Re: [android-developers] Re: market problems (ratings and downloads)

2011-08-30 Thread Wayne Wenthin
You guys need to drop the on one.Its One developer support.

On Tue, Aug 30, 2011 at 5:40 AM, TreKing treking...@gmail.com wrote:

 This guy's none to pleased, lol.

 http://www.google.com/support/forum/p/Android+Market/thread?tid=21630131ddeccc15hl=en



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Re: [android-developers] Re: Freemium Model with In-App Purchases

2011-08-30 Thread Wayne Wenthin
Darn and I was going to patent that!   ;-)


On Mon, Aug 29, 2011 at 6:40 PM, Christopher Van Kirk 
christopher.vank...@gmail.com wrote:

  That's not going to stop them from coming after you, and it'll be on you
 to explain the distinction in court (if they were really going to sue you).
 They seem to think they've patented the link to purchase from an app, and
 you could arguably conclude that even links inside a web browser violate the
 patent because the browser is an app and you're purchasing from it. When you
 start to boil things down in the software world pretty much everything is
 the same as everything else, which is why patenting makes no sense.

 In my humble opinion.


 On 8/30/2011 5:09 AM, Wayne Wenthin wrote:

 That opens an interesting concept.If you want the paid version of my
 game download this intermediary app that will then point you to the premium
 game.They can't claim you are linking to an upgrade to your game if the
 link is not in the free version   Hmmm.

 On Mon, Aug 29, 2011 at 3:01 AM, Mark Carter mjc1...@googlemail.comwrote:

 Does it only matter if you link to your app's details Market page or is it
 also a problem linking to your Other apps...?


 On 29 August 2011 17:50, Andy m...@tekx.de wrote:

 If you have a App in the Market it's madatory to make a adress public for
 billing.


 And yes, this aplies to links also, because my Button is simply a Link to
 the Android Market. In Android you can choose what to do with certain links.
 Like youtube links open the Youtube Browser, so Market links are opening the
 Market App.

 It's shame how patent claim where send to tiny small developers who are
 only using mechnismas that already exists since the Web was born.

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Re: [android-developers] Re: Active install percent metric: now it's just ridiculous!

2011-08-30 Thread Wayne Wenthin
Sheesh and I'm hanging on a measly 3%  I must suck as a programmer..

On Tue, Aug 30, 2011 at 5:43 AM, TreKing treking...@gmail.com wrote:

 On Tue, Aug 30, 2011 at 4:28 AM, Pent supp...@apps.dinglisch.net wrote:

 I'd be roaring towards 120% if it wasn't for those pesky ki... that pesky
 if ( ap  100 ) ap = 100;


 LOL - frankly I'm surprised their code is that robust!


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Re: [android-developers] Re: Freemium Model with In-App Purchases

2011-08-29 Thread Wayne Wenthin
That opens an interesting concept.If you want the paid version of my
game download this intermediary app that will then point you to the premium
game.They can't claim you are linking to an upgrade to your game if the
link is not in the free version   Hmmm.

On Mon, Aug 29, 2011 at 3:01 AM, Mark Carter mjc1...@googlemail.com wrote:

 Does it only matter if you link to your app's details Market page or is it
 also a problem linking to your Other apps...?


 On 29 August 2011 17:50, Andy m...@tekx.de wrote:

 If you have a App in the Market it's madatory to make a adress public for
 billing.


 And yes, this aplies to links also, because my Button is simply a Link to
 the Android Market. In Android you can choose what to do with certain links.
 Like youtube links open the Youtube Browser, so Market links are opening the
 Market App.

 It's shame how patent claim where send to tiny small developers who are
 only using mechnismas that already exists since the Web was born.

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Re: [android-developers] Getting a test version of an .apk to a end user

2011-01-03 Thread Wayne Wenthin
I've taken to putting the latest version on the website and letting them
download and install from there.

On Mon, Jan 3, 2011 at 2:54 PM, John Lussmyer johnlussm...@gmail.comwrote:

 Is there any relatively easy way for me to send a test version of my
 app.apk file to a user?
 I may have fixed a problem he's seeing (that doesn't happen on my phone of
 course), and I'd like to have him test it BEFORE I deploy it to the store.

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Re: [android-developers] Re: Greystripe experiences?

2010-08-26 Thread Wayne Wenthin
I will echo this.   Admob seems to pay promptly but does not have the same
ecpm as mobclix.  Mobclix payout requires 100 bucks minimum and seems to
come whenever they damn well please.  Promises to me were over a month late.
 I actually have the both integrated and can move from one to another by
changing a variable in my rest server.But I'm kinda crazy like that.


On Thu, Aug 26, 2010 at 7:10 AM, Justin Giles jtgi...@gmail.com wrote:

 AdMob is hit or miss for a lot of people.  Some do well with it, others do
 not.  Mobclix has a horrible reputation for handling the payouts, but a good
 reputation for having good CPMs.  I contacted Greystripe recently about
 their banner ads and integration with AdWhirl on Android and they said they
 are close to releasing integration with AdWhirl, which I would assume mean
 that the banner ads for Android would come out of beta.  I think it would
 behoove you to give several companies a try over a few months and see which
 works best for  your type of application.

 Justin


 On Thu, Aug 26, 2010 at 7:34 AM, Abdul Mateen abmat...@gmail.com wrote:

 Nah!! Admob is horrible. gave me $1.xx on 10K impressions.

 On Wed, Aug 25, 2010 at 10:55 PM, ko5tik kpriblo...@yahoo.com wrote:

 you may try admob. CPM is OK (for my apps), fill rates over 95%,
 and monthly payments with a month delay.

 On Aug 26, 6:52 am, andfan22 andfa...@gmail.com wrote:
  Thanks for the info.
 
  Hmmm, that's a shame that their banner ads are only in beta.  I have
  no desire to include full screen ads in my app.
 
  Have you also tried mobclix?  I'd be interested in any comparisons
  between mobclix and greystripe.
 
  Cheers ...

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Re: [android-developers] Re: Settings.Secure.ANDROID_ID not unique on DROID2?

2010-08-20 Thread Wayne Wenthin
Having to retrofit this into my code will be a nightmare for me.   I don't
force upgrades and I rely on this in several places in my backend database.
I will be sending out a message and marking my app as not compatible
with the droid 2.   Sigh.


On Fri, Aug 20, 2010 at 12:35 PM, Trevor Johns trevorjo...@google.comwrote:

 Right now, we use the ANDROID_ID to prevent copying the license cache
 between devices when using ServerManagedPolicy. In this case, you'll be able
 to copy this cache between any two devices that have the same ANDROID_ID.

 However, you still won't be able to modify the license cache, and you won't
 be able to renew the license. So, after the license expires (~7 days), the
 application will try and contact Android Market again and the license check
 will fail.

 StrictPolicy is unaffected.

 --
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 On Fri, Aug 20, 2010 at 12:19 PM, Maps.Huge.Info (Maps API Guru) 
 cor...@gmail.com wrote:

 How is the market licensing system affected by this?

 -John Coryat

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Re: [android-developers] Re: ANDROID_ID - when is it set?

2010-08-10 Thread Wayne Wenthin
There is an android id on the emulator now.  It was added in the 2.1 update
I think.  I know it broke my code because I relied on NULL.

On Tue, Aug 10, 2010 at 11:30 AM, Maps.Huge.Info (Maps API Guru) 
cor...@gmail.com wrote:

 I don't know for certain but I believe the Android ID is set when the
 OS is loaded. It's independent of the Google account.

 There is no Android ID on the emulator.

 -John Coryat

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Re: [android-developers] Re: Has anyone get App Inventor accounts?

2010-07-20 Thread Wayne Wenthin
I'm pretty sure based on the questions they asked and the last time this
came up that you MUST be an educational institution to get an account.
 That being said,  Nope nothing here.Maybe I should use my .edu address?

On Tue, Jul 20, 2010 at 12:44 PM, uberspeed carlos.car...@gmail.com wrote:

 Nothing here yet either.

 On Jul 20, 8:43 am, gcstang gcst...@gmail.com wrote:
  Same no response
 
  On Jul 20, 6:45 am, nation-x shawn.payme...@gmail.com wrote:
 
 
 
   nada here
 
   On Jul 20, 2:52 am, Eelco eelcoaart...@gmail.com wrote:
 
Same here, I registered, but no reply

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Re: [android-developers] Re: App Inventor to Market

2010-07-15 Thread Wayne Wenthin
This is not entirely correct.   I have an app rated at 3.5 + stars and there
are tons of crapware above me because I have less downloads.   (and probably
because I'm not ripping off disney either but that was in another thread)

On Thu, Jul 15, 2010 at 2:53 PM, Greg Donald gdon...@gmail.com wrote:

 On Thu, Jul 15, 2010 at 3:39 PM, TreKing treking...@gmail.com wrote:
  Your definition of filter confuses me.

 I apologize for the confusion.  I meant it in the sense of sorting
 more than filtering.  Low quality Android apps appear near the bottom
 of the lists while higher quality apps appear closer to the top.  The
 filtering occurs when the user gets tired of scrolling down.


 --
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 destiney.com | gregdonald.com

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Re: [android-developers] Re: App Inventor to Market

2010-07-15 Thread Wayne Wenthin
I think another thing that is missing is the ability to see the ratings of
users that rated it but didn't comment.   But then we have hijacked this
thread so I'm gonna be quiet now.

On Thu, Jul 15, 2010 at 5:12 PM, Jonas Petersson jonas.peters...@xms.sewrote:

 On 07/16/2010 01:31 AM, Maps.Huge.Info (Maps API Guru) wrote:

 One thing that mitigates the occasional unhappy and misinformed user
 is time. Once your app has been on the market for a while, those
 comments won't affect your overall rating nor your position in the
 popularity rankings. All you have to be is patient and keep working to
 improve your app. Our app Radar Now! has nearly 5,000 ratings after
 about a year. We still get the occasional Sux uninstall one star
 rating but those are overwhelmed by the Love it and Fantastic app
 five stars.


 This is true as such, but it would be very interesting if you have
 statistics that would give a ratio to indicate a percentage how many of your
 happy daily users that have submitted a 3+ rating or a positive comment as
 opposed to those who run it once and leave a sux+single star. Then compare
 that to the ratio of positive/negative emails sent to you.

 In theory the ratios should be similar, but I certainly don't see that.

Best / Jonas


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Re: [android-developers] Help with Gestures please

2010-07-14 Thread Wayne Wenthin
Search the market for sony ericson tutorial it is pretty good and has some
interesting features and pointers.


On Wed, Jul 14, 2010 at 10:17 AM, Tommy droi...@gmail.com wrote:

 Hi everyone,

 I have an image view that takes up more than the screen space so I
 want to implement some custom scrolling with gestures I basically want
 to be able to drag(scroll) the image right,left, down, up. I sort of
 have the left right working, it isn't very smooth but it works. How do
 I get up/down to be recognized? Are there any examples I can look at
 that show this right,left,up,down gesture behavior? Here is the code I
 currently have:

 public boolean onScroll(MotionEvent e1, MotionEvent e2,
float distanceX, float distanceY) {
// TODO Auto-generated method stub
//Left
if(e1.getX()e2.getX()){
radarImage.scrollBy(10, 0);
//Right
}else if(e1.getX()  e2.getX()){
radarImage.scrollBy(-10, 0);

}
return false;
}

 Thanks so much for the help, I truly appreciate it,

 Tommy

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Re: [android-developers] Re: App Inventor

2010-07-12 Thread Wayne Wenthin
Everyone should remember that when this was introduced a couple months ago
it was for educational use only.  Thats why they ask you about your school.
Those that are not part of an educational institution may not get anything.



On Mon, Jul 12, 2010 at 4:52 PM, Mark Murphy mmur...@commonsware.comwrote:

 On Mon, Jul 12, 2010 at 7:41 PM, Indicator Veritatis mej1...@yahoo.com
 wrote:
  Check your spam trap(s). 3 hours is too long. It was probably sent,
  but 'recognized' as spam.

 It's been ~12 hours here, and it is not in my spam trap. Courtesy of
 the influx of publicity, I would imagine they are simply swamped.

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Re: [android-developers] Re: Android IMEI with letter :O

2010-07-08 Thread Wayne Wenthin
An MEID is 56 bits http://en.wikipedia.org/wiki/Bit long (14 hex digits).
  the letter A is part of hexidecimal.

On Thu, Jul 8, 2010 at 3:00 PM, sblantipodi perini.dav...@dpsoftware.orgwrote:

 yes but has far as I know, MEID should like an IMEI, only decimal,
 am I wrong?

 On Jul 8, 10:15 pm, Mark Murphy mmur...@commonsware.com wrote:
  On Thu, Jul 8, 2010 at 3:18 PM, sblantipodi
 
  perini.dav...@dpsoftware.org wrote:
   I'm talking about HTC Incredible, it returns this:
   A113579109
 
  You will note that the HTC Incredible is not a GSM phone, but a CDMA
  device. Hence, the relevant standard may not be IMEI, but rather MEID:
 
  http://en.wikipedia.org/wiki/Mobile_Equipment_Identifier
 
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  Android App Developer Books:http://commonsware.com/books

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Re: [android-developers] Development Question

2010-07-08 Thread Wayne Wenthin
You might try on boards that are dedicated to rooting devices.  This is a
place for developing programs for android.
forum.xda-developers.com  might be a good spot to start.

On Thu, Jul 8, 2010 at 2:30 PM, Tommy droi...@gmail.com wrote:

 Anybody?

 -Original Message-
 From: android-developers@googlegroups.com
 [mailto:android-develop...@googlegroups.com] On Behalf Of Tommy
 Sent: Wednesday, July 07, 2010 4:10 PM
 To: Android Developers
 Subject: [android-developers] Development Question

 Hey everyone,

 I just rooted my moto droid. Now I am wondering if it is possible to
 drop 1.5 or other versions of the OS on the phone and if so how? If
 anyone could explain how I do this or link some forums that explain
 this. Or is there maybe a dual boot option b/c I don't want to always
 us 1.5 only for testing purposes.

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Re: [android-developers] Android App developed by third part but no instruction provided.

2010-07-08 Thread Wayne Wenthin
My best guess would be that it would need to be re-uploaded to the market.
 The rest is google magic.

On Sun, Jul 4, 2010 at 1:49 AM, Official ehiggins...@gmail.com wrote:

 Hello!

 I hired a company in Germany to produce a app with a database and an
 exe program that will allow me to update the app. I have no
 programming skills and wasn't aware that I needed to do something
 after the app was updated in order for the new updates to appear in
 new apk. Is there a tutorial on how to do this?

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Re: [android-developers] Android App developed by third part but no instruction provided.

2010-07-08 Thread Wayne Wenthin
We are trying to help and you basically give us nothing to go on.   Frankly
this forum has gotten full of people who have no skills trying to get people
to write stuff for them.If you had given this info at the onset you
would not have to suffer through what I am assuming you consider insulting
replies.As it is I have no clue how you are going to Update this.

On Thu, Jul 8, 2010 at 3:44 PM, Edmund Higgins ehiggins...@gmail.comwrote:

 Lol good one. It has an sqlite database file that was split into 20 smaller
 files. Updating it is easy but splitting back up is beyond my knowledge
 level. Compiling it after that is easy with eclipse.

 On Jul 8, 2010 3:09 PM, Wayne Wenthin wa...@fuligin.com wrote:

 My best guess would be that it would need to be re-uploaded to the market.
  The rest is google magic.

 On Sun, Jul 4, 2010 at 1:49 AM, Official ehiggins...@gmail.com wrote:

 
  Hello!
 
  I hired a company in Germany to produce a app with a database and an
  exe program th...

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Re: [android-developers] Re: got a problem to learn Android

2010-06-24 Thread Wayne Wenthin
I'll second that.  And Mark is a stand up guy he is all over these groups.

On Thu, Jun 24, 2010 at 8:06 AM, MobDev developm...@mobilaria.com wrote:

 you can buy a  book,
 and even though this might be wrongly interpreted as some kind of
 publicity I'd like to advise you to buy Mark Murphy's books.
 He has a beginners version and an advanced one, and in my opinion they
 are very very understandable (I have read some very techincal Android
 books as well, but those became very boring very fast)...
 http://commonsware.com/


 On 22 jun, 11:13, ben linus benzhe...@gmail.com wrote:
  Hi ,
  Does anyone can tell me how to master android fast, i am a beginner.
  The official doc is so tedious, i have no clue to learn it.
  expect your reply and thanks for it.

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Re: [android-developers] Urgent response needed.

2010-06-08 Thread Wayne Wenthin
There are many ways to track FC's.   You need to just pick one and deal with
it.  As for testing that is what beta testers are for OR like I did mark
your app as Beta.  Competitors stealing ideas is normal so your best bet is
to create an app that is unique or creates a niche.   But like Mark says
this does not belong here unless you have an app you need help with.

On Tue, Jun 8, 2010 at 8:36 AM, Onomp avtsolution...@gmail.com wrote:

 Unless google implements a way to track the force closings of
 applications (maybe even phone specific) and has a market for flawless
 programs and seperates the the ones which still need work, all of your
 application ideas will be stolen by the competitors working for the
 other OS's and as android takes off and the consumers feel the devices
 are too bugged, android will die, your work and learnings will be for
 nothing.


 Anyone else agree?

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Re: [android-developers] Developing Android REST client applications

2010-06-08 Thread Wayne Wenthin
Ah Man I need to go watch this. I do get a few errors sometimes with my rest
calls.

On Tue, Jun 8, 2010 at 8:35 AM, Andrew Brampton bramp...@gmail.com wrote:

 I've watched many of the Google IO talks and one that I'm trying to
 reproduce is Developing Android REST client applications[1]. In this
 talk Virgil suggests you should not execute your RESTful queries
 inside a Thread/AsyncTask spawned from your Activity (which I had been
 doing), instead you should use a more complex architecture that uses a
 combination of a ContentProvider and a Service.

 From what I understood the reason for this design was so your data was
 more persistent between app restarts, and so your queries don't
 disappear if your Activity starts/stops (e.g on a screen rotation). I
 buy into both those reasons hence I'm trying to implement this.

 On the slides[2] page 45 We have an Activity calling a
 ContentProvider. Now the ContentProvider checks its local database, if
 the content is not there it sends an Intent to a service which fetches
 the content, inserts it into the ContentProvider, then the
 ContentProvider calls back to the Activity (with a ContentObserver)
 and the Activity can carry on. The question I have is how is this
 callback setup. The ContentProvider exposes simple methods, query,
 insert, update, delete which don't seem easy to adapt to a callback
 interface.

 It could be implemented by a Cursor which is designed to block, but
 that could be problematic as you don't' want to block your UI Thread.
 I'd appreciate if anyone could make this clearer to me, or show me
 some code. I'm hoping the Twitter app will be open sourced soon which
 apparently uses this architecture.

 thanks
 Andrew

 [1]
 http://code.google.com/events/io/2010/sessions/developing-RESTful-android-apps.html
 [2]
 http://dl.google.com/googleio/2010/android-developing-RESTful-android-apps.pdf

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Re: [android-developers] Re: Urgent response needed.

2010-06-08 Thread Wayne Wenthin
Again this is just the norm for creating apps within a framework where you
are not forced to use prescribed look and feel widgets.   You either get
creative and work out your bugs or you sink.   Is it frustrating?  Yes.   Is
it impossible?  No.

On Tue, Jun 8, 2010 at 12:07 PM, Stephen Eilert spedr...@gmail.com wrote:

 On Tue, Jun 8, 2010 at 4:04 PM, Onomp avtsolution...@gmail.com wrote:
  I am having trouble with my application while it's in the development
  process.
 
  It's like i work in a restruant and i'm trying to cook my awesome
  delicious dish but the menu is scattered with some of the most
  terrible tasting food and a few of my fellow cooks prepare the worst
  tasting dishes ever.
  How do we run so many commercials and put what we've prepared in the
  bellies of so many people while neglecting the presentation of the
  menu, the presentation of the food, and the overall taste experience.
  How do i expect to get to cook my dish and have the highest amount of
  people eat it when the boss all the way down to the bus boy doesn't
  see the issue and just right across the street is a restruant that
  isn't serving such an injustice to the customers.
 

 Trying to decide which one is the worst: the subject line, or the metaphor.


 -- Stephen

 Sent from my Emacs

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Re: [android-developers] Re: Urgent response needed.

2010-06-08 Thread Wayne Wenthin
Ok done with this thread.  Next!

On Tue, Jun 8, 2010 at 12:11 PM, Onomp avtsolution...@gmail.com wrote:

 Stephen, you are more intelligent to not realize that you are better
 off agreeing with me versus getting wrapped up in the view point and
 directions of a pack.
 I refuse to accept the insult as it's meant.

 On Jun 8, 3:07 pm, Stephen Eilert spedr...@gmail.com wrote:
  On Tue, Jun 8, 2010 at 4:04 PM, Onomp avtsolution...@gmail.com wrote:
   I am having trouble with my application while it's in the development
   process.
 
   It's like i work in a restruant and i'm trying to cook my awesome
   delicious dish but the menu is scattered with some of the most
   terrible tasting food and a few of my fellow cooks prepare the worst
   tasting dishes ever.
   How do we run so many commercials and put what we've prepared in the
   bellies of so many people while neglecting the presentation of the
   menu, the presentation of the food, and the overall taste experience.
   How do i expect to get to cook my dish and have the highest amount of
   people eat it when the boss all the way down to the bus boy doesn't
   see the issue and just right across the street is a restruant that
   isn't serving such an injustice to the customers.
 
  Trying to decide which one is the worst: the subject line, or the
 metaphor.
 
  -- Stephen
 
  Sent from my Emacs

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Re: [android-developers] Same problem

2010-05-30 Thread Wayne Wenthin
What TreKing is trying to say is that you need to post some examples of your
code.   This is a developers forum and unless you are asking for examples
you have to provide us a clue on how to help you.Relevant portions will
help.  Or if you are so inclined you might want to parse your logcat output
which will generally point out what is failing and why.

There really should be a FAQ for posting here.

On Sun, May 30, 2010 at 12:53 PM, TreKing treking...@gmail.com wrote:

 On Sat, May 29, 2010 at 10:13 AM, Narp Developments 
 paulo.c...@gmail.comwrote:

 I'm having the same problem the UI just explodes because it cannot find
 the layout.


 Not to be mean but - this is a great example of a terrible post.
 Do you really expect a good response to this?
 How is anyone supposed to know what you're talking about?


 -
 TreKing - Chicago transit tracking app for Android-powered devices
 http://sites.google.com/site/rezmobileapps/treking

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Re: [android-developers] Re: Best way to live demo apps

2010-05-28 Thread Wayne Wenthin
don't some of the newer phones have output ports?   I thought a couple of
them even did 720p


On Fri, May 28, 2010 at 5:17 PM, Yahel kaye...@gmail.com wrote:

 Keep in mind that Android is a geek thing, it was never meant for
 marketing. It's build by geek for geeks :) As opposed to iphone which
 was build from day one with marketing in sight. So video feed from the
 device was mandatory.

 The Android team seems more composed of huge engineers-techno-nerds
 who works on design patterns, not selling them :) I would love to see
 Marisa Mayer trying to convince developpers to come to the android
 framework by demoing the Android Market as it is :) That would be
 Rad :)
 Nope can't do that, nope that either, nope, nope, ah wait
 maybe.nope, not possible : )

 So is here tree nerdy solutions :
 - Frame grab and save as low quality jpg(to avoid lag) to sdcard then
 transfert those files to the pc and use virtualdub to compile it as a
 video, you don't have live, but you have video :)

 - Launch your app in an emulator on a pc, then use camstasia or other
 desktop to video software, it's both live and video.

 - If emulator is not an option, find an old-style sheet-projector, or
 a video camera closed-up on your device and send the feed to your big
 screen. You should probably prepare a stand with a way to hold the
 device still so that it won't move while being filmed which would be
 very unpleasant for viewers. Also think of a way to block lighting
 reflection which could spoil the fun.

 Yahel



 On 28 mai, 23:34, Stu andr...@stureynolds.com wrote:
  I want to be able to perform live demos of an app I've been working at
  conferences.
 
  There doesn't seem to be an easy way to get a video feed of what's
  going on onscreen onto a big screen.
 
  We've hooked up the screen capture utility of DDMS and keep hitting
  refresh. Its not ideal. I'm aware that there are more automatic
  solutions that continuously cause a refresh, but these don't really
  provide video, and I'd also like an audio feed.
 
  I can frame grab within my app programmatically, but the Android SDK's
  video encoder only supports capturing video feed from the camera.
 
  Any ideas? What's the best way to live demo Android apps to large
  audiences?
 
  - Stu

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Re: [android-developers] Detect Emulator on Android 2.2

2010-05-26 Thread Wayne Wenthin
I'm going ot just drop in an OR.


On Wed, May 26, 2010 at 8:40 AM, Guillaume Perrot
guillaume.p...@gmail.comwrote:

 Since Android 2.2, we can read the ANDROID_ID from the emulator which
 is always 9774D56D682E549C
 It breaks a lot of existing code that used to test if the ANDROID_ID
 was null to check whether the device was an emulator or not.

 I need a future proof way to test a device is an emulator.

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Re: [android-developers] Re: Android Market Developer Console Bugs feature

2010-05-20 Thread Wayne Wenthin
I am assuming Activity Not Responding.

2010/5/20 Gabriel Simões gsim...@gmail.com

 Before anything else, what is ANR?

 I couldn´t find any info related to the bug reported searching the web
 and the documentation :(

 On 20 maio, 18:23, Mr Pants pantssoftw...@googlemail.com wrote:
  Woohoo working now.
 
  Moto - was you problem an OutOfMemoryException from Admob by any
  chance?
 
  Post here to try to push for a fixhttp://
 groups.google.com/group/admob-publisher-discuss/browse_thread/...
 
  I wonder how many more developer will now discover they're suffering
  from this problem
 
  On May 20, 10:06 pm, Moto medicalsou...@gmail.com wrote:
 
 
 
 
 
   This new feature is sick!  I just found out my ads engine is a major
   bug cause! :)
 
   Thanks google!
 
   On May 20, 4:51 pm, Mr Pants pantssoftw...@googlemail.com wrote:
 
Ironically, I just get Server error. Try again when I click on the
bugs link :(
 
Teething problems perhaps?
 
On May 20, 9:27 pm, TreKing treking...@gmail.com wrote:
 
 On Thu, May 20, 2010 at 3:17 PM, Zanshin zanshin...@gmail.com
 wrote:
   ANRs don't show version in the report.
 
 I see: This report was sent in by a pre-Froyo client, which did
 not include
 an ANR stack trace.
 
 So it looks like it requires the device to be running the new
 platform
 to support it for ANRs. So the feature is there, it's just not
 backwards
 compatible.
 

 ---
 --
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 deviceshttp://sites.google.com/site/rezmobileapps/treking
 
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Re: [android-developers] Re: Finally published my first app - thanks to this group!

2010-05-19 Thread Wayne Wenthin
Just the normal thing that it seems everyone does and update it every couple
of weeks to put it back at the top of the just in category.

On Fri, May 14, 2010 at 9:13 AM, Paul Gee paul.gee...@googlemail.comwrote:

 Thanks Wayne,

 In fact I did exactly as you suggest as despite ALL my testing and beta
 testing with a group of volunteers on various devices, I found that when I
 released PuzzleQube I very quickly got crash reports from my program showing
 a problem on the Droid (only the Droid and not on the Nexus One, Hero, G1,
 Pulse, Dream etc. etc.). I immediately pulled the app and worked to find
 Droid users who could help me debug the problem.(Many thanks again to the
 helpfulness of people on this group.)

 I managed to fix the issue very quickly and published again and since then
 all is going well.

 Now the problem is just to get it noticed among all the other apps in the
 Android Market - any best practices on that topic?

 Cheers, Paul

 On 13 May 2010 19:28, Wayne Wenthin wa...@fuligin.com wrote:

 A word of advice.
 Keep a close Eye on errors.   If you get a couple reports of FC's or 1 bad
 rating pull it down and work with your testers to clean it up.Publishing
 an app that is not ready is a pain in the backside.It will take you
 months to recover from a bad launch.   Even after that you will have lost a
 large amount of potential users.

 Wayne


 On Thu, May 13, 2010 at 10:29 AM, Streets Of Boston 
 flyingdutc...@gmail.com wrote:

 Welcome!
 And I hope your app will be very succesful!

 On May 13, 12:32 pm, Geefer paul.gee...@googlemail.com wrote:
  Hi,
  I have been lurking on this group for a few months now learning lots
  from all your questions and answers. It has helped me enormously with
  writing my first app for Android (PuzzleQube). I started knowing about
  programming but had to learn Java, the Android Framework AND OpenGL so
  the journey has been challenging but fun and the result is, I hope, a
  fun 3D picture puzzle.
  Many thanks to everyone who shares their knowledge on this group and
  who have helped to make my journey less frustrating (I still find the
  Android docs somewhat lacking in areas!)
  If any of you want to try out my app you can find it on the Market
  (search for PuzzleQube). I hope you like it!
  Meantime I hope to move from lurking to contributing to the group now
  that I feel I have achieved something and may have something to add to
  the discussions.
 
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Re: [android-developers] Custom Toast

2010-05-19 Thread Wayne Wenthin
Here is my custom toast.  I also toss in an image   Not sure if I ever
really use the context outside of my main class.  Its a hack job but then so
is most of my code.


public void showToast(String sayWhat, int imageid,int length,Context
context){
LayoutInflater inflater = getLayoutInflater();
View layout = inflater.inflate(R.layout.toast_layout,
   (ViewGroup)
findViewById(R.id.toast_layout_root));

ImageView image = (ImageView) layout.findViewById(R.id.image);
image.setImageResource(imageid);
TextView text = (TextView) layout.findViewById(R.id.text);
text.setText(sayWhat);

Toast toast = new Toast(context);
toast.setGravity(Gravity.CENTER_VERTICAL, 0, 0);
if (length == 0){
toast.setDuration(Toast.LENGTH_LONG);
}else {
toast.setDuration(Toast.LENGTH_SHORT);
}
 toast.setView(layout);
toast.show();
 }

On Wed, May 19, 2010 at 2:15 PM, TreKing treking...@gmail.com wrote:

 On Mon, May 17, 2010 at 10:15 AM, Gene R. gurur...@gmail.com wrote:

 The problem seems to be that the Service class does not inherit the
 findViewById() method.


 Services don't have an accompanying UI, so this makes sense.


 How can one generate and display a custom Toast from a Service??


 In your code you inflate a view - so why not call findViewById on that root
 view?

 Also, don't use getApplicationContext() ... like, ever.


 -
 TreKing - Chicago transit tracking app for Android-powered devices
 http://sites.google.com/site/rezmobileapps/treking

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Re: [android-developers] Re: Finally published my first app - thanks to this group!

2010-05-13 Thread Wayne Wenthin
A word of advice.
Keep a close Eye on errors.   If you get a couple reports of FC's or 1 bad
rating pull it down and work with your testers to clean it up.Publishing
an app that is not ready is a pain in the backside.It will take you
months to recover from a bad launch.   Even after that you will have lost a
large amount of potential users.

Wayne


On Thu, May 13, 2010 at 10:29 AM, Streets Of Boston flyingdutc...@gmail.com
 wrote:

 Welcome!
 And I hope your app will be very succesful!

 On May 13, 12:32 pm, Geefer paul.gee...@googlemail.com wrote:
  Hi,
  I have been lurking on this group for a few months now learning lots
  from all your questions and answers. It has helped me enormously with
  writing my first app for Android (PuzzleQube). I started knowing about
  programming but had to learn Java, the Android Framework AND OpenGL so
  the journey has been challenging but fun and the result is, I hope, a
  fun 3D picture puzzle.
  Many thanks to everyone who shares their knowledge on this group and
  who have helped to make my journey less frustrating (I still find the
  Android docs somewhat lacking in areas!)
  If any of you want to try out my app you can find it on the Market
  (search for PuzzleQube). I hope you like it!
  Meantime I hope to move from lurking to contributing to the group now
  that I feel I have achieved something and may have something to add to
  the discussions.
 
  --
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Re: [android-developers] Re: Sales down in may?

2010-05-12 Thread Wayne Wenthin
It does by putting your app back at the top of the Just In category.

On Wed, May 12, 2010 at 7:06 AM, chris price
chris123pr...@googlemail.comwrote:

 Hi,

 Yes I updated a few of them (actually did about 3 releases in the past
 month due to bugs)

 Does that have a impact?

 Thanks

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Re: [android-developers] setContentView() twice on an activity?

2010-04-14 Thread Wayne Wenthin
Why not just make the extra image invisible and set it visible when you need
it?

On Wed, Apr 14, 2010 at 12:25 PM, ~ TreKing treking...@gmail.com wrote:

 On Wed, Apr 14, 2010 at 12:28 PM, Mark Wyszomierski mar...@gmail.comwrote:

 What is the effect of calling setContentView() in an activity twice?


 Probably the second call overwrites the first. Why don't you try and find
 out?


 So layout.a and layout.b are the same, they're a copy-paste of one
 another. B just has
 an extra ImageView appended.


 This is terrible. You can reuse layouts by including an existing one in
 another. So layout b could just do:
 include:layout.a / (or whatever the XML syntax is, look it up)
 ImageView /


 -
 TreKing - Chicago transit tracking app for Android-powered devices
 http://sites.google.com/site/rezmobileapps/treking

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Re: [android-developers] Re: Ads in apps... How to successfully generate a larger revenue?

2010-03-31 Thread Wayne Wenthin
I include both Jars and query my server on which ads to show.  I default to
Admob = false.  This way if my query fails I get Mobclix.   The key is to
place both ads in the same location and use the enabled and visible methods.

As for the accounting I'm sure they have to show who they are transferring
the cash to.  I don't think the IRS would let them use any blatant methods
that look like money laundering.I'm not an accountant but I do run my
own business's  and that method of accounting would trigger an audit really
quick for a company the size of google.

On Wed, Mar 31, 2010 at 2:35 AM, Abdul Mateen abmat...@gmail.com wrote:


 I think I should also do this, i.e switch from Admob --- QW or Mobclix. If
 even I made 50 per day it would be enough...but yes how to force user to
 update ? I have more than 10k active installs.

 On Wed, Mar 31, 2010 at 11:32 AM, Dan Sherman impact...@gmail.com wrote:

 I would imagine their tax lines look something like this:

 Client -- Google :: $1.00
 Google -- Developer :: $0.70

 Google's taxable income: $0.30

 Note that they don't explicitly tell the government We paid XXX to
 developer Y, they just note that the money left their hands, and that they
 shouldn't be taxed on it.  Essentially, its your responsibility to mention
 that you received the money.  If they wanted to track that cash, should be
 very easy to see :)

 - Dan


 On Wed, Mar 31, 2010 at 12:16 AM, Kevin Duffey andjar...@gmail.comwrote:

 I would think the same thing. Maybe it's the google market that doesn't
 report it? I had asked about this some time ago, for those selling apps and
 making their 70%, at tax time do they get some 1099 or something, and
 several said no. So I am unclear as to how the market handles taxes... as
 well, if you do micro transactions in your app, where you charge $1 for some
 virtual item, using paypal/google, who take a cut, how is that handled? Does
 google/paypal send in info on how much was paid to you.. that is not clear
 to me at all.



 On Tue, Mar 30, 2010 at 11:06 PM, Dan Sherman impact...@gmail.comwrote:

 I would very seriously suspect that they report it.  I remember having
 to give a social-security/tax-id to Adsense when signing up.  And just
 thinking through their tax predicament (bringing in tons of money, and
 seeing a lot of it go straight back out), they're going to need to keep
 records, and report as to where that money went out to.  Mostly so they
 don't have to pay taxes on it (was your profits, not theirs).

 - Dan

 On Tue, Mar 30, 2010 at 10:54 PM, Kevin Duffey andjar...@gmail.comwrote:

 Well, yes, you *should* report it.. but if google and admob and so
 forth don't report anything to the IRS, then it's basically on good faith.
 There isn't presently any way for them to track how much you make. I would
 imagine eventually something will come into play.


 On Tue, Mar 30, 2010 at 7:00 PM, Wayne Wenthin wa...@fuligin.comwrote:

 I'll chime in on this.  I have switched from admob to mobclix
 recently.  (actually I can control which one I use base on a network 
 check)
 I have noticed my CTR jump from around 2-3 a day to around 7.  This 
 makes me
 more inclined to hang with them.  But I only changed after I watch admob
 drop from around 7 a day to 1-2.  Now 150 a day is my new goal ;-)  But I
 figure if I can bring in 100 a month or so it's still better than 
 nothing.


 As for the IRS thing this is all income and it will need to be
 reported in some way.

 On Tue, Mar 30, 2010 at 12:36 PM, Abdul Mateen abmat...@gmail.comwrote:


 Yes Really Moto $150/day is a damn good income from Ads, I am only
 making $1-$2/day , and I am using Admob + Greystripe..


 On Wed, Mar 31, 2010 at 12:31 AM, Kevin Duffey 
 andjar...@gmail.comwrote:

 I am interested in this as well. First, Moto.. $150 a day? Holy
 crap! I'd love to have that much 7 days a week coming in. That would
 supplement my income nicely. :) Second, slightly off topic, but 
 directly
 related to revenue.. with that much coming in, or say even more if you 
 had
 like $1000 a day coming in, what do you do about income taxes? I was 
 told by
 some that google doesn't send any money making info to IRS.. so 
 essentially
 there is no way for IRS or any tax/government to track how much you 
 make. I
 am probably a long ways off from earning $1 a day.. but I am curious 
 how you
 handle this issue. Is it on faith that you pay taxes... and mind you, 
 you
 can shoot a private email if this is something that you wouldn't want 
 to
 make public. :) I am not trying to cheat the IRS out of money by any 
 means..
 I would rather be legit... but am interested in how this is done. 
 Living in
 California I already lose half my paycheck to taxes between state and
 federal.

 The ads that are done in games, don't they have to be clicked on to
 earn money? You said you have 60,000 users, do a lot of them click the 
 ads
 while playing a game? Or even in a splash screen or game-over screen? 
 Or do
 you earn

Re: [android-developers] Re: Ads in apps... How to successfully generate a larger revenue?

2010-03-31 Thread Wayne Wenthin
With a 60K install base I could see $150 a day.   My figures reflect my
measly install base of less than 3K.

On the whole tax aspect I guess I never considered that my time and effort
as well as the cost of anything related to the production of the app could
be written off.Of course I leave the taxes to my wife who's more capable
in that regard.   It will make for a fun tax time next year that is for
sure.

Wayne

On Wed, Mar 31, 2010 at 11:36 AM, Warren warrenba...@gmail.com wrote:

 Just for clarification, did you really intend to type $150, or did you
 mean $1.50? If you really meant $150, great! But since other people
 report incomes in the single-digit dollar range, I thought perhaps it
 was a typo. Either way, it would be good to know.


 On Mar 31, 1:10 pm, Streets Of Boston flyingdutc...@gmail.com wrote:
  It is income, so you ought to report it to the IRS. The fact Google
  doesn't send your income-details to the IRS (and it doesn't send you a
  1099), doesn't mean it's exempt from taxes... we can wish, though. And
  who knows, the IRS may be able to figure it out when you get an audit.
  And i think there's a $600 minimum limit before you need to report it.
 
  However, i think that for most of us, this is just a hobby. This means
  that you can directly deduct expenses (e.g. computer, phone, etc).
  However, for hobby-income, you can't deduct more than your income on
  your hobby (e.g. for a photography hobby: deduct all of the costs of
  your expensive DSLR and your nice lenses and selling just one picture,
  that's not possible)
 
  BTW, i'm not a tax-man :)
 
  On Mar 31, 12:18 pm, Kevin Duffey andjar...@gmail.com wrote:
 
   Wayne et all,...
 
   read more »
 
   I agree.. it would look strange that they are giving that much money in
   transactions to individuals, but where do we find out about this? Some
 of
   you are selling apps... what are you doing to deal with income taxes?
 When
   you signed up to publish your app, were you required to give some sort
 of
   business tax id, or your social and some other info so that they know
 who
   you are and can send info to IRS? Where is the info that explains this?
 I
   want to be legit, but hey, if there is no process I don't mind not
 losing
   half of that 70% to the IRS. :D I already pay way too much in taxes.
 
   On Wed, Mar 31, 2010 at 7:42 AM, Wayne Wenthin wa...@fuligin.com
 wrote:
I include both Jars and query my server on which ads to show.  I
 default to
Admob = false.  This way if my query fails I get Mobclix.   The key
 is to
place both ads in the same location and use the enabled and visible
 methods.
 
As for the accounting I'm sure they have to show who they are
 transferring
the cash to.  I don't think the IRS would let them use any blatant
 methods
that look like money laundering.I'm not an accountant but I do
 run my
own business's  and that method of accounting would trigger an audit
 really
quick for a company the size of google.
 
On Wed, Mar 31, 2010 at 2:35 AM, Abdul Mateen abmat...@gmail.com
 wrote:
 
I think I should also do this, i.e switch from Admob --- QW or
 Mobclix.
If even I made 50 per day it would be enough...but yes how to force
 user to
update ? I have more than 10k active installs.
 
On Wed, Mar 31, 2010 at 11:32 AM, Dan Sherman impact...@gmail.com
 wrote:
 
I would imagine their tax lines look something like this:
 
Client -- Google :: $1.00
Google -- Developer :: $0.70
 
Google's taxable income: $0.30
 
Note that they don't explicitly tell the government We paid XXX to
developer Y, they just note that the money left their hands, and
 that they
shouldn't be taxed on it.  Essentially, its your responsibility to
 mention
that you received the money.  If they wanted to track that cash,
 should be
very easy to see :)
 
- Dan
 
On Wed, Mar 31, 2010 at 12:16 AM, Kevin Duffey 
 andjar...@gmail.comwrote:
 
I would think the same thing. Maybe it's the google market that
 doesn't
report it? I had asked about this some time ago, for those selling
 apps and
making their 70%, at tax time do they get some 1099 or something,
 and
several said no. So I am unclear as to how the market handles
 taxes... as
well, if you do micro transactions in your app, where you charge
 $1 for some
virtual item, using paypal/google, who take a cut, how is that
 handled? Does
google/paypal send in info on how much was paid to you.. that is
 not clear
to me at all.
 
On Tue, Mar 30, 2010 at 11:06 PM, Dan Sherman 
 impact...@gmail.comwrote:
 
I would very seriously suspect that they report it.  I remember
 having
to give a social-security/tax-id to Adsense when signing up.  And
 just
thinking through their tax predicament (bringing in tons of
 money, and
seeing a lot of it go straight back out), they're going to need
 to keep
records, and report as to where that money went out

Re: [android-developers] Re: Ads in apps... How to successfully generate a larger revenue?

2010-03-30 Thread Wayne Wenthin
I'll chime in on this.  I have switched from admob to mobclix recently.
(actually I can control which one I use base on a network check)  I have
noticed my CTR jump from around 2-3 a day to around 7.  This makes me more
inclined to hang with them.  But I only changed after I watch admob drop
from around 7 a day to 1-2.  Now 150 a day is my new goal ;-)  But I figure
if I can bring in 100 a month or so it's still better than nothing.

As for the IRS thing this is all income and it will need to be reported in
some way.

On Tue, Mar 30, 2010 at 12:36 PM, Abdul Mateen abmat...@gmail.com wrote:


 Yes Really Moto $150/day is a damn good income from Ads, I am only making
 $1-$2/day , and I am using Admob + Greystripe..


 On Wed, Mar 31, 2010 at 12:31 AM, Kevin Duffey andjar...@gmail.comwrote:

 I am interested in this as well. First, Moto.. $150 a day? Holy crap! I'd
 love to have that much 7 days a week coming in. That would supplement my
 income nicely. :) Second, slightly off topic, but directly related to
 revenue.. with that much coming in, or say even more if you had like $1000 a
 day coming in, what do you do about income taxes? I was told by some that
 google doesn't send any money making info to IRS.. so essentially there is
 no way for IRS or any tax/government to track how much you make. I am
 probably a long ways off from earning $1 a day.. but I am curious how you
 handle this issue. Is it on faith that you pay taxes... and mind you, you
 can shoot a private email if this is something that you wouldn't want to
 make public. :) I am not trying to cheat the IRS out of money by any means..
 I would rather be legit... but am interested in how this is done. Living in
 California I already lose half my paycheck to taxes between state and
 federal.

 The ads that are done in games, don't they have to be clicked on to earn
 money? You said you have 60,000 users, do a lot of them click the ads while
 playing a game? Or even in a splash screen or game-over screen? Or do you
 earn money just by showing the ad? I would hope both.. clicks == more money,
 showing == very little. But if you get nothing from displaying the ad.. that
 seems ridiculous... because you are advertising for that ad.. the user is
 seeing that ad.. even if they don't click it, it may trigger them later to
 look it up, etc. If you do make some money off of each ad displayed... how
 does it work? I mean, you could write a robot app that made it seem like
 10's of 1000's of people were at least seeing the ad. There must be some way
 that admob and others avoid cheating and losing money.

 Lastly, I thought things like admob required an ad all the time? You can
 control when/where you display it? I thought admob was a small banner ad at
 the bottom of the screen all the time.. and it's sdk/api controlled how
 often an ad was displayed? What level of control do you have over say..
 putting ads during game play, or just on the splash screen and end-game/high
 score screens? As well, how targeted are the ads? Do you send data to admob
 about the user playing the game that helps them target ads?

 Thanks.



 On Tue, Mar 30, 2010 at 6:50 AM, Ahmed majaat amaj...@gmail.com wrote:

 try this,
 http://www.aditic.com/demo, it may helps you to improve your CTR and
 Revenue.

 They have more ad formats, splashscreen, interstial, 2/3 banner,
 strech banner and more for Android.

 Just for your information I used intro/splashscreen Banner and
 retractable banner, my CTR is around 0.67.

 Ahmed,

 On Mar 16, 2:22 am, Wayne Wenthin wa...@fuligin.com wrote:
  There is AdWhirl that will allow you to serve up from different
 providers.
  I have not tried it yet but since I have both admob, which was doing
 very
  well for me, and Mobclix I may try to do them both.  I found it
 interesting
  that while keeping the ad rotation interval the same between the two I
 was
  serving around 30K impression with mobclix and about 17K with admob.
  My CTR on admob was significantly higher.  Now that I switched back to
 admob
  I found a glitch that I had not noticed before and wonder if my
 mobclix
  CTR could have been better.Its actually encouraging to know that at
  least some money is being made out there.   I racked up 48 bucks for
 the
  last week in january and have about twice as many users now so I'm
 waiting
  to see if my glitch has been fixed.   Now another topic that would fun
 to
  discuss is how the heck do you get users to update?!
 
 
 
  On Mon, Mar 15, 2010 at 3:08 PM, Moto medicalsou...@gmail.com wrote:
   Yes, I believe this very much concerns developers because most of the
   time, based on this revenue, it is what makes a developer want to
   continue developing...
 
   Yahel, I also believe that applications shouldn't abuse the user with
   ads.  I believe that ads should be carefully placed to flow with the
   application.  That's what I do currently.  My current CTR is really
   low. 0.05% and I'm still making on avg $150 per day

Re: [android-developers] Re: Can an app upgrade itself?

2010-03-27 Thread Wayne Wenthin
But there is no drive platter on my phone!  And dammit I need to renew my
sub now.


 http://xkcd.com/378/

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Re: [android-developers] setting button images in drawable/xml

2010-03-25 Thread Wayne Wenthin
I'll toss out what works for me.  The first thing I see is that I use
ImageButton instead of just Button

?xml version=1.0 encoding=utf-8?
selector xmlns:android=http://schemas.android.com/apk/res/android;
item android:state_window_focused=false android:state_enabled=true
android:drawable=@drawable/about_btn_normal /
item android:state_window_focused=false android:state_enabled=false
android:drawable=@drawable/about_btn_normal /
item android:state_pressed=true
android:drawable=@drawable/about_btn_pressed /
item android:state_focused=true android:state_enabled=true
android:drawable=@drawable/about_btn_pressed /
item android:state_enabled=true
android:drawable=@drawable/about_btn_normal /
item android:state_focused=true
android:drawable=@drawable/about_btn_normal /
item android:drawable=@drawable/about_btn_normal /
/selector

* *ImageButton
 android:layout_gravity=center
 android:id=@+id/continue_button
 android:layout_width=wrap_content
 android:layout_height=wrap_content
 android:adjustViewBounds=true
 android:background=#0c3d97
 android:src=@drawable/start_btn
 android:onClick=startGame
  /

On Thu, Mar 25, 2010 at 8:56 AM, intbt in...@tacberry.com wrote:

 I am getting an error from Eclipse when I use this xml file (res/
 drawable/btnswitch.xml) to designate different button conditions

 ?xml version=1.0 encoding=utf-8?
selector xmlns:android=http://schemas.android.com/apk/res/android
 
 item android:state_pressed=true
   android:drawable=@drawable/btn_st_rd / !-- pressed --
 item android:state_focused=true
   android:drawable=@drawable/btn_st_gr / !-- focused --
 item android:drawable=@drawable/btn_st_gr / !-- default --
 /selector

 I call it in my layout file with this code:

Button
android:id=@+id/startTimer_btn
android:src=@drawable/btnswitch
android:layout_width=wrap_content
android:layout_height=fill_parent


/

 Eclipse says it can't run the configuration because I have errors but
 does not show any errors. And when I remove the xml code (to go back
 to my original code which just sets a background image for the Button)
 it says that now has errors. I have to restart Eclipse to get the
 original code to run again.

 Any ideas as to what I am missing?

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Re: [android-developers] Game Developers: Some general questions about high scores, achievements, multi player support and in game ads.

2010-03-17 Thread Wayne Wenthin
In my Game I actually display the Hiscore as a webpage.  This allows it to
be shown on my website also.  I generate it once an hour since it was taking
way to long to display otherwise.  I have since revised my code and I could
update ever 15 minutes.

Ads:  If you have a game that users spend enough time in ads can indeed
create some cashflow.  Now are you going to live off of it?   That's an
unknown.   I make a bit on my ads.  Its not going to pay my bills but it is
better than nothing.

Free with ads vs. Paid.  I went with ads because my game is in progress.   I
have had many people say they would pay for it.   I personally feel that
since this is a labor of love I don't want the stress of having to deal with
paid application support.   I give good support because I want them to stay
in the game and support me that way.

While my game is Mulitplayer its not very real time.  Everything is done via
restful services.

On Tue, Mar 16, 2010 at 5:08 PM, Kevin Duffey andjar...@gmail.com wrote:

 Hey all,

 I am curious how the various groups of game developers, primarily mobile
 (android in this case) and cross-platform (android/iPhone/facebook) handle
 storing high scores, achievements, and such as well as how multi player is
 done.

 How does your game(s) access high scores, update the list, remove them if
 need be? The same would apply for achievements, and to a lesser degree,
 leader boards.

 Are you using a service out there that you pay for... if so how much does
 it cost.. and do they provide some sort of java/objective-c SDK that you can
 just plug in to your code?

 How do you dispaly high scores, leader boards, achievements, etc in your
 game? Do you provide your own web site with the same info, perhaps jazzed up
 a bit more or with more detail than your mobile game (due to limited screen
 realestate for mobile devices)? Do you provide a link to a web site in your
 game if they want to see things like high scores, achievements and leader
 boards?

 I would also like to know what sort of things are most important for your
 games. High scores are so yesterday, so to speak. The latest craze in most
 games seems to be achievements and the ability to obtain extra items for
 your games, either by buying them, or earning them through achievements,
 etc. So what are some things you game developers would want to make use of
 in your game to add more appeal to your game, to draw in players for longer,
 especially long enough to pass the 48 hour refund time so that you can
 actually earn some money from your hard work. I look at games on Facebook
 like Farmville that are doing so well they are hiring more developers at
 good pay to work on it. I also look at games like World of Warcraft, which I
 play and got sucked into for a while, due to getting to that next level or
 getting that next awesome epic gear piece... those sorts of things seem to
 be what draws in players to otherwise simple games. A number of mobile games
 that seem to do very well often seem to be fairly simple games but offer
 that right mix of I just got to get to that next I am curious what
 some of you developers have found work for games either those that you
 played, or are working on (or have written) that draw in players. This leads
 to the next paragraph.. making a living on game development ultimately
 requires that your game does well and that people pay for it in some manner
 and not refund it. Hence why I am trying to understand what it is that those
 otherwise simple games seem to do that draw in the masses.

 Which brings about another topic.. how do games like Farmville make so much
 money being free games, that they can have a company behind it? I can't
 believe ads on the stie alone make up for all their revenue. I've been
 considering looking at ads in the game as opposed to charging for it, and
 that seems like players might keep a game longer than if they pay for it and
 then refund it within 48 hours if they don't absolutely love the game...
 although I am not entirely sure how much it annoys players to have a small
 portion of the screen saved for ads as opposed to just buying it.

 Lastly, multi-player. I am curious how games work multi-player. The only
 way I can think of is the client (game) has to update a server of some data,
 a move, location of a sprite, etc, and at the same time has to poll the
 server often enough to update the game screen to keep things working. The
 first part of this, the game side, seems easy enough.. at least to some
 degree.. when your player makes a move, you send a server request to some
 server with the data, be it their new location, a weapon they selected, etc.
 The second part of this is the client polling the server often enough, fast
 enough, to keep things smoothly on the screen of all players. So how have
 some of you handled this and yet keep the game playing smooth as well?
 Probably more important is, the server side. Not necessarily the code bit of
 it, but how do you 

Re: [android-developers] Re: Game Developers: Some general questions about high scores, achievements, multi player support and in game ads.

2010-03-17 Thread Wayne Wenthin
Security on my game is pretty much handled by the userid that is assigned
and the RoR backend.   Unless you are decrypting the stream from the phone
you are pretty much assured that no cheating is going on.   And honestly its
just a game.   If the JSON is not formatted properly nothing is going to
happen.  If I can't find you in my DB nothing is going to happen.

On Wed, Mar 17, 2010 at 11:03 AM, Kevin Duffey andjar...@gmail.com wrote:

 Hey all, hoping more will join in on this. I am curious from a few replies
 on some things.

 First, for services like ScoreLoop, what does it cost, as a game developer
 to use? I found an apple only service called OpenFeint that used to charge
 but apparently is no longer charging.

 As users of services already out there, not sure for Android anyway, but it
 seems for iPhone you have to use their SDK to access their service. What is
 it like, if anyone has used service SDKs, to use? From the few snippets I've
 seen it seems like there is a bit to do to make it all work.

 How about security? As a developer, do you have to get some sort of API
 key? Is it done over SSL/TLS, or both an API key and SSL/TLS? I am wondering
 how invovled the process is to get set up to actually use one of these
 services... or for those of you that wrote your own, what do you do to
 ensure it's your game calling the server side, and not some hacker or
 another game trying to use it for free?

 And an off topic question.. I see more and more people talking about
 getting a free phone from google? Is there some place you sign up to get
 this? I'd love to get a Nexus One to test on... sounds like some people are
 getting just that.. a free phone to test on?

 Thanks again all. More to come I hope.


 On Wed, Mar 17, 2010 at 10:37 AM, Justin Giles jtgi...@gmail.com wrote:

 Just to throw it out there...

 There's also Google Apps Engine: https://appengine.google.com

 It's java or python based (your choice).  The free quotas are rather
 generous.  I keep my high scores stored there for my apps and for one of the
 apps I have over 75000 active installs and I have yet to go over the free
 quota.  You do get charged if you go over your quota, but the rates, in  my
 opinion, are reasonable.  Same basic idea as the MySQL and Rails
 suggestions.

 No, I'm not a Google fanboy, but with a free device coming sometime soon,
 if Google asked me, I'd sheepishly say yes sir, yes I am a fanboy :).

 Justin


 On Wed, Mar 17, 2010 at 11:25 AM, Robert Green rbgrn@gmail.comwrote:

 Since no one else has responded I'll talk about what I did, though I
 haven't gone cross-platform yet (which is why I didn't respond right
 away).

 I chose cross-platform technologies just in case I ever wanted to and
 I know that they will work for it.  What works well for me for my
 leaderboards and turn-based multiplayer code is to use Ruby on Rails
 with JSON as the encoding.  It's supported natively by rails and
 Android comes with JSON parsing and encoding.  It's such a simple
 protocol that one could easily write an encoder/decoder for any
 platform, though I don't think you'd have to because I'm sure one
 exists for almost every one.

 There are many routes to go that will work fine, including having an
 XML-based service.  I'd stay away from things like Java Object
 Serialization.  That is not easily portable.  I'd also stay away from
 technologies like SOAP and WS.  They are heavy and you want to keep it
 light and simple usually on a phone and small server / high traffic
 setup.


 My first recommendation is to use Ruby on Rails / REST / JSON for your
 basic server.

 How it works:
 Rails runs either as a plugin to apache via Phusion Passenger or
 standalone via mongrel/other server apps.
 Clients make requests using REST, which means HTTP Get Post Put and
 Delete which query, insert, update and delete respectively.
 The requests and responses are encoded in JSON, which is a simple
 encoding, human readable and extremely fast to parse.

 Advantages:
 Any platform can implement a client for it.
 It's very light and fast.
 All of the necessary tech is inherent in rails and so this provides a
 very low-resistance coding path.
 Passenger (the apache plugin that runs RoR servers) runs great and is
 easy to deploy and uses your standard web server.
 You can actually easily run a game core written in Java wrapped with
 the RJB (Ruby Java Bridge) - I do this for Wixel

 Disadvantages:
 Another language to learn (though I don't mind working in it at all,
 it's really kinda nice)
 Doesn't handle native code well (if you have a game core in C/C++ that
 you need to access, it's a little tricky with Apache/Passenger/Rails)
 Is only good for scores/leaderboards and turn-based games.  You can
 only update as much as you can push HTTP requests and process
 responses.  It's not good for real-time games requiring faster than a
 second or two turnaround, though it can handle scores and accounts for
 them fine.

 If you want a 

Re: [android-developers] Re: Game Developers: Some general questions about high scores, achievements, multi player support and in game ads.

2010-03-17 Thread Wayne Wenthin
Oh and if you do go with RoR make sure and use Phusion Passenger.   The
Mongrel server will crash and burn under too much load unless you cluster it
somehow.   Passenger will spawn another process.

On Wed, Mar 17, 2010 at 11:06 AM, Wayne Wenthin wa...@fuligin.com wrote:

 Security on my game is pretty much handled by the userid that is assigned
 and the RoR backend.   Unless you are decrypting the stream from the phone
 you are pretty much assured that no cheating is going on.   And honestly its
 just a game.   If the JSON is not formatted properly nothing is going to
 happen.  If I can't find you in my DB nothing is going to happen.


 On Wed, Mar 17, 2010 at 11:03 AM, Kevin Duffey andjar...@gmail.comwrote:

 Hey all, hoping more will join in on this. I am curious from a few replies
 on some things.

 First, for services like ScoreLoop, what does it cost, as a game developer
 to use? I found an apple only service called OpenFeint that used to charge
 but apparently is no longer charging.

 As users of services already out there, not sure for Android anyway, but
 it seems for iPhone you have to use their SDK to access their service. What
 is it like, if anyone has used service SDKs, to use? From the few snippets
 I've seen it seems like there is a bit to do to make it all work.

 How about security? As a developer, do you have to get some sort of API
 key? Is it done over SSL/TLS, or both an API key and SSL/TLS? I am wondering
 how invovled the process is to get set up to actually use one of these
 services... or for those of you that wrote your own, what do you do to
 ensure it's your game calling the server side, and not some hacker or
 another game trying to use it for free?

 And an off topic question.. I see more and more people talking about
 getting a free phone from google? Is there some place you sign up to get
 this? I'd love to get a Nexus One to test on... sounds like some people are
 getting just that.. a free phone to test on?

 Thanks again all. More to come I hope.


 On Wed, Mar 17, 2010 at 10:37 AM, Justin Giles jtgi...@gmail.com wrote:

 Just to throw it out there...

 There's also Google Apps Engine: https://appengine.google.com

 It's java or python based (your choice).  The free quotas are rather
 generous.  I keep my high scores stored there for my apps and for one of the
 apps I have over 75000 active installs and I have yet to go over the free
 quota.  You do get charged if you go over your quota, but the rates, in  my
 opinion, are reasonable.  Same basic idea as the MySQL and Rails
 suggestions.

 No, I'm not a Google fanboy, but with a free device coming sometime soon,
 if Google asked me, I'd sheepishly say yes sir, yes I am a fanboy :).

 Justin


 On Wed, Mar 17, 2010 at 11:25 AM, Robert Green rbgrn@gmail.comwrote:

 Since no one else has responded I'll talk about what I did, though I
 haven't gone cross-platform yet (which is why I didn't respond right
 away).

 I chose cross-platform technologies just in case I ever wanted to and
 I know that they will work for it.  What works well for me for my
 leaderboards and turn-based multiplayer code is to use Ruby on Rails
 with JSON as the encoding.  It's supported natively by rails and
 Android comes with JSON parsing and encoding.  It's such a simple
 protocol that one could easily write an encoder/decoder for any
 platform, though I don't think you'd have to because I'm sure one
 exists for almost every one.

 There are many routes to go that will work fine, including having an
 XML-based service.  I'd stay away from things like Java Object
 Serialization.  That is not easily portable.  I'd also stay away from
 technologies like SOAP and WS.  They are heavy and you want to keep it
 light and simple usually on a phone and small server / high traffic
 setup.


 My first recommendation is to use Ruby on Rails / REST / JSON for your
 basic server.

 How it works:
 Rails runs either as a plugin to apache via Phusion Passenger or
 standalone via mongrel/other server apps.
 Clients make requests using REST, which means HTTP Get Post Put and
 Delete which query, insert, update and delete respectively.
 The requests and responses are encoded in JSON, which is a simple
 encoding, human readable and extremely fast to parse.

 Advantages:
 Any platform can implement a client for it.
 It's very light and fast.
 All of the necessary tech is inherent in rails and so this provides a
 very low-resistance coding path.
 Passenger (the apache plugin that runs RoR servers) runs great and is
 easy to deploy and uses your standard web server.
 You can actually easily run a game core written in Java wrapped with
 the RJB (Ruby Java Bridge) - I do this for Wixel

 Disadvantages:
 Another language to learn (though I don't mind working in it at all,
 it's really kinda nice)
 Doesn't handle native code well (if you have a game core in C/C++ that
 you need to access, it's a little tricky with Apache/Passenger/Rails)
 Is only good for scores

Re: [android-developers] how do i get the android unique id??

2010-03-16 Thread Wayne Wenthin
Keep in mind that this is NULL on the emulator.

On Mon, Mar 15, 2010 at 7:36 PM, g...@devicedriven ginokur...@gmail.comwrote:

 can any 1 tell me how to get an unique id from an android phone??
 whenever i try to get the unique id from the phone as a string it
 always shows android id and no other unique hex values...how do i
 get that one??

 String id=Settings.Secure.getString(contentResolver,
 Settings.Secure.ANDROID_ID);
 Log.i(Android is is:,id);

 the o/p which i get is like this in my log cat..
 Android id is: android id

 how can i get that ..ahem unique hex id???
 Thankx in advance

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Re: [android-developers] Re: how do i get the android unique id??

2010-03-16 Thread Wayne Wenthin
I'll second that.  I do exactly this.

On Tue, Mar 16, 2010 at 7:12 AM, Maps.Huge.Info (Maps API Guru) 
cor...@gmail.com wrote:

 It might be a good idea, for testing on the emulator, to test the
 Android ID for null and if it is, use some sort of default value. That
 way, you can at least test your app with good data. That's what I do
 anyway.

 -John Coryat

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Re: [android-developers] RESTful application with Protobufs

2010-03-16 Thread Wayne Wenthin
I used Ruby on Rails for the server side.   Its not too bad to deal with and
you get to learn a new language.
http://www.robertsosinski.com/2008/02/23/simple-and-restful-authentication-for-ruby-on-rails/
 is
where I started for the server side.There are plenty of examples on
using JSON on the interwebs.

 I highly recommend JSON if you are wanting to do restful.  That is unless
you are an XML expert.

I'm working on my second app right now using REST as a backend.

On Mon, Mar 15, 2010 at 11:34 PM, Ingmar ingmar.heinr...@gmail.com wrote:

 Hi,

 I need some hints about how to design an Android app that uses
 Protobufs and RESTful consumption from a remote provider. Note that
 I'm a fairly unexperienced Java coder, so I need some beginner's
 hints :-) Maybe there's some kind of tutorial that deals with exactly
 that subject? Or even a framework?

 Additionally: What could be the appropriate group to ask server-side
 questions, i. e. those about how to design the RESTful provider with
 GoogleApp's Java IDE.

 Thanks so much,
  Ingmar

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Re: [android-developers] Re: What is exactly an ANDROID_ID ?

2010-03-15 Thread Wayne Wenthin
If you use it while using items like android.os.Build.PRODUCT or something
similar you should be able to create a unique ID.  Of course with this is
the assumption that no manufacturer will duplicate.

On Mon, Mar 15, 2010 at 7:58 AM, Greg Donald gdon...@gmail.com wrote:

 On Mon, Mar 15, 2010 at 10:48 AM, Mark Murphy mmur...@commonsware.com
 wrote:
  ANDROID_ID is fine for casual use, but it's not exactly the Rock of
  Gibraltar, if you know what I mean.

 I can't think of a scenario where I would ever need it casually.
 Either I need it or I don't.


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Re: [android-developers] Re: Ads in apps... How to successfully generate a larger revenue?

2010-03-15 Thread Wayne Wenthin
There is AdWhirl that will allow you to serve up from different providers.
I have not tried it yet but since I have both admob, which was doing very
well for me, and Mobclix I may try to do them both.  I found it interesting
that while keeping the ad rotation interval the same between the two I was
serving around 30K impression with mobclix and about 17K with admob.
My CTR on admob was significantly higher.  Now that I switched back to admob
I found a glitch that I had not noticed before and wonder if my mobclix
CTR could have been better.Its actually encouraging to know that at
least some money is being made out there.   I racked up 48 bucks for the
last week in january and have about twice as many users now so I'm waiting
to see if my glitch has been fixed.   Now another topic that would fun to
discuss is how the heck do you get users to update?!

On Mon, Mar 15, 2010 at 3:08 PM, Moto medicalsou...@gmail.com wrote:

 Yes, I believe this very much concerns developers because most of the
 time, based on this revenue, it is what makes a developer want to
 continue developing...

 Yahel, I also believe that applications shouldn't abuse the user with
 ads.  I believe that ads should be carefully placed to flow with the
 application.  That's what I do currently.  My current CTR is really
 low. 0.05% and I'm still making on avg $150 per day.  The app's got
 around 60,000 users...  and I use Quattro Wireless...

 Now my apps CTR seems low cause we request an add on every activity
 and this lowers our effectiveness to display ads, that's why the low
 CTR.  So I'm looking at better ways to improve it... Like I asked
 possibly using 2 different ad agencies.

 -Moto

 On Mar 15, 5:02 pm, Yahel kaye...@gmail.com wrote:
  Sorry John but I do not agree.
 
  Android Discuss seems there to discuss any general Android topic : The
  device or it's use, not developer stuff.
 
  This ads thing does only concern developers, doesn't it ?
 
  Yahel

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Re: [android-developers] Re: Device Seeding Program for Top Contributors to Community Forums

2010-03-10 Thread Wayne Wenthin
Crap!   I'll probably not make this cut either.

On Wed, Mar 10, 2010 at 1:06 PM, Disconnect dc.disconn...@gmail.com wrote:

 Yes indeed, it seems to.


 On Wed, Mar 10, 2010 at 3:58 PM, Robert Green rbgrn@gmail.com wrote:

 Does answering questions on this group count?  :)

 On Mar 9, 10:37 am, Streets Of Boston flyingdutc...@gmail.com wrote:
  This is similar to the seeding program for Android Market Developers.
  I don't know what the criteria are to get selected for this seeding
  program (which forums, how many posts, etc.), but many more of us can
  now expect an Android device being shipped to them.
 
  Thanks Google :)

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Re: [android-developers] Market apps Ranking rules

2010-03-10 Thread Wayne Wenthin
I have the same issue in the casual category.  I'm assuming it has to do
with the percentage of current installs.  Since I'm sitting at 23% of total
downloaded.   But its growing at least.  I was down to 15 about a month ago.

On Wed, Mar 10, 2010 at 4:12 AM, croco zeug...@gmail.com wrote:

 Hi all,

 I'm wondering what are the rule for apps ranking in market

 I'm asking this because my app 1-5 (218 rattings )in action
 games category is stuck in the bottom of the category above me alot of
 1000-5000 aps with 10 ratings .


 Why i'm so in deep :(


 Thanks for your help.

 My app is World of Bombs for those who would like to understand the
 ranking problem 

 Regards

 Croco

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Re: [android-developers] Re: Device Seeding Program for Top Contributors to Community Forums

2010-03-10 Thread Wayne Wenthin
Ah a typical Google thing then.  Based on stats not content.  (not saying
that to be mean because I've used many of your ideas)

On Wed, Mar 10, 2010 at 2:57 PM, Streets Of Boston
flyingdutc...@gmail.comwrote:

 I don't know what determines whether you get an Android device or not.
 I have 600 msgs overall on this board (in the top 10) and about 150 in
 Android Discuss.

 On Mar 10, 5:53 pm, nikhil nik...@gmail.com wrote:
  Whats the cut?
 
  On Mar 9, 10:37 am, Streets Of Boston flyingdutc...@gmail.com wrote:
 
 
 
   This is similar to the seeding program for Android Market Developers.
   I don't know what the criteria are to get selected for this seeding
   program (which forums, how many posts, etc.), but many more of us can
   now expect an Android device being shipped to them.
 
   Thanks Google :)- Hide quoted text -
 
  - Show quoted text -

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Re: [android-developers] Re: Debugging in Android Open Source

2010-03-04 Thread Wayne Wenthin
If you are building the OS you might want to checkout the group for that.

On Thu, Mar 4, 2010 at 12:44 PM, Android_n00b nikhil...@gmail.com wrote:

 Thanks Rogerio. Just to confirm, is DDMS applicable to the Android
 System level code? Again, I am not building applications but am
 actually modifying system level code. As far as I know, you cannot
 build Android Platform within Eclipse but have to do a 'make' inside
 the terminal. I am trying to debug the platform code to see how it
 works.

 Thanks.

 On Mar 4, 3:29 pm, Rogério de Souza Moraes rogerio.so...@gmail.com
 wrote:
  Hi Nikhil,
 
  Did you installed the ADT plugin for eclipse? If yes you can see the DDMS
  perspective. Get inside it and open the logcat. When running android, the
  log cat will show you these messages.
 
  More information in here:
 http://developer.android.com/intl/fr/guide/developing/tools/ddms.html
 
  Regards,
 
  Rogerio
 
  2010/3/4 Android_n00b nikhil...@gmail.com
 
   Hello,
 
   I am a platform developer and want to know how I can debug through the
   Android System code. I am making changes to the WindowManagerService
   and see a lot of statements like:
   (DEBUG_FOCUS) Log.v(TAG, Clearing focused app, was  + mFocusedApp);
 
   My question is, how do I take advantage of these logs? I am using
   Eclipse on Ubuntu 9.10 and I have no idea how to actually debug this
   code. Could use some help.
 
   Thanks!
 
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Re: [android-developers] Re: Free Version of App

2010-03-04 Thread Wayne Wenthin
I currently use the ANDROID_ID to distinguish individuals for my game.   You
can get it programatically.  The ANDROID_ID is in the spec and even appears
to be on non-phone devices (archos etc) and as far as I know is not tied to
the market.  Having went through 3 phones and having to redownload every
time.   Not having any paid apps on the market I can't testify to this but I
understand there is NO way to tie a purchase back to the phone via anything
available to the developer in the market.


On Thu, Mar 4, 2010 at 12:54 PM, Nathan nathan.d.mel...@gmail.com wrote:

 This is a great discussion - I hope I haven't missed the chance to
 interact.

 I had not thought about the fact that a full version might have
 trouble finding the preferences of the trial version.


 On Feb 26, 10:57 am, Bob Kerns r...@acm.org wrote:
  I think in this situation, the IMEI is a better choice for identifying
  when a trial has expired. You'd like to let them try your app on their
  new fancy faster phone with the bigger screen!
 

 I like the idea of the IMEI for tracking a trial version.


  The ANDROID_ID is a better choice (if it really is tied to the account
  and not the phone?) if you're checking a paid license. But is there
  value in doing that? It would seem to simply duplicate the fact that
  they'd done the purchase in the market, and not provide any additional
  security.

 I am wondering if the ANDROID_ID does have some value for paid
 subscription. If you are trying to tie a purchased license with a web
 subscription.

 Or if a Market purchase has already been refunded within 48 hours, but
 the binary has already been copied to various pirate sites, you may
 want to revoke the web privileges.

 But it's only helpful if:

 -Google Checkout can give you server side notification of the
 ANDROID_ID  (Google ID?) at checkout and refund. Does it?
 -You can get to the ANDROID_ID programattically.
 -There is an ANDROID_ID for phones with no Market Access.

 Nathan

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Re: [android-developers] Re: Device Seeding Program for Top Android Market Developers

2010-03-04 Thread Wayne Wenthin
Yeah the rest of us are really interested in your good fortune.

Honestly if the market were worth its salt there wouldn't be angry customers
because we developers that are trying could actually communicate with the 1
stars out there that just say crap like FC's too much without even trying
to contact support.I've busted my ass in the last couple months to get
my rating from 2 stars to 3.25.   Stuff like this does nothing but anger me
because if I not tried to build something uniq and just built another fart
app I could have got a free phone.Sorry but this leaves a bad taste in
my mouth and I'm sure I'm not alone.


On Thu, Mar 4, 2010 at 1:30 PM, Thomas Riley tomrile...@googlemail.comwrote:

 :(

 Remember everyone, be sure to post your joy here!

 On Mar 4, 9:20 pm, Markus tamet...@gmail.com wrote:
  Nope, not yet. Though I'm sitting on fire waiting for it ;)
 
  On Mar 4, 10:13 pm, Thomas Riley tomrile...@googlemail.com wrote:
 
 
 
   Ok, so I know its still early days, but has anyone had their dispatch
   confirmation email yet?

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Re: [android-developers] Re: Device Seeding Program for Top Android Market Developers

2010-03-04 Thread Wayne Wenthin
Mark,
I do have most of this in place my main complaint is against the market.
 Since I don't have thousands of comments or even hundred, to smooth out the
1 stars it would be nice to be able to contact them and request that after I
have made the needed corrections that they re-evaluate.   The comments I am
getting in the last few weeks are in the 4-5 star range.  I would rather see
google reward those that are trying to improve their apps not the ones that
have sat in the top performers for the last 6 months.

As for Fart apps I did not mean to imply that they are all fart apps but I'm
sure that at least one fart app is getting a new phone.   My point being
that I have tried to create a unique program that is relatively complex and
have spent the last couple months working on getting my ratings up by
listening to the users that do contact support.   This and all the pats on
the backs do leave a bad taste in my mouth.   Cool you got a free phone.
 I'm happy that google is rewarding people but enough.   Maybe start another
group that is about the free phone and keep it out of the developers forum
where it is just noise to compete with the signal.

As thomas said I do listen to you.  I consider you a guru and your post was
the first in this entire thread that had anything to do with developing
apps.This includes and concludes my rant.



On Thu, Mar 4, 2010 at 2:11 PM, Mark Murphy mmur...@commonsware.com wrote:

 Wayne Wenthin wrote:
  Yeah the rest of us are really interested in your good fortune.
 
  Honestly if the market were worth its salt there wouldn't be angry
  customers because we developers that are trying could actually
  communicate with the 1 stars out there that just say crap like FC's too
  much without even trying to contact support.

 Catch and report your exceptions from the field back to you, and you may
 not need them to contact support:

 http://www.androidguys.com/2009/11/16/diagnosing-sporadic-errors/

 For example, I purchased a $10 app just the other day, and I was able to
 get it to crash. The developer had a default exception handler in place,
 but it wasn't automatically sending the stack traces back to him. When I
 followed the instructions and sent the error code to the support email,
 I pointed out the above link.

 The developer turned around, integrated one of the exception-reporting
 libraries, and shot me a beta. I reproduced the crash, and he had a
 stack trace that allowed him to fix the bug.

 Now, in this case, the developer benefited because I actually contacted
 support. However, the real magic was in the crash reporting, which the
 developer could have added without my involvement.

 If users are complaining about FC's, that suggests you do not have any
 default exception handler (see Thread's
 setDefaultUncaughtExceptionHandler()), let alone one that reports crash
 data back to you. Add that, and you'll be armed with more data to help
 you find the bugs in your app that your users are encountering and
 complaining about.

  Stuff
  like this does nothing but anger me because if I not tried to build
  something uniq and just built another fart app I could have got a free
  phone.

 And your proof that all of the top-rated apps are fart apps is...what,
 exactly?

 --
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 http://commonsware.com | http://twitter.com/commonsguy

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Re: [android-developers] Re: Device Seeding Program for Top Android Market Developers

2010-03-03 Thread Wayne Wenthin
I'm right there with ya.

On Wed, Mar 3, 2010 at 12:41 PM, ydario mc6...@mclink.it wrote:

  because you're one of the top developers in Android Market with one or
  more of your applications having a 3.5 star or higher rating and more
  than 5,000 unique downloads.

 sigh, my rating is at 3.2 stars :-(

 and it depends mostly on users who did not understand what the
 programs are doing or just because it does not work on their
 configurations (instead of mailing as written).

 Google, if you ear me, lower the star rating :-)

 Yuri

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Re: [android-developers] Re: Device Seeding Program for Top Android Market Developers

2010-03-02 Thread Wayne Wenthin
sniff.  No email for me.  I could use a new phone.  This G1 is getting
pretty long in the tooth.

On Tue, Mar 2, 2010 at 6:49 PM, Corollary Computing 
corollarycomput...@gmail.com wrote:

 Hey everybody,

 First off, congrats on qualifying. We rock.

 Second, we don't know yet which phone we'll get, but... I DO know
 people will want to switch. I've set up a forum where we can trade
 info... http://www.evoiceusa.com/forum.php . For verification, you'll
 have to send an email from your developer email address to android at
 evoiceusa.com with the app that qualifies you and your desired user
 name. If it all checks out I'll approve you... and hopefully we can
 all get the free phone we want :)

 On Mar 2, 6:38 pm, kelly kellyschr...@gmail.com wrote:
  I signed up as soon as I knew it was legit. Google, thanks very much!
 
  On Mar 2, 7:14 pm, Seni Sangrujee sangru...@gmail.com wrote:
 
 
 
   On Mar 2, 5:04 pm, mscwd01 mscw...@gmail.com wrote:
 
Can I get an idea of how many people have submitted their details?
 
   I submitted my info.  The signup form is similar to what they used for
   the Android Developer Lab registration:
 https://sites.google.com/site/androiddevlabs/register
 
   -seni- Hide quoted text -
 
  - Show quoted text -

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Re: [android-developers] ANDROID_ID always null on devices

2010-01-28 Thread Wayne Wenthin
I have a function for this since I munge up the android id and I need an
androidid for the emulator so I make one up.   Hope this helps.

public String getandroidid() {
String AndroidID = System.getString(this.getContentResolver(),
android.provider.Settings.Secure.ANDROID_ID);
if (AndroidID == null)
AndroidID = a23456790112345b;
String Android_ID =  + android.os.Build.PRODUCT + AndroidID;
return Android_ID;
}

On Thu, Jan 28, 2010 at 6:14 AM, flsobral flsob...@gmail.com wrote:

 Hello.

 I'm trying to get the ANDROID_ID on two different devices but it
 always return null on both.
 I'm using a Google Ion (aka HTC Magic) with firmware 1.6 and a
 Motorola Milestone with firmware 2.0.

 I've been using this small sample to show the id, but it always shows
 null:

public void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
setContentView(R.layout.main);

Toast.makeText(this, ANDROID_ID:  + Secure.getString
 (getContentResolver(), Secure.ANDROID_ID),

 Toast.LENGTH_LONG).show();
}

 Any suggestions?

 Thanks in advance.

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Re: [android-developers] Re: ANDROID_ID always null on devices

2010-01-28 Thread Wayne Wenthin
It returns a unique string based on both
the android.provider.Settings.Secure.ANDROID_ID and
the android.os.Build.PRODUCT along with a unique code for my app (just
incase I want to build another)  I am pretty sure the issue stated above is
a result of not using the full android.provider.Setting.Secure.ANDROID_ID
and instead relying on just this:  Secure.ANDROID_ID .  This is probably why
it is returning NULL but I'm not positive.  I do know that my analytics is
showing session both from the HTC Magic even labeled as the ION and the
Milestone along with quite a few others.  Granted I'm not seeing alot of
traffic an the ION.

On Thu, Jan 28, 2010 at 9:31 AM, theSmith chris.smith...@gmail.com wrote:



 On Jan 28, 11:34 am, Wayne Wenthin wa...@fuligin.com wrote:
  I have a function for this since I munge up the android id and I need an
  androidid for the emulator so I make one up.   Hope this helps.
 
  public String getandroidid() {
  String AndroidID = System.getString(this.getContentResolver(),
  android.provider.Settings.Secure.ANDROID_ID);
  if (AndroidID == null)
  AndroidID = a23456790112345b;
  String Android_ID =  + android.os.Build.PRODUCT + AndroidID;
  return Android_ID;

 Wouldn't this just return the same String on multiple devices? Which
 defeats the purpose because the Android_Id is supposed to be unique.
 Also there is no reason that this shouldn't be working on those
 devices, can anyone confirm this on those devices?

 -theSmith

 
 
  }
  On Thu, Jan 28, 2010 at 6:14 AM, flsobral flsob...@gmail.com wrote:
   Hello.
 
   I'm trying to get the ANDROID_ID on two different devices but it
   always return null on both.
   I'm using a Google Ion (aka HTC Magic) with firmware 1.6 and a
   Motorola Milestone with firmware 2.0.
 
   I've been using this small sample to show the id, but it always shows
   null:
 
  public void onCreate(Bundle savedInstanceState)
  {
  super.onCreate(savedInstanceState);
  setContentView(R.layout.main);
 
  Toast.makeText(this, ANDROID_ID:  + Secure.getString
   (getContentResolver(), Secure.ANDROID_ID),
 
   Toast.LENGTH_LONG).show();
  }
 
   Any suggestions?
 
   Thanks in advance.
 
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Re: [android-developers] Re: ANDROID_ID always null on devices

2010-01-28 Thread Wayne Wenthin
And my point is that you are not using the fully qualified path to the
ANDROID_ID.   I KNOW my function works.   That part is only there for use on
the emulator.  Otherwise I would have many people complaining.

Feel free to use it or not.  I was just trying to help.   I saw a flaw in
your design and offered another solution that works.


On Thu, Jan 28, 2010 at 1:03 PM, flsobral flsob...@gmail.com wrote:

 Still, if I use your function I'll get the same string from different
 devices of the same model.
 Eg:
 All users using Google Ion will return this string:
  + google_ion + a23456790112345b

 It also doesn't matter if I use the class full name or not - and it
 really shouldn't, but I tried it anyway and still received null.

 As I said before, I can use Settings.System and Settings.Secure to
 retrieve any value, except for the ANDROID_ID that always comes null.


 On Jan 28, 6:15 pm, Wayne Wenthin wa...@fuligin.com wrote:
  It returns a unique string based on both
  the android.provider.Settings.Secure.ANDROID_ID and
  the android.os.Build.PRODUCT along with a unique code for my app (just
  incase I want to build another)  I am pretty sure the issue stated above
 is
  a result of not using the full android.provider.Setting.Secure.ANDROID_ID
  and instead relying on just this:  Secure.ANDROID_ID .  This is probably
 why
  it is returning NULL but I'm not positive.  I do know that my analytics
 is
  showing session both from the HTC Magic even labeled as the ION and the
  Milestone along with quite a few others.  Granted I'm not seeing alot of
  traffic an the ION.
 
 
 
 
 
  On Thu, Jan 28, 2010 at 9:31 AM, theSmith chris.smith...@gmail.com
 wrote:
 
   On Jan 28, 11:34 am, Wayne Wenthin wa...@fuligin.com wrote:
I have a function for this since I munge up the android id and I need
 an
androidid for the emulator so I make one up.   Hope this helps.
 
public String getandroidid() {
String AndroidID = System.getString(this.getContentResolver(),
android.provider.Settings.Secure.ANDROID_ID);
if (AndroidID == null)
AndroidID = a23456790112345b;
String Android_ID =  + android.os.Build.PRODUCT + AndroidID;
return Android_ID;
 
   Wouldn't this just return the same String on multiple devices? Which
   defeats the purpose because the Android_Id is supposed to be unique.
   Also there is no reason that this shouldn't be working on those
   devices, can anyone confirm this on those devices?
 
   -theSmith
 
}
On Thu, Jan 28, 2010 at 6:14 AM, flsobral flsob...@gmail.com
 wrote:
 Hello.
 
 I'm trying to get the ANDROID_ID on two different devices but it
 always return null on both.
 I'm using a Google Ion (aka HTC Magic) with firmware 1.6 and a
 Motorola Milestone with firmware 2.0.
 
 I've been using this small sample to show the id, but it always
 shows
 null:
 
public void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
 
Toast.makeText(this, ANDROID_ID:  + Secure.getString
 (getContentResolver(), Secure.ANDROID_ID),
 
 Toast.LENGTH_LONG).show();
}
 
 Any suggestions?
 
 Thanks in advance.
 
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Re: [android-developers] Re: What is the difference between rooted and Developer phone?

2010-01-28 Thread Wayne Wenthin
The emulator is a good friend to have.  It will save you from going bankrupt
trying to keep up.  Unless your app makes alot of money.

On Thu, Jan 28, 2010 at 2:27 PM, Urban ArtFX djspinne...@gmail.com wrote:

 Please help.

 On Jan 28, 2:05 pm, Urban ArtFX djspinne...@gmail.com wrote:
  I was just wondering. I was going to buy the DEV 2 but then i decided
  to just buy the Nexus One.  I want to troubleshoot my apps but i don't
  want to buy old technology.  as it is I am going to have to buy a new
  phone every 6 months to keep up with technology.  Any help would be
  great.

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Re: [android-developers] Re: What is the difference between rooted and Developer phone?

2010-01-28 Thread Wayne Wenthin
Or look at moto's stuff.  They have some sort of way you can rent time on
a real phone.   Not really sure its Moto but they are the ones pushing it
right now the hardest.

On Thu, Jan 28, 2010 at 2:39 PM, Wayne Wenthin wa...@fuligin.com wrote:

 The emulator is a good friend to have.  It will save you from going
 bankrupt trying to keep up.  Unless your app makes alot of money.


 On Thu, Jan 28, 2010 at 2:27 PM, Urban ArtFX djspinne...@gmail.comwrote:

 Please help.

 On Jan 28, 2:05 pm, Urban ArtFX djspinne...@gmail.com wrote:
  I was just wondering. I was going to buy the DEV 2 but then i decided
  to just buy the Nexus One.  I want to troubleshoot my apps but i don't
  want to buy old technology.  as it is I am going to have to buy a new
  phone every 6 months to keep up with technology.  Any help would be
  great.

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Re: [android-developers] How can I force the display mode of my android activity

2010-01-27 Thread Wayne Wenthin
setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_PORTRAIT);
requestWindowFeature(Window.FEATURE_NO_TITLE);
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
WindowManager.LayoutParams.FLAG_FULLSCREEN);

But change it to Landscape?  This is how I force it to portrait in my
onCreate.

On Wed, Jan 27, 2010 at 1:41 PM, hap 497 hap...@gmail.com wrote:

 Hi,

 Can you please tell me how can I force my android activity to always
 display in landscape mode?
 For example, in android vnc viewer, it always display in landscape
 mode regardless of my phone orientation (see attached).

 How can one do that?  Thank you.

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Re: [android-developers] Re: Strange error with AdMob

2010-01-22 Thread Wayne Wenthin
Nope.  I've tried cleaning it.  I'm starting to wonder if its eclipse.
Maybe there is some setting that allows you to use the double asterisks in a
comment.

It's extremely frustrating since I was on the verge of another release.

On Fri, Jan 22, 2010 at 12:52 AM, Jason Arora jaso...@gmail.com wrote:

 Does Project-Clean help?

 On Jan 21, 4:59 pm, Wayne Wenthin wa...@fuligin.com wrote:
  I have already posted on their developer group but based on everything
 I've
  seen I don't expect a reply.
 
  I have a strange problem.   When I added and adview to my app it imported
 a
  bunch of comments that all start with /**   Eclipse is acting like it is
 not
  a comment.  Although it isn't erroring out it has now marked anything
  starting with R.id as not existing.   Is this something I can remedy in
  eclipse or is it time to chuck my dreams of being mega rich off of all
 the
  admob revenue I will be receiving?
 
  Example of the beginning of my R.java:
  public final class R {
  public static final class attr {
  /** pMust be a color value, in the form of
  code#irgb/i/code, code#iargb/i/code,
  code#irrggbb/i/code, or code#iaarrggbb/i/code.
  pThis may also be a reference to a resource (in the form
  code@[ipackage/i:]itype/i:iname/i/code) or
  theme attribute (in the form
  code?[ipackage/i:][itype/i:]iname/i/code)
  containing a value of this type.
   */
  public static final int backgroundColor=0x7f010001;
  /** pMust be a boolean value, either codetrue/code or
  codefalse/code.
  pThis may also be a reference to a resource (in the form
  code@[ipackage/i:]itype/i:iname/i/code) or
  theme attribute (in the form
  code?[ipackage/i:][itype/i:]iname/i/code)
  containing a value of this type.
   */
  public static final int isGoneWithoutAd=0x7f010005;
  /** pMust be a string value, using '\\;' to escape characters
 such
  as '\\n' or '\\u' for a unicode character.
  pThis may also be a reference to a resource (in the form
  code@[ipackage/i:]itype/i:iname/i/code) or
  theme attribute (in the form
  code?[ipackage/i:][itype/i:]iname/i/code)
  containing a value of this type.
   */
  public static final int keywords=0x7f010003;
  /** pMust be an integer value, such as code100/code.
  pThis may also be a reference to a resource (in the form
  code@[ipackage/i:]itype/i:iname/i/code) or
  theme attribute (in the form
  code?[ipackage/i:][itype/i:]iname/i/code)
  containing a value of this type.
   */
  public static final int refreshInterval=0x7f010004;
  /** pMust be a boolean value, either codetrue/code or
  codefalse/code.
  pThis may also be a reference to a resource (in the form
  code@[ipackage/i:]itype/i:iname/i/code) or
  theme attribute (in the form
  code?[ipackage/i:][itype/i:]iname/i/code)
  containing a value of this type.
   */
  public static final int testing=0x7f01;
  /** pMust be a color value, in the form of
  code#irgb/i/code, code#iargb/i/code,
  code#irrggbb/i/code, or code#iaarrggbb/i/code.
  pThis may also be a reference to a resource (in the form
  code@[ipackage/i:]itype/i:iname/i/code) or
  theme attribute (in the form
  code?[ipackage/i:][itype/i:]iname/i/code)
  containing a value of this type.
   */
  public static final int textColor=0x7f010002;
  }
 
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Re: [android-developers] Re: Strange error with AdMob

2010-01-22 Thread Wayne Wenthin
Ok I'm stupid.   Evidently it pulled in Android.R without me noticing.

On Fri, Jan 22, 2010 at 7:30 AM, Wayne Wenthin wa...@fuligin.com wrote:

 Nope.  I've tried cleaning it.  I'm starting to wonder if its eclipse.
 Maybe there is some setting that allows you to use the double asterisks in a
 comment.

 It's extremely frustrating since I was on the verge of another release.


 On Fri, Jan 22, 2010 at 12:52 AM, Jason Arora jaso...@gmail.com wrote:

 Does Project-Clean help?

 On Jan 21, 4:59 pm, Wayne Wenthin wa...@fuligin.com wrote:
  I have already posted on their developer group but based on everything
 I've
  seen I don't expect a reply.
 
  I have a strange problem.   When I added and adview to my app it
 imported a
  bunch of comments that all start with /**   Eclipse is acting like it is
 not
  a comment.  Although it isn't erroring out it has now marked anything
  starting with R.id as not existing.   Is this something I can remedy in
  eclipse or is it time to chuck my dreams of being mega rich off of all
 the
  admob revenue I will be receiving?
 
  Example of the beginning of my R.java:
  public final class R {
  public static final class attr {
  /** pMust be a color value, in the form of
  code#irgb/i/code, code#iargb/i/code,
  code#irrggbb/i/code, or code#iaarrggbb/i/code.
  pThis may also be a reference to a resource (in the form
  code@[ipackage/i:]itype/i:iname/i/code) or
  theme attribute (in the form
  code?[ipackage/i:][itype/i:]iname/i/code)
  containing a value of this type.
   */
  public static final int backgroundColor=0x7f010001;
  /** pMust be a boolean value, either codetrue/code or
  codefalse/code.
  pThis may also be a reference to a resource (in the form
  code@[ipackage/i:]itype/i:iname/i/code) or
  theme attribute (in the form
  code?[ipackage/i:][itype/i:]iname/i/code)
  containing a value of this type.
   */
  public static final int isGoneWithoutAd=0x7f010005;
  /** pMust be a string value, using '\\;' to escape characters
 such
  as '\\n' or '\\u' for a unicode character.
  pThis may also be a reference to a resource (in the form
  code@[ipackage/i:]itype/i:iname/i/code) or
  theme attribute (in the form
  code?[ipackage/i:][itype/i:]iname/i/code)
  containing a value of this type.
   */
  public static final int keywords=0x7f010003;
  /** pMust be an integer value, such as code100/code.
  pThis may also be a reference to a resource (in the form
  code@[ipackage/i:]itype/i:iname/i/code) or
  theme attribute (in the form
  code?[ipackage/i:][itype/i:]iname/i/code)
  containing a value of this type.
   */
  public static final int refreshInterval=0x7f010004;
  /** pMust be a boolean value, either codetrue/code or
  codefalse/code.
  pThis may also be a reference to a resource (in the form
  code@[ipackage/i:]itype/i:iname/i/code) or
  theme attribute (in the form
  code?[ipackage/i:][itype/i:]iname/i/code)
  containing a value of this type.
   */
  public static final int testing=0x7f01;
  /** pMust be a color value, in the form of
  code#irgb/i/code, code#iargb/i/code,
  code#irrggbb/i/code, or code#iaarrggbb/i/code.
  pThis may also be a reference to a resource (in the form
  code@[ipackage/i:]itype/i:iname/i/code) or
  theme attribute (in the form
  code?[ipackage/i:][itype/i:]iname/i/code)
  containing a value of this type.
   */
  public static final int textColor=0x7f010002;
  }
 
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[android-developers] Strange error with AdMob

2010-01-21 Thread Wayne Wenthin
I have already posted on their developer group but based on everything I've
seen I don't expect a reply.

I have a strange problem.   When I added and adview to my app it imported a
bunch of comments that all start with /**   Eclipse is acting like it is not
a comment.  Although it isn't erroring out it has now marked anything
starting with R.id as not existing.   Is this something I can remedy in
eclipse or is it time to chuck my dreams of being mega rich off of all the
admob revenue I will be receiving?

Example of the beginning of my R.java:
public final class R {
public static final class attr {
/** pMust be a color value, in the form of
code#irgb/i/code, code#iargb/i/code,
code#irrggbb/i/code, or code#iaarrggbb/i/code.
pThis may also be a reference to a resource (in the form
code@[ipackage/i:]itype/i:iname/i/code) or
theme attribute (in the form
code?[ipackage/i:][itype/i:]iname/i/code)
containing a value of this type.
 */
public static final int backgroundColor=0x7f010001;
/** pMust be a boolean value, either codetrue/code or
codefalse/code.
pThis may also be a reference to a resource (in the form
code@[ipackage/i:]itype/i:iname/i/code) or
theme attribute (in the form
code?[ipackage/i:][itype/i:]iname/i/code)
containing a value of this type.
 */
public static final int isGoneWithoutAd=0x7f010005;
/** pMust be a string value, using '\\;' to escape characters such
as '\\n' or '\\u' for a unicode character.
pThis may also be a reference to a resource (in the form
code@[ipackage/i:]itype/i:iname/i/code) or
theme attribute (in the form
code?[ipackage/i:][itype/i:]iname/i/code)
containing a value of this type.
 */
public static final int keywords=0x7f010003;
/** pMust be an integer value, such as code100/code.
pThis may also be a reference to a resource (in the form
code@[ipackage/i:]itype/i:iname/i/code) or
theme attribute (in the form
code?[ipackage/i:][itype/i:]iname/i/code)
containing a value of this type.
 */
public static final int refreshInterval=0x7f010004;
/** pMust be a boolean value, either codetrue/code or
codefalse/code.
pThis may also be a reference to a resource (in the form
code@[ipackage/i:]itype/i:iname/i/code) or
theme attribute (in the form
code?[ipackage/i:][itype/i:]iname/i/code)
containing a value of this type.
 */
public static final int testing=0x7f01;
/** pMust be a color value, in the form of
code#irgb/i/code, code#iargb/i/code,
code#irrggbb/i/code, or code#iaarrggbb/i/code.
pThis may also be a reference to a resource (in the form
code@[ipackage/i:]itype/i:iname/i/code) or
theme attribute (in the form
code?[ipackage/i:][itype/i:]iname/i/code)
containing a value of this type.
 */
public static final int textColor=0x7f010002;
}

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Re: [android-developers] How to deal with BuiltInZoomControl with custom controls in android google map?

2010-01-20 Thread Wayne Wenthin
I found this site pretty interesting.  You may be able to duplicate what he
is doing with other controls if you like.

http://android-er.blogspot.com/2009/12/move-marker-on-mapview-with-zoom.html

http://android-er.blogspot.com/2009/12/move-marker-on-mapview-with-zoom.htmlI
primarily was looking for an alternative to the zoom controls so I could
slap some ads on my app.  This site helped immensely.


On Sat, Dec 12, 2009 at 8:08 PM, allankliu allank...@gmail.com wrote:

 Hi, I am trying to develop a Android Google Map application, which is
 basically Gmap with my own marker geo layer. Since android.com is
 banned in China, I have to search support from Google user groups. I
 have no idea which groups I should call for help, android group or
 google map group. Anyway here is my questions:

 I am working on Android SDk1.5. I want to reproduce the floating
 buttons presented in android Google map, which stands for three
 buttons: ZoomControl (left), FocusChange (middle), and ListControl
 (right). (Pls check ref1. ) I checked some open source projects, if
 designer can place these controls in the layout.xml with relative
 layout, to place them over (on the top of) the mapview. It may solve
 some problem, however in the SDK1.5' add-on gmap jar, the
 getZoomControl is discarded. I can only setBuiltInZoomControl(true) to
 enable the builtin zoomcontrol. By default, the BuiltIn Zoom Control
 is placed at Bottom/Center. (Pls check ref 2.) I have no idea how to
 relocate the BuiltIn Zoom Control to the left as native GMAP does.

 So:

 How to relocate the BuiltIn Zoom Control ?
 How to add addtional custom control (buttons/overlays) with
 BuiltInZoomControl ? What functions should be overriden for the detail
 implementaiton, Such as synhcorization with the visibility?
 I am appreciated if the answer can be offered with code snippet or
 references to any internet site.

 Ref:
 1) http://www.ennovation.org/pix/transit-android-google-maps.png
 2) http://www.ennovation.org/pix/device005.png

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Re: [android-developers] AdWhirl - any experience with it?

2010-01-19 Thread Wayne Wenthin
Does anyone have experience with putting ads on Maps?   Since my app is
almost completely map driven I would like to start doing the ad thing but
don't even know if it is possible.

On Tue, Jan 19, 2010 at 6:49 AM, Justin Giles jtgi...@gmail.com wrote:

 I agree with Greg (below).  I too have a free ad supported full feature
 version as well as a no ad pay version.  When all the coins are counted, I'm
 making more money with the free version than I am the pay version.  Almost
 twice as much.

 In regards to the ad companies and performance, I switch between Greystripe
 and AdMob for every other ad in my game.  AdMob is outperforming Greystripe
 almost 5:1 for the month of January.  The month of December, it was only
 2.5:1 in favor of AdMob.  There are constant fluctuations in the ad market
 in terms of fill rate, etc.  My fill rate average since I started showing
 ads (about 3 months) is around 80%.  Not bad, but you do get discouraged
 when you see those low fill rate days as well as those low revenue days.  My
 advice is to try one or two companies over a two month period and see which
 one does best for you on average.

 Justin


 On Tue, Jan 19, 2010 at 8:35 AM, Greg Donald gdon...@gmail.com wrote:

 On Mon, Jan 18, 2010 at 10:56 PM, Kevin Duffey andjar...@gmail.com
 wrote:
  I am curious.. how do you work in ad support into an app? This is one of
 the
  business models discussed in other threads, and it seems like providing
 a
  lite version with ads, and a pay version is one way to go. Or, just do a
  full version with ads in it all the time.

 I keep my feature set the same in both my free and non-free versions,
 my free version just has ads is all.

  I would love to know how to get
  started on adding ad support. How do you set up the ability to get
 paid
  from the ad providers?

 You attach them to your bank account or they mail you a check.

  How/when do you display ads, and where do you get the
  ads from? How many ads must display to earn $1.

 A lot.  On a good day 20K, on a bad day 70K.

  Etc. I'd love to know more
  about how all this works and how much you make or how you figure out how
  much you can potentially make this way.

 My experience has been more profitable with Greystripe, they have the
 full screen ads and seem to perform better than the smaller banner ads
 from AdMob.


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Re: [android-developers] Re: Thoughts on lawyers and self protection

2010-01-16 Thread Wayne Wenthin
Yes there is a moderate amount of protection with an LLC.   The key is
managing it correctly.  One of the biggest hurdles will probably be the need
to pay yearly fees to both the state and to the company that will receive
your documents.   I believe this is required in most states.   It costs me ~
150 a year to keep the LLC open.   Since my income on that LLC last year was
less than $200 it makes me question my decisions  But sooner or later
that company will do something I hope.

On Sat, Jan 16, 2010 at 2:09 PM, theSmith chris.smith...@gmail.com wrote:

 Thanks for they reply Wayne,

 Under an LLC there is a certain level of personal protection yes?
 Even if there is only one person in the LLC?

 Its my first time generating some revenue off coding (I'm still in
 college) and I really would like some legal protection, even though my
 apps shouldn't warrant that kind of protection.

 -theSmith

 On Jan 16, 1:12 pm, Wayne Wenthin wa...@fuligin.com wrote:
  LLC's are pretty cheap to form.   I have 1 LLC that I'm a partner in and
 1
  sole proprietorship.   The software is not published under the LLC
 though.
  But if you are worried that your app may make people do something that
 you
  need legal protection from I would look into license agreements that you
  require them to acknowledge on install and you will probably need to pay
 an
  attorney to draft one that will be enforceable.
 
 
 
  On Sat, Jan 16, 2010 at 9:46 AM, theSmith chris.smith...@gmail.com
 wrote:
   Hey all,
 
   I was just wondering what your thoughts are on having some law
   enforcement on your side as well as legal protection.  As an
   independent developer its hard to afford legal nonsense like this.  In
   your experience has it been worth it to include legal agreements with
   your apps and do you have protection like a LLC to protect yourself
   from being sued into oblivion?
 
   Also what licenses are freely available  that might be of interest?
 
   -theSmith
 
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Re: [android-developers] Re: Android Pirate Site

2010-01-16 Thread Wayne Wenthin
My question is why would google do anything.  These are your apps.  You hold
copyright not google.  You have to do something.  Unless you are finding
Market or Maps on these sites google could care less and rightly so.

Now with that out of the way you can contact the owner of the site and ask
them to remove your app.   If they don't comply you probably will need to
lawyer up to get any satisfaction and in the end you will probably not be
able to collect.   All you get is a lawyer bill.

The second course of action is to point out to the hosting company that they
are pirating software.   Having worked for a fairly large ISP as the
Engineering Manager in the past I can say that we took these sites down when
there was reasonable proof of piracy.Of course they just move to the
next place.



On Sat, Jan 16, 2010 at 9:32 AM, theSmith chris.smith...@gmail.com wrote:

 I too would like to know if Google in particular is doing anything to
 help us developers out.  As apps grow in popularity the more they are
 pirated and the harder to get them all taken down.  Ideally there
 would be a spot for developers to submit pages that are hosting our
 apps illegally and Google would take care of the DMCA stuff.  (Or just
 provide us with copy protection that works...)

 For those interested here is another site I found yesterday,
 http://www.mediafire.com/thakidtok
 http://twitter.com/thakidtook uses twitter to distribute them too.

 This is really a pain in the ass.  Does apple have piracy issues like
 this on the iPhone?

 -theSmith

 On Jan 16, 12:09 pm, MakeMobile makemobileinnovati...@gmail.com
 wrote:
  I've been in the business for quite some time, and I know that
  drill. But I do not accept your reply as a useful response to this
  problem. This problem is damaging to the entire development community
  as a whole as well as the forward progress of the platform. Few
  developers will be interested in building on a platform which has a
  reputation for easy piracy. Their development efforts will be focused
  on other platforms, and Android will suffer from less innovation and
  fewer useful apps.
 
  I've also found piracy on other sites, including droidfanz.com, and
  this forum:http://www.ipmart-forum.com/archive/index.php/t-337082.html
 
  I'd like to know what Google is doing about this, and who to forward
  abuse complaints to.
 
  On Jan 16, 11:33 am, schwiz sch...@gmail.com wrote:
 
   shut one down 3 more pop up, its an unavoidable part of software
   development.
 
   On Jan 16, 10:13 am, MakeMobile makemobileinnovati...@gmail.com
   wrote:
 
I stumbled upon this site offering 1000's of Android apps for free
(including mine!).
 
   
 http://www.reddit.com/r/Android/comments/ap6z0/redditapps_a_1000_list...
 
How do I report this to Google? How do we shut them down?

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Re: [android-developers] Thoughts on lawyers and self protection

2010-01-16 Thread Wayne Wenthin
LLC's are pretty cheap to form.   I have 1 LLC that I'm a partner in and 1
sole proprietorship.   The software is not published under the LLC though.
But if you are worried that your app may make people do something that you
need legal protection from I would look into license agreements that you
require them to acknowledge on install and you will probably need to pay an
attorney to draft one that will be enforceable.

On Sat, Jan 16, 2010 at 9:46 AM, theSmith chris.smith...@gmail.com wrote:

 Hey all,

 I was just wondering what your thoughts are on having some law
 enforcement on your side as well as legal protection.  As an
 independent developer its hard to afford legal nonsense like this.  In
 your experience has it been worth it to include legal agreements with
 your apps and do you have protection like a LLC to protect yourself
 from being sued into oblivion?

 Also what licenses are freely available  that might be of interest?

 -theSmith

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Re: [android-developers] Re: Prolonged touching (30s) in one area causes onTouchEvent to stop registering?

2010-01-13 Thread Wayne Wenthin
More than likely its a feature to keep the pocket presses from sucking your
battery dry.If it is exactly 30 seconds I would guess its designed that
way.

On Tue, Jan 12, 2010 at 7:19 PM, Josh neurocl...@gmail.com wrote:

 Posted in the Issue tracker if anyone wants to follow it:
 http://code.google.com/p/android/issues/detail?id=6001

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Re: [android-developers] market doesn't refresh downloads?

2010-01-07 Thread Wayne Wenthin
I actually came to look if anyone else has seen this so yes.  I am stuck on
yesterday for market stats.   Was hoping to break 5k on downloads but may
never know now.   Hopefully this means they are making the market stats
better???  One can always hope.


2010/1/7 Éva Lovrencsics lovi...@gmail.com

 Hello,

 My downloads and installs stopped two days ago, and I don't see any
 changes on the market (developer console). They never stay the same,
 so I think, market doesn't refresh them.
 Anybody recognized this?

 Evi

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Re: [android-developers] Re: No route to host issue, but Browser application works fine

2010-01-07 Thread Wayne Wenthin
Mine is happening on Live devices so I guess I spoke too soon.

On Thu, Jan 7, 2010 at 3:27 AM, g...@devicedriven ginokur...@gmail.comwrote:

 yup..you can refer to the localhost by this ip--10.0.2.2
 This is because when you are specifying localhost to the device/
 emulator it is a reference to the phone\emulator itself and not the
 local machine
 read this too--http://developer.android.com/guide/appendix/faq/
 commontasks.html#localhostalias

 On Jan 7, 7:15 am, Kenn Min Chong kmch...@gomez.com wrote:
  OKOK, I think I found out what the issue is, but can't explain why. I
  was trying to connect to a webservice located on the same machine as
  the emulator was running. I tried referring to the local machine by IP
  and by name, but I always get the no route to host error. But when I
  connect to the same webservice, but hosted on a different machine
  altogether, it works fine! So, what am I missing here?
 
  On Jan 6, 8:55 pm, Kenn Min Chong kmch...@gomez.com wrote:
 
   I don't get it. I'm having this issue in the emulator. Is this an
   emulator only issue or  it affects real devices too? This used to not
   do this, did a recent SDK update break this functionality?
 
   On Jan 6, 8:28 pm, Wayne Wenthin wa...@fuligin.com wrote:
 
You are not alone.   I have this every once in awhile,  I know that
 they
have already logged in due to where it generates the error.   It's
 annoying
to say the least.  I'm now working on catching the exception and
 retrying
since it is just trying to put a json object to my server
 
On Wed, Jan 6, 2010 at 3:07 PM, Kenn Min Chong kmch...@gomez.com
 wrote:
 
 Hey guys!
   So, this is very frustrating. I already have
 
 uses-permission android:name=android.permission.INTERNET/uses-
 permission
 
 in my manifest, but when my application tries to make a webservice
 call (I'm using a HttpURLConnection object to do this via connect()
 method), I'm getting an exception of No route to host.
 
 The built-in Browser application is able to access the internet
 properly, so I'm guessing it's something in my project. Any ideas?
 
 Kenn.
 
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Re: [android-developers] Re: market doesn't refresh downloads?

2010-01-07 Thread Wayne Wenthin
I had something all typed out but it sounded too snarky.   Sound like Google
is getting so big that one department doesn't talk to the other.

On Thu, Jan 7, 2010 at 8:36 AM, Maps.Huge.Info (Maps API Guru) 
cor...@gmail.com wrote:

 My guess is that a market upgrade is in progress. It would seem to be
 timed with the N1 release, however, it may be that the market people
 are slightly behind the curve and are still testing.

 I could be wrong of course, but it seems like the entire market is
 frozen, stats, movement of apps in the popularity index, etc. To me,
 this could only be rationally explained as a database freeze to allow
 for an upgrade.

 -John Coryat

 Radar Now!

 What Zip Code?

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Re: [android-developers] No route to host issue, but Browser application works fine

2010-01-06 Thread Wayne Wenthin
You are not alone.   I have this every once in awhile,  I know that they
have already logged in due to where it generates the error.   It's annoying
to say the least.  I'm now working on catching the exception and retrying
since it is just trying to put a json object to my server


On Wed, Jan 6, 2010 at 3:07 PM, Kenn Min Chong kmch...@gomez.com wrote:

 Hey guys!
   So, this is very frustrating. I already have

 uses-permission android:name=android.permission.INTERNET/uses-
 permission


 in my manifest, but when my application tries to make a webservice
 call (I'm using a HttpURLConnection object to do this via connect()
 method), I'm getting an exception of No route to host.

 The built-in Browser application is able to access the internet
 properly, so I'm guessing it's something in my project. Any ideas?

 Kenn.

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[android-developers] Heads up!

2010-01-05 Thread Wayne Wenthin
It’s inaccurate to say Google designed the phone (points to HTC CEO).
[Google] is just merchandising it online. Everybody will get 2.1 when it’s
open source, within a couple of days.

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Re: [android-developers] Nexus 2.1 one sale, WHERE is the SDK!

2010-01-05 Thread Wayne Wenthin
Welcome to developing on Android.   This is round 2.5   1.6 came out just
days before.  2.0 came out on the droid before developers (well most of us)
got to see it and now this.It's almost like Google doesn't want us to
develop for Android.

On Tue, Jan 5, 2010 at 12:10 PM, pcm2a reeeye...@gmail.com wrote:

 These phones are on sale with 2.1 Os on them right now.  My friend
 just ordered two with overnight shipping.

 How is it even remotely acceptable that people will have 2.1 in their
 hands before developers even get to touch the SDK?  I already have
 users using the Nexis-Droid 2.1 rom saying that my highly used widget
 doesn't work.  How am I supposed to test this out in advance without
 hacking our phone all up?

 All this does is frustrate users when apps don't work and further
 degrades the market with 1 stars because developers don't have a
 chance to update their code.

 Thanks google

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Re: [android-developers] Re: Nexus 2.1 one sale, WHERE is the SDK!

2010-01-05 Thread Wayne Wenthin
This is true.  But the phones are being overnighted to people starting
today.  They have been Dogfooding it for a few weeks.   Why are the
Developers the last to see it?If this breaks apps, which it is certain
to do, they are just further infuriating the Developers that are trying to
make this a great platform.   If they continue I may just break down and buy
a Mac.   At least with Apple you know where you stand... Generally under the
foot of Jobs but at least you know it.

On Tue, Jan 5, 2010 at 1:31 PM, MrChaz mrchazmob...@googlemail.com wrote:

 From the QA

 Jason Chen:
 Q: Why was it necessary for Google to design the phone? Why couldn’t
 it just be an HTC phone running the new flavor of Android? And will
 these new features becoming to Droid?
 A: It’s inaccurate to say Google designed the phone (points to HTC
 CEO). [Google] is just merchandising it online. Everybody will get 2.1
 when it’s open source, within a couple of days

 To me that implies the SDK will be coming in a couple of days.

 On Jan 5, 8:10 pm, pcm2a reeeye...@gmail.com wrote:
  These phones are on sale with 2.1 Os on them right now.  My friend
  just ordered two with overnight shipping.
 
  How is it even remotely acceptable that people will have 2.1 in their
  hands before developers even get to touch the SDK?  I already have
  users using the Nexis-Droid 2.1 rom saying that my highly used widget
  doesn't work.  How am I supposed to test this out in advance without
  hacking our phone all up?
 
  All this does is frustrate users when apps don't work and further
  degrades the market with 1 stars because developers don't have a
  chance to update their code.
 
  Thanks google

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Re: [android-developers] Menu always Displayable

2010-01-05 Thread Wayne Wenthin
I'll second that.  Its actually easier than you think.

On Tue, Jan 5, 2010 at 9:12 AM, Guna guna.andr...@gmail.com wrote:

 Nithin,

 If you want to display Menu always means, just design your own layout same
 like menu and use that..


 Guna

 -Original Message-
 From: android-developers@googlegroups.com
 [mailto:android-develop...@googlegroups.com] On Behalf Of Nithin
 Sent: 05 January 2010 20:57
 To: Android Developers
 Subject: [android-developers] Menu always Displayable

 Hi,

 I want options menu should always display, when  I open my
 application, for that I put openOptionsMenu(), in onCreate() of the
 launcher activity.  But its showing exception.

 --android.view.WindowManager$BadTokenException: Unable to add window
 -- token n
 ull is not valid; is your activity running?

 Then I put openOptionsMenu() in onResume(), still its throwing
 exception.

 Any idea how to make menu displayable always.

 Nithin

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Re: [android-developers] Re: Nexus 2.1 one sale, WHERE is the SDK!

2010-01-05 Thread Wayne Wenthin
Yeah Mr. Jobs would never let my app exist.   It would be too controversial.


On Tue, Jan 5, 2010 at 2:16 PM, Jonas Petersson jonas.peters...@xms.sewrote:

 Wayne Wenthin wrote:

 [...]  If they continue I may just break down and buy a Mac.   At least
 with Apple you know where you stand... Generally under the foot of Jobs but
 at least you know it.


 Heh, I already have a pretty decent MacBookPro and all I can say is that I
 much prefer running Linux on it and develop Android apps in a pretty open
 environment. Sure, there are things that could could work better and some
 things that I might prioritize differently, but it's complex stuff and it
 keeps evolving at a fast pace without breaking much backwards.

 If you are into optimizing your short term money, going iPhone may be your
 better choice (or not), but to me Android is more right.

My 0.20 SEK, YMMV / Jonas
(Winner, Swedish Android Dev Competition 2009)

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Re: [android-developers] EditTextPreference: how to make it single-line?

2010-01-03 Thread Wayne Wenthin
android:singleLine=true

On Sun, Jan 3, 2010 at 11:06 AM, Edward Falk ed.f...@gmail.com wrote:

 I have an EditTextPreference item in my Preference activity.  I would
 like the enter key signal ok rather than enter a newline.  Is this
 do-able via the preferences.xml file or some resources file?

 In fact, ideally, I'd like to replace the enter symbol in the soft
 keyboard with Done.

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Re: [android-developers] EditTextPreference: how to make it single-line?

2010-01-03 Thread Wayne Wenthin
and check out these:
android:imeOptions=actionNext
android:imeOptions=actionDone


On Sun, Jan 3, 2010 at 11:13 AM, Wayne Wenthin wa...@fuligin.com wrote:

 android:singleLine=true


 On Sun, Jan 3, 2010 at 11:06 AM, Edward Falk ed.f...@gmail.com wrote:

 I have an EditTextPreference item in my Preference activity.  I would
 like the enter key signal ok rather than enter a newline.  Is this
 do-able via the preferences.xml file or some resources file?

 In fact, ideally, I'd like to replace the enter symbol in the soft
 keyboard with Done.

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[android-developers] Host is unresolved errors

2009-12-28 Thread Wayne Wenthin
Flurry is starting to report more and more of these.   I'm wondering if
anyone else has seen a rise in this type of error.   I'm thinking of
switching to straight IP address since I'm running on a different port it
redirects properly but it is still kind of disconcerting that my domain is
not resolving properly even after they are logged in and playing.

Any thoughts?

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Re: [android-developers] Re: Host is unresolved errors

2009-12-28 Thread Wayne Wenthin
These are what is being reported to me by Flurry.   I have had a few
connection resets but those have calmed down and the Host is unresolved are
on the rise.   I'll probably do what I'm thinking about doing for just me
while I hash this out.  I was just wondering if others have seen this in any
stats they get back.

On Mon, Dec 28, 2009 at 12:08 PM, bnovc m.bn...@gmail.com wrote:

 Are you sure their connection is not dropping?

 If you're able to reproduce the problem, maybe you should look at /etc/
 resolv.conf and ifconfig when it occurs.

 On Dec 28, 12:52 pm, Wayne Wenthin wa...@fuligin.com wrote:
  Flurry is starting to report more and more of these.   I'm wondering if
  anyone else has seen a rise in this type of error.   I'm thinking of
  switching to straight IP address since I'm running on a different port it
  redirects properly but it is still kind of disconcerting that my domain
 is
  not resolving properly even after they are logged in and playing.
 
  Any thoughts?
 
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Re: [android-developers] Getting Data off the Net

2009-12-27 Thread Wayne Wenthin
I'll second the JSON idea.   I didn't know about it until about 9 months ago
and now I couldn't see doing what I do without it.

On Sun, Dec 27, 2009 at 3:53 AM, Yves Glodt y...@mind.lu wrote:

 I suggest using JSON instead of XML. One reason would be that tt is more
 lightweight than XML.

 Doing JSON in PHP is easy, basically try to get your query result as a
 two-dimensional array, and use json_encode to transform it to JSON.

 On the Android side, you can use org.json (which is part of the Android
 platform) to parse the JSON-response and use the data in your app.

 best regards,
 Yves

 2009/12/24 Skid nski...@googlemail.com

 I have no experience in this sort of thing which is why I'm asking for
 advise, I need to pull data off a MySQL database on my server, the
 data doesn't need to be updated contently just ever minute at the very
 least. I want to do it by sending a http request to a php page and
 have that php page create xml page that the android app would read and
 then work with.

 The reason I would like to do it that way is just because I know php
 better then I know java and its something I've done before when
 working with AJAX. However I don't know how to go about doing this, or
 even if this would be a good way to do it in the first place, so I
 could use some advise on the matter.

 If someone could point me to a code snippit I could play around with
 to do this I would appreciate it.

 Thanks,
 :) Skid :)

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Re: [android-developers] Re: customer changes phone, wants app again but market doesn't show app as purchased

2009-12-27 Thread Wayne Wenthin
I've said this before but people keep saying its tied to googleid but I'm
pretty positive its some sort of combo.   I have also went through 3 phones
and each time I've had to redownload apps.

On Sat, Dec 26, 2009 at 11:56 PM, alanshore martin.hu...@gmail.com wrote:

 I understand that after a factory reset or even by buying a new phone,
 any purchased app *SHOULD* be still available to the customer and
 usually they are. But some customers claim they can't see the app
 anymore. I tell them to reset and sign in with the same google
 account, but they still can't see it.

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Re: [android-developers] Windows 7 Android development environment question

2009-12-27 Thread Wayne Wenthin
It works fine under each.  I think the only caveat that I remember is that
you need the 32 bit java to do any development on a 64 bit system.   But I
may be wrong and it may have changed.

On Sat, Dec 26, 2009 at 1:52 PM, EvgenyV evgen...@gmail.com wrote:

 Hi all,

 Can you please advise if development tools Eclipse, Android sdk, usb
 driver etc. are working properly under Windows 7 32 and 64 bit?

 Thanks,
 Evgeny

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Re: [android-developers] ProgressDialog during location tasks either won't show or force closes - I have tried everything!

2009-12-25 Thread Wayne Wenthin
When you find out let me know.   I've had no luck either.

On Fri, Dec 25, 2009 at 6:50 AM, andrew android andygoldm...@gmail.comwrote:

 ProgressDialog during location tasks either won't show or force closes
 - I have tried everything!

 I now have it in a Handler with a full 1 second delay (one method
 another post suggested) but it doesn't show.  I simply am stuck.
 Threads are usually force closing when I use those methods.

 What other tricks are there for this?

 Thanks!

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Re: [android-developers] Re: Anyone noticing more uninstalls of their app than usual over last weekend/today?

2009-12-24 Thread Wayne Wenthin
I am trying to space updates around once a week but since I'm in beta I do
update major issues right away.  Hopefully the people that are using the
game are not getting annoyed and understand that frequent updates will be
the norm for awhile.

On Wed, Dec 23, 2009 at 10:00 PM, dadical keyes...@gmail.com wrote:

 I update at the rate that my users demand.  Less frequently, actually,
 for the reasons that you mention.  It's an interesting balance to
 strike.  I'm rated very high by users for my quick turn around on
 defect fixes and feature requests, but unless I have a serious issue
 to deal with I try to space releases at least 7-10 days apart.

 I would say that a satisfaction rating of 4.5 with 100s of ratings
 speaks in favor of my approach, but I'd be interested in hearing other
 opinions.

 On Dec 23, 9:35 am, Michael mbea...@gmail.com wrote:
  Not directing this just to you but your post reminded me of
  something.  Although the ability to update often is there (especially
  when compared to the iphone system) please don't abuse it.  I'm seeing
  articles/blogs/etc complaining about the annoyance of constant update
  requests from apps.  Especially when each update has to be accepted
  one by one.  I personally am starting to update less and less often
  because it's just plain annoying to update an app and then 5 days
  later here it comes again multiply that by 10, 20 or 100 apps and
  users will be more and more inclined to be running old versions of
  your software.
 
  On Dec 22, 5:55 pm, dadical keyes...@gmail.com wrote:
 
 
 
   I've released lots of updates over the past few months,
   averaging about one/week, and have never seen this happen.

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[android-developers] Location Manager retries

2009-12-23 Thread Wayne Wenthin
Has anyone got a good solution when the Location manager returns a null?
 My brain is baked trying to get around this.   I know its just a matter of
time but do I need to put in a musical interlude?I'm only asking for
Coarse Location.   Right now I'm just exiting with a Toast but I would
rather have a way to hang around and maybe kick the thing into gear.I'm
pretty sure this was one of my force close issues but the Toast is just an
escape clause.  It doesn't solve the problem.

Wayne

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Re: [android-developers] Location Manager retries

2009-12-23 Thread Wayne Wenthin
I told you my brain was fried...   On getLastKnownLocation   Of course now
that I look at the code I probably should be firing  the getBestProvider
earlier.

On Wed, Dec 23, 2009 at 1:01 PM, Mark Murphy mmur...@commonsware.comwrote:

 Wayne Wenthin wrote:
  Has anyone got a good solution when the Location manager returns a null?

 Returns a null for...what?

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Re: [android-developers] Location Manager retries

2009-12-23 Thread Wayne Wenthin
Schnapps?   I got some 15 year old single malt!   I see some room for
improvement in my error routines now.   I'll have to work on it some more.


Thanks!
Wayne

On Wed, Dec 23, 2009 at 1:31 PM, Mark Murphy mmur...@commonsware.comwrote:

 Wayne Wenthin wrote:
  I told you my brain was fried...

 To re-paraphrase an ad slogan, there's a schnapps for that.

 :-)

  On getLastKnownLocation   Of course
  now that I look at the code I probably should be firing  the
  getBestProvider earlier.

 The most flexible approach is to use getBestProvider(). If that returns
 null, then the user has locked you out of all available options and
 you're outta luck. If that returns non-null, you can use that with
 getLastKnownLocation()...but depending on the choice, that may always
 return null.

 Instead, once you have the provider, register for location updates. That
 will force the provider to start actually attempting to acquire fixes
 (e.g., GPS radios will turn on). You can then either use the fixes your
 location listener gets, or call getLastKnownLocation(). How long it
 takes, though, may vary. If GPS is the provider, for example, it could
 have fixes in a couple of seconds (outdoors), in tens of seconds
 (indoors), or never (Batcave). However, your listener will be notified
 when the first fix is available, so you will know when locations are
 ready for use.

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Re: [android-developers] Re: Anyone noticing more uninstalls of their app than usual over last weekend/today?

2009-12-22 Thread Wayne Wenthin
I saw someone suggest that the downloads generated from an update are
failing.   I noticed this with ProjectInf.   I cannot get it to download
even after a reboot.   This means that as far as the market is concerned
I've uninstalled it.I would put more faith in this explanation if others
are seeing the same thing.I had just done an update and I started
dropping install base.   No one has come forth and said anything about not
getting the update either.

Wayne

On Tue, Dec 22, 2009 at 11:09 AM, Justin Giles jtgi...@gmail.com wrote:

 I have 21,600 downloads.  A 17% drop in active installs over the past few
 days means over 3600 people uninstalled the app.  Just doesn't make sense
 when all data before this time was trending at the 77% level whereas now it
 is at 60%.



 On Tue, Dec 22, 2009 at 11:35 AM, Maps.Huge.Info (Maps API Guru) 
 cor...@gmail.com wrote:

 I've noticed a slight drop as well, from 71.9% to 71.6%, which may not
 seem a lot however, my app has 65,000 downloads, so numbers wise, a
 fairly good amount. I've had a few e-mails from people telling me that
 their Droid has filled up and they regret to tell me they've had to
 uninstall my app to make room (odd they would tell me, but they have).
 It may be that this is happening to you all too. Just idle
 speculation...

 -John Coryat

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Re: [android-developers] Re: Anyone noticing more uninstalls of their app than usual over last weekend/today?

2009-12-22 Thread Wayne Wenthin
I was just pointing it out as an example of what might be going on.
Honestly I can't get into it.   I love all your other games and am jealous
of the chat feature though.

On Tue, Dec 22, 2009 at 12:17 PM, Dan Sherman impact...@gmail.com wrote:

 Bah (sorry to hijack)

 If you can't download the new ProjectINF, we can post it somewhere for you
 to download...

 - Dan

 On Tue, Dec 22, 2009 at 2:18 PM, Wayne Wenthin wa...@fuligin.com wrote:

 I saw someone suggest that the downloads generated from an update are
 failing.   I noticed this with ProjectInf.   I cannot get it to download
 even after a reboot.   This means that as far as the market is concerned
 I've uninstalled it.I would put more faith in this explanation if others
 are seeing the same thing.I had just done an update and I started
 dropping install base.   No one has come forth and said anything about not
 getting the update either.

 Wayne


 On Tue, Dec 22, 2009 at 11:09 AM, Justin Giles jtgi...@gmail.com wrote:

 I have 21,600 downloads.  A 17% drop in active installs over the past few
 days means over 3600 people uninstalled the app.  Just doesn't make sense
 when all data before this time was trending at the 77% level whereas now it
 is at 60%.



 On Tue, Dec 22, 2009 at 11:35 AM, Maps.Huge.Info (Maps API Guru) 
 cor...@gmail.com wrote:

 I've noticed a slight drop as well, from 71.9% to 71.6%, which may not
 seem a lot however, my app has 65,000 downloads, so numbers wise, a
 fairly good amount. I've had a few e-mails from people telling me that
 their Droid has filled up and they regret to tell me they've had to
 uninstall my app to make room (odd they would tell me, but they have).
 It may be that this is happening to you all too. Just idle
 speculation...

 -John Coryat

 Radar Now!

 What Zip Code?

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Re: [android-developers] Re: Are the market stats for developers broken?

2009-12-20 Thread Wayne Wenthin
Glad to know I'm not alone.   I have dropped 3% in the last two days.  Seems
odd to me but then I don't have the high install percentages you guys seem
to have.

On Sun, Dec 20, 2009 at 4:16 PM, Justin Giles jtgi...@gmail.com wrote:

 I dropped another 3%.  This time it was almost a 1:1 ratio between
 increased downloads and decreased active installs.



 On Sun, Dec 20, 2009 at 2:51 PM, Kumar Bibek coomar@gmail.com wrote:

 Me too, 15% drop

 On Dec 21, 1:41 am, Seni Sangrujee sangru...@gmail.com wrote:
  I'm glad you posted this.  I thought it was just me, and I was pulling
  my hair out trying to figure out what happened.  Something definitely
  changed in the last couple of days with the active percentage stats.
  (9% drop here on one of my apps)

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Re: [android-developers] zipalign command not found

2009-12-15 Thread Wayne Wenthin
Path issue?


On Mon, Dec 14, 2009 at 10:42 PM, ajaxgeek stone.wil...@gmail.com wrote:

 when I do zipalign -c -v 4 myapp.apk or zipalign -v 4 myapp.apk
 myapps.apk
 I am always getting zipalign command not found.

 but when I launch zipalign tool, I am getting bellow messages
 Last login: Mon Dec 14 22:12:04 on ttys001
 /Users/willie/Desktop/willie/android-sdk/tools/zipalign ; exit;
 willie-shis-MacBook-Pro:~ willie$ /Users/willie/Desktop/willie/android-
 sdk/tools/zipalign ; exit;
 Zip alignment utility
 Copyright (C) 2009 The Android Open Source Project

 Usage: zipalign [-f] [-v] align infile.zip outfile.zip
   zipalign -c [-v] align infile.zip

  align: alignment in bytes, e.g. '4' provides 32-bit alignment
  -c: check alignment only (does not modify file)
  -f: overwrite existing outfile.zip
  -v: verbose output
 logout

 [Process completed]
 

 I can't type anything on this screen.

 what could be wrong?
 Help please!

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Re: [android-developers] new sdk requires versionCode bump to install?

2009-12-15 Thread Wayne Wenthin
I do the same thing in mine.   There are probably a ton of extra spaces on
the ends of lines in my code.

On Tue, Dec 15, 2009 at 12:14 PM, Dan Sherman impact...@gmail.com wrote:

 Do a Project -- Clean

 I've had issues that if I make changes (or hit save) while its in the
 process of building/deploying, the next time I try to run, it will fail.

 Either add a letter, and delete it, and hit save (forces it to rebuild), or
 do a clean.

 Fixes it for me :)

 - Dan


 On Tue, Dec 15, 2009 at 3:10 PM, Don Park don.p...@gmail.com wrote:

 My old development process allowed me to make any change in the java
 code and use eclipse's Run button to install the updated package to
 the emulator.

 Now I get
 [2009-12-15 11:51:55 - SwipFull]Application already deployed. No need
 to reinstall.
 even though the code has changed.

 I realize the manifest versionCode is used to determine if the app has
 changed and it works fine if I bump up that number. This did not used
 to be necessary and it slows down development when I have to enter
 AndroidManifest and make a change with every deploy to the emulator.
 Is there a way around this?

 Don

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Re: [android-developers] Educating Users

2009-12-10 Thread Wayne Wenthin
I would get defensive but I just don't roll that way.   In the description
on the market it a blatant statement that they should contact me at my
support email or join the forums.   On the first page of the game is a great
big INSTRUCTIONS button that they can miss.  In there are about 7 pages of
instructions complete with graphics.   Below that is a News button that I
added that I can update quickly with breaking issues.   It is clearly marked
BETA in almost every way possible short of a watermark across all of the
game.I guess I'm making a veiled complaint against the market and it
lack of useful interaction with users.The previous suggestions were good
and I will probably work out a rolling Hint system for users and a way to
turn it off because I'm sure it would get annoying after awhile.

On Wed, Dec 9, 2009 at 10:04 AM, Steve Wilson st...@swsystem.co.uk wrote:

 2009/12/9 Wayne Wenthin wa...@fuligin.com
 
  Has anyone got a good method to teach users that the Market is a one way
 street and that I can't reply there.   I've tried putting that in the
 description, wasting valuable text space, I put in in my news button on the
 game but they still ask for help in the market and leave a low score because
 they can't figure out how to run the game.

 ...

 My first impression is that there's something lacking in your game which
 is leading people to attempt to contact you by leaving a comment and
 poor rating.
 I know a few people will just try and figure things out for themselves,
 but if you've got people asking the same things over again maybe it
 needs to be included within the app as a help or FAQ page for users to
 read.
 I don't think there's any way you'll be able to educate users, they want
 it their way or they complain. Just look at all the complaints when
 facebook refreshes the interface!

 On the side of this in my week of actually being an android developer
 I'm noticing a few bits lacking from the developer home page for
 applications. I'm pretty sure the data is available but not for us.
 Things I think are missing are:

ability to see and respond to users comments
what platform/os the application has been installed on
( Why develop for 1.1 if everyone's  1.6 and you
  want a 1.5 feature? )
install/upgrade stats + graphs.

 I know this isn't the place to ask for these and maybe there's plans but
 that's my thoughts so far.

 Maybe google will come to the rescue and give us access to see and reply
 to comments so we don't have to keep looking at our apps in the
 marketplace to see what comments have been made, making it look like we
 don't care what our users think.

 Regards

 Steve.

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Re: [android-developers] Re: Educating Users

2009-12-10 Thread Wayne Wenthin
I wish I could dumb it down on my game but as it stands the ones that really
are into it want more.   I don't see it getting anything but more complex.
Thats fine with me.   I like games like Civ 4 where you need to at least pay
attention to what you are doing.   If others don't then they can go play
some other game.   I'll put on my thick skin and tough it out.  LOL


On Thu, Dec 10, 2009 at 8:04 AM, justinh henderson.jus...@gmail.com wrote:

 Wayne,

 No matter how much information I convey to the user I constantly get
 ridiculous statements made to me via email and the Market comments.
 I've basically done all I can and given up on it, it's hardly worth it
 in it's current form. There are users out there who don't want to
 email you, go to your FAQ, read the help, etc.

 I even have giant yellow text above a button that explains what it
 will do if they press it and I get statements that indicate that they
 didn't read it. It's frustrating, indeed. My future apps will not be
 nearly as complex and will focus on appeasing the least technical
 people possible.

 jeffro, I like the idea of Toasts, I should try those more, although
 there is a limit of too much.

 On Dec 10, 10:55 am, Wayne Wenthin wa...@fuligin.com wrote:
  I would get defensive but I just don't roll that way.   In the
 description
  on the market it a blatant statement that they should contact me at my
  support email or join the forums.   On the first page of the game is a
 great
  big INSTRUCTIONS button that they can miss.  In there are about 7 pages
 of
  instructions complete with graphics.   Below that is a News button that I
  added that I can update quickly with breaking issues.   It is clearly
 marked
  BETA in almost every way possible short of a watermark across all of the
  game.I guess I'm making a veiled complaint against the market and it
  lack of useful interaction with users.The previous suggestions were
 good
  and I will probably work out a rolling Hint system for users and a way
 to
  turn it off because I'm sure it would get annoying after awhile.
 
 
 
  On Wed, Dec 9, 2009 at 10:04 AM, Steve Wilson st...@swsystem.co.uk
 wrote:
   2009/12/9 Wayne Wenthin wa...@fuligin.com
 
Has anyone got a good method to teach users that the Market is a one
 way
   street and that I can't reply there.   I've tried putting that in the
   description, wasting valuable text space, I put in in my news button on
 the
   game but they still ask for help in the market and leave a low score
 because
   they can't figure out how to run the game.
 
   ...
 
   My first impression is that there's something lacking in your game
 which
   is leading people to attempt to contact you by leaving a comment and
   poor rating.
   I know a few people will just try and figure things out for themselves,
   but if you've got people asking the same things over again maybe it
   needs to be included within the app as a help or FAQ page for users to
   read.
   I don't think there's any way you'll be able to educate users, they
 want
   it their way or they complain. Just look at all the complaints when
   facebook refreshes the interface!
 
   On the side of this in my week of actually being an android developer
   I'm noticing a few bits lacking from the developer home page for
   applications. I'm pretty sure the data is available but not for us.
   Things I think are missing are:
 
  ability to see and respond to users comments
  what platform/os the application has been installed on
  ( Why develop for 1.1 if everyone's  1.6 and you
want a 1.5 feature? )
  install/upgrade stats + graphs.
 
   I know this isn't the place to ask for these and maybe there's plans
 but
   that's my thoughts so far.
 
   Maybe google will come to the rescue and give us access to see and
 reply
   to comments so we don't have to keep looking at our apps in the
   marketplace to see what comments have been made, making it look like we
   don't care what our users think.
 
   Regards
 
   Steve.
 
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Re: [android-developers] T-Mobile Carrier Billing

2009-12-10 Thread Wayne Wenthin
It would be cool if it could just pay me by taking it straight off my bill.
  LOL

On Thu, Dec 10, 2009 at 12:00 PM, polyclefsoftware dja...@gmail.com wrote:

 Apparently they've started rolling it out:


 http://forums.t-mobile.com/t5/Market-Applications-Help/New-Payment-Option-for-Android-Market-Purchases/td-p/271145


 http://androinica.com/2009/12/10/t-mobile-now-offers-customers-ability-to-pay-for-android-apps-with-their-bill/

 I see no information for merchants, though. Does anyone know if sales
 transacted in this way will continue to show up through our Google
 Checkout interface? When I saw the first story on this feature, I read
 that the split would be the same 70/30, but I've seen no communication
 from T-Mobile or Google about the logistics of this before it was
 launched. Anyone have any additional details for devs?

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Re: [android-developers] Re: Block Switch App

2009-12-10 Thread Wayne Wenthin
I see no one actually understands Dianne's post.   It currently is not
possible to abstract a metric $h!+ tonne of low level code from the current
implementation.Like it has been said many times,  If you want to do it
go for it!   Its there for you to mess with but don't try to get me to put
it on my phone because I don't want it.  The code is open.  It
implementation of this particular code is not.  Not because Google is evil
but because Google has to maintain a hold on things that can AND WILL be
exploited by those that want to do evil.  Again if you want to change it on
YOUR phone go for it.  Its open and if you break it you own both parts.


On Thu, Dec 10, 2009 at 2:25 PM, Greg Donald gdon...@gmail.com wrote:

 On Thu, Dec 10, 2009 at 4:16 PM, TreKing treking...@gmail.com wrote:
  Did you even read Dianne's earlier post? She covered ALL of this ...

 Code was implemented to prevent users from making an alternate lock
 app.  It wasn't some sort of accident.

 Drink the koolaid, pretend Android is open source if you want.


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Re: [android-developers] noHistory=true rocks

2009-12-10 Thread Wayne Wenthin
Tell us more.

On Thu, Dec 10, 2009 at 2:56 PM, Matt Kanninen mathias...@gmail.com wrote:

activity android:name=.activities.Result
 android:label=@string/arl_results
 android:screenOrientation=portrait android:noHistory=true/
 activity

 this was invaluable in debugging Droid out of Bitmap memory issues.

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[android-developers] Educating Users

2009-12-09 Thread Wayne Wenthin
Has anyone got a good method to teach users that the Market is a one way
street and that I can't reply there.   I've tried putting that in the
description, wasting valuable text space, I put in in my news button on the
game but they still ask for help in the market and leave a low score because
they can't figure out how to run the game.

Thanks,
Wayne

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