Re: Java IDE Accessibility

2021-03-13 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector
Re: Java IDE Accessibility @8 when I started work at my old job, I just wanted to use VS code with a Scala extension, but my whole team was using IntelliJ instead. I quickly found getting the setup I had at home is nearly impossible, since companies, even the biggest ones, package and make

Re: Java IDE Accessibility

2021-03-13 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector
Re: Java IDE Accessibility hello, I am the author of the NVDA addon linked in #2.@2 wow I can't actually believe anyone knows about that addon. I just created for personal use and decided to put it up since I thought someone else might get use out of it. I don't understand how you know I

Re: Java IDE Accessibility

2021-03-13 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector
Re: Java IDE Accessibility hello, I am the author of the NVDA addon linked in #2.@2 wow I can't actually believe anyone knows about that addon. I just created for personal use and decided to put it up since I thought someone else might get use out of it. I don't understand how you know I

Re: List of Ways to Make AudioGames

2021-03-12 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector
Re: List of Ways to Make AudioGames for anyone with decent programming experience this is not a very useful list. any non-trivial programming language can be used to develop an audiogame. it just needs to support audio, GUI, and concurrency. and even for a lot of games it does not require

Re: python global dictionary not saving modifications

2021-03-12 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector
Re: python global dictionary not saving modifications @6 okay, it seems what I wrote just flew over your head. my whole point wasn't that your dict is being overwritten. that is what you think is happening, but I tried to point out that it is almost definitely not the case.I was arguing

Re: python global dictionary not saving modifications

2021-03-10 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector
Re: python global dictionary not saving modifications this code doesn't actually share what the problem is, since this function is confirmed to work. you would need to show what is the context where the function is called after which the dict is "emptied". it also realy helps if you can

Re: where can I learn python? the basics.

2021-03-07 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector
Re: where can I learn python? the basics. @18 and what is exactly the big deal of someone having the source code for your game? URL: https://forum.audiogames.net/post/620720/#p620720 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: where can I learn python? the basics.

2021-03-07 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector
Re: where can I learn python? the basics. @18 and what is exactly the big deal of someone having the source to your game? URL: https://forum.audiogames.net/post/620720/#p620720 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: problem with Note function mush client

2021-03-02 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector
Re: problem with Note function mush client is there any particular reason your code snippet contains LParen instead of (, RParen instead of ), and Quote instead of "? URL: https://forum.audiogames.net/post/619608/#p619608 -- Audiogames-reflector mailing list

Re: Extended PEMDAS.

2021-03-02 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector
Re: Extended PEMDAS. @Chris Norman ok so this is pretty interesting. I became a little curious of what a parser combinator library API looks like in python, so I started reading the landing page for parsita and read the following paragraph"In a technique that I think is new to Python,

Re: Extended PEMDAS.

2021-03-01 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector
Re: Extended PEMDAS. @12 I think you might be interested in trying out a parser combinator library. I haven't used any in python, but I have used them for Elm and Haskell, and they are totally non-magical and one of their major strengths is their strong typing, which really helps you

Re: Extended PEMDAS.

2021-02-28 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector
Re: Extended PEMDAS. I would say this enough complexity that regex doesn't quite cut it any more. I mean you could probably still do it with regex, but it would be a mess and hard to understand.for this you need to actually parse the input into an data structure that represents the overall

Re: Extended PEMDAS.

2021-02-28 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector
Re: Extended PEMDAS. I would say this enough complexity that regex doesn't quite cut it any more. I mean you could probably still do it with regex, but it would be a mess and hard to understand.for this you need to actually parse the input into an data structure that represents the overall

Re: how to get JDK 8 & JRE 8 with out having to make an oracle account

2021-02-25 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector
Re: how to get JDK 8 & JRE 8 with out having to make an oracle account you can also start using a command line package manager like scoop or chocolatey. using scoop it would involve just the following commands in your shell (like cmd.exe):scoop bucket add javascoop install openjdk URL:

Re: Thoughts on possible developement of a racing game

2021-02-21 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector
Re: Thoughts on possible developement of a racing game @13 I think in your code example you forgot to pass process_webpage to the map() call URL: https://forum.audiogames.net/post/617281/#p617281 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Thoughts on possible developement of a racing game

2021-02-20 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector
Re: Thoughts on possible developement of a racing game @Meatbag please stop going around telling new programmers that python is slow. python is plenty fast for a project like this. I'm not even a huge fan of python for application development, but I know for a fact that it can handle 90%

Re: Indent Reporter extension for VSCode

2021-02-18 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector
Re: Indent Reporter extension for VSCode @18 wow, brilliant! wish I knew about this sooner thanks URL: https://forum.audiogames.net/post/616574/#p616574 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Indent Reporter extension for VSCode

2021-02-16 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector
Re: Indent Reporter extension for VSCode @16 teaching grandmother to suck eggs on wikipedia URL: https://forum.audiogames.net/post/616137/#p616137 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Indent Reporter extension for VSCode

2021-02-16 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector
Re: Indent Reporter extension for VSCode @9 haha I had to look up what that _expression_ means. at first I thought you were insulting me and I thought to myself what the heck? chris is usually super nice URL: https://forum.audiogames.net/post/616037/#p616037 -- Audiogames-reflector

Re: reasons for learning typescript

2021-02-15 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector
Re: reasons for learning typescript @13 I'll definitely concede as I did in #17 that some libraries can make avoiding type casting such a pain that the effort required can make it not worth it. I haven't used type ORM, but it might well be the case. the library I came into such a problem

Re: reasons for learning typescript

2021-02-15 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector
Re: reasons for learning typescript @9 I actually fully agree badly-typed libraries and other members on the team that for whatever reason don't use typing well are a barrier to this. particularly libraries that were designed as js and then had types tacked on can be pretty bad. a lot of

Re: Submitting effective bug reports

2021-02-15 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector
Re: Submitting effective bug reports #3 and #4 already beat me to it. why not use github templates for bug reports? this post is probably just going to be lost pretty soon. URL: https://forum.audiogames.net/post/615889/#p615889 -- Audiogames-reflector mailing list

Re: reasons for learning typescript

2021-02-15 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector
Re: reasons for learning typescript @7 not going to go into monkey patching, because I don't have experience doing it in js, so maybe that is the case, but I suspect that even for that you can avoid type casting. the other two cases, you can avoid type casting altogether.for having a

Re: Indent Reporter extension for VSCode

2021-02-15 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector
Re: Indent Reporter extension for VSCode @6 thanks, but I already know about that extension and it doesn't deliver what I want. you cant move up a level or down a level and if I remember correctly it doesn't limit your navigation to the current block, so you might jump to another block

Re: reasons for learning typescript

2021-02-15 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector
Re: reasons for learning typescript @5 please provide an example where you need to use type casting. I really don't think such an instance exists, but wouldbe glad if you could prove me wrong. URL: https://forum.audiogames.net/post/615786/#p615786 -- Audiogames-reflector mailing list

Re: Indent Reporter extension for VSCode

2021-02-14 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector
Re: Indent Reporter extension for VSCode cool, I use NVDA, but good thing to make this. one thing I keep telling myself I will make when I have some time, but never find the time cause of uni, is making an IndentNav extension for VS code, since normal IndentNav doesn't work fully. URL:

Re: reasons for learning typescript

2021-02-14 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector
Re: reasons for learning typescript types is all it gives you as the name suggests. but this is no small thing. of course it just compiles to plain old js, but while doing so, it checks that all the types line up. at your stage of learning you might not fully understand why that would be

what is the most accessible browser userscript manager?

2021-02-14 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector
what is the most accessible browser userscript manager? Hello, every now and then I notice some website's accessibility is broken in some trivial way, like a blog where article headings aren't tagged as headings, but I can open up the console, and do a one liner where I select all divs

Re: help from python users

2021-02-13 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector
Re: help from python users python is an interpreted language. you'll want to google what the difference between compiled and interpreted languages is.basically, there is no compilation step. you run the program by giving the python interpreter your source code, an and it will, as the name

Re: Let's make an audio first person shooter in JavaScript together!

2021-02-12 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector
Re: Let's make an audio first person shooter in _javascript_ together! @13 I think the major issue why this hasn't turned into a finished project, has actually been addressed in one of camlorn's earlier comments. the sad truth is is that anyone who becomes a skilled enough dev to actually

Re: is what I’m doing even considered programming?

2021-02-09 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector
Re: is what I’m doing even considered programming? @28 your gripes with node.js seem to be entirely with using it as a web service backend. I've never used it for that and all the points you made are probably right. if I needed reliable concurrency, I wouldn't reach for node

Re: would it be possible to port a speech engine to Game Boy Advance?

2021-02-09 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector
Re: would it be possible to port a speech engine to Game Boy Advance? It's not entirely clear what your question is. It is a good idea to give as much detail as possible in your first post, so we can all be on the same page.If you mean if you could assemble a GBA game that when played

Re: is what I’m doing even considered programming?

2021-02-09 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector
Re: is what I’m doing even considered programming? @Ethin I like node.js quite a bit. any project where I need to develop any serious amount of js, like a website, I do it in a node project. that way I can use typescript and webpack to write nice strongly typed code using latest js

Re: is what I’m doing even considered programming?

2021-02-09 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector
Re: is what I’m doing even considered programming? @15 let me tel you that you really really want to stay away from creating a pdf reader. the pdf format is a complete nightmare. I'm saying this as someone who is no spring chicken to programming. I still have trauma from reading the pdf

Re: would it be possible to port a speech engine to Game Boy Advance?

2021-02-09 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector
Re: would it be possible to port a speech engine to Game Boy Advance? It's not entirely clear what your question is. It is a good idea to give as much detail as possible in your first post, so we can all be on the same page.If you mean if you could assemble a GBA game that when played

Re: is what I’m doing even considered programming?

2021-02-08 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector
Re: is what I’m doing even considered programming? hate to break it to you, mate. you haven't been programming. unless you crafted your own computer hardware with tools that you crafted with your bare hands it doesn't count URL: https://forum.audiogames.net/post/613739/#p613739 --

Re: is flask or jango the way to go?

2021-02-05 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector
Re: is flask or jango the way to go? it really depends on what sort of web game you want. if the game is singleplayer, then you don't even need a backend at all. just make your game as a static page and host it on github pages.if you want to make something multiplayer then you indeed

Re: A very interesting thing that happens to me

2021-02-05 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector
Re: A very interesting thing that happens to me just a small thought. if you run the program as administrator, does defender still flag it? URL: https://forum.audiogames.net/post/613056/#p613056 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Confusion with low-level audio libraries

2021-01-24 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector
Re: Confusion with low-level audio libraries really interesting stuff +1 URL: https://forum.audiogames.net/post/609486/#p609486 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: pyAGE - yet another Python audio game engine

2021-01-24 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector
Re: pyAGE - yet another Python audio game engine I'm always glad to see type hints being used from the very start of a python project another dev who gets it URL: https://forum.audiogames.net/post/609305/#p609305 -- Audiogames-reflector mailing list

Re: Earwax Story Builder

2021-01-21 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector
Re: Earwax Story Builder @24 yeah, issues do keep things organized. just a small note on how I think it could try at detecting the preference. assuming a user is only expected to use one set of controls and not mix and match, then when user uses a control from one set then game displays

Re: Earwax Story Builder

2021-01-21 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector
Re: Earwax Story Builder @15 wrt showing shortcuts in menus. how about user gives their preference for what they use (keyboard, mouse, controller), and the menus show shortcuts for their preference. or maybe better, what if the game detects what the player is using and it shows shortcuts

Re: Flow chart as a blind person?

2021-01-20 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector
Re: Flow chart as a blind person? @1 I highly recommend using mermaid for flowcharts. it is a really simple text language for specifying graphs, which can be used to specify a flowchart. great thing is that it is super quick to learn and it can render theflowchart description into an

Re: Visualizations in python

2021-01-15 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector
Re: Visualizations in python I worked with matplotlib and jupyter notebooks as part of two uni courses on data science. I did manage to produce correct visualisations, but that was without being able to see them yself. I just did it since that was one thing we were graded on and a skill we

Re: Developing on Windows VS. Mac

2021-01-10 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector
Re: Developing on Windows VS. Mac @17 thanks, I didnt know VO had single letter navigation. knowing that would have made my experience with mac much better. but websites not working with VO +safari/chrome and working with NVDA + chrome/firefox/edge still stands, as well as VO not having a

Re: Developing on Windows VS. Mac

2021-01-10 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector
Re: Developing on Windows VS. Mac @17 thanks, I didnt know VO had single letter navigation. knowing that would have made my experience with mac much better. but websites not working with VO +safari/chrome and working with NVDA + chrome/firefox/edge still stands, as well as VO not having a

Re: Developing on Windows VS. Mac

2021-01-10 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector
Re: Developing on Windows VS. Mac efficiency of using Mac with VO vs Windows with NVDA is night and day. I used Mac as my first computer after losing my eyesight  for a couple of years and switching to windows/NVDA was unbelievable. not even for programming, but just for common usage. even

Re: Framework, my new set of tools for audiogame creation in python3

2021-01-09 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector
Re: Framework, my new set of tools for audiogame creation in python3 @100 oh okay. sorry, I thought you were one of the authors of lucia.I just felt yor original post seemed like it might have been written in bad faith and was more inflammatory than constructive. maybe I read too much into

Re: Framework, my new set of tools for audiogame creation in python3

2021-01-09 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector
Re: Framework, my new set of tools for audiogame creation in python3 @96 I agree with some of your points, but statements like "Please, do us all a favor, clean and merge your actual creations (excluding data.py for the reasons mentioned above) to the Lucia repository." are completely

Re: Framework, my new set of tools for audiogame creation in python3

2021-01-09 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector
Re: Framework, my new set of tools for audiogame creation in python3 @95 sorry but your code is a bit hard to read because there seems to be a problem with indentation. for example, every line beginning withs=player.pool.play_3d...has no indentation so it isn't clear if that is intentional

Re: An idea I have: Android TTS to Windows bridge, and a problem with myse

2021-01-08 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector
Re: An idea I have: Android TTS to Windows bridge, and a problem with myse @23 can relate with having multiple headphones I would need to switch between at work. for some tasks I would end up wearing two set of headphones at the same time by sort of intertwining them around my head to be

Re: Framework, my new set of tools for audiogame creation in python3

2021-01-08 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector
Re: Framework, my new set of tools for audiogame creation in python3 fully agree with @92. type hints really help disambiguate what data type is expected for an argument. taking a quick look at the API of framework, I am afraid that much of it would be impossible to type hint anyway

Re: An idea I have: Android TTS to Windows bridge, and a problem with myse

2021-01-07 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector
Re: An idea I have: Android TTS to Windows bridge, and a problem with myse interesting idea. I am not sure if I can see what the use case for it is though. but I am genuinely interested on what it is supposed to be used for. if you could write a bit about that, then that would be great.a

Re: Flutter and Dart programming language for Android apps

2021-01-06 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector
Re: Flutter and Dart programming language for Android apps also, you don't need android studio to build an android app, although it probably makes it much easier. if you just google "how to build android app without android studio" then you get a multitude of results. you can write your

Re: Keeping track of state without globals?

2021-01-06 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector
Re: Keeping track of state without globals? your code looks quite clean. for keeping track of state between iterations of the main loop, I think just setting up state inside main() before the main loop starts should be fine. then you can update the state inside the main loop and it will

Re: Keeping track of state without globals?

2021-01-06 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector
Re: Keeping track of state without globals? @17 it is starting to seem to me that the issue you are running into is more a matter of having your state be in scope in the function that handles the event loop and to update it between iterations of the loop. I cant access your code, but if

Re: Keeping track of state without globals?

2021-01-06 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector
Re: Keeping track of state without globals? @13 I am not sure if that actually improves the situation over using global variables, since all you are doing is wrapping then in a class definition, so it is still global state, albeit wrapped in a class. as a general rule, it isn't a great

Re: Keeping track of state without globals?

2021-01-05 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector
Re: Keeping track of state without globals? @10 although I do often advocate functional programming, this instance I am not actually advocating FP. the alternative solution I am proposing is just regular procedural imperativ programming.and I think in this case I am considering the

Re: Keeping track of state without globals?

2021-01-05 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector
Re: Keeping track of state without globals? global mutable state sure is something you want to avoid, since it can be accessed anywhere, making it difficult to reason about. one way to limit the scope definitely is what has been proposed, to use a class and make the mutable state a field

Re: Keeping track of state without globals?

2021-01-05 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector
Re: Keeping track of state without globals? global mutable state sure is something you want to avoid, since it can be accessed anywhere, making it difficult to reason about. one way to limit the scope definitely is what has been proposed, to use a class and make the mutable state a field

Re: Keeping track of state without globals?

2021-01-05 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector
Re: Keeping track of state without globals? global mutable state sure is something you want to avoid, since it can be accessed anywhere, making it difficult to reason about. one way to limit the scope definitely is what has been proposed, to use a class and make the mutable state a field

Re: where should I use python difrint datatypes

2020-12-28 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector
Re: where should I use python difrint datatypes @5 is exactly right. audiogame devs mostly use lists, because they don't understand fundamental datastructures, how they work, what they should be used for, what they are their space and time cost characteristics, and so on. it's particularly

Re: where should I use python difrint datatypes

2020-12-27 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector
Re: where should I use python difrint datatypes I will also add that the assumption that Sets are unordered isn't true, because there are two main flavors of Sets, namely HashSets and TreeSets. python's default Set is a HashSet, which is unordered. Treesets are ordered, essentially for

Re: Is there a good way to handle multiple enemies who can effect each oth

2020-12-26 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector
Re: Is there a good way to handle multiple enemies who can effect each oth Just in defense of closed unions, or algebraic data types as they are commonly reffered to in FP circles. I think the idea that although I am not saying inheritance is an inherently bad method of data modelling, it

Re: Is there a good way to handle multiple enemies who can effect each oth

2020-12-26 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector
Re: Is there a good way to handle multiple enemies who can effect each oth Just in defense of closed unions, or algebraic data types as they are commonly reffered to in FP circles. I think the idea that although I am not saying inheritance is an inherently bad method of data modelling, it

Re: Is there a good way to handle multiple enemies who can effect each oth

2020-12-25 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector
Re: Is there a good way to handle multiple enemies who can effect each oth hello, I am not familiar with Rust, but have done a fair amount of functional programming over the last year and a half. is not being able to have multiple mutable references to a container really a problem? that

Re: Earwax

2020-12-23 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector
Re: Earwax @103 looking at your examples of how decorators work, I dont think it is entirely true. reffering to your example:@decoratordef f():    passis the same as:def f():    passdecorator(f)In your example, the two cases are the same if and only if the decorator doesn't transform the

Re: Earwax

2020-12-23 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector
Re: Earwax @103 looking at your examples of how decorators work, I dont think it is entirely true. reffering to your example:@decoratordef f():    passis the same as:def f():    passdecorator(f)In your example, the two cases are the same if and only if the decorator doesn't transform the

Re: How I can do this?

2020-12-19 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector
Re: How I can do this? how about every clock tick or every several clock ticks, you check if velocity is > 0 and if it is then you play the walking sound. you could also modulate how frequent the walking sound is based on velocity. for example, if velocity is low, then play walking sound

Re: VSCode terminal - editing previously executed command

2020-12-19 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector
Re: VSCode terminal - editing previously executed command Hi, personally I do not use the internal VS code terminal at all. I always use an external terminal and I get on fine with everything. I would think the internal terminal  is just a convenience so you don't have to open up another

Re: dictionary key error, list index out of range

2020-12-18 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector
Re: dictionary key error, list index out of range It is very likely that your interpretation of what is happening isn't correct, but you are giving us so little information about what you are doing that at best we can just guess at what you are attempting.As for the index out of bounds

Re: manage file archive in keybase using commandline

2020-12-17 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector
Re: manage file archive in keybase using commandline if your command line responds that the command is unknown, then it isn't on your PATH. the PATH is a variable that stores a list of directories the terminal is supposed to look through when you issue a command. If you installed the

Re: Has anyone developed an Alexa skill or with Google Dialogflow

2020-12-05 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector
Re: Has anyone developed an Alexa skill or with Google Dialogflow thanks for the responses! from what I am reading so far, I take it the web interface for Alexa developments related services is fairly accessible. not too surprised about accessibility problems with GCP as even this summer

Has anyone developed an Alexa skill or with Google Dialogflow

2020-12-04 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector
Has anyone developed an Alexa skill or with Google Dialogflow Hello, In the next semester I might be doing a uni course on conversational interfaces, which would include developing a chatbot. The professor contacted me and said she is considering us developing either an Alexa skill or

Re: A Collision Tutorial and some important points

2020-11-27 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector
Re: A Collision Tutorial and some important points @4 if you dont understand how it saves on comparisns, then take an arbitrary list and use both iterating methods to print out the pairs of values and see how they differ and it should be extremely clear. also it is well explained in the

Re: A Collision Tutorial and some important points

2020-11-27 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector
Re: A Collision Tutorial and some important points very nice tutorial! I am not interested in game development right now, but it was a stimulating read nonetheless. was thinking it is a shame with the format of this forum that threads get lost after time unless they are sticky, however not

Re: Sandbox MUD

2020-11-22 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector
Re: Sandbox MUD as a developer I definitely have gotten used to using a versioning system like git as a safety net. the fact I can make experimental changes stress free, knowing I can get back to a sane version of my project with a single "git restore ."but maybe some basic versioning

Re: can i install node.js in my system?

2020-11-17 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector
Re: can i install node.js in my system? @15 you can sort processes based on their CPU usage in task manager. just click on the CPU column header. you will probably need to use object navigation to move your mouse to it. URL: https://forum.audiogames.net/post/590539/#p590539 --

Re: can i install node.js in my system?

2020-11-17 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector
Re: can i install node.js in my system? how would a program that isn't even running affect your cpu? I can install the most power hungry program on the planet and if I don't run it, then it won't affect my CPU usage in any way. did you check in task manager what program was eating up your

Re: weird thing after reinstalling python.

2020-11-16 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector
Re: weird thing after reinstalling python. is it possible at all that was the behaviour before and you just didn't notice? I can't see how reinstalling python would have that effect URL: https://forum.audiogames.net/post/590308/#p590308 -- Audiogames-reflector mailing list

Re: can i install node.js in my system?

2020-11-16 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector
Re: can i install node.js in my system? @6 I use chocolatey as well. definitely also a good package manager! I just tend to refer scoop for dev related software packages, since it is more oriented in that direction@7 well if your question still is whether you can install node.js, then the

Re: can i install node.js in my system?

2020-11-15 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector
Re: can i install node.js in my system? node.js at the end of the day is a interpreter for _javascript_, the way python.exe is for python. it only takes up resources when it is running, so installing it will not kill your computer, if that is what you are afraid of. though I am really just

Re: earwax-server

2020-11-15 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector
Re: earwax-server @5 decorators are the pythonic way for making functions that take functions and return them transformed in some way (or in your case, performing side effects). however I would be very surprised if passing functions as arguments was entirely discouraged, since for some

Re: earwax-server

2020-11-14 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector
Re: earwax-server @2 I think he wrote that you could connect via telnet, so I'm guessing you would just connect like you would for a MUD URL: https://forum.audiogames.net/post/589774/#p589774 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: earwax-server

2020-11-14 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector
Re: earwax-server hey, nice little library for getting a event driven server up quickly for prototyping!my nitial thought is do the decorators really add anything here? since you use the same decorator for three different functions that need to be defined for a server instances and the

Re: What's the most accessible platform?

2020-11-13 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector
Re: What's the most accessible platform? hmm, thinking about it just now, I realize you are probably locked into needing the speech/sound interleaving, since that's how the game is designed for alexa and doing away with that would require fundamentally redesigning the game... URL:

Re: What's the most accessible platform?

2020-11-13 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector
Re: What's the most accessible platform? Just to warn you, I imagine a lot of people will be unhappy with playing the game with a built in synthesized voice for feedback instead of their screen reader.you are going to need to reinvent a lot of the stuff in a screen reader that makes it

Re: What's the most accessible platform?

2020-11-13 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector
Re: What's the most accessible platform? Since you are running a local server for the game, then that server could generate the speech interleaved with sounds that would be played in the browser. But at this point I would say you might want to just switch to developing it as a desktop

Re: JavaScript Problems

2020-11-13 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector
Re: _javascript_ Problems I second using eslint. It is very easy to install just using npm and integrates really nicely with VS code. URL: https://forum.audiogames.net/post/589448/#p589448 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: JavaScript Problems

2020-11-13 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector
Re: _javascript_ Problems also these lines almost certainly don't do what you expect:    if (todo !== undefined) {        todo.completed != todo.completed    }I think what you want to do is set todo.completed to its opposite. instead here you are using the != operator which compares two

Re: What's the most accessible platform?

2020-11-13 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector
Re: What's the most accessible platform? for controlling when the screen reader speaks, there are libraries like Tolk, however they can't be used from the browser. you need a normal desktop application for that. probably a browser extension could be developed that would make that possible,

Re: What's the most accessible platform?

2020-11-10 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector
Re: What's the most accessible platform? a singleplayer game where the user needs to start up a web server and open up a webpage, might put up an additional barrier for non-programmers, which is most people here.if you are going to make a desktop GUI, definitely most important first step

Re: What's the most accessible platform?

2020-11-10 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector
Re: What's the most accessible platform? a singleplayer game where the user needs to start up a web server and open up a webpage, might put up an additional barrier for non-programmers, which is most people here.if you are going to make a desktop GUI, definitely most important first step

Re: please give me a guide on how to use git hub

2020-11-10 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector
Re: please give me a guide on how to use git hub lots of articles on how to use git and github. if you don't know git, then learn the basics of that first. as others have mentioned the how to articles on github are good. also here is a link to an article written by someone specifically

Re: What's the most accessible platform?

2020-11-09 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector
Re: What's the most accessible platform? well most people use windows so targetting that would probably have the largest reach. iOS and Android seem to have a 50 50 split of the market. if your text adventure is supposed to be online multiplayer though, then either telnet or developing for

Re: issue with python and nvda addons

2020-11-08 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector
Re: issue with python and nvda addons also it is prudent to check the API you are using. thankfully for NVDA it is pretty easy. just bring up an NVDA dev prompt (NVDA + ctrl + z) and then type:import speechhelp(speech.speakMessage)which will bring up the docstring for the function in a

Re: issue with python and nvda addons

2020-11-05 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector
Re: issue with python and nvda addons I have a feeling I know what you might be doing that is causing this from what you said so far.so you are calling core.callLater(), because you want your thing to be executed later. and you say you are just calling speech.speakMessage(). are you by any

Re: python users please save me

2020-11-04 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector
Re: python users please save me you are blocked from opening up  cmd.exe? but I thought you were using the python interpreter on command line since the online repl wasn't accessible. how are you working with the python interpreter then?also on a unrelated note. have you asked your teacher

Re: why are developers moving towards python?

2020-10-31 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector
Re: why are developers moving towards python? python is slower than Java, just as virtually all interpreted language are compared to compiled ones, however a lot of the time you don't care whether your program finishes a task in 10 ms or 100ms, but the fact the program automates a task for

Re: why are developers moving towards python?

2020-10-31 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector
Re: why are developers moving towards python? python is slower than Java, just as virtually all interpreted language are compared to compiled ones, however a lot of the time you don't care whether your program finishes a task in 10 ms or 100ms, but the fact the program automates a task for

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