You can use an emulator and set it to Droid WVGA resolution.
If you are just testing screen sizes this should be fine.
If you need to test other functionality of the device, e.g. camera,
gps, integration between apps, etc. you will be better off with the
device itself.
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AlexK - you didn't mention where you get your data for the blacklist.
I am guessing its based on pirated copies of your app. How are you
determining which users have illegal copies?
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Unless I missed it above, no one has published a method to check
whether an app was downloaded and not refunded by Google Checkout.
Without this check, none of the above code will be of any value.
Google please provide us with something we can use - devs work hard to
improve the platform. Pirates
Users go to Downloads section of market, then rate.
They can give a star rating and optionally a comment.
Users have a tendency to only leave comments if they are very pleased
or very displeased with apps!
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You get some idea of the count of active installs on
http://market.android.com/publish/Home
Not sure how to capture install / uninstall event.
For install / first usage, you could have the client contact a server
you maintain I guess.
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Disagree. The problem with Android Market is that it doesn't even
attempt to solve the piracy issue. I agree that 100% protection is
impossible but devs right now have 0% protection.
Don't believe me? Search for any popular Android app on google - you
will find as many links to pirated apk's for
Like I said above people are more likely to give 1 *s or 5 *s.
If they leave 1 * they are not looking for help, if they were they
would have mailed you first. They are just venting their frustration
and moving on to the next app.
Another popular rating is 4 * - e.g. 'will give 5* once such and
No anti-piracy system is perfect. Thats why I said 100% protection was
unachievable.
What I am saying is we need some way to get over the hump of 0%
protection. Even if we just had a shared system where we had the level
of protection of apps, e.g. MyBackup and CoPilot currently have, then
at
Yes I use that too! Still get the 1* ratings though. I have an average
of 4.59 - so I must have mostly good ratings.
Usually the users with issues who rate 1* can have the problem solved
by using Taskiller or a quick setting change but like I said, they are
not asking for help, just wanting to
+1
This keeps coming up but I am bumping because it shouldn't be ignored
by Google.
Problem is people can buy and refund within 24 hours. So we need a web
service apps can call where we can send a device ID plus a google
checkout number which confirms a valid non-cancelled order. If this
web
So looking at it a different way ...
Are there any popular android apps that are not suffering from massive
piracy?
I had a quick hunt around and could see that MyBackup Pro asks for a
Google Checkout number and Copilot also requires a code on starting
up.
Maybe there's something we can all
Was given advice to hide app from Droid (build:5) until fully
compatible by doing this in androidmanifest :
uses-sdk android:maxSdkVersion=4 /
However the android:maxSdkVersion tag is only available if compiling
using sdk 1.6. I heard that compiling using 1.6 will hide my app from
users who are
What is the standard behavior for displaying an app in WVGA - using a
custom drawn view (usually 480 x 320).
I have tried on the emulator and see one of 2 behaviors. Either :
- app takes up small window at top center measuring 480 x 320 leaving
most of the screen empty
- app scales up to 720 x
Why don't google just publish a list?
Would save everyone a lot of trouble!!!
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Photo BURST through to round 2 in media category - also in my spam
mail. Nice surprise, fingers crossed for the next round and good luck
to all ...
http://www.androidslide.com/photoburst
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AndAppStore and SlideME are the best.
But here's the real deal. 20% of my purchases are declined. I then
mail those people to tell them about my app being available on SlideME
and less than 1% of those people convert to SlideME sales even though
they wanted to buy the app initially.
So why is
Thanks for this - very useful and works perfectly.
But it compiles to 300kb which doubles to 600kb for copy protected
apps.
Anyway to make a streamlined version of this app to just embed a gps
location in a jpeg file?
Alex
On Jul 24, 2:41 am, Streets Of Boston flyingdutc...@gmail.com wrote:
+
On Sep 14, 7:40 pm, Mobidev android.mobi...@gmail.com wrote:
. Once upon a time, we had this little
group…http://groups.google.com/group/android-challengeAndroid Challenge:
Discuss the Android Developer Challenge, including questions on
contest details. You can also seek
I want to add gps latitude and longitude in a jpg.
I can do it using Sanselan port to Android but the libray is 300kb and
then copy protection on my app makes this 600kb - a huge increase in
app size just to write a few exif tags.
I've tried stripping down the Sanselan libraries to just the
Same issue here - both crop and wallpaper.
Please advise the correct techniques to call these across all phones.
On Aug 29, 5:15 pm, Dianne Hackborn hack...@android.com wrote:
This is not part of the SDK. You dug up the internal package and class name
from somewhere, which happens to exist
this. You'll need to implement it yourself. If nothing else, just go
copy the code out of the camera app that does what you want.
On Mon, Aug 31, 2009 at 1:57 AM, admin.androidsl...@googlemail.com
admin.androidsl...@googlemail.com wrote:
Same issue here - both crop and wallpaper.
Please
I think you might have missed it.
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I use this code to load an image from web :
public Bitmap getRemoteImage(final URL aURL) {
try {
final URLConnection conn = aURL.openConnection();
conn.connect();
final BufferedInputStream bis = new BufferedInputStream
We all know good apps are getting pirated and its unfair to developers
for this to happen.
We know the copy protection doesn't work as apk's still appear on
pirate sites.
So Google should help us overcome piracy by doing the following :
Provide a web service to validate whether apps have been
The problem with .NET is it changes too quickly and may not be well
suited to phones which require a stable core OS.
I have worked extensively on all versions of .NET from 1.0 to 3.5 and
every time a new update comes out, all the libraries have changed and
in the case of Silverlight, most of the
and statements in this email are those of
the author solely in their individual capacity, and do not
necessarily represent those of T-Mobile USA, Inc.
On Jul 28, 7:06 am, admin.androidsl...@googlemail.com
admin.androidsl...@googlemail.com wrote:
My application has buttons to launch gallery
My application has buttons to launch gallery and video camera apps but
the below code only seems to work on phones with the standard Cupcake
build :
// For Gallery
Intent intent = new Intent();
intent.setClassName(com.android.camera,
com.android.camera.GalleryPicker);
I want to check for memory leaks at different parts of execution but
need to know how to display available memory?
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Curious about this I tried the free spy camera app on the market. I
have Cupcake and it made no shutter sound, so I would say, good
conspiracy theory but not true in this case.
On Jun 2, 5:39 pm, ivan istas...@gmail.com wrote:
Foiled by the nanny state!
I feel like making a libertarian
You will need to wait for an official response from a google dev but
my two cents worth is that I remember somewhere this feature is
disabled for security reasons. Try searching this group I think it
was discussed once before.
On Jun 1, 6:47 am, Sujay Krishna Suresh sujay.coold...@gmail.com
I am hoping to release two apps which are very different in
functionality but share common classes.
To make my maintenance of these apps easier I am hoping to split the
common classes into a new project in eclipse and reference this from
both apps.
Do android projects in eclipse let you do
True but in fairness to the OP, even though they are disabled by
default, a user can easily turn it on and transitions don't seem to
fit well with all apps.
Surely apps should have the option of disabling this, e.g. if app
requires its own more complex transitions or in the case the OP
Presumably one layout or other must be native to the O/S and the other
layout needs an expensive internal rotation + transformation in order
to display in correct position.
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I know we are advised to use SurfaceView to maximise performance etc.
but I still get very flickery results on scrolling images. It is
particularly noticeable on the edges of the images and I predict my
users will complain about this if I release!
I have checked memory allocation and there is no
A few people have come across this. It is a known bug and will be
fixed in Cupcake.
On May 1, 2:33 pm, L'\\tty adver...@hotmail.com wrote:
I was also wondering how the insertImage() mehtod works. Is there
source code for this method available, so I can write my own method?
Best regards
Anyone successfully managed to get smooth scrolling of large image in
surfaceview.
Always seems a bit jerky to me.
I've checked garbage collection and used the code from lunar lander
game but not very happy with results.
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Why is pc android emulator slower than real device but mac iphone
emulator faster than real device?
I can understand the latter but not the former!
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I don't know the answer to this but it got me thinking that it would
not be in Google's interests to allow this behavior otherwise
alternative marketplaces could be released to the phone which would
compete with the Android's Market.
On Apr 14, 9:13 am, tiwana tiwana.birj...@gmail.com wrote:
expressed in this email are those of the author and not
necessarily those of Funky Android Limited, it's associates, or it's
subsidiaries.
-Original Message-
From: android-developers@googlegroups.com
[mailto:android-develop...@googlegroups.com] On Behalf Of
admin.androidsl...@googlemail.com
Running these many times in my app loop :
Bitmap bitmap = Bitmap.createBitmap(320, 480, Config.RGB_565);
Canvas canvas = new Canvas(bitmap);
I'm thinking of caching either / both of these objects, but don't want
to get out of memory errors either!
(image), why do
you create a new bitmap over and over again?
once:
mBitmap = Bitmap.createBitmap(320,480,Config.RGB_565);
...
...
many times:
Canvas canvas = new Canvas(mBitmap);
// clear canvas
// draw into canvas
...
..
On Apr 14, 9:22 am, admin.androidsl...@googlemail.com
Would be more useful than AMR / MP4.
Also would be compatible with the very handy source code for RingDroid.
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And no need to pay per app (only one time $25 waiting fee).
Its kind of weird - with my apps I have submitted them and had reviews
within the first 10 minutes.
Its actually kind of nervewracking not knowing how the app is going to
be received.
On Apr 8, 4:23 pm, Ivan Soto ivanso...@gmail.com
Sorry $25 waiting fee should read $25 registration fee.
A bit tired today!
On Apr 8, 4:26 pm, Kirk - Actual Metrics kirk.mora...@gmail.com
wrote:
Great! Thanks for the quick responses!
On Apr 8, 8:25 am, admin.androidsl...@googlemail.com
admin.androidsl...@googlemail.com wrote
I notice in the source code they are not used in critical loops, e.g.
in View.java :
http://android.git.kernel.org/?p=platform/frameworks/base.git;a=blob;f=core/java/android/view/ViewGroup.java;h=e686d1c20bd21eaa050ff3bf9187b549ee7b1355;hb=HEAD
I can see this kind of code which would be much
So my app is performing ok, but could be running a lot better.
LogCat shows me every 4 - 5 seconds, GC freed usually about 20,000
bytes each time, so clearly I am doing something wrong.
I have gone through the reference material on GC / memory allocation
at
Sounds very useful for performance tuning.
Not sure how I go about doing this.
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Not tried but if you can provide us with some example source code or
put something on the market, I'm sure we could take a look.
G1 performance is significantly faster than emulator, but there are
limitations.
Particularly with garbage collection and memory allocation on code
that gets run
Many of you will have read or contributed to the very long thread I
started a week ago on '[android-developers] Re: Anything on Android
that can do smooth scrolling?'
That was a very useful discussion between devs and engineers on
whether additional performance could be made available to
,
there is really nothing special about side-scrolling, and the common
approach for these will generally be to have a SurfaceView in which you do
2d or OpenGL rendering.
On Mon, Mar 30, 2009 at 1:36 AM, admin.androidsl...@googlemail.com
admin.androidsl...@googlemail.com wrote:
Many of you will have
, admin.androidsl...@googlemail.com
admin.androidsl...@googlemail.com wrote:
Many of you will have read or contributed to the very long thread I
started a week ago on '[android-developers] Re: Anything on Android
that can do smooth scrolling?'
That was a very useful discussion between
When I try it myself with what appears to be similar code, pictures
load at about a tenth of the speed. I am also trying to load from the
dcim/.thumbnails directory.
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e.g. it would be useful to call some methods in
com.android.camera.ImageManager / ImageLoader rather than trying to
copy / paste them into my project and figure out all missing
references etc.
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Specifically I want to know if one can give me better performance.
I want to draw the whole surface myself as I am scrolling a large
bitmap.
Basically I am trying to figure out how things like ListView /
GridView do smooth scrolling (see thumbnails in picture viewer app)
and writing custom
As the OP of whats turned out to be a very long thread (!), I'd like
to add a few thoughts.
Android is indeed a great media / networked platform but I don't think
this will be enough to sustain the platform longterm - I don't want to
see Android develop into just a techy's phone - I want it to
Seen the exact same problem. Gave up on this one a while ago.
On Mar 27, 2:38 pm, Keith Wiley kbwi...@gmail.com wrote:
On Mar 27, 12:33 am, skink psk...@gmail.com wrote:
what do you return in OnGestureListener.onLongClick() method?
I hadn't added that method at all. It looks from the
Thanks for the responses guys.
My question was more like how come its smooth in the picture viewer
app despite running multi processes? Its the only 2d app I've found
that does this correctly, but its reassuring to know it DOES work.
Surface views seem good for static surfaces with moving
Getting a bit disillusioned after spending most of the day trying to
make a smooth scrolling app. I've tried everything, views, surface
views, delaying threads, just scrolling tiny pictures, etc., but
whatever I try, there is always an unsightly flicker even though I can
easily achieve 20 - 30
Asking because we all know iPhone apps do - even those as imaginative
(!) as iFart.
Currently on Android, #1 paid app (according to aTrackDog) is
PowerManager and that has sold somewhere between 5,000 and 10,000. Not
bad - I guess dev must have made something like $5,000 - but not a
moved to android discuss
On Mar 23, 9:54 am, admin.androidsl...@googlemail.com
admin.androidsl...@googlemail.com wrote:
Asking because we all know iPhone apps do - even those as imaginative
(!) as iFart.
Currently on Android, #1 paid app (according to aTrackDog) is
PowerManager
What percentage of users are going to have 1.1 upgrade?
Don't want to be flooded by 1 star feedbacks!!!
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We all know what its like - everything works perfect on the dev's
phone, but once you roll something out, user's complain about the
dreaded force close!!
Sometimes its just on one or two phones, but wouldn't it be good if we
could get some kind of stack trace to see whats really going on?
My theory is that RC9 means that all Google now needs to do is flick a
switch and the UK will see paid apps without needing e.g. RC10.
But I don't think Google are ready to flick the switch. They still
want to sort out any teething issues they had from opening the paid
market in the US.
My paid
...@googlemail.com
admin.androidsl...@googlemail.com wrote:
We all know what its like - everything works perfect on the dev's
phone, but once you roll something out, user's complain about the
dreaded force close!!
Sometimes its just on one or two phones, but wouldn't it be good if we
on the phone, when they have been submitted).
/ Mads
On Thu, Mar 5, 2009 at 12:40 PM, admin.androidsl...@googlemail.com
admin.androidsl...@googlemail.com wrote:
Mads,
Thats exactly what we all need.
How do you get unhandled exceptions or do you put try...catch in all
your code blocks
Just to add my comment from the other thread as I think its relevant
here :
http://www.google.com/support/forum/p/Android+Market/thread?tid=5d08f29aeb3d9706hl=enfid=5d08f29aeb3d970600046438bbae6cbc
Now that I think about it, my app is on market at £0.69 = approx $0.99
and I am getting quite a
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