All right. I brought this up a few weeks ago on this list and some of the
advice on the topic was to avoid menus entirely and replace them with
in-app soft-menus from now on...despite the action bar. I guess that
advice was incorrect.
Thanks for the clarification.
On Thursday, November 1,
Hi Rauf,
Did you have tried this
listView.setChoiceMode(ListView.CHOICE_MODE_SINGLE);
Thanks Regards,
Nirav
On Fri, Nov 2, 2012 at 10:19 AM, rauf qureshi qureshira...@gmail.comwrote:
Thanks for reply me but i did that by check box.
following code i have used for that
A few weeks ago I mentioned that I was experiencing unwanted http caching
(I mentioned it here because I wasn't sure if the cause of the problem was
the Android OS performing the caching in a way that didn't make sense to
me). At the time, it was suggested that I experiment with getUseCaches()
I guess one solution that seems to show promise is appending an unused
randomized GET variable to the end of the URL. That seems pretty hackish
though.
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Hi all,
I see in maven repo, some of android version not exists (ex: android 4.0.3)
and official SDK already support the ant script.
Which one preferred or better for android dev?
Regards,
Uud
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Hmm, if noone knows whether this is possible I'll have to assume that it
isn't posible at all...
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I don't think it's an eclipse problem so much as a newbie problem. it's
not getting triggered because that line isn't getting executed. Perhaps
some code prior to that line is throwing an exception? Either way, Treking
is right that you didn't give near enough information.
On Nov 1, 2012 8:53
On Fri, Nov 2, 2012 at 2:10 AM, Keith Wiley kbwi...@gmail.com wrote:
All right. I brought this up a few weeks ago on this list and some of the
advice on the topic was to avoid menus entirely and replace them with in-app
soft-menus from now on...despite the action bar. I guess that advice was
On 2 Nov 2012 17:38, Mark Murphy mmur...@commonsware.com wrote:
On Fri, Nov 2, 2012 at 2:10 AM, Keith Wiley kbwi...@gmail.com wrote:
All right. I brought this up a few weeks ago on this list and some of
the
advice on the topic was to avoid menus entirely and replace them with
in-app
Since I upgraded to Jelly Bean 4.1.1 I have an unexpected sliding animation
whenever changing the margins of any RelativeLayout programmatically. This
happens if for example I change margins from (10, 10, 200, 200) to (20, 20,
220, 220), so meaning that because of the margins the layout will
On Fri, Nov 2, 2012 at 1:02 PM, Mark Murphy mmur...@commonsware.com wrote:
On Fri, Nov 2, 2012 at 2:10 AM, Keith Wiley kbwi...@gmail.com wrote:
All right. I brought this up a few weeks ago on this list and some of the
advice on the topic was to avoid menus entirely and replace them with in-app
Hi i m making an application in which i have put images in drawable folder
the names of images are s5p1.jpg,s5p2.jpg,s5p3.jpg.
User give two inputs in two EditTexts e.g 5 and 2.Now i convert this
user input into s5p2 by concatenating with string.Now i am using Drawable
.CreatePath method to
Sadly not, from my experience. Had the same problem with my banner on
Google Play. No way to have a different one for each languages.
Google Play have many adjustments to do in my opinion. They are becoming
the leader and have exceeded Apple over the # of apps on the store. Now
they need to
Hi All,
I am starting activities from A-B-C in acttivity C i am creating a
notification ,
when i click on the notification it opens A, but I want to open activity C.
On back press from A it goes to C.
I t shows there are mulitple instances of A created.A is the MAIN launcher
activity
How to avoid
Did you try to add caching headers to the request and/or response:
Your android client app' request: If-None-Match: **, If-Modified-Since:
**, If-Unmodified-Since: **
Your server's response: Cache-Control: *no-cache*, ETag: *x*
On Friday, November 2, 2012 2:40:57 AM UTC-4, Keith
Are you using WiFi or your phone's data connection?
I saw this strange issue with this Origami Iris game where it would somehow
load a page from the cache if I used my MetroPCS connection. Didn't happen
on Wifi though. Very weird.
On Friday, November 2, 2012 1:27:38 AM UTC-5, Keith
Okay. To reproduce the problem:
Create a new project:
Add this class:
package com.break_test;
import java.io.IOException;
import java.util.UUID;
import android.bluetooth.BluetoothAdapter;
import android.bluetooth.BluetoothServerSocket;
import android.bluetooth.BluetoothSocket;
import
That function is expecting a file path:
public static Drawable createFromPath (String pathName)
Added in API level 1
Create a drawable from file path name.
It wants something like /mnt/sdcard/image.png
Sounds like you want to use *assets*.
On Friday, November 2, 2012 8:29:46 AM UTC-5, Talha
I bet it is to speed up the performance when there's a lot of text on the
page. Having to redraw lots of anti-aliased text might be expensive
sometimes...
On Thursday, October 18, 2012 11:53:07 PM UTC-5, 方灿 wrote:
Hi all ,my question is :
In android 4.0 webkit,there is a FrameCache
On Fri, Nov 2, 2012 at 3:39 PM, bob b...@coolfone.comze.com wrote:
new Listener_Thread(this).start();
This looks suspicious to me - try storing the reference to your
Listener_Thread instance somewhere. If you don't it might immediately
become eligible for GC and could be
Even if this is a carrier issue, please let us know - we'd like the
carriers to do the right thing and do have some contacts to explore issues
like this.
Kieth, was this on mobile data or on wifi (or other)?
On Fri, Nov 2, 2012 at 7:06 AM, bob b...@coolfone.comze.com wrote:
Are you using WiFi
Maybe the 500 refers to this HTTP code?
Internal Error 500
The server encountered an unexpected condition which prevented it from
fulfilling the request.
Maybe try again later?
On Thursday, November 1, 2012 11:05:44 PM UTC-5, Bram Stolk wrote:
Hi,
I am integrating In App Billing, going by
I changed it to this:
Listener_Thread listener_Thread = new Listener_Thread(this);
listener_Thread.start();
The breakpoint still doesn't trigger.
On Friday, November 2, 2012 9:59:17 AM UTC-5, latimerius wrote:
On Fri, Nov 2, 2012 at 3:39 PM, bob b...@coolfone.comze.com javascript:
wrote:
On Fri, Nov 2, 2012 at 4:25 PM, bob b...@coolfone.comze.com wrote:
I changed it to this:
Listener_Thread listener_Thread = new Listener_Thread(this);
listener_Thread.start();
Well what is the lifespan of listener_Thread? If it's local in
onCreate() as seems to be implied then you haven't
Thanks for coming back to my original question. So, perhaps we can all
consider my situation from a higher level and discuss the possible design
options we might choose from (and which options are most in the spirit of
intended Android user experience). Although I have a few Android apps, the
I don't generally use wifi unless there is an explicit reason to do so
(poor cell coverage AND good wifi coverage...a rare combination). My data
plan and data usage do not drive me to go to wifi (e.g. to save bandwidth).
On Friday, November 2, 2012 7:06:52 AM UTC-7, bob wrote:
Are you using
I haven't considered testing different kinds of connections...I figured the
phone was responsible for the caching and the issue was unrelated to the
connection...but I could test it. For that matter, it could be the fault
of the particular phone (perhaps this phone caches http data without
Hold on a second.
Calling start() on a thread surely keeps a reference somewhere that would
prevent the thread from being GC'd while it's still running.
As for the breakpoint, quoting Bob's original message:
Now put a breakpoint on this line in the thread:
BluetoothAdapter bluetoothAdapter =
There could be an overzealous cache somewhere in the middle - either
intentionally, or misconfigured, or an old buggy version.
For example:
http://squid-web-proxy-cache.1019090.n4.nabble.com/Problem-with-cached-entries-w-ETag-and-request-without-If-None-Match-header-td1048627.html
I also
You're right.
It only triggers if you put it on the second line. Do you think this is
correct behavior?
I guess I just always thought whitespace never mattered at all.
On Friday, November 2, 2012 12:19:23 PM UTC-5, Kostya Vasilyev wrote:
Hold on a second.
Calling start() on a
On Fri, Nov 2, 2012 at 6:15 PM, Kostya Vasilyev kmans...@gmail.com wrote:
Hold on a second.
Calling start() on a thread surely keeps a reference somewhere that would
prevent the thread from being GC'd while it's still running.
I would hope it doesn't but this is Java so yeah, possibly.
One
On Fri, Nov 2, 2012 at 8:53 AM, vani reddy vani.reddy.bl...@gmail.comwrote:
final ListRecentTaskInfo recentTaskInfos = am.getRecentTasks(1024,0);
String myPkgNm = context.getPackageName();
if(!recentTaskInfos.isEmpty())
{
RecentTaskInfo recentTaskInfo;
final int size =
2012/11/2 bob b...@coolfone.comze.com
You're right.
It only triggers if you put it on the second line. Do you think this is
correct behavior?
Whether it's correct or not is a loaded question, I'm not gonna discuss
this without a lawyer :)
Putting it another way: I remember debuggers for
2012/11/2 Latimerius l4t1m3r...@gmail.com
On Fri, Nov 2, 2012 at 6:15 PM, Kostya Vasilyev kmans...@gmail.com
wrote:
Hold on a second.
Calling start() on a thread surely keeps a reference somewhere that would
prevent the thread from being GC'd while it's still running.
I would hope it
On Saturday, 27 October 2012 11:05:48 UTC+1, Mike Summerton wrote:
I have some code in my app which uses an intent to bring up the built in
Calendar editor to edit the event. It works fine pre ICS, but on Jelly Bean
it only allows me to edit the event's alarms and timezone. The code used
Good to know, cheers.
On Fri, Nov 2, 2012 at 6:59 PM, Kostya Vasilyev kmans...@gmail.com wrote:
2012/11/2 Latimerius l4t1m3r...@gmail.com
On Fri, Nov 2, 2012 at 6:15 PM, Kostya Vasilyev kmans...@gmail.com
wrote:
Hold on a second.
Calling start() on a thread surely keeps a reference
For all your secondary UI screens, it should be possible to add an
on-screen back button so I'd do it. As for in-game, that's for you to
decide - I haven't seen your game. If there's a place on your in-game
screen where a pause button wouldn't get in the way, I'd add it. Once
in the paused
I have recently written and uploaded to Google Play an update to a free app
I have written. It has about 50 active device installs.
In order to notify the people who have active device installs, do I need to
do something particular in Google Play or Android Developer Console? Or
does it
How do I make an app that allows users to interact with each other? I
assume that this requires a central server that interacts with the app.
Examples of such interactive apps:
1. Message boards
2. Chat rooms
3. Multiplayer games
Please point me to the types of tools behind such interactive
On Fri, Nov 2, 2012 at 5:26 PM, Jason Hsu jhsu802...@gmail.com wrote:
Please point me to the types of tools behind such interactive apps.
www.google.com
-
TreKing
that is an ambitious question. :)
See a little bit of research I have done
http://satyakomatineni.com/item/4234
this space is coming to be known as BAAS (Back end as a service)
Some players are
Cocoafish - Appecelerator/Titanium now ACS
Parse
Applicasa
Stackmob
Kinvey
But thats just tip of
hi guys,
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hi guys,
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hi guys,
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Tried a different shader with no success. I see no apparent error either.
Logcat:
11-02 23:02:01.035: I/System.out(833): Finished loading: models/monkey.ply
11-02 23:02:01.045: I/System.out(833): Finished loading:
shaders/vertex/default
*11-02 23:02:01.045: I/System.out(833): attribute
It's pretty weird to see the \n-s make it into the log as is...
Do your shader files perhaps contain those two symbols (the backslash
and the n) at the end of each line? Are they really supposed to be
there if they do?
-- K
On 11/03/2012 03:04 AM, Braindrool wrote:
Tried a different shader
You need to call: glGetShaderInfoLog to get the output from the shader
compiler if there is an error.
HOWEVER it is bugged:
http://code.google.com/p/android/issues/detail?id=9953
The work-round is in comment 7
On Friday, November 2, 2012 11:20:09 PM UTC, Kostya Vasilyev wrote:
It's pretty
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