Could it be a missing modelview matrix? You're drawing everything at z
of zero, and not specifying a model matrix. Maybe that means that the
eye is sitting right where you're drawing. Try scrolling out a bit in
the model and see if that helps.
Also, if you're drawing in 2d, why are you
Try it and see?
On 1/20/2012 9:25 PM, aru wrote:
Hi guys,
would you tell me the best adnetwork that exist on Android platform.
currently I use Admob, but I feel their CPM is low, and I want to
change to greystripe but I don't know it's gonna be going well or not.
Thanks,
Aru
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Definitely an Android topic.
On 1/21/2012 2:12 AM, bint-e -hava wrote:
hi
can any one suggest ideas for degree final project its may not be big
and new but accept able as final project .
help would be highly appreciated
thanks
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On 1/20/2012 4:08 AM, hzakimoto wrote:
For example, if I remix battle themes from Final Fantasy series and
use it in my game. Will I get into copyright problem?
I'd be more than happy to put some credit text like this in my game:
Battle theme originally composed by Nobuo Uematsu, remixed by [my
You're assuming that they didn't pay for the right to use that song. If
you pay the copyright holder, you don't necessarily have to credit them.
Whether or not you credit is up to the agreement you have with the
copyright holder.
Anyway, this is a question of law not Android, so it doesn't
Sometimes it's advisable to quote the mail you're responding to. I don't
think anyone knows what you're talking about.
Eclipse. Me too.
Huh?
On 1/20/2012 2:08 PM, Mrinal wrote:
Hi
I am facing a similar issue. Did you get any workaround ?
Thanks
mrinal
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This is the wrong list for this kind of question. You should probably
post on the NDK list instead.
I have only done it the pure C++ way, and whether it was 'ok in terms of
performance' is a bit too subjective to be answerable. I load my
textures up front, so all the delay is behind a splash
://www.zdnet.com/blog/open-source/androids-biggest-worry-fragmentation/8022
On 1/12/2012 4:26 PM, Dianne Hackborn wrote:
On Wed, Jan 11, 2012 at 8:31 PM, Christopher Van Kirk
christopher.vank...@gmail.com mailto:christopher.vank...@gmail.com
wrote:
Making software is a business. An investment
Now you must write another book to tell us how to emulate your ingenius
book marketing strategies!
On 1/12/2012 3:36 AM, scp89 wrote:
The contest is now over! The PDFs have been sent to the 3 winners -
congrats to you guys!
You can still pick up the ebook on Amazon here:
Yeah, I would respectfully disagree with your assessment.
Making software is a business. An investment. To reap maximum rewards on
that investment the product has to have as much reach as possible,
meaning the OP is absolutely on point about OS upgrades. Who is going to
spend 10k, 100k, 1m,
Genius marketing indeed.
Count me in also.
On 1/10/2012 8:19 PM, sell.bergstr wrote:
congratulations to this plot to push your self-advertising post
without putting hands to it. Really neat. Count me in, too
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and has a nice
honest frankness style. Some spelling errors here and there but that
isnt a big deal. Good work.
-niko20
On Jan 10, 6:42 am, Christopher Van Kirk
christopher.vank...@gmail.com wrote:
Genius marketing indeed.
Count me in also.
On 1/10/2012 8:19 PM, sell.bergstr wrote
That's hilarious. You got to hand it to him though, this silly contest
of his is genius marketing, even if he has a checkered past.
On 1/10/2012 11:21 PM, Kostya Vasilyev wrote:
Interesting comments here:
http://www.droid-life.com/2011/05/26/app-of-the-day-ghosttown/
10 января 2012 г. 19:15
Hey all,
Just upgraded to Eclipse Indigo for a new project, and while I was able
to terminate a running app with Helios, with Indigo for some reason, I
am unable to do so.
I've installed the ARM native C++ debugger, but I don't think that's the
culprit. Apart from that it's a vanilla
Hey that new pause button on LogCat is a great idea with a lousy
implementation. Love the ability to pause the logging, but it shouldn't
change its state by itself! I'm constantly having to uncheck the damn
thing because it turned itself on.
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ANDEV comedy hour
On 1/6/2012 4:20 AM, John Davis wrote:
Hello Treking,
I am sorry if I made you feel that way. I was most certainly going in
circles myself. Have a good one and thanks for the help.
Smile
John
On Thu, Jan 5, 2012 at 3:16 PM, TreKing treking...@gmail.com wrote:
I think it needs little red spider veins around the outer edges to
indicate lack of sleep.
You posted this to the public list, friend. You probably didn't want to
do that.
On 1/5/2012 1:04 PM, gaurav gupta wrote:
Hello Sir,
Kindly chk this logo.
-- Forwarded message --
No, you can't. You can only use OpenGL ES shaders with OpenGL ES. It's
not that hard to port a shader between versions..but there are many
versions of the Desktop OpenGL, so it'll take a bit of Googling to do it.
On 12/27/2011 1:12 AM, bob wrote:
Is there a google group like this for OpenGL
There are many, many differences between devices when it comes to OpenGL
ES 2.0 rendering. It's a profound problem, actually, because it more or
less demands that you either buy each kind of device for testing (and
there are 600+ devices), or buy graphics engine from someone else who
texture with type GL_UNSIGNED_BYTE. It
runs a shader on the texture to perform a palette-shifting animation.
The shader compiles without errors, even on the devices where the app
doesn't work.
On Dec 25, 8:47 pm, Christopher Van Kirk
christopher.vank...@gmail.com wrote:
There are many, many
using it in my phone...
在 2011-12-23 下午1:53,Christopher Van Kirk
christopher.vank...@gmail.com
mailto:christopher.vank...@gmail.com写道:
Seems like your device is broken.
On 12/23/2011 11:26 AM, Yang Bo wrote:
Could anyone help on this ? Thanks
在
With respect, this is not the only example of fragmentation in the
Android ecosystem.
On 12/23/2011 8:39 AM, csyperski wrote:
ICS can't loop audio seamlessly with more than one core, when using
MediaPlayer-setLooping(true). This is a major bug that is causing
problems for my applications. I
Seems like your device is broken.
On 12/23/2011 11:26 AM, Yang Bo wrote:
Could anyone help on this ? Thanks
在 2011-12-22 下午5:02,Yang Bo yangbo@gmail.com
mailto:yangbo@gmail.com 写道:
Hi,
I am trying to read the device accelerometer when the phone is
placed on a desk
Is that a joke?
On 12/22/2011 10:14 AM, bob wrote:
Why would you use SoundPool for an Android game sound effects instead
of MediaPlayer?
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I didn't get a second request, and if you check out the date, looks like
you didn't either. That mail is 3 days old.
On 12/22/2011 11:42 AM, Kristopher Micinski wrote:
Wait, didn't we answer this already?
Try a database first and profile it, if you can't use that, then use a Trie.
kris
On
I would start by sending your resume to Google.
On 12/22/2011 2:43 PM, android developer wrote:
googelsearch.png
How to Implement button like this?
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Try GLSurfaceView.
On 12/20/2011 5:32 PM, Alex Cohn wrote:
On Thursday, August 18, 2011 10:46:11 AM UTC+3, Jeffrey wrote:
public boolean onTouchEvent(final MotionEvent event) {
queueEvent(new Runnable(){
public void run() {
Three points.
1) Building the searching functionality twice is far more expensive than
building it once, no matter what approach you use. Be sure that the
performance of the DB approach is acceptable before you go and build it
that way.
2) It can be quite challenging to get decent
A conventional database isn't going to do better than a Trie, I think.
On 12/20/2011 2:46 PM, felix wrote:
Thanks a lot! I think I'll give database a try!:)
On 12月20日, 下午1时49分, Kristopher Micinski krismicin...@gmail.com
wrote:
OH! Very sorry! I didn't see the 500, thousand!!!
Kris
On
.
kris
2011/12/20 Christopher Van Kirk christopher.vank...@gmail.com:
A conventional database isn't going to do better than a Trie, I think.
On 12/20/2011 2:46 PM, felix wrote:
Thanks a lot! I think I'll give database a try!:)
On 12月20日, 下午1时49分, Kristopher Micinski krismicin...@gmail.com
You can modify your vertices whatever way you like and upload them
again, but that's going to be pretty slow.
I would suggest to you that what you're claiming probably isn't true.
Matrix translation does work. For whatever reason you're not using it in
the right way which is why you're having
How many times is 'a few'?
On 12/15/2011 12:45 AM, Christopher Golden wrote:
In the course of developing an Android application, I'm finding a need
to draw several unfilled concentric circles centered on an arbitrary
point, enough that some of them are only partly visible on the
display.
As an aside, I've always wondered about the performance impact of all
the logging that goes on. My Galaxy Tab spews out logs like it's in a
research lab, and it's a slow as molasses at times.
On 12/14/2011 11:56 PM, btschumy wrote:
I've recently started debugging an OpenGL-based app on
Apparently LVL isn't so hot at identifying licensed versus not licensed.
There have been various complaints about it not working well in the
forums over the past year.
On 12/15/2011 8:22 AM, James Black wrote:
Hello,
I currently have two applications that I am preparing to make
available,
Watch out for the trolls. They're savage.
On 12/8/2011 2:09 PM, Mukesh Srivastav wrote:
You are Welcome Mr.Rathore.
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Android Consultant/Freelancer,
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On Thu, Dec 8, 2011 at 11:35 AM, Narendra Singh Rathore
nsr.curi...@gmail.com
They don't have a support forum?
On 12/8/2011 12:00 AM, Raghav Sood wrote:
Hi all,
I am trying to integrate openfeint into my app. It repeatedly gives
this error:
12-07 21:06:42.562: E/Openfeint(7667): Request:Error executing request
'/webui/assets'.
12-07 21:06:42.562:
You can do it with native code. I was able to get shader binary
extension working yesterday by including gl2ext.h and throwing some
defines in the code to turn it on.
On 12/8/2011 1:31 AM, Tezar wrote:
Hi,
I am trying to get gles20 extension working but so far no luck. More
specifically I am
Does this preserve your GL context? I thought GL context goes away when
its parent activity does.
On 12/8/2011 5:15 AM, Kristopher Micinski wrote:
Not in another thread, that won't work as your UI code must run in the
main thread. But just set your main activity to a loader that loads
your
From personal experience, the Galaxy Tab 10.1 is a bit of a mess. It
wouldn't surprise me if this was a bug.
On 12/7/2011 12:13 AM, Terry wrote:
.. working as designed. I am not so sure.
The following is taken from Class LocationManager:
public void requestLocationUpdates (String provider,
The docs say that the Android Market filters apks using the
supports-gl-texture tag in the manifest. It goes on to say that
absence of that tag is taken by the market to mean that ALL compression
options are supported.
How can one go about having two APKs, one supporting, say, ETC1 format,
Unfortunately, the truth is that you're not trying to stop 10 people,
you're trying to stop 1 person from making a version that thousands can
install without paying. It only takes one to let the cat out of the bag.
On 12/7/2011 1:15 PM, Kristopher Micinski wrote:
How much does your app cost?
.
On 12/7/2011 1:23 PM, Kristopher Micinski wrote:
On Wed, Dec 7, 2011 at 12:19 AM, Christopher Van Kirk
christopher.vank...@gmail.com mailto:christopher.vank...@gmail.com
wrote:
Unfortunately, the truth is that you're not trying to stop 10
people, you're trying to stop 1 person from
Why is sound related software so expensive?
On 12/7/2011 1:28 PM, RLScott wrote:
On Dec 7, 12:15 am, Kristopher Micinskikrismicin...@gmail.com
wrote:
How much does your app cost?
$300. See TuneLab Piano Tuner for iPhone.
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Paranoia seems rampant in the sound industry too. I guess it must have
something to do with the RIAA.
On 12/7/2011 1:43 PM, RLScott wrote:
On Dec 7, 12:38 am, Christopher Van Kirk
christopher.vank...@gmail.com wrote:
Why is sound related software so expensive?
On 12/7/2011 1:28 PM, RLScott
a copy/paste issue. :-)
Try it with a GridView with fixed dimensions and see what happens.
On Sun, Dec 4, 2011 at 5:41 PM, Christopher Van Kirk
christopher.vank...@gmail.com wrote:
I've tried several times now to use android:layout_alignCenterInParent to
center a child in its parent RelativeLayout
OpenGL?
On 12/2/2011 6:04 PM, Hitendrasinh Gohil wrote:
Hi,
can anyone give me some idea how to pinch,zoom(i know but i want all
three in one) and rotate image in 3d?
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I've tried several times now to use android:layout_alignCenterInParent
to center a child in its parent RelativeLayout view, but it never seems
to work.
What's wrong with this code, and why doesn't it center the GridView in
the outer RelativeView?
?xml version=1.0 encoding=utf-8?
GameDev.com is probably a better place to ask this question, as it's not
really an 'android' question, per se.
On 12/2/2011 11:32 PM, John Goche wrote:
On Fri, Dec 2, 2011 at 3:06 PM, Miguel Morales
therevolti...@gmail.com mailto:therevolti...@gmail.com wrote:
Why are you using
This is going to be so much worse when they can shut down your bank
account and internet as well.
On 12/2/2011 6:02 AM, Christer Nordvik wrote:
Our app FotMob,
https://market.android.com/details?id=com.mobilefootie.wc2010, was
taken down by a fake DMCA and has been down for 4 days. We have
There's a bill in congress right now that extends copyright protections
in exactly that way.
http://www.reuters.com/article/2011/11/17/us-internet-piracy-bill-idUSTRE7AG0312017
On 12/2/2011 6:59 AM, Jim Graham wrote:
On Fri, Dec 02, 2011 at 06:11:13AM +0800, Christopher Van Kirk wrote
It's unfortunate, but they really don't have any other option. They've
already been in trouble many times over copyright infringement concerns
with their search and related businesses. One wrong move and their whole
enterprise could be in trouble. So they take a hard line with copyright
Isn't it just as easy to write this mail to ARM?
On 12/1/2011 5:01 AM, SL wrote:
What is the price of this software, anybody ?
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If the callbacks share a common interface, you could accomplish that
with an interface object.
On 11/30/2011 8:32 PM, John Goche wrote:
Thank you TreKing for your advice,
But then in my handleMessage I would have to check with
if (inst instance of Foo)
inst.foocallback();
else if (inst
For some reason, the market won't accept the .apk I'm trying to upload.
Here's what I did.
Uploaded the .apk once and saved it. Didn't activate or publish.
Uploaded a bunch of the ancillary files as well. Discovered that I'd
missed something, so I recompiled the app, then deleted the apk in
fixed that. Anyone published
a new app recently? Confirmation that it's working for others would help
me narrow down my problem.
Cheers,
Chris...
On 11/30/2011 9:10 PM, TreKing wrote:
On Wed, Nov 30, 2011 at 6:47 AM, Christopher Van Kirk
christopher.vank...@gmail.com mailto:christopher.vank
it. No problems to my best knowledge
since.
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On Dec 1, 2011, at 1:22 AM, Christopher Van Kirk wrote:
Thanks for this. I was able to get everything uploaded. After
publishing, however, inexplicably the app doesn't appear in the
market. Googled it, turned protection off. Still no joy.
I recall seeing
Anyone got a line on a cheap Android app testing service?
Cheers...
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On 11/27/2011 5:24 PM, bob wrote:
If you don't specify a promo graphic for the Android Market, will your
product probably see far fewer downloads?
Depends on the app.
Without the promo graphic, you have no chance of making it to the
leaderboard. If you don't make it to the leaderboard you'll
on record saying that ICS works as
intended, and that the Nexus has issues that aren't inherent to the OS.
Have you tried the Samsung support boards? You might have better luck there.
On 11/27/2011 10:05 PM, sblantipodi wrote:
Why?
On Nov 27, 8:10 am, Christopher Van Kirk
christopher.vank
Hi there. This one goes out to Google with nothing but the best of
intentions:
The resource compiler is just plain too fragile. I think you guys should
put in some time to iron out the weirdness from it to save us developers
from hours and hours tearing our remaining hair fighting with it.
Binx,
I don't know if you've noticed this, but generally there's an
understanding in the industry that mobile titles don't yield the kind of
numbers that desktop titles do. Have a look at the pricing for various
third party tools and you'll find that they are asking far less money
for their
I honestly think this is one of those cases where you have to just say
'we'll cross that bridge when we come to it,' and carry on doing
something else.
On 11/28/2011 4:20 AM, Latimerius wrote:
Evidence or not, what he's talking about is likely to happen in some
form. There are games for the
Can you please provide a link to the press release that has caused your
apparent panic?
On 11/26/2011 11:09 PM, Binxalot wrote:
How are small developers to pay this fee upfront for the privilege of
having their games appear in the marketplace? It's already clear
Google only wants AAA titles
Once again, where's the evidence of this? The OP implied that Google has
stipulated games will not make its front view without an ESRB rating,
yet I find no evidence of a press release that says this.
On 11/27/2011 6:50 AM, Jim Graham wrote:
On Sat, Nov 26, 2011 at 03:57:38PM -0500,
to
connect an usb stick or mouse
to the phone.
This is possible since a modder enabled a kernel options and now it
works but a feature like this
must be enabled by default without any modding needed.
On Nov 23, 5:39 pm, Christopher Van Kirk
christopher.vank...@gmail.com wrote:
They explained
They explained this already. It's because the Galaxy Nexus has no SD card.
On 11/24/2011 12:37 AM, sblantipodi wrote:
who can explain me why
galaxy nexus isn't able to go into u
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Does the emulator work with OpenGL ES 2 now? When did that happen?
On 11/23/2011 12:45 AM, Stephen Lee wrote:
When my emulator (API 14.0) is running, I can go through API Demos and
select BasicGLSurfaceView (OpenGLES2), the app runs and a triangle
spins. When I load the project into Eclipse and
Sorry, I'll solve your problem as well.
The reason you're getting that error is that you've requested an EGL
configuration that your device doesn't support for whatever reason, so
the EGL configuration chooser factory is ending with no 'valid'
configuration. That throws an exception that the
So many snide and sarcastic responses spring to mind.
On 11/15/2011 11:59 AM, bob wrote:
I'm converting an iphone retina app to Android, and my boss is
complaining because the web pages are too big:
http://i1190.photobucket.com/albums/z449/m75214/ugh.jpg
It's because Android has a lesser
Check out the news from yesterday. Whatever you're doing is already
obsolete.
On 11/10/2011 1:09 PM, Ratheesh Valamchuzhy wrote:
i am trying to play an swf file in android emulator(2.3), but it is
not playing , if any one know the reason plse help me ., here is my
code
package
You can have a look at pdlib for Android, but I think you'll find that
the audio layer of Android is quite immature at the moment. If you're
intending to do anything visually that should be synchronized with the
sound you can pretty much forget about it.
On 11/11/2011 1:24 PM, J Handal wrote:
Sounds like a homework assignment.
On 11/5/2011 2:16 PM, Sanat Pandey wrote:
I want to get first 2^21 bytes of a video file which is resided in
sdcard, but I don't know how? Please suggest me the right solution
regarding the same.\
Thanks in advance
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There really aren't that many people using 1.6 anymore. The figure is
1.4% of the total population now.
On 11/4/2011 6:32 PM, Jovish P wrote:
In our application , we are showing
details of customer such as phone number , email id , address. When he
clicks on phone
number we are initiating
On 11/6/2011 10:49 AM, SL@maxis wrote:
I am planning to write an app on windows XP to access a smart phone's
SMS/MMS messages (for my own use).
I am thinking of buying a HTC. Any advise ?
Thanks.
Pay cash?
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Wouldn't simply setContentView(xxx) be much easier to manage,
considering you don't want a history anyway?
On 11/3/2011 5:35 PM, Mat Jones wrote:
Hello,
I am working on a security app which involves users storing passcodes,
docs etc
My app has around 10 activities representing screens
This sort of activity here is the reason Android will never be a viable
platform for developers.
On 11/1/2011 2:45 PM, Raziel23x wrote:
There is a much easier way to do this
Visit my website @ http://apkmultitool.com and download my tool from
my download section and everything is strait
HTC desire has a 3.7 inch screen and a resolution of 480x800.
Galaxy S 2 has a 4.3 inch screen and a resolution of 480x800.
Dell Streak has a 5 inch screen and a resolution of 480x800.
The resolution has little to do with the size of the screen.
On 11/2/2011 4:10 AM, DanielleM wrote:
Hello
sites to Google displaying the images
in the 'Images' section of its online search?
On Thu, Oct 27, 2011 at 1:16 AM, Christopher Van Kirk
christopher.vank...@gmail.com wrote:
I believe that the answer is that they do not do any verification.
What happens is that the original author
I believe that the answer is that they do not do any verification.
What happens is that the original author of the copyrighted content
complains to them, then as part of the process of determining who is
right, they suspend your account.
This is all codified in the DMCA, which unfortunately
I would bite the bullet and find a way to make your app work with the
action bar in place. Just resize your game to fit inside the rectangle
it leaves behind.
On 10/23/2011 9:39 PM, tobias wrote:
Looking for some guidance on whether to use the ActionBar or not. The
problem is that the
Go for a walk for an hour and try to think about something else. Then
when you get back start again from first principles.
On 10/24/2011 7:08 AM, melis wrote:
Hi all,
i really tried hard but couldn't achieve to create or any other file
operations in Android. First thing i did was tp check the
Did you override the prepareDialog method as well?
On 10/23/2011 1:30 AM, Alex Oh wrote:
I've read the google docs on Dialogs and posts here and on Stack
Overflow, but I just can't get my dialog to show.
showDialog( DIALOG_CREATEPC ); // called elsewhere
private Dialog addPCDialog()
{
So, I'm trying to control the visibility of a view in my app with
setVisibility, but it's not working.
Here's what I do.
The layout doesn't specify visibility, so it gets the default visibility
of VISIBLE. The layout looks like this:
FrameLayout {
SurfaceView // background
There are top and bottom panels that appear and disappear based on
touch events, with a SurfaceView underneath for playing back a
streaming video.
On Fri, Oct 21, 2011 at 3:38 PM, Christopher Van Kirk
christopher.vank...@gmail.com wrote:
So, I'm trying to control the visibility of a view in my app
app that worked the last time I tried it:
https://github.com/commonsguy/vidtry
There are top and bottom panels that appear and disappear based on
touch events, with a SurfaceView underneath for playing back a
streaming video.
On Fri, Oct 21, 2011 at 3:38 PM, Christopher Van Kirk
christopher.vank
Did you try navigating to that URL from a browser? I did. There's
nothing there.
On 10/20/2011 12:17 PM, Studio LFP wrote:
A connection refused error seems like there is just something off on
your connection path. Have you confirmed that you are aiming the
device at the correct IP and port?
I'm having a lot of trouble getting SDK 14 to install properly. Has
anyone seen this error before? I'm updating an SDK installation on a
Win7 machine, as administrator, into c:\android-sdk. It keeps failing to
overwrite the SDK manager, and then Eclipse later complains that I've
got the wrong
Draw each face separately.
On 10/18/2011 4:03 PM, saex wrote:
I need to understand how to put different textures on each face of a
cube (OpenGL ES 1). But i can't find examples of how to do it
Atm i found an example of how to paint the same texture on all the
faces of the cube, but i dont need
Possibly a signed/unsigned problem. Try using an unsigned long.
On 10/17/2011 4:55 AM, Larry/MavrickProductions wrote:
I am writing a program for my kids to count down to Christmas. I have
been playing with android programming for a year, read books, look
online for help, but this one is
Just put a disclaimer in your product description.
On 10/16/2011 9:43 AM, Kostya Vasilyev wrote:
It might (probably less than it seems now), and yes, you can't
respond and can't figure out who it was.
If the comment is factually untrue, you can contact Google and ask for
it to be removed,
On 10/14/2011 2:50 AM, bob wrote:
Is there any way to specify normals in OpenGL on Android 1.6?
I want to do shading, but I don't want to abandon the 1.6ers.
.
Bind the normals to an array whose elements match your vertices, then
use glAttribArray to load them.
Or you can use a buffer.
You can. It's very simple to apply a uniform rotation to your models. It
would be strange for the user though, I think. A better approach is
simply to capture the button event and handle it yourself.
On 10/14/2011 8:43 AM, Darren K wrote:
Here's a weird idea... if you need controls at the
You haven't provided enough information to help you.
The question you need to ask is why is it slow? Are you opening and
closing the connection many time? Too many records? Complex joins?
Inefficient query? Lack of indexing? Unintentionally cartesianing?
Only once you have established that
Has anyone come across this yet?
On my SGS2, every minute or so my app cycles through its
onPause/onResume states, and I see the following line come up in the log
right in the middle of it:
10-13 04:36:02.270: INFO/ActivityManager(2707): Starting: Intent {
flg=0x1000
It would be odd to add a close method to a system that wasn't needed for
some reason.
On 10/11/2011 8:28 PM, Zsolt Vasvari wrote:
No, I am not worried about the database not closed. I don't think it
can lead to data corruption.
On Oct 11, 6:55 pm, Mark Murphymmur...@commonsware.com wrote:
Isn't the point of cookies that all this sort of work is done for you?
If not, then perhaps you should consider storing (and accessing) the
data in an alternative way.
On 10/11/2011 10:46 PM, Shruthi Varma wrote:
Hi All,
In my application, I get all the cookies from the post requests with
My guess is that the reason you're seeing that effect is that your
vertical list view comes before the horizontal one in the touch event
sink chain. I think that once a touch event handler returns true no
further processing on that event happens. Try making your primary view
horizontal, and
Hmm. Still sounds a bit dodgy. One wonders why this guy's use case
necessitates him building a new browser, and whether a well placed
intent would achieve his goal with a lot less effort.
On 10/11/2011 11:21 PM, Daniel Drozdzewski wrote:
On 11 October 2011 16:06, Christopher Van Kirk
It's insane to throw away months of work.
Are you seeing this behavior in other 2 or 3d games running on that
device? If so, it's probably a device fault that you simply can't get
around, and should just be ignored. There are other devices in the world
that, in theory, it should work on. In
Have you consulted with the KETTLE on this?
On 10/7/2011 6:37 PM, saex wrote:
i need to load non POT bitmaps into my opengl es app for android.
What i need is to overlap my non POT bitmap into another bitmap with
POT size. I need to overlap the non POT bitmap in the center of the
POT bitmap.
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