinates.
>
> A location [better name?] is an entity defined as such by the rules, and
> has a name and a map coordinate. This coordinate must be within a region.
> [the intention is that at least some regions are player-created. Maybe
> towns?]
>
> The following locations are defined; their locations are marked by
> asterisks on the map at the bottom of this rule. [to allow travel to
> regions before other locations are created]
> - The Glass Desert of Antegria
> - The Bourdian Train Hub
> - The Great Ethernet Switch of Cagliostro
> - The Dawsbergenian Garbage Dump
> - Erehwon Lake
> - Somewhere in Florin, which has no description yet.
> - " " " " " "  Guilder, " " " " " " " " " " " " " "
>
> Each player has a location switch. A player may flip their location switch
> to any location with sqrt((x2-x1)^2 + (y2-y1)^2)/10 days’ notice, where x1
> and y1 are the x and y coordinates of their current location, and x2 and y2
> are the x and y coordinates of the location they wish to travel to. [This
> allows some shenanigans like declaring intents to move in two opposite
> directions and resolving them in succession to move way faster than you
> should be able to. I’m not sure if that’s a good thing or not.]
>
> The regions and their contained coordinates are defined by the map below:
>
>   The Isle of Agora
>
>  XXX
> XX 
> X   X  
> X  *X  XX
>XX   X   XX
>  XXAntegria X 
>XX XXXX Borduria  XXX
>   X  X XX
> XXX  XX   *   X XX
>   XX*  XX   XX XX    X
>   X  XX  XX XXX  X
> XX  Erehwon   XXX XXX XXX    X
> XX XXX   XXX GuilderXX
>X    XXX X
>   XXXXXX FlorinXX  X   XX
>  XXXXX   XXX   X XX
>  X   XXXXX XXX
>  X XX XX  XXX
>  X   XX XXX  X
> XCagliostro   XX   XX  XX
> X  X XX
> XX  X  Dawsbergen   XX
>   XXX  *X  X
>    XXXX
>  XXX   X *  XX
> XXXX  XXX
>  XX   X
>  X   XX
>   
>
> [Ideas for using these mechanics:
> - construction (towns? shops? farms?)
> - regional rules/politics
> - resources only available in certain regions
> ]
> ---
>
>