Re: So, sell me on Clock?
All weapons have their advantages and disadvantages. Daggers are very good if you're fighting armored foes, provided you know how to use armor. They can armor chink. Swords have excelent damage output, and provide lots of parry bonuses, hafted weapons range
Re: So, sell me on Clock?
Mining takes time to net you any real profit. Early game, you're really stuck either killing infested for riln, or foraging. I'd go with foraging personally, since a lot of the newbie hunting areas don't produce as much riln due to overkilling. You can also do
Re: So, sell me on Clock?
Get a better food supply? Sounds like those aren't very filling. Just take rations. Hunger goes down with the more energy you use up. You use more energy when traveling when you are carrying a lot. So keep your enc low. I usually carry less than 20 pounds on me.
Re: So, sell me on Clock?
CLOK is a roleplay mud. Means you need to enter the world and roleplay to get what you want. YOu don't just roll up a character, walk up to someone, even if you know they're an assassin OOC, and say, Oh, I like to use daggers and kill things, can I be an assassin?
Re: So, sell me on Clock?
Nobody wants to be an assassin these days.
URL: https://forum.audiogames.net/post/601949/#p601949
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Re: Survive and die, 3d fighting online game is coming soon
My confidence in your ability to code wains with the various typos and inability to construct full sentences. However, please prove me wrong.
URL: https://forum.audiogames.net/post/583596/#p583596
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Re: Survive and die, 3d fighting online game is coming soon
My confidence in your ability to code wains with the various typos and inability to construct full sentences.
URL: https://forum.audiogames.net/post/583596/#p583596
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Re: Skull Girls 2nd Encore
Well that's a bummer. Seems the PS4 version doesn't even have stereo channels, the combat was all mono.
URL: https://forum.audiogames.net/post/572178/#p572178
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Skull Girls 2nd Encore
Hi, I bought this game on the PS4, but I'm not able to find any place where to turn on the the accessibility to read menus. Is this not possible on the PS4 version?
URL: https://forum.audiogames.net/post/572160/#p572160
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Re: Let's Talk Combat
Personally, I like the real time combat. However, Dark has a point about being able to determine if you can win a fight or not based on your gear and abilities. Still though, I do not like that most often these games allow you to use the same attacks repeatedly. Games
Re: Help understanding Skullgirls
Light medium and hard punches, light medium and hard kicks. However, these can be changed to be low medium and high attacks. You won't be able to tell what these attacks are until you do training and set up the dummy to block at those places.You'll also
Re: Help understanding Skullgirls
You said you have problems with the controls, you can remap them in the options menu.The tutorial system does a pretty good job of walking you through basic strategies for playing fighting games. There are moves called pokes that are quick and test your
Re: is there any web based single player rpg?
Can't forget about Sryth. sryth.com
URL: https://forum.audiogames.net/post/568507/#p568507
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Re: Fan Fiction, theories and observations you have for audiogames?
I decided to write a bit after reading the other posts in this thread. I'll add more maybe as time goes on and if others like it. It's based around a character who had to experience the infected outbreak from Last of
Re: Chatmud players.
It was a pretty chill place to hang out, share music, and program random stuff. Most of the player base is pretty cool too. Lots of unique individuals with lots of different expertise. Likely if you need help with something someone can figure something out, assuming
Re: considering getting a payed swamp account
The game is synced online now, which IMHO makes it a pretty sweet experience. Especially on missions since you can actually help clear out the warehouses. Even truck sitting, if you can keep the area in front of the truck clear, it goes a long
Re: considering getting a payed swamp account
rofl you wouldn't need that much for level 10. That would be for level 120 plus. for level 10, you could probably get away with a 180 normal 10 20 crate mission.
URL: https://forum.audiogames.net/post/555041/#p555041
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Re: considering getting a payed swamp account
It's not really. You just can't expect to be a new character or player and do 200 crate with 180 DB zombies. honestly setting it to 180 DB and 10 to 20 crates is a pretty good chunk of experience and rep. I'd work up to that point.
URL:
Re: Last of Us II Tips and Tricks Guide
Sorry I haven't done any updates on this guide recently. As far as training manuals go, if you pick one up and it doesn't unlock your next branch, you might have to press right again to look at the next branch. They should be sequencial though. Going
Re: Last of Us II Tips and Tricks Guide
I'll have to try exploring more on my next play through then. I did try a bit I think, but didn't find anything useful, or any other encounters.
URL: https://forum.audiogames.net/post/546156/#p546156
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Re: The last of us to, a story of revenge and... that's it.
Glad you changed your view. I really didn't understand where you were coming from, nor the other poster about the story. I think it is pretty good. Though I'm not as far as you? However, I still really enjoy the plot and the
Re: Full breakdown of all accessibility functionality in The Last Of Us 2
You should check out my tips and tricks guide, it covers the generator minigames as well as some other stuff. To complete the generator though, you have to press triangle in time with the beeps. After each successful
Re: The last of us to, a story of revenge and... that's it.
These games are known for their ability to create flawed characters. If you haven't already, I recommend watching the first game to understand what they went through together. She didn't just lose a friend. She lost her guardian.
Re: Last of Us II Tips and Tricks Guide
Oh, LOL. Well, I wouldn't say that's open world. I thought you meant that there was a section that removes the navigation completely. I'm quite a bit a ways after that. If I remember correctly, the navigation aid cuts out, but you're still able to
Re: In Need of a good story writer
I'd be interested in helping you. Can you give me your email?
URL: https://forum.audiogames.net/post/471092/#p471092
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Re: Alter Aeon: Multiclassing question
Necro thief is very good. However, I prefer Thief Necro. My advice when designing a character is to pick either a casting or melee class first, then if you picked a casting class, pick a melee class, and vice versa. Third and fourth classes are for
Re: Alter Aeon: Multiclassing question
Necro thief is very good. My advice when designing a character is to pick either a casting or melee class first, then if you picked a casting class, pick a melee class, and vice versa. Third and fourth classes are for support. I always recommend
Re: Road to Rage Server for Death Match available now
So I'm unsure how long the server was clogged with keep alives from firefox, but the server is fixed up. Enjoy.
URL: http://forum.audiogames.net/viewtopic.php?pid=347975#p347975
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Server for Team Death Match available now
I've set up a domain just for RTR's team death match game. Come check it out at the following address and port, and don't forget to download the mapfile I made special for this server.Host: sneakcast.dyndns-home.comport: 5124Download link for
Re: How to get started with Pokemon GO with a visual impairment
Sorry nuno69, I forgot to answer your question! You will know that there is a pokemon within range when you hear a sound like a clash of metal. It's hard to describe sounds. There is another feature within the game that allows
Re: How to get started with Pokemon GO with a visual impairment
If you go extended periods of time without seeing any Pokemon, try restarting the app.
URL: http://forum.audiogames.net/viewtopic.php?pid=268495#p268495
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Re: How to get started with Pokemon GO with a visual impairment
Pokemon spawn randomly based on the geographical location where you are. Pokestops are usually placed near locations where people meet and gather, if you don't know where some are, you can ask other players of the game for
Re: How to get started with Pokemon GO with a visual impairment
I actually do well in gym battles. To do your Pokemon's basic attack you just tap and the Pokemon will attack the next time it can. To do their special moves you tap and hold until their charge meter is filled and then
Re: How to get started with Pokemon GO with a visual impairment
The cool thing, is that the music for the battles is the same for each Pokemon, so you can time your throws. I find that throwing on the last beat of the measure works. Also, if you learn the sounds they make you can determine
Re: How to get started with Pokemon GO with a visual impairment
I think in the non-augmented mode, it places the Pokemon in the same spot which is right in front of you.
URL: http://forum.audiogames.net/viewtopic.php?pid=268139#p268139
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Re: How to get started with Pokemon GO
Hey, that's awesome! I'm glad you're having fun.
URL: http://forum.audiogames.net/viewtopic.php?pid=268073#p268073
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Re: How to get started with Pokemon GO
This game is not accessible with voice over. If you want more information on the game, you can click on the wiki link provided, or by Googling Pokemon GO.
URL: http://forum.audiogames.net/viewtopic.php?pid=267857#p267857
How to get started with Pokemon GO
This is a quick explanation on how to play Pokémon GO with limited sighted assistance.I decided to write this up to give people a quick reference on how to begin playing Pokémon GO with limited sighted assistance, which isn’t as much of a hassle as it
How to get started with Pokemon GO
This is a quick explanation on how to play Pokémon GO with limited sighted assistance.I decided to write this up to give people a quick reference on how to begin playing Pokémon GO with limited sighted assistance, which isn’t as much of a hassle as it
Re: Pokemon GO
Thanks for that.
URL: http://forum.audiogames.net/viewtopic.php?pid=267620#p267620
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Re: Pokemon GO
Well, just so it's out there I guess I'll post it here.Hello, I’m not the biggest fan of Pokémon you’ll ever find. That being said, it is something I’ve grown up with, and I adore it greatly. I am ecstatic to hear that Pokémon GO was made available for everybody to have the
Re: Pokemon GO
I'm unsure why it was removed, I looked over all of their rules and I was following them just fine. It's just a fan base community though, so might've just been a jerk moderator who didn't like it. I could send them all a message requesting it be put back up, but I just sent
Re: Pokemon GO
https://en.wikipedia.org/wiki/Pok%C3%A9mon_Go
URL: http://forum.audiogames.net/viewtopic.php?pid=267510#p267510
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Pokemon GO
https://www.reddit.com/r/pokemongo/comm … nd_a_door/Please vote this up.
URL: http://forum.audiogames.net/viewtopic.php?pid=267507#p267507
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Re: Why don't you like multi-player games?
If I had to compare it to a type of game that has been made in main stream I would say it is more a combination between [[wow]], Star-Craft, and SoulCalibur. I know that's not very descriptive, but it's hard to sum it all up without having to sit
Re: Sonus - Audio Game Console
Um, my main concern with the battery thing is how often someone will need to replace them, or if they have rechargeable batteries, recharge them.
URL: http://forum.audiogames.net/viewtopic.php?pid=267291#p267291
Re: Can anyone help with Stick of Truth?
I have NFC how to play it on the 360, but I do know that the very first thing you do after the intro is go through character creation, which is a pretty complex process. I bought this game for my fiance last year and we played through it together,
Re: Why don't you like multi-player games?
That's awesome Dark, best wishes to both of you.I will make a youtube video explaining what I intend to do and hopefully you all can decide on if I'm headed in the right direction.The game currently is running under Project Nyx. It's what Project
Re: Why don't you like multi-player games?
These have been great so far, keep them coming. So far it seems that the main structure of my game will suit your tastes, though I suppose we won't know for certain until you've had a chance to play it. I am keeping my alpha team to a small
Re: Why don't you like multi-player games?
[[wow]] Dark, that was a wealth of information. Thank you for that! If you'd like I can add you to my testing folder and you can provide me with feed back. I have an alpha ready to play. I'd really value your opinion since the kind of game you
Why don't you like multi-player games?
I am making a multiplayer online Role Playing Game. I want to make it fun for as many people as possible, including those who don't like multi-player games. I need to know why you don't like them so I can address the problems.If you want to help me
I'm looking for people to battle with on crazy party.
As one can probably guess, I'm looking to play online with other folks, if you're interested add me on skype with alexander16262
URL: http://forum.audiogames.net/viewtopic.php?pid=263165#p263165
Re: Recent changes to the forum?
I'm on win 10 firefox. Must've changed my settings somewhere and didn't realize.
URL: http://forum.audiogames.net/viewtopic.php?pid=262721#p262721
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Re: Recent changes to the forum?
[[wow]], thanks that worked LOLS.Never encountered that before, thanks again.
URL: http://forum.audiogames.net/viewtopic.php?pid=262598#p262598
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Re: Recent changes to the forum?
Well, the last I checked I had 84 or 85, now it doesn't display anything, it just says I'm online/offline then goes down to the post. Usually it would say what it is right below that.
URL: http://forum.audiogames.net/viewtopic.php?pid=262589#p262589
Recent changes to the forum?
Were there any recent changes to the forum? I no longer see people's Karma or how many times a page was visited/posted on. Is anybody else having this issue? I've noticed it for about a week or maybe longer, but it never really bothered me much. I'm curious as
Re: Look what I found! A great zombie themed RTS on mobile...
I'm almost certain this is a bot designed to trick savvy bot spotters like ourselves into thinking they are just an anonymous gamer who wants to share a neat overlooked game they found. I could be wrong, and I do indeed hope so!
Re: audio demo from soon to be rhythm game by Oriol Gómez & Guillem Leon
ogomez92If you do some googling around, there are usually indi music producers that have free tracks people can use with GPL.
URL: http://forum.audiogames.net/viewtopic.php?pid=261662#p261662
Re: Customize world file in mushclient
1. I don't recall. Usually I just change the settings in the program and those are reflected in the .mcl file. 2. You're probably running into problems with your prompt. Try adding a new line at the end of your prompt. Most muds that use prompts have
Re: Sneaky's Let's plays
New video postedLet's Play MarinaBreak, Bouncy Ball of Death!https://www.youtube.com/watch?v=lr442t2qudI
URL: http://forum.audiogames.net/viewtopic.php?pid=253913#p253913
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Re: Sneaky's Let's plays
Well, if you know of any games that are accessible or might be on the 3ds I have one of them available to me, other than that I have steam along with skullgirls, mk9, sf4 and a couple of others, so I can play those as well I suppose, though probably only one per
Re: Sneaky's Let's plays
BTW I forgot to ask this in the previous post, but what is SCW?
URL: http://forum.audiogames.net/viewtopic.php?pid=253790#p253790
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Re: Sneaky's Let's plays
That's a great list, I'll definitly add them to my todo list. Thanks!
URL: http://forum.audiogames.net/viewtopic.php?pid=253762#p253762
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Sneaky's Let's plays
Hey guys, just wanted to start a new topic where I could update the community of new videos I've posted. I also would like to check out any suggestions that you might post, so that's another reason as well. I've 2 videos at the moment, and I'll post the links below.
Looking for sound design and story writer
I'm looking for someone who's talented with sound design. You'd be responsible for creating quality sounds for monsters, items, room ambiances etc. I'm also looking for a story writer, someone who can come up with a good plot, and set goals for the
Re: Why is space so boring?
Think the biggest issue people are overlooking is the existence of the internet. Let's say someone dedicates the next 5 years to creating an amazing resource management game. It's unbelievably complex and you can't believe your luck. Do you know how long it'll
Re: Dungeons and dragon
I've been wanting to do a DD group forever. It's just hard since my schedule is a little off. Anyway if you're looking for more members you can add me on Skype at alexander16262
URL: http://forum.audiogames.net/viewtopic.php?pid=240733#p240733
Re: Help With JoyToKey
You can go into configure joysticks calibrate analogue sticks, under settings, should help. Not sure what's with your triggers though. Might be because they're pressure sensitive or something.
URL: http://forum.audiogames.net/viewtopic.php?pid=240684#p240684
Re: Upcoming Stream of a new game called, "Undead Assault"
sounds awesome sauce. I'm tuned in now, wish I could've helped beta test, but it'll be all the more fun when it's fully released I suppose.
URL: http://forum.audiogames.net/viewtopic.php?pid=240632#p240632
Re: Looking for someone to take over Three-D Velocity
How much are you looking to make off of the rights?
URL: http://forum.audiogames.net/viewtopic.php?pid=239628#p239628
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Re: One-Button Victory!
I don't know how I feel about this. Complex controls sound like a good idea, but if they're too complex it can cause players to feel frustrated. Over complicating a game can be very easily done, and as a coder, once you have the basic engine down, it's easy to go
Re: Edge of Winter - New Castle Adventure Audio Game
The amount of content in this demo is fine. It show cases the mechanics quite well in my opinion. Asking for anything more than this for free would be rather ungrateful. Thank you for implementing the requested indication and going a
Re: Edge of Winter - New Castle Adventure Audio Game
Jyro, can you put in a direction indicator? Something that let's you know which way is north when you're not in compass mode? It's very easy to get lost or turned around without one.
URL:
Re: Edge of Winter - New Castle Adventure Audio Game
has anybody else been able to use the gamepad controls? I have mine plugged in and it doesn't seem to be responding. I have it in direct x mode and whatever the other one is, tried restarting it after it's plugged in and nothing. Would
Re: Edge of Winter - New Castle Adventure Audio Game
I like the voice acting, the mechanics are okay, but it needs better boundary code, I keep slipping through locked doors and walls/bookshelves/stained glass windows/ pretty much everything into the abyss. It's easy to get turned around
Re: Edge of Winter - New Castle Adventure Audio Game
um nvm it's working now mysteriously weird
URL: http://forum.audiogames.net/viewtopic.php?pid=237392#p237392
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Re: Edge of Winter - New Castle Adventure Audio Game
it's a Logitech xbox 360 style controller can't remember what model it is.
URL: http://forum.audiogames.net/viewtopic.php?pid=237391#p237391
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Re: Request for names, descriptions, and sounds
[[wow]], it's back? Did they keep all of our old accounts from advance fallen worlds? Also, I was thinking the theme would be shadow runner style. It's got room for pretty much everything. Magic, fantasy, futuristic machines etc.
URL:
Re: audio-based medieval virtual world
Learning to code and learning a language are not the same thing.Learning a language is learning the syntax for the various instructions that that program has.Like print "Hello world" In python, or system.print("hello world"); in java.Coding is taking
Re: Materia Magica and the Mark of Wisdom
If you've ever been sighted, it's a lot like trying to draw a barnhouse without picking up the pencil. You have to map out every step in order for it to line up right. The most important thing I think you should keep in mind is that there are two
Re: audio-based medieval virtual world
Yeah, I forgot to post this before in my above post since I got caught up in real time vs turn based systems, cough cough. The game you're describing here sounds a lot like a virtual reality, which is great, but Aprone is right. knowing how to program
Re: audio-based medieval virtual world
You should probably reconsider turn based combat at least. Real time fighting in an audiogame isn't the best of ideas. It works in games like swamp and such, but doing that kind of coding for projectiles and hit code is rough, you save a lot more
Request for names, descriptions, and sounds
Hello there. So a few of you know about a game I've been planning out and working on. The working title I'm going with is Nova Fusion. If any of you have played advanced fallen worlds back before it went down, or have heard of hearthstone, magic
Re: Any Accessible Walking Dead RPG's?
Epitaph is decently playable right now. The issue is that it's just TOO ROUGH AT THE START! That's in all caps btw. When it was first released getting up to a decent level was relatively easy, but right now, it's really hard to get any progress. To
Re: Any Accessible Walking Dead RPG's?
Epitaph is decently playable right now. The issue is that it's just TOO ROUGH AT THE START! That's in all caps btw. When it was first released getting up to a decent level was relatively easy, but right now, it's really hard to get any progress. To
Re: Seeking sound designers for a multiplayer FPS project
What kind of license will this be under? I think depending on that will limit what sounds people will be able to use.
URL: http://forum.audiogames.net/viewtopic.php?pid=234641#p234641
Re: Looking for any free adventure/fantasy games playable on Windows7 PC
You can take a look at BK3, it's pretty good, though you needed instant translater unless you speak Japanese, and that addon for nvda has been decommissioned due to google changes. It might've been fixed or something
Breathing some life into epitaph
I've been increasingly disappointed in the changes that epitaph has been making, but I think I'll be giving it a go again soon due to this recent patch list. It hasn't gone live, but it's up coming. Check it out here.http://www.drakkos.co.uk/patches.c?type
Re: some disappointing news if no one knows yet.
I personally didn't get much enjoyment out of them. They were fun for about a day or so. Just got to be extremely repetitive. Still though, it's pretty sad that they'd just up and drop them all at once like that.
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Re: Reviewing MUSH Client with NVDA
The command is ctrl tab, you can also do ctrl 1 through 0 if you're in the command line to quickly check the last 10 lines of output quickly.As far as using nvda's screen review to check the output, it's pretty meh because you always have to have mush
Re: Edge of Winter - New Castle Adventure Audio Game
Ethin I find that a very unrealistic analogy, and completely out of context. I wouldn't be surprised if Dark went ahead and gave you a little time out from the forums, and I wouldn't blame him. Like people have said, he's done this
Re: Edge of Winter - New Castle Adventure Audio Game
I've been reading this forum for quite some time. When it first popped up I was pretty skeptical about the release since this same developer has also announced working on steam punk neverland, which is also taking pre-orders. My first
Re: A breached skies game mechanics crossroad, your input needed!
I'd say go with the alarm. Voice recordings are intrusive and people have preferences, but alarms and the like are usually pretty well accepted. You could also make it a wooshing sound like wind passing by, maybe have it
Re: Edge of Winter - New Castle Adventure Audio Game
Will the demo be released along with the full version this week, or will it just be the demo released in August.
URL: http://forum.audiogames.net/viewtopic.php?pid=229132#p229132
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Re: Clok Mud
The link is here. https://dl.dropboxusercontent.com/u/818 … packv5.zipIve not worked on it in some time, but Ill eventually get around to it.
URL: http://forum.audiogames.net/viewtopic.php?pid=228418#p228418
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Re: Epitaf connection info and soundpack info
https://dl.dropboxusercontent.com/u/818 … _E_1.0.zipTheres some instructions on how to get it set up in there I believe, also the topic was posted in the new releases room, not general. I kind of got upset with the devs for making the game so
Re: Clok Mud
The pack wasnt ever even really intended to be publicly distributed. I originally made it for my own enjoyment, and took the time to strip the personalized stuff and put in features to help new players to the game. Im sorry you dont like the sounds, but nobodys putting a gun
Re: DeathMatch, a new beginning
So it seems that in spite of the testing teams efforts, the newly released update is going to have to be pulled back for further testing. The current testing team is being disbanded, and a new one formed. Unfortunately this also means that the server will
Re: DeathMatch, a new beginning
Danny asked me to post this on behalf of him as hes currently working hard away at coding and getting a fix to his new testing team.So it seems that in spite of the old testing teams efforts, the newly released update is going to have to be pulled back for
Re: Clok Mud
If thats the text copied directly from the address bar, you need to put a : after the c.
URL: http://forum.audiogames.net/viewtopic.php?pid=227962#p227962
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