I'm teaching myself android development, so please excuse me. I would
like to have a single dynamically created list on one screen where I
can select an item and have something like a context menu show up
containing two columns of dynamically created text, then from there
take you either back to
When I build with simple linear layouts (for example if you simply use
the wizard to create as basic project), it does not fill the full
screen on a Honeycomb tablet (puts a smaller view in the middle)
What is issue?
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That did it - thanks
On Mar 9, 3:03 pm, Kostya Vasilyev kmans...@gmail.com wrote:
Make sure you've set minSdkVersion to 4 or above in the manifest.
10.03.2011 1:49 пользователь Steve Dorado stdo...@gmail.com написал:
When I build with simple linear layouts (for example if you simply
Hi all,
I have been told to create an application which needs to fetch data
from the internet based on the search term and display the results in
a tabular format in a fashion customized for mobile devices.
Currently we have a website which fetches all the songs information
based on the search
Okay, so I am a student at Northwestern University working on a
project for an entrepreneurship class. I have a decent understanding
of programming and computer science, but by no means am I technical
expert. I have only dabbled in this field for a bit when I was
younger, so please excuse my
The solution can be found on the SKD preview page near the bottom.
http://developer.android.com/sdk/preview/index.html
Known issues
The following known issues occur for Android 3.0 AVDs that are loaded in
the emulator:
- The emulator displays a rotated portrait screen while in landscape
sample...
Steve
On Jan 25, 3:28 pm, darrinps darri...@gmail.com wrote:
I have a sound based application on the market and use SoundPool.
Long story short, it is quirky to say the least and only likes small
sound files. I have been able to play sounds over and over (as in a
loop) and change sounds
be a few seconds) so if
you play for a moderate amount of time, it is rather easy to have
loaded more than 256 sounds loaded and unloaded.
darrinps: It would be interesting to know if you have overcome this
hurdle, or if you simply haven't hit the 256 limit.
Steve
On Jan 25, 11:47 pm, Steve
don't have a
sensible method of querying when a sound is actually loaded in Android
1.6.
Someone out there must have a largish game on Android 1.6, using the
SoundPool successfully? Can anyone help?
Many thanks,
Steve
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Java code that is being called from my
native code with try/catch/print exception blocks so I can avoid this
problem again.
I look forward to your responses,
Steve
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anything but gets me no closer to the goal.
Any assistance here would be much appreciated.
thanks,
steve
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On Dec 26, 11:39 pm, Kostya Vasilyev kmans...@gmail.com wrote:
With all due respect, there is a much easier way.
Java date/time stamps are internally represented by long values, the
value being the number of milliseconds since Jan. 1, 1970 GMT.
Keep in mind that the count of milliseconds does
Moto medicalsounds at gmail.com writes:
Yes, I have internet access... I can even connect to an URL and fetch a file
via code without any issues. This just seems like a weird HTC typical
fragmentation issue... :( In the past there was an issue with RTSP servers and
WIFI. It would only
, Dec 14, 2010 at 9:21 PM, Mark Carter m...@carter.name wrote:
Thanks Steve.
How would 3rd party apps access those content providers without worrying
about whether the lite, pro or both versions are installed?
On 15 December 2010 10:15, Flying Coder av8r.st...@gmail.com wrote:
Having lite
More debugging on this issue...
I am using this method to generate keys from a passphrase:
KeyGenerator kgen = KeyGenerator.getInstance(AES, BC);
SecureRandom sr = SecureRandom.getInstance(SHA1PRNG,
Crypto);
sr.setSeed(seed);
In Gingerbread, I'm decoding some previously-encoded data with the
following:
SecretKeySpec skeySpec = new SecretKeySpec(raw, AES);
Cipher cipher = Cipher.getInstance(AES);
cipher.init(Cipher.DECRYPT_MODE, skeySpec);
byte[] decrypted = cipher.doFinal(encrypted);
I now get this
Trying to test OGLES 2.0 on Viewsonic GTablet (Tegra 2 Based) very odd
results... First off ConfigurationInfo info =
am.getDeviceConfigurationInfo(); returns 0 for reqGlEsVersion. Any
ideas? Has anyone hotten OGLES2.0 working??
You can even see this in adb:
$ pm list features
pm list
Hi everyone. Pardon me as I am an ultra noob working with App
Inventor. I know there are similar topics out there, but most of them
deal with encrypting login information, etc, of which is no concern to
me. Is there a way, within App Inventor, to perform said activity?
Specifically, there are
Hi Brion,
That's good to hear -- thanks!
Steve
On Fri, Nov 5, 2010 at 12:30 PM, Brion Emde brione2...@gmail.com wrote:
I did the Ubinuri thing. It involved adding their Application Rights
Management (ARM) to my paid app. That was really straightforward,
after a bit of going around
waste of my time. YMMV.
Cheers,
Steve
On Fri, Nov 5, 2010 at 12:39 PM, Bret Foreman bret.fore...@gmail.comwrote:
I think Motodev distributes in Korea too, though I don't know what cut
they take and they certainly don't give you anything up front.
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Hi
I'm not *relying* on a trackball / D-pad being present, but I would
like to support navigation using that input method for those devices
that have it.
Thanks.
On Oct 28, 1:51 pm, gjs garyjamessi...@gmail.com wrote:
Hi,
I suggest not relying on devices having Trackabll / D-pad, many
I'm now seeing the whole copy protection problem from both sides, as a
developer I want to control how my paid application is distributed and
that only legitimate purchases may run it. I've yet to implement lvl
but my experience over the last week with an lvl protected app I
purchased is giving me
Where do you get the remote control app? All I can find is the one for
Logitech Revue.
On Oct 22, 8:03 pm, keyeslabs keyes...@gmail.com wrote:
Has anyone put a packet sniffer on the remote control app provided for
Android devices to interact with Google TV? I'm curious about what the
protocol
Thanks -- I've come to the same conclusion. I was too quick to try out the
library project when it was first released and stopped using it due to too
many problems. But, it looks like the current support is pretty good, so I
will switch back to it.
Cheers,
Steve
On Sun, Oct 17, 2010 at 6:04
Hi,
I can't import com.google.googlenav package in my class (SDK 1.0)
so I looked up (SDK 0.9) an android.jar file I could see this package.
I been told that that googlenav package is no longer supported?
Any one have alternative to solve the problem with driving direction?
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to android, what would be the best way to port my game over
to android since Swing is not supported? Is there something like a
JLabel that can be used for characters? A whole different approach?
Steve
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the
tutorials and things like that.
Thanks,
Steve
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Okay thanks guys. I'll go through some of those tutorials and see if
it will work for my game. I'll come back with questions if I have hit
some stumbling blocks, but I need to get my feet wet as you say.
On Oct 13, 8:18 pm, Patrick specter...@gmail.com wrote:
Droidnova has some good tutorials
Dan, not sure since it's customer reported. We do know the model is
SPH-M900 and running 2.1-update1.
On Sep 6, 4:59 pm, dan raaka danra...@gmail.com wrote:
what is the build fingerprint on your device ?
$ adb shell getprop | grep finger
-Dan
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More information.. here is the logcat when the issue occurs. We first
try 16000 Hz, and then 8000.
D/App ( 2618): Main activity starting
I/AudioPolicyManager( 1889): getInput() inputSource 1, samplingRate
16000, format 1, channels 10, acoustics 0
W/AudioHardwareALSA( 1889): openInputStream :
We have been getting reports of audio recording not working on Samsung
Moment phones on 2.1-update1.
int bufferSize = AudioRecord.getMinBufferSize(sampleRate,
AudioFormat.CHANNEL_IN_MONO,
AudioFormat.ENCODING_PCM_16BIT);
this.audioRecord = new
We have an app that plays and records audio using AudioRecord and
AudioTrack, and also uses the 2.2 requestAudioFocus() API for audio
ducking.
We also use the AudioManager.getStreamVolume() call to determine if
the user has their volume control all the way down (as sometimes
happens) and to issue
We have an app which requests and abandons audio focus several times
over the course of its lifetime. When the process exits, these
messages appear several (30+) times in the log:
W/AudioService( 1086): AudioFocus audio focus client died
W/AudioService( 1086): AudioFocus audio focus
Two better places to ask this question are FlashCoders and FlexCoders
mailing lists.
On Mon, Sep 6, 2010 at 10:52 AM, Italian-android maxloveg...@gmail.comwrote:
Sure, but with flash I can work for develop android applications. BUt
it's ok, I'll look to Adobe too. Thank you
On 6 Set, 11:44,
Our app has a problem with AudioRecord where the recorded audio is
very slw (sound like it's 2x slower). We use
AudioRecord.getMinBufferSize to try 16000 Hz first and then back down
to 8000 Hz if that function returns an error. So my guess is that the
audio is reported as 8000 Hz even though
I usually have to do Project - Clean, then build again and this goes away.
On Fri, Sep 3, 2010 at 2:40 AM, SREEHARI
sreehari.madhusooda...@wipro.comwrote:
Do bulid project... It will be fine.
Regards,
SREEHARI
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Any ideas would be great.
Running Win 7 (64-bit)
Samsung Galaxy S (Vibrant)
Thanks,
Steve
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Was starting to worry that this message wasn't going to get through.
Now hopefully someone has some ideas for me.
On Tue, Aug 31, 2010 at 12:25 AM, Steve M happy...@gmail.com wrote:
So I have got Eclipse (Galileo) setup with ADT installed. I also got
the SDK installed. But when I run Eclipse I
, Steve Mathews happy...@gmail.com wrote:
Was starting to worry that this message wasn't going to get through.
Now hopefully someone has some ideas for me.
On Tue, Aug 31, 2010 at 12:25 AM, Steve M happy...@gmail.com wrote:
So I have got Eclipse (Galileo) setup with ADT installed. I also
Our app has a problem with AudioRecord where the recorded audio is
very slw (sound like it's 2x slower). We use
AudioRecord.getMinBufferSize to try 16000 Hz first and then back down
to 8000 Hz if that function returns an error. So my guess is that the
audio is reported as 8000 Hz even though
The device in question is running 1.5, FWIW - therefore it would get
AudioFormat.CHANNEL_CONFIGURATION_MONO.
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To
The zoom may be deferred if the MapView hasn't been drawn yet. Have you
tried putting your logic in a Runnable and post()ing it to the MapView?
Steve
On Sun, Aug 29, 2010 at 7:18 PM, Chad McQuillen chad.mcquil...@gmail.comwrote:
My application has a MapView which shows a collection of items
http://groups.google.com/group/android-developers/browse_thread/thread/a3a66e8d16ff78ba/cad8d016a0714a92
http://groups.google.com/group/android-developers/browse_thread/thread/a3a66e8d16ff78ba/cad8d016a0714a92
Steve
On Tue, Aug 31, 2010 at 3:05 AM, cnwy c...@263.net wrote:
Hi,
The google map
confirmed that with none of the programs (eclipse, adb and ddms)
running that nothing is binding to port 8700. Once I start eclipse it binds
to the port as I would expect.
Thanks.
On Wed, Sep 1, 2010 at 12:36 PM, Steve Mathews happy...@gmail.com wrote:
I do have the tools dir on the PATH (and now
The Android framework comes with XML and JSON parsers. Searching for
android xml parser or android json parser should turn up helpful
results.
There's nothing builtin to parse directions specifically, but it shouldn't
be hard once you've got the XML or JSON parsed.
Steve
On Wed, Aug 11, 2010
know of one off-hand).
Steve
On Mon, Aug 16, 2010 at 10:05 PM, Ajmer singh ajmer.si...@evontech.comwrote:
Hi
Can you please let me know how to do that in android.
On Tue, Aug 17, 2010 at 12:08 AM, TreKing treking...@gmail.com wrote:
On Mon, Aug 16, 2010 at 1:21 PM, Ajmer singh ajmer.si
);
}
canvas.drawCircle(center.x, center.y, radius, paint);
}
If I uncomment the if (!shadow) return;, it draws just the gray circle.
If I change it to if (shadow) return;, it draws just the black circle.
Steve
On Tue, Aug 17, 2010 at 6:28 AM, TreKing treking...@gmail.com wrote:
On Tue
the project described in this tutorial
Make sure you've followed the directions to install the Google APIs add-on
and configured your project to use the Google APIs target. That should get
MapActivity on the classpath.
Steve
On Mon, Aug 16, 2010 at 11:17 PM, kanaga priyadharshinikan
Has anyone successfully accessed multiple textures in fragment shader
on OGLES20 (Froyo + Nexus one)???
A few strange observations:
GLES20.glGenTextures(2, textures, 0);
to create 2 textures returns array of [1,2] vs [0,1]
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTextureID);
Does not
Hi Phil,
I tested the same code on the HTC Incredible running Android 2.1. The
following is my logcat output.
V/Debug ( 3469): xdpi: 254.0 ydpi: 254.0
This is accurate to my knowledge. It is not entirely unsurprising that the
Droid would be misreporting those values. I have seen many phones
is that the classloader can't
find MapActivity -- though honestly, I would expect this to throw a
NoClassDefFoundError on MapActivity, not on DrawTheatreMap. But who knows,
Dalvik is crazy sometimes :)
Let me know if any of this turns up something interesting, or if you're
still stuck.
Steve
On Thu, Jul 22, 2010 at 10:32 AM, Achanta krishna.acha...@gmail.com wrote:
E/AndroidRuntime( 4985): Caused by:
java.lang.IllegalArgumentException: MapViews can only be created
inside instances of MapActivity.
Do you have a MapView not inside a MapActivity?
Steve
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definitely want to write an app with MapView, in addition to
understanding how to use MapView (as explained in Frank's link), you'll need
to understand how to access the My Maps data through the Google Maps Data
API:
http://code.google.com/apis/maps/documentation/mapsdata/
Steve
Can someone please
Likely the same as this:
http://code.google.com/p/gmaps-api-issues/issues/detail?id=664
http://code.google.com/p/gmaps-api-issues/issues/detail?id=664Steve
On Tue, Jul 13, 2010 at 1:15 PM, oriharel ori.ha...@gmail.com wrote:
Can a Googler please answer this one -
how come I don't see
Has anyone used this tutorial for SDK 2.1? I want to use this tutorial
and build upon it but it has errors when I try to use it in an 2.1
format and I don't know how to fix it.
Can anyone help me PLEASE?
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Usually easier to use an Overlay rather than overriding MapView methods:
http://osdir.com/ml/Android-Developers/2010-06/msg01242.html
Steve
On Mon, Jul 12, 2010 at 6:09 AM, Mark Murphy mmur...@commonsware.comwrote:
On Mon, Jul 12, 2010 at 8:49 AM, drill sebastianar...@hotmail.com wrote
/documentation/places/
In theory you could do something similar by making requests to that and
doing all of the drawing and event handling on your own. You'll need to
read the terms of use carefully, of course.
Steve
Thank you in advance,
Hendrik
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Android apps?
I didn't see much discussion of hardware platforms in the archives so
my apologies in advance if this is't the right group.
thanks,
--steve
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they're not responding. Hence my other
thread about picking a hardware platform.
--steve
On Jul 7, 4:55 pm, Indicator Veritatis mej1...@yahoo.com wrote:
Forever is such a long time...
Seriously: unless you really did wait at least 3 full minutes, what
you just described, unfortunately
of work, and I agree these should remain, but I'd like to see
something perhaps lower level exposed, which the SoundPool could wrap
around perhaps.
Many thanks for your time,
Steve
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Have you ensured you're calling ItemizedOverlay.populate() before adding the
overlay to the map view?
Steve
On Tue, Jun 29, 2010 at 5:42 PM, Pedro Teixeira
pedroteixeir...@gmail.comwrote:
Hey there...
My application using google maps was working just fine.. I left it for
a while
probably be
well-received here. Nonetheless, such an implementation should be possible
today.
Hope this proves helpful,
Steve
On Thu, Jun 24, 2010 at 2:16 PM, Mark Murphy mmur...@commonsware.comwrote:
On Thu, Jun 24, 2010 at 5:09 PM, Raymond Rodgers
raym...@badlucksoft.com wrote:
or from
Trying to resend this reply as I think it may not have gone through the
first time...
Steve
On Thu, Jun 24, 2010 at 11:24 AM, Steve Howard ste...@android.com wrote:
I think the ideal usage would be something like this:
public boolean onTap(GeoPoint point, MapView mapView) {
// first, let
if that helps.
Steve
On Thu, Jun 24, 2010 at 9:57 AM, Carlos Silva r3...@r3pek.org wrote:
On Thu, Jun 24, 2010 at 17:49, TreKing treking...@gmail.com wrote:
On Jun 15, 9:15 am, tfriest tfri...@kc.rr.com wrote:
Does anyone know of a better way to do this?
As you've seen, the maps documentation
)) {
// ...
}
Steve
On Mon, Jun 21, 2010 at 2:12 PM, tfriest tfri...@kc.rr.com wrote:
I did change the getBounds to copyBounds since it is offsetting the
bounds...
On Jun 16, 12:47 pm, tfriest tfri...@kc.rr.com wrote:
It appears that the hitTest method is not working right when I iterate
I'm trying to find some official android documentation that discusses
sleep mode, with a focus on issues that might be of relevance to app
developers. For example, things like:
1. What causes a device to enter / exit sleep mode?
2. How are running processes impacted when the device enters
Hi all
Are there any good design patterns to solve the following problem:
How can I best implement a BroadcastReceiver that may need to
consume the current broadcast (via abortBroadcast()), but it first
needs to perform some non-trivial work to determine whether or not the
broadcast should be
durations (say 1 second or less).
I'll do some further analysis to check that this will be a viable
approach. Thanks again.
Steve
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On Tue, Jun 8, 2010 at 9:03 PM, Raymond Rodgers raym...@badlucksoft.comwrote:
On Tue, Jun 8, 2010 at 7:14 PM, Steve Howard ste...@android.com wrote:
A simple solution is to add an Overlay, override the draw() method, and
not actually do any drawing, but simply use the method as a hook
at all.
Steve
On Mon, Jun 7, 2010 at 3:36 PM, Raymond Rodgers raym...@badlucksoft.comwrote:
I'm writing an app that will be doing queries based on what's currently
viewable in a MapActivity. Currently, I've extended the MapActivity class
and I'm implementing OnZoomListener and setting my activity
, you may want to center on a
particular marker or you may want to compute the center of all of your
markers. If the latter, you'll need to do it yourself, as ItemizedOverlay
doesn't compute that information.
Steve
On Wed, Jun 2, 2010 at 4:36 PM, Nathan nathan.ma...@gmail.com wrote:
I have done my
You can use Context.startActivity() with an Intent, just as you would for
any other Activity. The Android developer docs cover this well.
Steve
On Thu, Jun 3, 2010 at 10:51 AM, Costantinos Costa
costa.costanti...@gmail.com wrote:
How can i start a Mapactivity from a normal Activtiy?
Thank
Can you include the output from adb logcat?
Steve
On Sun, May 30, 2010 at 10:40 PM, XiaoDar darylpainb...@gmail.com wrote:
i've this error that i was able to set my location on the emulator
with the emulator control
but when i put the atcual code on the phone, it gives me the error
that i
);
You can override other methods on the Overlay, such as onTouchEvent(), to
detect other input.
Steve
On Mon, May 31, 2010 at 8:52 PM, zhou haitao haitaozho...@gmail.com wrote:
Hi!
I want to get the point of the mapview throuth click the map.I have tried
to use the onTouchlistener
You may find this useful:
http://stackoverflow.com/questions/2853017/android-google-directions
http://stackoverflow.com/questions/2853017/android-google-directionsSteve
On Fri, Jun 4, 2010 at 5:02 AM, guruk ilovesi...@gmail.com wrote:
Hi,
I open my Native Google Maps like:
on multiple versions/devices.
Has this been addressed since the above article was written in Nov
2009.
Steve.
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Hello,
I'm fairly late to this thread. I join it now that it seems it has
mostly devolved into the discussion of how useful conditional
compiling is. In general I do not have the luxury of a build
environment with a modern IDE. Thus, the ability to use the CPP and
#include is invaluable. I'd
AM, Steve sgorest...@gmail.com wrote:
Hello,
I'm fairly late to this thread. I join it now that it seems it has
mostly devolved into the discussion of how useful conditional
compiling is. In general I do not have the luxury of a build
environment with a modern IDE. Thus, the ability to use
Hi all,
Would you like to recommend any collision detection engine for Android
game?
I've tried JBox2D, but it produces a lot of GCs which stop the game
about 300ms =(
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Thanks Mark for the quick reply. We'll give this a go and keep you
and the community posted.
On May 26, 10:08 am, Mark Murphy mmur...@commonsware.com wrote:
Steve Scherer wrote:
I have a service which starts at boot up time, the service code needs
theintentof following scenarios.
1) When
I have a service which starts at boot up time, the service code needs
the intent of following scenarios.
1) When the phone locks(after time out)
2)When the user unlocks the screen (by dragging the screen lock
object)
Does anybody know how to do this? There doesn't appear to be an API
available
Is the root cause of android phones' inability to record phone conversations
documented anywhere?
thx
--steve...
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I was hoping for an announcement of the third Android Developer
Challenge at Google IO today, but I gather there has been no such
announcement.
Can anyone from Google comment on whether or not there will be an ADC
this year?
Thanks ...
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, views);
// }
}
return true;
}
}
Cheers,
Steve
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Hi,
Does anyone have any hints on how the temperature/humidity graph in
the 2.1 'Genie' weather app is implemented? It looks like it *could*
be done with a Canvas, Gradients and Paths, but I'd be interested in
anyone has any better suggestions.
Cheers,
Steve
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): java.vendor=The Android Project
I/System.out( 6438): java.vm.specification.name=Dalvik Virtual Machine
Specification
I/System.out( 6438): java.specification.version=0.9
Steven Gores-Todd
On Mon, May 10, 2010 at 11:07 PM, Steve Gores-Todd sgorest...@gmail.comwrote:
Hello James,
I use the method
Hello James,
I use the method System.getProperty in my J2ME apps to switch code blocks at
run-time based on the platform. I see it exists in the Android API although
I haven't tested what Strings are available and if they'll provide exactly
the info you need. Hope this helps.
Hi All,
I get this protocol exception error when I try to read a rss feed. Its
loading fine on the emulator. But when I test on my device (Droid), it
throws the below error.
---
03-08 12:29:25.210: ERROR/AndroidRuntime(5108): Caused by:
used, so you have
the one writing, one ready to write (so as soon as one is written, you
don't have to wait for the second one to start writing) and one been
feed from the rest of the application.
On Feb 17, 12:04 pm, Steve Lhomme rob...@gmail.com wrote:
I already use a separate thread to feed
processing to get further ahead.
On Feb 16, 11:14 pm, Steve Lhomme rob...@gmail.com wrote:
I can also say that a blocking AudioTrack would suck for a DJ software
where 70 ms of latency to do an action is terrible. 5 ms would be
acceptable, and that's also about as much time we use for polling
to do that anyway, you can just pass the buffer back
out from JNI code, you really wont get that much of a speed hit.
-niko
On Feb 17, 2:04 pm, Steve Lhomme rob...@gmail.com wrote:
I already use a separate thread to feed the audio chunks. For
efficiency it's writing many chunks at once before
Hello,
I'm trying to write an audio sink for my application. I am using the
AudioTrack class and it works pretty well. In other words I get the
audio to play correctly (stream mode).
I am using it in C code via the NDK, but that shouldn't matter. The
AudioTrack creation and feeding is done in a
Hello,
I'm trying to write an audio sink for my application. I am using the
AudioTrack class and it works pretty well. In other words I get the
audio to play correctly (stream mode).
I am using it in C code via the NDK, but that shouldn't matter. The
AudioTrack creation and feeding is done in a
to your problem is just to smile and be
happy!
On Feb 16, 6:57 am, Steve Lhomme rob...@gmail.com wrote:
Hello,
I'm trying to write an audio sink for my application. I am using the
AudioTrack class and it works pretty well. In other words I get the
audio to play correctly (stream mode).
I am
2010/2/17 Steve Lhomme rob...@gmail.com:
First of all, it's written nowhere that the AudioTrack is a blocking system.
My bad, I just read
http://developer.android.com/reference/android/media/AudioTrack.html
again. And it indeeds says that the streaming mode is blocking.
In Streaming mode
I can make this work on 1.6 with this link
http://www.colorado.edu/AmStudies/lewis/Design/blue.mp3
What is the url you are trying to connect to?
On Jan 29, 6:08 am, David trend...@gmail.com wrote:
ps-I am using version 1.5 on a HTC phone
On Jan 14, 9:48 pm, Tanmay tanm...@gmail.com wrote:
What was the fix?
On Feb 7, 4:10 am, Moritzz moritz...@googlemail.com wrote:
Okay I fixed that one ;)
On Feb 6, 8:29 pm, Moritzz moritz...@googlemail.com wrote:
Hi,
I coded an AppWidget the user can add to his homescreen. There are a
bunch of images (ImageView) in it that perform
Check out this post on my blog
http://steveoliverc.wordpress.com/
hope it helps
On Feb 2, 7:37 am, manoj manojkumar.m...@gmail.com wrote:
Hi,
can any one please suggest me how to implement the long click
(onItemLongClick()) for the Expandable list view?
Thanks,
Manoj.
--
You received
Probably not enough for your contacts. I've gotten a few thousand
characters into a single pref. I guess you could make a different
pref for each contact but why not do what the other person said and go
with a SQLite db.
On Feb 2, 2:35 am, Nemat nemate...@gmail.com wrote:
Hi friends
I
Greetings,
I have an application that uses the camera quite heavily. I often find
when I move between activities that the camera is quite liable to
crash throwing the camera service is unavailable.
I was wondering if their is a 'best practices' approach to using the
camera service. I'm sure I am
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