Re: [android-developers] Is Chrome in android simulator supported?
The simulator is pretty dead. If something works in it, you are just lucky. :} I very much doubt chrome will work in it. Just to clarify, are we talking about the emulator? Thanks, Justin Anderson MagouyaWare Developer http://sites.google.com/site/magouyaware On Sat, Aug 11, 2012 at 10:16 PM, Dianne Hackborn hack...@android.comwrote: The simulator is pretty dead. If something works in it, you are just lucky. :} I very much doubt chrome will work in it. On Wed, Aug 8, 2012 at 1:38 PM, Aaron Labiaga alabi...@google.com wrote: Is chrome in the android simulator supported? I've looked in other forums and no one seemed to have been successful in doing this. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- Dianne Hackborn Android framework engineer hack...@android.com Note: please don't send private questions to me, as I don't have time to provide private support, and so won't reply to such e-mails. All such questions should be posted on public forums, where I and others can see and answer them. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Is Chrome in android simulator supported?
I am talking about the simulator, not the emulator. :) On Sat, Aug 11, 2012 at 11:34 PM, Justin Anderson magouyaw...@gmail.comwrote: The simulator is pretty dead. If something works in it, you are just lucky. :} I very much doubt chrome will work in it. Just to clarify, are we talking about the emulator? Thanks, Justin Anderson MagouyaWare Developer http://sites.google.com/site/magouyaware On Sat, Aug 11, 2012 at 10:16 PM, Dianne Hackborn hack...@android.comwrote: The simulator is pretty dead. If something works in it, you are just lucky. :} I very much doubt chrome will work in it. On Wed, Aug 8, 2012 at 1:38 PM, Aaron Labiaga alabi...@google.comwrote: Is chrome in the android simulator supported? I've looked in other forums and no one seemed to have been successful in doing this. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- Dianne Hackborn Android framework engineer hack...@android.com Note: please don't send private questions to me, as I don't have time to provide private support, and so won't reply to such e-mails. All such questions should be posted on public forums, where I and others can see and answer them. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- Dianne Hackborn Android framework engineer hack...@android.com Note: please don't send private questions to me, as I don't have time to provide private support, and so won't reply to such e-mails. All such questions should be posted on public forums, where I and others can see and answer them. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Canvas or OpenGL
Thank you to every one for their responses. It would seem, however, that my question was not clear enough (you are right James). I am going to write a music notation app. So, will simply be writing the music score on the display - no animation needed. My question was about visual scaling - reproducing a sheet of music paper and then permitting the user to zoom in and out. Hence the reference to world coordinate and screen coordinate conversions. Please note - this will *not* be using pdf documents ! Can I still achieve this with Canvas ? Is there an example of the correct way of producing this kind of scaling when using Canvas ? I will be targeting tablet systems with this. On Sunday, 12 August 2012 06:15:06 UTC+2, Dianne Hackborn wrote: On Sat, Aug 11, 2012 at 2:50 PM, James Black planit...@gmail.comjavascript: wrote: Do you need a fast refresh rate for example? One music program I wrote had to turn notes on and off at the correct millisecond, under windows; that accuracy won't work on mobile devices. You can do 60fps drawing with either OpenGL or Canvas. That is the best you are going to get for accuracy since that is the screen refresh rate. -- Dianne Hackborn Android framework engineer hac...@android.com javascript: Note: please don't send private questions to me, as I don't have time to provide private support, and so won't reply to such e-mails. All such questions should be posted on public forums, where I and others can see and answer them. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Canvas or OpenGL
Canvas does zooming, scaling, rotation, translation etc. via stackable transformations see: http://developer.android.com/reference/android/graphics/Canvas.html and look for functions like: save restore scale translate setMatrix etc... On Sunday, August 12, 2012 9:44:47 AM UTC+1, Simon Giddings wrote: Thank you to every one for their responses. It would seem, however, that my question was not clear enough (you are right James). I am going to write a music notation app. So, will simply be writing the music score on the display - no animation needed. My question was about visual scaling - reproducing a sheet of music paper and then permitting the user to zoom in and out. Hence the reference to world coordinate and screen coordinate conversions. Please note - this will *not* be using pdf documents ! Can I still achieve this with Canvas ? Is there an example of the correct way of producing this kind of scaling when using Canvas ? I will be targeting tablet systems with this. On Sunday, 12 August 2012 06:15:06 UTC+2, Dianne Hackborn wrote: On Sat, Aug 11, 2012 at 2:50 PM, James Black planit...@gmail.com wrote: Do you need a fast refresh rate for example? One music program I wrote had to turn notes on and off at the correct millisecond, under windows; that accuracy won't work on mobile devices. You can do 60fps drawing with either OpenGL or Canvas. That is the best you are going to get for accuracy since that is the screen refresh rate. -- Dianne Hackborn Android framework engineer hac...@android.com Note: please don't send private questions to me, as I don't have time to provide private support, and so won't reply to such e-mails. All such questions should be posted on public forums, where I and others can see and answer them. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Get SMS
I use eclipse to debug but an error raise : Application SMS s waiting for the debugger to attach در شنبه 11 اوت 2012، ساعت 21:17:17 (UTC+4:30)، Ehsan Sadeghi نوشته: I create an activity activity android:name=.GetResponse android:label=@string/title_activity_main android:launchMode=singleTask intent-filter action android:name=ir.smspeik.sms.getresponse / category android:name=android.intent.category.DEFAULT / /intent-filter /activity that starts when a sms received. i write this code to display sms but nothing is shown : public class GetResponse extends Activity{ IntentFilter intentFilter; private BroadcastReceiver intentReceiver = new BroadcastReceiver() { @Override public void onReceive(Context context, Intent intent) { //---display the SMS received in the TextView--- //TextView SMSes = (TextView) findViewById(R.id.textView1); Toast.makeText(context, intent.getExtras().getString(sms) + Ehsan, Toast.LENGTH_SHORT).show(); String[] sms = intent.getExtras().getString(sms).split(-); EditText smsNo = (EditText) findViewById(R.id.txtSmsNo); smsNo.setText(sms[0]); Toast.makeText(context,sms[0], Toast.LENGTH_SHORT).show(); TextView smsBody = (TextView) findViewById(R.id.lblSmsBody); smsBody.setText(sms[1]); Toast.makeText(context,sms[1],Toast.LENGTH_SHORT).show(); } }; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.getresponse); intentFilter = new IntentFilter(); intentFilter.addAction(SMS_RECEIVED_ACTION); //---register the receiver--- registerReceiver(intentReceiver, intentFilter); } } -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Re: Get SMS
That isn't an error... that means you need to wait for your debugger to connect... When asking for help on here you might find this useful: http://android-dev-tips-and-tricks.blogspot.com/2012/08/so-you-need-help.html On Aug 12, 2012 4:23 AM, Ehsan Sadeghi esade...@gmail.com wrote: I use eclipse to debug but an error raise : Application SMS s waiting for the debugger to attach در شنبه 11 اوت 2012، ساعت 21:17:17 (UTC+4:30)، Ehsan Sadeghi نوشته: I create an activity activity android:name=.GetResponse android:label=@string/title_**activity_main android:launchMode=**singleTask intent-filter action android:name=ir.smspeik.sms.**getresponse / category android:name=android.intent.**category.DEFAULT / /intent-filter /activity that starts when a sms received. i write this code to display sms but nothing is shown : public class GetResponse extends Activity{ IntentFilter intentFilter; private BroadcastReceiver intentReceiver = new BroadcastReceiver() { @Override public void onReceive(Context context, Intent intent) { //---display the SMS received in the TextView--- //TextView SMSes = (TextView) findViewById(R.id.textView1); Toast.makeText(context, intent.getExtras().getString(**sms) + Ehsan, Toast.LENGTH_SHORT).show(); String[] sms = intent.getExtras().getString(** sms).split(-); EditText smsNo = (EditText) findViewById(R.id.txtSmsNo); smsNo.setText(sms[0]); Toast.makeText(context,sms[0], Toast.LENGTH_SHORT).show(); TextView smsBody = (TextView) findViewById(R.id.lblSmsBody); smsBody.setText(sms[1]); Toast.makeText(context,sms[1],**Toast.LENGTH_SHORT).show(); } }; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(**savedInstanceState); setContentView(R.layout.**getresponse); intentFilter = new IntentFilter(); intentFilter.addAction(SMS_**RECEIVED_ACTION); //---register the receiver--- registerReceiver(**intentReceiver, intentFilter); } } -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Canvas or OpenGL
Thank you Richard, I tried to find examples, without success. Do you know of any ? On Sunday, 12 August 2012 10:49:10 UTC+2, RichardC wrote: Canvas does zooming, scaling, rotation, translation etc. via stackable transformations see: http://developer.android.com/reference/android/graphics/Canvas.html and look for functions like: save restore scale translate setMatrix etc... On Sunday, August 12, 2012 9:44:47 AM UTC+1, Simon Giddings wrote: Thank you to every one for their responses. It would seem, however, that my question was not clear enough (you are right James). I am going to write a music notation app. So, will simply be writing the music score on the display - no animation needed. My question was about visual scaling - reproducing a sheet of music paper and then permitting the user to zoom in and out. Hence the reference to world coordinate and screen coordinate conversions. Please note - this will *not* be using pdf documents ! Can I still achieve this with Canvas ? Is there an example of the correct way of producing this kind of scaling when using Canvas ? I will be targeting tablet systems with this. On Sunday, 12 August 2012 06:15:06 UTC+2, Dianne Hackborn wrote: On Sat, Aug 11, 2012 at 2:50 PM, James Black planit...@gmail.comwrote: Do you need a fast refresh rate for example? One music program I wrote had to turn notes on and off at the correct millisecond, under windows; that accuracy won't work on mobile devices. You can do 60fps drawing with either OpenGL or Canvas. That is the best you are going to get for accuracy since that is the screen refresh rate. -- Dianne Hackborn Android framework engineer hac...@android.com Note: please don't send private questions to me, as I don't have time to provide private support, and so won't reply to such e-mails. All such questions should be posted on public forums, where I and others can see and answer them. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Canvas or OpenGL
There are some in ApiDemo samples. The Canvas functions work very much like OpenGL ES 1.0 in that you set up your transformations and then Paint/Draw on the Canvas. On Sunday, August 12, 2012 12:59:12 PM UTC+1, Simon Giddings wrote: Thank you Richard, I tried to find examples, without success. Do you know of any ? On Sunday, 12 August 2012 10:49:10 UTC+2, RichardC wrote: Canvas does zooming, scaling, rotation, translation etc. via stackable transformations see: http://developer.android.com/reference/android/graphics/Canvas.html and look for functions like: save restore scale translate setMatrix etc... On Sunday, August 12, 2012 9:44:47 AM UTC+1, Simon Giddings wrote: Thank you to every one for their responses. It would seem, however, that my question was not clear enough (you are right James). I am going to write a music notation app. So, will simply be writing the music score on the display - no animation needed. My question was about visual scaling - reproducing a sheet of music paper and then permitting the user to zoom in and out. Hence the reference to world coordinate and screen coordinate conversions. Please note - this will *not* be using pdf documents ! Can I still achieve this with Canvas ? Is there an example of the correct way of producing this kind of scaling when using Canvas ? I will be targeting tablet systems with this. On Sunday, 12 August 2012 06:15:06 UTC+2, Dianne Hackborn wrote: On Sat, Aug 11, 2012 at 2:50 PM, James Black planit...@gmail.comwrote: Do you need a fast refresh rate for example? One music program I wrote had to turn notes on and off at the correct millisecond, under windows; that accuracy won't work on mobile devices. You can do 60fps drawing with either OpenGL or Canvas. That is the best you are going to get for accuracy since that is the screen refresh rate. -- Dianne Hackborn Android framework engineer hac...@android.com Note: please don't send private questions to me, as I don't have time to provide private support, and so won't reply to such e-mails. All such questions should be posted on public forums, where I and others can see and answer them. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: [XML] Setting a View background based on theme attribute crash the app.
Ok, it was a mistake. I have two themes.xml files, one for Honeycomb+, and one for Gingerbread-. I've only edited the file targeting Gingerbread-, and was testing on ICS... Sorry for the noise! Le samedi 11 août 2012 12:50:26 UTC+2, Sébastien Brochet a écrit : Dear Android experts, I'm trying to set a ListView background color based on the current theme attribute, but it crash every time the ListView is shown.It seems I'm doing something wrong but I can't see what... Here's what I'm doing: First, create the background color: resources color name=userlist_background_light#fff0f0f0/color color name=userlist_background_dark#ff040404/color /resources Second, create attributes for my custom themes: resources attr name=userlist_background format=reference|color / /resources Third, setting this attribute in my themes: resources xmlns:android=http://schemas.android.com/apk/res/android; style name=Light parent=Theme.Sherlock.Light item name=userlist_background@color/userlist_background_light/item /style style name=Dark parent=Theme.Sherlock item name=userlist_background@color/userlist_background_dark/item /style /resources And finally, using this attribute in the ListView xml: ListView android:id=@+id/user_bar android:layout_width=0dip android:layout_height=0dip android:background=?attr/userlist_background android:cacheColorHint=?userlist_background android:visibility=gone / Even the Eclipse layout view crash. Of course, it works fine if I use a @color/ directly in the background attribute. It even work if I use say, ?android:attr/colorBackground. The message error is: android.view.InflateException: Binary XML file line #8: Error inflating class android.view.ListView Caused by: android.content.res.Resources$NotFoundException: Resource is not a Drawable (color or path): TypedValue{t=0x2/d=0x7f010068 a=-1} I'm pretty sure I'm doing something wrong, as it works with android attributes, but I haven't be able to find what during my Google searches. I hope you'll be able to help me! Many thanks, Sébastien. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Re: How to dynamically change row layout of list view on click event
we are using a custom adapter only. in the adapter in getview method we are setting a tag for the first time. isSelected as false and on click we change the tag value as true and invalidating the listview with invalidateviews. so we are making ui changes in the row layout based on this tag value. But the problem we are facing now isif i click on first item the change happens on some other row layout. some problem while reusing the layout we guess. any one have any idea regarding this. On Sat, Aug 11, 2012 at 6:09 PM, log4droid adilour...@gmail.com wrote: There is no way that you do it with the adapters that already exist. You have to create your own. The adapter's getView method is responsible for creating and displaying every single row. Let's suppose that you need only two row layout to switch with. In that case the model used with the adapter could have an attribute to tell if it is using row type 1 or 2. In the onclick you change the model of the clicked item, you choose its row type and you notify that the data have changed with notifyDataSetChanged(). Tell us if it works for you. On Thursday, August 9, 2012 7:46:22 AM UTC, Jovish P wrote: We are using list view in our app with one simple row layout. But on click of list view we want to change the row layout of tht particular item . is it possible to do ? wht is the best approach ? Ho to add listeners to view inside the row layout? -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] ScrollView and Gridview Problem, Result; Not scrolling
Hello, I have a ScrollView problem. I want my whole screen scrolled but as I had long-textviews and elements it doesnt scroll. How can I create a scrollview that scrolls whole screen? Here is my layout: http://pastebin.com/MRtxP5wC Thanks -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Some tips on graphics for a coder coming from ActionScript
Hello, I come to ask only for a few tips or merely a bit of guidance on my development for Android. I'm pretty skilled in ActionScript but completely new to Java. In this thread I ask how would I do some things in Java, providing the equivalent in AS. I intend to draw shapes on screen and use them as UI - as a deeper layer within the Android XML UI. In ActionScript, I can create Sprites or DisplayObjects, edit their graphics property like // create a DisplayObject instance *_someDisplayObject* = new DisplayObject(); // create a white square inside it *_someDisplayObject*.graphics.beginFill(0xFF); *_someDisplayObject*.graphics.drawRect(0,0,100,100); *_someDisplayObject*.graphics.endFill(); // place it dinamically in a position relative to the Stage (canvas) *_someDisplayObject*.x. = *Stage*.stageWidth / 2; -- Also, are there Tweening libraries like TweenLite or Tweener ? Those which allows to create animation with one like of code like: // move display object to position X = 300 with half transparency, in half second Tweener.addTween(*_someDisplayObject*, { x:300, alpha:0.5, time:0.5, transitionEaseOutSine } ); -- Can anyone give a clue, on what am I looking at, to try the same in Java for Android ? Just an advice letting me know where to start would be greatly appreciated. Thank you ! -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Re: Android 4.1 Jelly Bean GIF Images Not Showing?
I use now BitmapFactory.decodeResource() and then imageView.setImageBitmap() Should I consider changing to Bitmap.createScaledBitmap() or just moving the images to drawable-nodpi should be enough? Thanks. On Wednesday, July 11, 2012 7:50:14 PM UTC+2, Romain Guy (Google) wrote: The fix is unfortunately not in 4.1.1. An easy workaround is to put your GIF in drawable-nodpi/ instead and to perform the scaling use Bitmap.createScaledBitmap() (this API does not cause the bug to happen.) Alternatively you should think about using PNG instead. GIFs scaled at runtime are converted to ARGB_ bitmaps so you lose the benefit of low memory usage anyway. On Wed, Jul 11, 2012 at 10:27 AM, Josh F. joshf...@gmail.comjavascript: wrote: Thanks Romain, I really appreciate you fixing this without even a bug report being filed. We were using the same GIF for multiple densities as the auto-scaling worked quite well for us, so that must have been the problem. Can you clarify if this was fixed in the 4.1.1 that is now being released or if we should expect it in a future update? We have some plans for other games and features to existing that may benefit from GIF again so it would help to know when/if we should consider using them again. Thanks again! On Wednesday, July 11, 2012 10:10:44 AM UTC-7, Romain Guy (Google) wrote: I found and fixed the bug by the way. It occurs only when the bitmap loaded from the GIF has the wrong density and gets auto-scaled by the framework. On Tue, Jul 10, 2012 at 6:19 PM, Bradley Hekman wrote: Josh, I encountered the same problem in my app while running on hardware. I'm just going to switch over to png.. On Saturday, July 7, 2012 2:39:27 AM UTC-4, Zsolt Vasvari wrote: If this happens on hardware but not on the emulator, my guess is that this is not really a PNG/GIF issue. I couldn't get Google I/O tickets either, so I cannot help. On Friday, July 6, 2012 11:50:43 PM UTC+8, Josh F. wrote: I will create the bug report as soon as I can get a development device with this actual build on it as it does not happen in the emulator. As it stands right now you had to be at Google I/O to get one and tickets sold so fast I was not able to get one. To test this issue and the fix I have had to rely on my users who were there and have a Galaxy 7, which is not going to work to create a sample project example of the issue required to post an official bug report. Hopefully in a few weeks I'll get my Galaxy 7 and do just that. If someone in the community has a device that they would be willing to test with me on, I can send sample files/etc. to create the bug report sooner. On Friday, July 6, 2012 8:27:14 AM UTC-7, Mark Murphy (a Commons Guy) wrote: This is a bug in Android 4.1 Jelly Bean as released on current devices and I hope that they fix it before full retail devices ship or this thread will get very busy. Please feel free to file a bug report on http://b.android.com, with a sample project demonstrating the issue. -- Mark Murphy (a Commons Guy) http://commonsware.com | http://github.com/commonsguy http://commonsware.com/blog | http://twitter.com/commonsguy _The Busy Coder's Guide to Android Development_ Version 3.7 Available! -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-d...@**googlegroups.comjavascript: To unsubscribe from this group, send email to android-developers+**unsubscr...@googlegroups.com javascript: For more options, visit this group at http://groups.google.com/**group/android-developers?hl=enhttp://groups.google.com/group/android-developers?hl=en -- Romain Guy Android framework engineer -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-d...@googlegroups.comjavascript: To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com javascript: For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- Romain Guy Android framework engineer roma...@android.com javascript: -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Android SMS Limit
Hi, Still have this problem on Jelly Bean - but I think the settings location has moved. This fix does not currently work. Any ideas on how to fix it in 2012? Thx On Tuesday, November 3, 2009 4:31:26 AM UTC-6, Christopher wrote: Hi there, You'll only be able to override this limit if you can build your own version of the Android platform with updated settings built-in, or can get root access to the devices you're using in the field. Either way, you can alter the SMS rate-limiting as follows: # sqlite3 /data/data/com.android.providers.settings/databases/ settings.db To increase the number of SMS messages allowed per period: sqlite INSERT INTO gservices (name, value) VALUES ('sms_outgoing_check_max_count', 101); Or, more simply, to remove the period check altogether: sqlite INSERT INTO gservices (name, value) VALUES ('sms_outgoing_check_interval_ms', 0); However, I'd be more inclined to find a way to not send so many SMS messages (assuming you can't simple use a data connection). Surely you can batch multiple answers into a handful of SMS messages? If it's a simple multiple choice questionnaire, then you could even fit the entire session into a single SMS. Anyway, hopefully that helps. Regards, Chris On Nov 2, 9:07 pm, shmeed duncan.osb...@gmail.com wrote: Hi there, We are developing an election monitoring application that relies on the SMS network to submit reports from independent election observers in the field. The application poses questions to the user, who answers them sequentially, and an SMS is sent each time a question is answered. We currently have around 120 questions (and therefore 120 SMS messages) that need to be sent in a fairly short period of time. However, the limit in the Android source is 100 SMS messages per hour (360 milliseconds). How can this limit be overridden, either on a per-application basis or in the Android source? Thanks in advance. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Possible to do it on Android platform
Hi, I am totally new on Android development. I am just reading a book about it. I have a project and i am not sure if i can do all of them on Android platform. 1) Automatic run the application and full screen after power on (restart) 2) Full screen plays swf, video, picture (If it can, any delay to play it? I read i need to use web browser component to play swf. Hows the performance? Is it working on android 4.1 also?) 3) Detect the application if it crash, so it can restart the application. I don't mind if i need to root the device. But i would like to know if it is possible to do it. Thank you very much -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: On ICS, Stopped service can't receive an intent.
Use this flag: intent.addFlags(Intent.FLAG_INCLUDE_STOPPED_PACKAGES); On Tuesday, January 24, 2012 12:30:06 AM UTC-5, Ravi Pandey wrote: I have tried to design a Service in such a way that once it's receiver can receive the BOOT_COMPLETED intent , the service gets started. Basically the startService() function gets called when the Service's BroadCastReceiver receives the BOOT_COMPLETED intent inside it's onReceive() function. Now using Gingerbread environment, when I try to send the android.intent.action.BOOT_COMPLETED intent (lets say from terminal using the 'am' command). My Service (which is currently in NOT running state) is able to receive this intent in it's onReceive() and processes the further executions. But when I am using the ICS environment, when I try to send the android.intent.action.BOOT_COMPLETED intent as mentioned above, my Service (which is currently in NOT running state) is NOT able to receive this intent in it's onReceive(). For this case, when I try somehow to start my Service by calling it's onCreate() explicitly by using some other Application and then if I again send the BOOT_COMPLETED intent as above, then it is able to receive this intent in it's onReceive() (i.e. only when my Service is in running state). I would really appreciate if someone can confirm that in case of using ICS environment , do we need to start a service first before actually making it able to receive an intent in it's onReceive() function ? Also, the reasoning for this would be highly appreciable, if there is some :-) ? Thanks in advance !! -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Upgrading App
I uploaded my app and I need to make some changes. How do i upload the updated apk file. I don't see any option to upgrade the current apk file in the console. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: All Android in app subscriptions were mysteriously automatically canceled
Hi fibercode, It does indeed take some time for the fixed data to propagate, but it should be done soon (at which time the autoRenewing field will be correct). As Trevor mentioned, the underlying subscriptions have actually been fixed: they are actually active, and all but a very few will renew automatically. No action is required on your (or your customers') side. Again, we sincerely apologize for the inconvenience and thank you for your patience! aristidis On Thursday, August 9, 2012 11:38:03 PM UTC-7, fibercode wrote: Trevor, Thank you for your prompt response and the explanation. At least now we know that we are not living in some alternate reality and stopped pinching ourselves in disbelief. But, we still have all of our customers subscriptions canceled. None of those were restored back to active. Now when we query the Google API server to see if the subscriptions are still active we get false. For example: We queried Google order number: 574480490664998 and got the following JSON response: { kind: androidpublisher#subscriptionPurchase, initiationTimestampMsec: 1342064134000, validUntilTimestampMsec: 1344749703290, autoRenewing: false } That order should have been restored to autoRenewing: true! Please let me know if we are missing something? Our customers have not had any termination of service, since our servers are correctly keeping track of the expiration date of their subscriptions. But that is not the point. The main thing is that they would have to now manually go and purchase the same subscription they did subscribe to before (the one they did not unsubscribe from). I think that is a horrible way to treat them. I do not want to sound harsh, but we are trying to run a business not play high school games. Any help is greatly appreciated! Thank you. On Thursday, 9 August 2012 21:29:30 UTC-4, Trevor Johns wrote: fibercode, A number of in-app billing subscriptions were erroneously marked as canceled this morning due to an issue on our servers. Most of the affected subscriptions have already been restored by our engineers, and users did not loose access to content during this time. We will be sending a followup email soon to those affected explaining what happened. There were a small minority of users who's subscription auto-renewal dates occurred before we we were able to restore the subscription, and accordingly were not renewed. These users can choose to re-subscribe using the standard in-app billing mechanism within your app (they will appear as a standard expired subscription to your app). The HTTP Android Developer API would have still returned the correct expiration time for all subscriptions, so users continued to receive all content they had paid for. We sincerely apologize the inconvenience this has caused, and our team will be taking steps to ensure similar incidents do not occur in the future. -- Trevor Johns Google Developer Programs, Android http://developer.android.com On Thursday, August 9, 2012 12:03:23 PM UTC-7, fibercode wrote: One of our Android applications has supported in app billing for a while now. A little over two weeks ago we published an update that supports the newly released by Google in app subscriptions. Everything was fine until this morning when mysteriously all the subscriptions purchased by our customers were canceled automatically! We got up this morning, checked our emails and our test accounts had the subscriptions canceled even though we had not done that. This obviously raised a lot of red flags so we started checking our customers' subscriptions and it seems that they were all canceled !!! We were even contacted by several of our customers who thought that we canceled their subscriptions. The new subscription purchases done today (August 9th) are not being canceled but we can no longer trust how long that will last. The only conclusion we could come to is that Google canceled the subscriptions (either on purpose or accidentally). Most likely this looks like a bug on the Google side, but we need some help to narrow this down. Thank you. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] AVD doesn't recognize physical device
I have a Multilaser Elite tablet (Android version 2.3.3) I use for low-end hardware testing. Some time ago I started trying android development (back on SDK version 16) and successfully ran a few samples on the tablet. however, I tried again now and I'm having no success an having AVD accept this tablet, showing a serial number '?', avd name 'N/A' target 'unknown' and therefore refusing to run the app on the device. I'm on Eclipse 4.2.0 on Linux Mint 12, SDK version 20.0.1 -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Google Chart Tools not working in Android WebView
Hi, the link actually returns a png file, not a webpage. So you will have to download that file and show it in a imageview. something like below. import java.io.IOException; import java.io.InputStream; import java.net.HttpURLConnection; import java.net.URL; import java.net.URLConnection; import android.app.Activity; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.os.Bundle; import android.util.Log; import android.widget.ImageView; import android.widget.Toast; public class GetImageActivity extends Activity { /** Called when the activity is first created. */ static String res; Bitmap bitmap; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); new Thread(new Runnable() { public void run(){ final Bitmap bitmap = DownloadImage(); GetImageActivity.this.runOnUiThread(new Runnable() { public void run() { ImageView img = (ImageView) findViewById(R.id.imageView1); img.setImageBitmap(bitmap); Toast.makeText(getApplicationContext(), response code = +res, Toast.LENGTH_LONG).show(); } }); } }).start(); // } private static InputStream OpenHttpConnection(String urlString) throws IOException { InputStream in = null; int response = -1; URL url = new URL(urlString); URLConnection conn = url.openConnection(); if (!(conn instanceof HttpURLConnection)) throw new IOException(Not an HTTP connection); try{ HttpURLConnection httpConn = (HttpURLConnection) conn; httpConn.setAllowUserInteraction(false); httpConn.setInstanceFollowRedirects(true); httpConn.setRequestMethod(GET); httpConn.connect(); response = httpConn.getResponseCode(); if (response == HttpURLConnection.HTTP_OK) { in = httpConn.getInputStream(); } res = Integer.toString(response); } catch (Exception ex) { throw new IOException(Error connecting); } return in; } public static Bitmap DownloadImage() { Bitmap bitmap = null; InputStream in = null; try { in = OpenHttpConnection(https://chart.googleapis.com/chart?chs=250x100chd=t:60,40cht=p3chl=Hello|World); bitmap = BitmapFactory.decodeStream(in); in.close(); } catch (IOException e1) { // TODO Auto-generated catch block e1.printStackTrace(); } return bitmap; } } babu On Tuesday, June 26, 2012 3:29:57 PM UTC+5:30, Remo wrote: Hi All, I am trying to load google chart api in webView. But doesn't show graphical image. I also allowed internet permission in manifest. For your reference i mention the my code below ?xml version=1.0 encoding=utf-8? LinearLayout xmlns:android=http://schemas.android.com/apk/res/android; android:orientation=vertical android:layout_width=fill_parent android:layout_height=fill_parent TextView android:layout_width=fill_parent android:layout_height=wrap_content android:text=@string/hello / WebView android:id=@+id/embeddedwebview android:layout_width=wrap_content android:layout_height=wrap_content android:layout_gravity=center / /LinearLayout -- public class GoogleChartActivity extends Activity { WebView embeddedWebView; String jj = https://chart.googleapis.com/chart?chs=100x100chd=t:60,40cht=p3chl=Hello|World ; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); embeddedWebView = (WebView)findViewById(R.id.embeddedwebview); embeddedWebView.loadUrl(jj); } } - ?xml version=1.0 encoding=utf-8? manifest xmlns:android=http://schemas.android.com/apk/res/android; package=com.app.googleChat android:versionCode=1 android:versionName=1.0
[android-developers] Using Bluetooth like NFC
Hi, I need to know whether modification in the software stack of bluetooth can be done, so that it will work as NFC. I know that these 2 operates at different frequency, so is there any frequency conversion approach available so that both can operate at same frequency. And what other things need to changed to make it possible. Thanks Regards Arpit Jain IIT-Bombay -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Session cookie inside webview working on emulator, not on real devices
Hi all, I am developing an android application and I try to login users from my server. In the login activity, I use DefaultHttpClient to get the session cookie. That works well. Then I sync the cookie using the CookieSyncManager. Again that works well. My main activity is a webview loaded from my server. The server uses the session cookie to give a session. I get a session on the emulator. It works as expected. The cookie and the session is there. I use javascript to alert the cookie on the server page. When my app is on a real device, i did not get a session on the server. The cookie is alerted when the page is loaded from the server but no session. I have no idea about this problem. I tried to different devices on 4.0.4 ICS. None works. If someone had the same problem and found a solution, I would be very happy to get some help. Thanks. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Cannot run on physical device
I'm trying to run a test app on a Multilaser Elite tablet, and I can't get it to be recognized. On Linux Mint 13 I try and the running device list shows it an unknown device while on Windows 7 it doesn't detect the tablet at all! -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Android 4.1 Jelly Bean GIF Images Not Showing?
There is already an issue opened. http://code.google.com/p/android/issues/detail?id=34619 I also experience this bug. My reason for using gif instead of png was the much lower size of the images. Gifs size was half as for the pngs. On Tuesday, July 3, 2012 5:22:20 PM UTC+2, Josh F. wrote: I'm wondering if it is just me or not, but I have a game that has been out for years now that uses GIF files for some of the bigger images (many are PNG, but some are GIF). In the latest Android 4.1 Jelly Bean release, the emulator continues to show these images without any problems in every configuration I have tried, but the devices that are running 4.1 right now (the Nexus 7 and Galaxy Nexus) both fail to show these images in the game. There is no crash and no other failure and the game behaves as if the images are present (some you can select/touch/etc. and it works). As I don't yet have a 4.1 device (unable to get tickets to Google I/O which is the only way to have a legitimate one right now) and I do not want to flash a hacked ROM on my own Galaxy Nexus test devices (we keep them stock for testing) I was hoping someone else in the community has seen this and has a recommendation. Otherwise, it looks like I'll be doing a lot of GIF to PNG conversions for the next few days... -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Android audio stream reading
I have played steamed audio using Android MediaPlayer Uri myUri = Uri.parse(http://pri-ice.streamguys.biz/pri1;); MediaPlayer mp = new MediaPlayer(); mp.setDataSource(this, myUri); // Go to Initialized state mp.setAudioStreamType(AudioManager.STREAM_MUSIC); mp.setOnPreparedListener(this); @Override public void onPrepared(MediaPlayer mp) { Log.d(TAG, Stream is prepared+mp.getCurrentPosition()); mp.start(); } it is working fyne with android version 2.2 But when i tried the same code with 2.3.3 and 4.1 it doesnt run at all. Can any any one help me regarding this issue?? -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Re: How to dynamically change row layout of list view on click event
we are using a custom adapter only. in the adapter in getview method we are setting a tag for the first time. isSelected as false and on click we change the tag value as true and invalidating the listview with invalidateviews. so we are making ui changes in the row layout based on this tag value. But the problem we are facing now isif i click on first item the change happens on some other row layout. some problem while reusing the layout we guess. any one have any idea regarding this. Don't do it this way... Do it the way I described in my first reply to your question. Thanks, Justin Anderson MagouyaWare Developer http://sites.google.com/site/magouyaware On Sun, Aug 12, 2012 at 8:03 AM, Jovish P android.f...@gmail.com wrote: we are using a custom adapter only. in the adapter in getview method we are setting a tag for the first time. isSelected as false and on click we change the tag value as true and invalidating the listview with invalidateviews. so we are making ui changes in the row layout based on this tag value. But the problem we are facing now isif i click on first item the change happens on some other row layout. some problem while reusing the layout we guess. any one have any idea regarding this. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Upgrading App
When you log in to the console, do the following: 1. Click on the name of the app you want to upgrade 2. Click on the APK Files tab 3. Click the Upload APK button Thanks, Justin Anderson MagouyaWare Developer http://sites.google.com/site/magouyaware On Thu, Aug 9, 2012 at 5:47 PM, New App Man ctdenterprises...@gmail.comwrote: I uploaded my app and I need to make some changes. How do i upload the updated apk file. I don't see any option to upgrade the current apk file in the console. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] ScrollView and Gridview Problem, Result; Not scrolling
As far as I can tell, the problem is that you have a GridView inside your ScrollView... You cannot put any sort of scrolling container, such as a GridView, ListView, etc inside a ScrollView without running into problems. http://stackoverflow.com/questions/4523609/grid-of-images-inside-scrollview http://stackoverflow.com/questions/7952220/android-gridview http://stackoverflow.com/questions/9889255/how-to-add-multiple-gridviews-to-a-scrollview-in-android-java Thanks, Justin Anderson MagouyaWare Developer http://sites.google.com/site/magouyaware On Sun, Aug 12, 2012 at 8:11 AM, Mustafa Musa ÜLKER musaul...@gmail.comwrote: Hello, I have a ScrollView problem. I want my whole screen scrolled but as I had long-textviews and elements it doesnt scroll. How can I create a scrollview that scrolls whole screen? Here is my layout: http://pastebin.com/MRtxP5wC Thanks -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] debugging why web app crashes my stock Android browser
Hi, I'm having a web site (facebook game, login required) , which just crashes my browser rather predictably. I'd be really curious to find out how to debug this issue. Wiht debugging I mean to gather data, that could be used by the game developers to implement a work around or the developpers of the stock Android browser on the HTC desire to reproduce and fix this issue. What are the best means to do this. Thansk for any suggestions -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] ICS USB Host mode -- device permission exists after uninstall
thanks for the reminder, kris -- posted there as well, yea redundancy! Peace, Dan -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] ICS USB Host mode -- device permission exists after uninstall
I don't think it's redundant in this case, it would seem to go there better (for me), kris On Sun, Aug 12, 2012 at 1:24 PM, IcedNet d...@icednet.info wrote: thanks for the reminder, kris -- posted there as well, yea redundancy! Peace, Dan -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] ICS USB Host mode -- device permission exists after uninstall
Yes and no, it potentially causes failure for dev's (I expct behavior x from API and get behavior y) and is a failure for security reasons as well... ;) Thx again Peace, Dan -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] ICS USB Host mode -- device permission exists after uninstall
I would argue that most devs here would just have that fly right over their heads though :-P On Sun, Aug 12, 2012 at 1:47 PM, IcedNet d...@icednet.info wrote: Yes and no, it potentially causes failure for dev's (I expct behavior x from API and get behavior y) and is a failure for security reasons as well... ;) Thx again Peace, Dan -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] ICS USB Host mode -- device permission exists after uninstall
LOL Okay, That I will not argue! ;D -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Get SMS
I have this messages : 08-12 18:02:13.609: I/ActivityThread(458): Pub drm: com.android.providers.drm.DrmProvider 08-12 18:02:13.619: I/DownloadManager(458): in removeSpuriousFiles 08-12 18:02:13.799: D/dalvikvm(146): WAIT_FOR_CONCURRENT_GC blocked 0ms 08-12 18:02:13.969: D/dalvikvm(146): GC_EXPLICIT freed 394K, 7% free 10989K/11783K, paused 8ms+16ms, total 176ms 08-12 18:02:14.139: I/ActivityManager(146): Start proc com.android.email for broadcast com.android.email/.service.EmailBroadcastReceiver: pid=487 uid=10005 gids={3003, 1015, 1028} 08-12 18:02:14.239: E/Trace(487): error opening trace file: No such file or directory (2) 08-12 18:02:14.379: I/ActivityThread(487): Pub com.android.email.provider;com.android.email.notifier: com.android.email.provider.EmailProvider 08-12 18:02:14.429: I/ActivityThread(487): Pub com.android.email.attachmentprovider: com.android.email.provider.AttachmentProvider 08-12 18:02:14.509: I/ActivityManager(146): Start proc com.android.exchange for service com.android.exchange/.ExchangeService: pid=504 uid=10031 gids={3003, 1015, 1028} 08-12 18:02:14.589: D/Tethering(146): MasterInitialState.processMessage what=3 08-12 18:02:14.719: E/Trace(504): error opening trace file: No such file or directory (2) 08-12 18:02:14.769: I/ActivityThread(504): Pub com.android.exchange.directory.provider: com.android.exchange.provider.ExchangeDirectoryProvider 08-12 18:02:14.859: D/ExchangeService(504): !!! EAS ExchangeService, onCreate 08-12 18:02:15.000: D/dalvikvm(443): GC_CONCURRENT freed 220K, 4% free 8207K/8519K, paused 313ms+786ms, total 1253ms 08-12 18:02:15.139: V/AlarmClock(396): AlarmInitReceiver finished 08-12 18:02:15.499: D/ExchangeService(504): !!! EAS ExchangeService, onStartCommand, startingUp = false, running = false 08-12 18:02:15.499: D/ExchangeService(504): !!! EAS ExchangeService, onStartCommand, startingUp = true, running = false 08-12 18:02:16.209: D/Eas Debug(504): Logging: 08-12 18:02:16.559: D/MmsSmsDatabaseHelper(244): [MmsSmsDb] tableName: threads hasAutoIncrement: CREATE TABLE threads (_id INTEGER PRIMARY KEY AUTOINCREMENT,date INTEGER DEFAULT 0,message_count INTEGER DEFAULT 0,recipient_ids TEXT,snippet TEXT,snippet_cs INTEGER DEFAULT 0,read INTEGER DEFAULT 1,type INTEGER DEFAULT 0,error INTEGER DEFAULT 0,has_attachment INTEGER DEFAULT 0) result: true 08-12 18:02:16.559: D/dalvikvm(487): GC_CONCURRENT freed 215K, 4% free 8205K/8519K, paused 600ms+28ms, total 1705ms 08-12 18:02:16.659: D/dalvikvm(264): GC_CONCURRENT freed 343K, 5% free 8996K/9415K, paused 17ms+19ms, total 94ms 08-12 18:02:16.679: W/ActivityManager(146): No content provider found for permission revoke: file:///data/local/tmp/Sms.apk 08-12 18:02:17.549: I/Choreographer(146): Skipped 35 frames! The application may be doing too much work on its main thread. 08-12 18:02:17.590: D/dalvikvm(264): GC_FOR_ALLOC freed 250K, 6% free 8864K/9415K, paused 165ms, total 205ms 08-12 18:02:17.599: I/dalvikvm-heap(264): Grow heap (frag case) to 9.031MB for 345760-byte allocation 08-12 18:02:17.649: D/GpsLocationProvider(146): NTP server returned: 1344794538117 (Sun Aug 12 18:02:18 GMT 2012) reference: 68583 certainty: 331 system time offset: 464 08-12 18:02:17.659: W/SoundPool(146): sample 0 not READY 08-12 18:02:17.709: D/PhoneStatusBar(215): disable: expand icons alerts ticker system_info BACK HOME recent* CLOCK 08-12 18:02:17.709: I/Choreographer(146): Skipped 42 frames! The application may be doing too much work on its main thread. 08-12 18:02:17.799: D/PhoneStatusBar(215): disable: expand icons alerts ticker system_info back* home* recent clock* 08-12 18:02:17.899: V/WindowManager(146): Layouts looping: On entry to LockedInner, mPendingLayoutChanges = 0x1 08-12 18:02:17.899: V/WindowManager(146): Layouts looping: loop number 4, mPendingLayoutChanges = 0x0 08-12 18:02:17.909: V/WindowManager(146): Layouts looping: after finishAnimationLw, mPendingLayoutChanges = 0x0 08-12 18:02:17.909: D/dalvikvm(264): GC_FOR_ALLOC freed 8K, 7% free 9193K/9799K, paused 279ms, total 279ms 08-12 18:02:18.019: I/ARMAssembler(35): generated scanline__0077:03515104_9001_ [131 ipp] (153 ins) at [0x413c15c8:0x413c182c] in 6785304 ns 08-12 18:02:18.250: D/dalvikvm(264): GC_FOR_ALLOC freed 1K, 7% free 9193K/9799K, paused 322ms, total 331ms 08-12 18:02:18.250: I/dalvikvm-heap(264): Grow heap (frag case) to 9.353MB for 345760-byte allocation 08-12 18:02:18.279: I/Choreographer(146): Skipped 32 frames! The application may be doing too much work on its main thread. 08-12 18:02:18.329: D/dalvikvm(264): GC_FOR_ALLOC freed 1K, 7% free 9531K/10183K, paused 59ms, total 59ms 08-12 18:02:18.370: D/dalvikvm(264): GC_FOR_ALLOC freed 1K, 7% free 9532K/10183K, paused 37ms, total 38ms 08-12 18:02:18.370: I/dalvikvm-heap(264): Grow heap (frag case) to 9.683MB for 345760-byte allocation 08-12 18:02:18.420: D/dalvikvm(264): GC_FOR_ALLOC freed 1K, 7% free 9869K/10567K, paused 40ms, total
[android-developers] Re: How to remove black topbar on activity animation?
If you use Android 3.n and higher, it might help googeling for how to hide the ActionBar (instead of TitleBar). The ActionBar is appearently loaded with every UI of the recent versions, even if you do not define it within your code. Am Samstag, 11. August 2012 23:41:51 UTC+2 schrieb user123: If it's of interest for somebody, here is the xml of the animation: scale xmlns:android=http://schemas.android.com/apk/res/android; android:duration=1000 android:fromXScale=0 android:fromYScale=0 android:pivotX=50% android:pivotY=50% android:toXScale=1 android:toYScale=1 android:fillAfter=true / On Saturday, August 11, 2012 11:20:52 PM UTC+2, user123 wrote: I defined a scale animation from 0 to 1 for entering activity: overridePendingTransition(R.anim.scale, 0); In application tag in Manifest: android:theme=@android:style/Theme.NoTitleBar But I get a black topbar on the entering activity, while it scales... looks very ugly since the activity doesn't have this topbar. How do I hide it? -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Third-parties libraries license
Sure, but I thought that my doubt is faced to anyone have developed an application that uses Google Map library. Moreover, I don't refer to my specific case but to a general purpose practice that, i believe, an android developer more experienced than me should manage as well. In any case, i'm sorry if I don't have exposed my doubt in the proper way. Best regards Sergio Il giorno domenica 12 agosto 2012 01:14:42 UTC+2, Spooky ha scritto: On Sat, Aug 11, 2012 at 04:07:49PM -0700, Sergio Panico wrote: just a legal question. Then you need to ask a lawyer. Later, --jim -- THE SCORE: ME: 2 CANCER: 0 73 DE N5IAL (/4) | Tux (E Cat): DS B+Wd Y 6 Y L+++ W+ C++/C++ I+++ spook...@gmail.com javascript: | T++ A E H+ S V- F++ Q+++ P/P+ B++ PA+ PL SC--- Running Mac OS X Lion | ICBM / Hurricane: | Tiggerbelle: DS W+S+Bts % 1.5 X L W C+++/C+ 30.44406N 86.59909W| I+++ T A E++ H S++ V+++ Q+++ P B++ PA++ PL+ SC Android Apps Listing at http://www.jstrack.org/barcodes.html -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Hardware keyboard events are not intercepted by InputMethodService
I was about to answer that this happens in stock browser too. This behavior was first detected at social site http://www.livejournal.com/ while my wife was tying to enter new message using stock browser. But before writing this answer I tried and could not reproduce problem with stock browser anymore. So currently I can confirm it for firefox only. On Sunday, August 12, 2012 7:16:24 AM UTC+3, Dianne Hackborn wrote: Is this only in Firefox, or also in the built-in browser app? The app always does get first crack at input events, so it is possible for a broken application to do this kind of thing. (This facility is intended for things like capturing back to dismiss a pop-up instead of closing the IME.) -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Android's InputMethodService does no get onKeyDown/Up if javascript is involved
This post is duplicate of https://groups.google.com/forum/?hl=enfromgroups#!topic/android-developers/mjsi1rNm4-A . Sorry. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] intent for using a file manager to save a file
Which intent would I use to allow a user to open a file manager (user's choice), select a path and filename (given a default for each), and save the file (possibly in a new directory chosen/created by the user)? I'm fairly certain I've seen this, but I can't seem to find the right page in the developers guide (or maybe I just missed the intent/action). Thanks, --jim -- THE SCORE: ME: 2 CANCER: 0 73 DE N5IAL (/4) | There it was, right in the title bar: spooky1...@gmail.com | Microsoft Operations POS. Running Mac OS X Lion | ICBM / Hurricane: | Never before has a TLA been so appropriately 30.44406N 86.59909W| mis-parsed. (alt.sysadmin.recovery) Android Apps Listing at http://www.jstrack.org/barcodes.html -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Non sticky service gets recreated (indefinetly?)
So it looks like I'm missing something about how to unbind from a service. I thought that calling unbindService with the same ServiceConnection instance would be enough. Looking at the output from dumpsys it looks only partially unbound or something. I guess this explains why it is restarted. How do I completely unbind? adb shell dumpsys activity services com.example.service ACTIVITY MANAGER SERVICES (dumpsys activity services) Active services: * ServiceRecord{426c09c0 com.example.service/.MainService} intent={cmp=com.example.service/.MainService} packageName=com.example.service processName=com.example.service baseDir=/data/app/com.example.service-1.apk dataDir=/data/data/com.example.service app=ProcessRecord{42183390 8027:com.example.service/u0a97} createTime=-1m2s860ms lastActivity=-1m2s857ms executingStart=-3s22ms restartTime=-1m2s860ms startRequested=true stopIfKilled=true callStart=true lastStartId=1 Bindings: * IntentBindRecord{426dda38}: intent={cmp=com.example.service/.MainService} binder=android.os.BinderProxy@42610298 requested=true received=true hasBound=false doRebind=false On Saturday, August 11, 2012 8:21:07 PM UTC+2, Dianne Hackborn wrote: Unless the service has something bound to it or it is started, it will not be re-created. You can look at the service state with adb shell dumpsys activity services or adb shell dumpsys activity service package_name or service_name. If your service is listed there, it will show you what its current state is -- what is bound to it, whether it is started, etc. On Fri, Aug 10, 2012 at 2:26 PM, Johan Appelgren johan.a...@gmail.comjavascript: wrote: You're right that I'm not understanding something here, most likely it is something really obvious too. :( As I wrote, my understanding of what you describe is not the behavior I'm seeing with my test app on my Galaxy Nexus with Android 4.1.1 nor the 4.1.1 emulator image. After I've unbound from the service, in my test I do this in the activity's onPause, when the app process is killed, it and the service is restarted. Then after that the process and service is killed and restarted every now and then, without starting the activity or any calls to startService or bindService made by any code in my test app. It starts quicker if I start a couple of different games to put some memory pressure on the system. Not even stopping the cached process in the Cached processes list stops it, it is restarted a little while after. Only going to the Downloaded list and pressing the Force stop button stops the stop/restart cycle. Perhaps someone could look at my dummy app code and point out what I'm doing wrong. If someone does, I'm sorry for most likely wasting your time. public class MainActivity extends Activity { @SuppressWarnings(unused) private int[] mDummyData = new int[3 * 1024 * 1024]; private final String TAG = MainActivity; private boolean mBound; private boolean mCalledBind; private boolean mStarted; private final ServiceConnection mConnection = new ServiceConnection() { @Override public void onServiceConnected(ComponentName className, IBinder service) { Log.d(TAG, onServiceConnected); mBound = true; } @Override public void onServiceDisconnected(ComponentName arg0) { Log.d(TAG, onServiceDisconnected); } }; public MainActivity(){ Log.d(TAG, ctor); } @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); Intent intent = new Intent(this, MainService.class); Log.d(TAG, onCreate); if (!mStarted) { Log.d(TAG, startService); startService(intent); mStarted = true; } if (!mBound !mCalledBind) { Log.d(TAG, bindService); bindService(intent, mConnection, BIND_AUTO_CREATE); mCalledBind = true; } } @Override protected void onPause() { Log.d(TAG, onPause); if (mBound) { Log.d(TAG, unbindService); unbindService(mConnection); mBound = false; mCalledBind = false; } super.onPause(); } @Override protected void onDestroy() { Log.d(TAG, onDestroy); super.onDestroy(); } } public class MainService extends Service { @SuppressWarnings(unused) private int[] mDummyData = new int[1024*1024]; private static final String TAG = MainService; private final IBinder mBinder = new LocalBinder(); public class LocalBinder extends Binder { MainService getService() { return MainService.this; } } @Override public IBinder onBind(Intent arg0) { Log.d(TAG, onBind);
Re: [android-developers] intent for using a file manager to save a file
AFAIK there isn't really an intent for this... You would either have to write your own file explorer or tap into one (or many) existing ones... To do the latter you would have to contact each developer to find out how they expect to receive the intent data to do that, if they support it at all. Thanks, Justin Anderson MagouyaWare Developer http://sites.google.com/site/magouyaware On Sun, Aug 12, 2012 at 2:45 PM, Jim Graham spooky1...@gmail.com wrote: Which intent would I use to allow a user to open a file manager (user's choice), select a path and filename (given a default for each), and save the file (possibly in a new directory chosen/created by the user)? I'm fairly certain I've seen this, but I can't seem to find the right page in the developers guide (or maybe I just missed the intent/action). Thanks, --jim -- THE SCORE: ME: 2 CANCER: 0 73 DE N5IAL (/4) | There it was, right in the title bar: spooky1...@gmail.com | Microsoft Operations POS. Running Mac OS X Lion | ICBM / Hurricane: | Never before has a TLA been so appropriately 30.44406N 86.59909W| mis-parsed. (alt.sysadmin.recovery) Android Apps Listing at http://www.jstrack.org/barcodes.html -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Bitmap size exceeds
So, i was working on a project that loads an image from the gallery and set as background. It is working perfectly fine but crashes when i try to load a large image, i.e. 5 MP (2592х1944), 8mpx (3264x2448), 12 MP, 4000x3000 , here is my code: @Override protected void onActivityResult(int requestCode, int resultCode, Intent data) { { super.onActivityResult(requestCode, resultCode, data); if (resultCode == Activity.RESULT_OK requestCode == 0) { Uri photo = data.getData(); ContentResolver resolver = getContentResolver(); resolver.notifyChange(photo, null); try { Bitmap bitmap = MediaStore.Images.Media.getBitmap(resolver, photo); FrameLayout bg = (FrameLayout) findViewById(R.id.frame); Drawable drawable = new BitmapDrawable(getResources(), bitmap); bg.setBackgroundDrawable(drawable); // Do something useful with your bitmap } catch (FileNotFoundException e) { e.printStackTrace(); } catch (IOException e) { e.printStackTrace(); } } } } here is the logcat 08-13 04:44:01.414: E/AndroidRuntime(11062): FATAL EXCEPTION: main 08-13 04:44:01.414: E/AndroidRuntime(11062): java.lang.OutOfMemoryError: bitmap size exceeds VM budget 08-13 04:44:01.414: E/AndroidRuntime(11062): at android.graphics.BitmapFactory.nativeDecodeStream(Native Method) 08-13 04:44:01.414: E/AndroidRuntime(11062): at android.graphics.BitmapFactory.decodeStream(BitmapFactory.java:459) 08-13 04:44:01.414: E/AndroidRuntime(11062): at android.graphics.BitmapFactory.decodeStream(BitmapFactory.java:515) 08-13 04:44:01.414: E/AndroidRuntime(11062): at android.provider.MediaStore$Images$Media.getBitmap(MediaStore.java:503) Any help through code snippet/ tutorial would be more fruitful. Thanks! -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] intent for using a file manager to save a file
On Sun, Aug 12, 2012 at 05:42:34PM -0600, Justin Anderson wrote: AFAIK there isn't really an intent for this... You would either have to write your own file explorer or tap into one (or many) existing ones... To do the latter you would have to contact each developer to find out how they expect to receive the intent data to do that, if they support it at all. No standard intent, then? Oh well. Now that I think about it, I've seen file managers, gallery apps, share, and a few others all lumped together quite a few times. I guess everyone is doing what you said. :-( I suppose I could have a default directory, and ask the user if they want to store photos to a group (e.g., when I go to a homebrew club meeting, save it to /mnt/sdcard/UCPro/HBU/Christmas2012/.. (where /mnt/sdcard is determined by File(Environment.getExternalStoragePublicDirectory), not just assumed to be that exact path), and is checked to make sure it exists, and so on. Thanks, --jim -- THE SCORE: ME: 2 CANCER: 0 73 DE N5IAL (/4)MiSTie #49997 Running Mac OS X Lion spooky1...@gmail.comICBM/Hurr.: 30.44406N 86.59909W The iPad is a status symbol for yuppies. The Android is for people who actually want something that works. Android Apps Listing at http://www.jstrack.org/barcodes.html -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Bitmap size exceeds
On Sun, Aug 12, 2012 at 04:48:14PM -0700, Numair Qadir wrote: So, i was working on a project that loads an image from the gallery and set as background. It is working perfectly fine but crashes when i try to load a large image, i.e. 5 MP (2592??1944), 8mpx (3264x2448), 12 MP, 4000x3000 , here is my code: If you want to load the larger images, you have two options: either first load ONLY the dimensions for the image (see BitmapFactory and BitmapFactory.Options, and from there, see inJustDecodeBounds), and then load/scale it at the same time. OR you can do this using the NDK (the list for that would be android-...@googlegroups.com). Frankly, I'd suggest loading the former of the two if all you want to do with the image is set it as wallpaper. Later, --jim -- THE SCORE: ME: 2 CANCER: 0 73 DE N5IAL (/4)MiSTie #49997 Running Mac OS X Lion spooky1...@gmail.comICBM/Hurr.: 30.44406N 86.59909W The iPad is a status symbol for yuppies. The Android is for people who actually want something that works. Android Apps Listing at http://www.jstrack.org/barcodes.html -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] intent for using a file manager to save a file
Did you check openintents? For non standard intents, you can you usually do a best try by looking for the common file managers and seeing if they have public intents for you to use, then scan the user's system and see if they have one of those installed, if so you can use it, and if not, you can revert to doing something by yourself. It's quite high possibility the user will have no file manager installed, I should think.. You can poll the package manager to see if there's anyone available to handle your intent, kris On Sun, Aug 12, 2012 at 7:52 PM, Jim Graham spooky1...@gmail.com wrote: On Sun, Aug 12, 2012 at 05:42:34PM -0600, Justin Anderson wrote: AFAIK there isn't really an intent for this... You would either have to write your own file explorer or tap into one (or many) existing ones... To do the latter you would have to contact each developer to find out how they expect to receive the intent data to do that, if they support it at all. No standard intent, then? Oh well. Now that I think about it, I've seen file managers, gallery apps, share, and a few others all lumped together quite a few times. I guess everyone is doing what you said. :-( I suppose I could have a default directory, and ask the user if they want to store photos to a group (e.g., when I go to a homebrew club meeting, save it to /mnt/sdcard/UCPro/HBU/Christmas2012/.. (where /mnt/sdcard is determined by File(Environment.getExternalStoragePublicDirectory), not just assumed to be that exact path), and is checked to make sure it exists, and so on. Thanks, --jim -- THE SCORE: ME: 2 CANCER: 0 73 DE N5IAL (/4)MiSTie #49997 Running Mac OS X Lion spooky1...@gmail.comICBM/Hurr.: 30.44406N 86.59909W The iPad is a status symbol for yuppies. The Android is for people who actually want something that works. Android Apps Listing at http://www.jstrack.org/barcodes.html -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Automatically doing a map search
I've figured out how to get the map exercises from _The Busy Coder's Guide To Android Development_ to work. (This requires right-clicking on the project, going to Properties - Android and selecting a Google API as the target. It's also necessary to use the keytool command on the debug.keystore file to get the MD5 certificate fingerprint, paste this fingerprint into the appropriate field at http://code.google.com/android/maps-api-signup.html, and pasting the apiKey into the *.xml file.) How do I pull up an automatically executed search of my area in Google maps? Suppose I want the program to automatically search my local area for gas stations, restaurants, grocery stores, etc. Is there a good example/tutorial that covers this? -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Canvas or OpenGL
I did it with DirectX 3D and my application took over the cpu while it was running, so I was able to easily meet the requirements, but on the Android an application can't hog the device as I had. My video refresh rate was just 30 fps, but looping through the audio part had to be much faster. On Sat, Aug 11, 2012 at 8:28 PM, bob b...@coolfone.comze.com wrote: On Saturday, August 11, 2012 4:50:21 PM UTC-5, James Black wrote: Without more detail of what you want to do an answer is difficult. Do you need a fast refresh rate for example? One music program I wrote had to turn notes on and off at the correct millisecond, under windows; that accuracy won't work on mobile devices. Millisecond accuracy won't work on Windows either due to the refresh rate of the display. If you just want to show notes either will work. Do you need a 3d canvas to show notes? Then opengl is better. On Aug 11, 2012 2:51 PM, Simon Giddings mr.s.g...@gmail.com wrote: I am going to start the development of a Music document app. In the past, when I developed under widows, I used world coordinates and screen coordinates to provide scaling/zooming. I am unclear as to weather I should go to OpenGL under Android, or if I could still use Canvas. Can anyone advise me here? -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-d...@**googlegroups.com To unsubscribe from this group, send email to android-developers+**unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/**group/android-developers?hl=enhttp://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- Resume Projects: http://careers.stackoverflow.com/jamesblack I know that you believe you understand what you think I said, but I'm not sure you realize that what you heard is not what I meant. - Robert McCloskey -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: unable to open database file after OS upgrade
Only one user of our app also reported same issue, and she had clear the app data cache, uninstall our app and then re-install the app, but it's not working for her. When she open our app, the app crashed with the same excepiton unable to open database file 在 2010年4月10日星期六UTC+8下午1时25分11秒,Walter写道: Some users of my apps also reported same issue, also same exception in the log. What you can do is: Uninstall your app, power off, power on. if that doesn't work and the phone is rooted, ask the user to clean the app cache, and not install app on SDCard. That resolved all these kind of open database and file corruption issues. Walter On Apr 9, 12:46 pm, Mariano Kamp mariano.k...@gmail.com wrote: Mariano Kamp wrote: I could ask the people with custom ROMs to check if the db-file is still there. Or add your own exception handler for this, do some experiments, and then send the results to yourself via whatever mechanism you're using to get the stack trace. That's a good idea, but it will take some time to deploy. As I haven't gotten any other feedback I will still do that then. FWIW, I have not run into this problem as an end user. No, me neither. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Unsubscribe
I am interested too. On Saturday, August 11, 2012 4:06:19 PM UTC-7, Andy dev wrote: Dianne, did you have any luck with that sample APK and reproducing the issue? Thanks On Friday, July 27, 2012 12:47:17 PM UTC+1, Kostya Vasilyev wrote: 2012/7/27 Jim Graham spook...@gmail.com On Thu, Jul 26, 2012 at 10:35:18PM -0700, Andy dev wrote: Anyone made any progress with this issue, I still cannot pinpoint what causes it? It's like life after death - no-one who knows for sure is able to share his knowledge :) It's nothing new...e-mail lists have been plagued with unsubscribe requests sent to the list despite very specific instructions given to users of the list since the day they signed up. As to why people do that, I'm going to be nice and not answer that part. Another mystery in the same category: a refund request for an in-app purchase from a user claming he didn't buy it (and no, neither he or his phone is being held captive). Later, --jim -- THE SCORE: ME: 2 CANCER: 0 73 DE N5IAL (/4) | There it was, right in the title bar: spook...@gmail.com | Microsoft Operations POS. Running Mac OS X Lion | ICBM / Hurricane: | Never before has a TLA been so appropriately 30.44406N 86.59909W| mis-parsed. (alt.sysadmin.recovery) Android Apps Listing at http://www.jstrack.org/barcodes.html -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-d...@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Launch navigation app with an Intent - [DS]
You could use something like this: Intent intent = new Intent(android.content.Intent.ACTION_VIEW, Uri.parse(http://maps.google.com/maps?saddr=20.344,34.34daddr=20.5666,45.345;)); startActivity(intent); You can use an actual street address instead of latitude and longitude. However this will give the user a dialog to choose between opening it via browser or Google Maps. If you are in the US, you could use an unofficial way (Since it isn't official, I don't recommend using it). This will fire up Google Maps in navigation mode. Haven't played with it since where I live it isn't available. Intent intent = new Intent(android.content.Intent.ACTION_VIEW, Uri.parse(google.navigation:q=an+address+city); If you want to get rid of the dialog you can give the intent a hint as to which package you want to use. Before the startActivity() add this: intent.setClassName(com.google.android.apps.maps, com.google.android.maps.MapsActivity); On Saturday, December 12, 2009 3:18:20 AM UTC+5:30, Declan Shanaghy wrote: Hello, I realize this might not be the proper place to post this since it's not Android specific, but rather its about integrating with a google app. I've been trying to find some documentation on launching / controlling the Google Navigation app via Intents or otherwise. I was hoping to find an intent to launch the navigation app with address parameters setup and start navigation immediately. Can't find anything out there, so I'm still not even sure if it can be done. Anyone have any ideas? Thanks, Dek -- An engineer's definition of done is the perfect set of code, and left to his own devices, an engineer will endlessly improve the code on the mythic journey to done. -- http://www.randsinrepose.com [DS] -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] How could i check the android device is rooted or not?
here's the code to check it device is rooted or not private void checkExternalMedia () { // Check external media availability. This is adapted from // http://developer.android.com/guide/topics/data/data-storage.html#filesExternal boolean mExternalStorageAvailable = false; boolean mExternalStorageWriteable = false; String state = Environment.getExternalStorageState(); if (Environment.MEDIA_MOUNTED.equals(state)) { // We can read and write the media mExternalStorageAvailable = mExternalStorageWriteable = true; } else if (Environment.MEDIA_MOUNTED_READ_ONLY.equals(state)) { // We can only read the media mExternalStorageAvailable = true; mExternalStorageWriteable = false; } else { // Can't read or write mExternalStorageAvailable = mExternalStorageWriteable = false; } // Find the root of the external storage and output external storage info to screen root = android.os.Environment.getExternalStorageDirectory(); tv.append( External storage: Exists=+mExternalStorageAvailable+, Writable= +mExternalStorageWriteable+ Root=+root+\n); } -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] prevent from reinitializing value
Hi everybody, can someone tel me how to prevent from reinitializing value when activity is re called i mean int i=0; and it became i=1; and when i called this activity again from its next activity then i should remain 1 not 0; -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: How could i check the android device is rooted or not?
On Aug 7, 4:02 am, Ali Ahmadi aliahmadi1...@gmail.com wrote: all i want to know is How could i check the android device is rooted or not? please give me a code to check that in my application and warn user if the device is not rooted! It is ultimately not possible to do so with certainty. You can obviously check for common characteristics such as android properties, extra setuid executables or processes running as root, but latent capability may not be visible in that way, and you are implicitly assuming that the operating system is truthfully reporting the facts you check, which is not necessarily the case. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en