Re: What's the most accessible platform?

2020-11-14 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: What's the most accessible platform? An option you could do is have the text of what is spoken show above the edit field, and just have three options for speech: stop, faster, and change voice.Then if users want to read back the text, they can get out of the edit field and read the log

Re: What's the most accessible platform?

2020-11-13 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: What's the most accessible platform? There is an amazing API for this in the browser:https://developer.mozilla.org/en-US/doc … Speech_APIThat should do what you want.If you want to use the user's screen reader, have the user press a button when their screen reader has finished saying a

Re: What's the most accessible platform?

2020-11-12 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: What's the most accessible platform? A nice tool to abstract the Audio API away and get what you're wanting done is:https://github.com/rserota/wadGetting the ability to run past commands may take some work. You may be able to have a textarea and evaluate the command that is on the line

Re: syngen, audio game and synthesis library for the web

2020-11-10 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: syngen, audio game and synthesis library for the web @shiftBacktick I sent you a PM. URL: https://forum.audiogames.net/post/588519/#p588519 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: android develupment, a more than a complete newbie

2020-11-09 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: android develupment, a more than a complete newbie I would always recommend progressive web apps, as they are supported on every platform with a browser.Xamarin (C# and _javascript_), Flutter (Java?), React Native (_javascript_ and maybe the native code), godot (python, C#, C++, Rust,

Re: What's the most accessible platform?

2020-11-09 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: What's the most accessible platform? Evennia's browser interface is pretty good:http://www.evennia.com/But yes, a textbox and aria live region would be the main pieces of what you would need. This would have the advantage of being accessible on mobile devices as well. URL:

Re: Job Opening for JavaScript Developer to Build Apps for Blind Users

2020-11-04 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: Job Opening for _javascript_ Developer to Build Apps for Blind Users Please note in your resume if you have experience with screen readers or developing audio games, this is where that information will be very useful. URL: https://forum.audiogames.net/post/586553/#p586553 --

Re: syngen, audio game and synthesis library for the web

2020-11-03 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: syngen, audio game and synthesis library for the web I didn't know about these! Can you do a build and upload the games to gh-pages so I don't need to download a file and run npm install?Also, what's different about sygnen than something like:https://github.com/rserota/wad URL:

Re: Stumped Making a Mod

2020-11-03 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: Stumped Making a Mod Are you able to print what you want the speak function to say? Do you have access to a console or some kind of UI element that will let you know if the functions are actually running?It sounds like the code in your mod directory is not running the speak functions.

Job Opening for JavaScript Developer to Build Apps for Blind Users

2020-11-03 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Job Opening for _javascript_ Developer to Build Apps for Blind Users Hello,The Smith-Kettlewell Eye Research Institute is looking for a full-stack Node _javascript_ developer to primarily build apps for blind individuals:https://www.indeed.com/job/full-stack-n … be54ef6ea0(They mension

Re: anyone using Node for back end web development?

2020-10-15 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: anyone using Node for back end web development? What is your server going to do?Python is famous for having great linguistic and machine learning libraries like NLTK or Tensorflow that you would probably need to analyze the legal documents and provide answers to questions users pose to

Re: how to create a python application that looks like web application?

2020-09-25 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: how to create a python application that looks like web application? Brython is pretty good. You will need to learn HTML, and the basics of _javascript_, but if you don't want to learn ES6 (latest version of _javascript_), then Brython can do a lot. It's also slightly easier to read

Re: What about making open source games accessible?

2020-09-25 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: What about making open source games accessible? I think the first step would be to find a mainstream open-source game that is almost accessible mechanics-wise, and or that you're super passionate about, then you should learn the language the game is coded in, then you should learn how

Re: best accessible IDE

2020-07-13 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: best accessible IDE Does anyone have any videos or tutorials on how to really use VS Code? I tried it a while back, but the interface was so terrible and full of that I just went back to EdSharp. But I would like an editor that is a little more functional than EdSharp, as EdSharp

Re: best accessible IDE

2020-07-13 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: best accessible IDE Does anyone have any videos or tutorials on how to really use VS Code? I tried it a while back, but the interface was so terrible and full of that I just went back to EdSharp. But I would like an editor that is a little more up to date than EdSharp. URL:

Re: You know you program way too much when.....

2020-07-08 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: You know you program way too much when. 46. Whenever you say "if", you speak in programming language. "If you.talk() equals this.sentence, and target.person != programmer, person.notComprehend(). Else if person is programmer... they still don't understand."47.

Re: SwipePoker - HTML5 Canvas with Aria Test

2020-06-30 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: SwipePoker - HTML5 Canvas with Aria Test I would recommend triggering the speech after the help music. So when the intro music finishes, play the speech. Otherwise, it's really hard to hear the screen reader.I would like a hint of what to do during the first round, for example, I

Re: What are your experiences with WŠL2 on Windows?

2020-06-09 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: What are your experiences with WŠL2 on Windows? If you have NVDA, you can use the virtual review addon to get the text from WSL. I love WSL, and use it whenever I need to SSH, curl, or do anything that requires Linux. I used to have a partition for Ubuntu on my system, but that was

Re: Question For Audiogame Developers Using Node.js

2020-04-18 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: Question For Audiogame Developers Using Node.js BTW, Node is the server that you run as well as the build process. The browser is the user interface. This means you work with both node and the browser whenever you build a _javascript_ application that is not hello world. I have never

Re: Question For Audiogame Developers Using Node.js

2020-04-18 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: Question For Audiogame Developers Using Node.js Node is backend and browser is frontend. I would recommend using something like Babylon:https://www.babylonjs.com/or Phaser:https://phaser.io/You could also role your own engine pretty easy using setTimeout and something like Web Audio

Re: Accessible markdown Editor for Documentation

2020-04-03 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: Accessible markdown Editor for Documentation EdSharp is the Markdown Editor I use. I also use word and turn off the auto features or type f* and hit enter to make sure I have something like:* Cheese* OrangesAnother pretty accessible editor is Stackedit.Not an editor, but a tool for

Re: frontend web development

2020-04-03 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: frontend web development 1. Use WordPress or the default themes for whatever you are building. This will get things 90% there and will work to make your site not look bad.2. Use a UI library like Vaadin that has default styling. You will need to sit next to someone with the CSS for

Re: code habbits

2020-03-05 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: code habbits Are you ready?Whenever I make test data, I always use Fred, Joe, sally, Sam, and Jan (Have to have the same number of men as women names LOL).Then in dict data, I will do:{name: "Fred", age: 42, food: "oranges"}I always start with oranges on the food, then I digress to

Re: progressive web apps?

2020-02-27 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: progressive web apps? https://pwa-starter-kit.polymer-project.org/setup URL: https://forum.audiogames.net/post/504752/#p504752 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Gauging interest in another 3d audio project

2020-02-20 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: Gauging interest in another 3d audio project There is no solid cross-platform python audio library that has 3D audio functions. If you get your library posted on the Python Audio Library page, you should be able to reach people outside the blindness community.I would also like to see

Re: Help me, how can I continue on development when this happens

2020-01-24 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: Help me, how can I continue on development when this happens I use WSL and a text editor EdSharp. I'm able to run servers, pull code, run CMake builds, ssh, and do just about everything. I use Node and python, so not PhP, so there may be some differences. I also use ODrive or Git to

Re: Announce: alpha version of my Godot Accessibility plugin now available

2020-01-20 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: Announce: alpha version of my Godot Accessibility plugin now available From what I understand, the development environment is different than the compiled code, so the two should have different behaviors. If that's not the case, and Godot allows you to build projects in the browser, I'm

Re: Large map arrays in Python?

2020-01-16 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: Large map arrays in Python? That's perfectly fine, until you get into wanting to represent a complex set of cubes, or a shape that is not a cube.For example:[[1,1], [4,1], [4,4],[10,4], [10,10], [1,10]]Would require 2 blocks to show, whereas I just have one polygon.Your method would be

Re: Announce: alpha version of my Godot Accessibility plugin now available

2020-01-16 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: Announce: alpha version of my Godot Accessibility plugin now available If you made a _javascript_ wrapper for the Web Speech API, then you should have access to the dom. All you would need to do is insert the following element into the dom before any speech is said, so onload:Then the

Re: Large map arrays in Python?

2020-01-15 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: Large map arrays in Python? For polygons, you don't need a list of tiles, you need a list of polygons.Your point in polygon function or collision detection function should return a list of polygons that your current point hit. This will allow you to see all the polygons your character

Re: Announce: alpha version of my Godot Accessibility plugin now available

2020-01-15 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: Announce: alpha version of my Godot Accessibility plugin now available This looks amazing, I have never heard of Godot, but if you can do so much with it, then there is hope!Have you considered adding an element to the DOM that is an aria-live region? This would allow you to interface

Re: Large map arrays in Python?

2020-01-14 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: Large map arrays in Python? Using polygons allows you to only do checks on the number of objects you have. For example, if you have 500 buildings with 5 walls, a door, and a floor, you will have only 3500 polygons. I think this could be the number of polygons in Swamp.To do checks,

Re: mud programming?

2020-01-09 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: mud programming? The builder's Academy is great:https://www.tbamud.com/I like Evennia:https://github.com/evennia/evenniaBut really, any open-source mud engine will work. I would create a mud on an existing host like TBA, save your descriptions and designs in text files or word files,

Re: Some JSON stuff

2020-01-07 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: Some JSON stuff If you can do it in a string or number, then you can do it in JSON. I would look for string operations in C#. If you can print it to the console, then you can put it into a JSON string. URL: https://forum.audiogames.net/post/491238/#p491238 -- Audiogames-reflector

Re: The creation of complex maps

2020-01-02 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: The creation of complex maps @Rastislav, your approach for compressing maps sounds interesting. How do you do slanted shapes? I see maybe a minor savings in size from polygons, but polygons are still more standard. For example, a rectangle with a chunk taken out of one corner would be

Re: The creation of complex maps

2020-01-01 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: The creation of complex maps What would be your feature list for a map creation tool?Maps are literally polygons with a collision detection algorithm for the user. JSON is a common output format for maps, normally Geojson. You can currently write JSON by hand, but it is rather tedious.

Re: AudioGame Collaboration: Should We Do It?

2019-12-29 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: AudioGame Collaboration: Should We Do It? - You could make a version of Candy Crush.- You could make an adventure game with objects in each room that you can interact with, and there could be little mini games. For example, if you are a knight at a tournament, you can do jousting,

Re: Is there a better Windows terminal?

2019-12-24 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: Is there a better Windows terminal? There is a fantastic addon called Vertual Review:https://addons.nvda-project.org/addons/ … on.en.htmlIt allows you to arrow through the console output as if it was in a text file. I find it good for copying and pasting stuff. URL:

Re: Survey of cross-platform spatial audio libraries

2019-12-19 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: Survey of cross-platform spatial audio libraries Panda 3D is the best audio library I've seen. I think it either uses its own sound engine, or uses Base, but cross-platform sound is not something that is easy to get.You could do something with brython though, and use the browser as

Re: Html, javascript, css, php, collapsable lists/accordians?

2019-12-14 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: Html, _javascript_, css, php, collapsable lists/accordians? Note: The summary element is not supported in Edge/Internet Explorer. URL: https://forum.audiogames.net/post/485613/#p485613 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Html, javascript, css, php, collapsable lists/accordians?

2019-12-12 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: Html, _javascript_, css, php, collapsable lists/accordians? If you're interested, I'm working on reactifying AccDC, so you can do something like:This is some country music.This is a rock bandWhich is significantly less coding than existing approaches. If you're interested, star the

Re: Html, javascript, css, php, collapsable lists/accordians?

2019-12-12 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: Html, _javascript_, css, php, collapsable lists/accordians? If you're interested, I'm working on reactifying AccDC, so you can do something like:This is some country music.This is a rock bandWhich is significantly less coding than existing approaches. If you're interested, star the

Re: Html, javascript, css, php, collapsable lists/accordians?

2019-12-12 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: Html, _javascript_, css, php, collapsable lists/accordians? You should check out ACCDC and the components.It sounds like you are looking for either a menu or an accordion.Accordions are actually extremely simple.1. Have a page where you insert a button with an id and

Re: Chrom inspect, How to use it?

2019-12-12 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: Chrom inspect, How to use it? 1. Select the element you wish to inspect.2. hit applications and arrow down to inspect and hit enter, and your cursor will be on the element3. Hit ctrl+c to copy the selected element, or press the up and down arrow to move through the tree, or left and

Re: Chrom inspect, How to use it?

2019-12-12 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: Chrom inspect, How to use it? 1. Select the element you wish to inspect.2. hit ctrl+shift+i, and your cursor will be on the element3. Hit ctrl+c to copy the selected element, or press the up and down arrow to move through the tree, or left and right arrow to expand or collapse the

Re: Seeking Programmers To Assist with Second Life viewer

2019-12-09 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: Seeking Programmers To Assist with Second Life viewer I'm astounded that clothing objects do not have a name attribute so you can hear info like "Red hat with palm palms".I also find it strange that one could not do a virtual view, similar to AHC's map view, to see chairs that are

Re: free hosting?

2019-11-15 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: free hosting? Here are some places with free hosting I think:https://hostadvice.com/hosting-services … a-hosting/ URL: https://forum.audiogames.net/post/477002/#p477002 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Blastbay Studios Open Source Libraries

2019-11-02 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: Blastbay Studios Open Source Libraries Yes, but libraries for stuff like making an object sound as if it is behind a door, or managing large sets of objects and map types is something that could be made in C++ and converted to WASM with Emscripten. Here are a list of libraries that

Re: Blastbay Studios Open Source Libraries

2019-10-30 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: Blastbay Studios Open Source Libraries @philip_bennefall, it would be very interesting to combine some of these libraries into web assembly.I think if there was a BGT-like system for the web, it would cover all platforms. The two problems I see with the web are the difficulty with

Re: Prototyping game for blind players and need feedback

2019-10-21 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: Prototyping game for blind players and need feedback No, don't do real-time combat if you don't want to do it.It's fine without real-time combat, but it took a couple seconds for me to realize it wasn't real-time. URL: https://forum.audiogames.net/post/469959/#p469959 --

Re: Prototyping game for blind players and need feedback

2019-10-10 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: Prototyping game for blind players and need feedback You can name the rooms whatever you like, just allow me to press n, w, s, e... to move through them. Follow the conventions in MUDs for it.I don't think anyone has ever made a game with boops for health, but if you are not going to

Re: Prototyping game for blind players and need feedback

2019-10-09 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: Prototyping game for blind players and need feedback type "help" to get commands."stairs" is what you type to use the stairs."use box" is what you type to use the box, although you need to be at a table first.Remember, muting the console screen from the audio mixer works like magic.I

Re: Prototyping game for blind players and need feedback

2019-10-08 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: Prototyping game for blind players and need feedback This is great, I love the idea! I went ahead and muted the audio by right-clicking on the sound mixer in my ssystem tray, then finding the prototype, then clicking mute.NVDA reads the console perfectly.I would allow people to turn on

Re: What is sound and how is it represented?

2019-10-08 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: What is sound and how is it represented? Do some research on speech recognition, there are lots of tutorials on it:https://www.endpoint.com/blog/2019/01/0 … tensorflowOnce you start with that, you can branch out to other types of sound. The above descriptions are great if you want to

Re: No flaming: a question for la esquela.

2019-10-06 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: No flaming: a question for la esquela. Sorry, didn't read all of the other posts due to the arguing.Carrying your miniature bag, and sweeping and mopping wouldn't be too difficult.Use an Arduino with 2 servos for the wheels, and just do a simple robot car design.This could carry a

Re: Future of programming?

2019-10-02 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: Future of programming? It's coding as much as using the GDE is coding. It just gives people an introduction to variables and if statements and loops. Quorum is much better if you know a teacher who is teaching Scratch. URL: https://forum.audiogames.net/post/465747/#p465747 --

Re: Future of programming?

2019-10-01 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: Future of programming? You need a linux shell if you want to run python or node. I don't know if it is accessible. It probably isn't nice. But I'm not brave enough to try it LOL. URL: https://forum.audiogames.net/post/465593/#p465593 -- Audiogames-reflector mailing list

Re: Create a game map?

2019-10-01 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: Create a game map? Hello,You don't iterate through tiles, you iterate through polygons. That way you can create a world that is endless and if you only have 1 object, then you're only looping through that one object.Look at:https://github.com/frastlin/PyAudioGame … ui/grid.pyThe Grid

Re: The problem of choosing the first programming language

2019-09-30 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: The problem of choosing the first programming language In my work as a coder, I use _javascript_, python, and C++, but mostly _javascript_ and python every day.If you want to be the most effective coder and leverage your time with producing full-stack apps, you can't beat _javascript_.

Re: Future of programming?

2019-09-30 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: Future of programming? Web is the new platform for most things. Progressive web apps, Electron, React Native or Native Script, are incredible. I've never figured out a good way to code on your phone. Personally, I wouldn't mind, but I need a keyboard and screen reader that I'm very

Re: free hosting?

2019-09-28 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: free hosting? Of course, all websites run code 24/7. What kind of code? _javascript_ code that is run on the visitor's machine is Github.If you're trying to run any kind of code, then Google Cloud has a free hosting level.pythonanywhere.com allows you to have one python server. URL:

Re: Create a game map?

2019-09-27 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: Create a game map? Look for a point in polygon algorithm in your language of choice, and just use polygons.Python:https://pypi.org/project/collision/_javascript_:https://www.npmjs.com/package/flatten-jsFor 3D objects, you'll want something like Panda3D or BabylonJS. URL:

Re: free hosting?

2019-09-27 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: free hosting? what do you want to do?Here are the solid options:github.com allows you to make a free static site and store code files.Google Cloud has a free hosting level.pythonanywhere.com allows you to have one python server.Heroku has a free level.Google sites is free and

Re: Prototyping game for blind players and need feedback

2019-09-25 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: Prototyping game for blind players and need feedback I like it, but I don't know if I like the "you typed X" before everything. I think it's great for demos, but if I was playing the game, I would not like it much.I can use my screen reader for any console applications, and all screen

Re: looking to create a game

2019-07-21 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: looking to create a game Read other topics on here, such as:Python TutorialsGDE Game MakerThenSable may be coming out soon. URL: https://forum.audiogames.net/post/450222/#p450222 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: JS, HTML, and logging?

2019-07-21 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: JS, HTML, and logging? philip_bennefall is correct, you should use an array:const li = ["red","blue","green"]console.log(li.reverse().join("\n")This will make the list reversed, so latest is at the top, then the join function will add a newline in between each entry.Then when you get a

Re: Discussing Blind Accessibility Specifications

2019-07-18 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: Discussing Blind Accessibility Specifications I just saw this, it is a set of specifications or "wishes" that games should do to be accessible:https://www.specialeffect.org.uk/access … -wish-list URL: https://forum.audiogames.net/post/449632/#p449632 -- Audiogames-reflector

Re: coding resources for children.

2019-07-15 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: coding resources for children. LOL, here is what you are looking for:Quorum Hour of Code for Children. Quorum is an inclusive programming language that was built with novice screen reader user coders in mind, but has full graphics support for building games and apps. They have a web

Re: Discussing Blind Accessibility Specifications

2019-07-14 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: Discussing Blind Accessibility Specifications I think it should be like that post on heuristics I linked to above. There is a brief description and then a link to more detailed examples. WCAG is also formatted in this way.Higher-level concepts followed by code and sound examples. URL:

Re: Discussing Blind Accessibility Specifications

2019-07-14 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: Discussing Blind Accessibility Specifications I think a github repo would be the best. You can give people who are willing to significantly contribute access to the repo without approval, then if people want to debate particular aspects, like the sounds, they can open an issue with a

Re: Discussing Blind Accessibility Specifications

2019-07-12 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: Discussing Blind Accessibility Specifications BTW, this maybe should go under developer's room or game discussion. URL: https://forum.audiogames.net/post/448352/#p448352 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Discussing Blind Accessibility Specifications

2019-07-12 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: Discussing Blind Accessibility Specifications Eventually this should be its own repo, but for now, it can dovetail on another project.I have broken down Audio Game interfaces in my master's thesis.What it comes down to though, is following established user experience heuristics, such

Re: List of resources for programmers, developers, and more

2019-07-11 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: List of resources for programmers, developers, and more This is great!I think you should add a list of text editors and IDES that are easy to use with a screen reader, such as visual studio, EdSharp, Notepad++...Also, Java and _javascript_ should not be in the same section, they are

Re: An fps game written in python3. Feel free to use it!

2019-06-10 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: An fps game written in python3. Feel free to use it! BTW, kianoosh, we should combine forces, I did a very similar thing in pyaudiogame, using pygame (although it would be very easy to switch to pyglet).For Accessible_output2, I went ahead and just included it as a single folder in my

Re: An fps game written in python3. Feel free to use it!

2019-06-09 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: An fps game written in python3. Feel free to use it! Thank you for movement.py, it is very helpful!The code could do with a few more docstrings and comments though, although I was able to find what I needed. URL: https://forum.audiogames.net/post/440016/#p440016 --

Re: I need help with my graduation final project

2019-05-23 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: I need help with my graduation final project Yes, and here is a description of a more complex mission.The Aprone video is from a 3rd person perspective and the above recordings are from a first-person perspective. URL: https://forum.audiogames.net/post/435802/#p435802 --

Re: I need help with my graduation final project

2019-05-23 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: I need help with my graduation final project Note that Beacons are amazing and completely an advantage when navigating new areas. This is why so many games use them. URL: https://forum.audiogames.net/post/435779/#p435779 -- Audiogames-reflector mailing list

Re: I need help with my graduation final project

2019-05-23 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: I need help with my graduation final project I think this is a perfect time to do an experiment. I don't think anyone has ever compared guided navigation vs fre navigation in Audio Games.My theory is that actually navigation without a personal guide is less accurate and more general,

Re: I need help with my graduation final project

2019-05-22 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: I need help with my graduation final project As for Swamp, I think you should really spend some TLC with that interface as it is the next iteration after that in Shades of Doom. I use the forward radar a lot to navigate and I use beacons a lot. I also really love the ability Swamp

Re: I need help with my graduation final project

2019-05-22 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: I need help with my graduation final project Hello, currently I would say the best navigation solution for a first-person interface is A Hero's Call. They utilize a combination of grid and first-person which allows for rapid navigation and planning around different routes. Default is

Re: A useable looking audio game engine in Python

2019-04-25 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: A useable looking audio game engine in Python @ogomez92https://developer.mozilla.org/en-US/doc … reamSource@keithwipf1Look at pygame.mixer.pre_init, your pre_init may need to be changed. URL: https://forum.audiogames.net/post/429273/#p429273 -- Audiogames-reflector mailing list

Re: A useable looking audio game engine in Python

2019-04-18 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: A useable looking audio game engine in Python Rust was just labeled as the most loved language for 4 years in a row by Stackoverflow, so I really want to try it out and see if I like it better than python.Since it can be compiled to web assembly by default, I really really want to try

Re: A useable looking audio game engine in Python

2019-04-17 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: A useable looking audio game engine in Python Good news for this project:pyodidewas just announced and this means python is coming to the web very very soon. You can actually use python for basic stuff already, similar to Brython, but pygame has an open issue, and once that is

Re: Modules to help build Audio Games in the browser

2019-04-16 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: Modules to help build Audio Games in the browser Hello Ghorthalon, how did you provide status messages for loading the external audio resources for the different maps?I'm having a problem where not all my audio resources are loading in the production build and I'm wondering how you

Re: A useable looking audio game engine in Python

2019-04-16 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: A useable looking audio game engine in Python The pyaudiogame mixer module had an overhaul in December. pygame supports pan through the volume method where the first argument is the left channel and the second argument is the right channel. That pans. Pyaudiogame has a listener object

Re: Modules to help build Audio Games in the browser

2019-04-16 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: Modules to help build Audio Games in the browser Hello Ghorthalon, how did you provide status messages for loading the external audio resources for the different maps?I'm having a problem where not all my audio resources are loading in the production build and I'm wondering how you

Re: A useable looking audio game engine in Python

2019-04-16 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: A useable looking audio game engine in Python pyaudiogame is similar to create-react-app for audio games in python and is not even an engine, but more of a library of scripts that I wrote to help develop games. If you know anything about pygame, then this library will just be

Job Opening for Unity Audio Game Developer

2018-11-23 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Job Opening for Unity Audio Game Developer Hello,There is a job opening for a game developer:https://www.indeedjobs.com/objective-ed … iXOmo4J1RgThe company will be making games with a particular initial focus on Audio Games.The company is founded by the developer of Blindfold games. URL:

Job Opening for Unity Audio Game Developer

2018-11-23 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Job Opening for Unity Audio Game Developer Hello,There is a job opening for a game developer:https://www.indeedjobs.com/objective-ed … iXOmo4J1RgThe company will be making games with a particular initial focus on Audio Games. URL: http://forum.audiogames.net/post/394691/#p394691 --

Re: make unity 3d accessible

2018-03-10 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: make unity 3d accessible I believe you can create prefabs in unity with this script:https://answers.unity.com/questions/863 … -to-a.htmlThe problem with monogame is they don't have HTML5 support yet. URL: http://forum.audiogames.net/viewtopic.php?pid=355135#p355135

Re: Audiogames In JavaScript?

2018-03-04 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: Audiogames In _javascript_? The problem is that I don't have the time to actually build very good games. I want to help other people build games on the web, but I'm not sure how to do that. Reading these comments hints to me that there needs to be less complexity around tools. As a

Re: Audiogames In JavaScript?

2018-03-02 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: Audiogames In _javascript_? You are going to get a biased response from this thread. As someone who has developed in both python and _javascript_, the cross platform abilities of _javascript_ are unparalleled. The eas of learning in python are unparalleled.I just built a project that

Re: Availability of Unity and Unreal engine

2018-03-02 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: Availability of Unity and Unreal engine Check out my project at:https://github.com/frastlin/Screenreade … tyTemplate URL: http://forum.audiogames.net/viewtopic.php?pid=354296#p354296 ___ Audiogames-reflector mailing list

Re: Audiogames In JavaScript?

2018-02-28 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: Audiogames In _javascript_? Yes, this is the beauty and terrible thing about _javascript_. No one tells you what you should do, instead they allow people to build the best libraries and share them on npm. This allows for incredible freedom, but extreme complexity and it leads to

Re: How can blinds handle CSS withouth sighted help?

2018-02-28 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: How can blinds handle CSS withouth sighted help? (I think the official slang term is blindies).I have been searching this problem for a while, and have come to the realization that just as a sighted developer can't build a good interface for a screen reader without testing it with a

Re: Audiogames In JavaScript?

2018-02-28 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: Audiogames In _javascript_? Ghorthalon, I would like to see your Node environment. Have you used any of the existing engines like Phaser?It would be nice if someone created something like create-react-app for audio games that allows for easy packaging, easy deploying on a server, and

Re: Audio games in the Web Browser

2017-12-16 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: Audio games in the Web Browser I found Wad right after I posted that issue. I don't think it would be too difficult to write a wrapper for something like Sono to create oscillators, but I haven't spent the time reading through the web audio docs to figure out how it works. Wad was

Re: Audio games in the Web Browser

2017-12-01 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: Audio games in the Web Browser BTW, you access the listener object by accessing the audio context. In WAD it is Wad.context.listener. I haven't spent much time with it, so don't know too much about what all the params mean. URL:

Re: Audio games in the Web Browser

2017-12-01 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: Audio games in the Web Browser Yes, with oscillators you just generate the sounds in the web browser on the spot. Here are some examples:http://webaudio.prototyping.bbc.co.uk/gunfire/gunshotshttps://www.leshylabs.com/apps/sfMaker/old Nintendo soundsThe theory is that you can generate

Re: Audio games in the Web Browser

2017-11-27 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: Audio games in the Web Browser Sono doesn't allow for advanced control of oscillators which is needed if you don't want to have the user download a ton of sounds. The problem is that making a sound is not a walk in the park.I'm going to open an issue on web audio daw to ask about

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