Re: New Text-based Roguelike For IOS and Android: Path Of Adventure
@ Keeweed, Well, I did initially propose calling this level "Impossible mode" Leave it as is for now. I've gotten close to the shady sorcerer a number of times now, and always feel with just the right drops it could be
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure
@ mitch, too bad you missed out on operation Octoreene flag, when the mage was broken, I set a record high of 2,000 for that. For now I'd just say that keep in mind that what you get in the game says more about how to play
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure
OK, new strategy use the first elixir to improve life but use elixir 2 and 3 to improve stats, Maybe elixir 4 should boost life again, I died on day 43 I'm thinking maybe if I used the fourth elixir on day 41 to increase
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure
OK, I'm glad you found a permanent home for the final two artifact weapons , Given the difficulty of the quest I'd say they are needed. For any players out there I'd say the sharpening stone, or a heal potion are your two
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure
ok, nvr mind, I just went back into the test flight ap, and there it was a update for Path of Adventure. so I just started the ring bearer and I got the marble shield and sword of flame, I'm kinda hoping this isn't random,
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure
ok sorry, could you post the link here? I might be able to follow it.
URL: https://forum.audiogames.net/post/435711/#p435711
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Re: New Text-based Roguelike For IOS and Android: Path Of Adventure
when I go into test flight it asks for a invitation code from the developer. There's a redeem button, but it requires using that code.
URL: https://forum.audiogames.net/post/435419/#p435419
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Re: New Text-based Roguelike For IOS and Android: Path Of Adventure
Hey that would be cool, if when you hit an enemy with a cursed weapon it cursed the enemy for the duration of the battle. Can't wait for the latest I'm still stuck at 4.0 Please send invite code
URL:
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure
Hi Keeweed, I think I need an invitation code, for test flight. could you post it here please
URL: https://forum.audiogames.net/post/434985/#p434985
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Re: New Text-based Roguelike For IOS and Android: Path Of Adventure
Ugh, the Troll, OK you'll need a jellify spell, or an attack mushroom, or perhaps a goblin spike collar and a monster slayer. Or you can take him out in one hit with the basalisk fang if you get one, although I try to save
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure
@ Keeweed, I'm still waiting on that new release, I can't wait to try out the ring bearer. I suspect every elixir will go towards life. the last update just showed up automatically in test flight, but I'm not sure if this
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure
Dear Apostolos, I disagree somewhat about your plan for the ring of wealth. I always sell it at the last merchant, He'll pay you more than the first merchant. Keeping your treasure high is a good way to maximize the ring
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure
Hi Keeweed, Thank you so much for the new character class. I can't wait to redownload and check it out. I love how responsive you are to the feedback on this forum, and btw, I've since downloaded a few others and dud -
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure
One thing I noticed is the undo feature can be used to identify a mushroom, and keep it in your inventory.It's a small cheat, but hey, it's there.I also noticed something else with enchanted weapons. I had an enchanted
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure
Hi Keeweed,I can't believe I didn't notice that before, with the task I mean. Now that I understand the devision that should make things a lot easier. Sometimes it's just about knowledge. I think if people are paying to be
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure
@ Kenshira, - no you won't lose your old game data when downloading, I still have all my old high scores.@KeeweedYa, the mage's glove makes a nice balance there because you have item for defence, and attack, i.e. cloak of
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure
ok, I found the glove, +2 speed on barehanded attacks, it won't increase the speed of your scimitar, so it's really only going to help out if you have the knuckle duster. Yes, the totems are still there,and I've had a
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure
@ Keeweed, - WoW! Just finished a run through with Assassin, new high score 215. I love the changes, this is incredible, the new content is amazing. I love the new mushrooms, - Heal and Mana, I count 9 different mushrooms
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure
Ya, I had to redownload the ap to get the new version, for some reason after installing beta I couldn't upgrade the ap, but after redownloading the ap it's working fine. One thing I noticed right away is that I need a lot
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure
ok, started the beta version. Is it just me or are the headings all gone. I'm back to navigating using form controls, not as nice as the headings.
URL: https://forum.audiogames.net/post/427173/#p427173
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Re: New Text-based Roguelike For IOS and Android: Path Of Adventure
Ya, that message sounds pretty good
URL: https://forum.audiogames.net/post/427167/#p427167
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Re: New Text-based Roguelike For IOS and Android: Path Of Adventure
Hi Keeweed,Will downloading the beta version actually destroy the old ap data, or is that just the disclaimer. I haven't used testflight before.I think pixi dust or something like that would be an interesting purchase, I
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure
Hi Keeweed and all,Glad to see the new version is out and on the apple now. No more supermages. I’ve been playing around and have a few observations and comments.The spiderwebs seem to be taking less treasure. I thought I
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure
maybe soon, my new totally broken high score for the mage is now 2,016, ya, the secret is certainly selling those elixirs.
URL: https://forum.audiogames.net/post/422349/#p422349
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Re: New Text-based Roguelike For IOS and Android: Path Of Adventure
Oh man, that is so broken. I unlocked mage before this break, so can't help u there, but if anyone is trying to unlock mage and this break is preventing them, that might be good. just finished a run through with broken
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure
yes, and for clarification, once the enemy has a lower attack, it will stay down for the rest of the fight. the spells don't really wear off. they last the whole battle. the wording is just a little confusing because I
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure
No, - my bad, I didn't realize eternal gamer is the screen name and business monkey is the status, sry about that, so - @ eternal gamer, the reason you're immune is because the spell you are casting is the love spell. It's
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure
@ Mitch,The way the ring of magic works is this - When you cast a spell the ring will flash, then you can choose a second action. If you cast another spell the ring will flash again and you will be able to choose a third
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure
@ imagining stuff, - ya, you could easily get enough to buy another healing potion, maybe get a key to go with it if you throw in some magic mushrooms lol I think that telling what the curse is would definitely be too
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure
I DID IT! - sry to shout but I am pretty excited about taking out the Dragon in the first round. With perserverance, persistence and a little sheer dumb luck I was able to pull it off. Starting with a sharpening stone in
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure
sry Mitch, I just don't see the point, and I think it would add a lot of confusion.
URL: https://forum.audiogames.net/post/418772/#p418772
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Re: New Text-based Roguelike For IOS and Android: Path Of Adventure
@ Mitch, I'm not sure that changing what the item does would be good for gameplay. I think the randomness comes in what treasure you will find at the end of the dungeon, but players want to be able to strategize. For
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure
@ Keeweed,So, I still couldn’t take out the Hydra in the first round. Not enough treasure, even with a mana potion. Keeping your staf till the end, without the ability to cast spells without draining the durability is just
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure
Hi Keeweed, I really admire all the work your putting into this game, and keeping up with the forums. I was just over at the applevis site You’re doing a great job of answering the questions, and if I make it to the
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure
@ Mitch,Yes, when you cast a spell with the ring of magic, the ring will flash Octareen - the colour of magic, and it will "hold off the enemy attack" this means you don't need to defend the next hit, and you can take
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure
me too, all the new stuff is great.
URL: https://forum.audiogames.net/post/418412/#p418412
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Re: New Text-based Roguelike For IOS and Android: Path Of Adventure
@ Mitch, that bug was reported, and is being fixed, Keeweed says there should be a new release soon. @ Dan_C I have now gotten the heal potion from the first merchant encounter, so I'm pretty sure that part was just my
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure
Of course, I love variety too, that's one reason I'm trying to convince Keeweed to add some crystals to enchant weapons. If we bring back the crown this would add a little bit of overall game content, but not make it too
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure
Also, a couple of questions about the new game version. I noticed the belt is now the elvin belt and the elvin cloack is cloack of camaflouge and only boosts speed for dodging, The new buckler, I am assuming is replacing
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure
@ Business Monkey, - that's the exact sort of creative thinking that I was talking about when I mentioned being adaptable, I have sold bucklers to purchase steel shieleds or better, if your using a shield the buckler is
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure
Hi Keeweed,Thanks for dealing with so many points. This really is great, and the four weapons rule makes sense, I mean what would you be holding on to all of that stuff with anyway, so I guess your hands wouldn't be free
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure
Thinking more about the crystal quest, the old version had three events, the queen's first appearance, the first skull cave and the second skull cave, this version has 5 events, the queen's first appearance, the day you
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure
Hi Keeweed,I know I said I would study and not play this game obsessively, to be the first person to knock out the sorcerer in one hit with a basilisk tube, and other wonderous things, but of course I have been
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure
@ Keeweed,Glad you've put the time in, can't wait to try it out. I have an exam in a couple of weeks, and can't spend too much time on the game right now, but I will soon.To be clear I'm thinking the detox mushroom would
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure
@ Keeweed, ok, It sounds like there will be quite a few changes to game dynamics, especially regarding fleeing. Another idea for an achievement, - Mushroom master quest, - eat a detox mushroom with life -11. so requires
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure
@ Keeweed, also, I'm assuming this weapon would show up in other adventures, the way I found a ring of life as a warrior, in one crazy quest, given the frequency of this, I didn't even think it was possible for the longest
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure
Hi Keeweed,I think the 1 exp for fleeing should be only for rogue and maybe warrior at best, but would say give the 1 exp for fleeing to a rogue, take that away for warriors, and then assassins lose exp for one hit kills.
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure
Hi Keeweed, Glad to hear about the exp. I think we're on the same page there. I knew the traps were coming. maybe it's just me being clumsy. I can get the four finger thing sometimes. If I took the otter box off my phone
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure
I don't know. I think it might be a four finger tap near the bottom of the screen. I couldn't get to the bottom. I know there's a landmark heading up at the top, why not one at the bottom.If there is a quick gesture for
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure
OK, about the headings, I think the issue here is with the descriptions of some weapons and items. If the artifact part of the description could appear on the same line as the rest of the description it would eliminate one
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure
OK, I might try to check that out later. I do have a few other things I should take care of first. I finished Thief mode by the skin of my teeth. Found out about allergic reactions, but given as I had 2 detox by the end
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure
OK, I changed the part about the elixirs, added some more about the mushroom witch, talked about burnt vs. hacked webs on return trips, and put something about sharpening stones and the merchant in the cheats section.
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure
and for some reason I can't post a reply to the article I posted. I hit the subscribe button, but still got the no permission button. I can try again tomorrow, if it's just an update thing.
URL:
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure
OK, I rather suspected that might be the case for burnt webs, but haven't tried out absolutely everything. Honestly, there's a lot of hidden content. I left a bull whip on an island once, and had the chance to go back the
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure
OK, I hope I posted it properly. This should be the link https://forum.audiogames.net/post/410967/#p410967I titled it Unofficial Rogues Adventuring Guide to the Path of Adventure. I hope you can find it. I also had just a
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure
Hi all, I've been loving this game. I found out about it through the apple vis site, and then I found out about this site from searching for tips to get through path of adventure. This is a fun and challenging game, I've
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