On Fri, Jan 31, 2014 at 8:25 PM, pskr pskrt...@gmail.com wrote:
Is there a better way? Works for few other devices I have. Is SGH-I727
reporting incorrect values?
Yes, I'm afraid. I have tried to solve the same problem and failed to find
a solution. The issue has been discussed here already
You can localise the app and the description independently. We localised
our app listing months before the app itself was localised. I guess the
worst you're risking that way is someone disappointed after download to see
the app doesn't speak their language after all, and we did have a bunch of
I strongly disliked the way the Menu button was treated, too. For a while
I tried to figure out a rule like the one you mention to allow me to use
the button at least where it's available but after several failures we
decided we couldn't afford using our users to test on the vast array of
Android
I was looking for a reasonably reliable way of knowing whether the device
we're currently running on supports displaying text in a particular
language. I found none.
What I ended up doing is that I only display Hindi if Hindi is the current
active language in device settings. It's not my ideal
In a testing program I'm playing with currently, I want to use setFormat()
to adapt the pixel format of my surface to the chosen EGL config before I
pass the surface holder to eglCreateWindowSurface().
Now, I call EGL from my render thread and I know SurfaceHolder.setFormat()
is documented to
that?
On Friday, August 23, 2013 1:11:57 PM UTC-5, latimerius wrote:
In a testing program I'm playing with currently, I want to use
setFormat() to adapt the pixel format of my surface to the chosen EGL
config before I pass the surface holder to eglCreateWindowSurface().
Now, I call EGL from my
On Tue, Aug 13, 2013 at 11:45 PM, Kostya Vasilyev kmans...@gmail.comwrote:
So you have an HTC... I've got two on my desk, and the language / locale
list on both of them is region-specific:
Russian (Russia, Ukraine, Georgia, other former Soviet republics)
English (same list of countries)
to display.
On Thu, Jun 13, 2013 at 6:22 PM, Latimerius l4t1m3r...@gmail.com wrote:
Thanks, that's good info. The reason I didn't check the source in this
case is, first, with min sdk of 7 that's a lot of source to check ;-) , and
second that this whole issue is fairly peripheral to our app.
I'm
which is *not* on the list, it worked anyway!
On Tue, Aug 13, 2013 at 10:50 PM, Latimerius l4t1m3r...@gmail.com wrote:
Admittedly it took a bit ;-) but I finally got around to taking a closer
look.
My HTC Desire show the following languages in its LanguagesInput menu:
English (United Kingdom
, June 12, 2013 3:56:39 PM UTC+3, latimerius wrote:
Thanks for the reply. To explain a bit further: the reason I'm trying to
get something similar to what the user sees in Language input is, I
just consider it unlikely that a device would offer a language that's it's
not capable to handle
, latimerius wrote:
Thanks for the reply. To explain a bit further: the reason I'm trying
to get something similar to what the user sees in Language input is, I
just consider it unlikely that a device would offer a language that's it's
not capable to handle, or that it would *not* offer
...@gmail.com wrote:
latimerius wrote:
Thanks for the reply. To explain a bit further: the reason I'm trying to
get something similar to what the user sees in Language input is, I
just consider it unlikely that a device would offer a language that's it's
not capable to handle, or that it would
:53 PM UTC+3, latimerius wrote:
I understand this is a FAQ but after googling for hours and finding
nothing but forum questions with no answers and a heap of bad
(non-functional) advice, I figured I'd ask.
I'd like to allow our users to set a locale independent of the
system-wide one
I understand this is a FAQ but after googling for hours and finding nothing
but forum questions with no answers and a heap of bad (non-functional)
advice, I figured I'd ask.
I'd like to allow our users to set a locale independent of the system-wide
one. To construct the menu of available
12:11:33 UTC+2 schrieb latimerius:
That's strange. We have a setup where we have a bunch of Bs that are
paid (and not necessarily cheap) so the assumption is we'd hear from people
who buy a B and cannot access its contents due to a SecurityException.
Probably a majority of our users
, marten marten.ga...@googlemail.com wrote:
Am Samstag, 1. Juni 2013 17:28:31 UTC+2 schrieb latimerius:
On Sat, Jun 1, 2013 at 3:39 PM, Marten Gajda mar...@dmfs.org wrote:
I have an existing app A that's already installed by a couple of users
and I have developed a new app B that has a content
On Sat, Jun 1, 2013 at 3:39 PM, Marten Gajda mar...@dmfs.org wrote:
I have an existing app A that's already installed by a couple of users and
I have developed a new app B that has a content provider and custom
permissions for access control. Now I want to add optional support for that
new
Yes, we got it too. I haven't yet got around to sorting out what my
opinion is. :-)
On Fri, May 24, 2013 at 11:57 AM, reaktor24 stevebruc...@gmail.com wrote:
Has anyone else had an email from Opera trying to get you to develop for
their app store?
*One of the leading independent app
I for one have to say though that it's a shame [xy]dpi are not guaranteed
to be correct. We are sometimes balancing our UI element sizes within
rather narrow limits and if we need something to be 9mm across it'd better
turn out that way - 11mm might look crammed or even collide with something
Hello,
I just noticed that some lines in my multi-line TextViews (line breaks
added by TextView itself) can occasionally turn out slightly indented to
the right. I'm not sure what the cause is but it does look a lot like
there was a space at the beginning of the line.
Is this how TextView
/AhM/WklR-yaiAvQ/s1600/cnr2.png
Thanks.
On Wednesday, May 22, 2013 10:50:33 AM UTC-5, latimerius wrote:
Hello,
I just noticed that some lines in my multi-line TextViews (line breaks
added by TextView itself) can occasionally turn out slightly indented to
the right. I'm not sure
Guy romain...@android.com wrote:
It's pretty easy. If you want the text to break, use the MeasureSpec
AT_MOST X px for the width (where X is the maximum width in pixels you want
your texture to be) and UNSPECIFIED 0 px for the height.
On Sun, May 19, 2013 at 3:39 PM, Latimerius l4t1m3r
Hello,
I'm looking into localising an OpenGL app into several languages. I'm not
too worried about short strings like button labels, however the welcome
screen contains a paragraph or two of text and the tutorial has a couple of
2-3 lines text strings. Currently, they are pre-rendered and
a TextView, call measure() then layout()
on it and then call its draw() method to draw into a Bitmap. This will take
care of all the breaking, BiDi, etc. Note that TextView uses the Paint APIs
under the hood to measure text.
On Sun, May 19, 2013 at 10:55 AM, Latimerius l4t1m3r...@gmail.com
The usual way to achieve that is to take advantage of the fact that Java
won't load a class until it's first needed. Wrap up code that calls API
functions that might not always be there (the getSupportedVideoSizes() call
in your example) in a class which only gets instantiated if deviceLevel =
On Wed, Apr 24, 2013 at 4:22 PM, TreKing treking...@gmail.com wrote:
On Wed, Apr 24, 2013 at 5:42 AM, Perry168 perry...@gmail.com wrote:
I hope to check user is download my apps from google play store or from
other place. But I don't know how to write the program.
There is no way for you
I'd say Google has multiple ways of announcing important changes, like this
list, (the front page of) developer.android.com, G+, blogs etc. For
breaking changes, ideally all of them should be used. I don't think Google
has to rely on developers being registered in some way to communicate
On Wed, Mar 6, 2013 at 7:48 AM, a1 arco...@gmail.com wrote:
My minSdk is 7. Preserving GL context is a hint. You call it and pray
it works. See the official docs at http://developer.android.**
com/reference/android/opengl/**GLSurfaceView.html#**
On Wed, Mar 6, 2013 at 8:16 AM, dnk dnkou...@gmail.com wrote:
Use
http://developer.android.com/reference/android/app/Activity.html#onUserLeaveHint()
Gets called only when the user has decided to leave instead of another app
coming in the foreground.
Thanks, I had no idea this exists.
On Wed, Mar 6, 2013 at 9:05 AM, Piren gpi...@gmail.com wrote:
Forget about the whole preference stuff... just do it all manually, you'll
have more control of the UI this way anyhow.
Use write your own UI that just handles SharedPreferences on its own.
OK, that makes sense then.
Well I'm not
On Wed, Mar 6, 2013 at 9:04 AM, Piren gpi...@gmail.com wrote:
Do notice that in this instance onStop would NOT be called in Main
activity, thus you can use onStop to stop the music instead of basing on
the Pref activity
That's a good point, I'll consider it.
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On Tue, Mar 5, 2013 at 1:44 AM, RichardC richard.crit...@googlemail.comwrote:
http://developer.android.com/reference/android/app/Activity.html#isFinishing()
isFinishing() is unfortunately useless for this purpose - it's just 'false'
in both cases, on 2.1, 2.2, 2.3, 4.1 and 4.2 (so I suppose
On Tue, Mar 5, 2013 at 12:13 PM, Piren gpi...@gmail.com wrote:
The obvious way, since it's your app.. just keep a flag saying im
starting an activity whenever you start the prefs one...
Yes, that's what I'm doing at the moment. However, it's getting kludgy
fairly fast.
One problem is
, 2013 at 2:38 AM, Lew lewbl...@gmail.com wrote:
RichardC wrote:
http://developer.android.com/**reference/android/app/**
Activity.html#isFinishing()http://developer.android.com/reference/android/app/Activity.html#isFinishing()
latimerius wrote:
Hello,
I would like to be able to tell
the
onPause of a specific activity.
On Tuesday, March 5, 2013 2:03:29 PM UTC+2, latimerius wrote:
On Tue, Mar 5, 2013 at 12:13 PM, Piren gpi...@gmail.com wrote:
The obvious way, since it's your app.. just keep a flag saying im
starting an activity whenever you start the prefs one...
Yes
On Tue, Mar 5, 2013 at 4:41 PM, Piren gpi...@gmail.com wrote:
Not sure what the issues you mention, never had those... onPause/onResume
are pretty much the only lifecycle events that are constant in behavior :)
I described it in my original post - in short, if the main activity is
being
On Tue, Mar 5, 2013 at 5:41 PM, Piren gpi...@gmail.com wrote:
- Dont use a different Activity to show Prefs (you can re-use your current
one, i personally always disliked the PreferencesActivity class.. its ugly
as fuck)
you can either just replace your current contentView or use other
On Tue, Mar 5, 2013 at 6:09 PM, TreKing treking...@gmail.com wrote:
On Tue, Mar 5, 2013 at 10:14 AM, Latimerius l4t1m3r...@gmail.com wrote:
On Tue, Mar 5, 2013 at 4:41 PM, Piren gpi...@gmail.com wrote:
Not sure what the issues you mention, never had those...
onPause/onResume are pretty
On Tue, Mar 5, 2013 at 6:58 PM, TreKing treking...@gmail.com wrote:
Threads you can start and stop with onPause / onResume. Assuming it's that
simple in your case (I'm going to guess it's not =P )
Admittedly, I could probably stop my game thread in the main activity
onPause() and resume it
On Tue, Mar 5, 2013 at 9:18 PM, RichardC richard.crit...@googlemail.comwrote:
Have you tried do the following and seeing what happens?
- Play another OpenGL game just to get it into the long-press-home
menu.
- Start your game as normal and play it a bit.
- [long-press-home] and
On Tue, Mar 5, 2013 at 9:51 PM, RichardC richard.crit...@googlemail.comwrote:
Typo in the above:
With the scenario below if you are **NOT** releasing in onPause...
I see. Well in the scenario below I would release it in onPause(). The
only time I don't do full release in onPause() is when I
On Tue, Mar 5, 2013 at 6:25 PM, Latimerius l4t1m3r...@gmail.com wrote:
On Tue, Mar 5, 2013 at 5:41 PM, Piren gpi...@gmail.com wrote:
- Dont use a different Activity to show Prefs (you can re-use your
current one, i personally always disliked the PreferencesActivity class..
its ugly as fuck
On Tue, Mar 5, 2013 at 11:19 PM, Kostya Vasilyev kmans...@gmail.com wrote:
How about a PreferenceActivity with theme=@style/Theme.Dialog?
I've tried that but it doesn't change the substance of the problem - the
activity now *looks* like a dialog (not full-screen, dimmed background) but
it's
On Tue, Mar 5, 2013 at 11:20 PM, a1 arco...@gmail.com wrote:
I'm not quite sure about the rendering thread though - that's controlled
by GLSurfaceView and I'm afraid I can't just pause it with no other
side-effects. I think the only way would be to
call GLSurfaceView.onPause() which
Hello,
I would like to be able to tell if Activity.onPause() was called because
the user is leaving the app, or simply because another Activity within the
same app is coming up.
I have a main Activity and a PreferenceActivity. The main Activity needs
to handle onPause() differently depending on
Hello,
I've got code that uses ParcelFileDescriptor.createPipe(). However, that
function was only introduced in API Level 9 and I need to make my code work
down to API Level 7.
The function doesn't seem to be available from the support library. It's
mostly implemented in native code so its
On Mon, Feb 25, 2013 at 5:42 PM, Nobu Games dev.nobu.ga...@gmail.comwrote:
Can you use
http://developer.android.com/reference/java/nio/channels/Pipe.htmlinstead?
Hm, I need this for a ContentProvider.openAssetFile() implementation which
ultimately has to return an AssetFileDescriptor. I
Hello,
I posted this on SO the day before yesterday (*) but since there have been
no replies posting here, too:
I have an Android project which uses an Android library project as a
dependency. Building it with ant works fine, I'd just like to have the
library project use a different bin
knows?
-- K
2013/2/23 Latimerius l4t1m3r...@gmail.com:
Hello,
I posted this on SO the day before yesterday (*) but since there have
been
no replies posting here, too:
I have an Android project which uses an Android library project as a
dependency. Building it with ant works fine, I'd
play
the data even if you set the correct length to the AssetFileDescriptor.
Please refer to the link I mentioned in my previous post for a lot more
details about the issue.
On Thu, Feb 21, 2013 at 10:05 PM, skink psk...@gmail.com wrote:
Latimerius wrote:
I'm wondering if anyone has made
On Fri, Feb 22, 2013 at 11:53 AM, skink psk...@gmail.com wrote:
btw could you post four openAssetFile method?
I removed it in the meantime from my code base, plus there was a lot of
unrelated leftovers from other tests, but if I reconstruct the substantial
parts it was along the lines of:
On Fri, Feb 22, 2013 at 5:02 PM, skink psk...@gmail.com wrote:
as I can see your data source is some asset.
in this case you don't have to use a pipe: my code I sent a link to is
enough to play with MediaPlayer
Excellent, you're right, this works! Sorry I missed this while reading
your
This is in reference to Mark Murphy's topic at StackOverflow:
http://stackoverflow.com/questions/12920429/anyone-have-mediaplayer-working-with-parcelfiledescriptor-and-createpipe
I tried to post the following there but someone deleted it. As I'm not
sure why I figured I'll try to get some
If you're angry now, just wait until they start changing public APIs and
pulling stuff from under you, breaking your app freely in the process. ;-)
On Sun, Feb 17, 2013 at 6:30 PM, bergstr sell.bergst...@gmail.com wrote:
Hello,
I have a rather complex app that runs on tablets only. The
Hello,
I'm trying to clean up the mess left behind by the semi-secret
forward-locking redux clusterf*ck in 4.1. Our base app needs to access
files in our expansion APKs' assets/ directories. Apparently, the only way
that still works after 4.1 is to use a ContentProvider.
As the whole
On Thu, Jan 31, 2013 at 5:13 PM, Nobu Games dev.nobu.ga...@gmail.comwrote:
2. This seems to be the Android standard approach: pre-render an atlas /
map texture with all letters and symbols you need using a Bitmap, Canvas
and a font of your choice. The Android tools available are very
platform-specific details and having fonts being rendered in
OpenGL sounds quite portable to me :-)
On Thursday, January 31, 2013 10:58:04 AM UTC-6, latimerius wrote:
On Thu, Jan 31, 2013 at 5:13 PM, Nobu Games dev.nob...@gmail.comwrote:
2. This seems to be the Android standard approach: pre
On Wed, Jan 30, 2013 at 9:55 AM, Zsolt Vasvari zvasv...@gmail.com wrote:
Why would you consider that suspicious? Half of our five star ratings
are without a comment.
I consider that VERY suspicious. Out of my almost 2000 5-star ratings, at
least 95% have a comment to go with it.
That's
On Tue, Jan 29, 2013 at 8:25 PM, Kristopher Micinski krismicin...@gmail.com
wrote:
I would guess their algorithm removes five star ratings that don't
have comments: that seems suspicious to me too.
Why would you consider that suspicious? Half of our five star ratings are
without a comment.
On Sat, Jan 19, 2013 at 11:15 PM, Romain Guy romain...@android.com wrote:
The text locale on the Paint is used to resolve direction (right to
left/left to right.) It won't affect text translations.
Thanks for your reply, Romain. The direction is actually precisely the
thing I'm worried
Hello,
I'd like to use Paint to draw test with en_US locale regardless of the
default locale set on a device. I'm aware of Paint.setTextLocale(),
however that function only exists since API 17 and our minSdkVersion is 7.
Is there a way to achieve this on earlier Android version?
Thanks in
FWIW, I sent them a message last week asking for an explanation (my reading
of the docs, just as anybody else's, is that the number can never drop). No
reply so far.
On Sat, Jan 12, 2013 at 9:59 PM, Iain King iaink...@gmail.com wrote:
My total user installs on an app has gone down by 2 over
On Tue, Jan 15, 2013 at 4:20 PM, bob b...@coolfone.comze.com wrote:
If you want better stats, you should probably use Flurry or Localytics or
some other metric.
Do you know how to get the basic market stats (total installs, active
installs) using those? For instance, I suspect there would not
I would say any thoughts of dropping Gingerbread are most likely premature
at this point. Last time I checked, Gingerbread accounted for about a half
of accesses to the market. I don't think you can afford to ignore that.
Our own app usage seems skewed towards new Android versions but we'd
On Wed, Jan 2, 2013 at 2:20 AM, Russell Wheeler
russellpeterwhee...@gmail.com wrote:
Latimerius,
So how do you directly access them from the assets folder?
You have to know the name of the package whose images you want to use but
that shouldn't be a problem in your case if I understand
On Tue, Jan 1, 2013 at 6:08 PM, Russell Wheeler
russellpeterwhee...@gmail.com wrote:
If I wish to use images stored in another app, that I've written, what is
the best way to do this?
Content provider or directly accessing the res folder?
I do almost the same, except that my images are in
On Wed, Dec 26, 2012 at 2:35 AM, TreKing treking...@gmail.com wrote:
On Tue, Dec 25, 2012 at 3:04 PM, Latimerius l4t1m3r...@gmail.com wrote:
The thing I don't get is how would that be possible if Android doesn't
collect individual Activity instances, just whole processes.
I believe
On Wed, Dec 26, 2012 at 1:38 PM, Mark Murphy mmur...@commonsware.comwrote:
On Tue, Dec 25, 2012 at 8:35 PM, TreKing treking...@gmail.com wrote:
I believe it is entirely possible and actually a frequent occurrence that
Activities are destroyed while processes are not. For example, you might
On Wed, Dec 26, 2012 at 11:30 PM, RichardC
richard.crit...@googlemail.comwrote:
Have you experimented with Don't keep activities in Settings Developer
options?
Nope, I haven't touched that (yet).
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On Sun, Dec 23, 2012 at 10:43 PM, Lew lewbl...@gmail.com wrote:
Instances do not initialize static members in Java. The static members are
initialized as part of
class initialization.
Instances can set static values if they're mutable, but that's not
initialization.
I don't know about
On Sat, Dec 22, 2012 at 8:06 PM, Mark Murphy mmur...@commonsware.comwrote:
That is a documentation flaw. Android does not destroy this instance
of the activity to save space, except by terminating the entire
process. isFinishing() will distinguish multiple reasons for onPause()
and onStop()
I introduced logging into an app-private file a while ago for different
reasons (partly because the system log on some devices is spammed beyond
belief) and I'm happy for having done that. Access to the private log is
uniform across platform versions, everything's fully automatic (no need to
ask
On Sun, Dec 16, 2012 at 2:53 AM, 乌拉拉 see...@gmail.com wrote:
Thanks, but I did debug pre-installed apps before, now I can't Is
there any change in the 4.2.1? Or say if I want to debug them , I need a
self-build rom?
I've done no work myself in the way of debugging pre-installed apps, so
On Sun, Dec 16, 2012 at 10:47 AM, Piren gpi...@gmail.com wrote:
http://www.oracle.com/technetwork/java/javase/documentation/codeconventions-135099.html#367
basically they say the naming is mixed case, so i guess the only issue is
that you have an underscore there.
I'm only asking as code
I'm not quite sure I understand what you're trying to achieve, but if you
want to debug pre-installed apps you should understand those are unlikely
to be flagged as debuggable in their manifests. This is why they don't
show up in DDMS.
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On Fri, Dec 14, 2012 at 2:14 AM, Lew lewbl...@gmail.com wrote:
of 'intensity_Handle' (a non-Java-compliant variable name, btw) and its
assignment?
Also just out of curiosity, and since you keep mentioning this kind of
stuff - can you point me to the part of The Java Language Specification
On Fri, Dec 14, 2012 at 8:02 PM, TreKing treking...@gmail.com wrote:
On Fri, Dec 14, 2012 at 12:52 PM, Jungle Jim jjjungle...@gmail.comwrote:
Does anyone know of a utility that will easily sync the updates to the
files like the xml and src betwee the two PCs?
I don't know about utility,
On Thu, Dec 13, 2012 at 4:17 PM, bob b...@coolfone.comze.com wrote:
Thanks. I'm still a little confused about why there is a glActiveTexture
and a glBindTexture. Seems like there ought to be one function for setting
the current texture.
You need to differentiate between texture and texture
Hello,
I got a crash logged through ACRA which looks like MediaPlayer.prepare()
threw SecurityException. I'm not sure how to interpret this - as far as I
can tell, prepare() is not documented to throw that exception type.
However, the previous line in my source calls setDataSource() which can
Try putting
out.dir=your_ant_bin_directory
in ant.properties or build.properties (one is old and the other is
new, I always forget which is which). With this set I never had a
problem with a corrupted build, although I do find that Eclipse builds
fail to update the generated Build class. That
On Tue, Nov 27, 2012 at 10:31 PM, RichardC
richard.crit...@googlemail.com wrote:
This sounds like an Android anti-pattern. I would suggest you design your
app so that is does not need a do you want to quit.
1) onDestroy is not guaranteed to be called.
2) end-users do not expect apps to ask
-installed
and others are not?
On Wed, Nov 28, 2012 at 4:31 PM, bob b...@coolfone.comze.com wrote:
My car navigation app has an Exit button. In the upper right corner. I
think it's the built-in app too.
On Wednesday, November 28, 2012 5:04:29 AM UTC-6, latimerius wrote:
On Tue, Nov 27, 2012
On Wed, Nov 28, 2012 at 6:24 PM, TreKing treking...@gmail.com wrote:
On Wed, Nov 28, 2012 at 11:18 AM, TreKing treking...@gmail.com wrote:
On Wed, Nov 28, 2012 at 11:02 AM, Latimerius l4t1m3r...@gmail.com wrote:
Yeah, well, it's probably not by Google, or one that Google had any
say in. None
On Mon, Nov 26, 2012 at 5:55 PM, Simon Giddings mr.s.giddi...@gmail.com wrote:
I have a series of custom xml data files that I need to create.
I would like to tell eclipse what its format is so that when I do a
CTRL+SPACE, it will give me the possible node or attribute options.
Is this
On Mon, Nov 26, 2012 at 5:55 PM, Simon Giddings mr.s.giddi...@gmail.com
wrote:
I have a series of custom xml data files that I need to create.
I would like to tell eclipse what its format is so that when I do a
CTRL+SPACE, it will give me the possible node or attribute options.
Is this
On Fri, Nov 23, 2012 at 6:47 PM, Romain Guy romain...@android.com wrote:
MTP should work. All my devices are set to MTP and work just fine with adb.
Ah, good old works on my machine(TM), right? ;-)
For what it's worth, if I set my Nexus 7 to MTP, adb devices lists
it like this:
On Fri, Nov 23, 2012 at 8:30 PM, jtoolsdev brianjto...@gmail.com wrote:
What do we do for Linux? I get the Camera folder for a Galaxy Nexus opening
on Ubuntu 10.04 but with my other devices I could get the whole SD card. It
also refuses to copy the JPG picture files though it will copy the
On Fri, Nov 23, 2012 at 9:25 PM, Romain Guy romain...@android.com wrote:
Ah, good old works on my machine(TM), right? ;-)
More like I've never heard of this issue before :) I'll ask around in the
office on Monday to see if it's a known issue.
Cool, thanks!
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Hm, I'm under the impression either that or the three-dots button at
the lower right corner of the screen should work for any legacy app...
On Mon, Nov 5, 2012 at 10:36 PM, bob b...@coolfone.comze.com wrote:
That didn't work.
On Monday, November 5, 2012 1:07:27 PM UTC-6, lbendlin wrote:
On Tue, Nov 6, 2012 at 12:29 AM, Mark Murphy mmur...@commonsware.com wrote:
On Mon, Nov 5, 2012 at 4:51 PM, Latimerius l4t1m3r...@gmail.com wrote:
Hm, I'm under the impression either that or the three-dots button at
the lower right corner of the screen should work for any legacy app...
Only
On Fri, Nov 2, 2012 at 1:02 PM, Mark Murphy mmur...@commonsware.com wrote:
On Fri, Nov 2, 2012 at 2:10 AM, Keith Wiley kbwi...@gmail.com wrote:
All right. I brought this up a few weeks ago on this list and some of the
advice on the topic was to avoid menus entirely and replace them with in-app
On Fri, Nov 2, 2012 at 3:39 PM, bob b...@coolfone.comze.com wrote:
new Listener_Thread(this).start();
This looks suspicious to me - try storing the reference to your
Listener_Thread instance somewhere. If you don't it might immediately
become eligible for GC and could be
On Fri, Nov 2, 2012 at 4:25 PM, bob b...@coolfone.comze.com wrote:
I changed it to this:
Listener_Thread listener_Thread = new Listener_Thread(this);
listener_Thread.start();
Well what is the lifespan of listener_Thread? If it's local in
onCreate() as seems to be implied then you haven't
On Fri, Nov 2, 2012 at 6:15 PM, Kostya Vasilyev kmans...@gmail.com wrote:
Hold on a second.
Calling start() on a thread surely keeps a reference somewhere that would
prevent the thread from being GC'd while it's still running.
I would hope it doesn't but this is Java so yeah, possibly.
One
Good to know, cheers.
On Fri, Nov 2, 2012 at 6:59 PM, Kostya Vasilyev kmans...@gmail.com wrote:
2012/11/2 Latimerius l4t1m3r...@gmail.com
On Fri, Nov 2, 2012 at 6:15 PM, Kostya Vasilyev kmans...@gmail.com
wrote:
Hold on a second.
Calling start() on a thread surely keeps a reference
, November 2, 2012 6:22:50 AM UTC-7, latimerius wrote:
On Fri, Nov 2, 2012 at 1:02 PM, Mark Murphy mmu...@commonsware.com
wrote:
On Fri, Nov 2, 2012 at 2:10 AM, Keith Wiley kbw...@gmail.com wrote:
All right. I brought this up a few weeks ago on this list and some of
the
advice on the topic
On Wed, Oct 31, 2012 at 2:21 AM, TreKing treking...@gmail.com wrote:
As you said, reading PDFs is not a native feature and requires an external
app, which would not have permission to read the PDF from another app's
Assets folder.
FYI apparently you don't need any permissions to access another
On Sat, Oct 20, 2012 at 11:44 PM, Kristopher Micinski
krismicin...@gmail.com wrote:
Please read the developer agreement you signed. There is nothing in
it that says that Google has the responsibility to take legal action
on your behalf.
I don't take this discussion as being about whether
On Sun, Oct 21, 2012 at 4:26 PM, Kristopher Micinski
krismicin...@gmail.com wrote:
It seems like it would make sense in the abstract, but time and time
again I've been surprisingly wrong about legal action seeming like it
should be obvious / easy, and having this be completely false.
Have to
My project's turn-around had been OK (not exactly fast, but bearable)
until I added a bunch of external jars. Since then, build times are
in minutes for a program that has some 3-4 lines of Java,
roughly 10 megs of assets and barely any resources. I googled it and
it appears that dexing
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