Re: death match project alpha update public beta

2017-06-07 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta Alirght got connected, butno idea where the friggint erminal is, I've been following the sound and going in circles.Any help would be appreciated or a menu to show where stuff is related to your position URL:

Re: death match project alpha update public beta

2017-06-07 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta Still nothing found, I'm hunting down the source code to just go from there but of course it all goes back to the same command. Which is odd URL: http://forum.audiogames.net/viewtopic.php?pid=314166#p314166

Re: death match project alpha update public beta

2017-06-07 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta Nothing found for debsrc in that file actually, and I'm running a fully updated Mate 16.04 URL: http://forum.audiogames.net/viewtopic.php?pid=314161#p314161 ___ Audiogames-reflector mailing

Re: death match project alpha update public beta

2017-06-07 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta Souhslight bug in the instructionssudo apt-get build-dep speech-dispatchere: Cannot find sourceIs it possible to just run the windows .exe under WINE? URL: http://forum.audiogames.net/viewtopic.php?pid=314159#p314159

Re: death match project alpha update public beta

2017-06-06 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta Officially interested again.Oh Danny y did you get the dual boot setup to work at all? Please, put a Linux version out ASAP so I can hang out on the server again. I even got my character and ship name picked out, and I'll even fire my skype

Re: death match project alpha update public beta

2017-06-03 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta Yes but games like that have to be managed carefully or they'll just devolve into a mass of people wanting ot hang on to power any way possible. Been in thosee games, they are zero, I men ZERO fun at all when it's mud slinging from the

Re: death match project alpha update public beta

2017-06-01 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta PM sent, there ya goand for both sides of the coin, agreed but it needs to be a happy medium between the story and the other stuff to do (see my PM for thoughts if it sent properly), IMHO if people power through the game they get bored

Re: death match project alpha update public beta

2017-06-01 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta Something I just got told and it came from my own writing: Why not, Danny, have the online be a parallell to the offline story running alongside it but not meeting up with it? URL:

Re: death match project alpha update public beta

2017-06-01 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta @Danny:Gonna shoot you an email to help with that actually if you care to read it, as the guides don't explain a few little steps.Either way... my worry with the game is you'll railroad us all down the same story path and people will in

Re: death match project alpha update public beta

2017-06-01 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta Well, this actually sounds good, I'm hoping for a Linux version or the Windows .exe to run with WINE.Also, would it be possible to ditch the instaaller and just go with an extractable ip file for the game? Also, personally, I do like the

Re: Warsim, text based randomly generated stratogy

2017-05-26 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy FWIW the website link doesn't show up if not logeged in. Just a heads up URL: http://forum.audiogames.net/viewtopic.php?pid=312638#p312638 ___ Audiogames-reflector mailing list

Re: Three-D Velocity With Server Update

2017-05-11 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: Three-D Velocity With Server Update Having just tried thisI do wish for two small changes1. The ability to refuel in MP (maybe it's there, I dunno, I was too busy running away from missiles to see if I could try landing or calling a tanker)2. Bots if possible in MP for when nobody

Re: The killer

2017-05-03 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: The killer blink_wizard wrote:Guys, do you actually know for one how hard it is to actually code just, one, client update like 1.1? It took us a few days, and that weekend we were coding nonstop to get that update with aircrafts and tanks to you guys. I sometimes wish that before you

Re: The killer

2017-05-03 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: The killer Aprone didn't solely make the game paid, he has worked on the game, which is a different thing entirely.Simply slapping a paywall on a game and not touching the underlying code is like putting a tin of paint on a house and insisting it's better. It isn't, if you just changed

Re: The killer

2017-05-02 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: The killer @Blink:You are in over your head, as it is insanely trivial to bypass an account ban by merely making a new account and then buying another key. In fact there's ample proof from a lot of other games that shows that making a game paid does not decrease cheating at all, if

Re: The killer

2017-04-30 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: The killer Just because a game is paid does not mean it'll magically clear itself up. If somebody's going to cheat, they will cheat whether a server is free or pay to play. Seriously, when there's sites selling access to cheat software out there that shows a lot of people want it and

Re: Introducing mosergame's first title. Need for weed, high pursuit!

2017-04-23 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: Introducing mosergame's first title. Need for weed, high pursuit! Personally I figured it was a joke from the title, it just seemed so, so absurd even for a joke game, and the more i read the more I was thinking this is an awesome joke.The link just confirmed it, but I was expecting

Re: Warsim, text based randomly generated stratogy

2017-04-10 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy As a thought, or a simpler way of doing it why not have somethhing like..x:\games\warsim\warsim.exe -mod=Where xx is the mod name you want to load, like gameofthronestxt or whatever it is, that way you can load in the mod if

Re: Warsim, text based randomly generated stratogy

2017-04-09 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @Wastelander:Forgot to/missed on extracting the save folder...no wonder it didn't work Redid it and it works fine now..thankfully the autosave doesn't seem to work at that mod...Also, mod folders are  a reat idea, why not see if ou can

Re: death match project alpha update public beta

2017-04-07 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta @Danny, @Connor:There's a huge difference between nagging and hype, Hype is what I'm seeing here with people getting all hyped up for the game though with stupidly high goals and expectations for it, and naturally it won't live up to those

Re: Warsim, text based randomly generated stratogy

2017-04-06 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Okay fresh DL of the GOT mod and it now suddenly won't work.What'd I do, I extracted it and now it won't pick up any of the GoT data, do I have to load in a save again or what? URL:

Re: Warsim, text based randomly generated stratogy

2017-04-06 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Martyr just checked, debug code is 399 and you can alter a lot of stuff with that so go wild URL: http://forum.audiogames.net/viewtopic.php?pid=305939#p305939 ___ Audiogames-reflector

Re: Warsim, text based randomly generated stratogy

2017-04-05 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Debug menu I believe, Wastelander listed the cheats on the previous page (16) so I may play around with that, got several ideas for mods now I wanna try outis it just me or is Warsim one of the most open modding platforms possibly

Re: Warsim, text based randomly generated stratogy

2017-04-05 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy So, the GoT mod is good, True it's a good mod and it's actuallypretty good.Kudos man, out of interest how easy is it to mod a save file? I never looked into itretty URL: http://forum.audiogames.net/viewtopic.php?pid=305771#p305771

Re: Warsim, text based randomly generated stratogy

2017-04-05 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy I...was hoping for a North one Besides, we all know why huh? (Also, House Stark and Targaryen versions too please True lol...)I'm excited for mods, I finally get to turn one of my favorite book series into a game and not have to wait for

Re: Warsim, text based randomly generated stratogy

2017-04-04 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy IMHO simply allowing custom games to rename lands to...well...anything could work.I suddenly pictured myself renaming lands to candy stores. I have no idea why tis is so hilariously awesome to me currently...but I do think the simply

Re: Warsim, text based randomly generated stratogy

2017-04-04 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @Wastelander:I don't think you should change how the lands are done.Instead, on the custom menu, allow us to change the designation, from lands to systems or whatever in the custom names. URL:

Re: Warsim, text based randomly generated stratogy

2017-04-02 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @Wastelander:For the diplomacy thing I was thinking along the lines of your three ideas or maybe you would do the diplomacy requests in council meeetings and such?@Modder: I'm intrigued, go on...@Wastelander again:IMO let us use the

Re: Warsim, text based randomly generated stratogy

2017-04-01 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy A few things that came up whil discussin this game with a few (addicted as hell) friends...1. For custom games, and this was in relation to mods and possible mods, let us completely go wild with customizing a game if we want, if we don't

Re: Scrolling Battles, You're World, online platforming exploration game

2017-03-30 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: Scrolling Battles, You're World, online platforming exploration game Ah okay I'll try that in a few, was hammering at everything on the keyboard with no luck on my laptop and didn't try the function keys or page up and down keys. URL:

Re: Scrolling Battles, You're World, online platforming exploration game

2017-03-30 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: Scrolling Battles, You're World, online platforming exploration game Okay tried the download and I'm not sure where to go from starting the game, all it does is play music and NVDA is drowned out by the main menu music, so is there  way to lower the volume or not? Also alt + f4 doesn't

Re: Scrolling Battles, You're World, online platforming exploration game

2017-03-30 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: Scrolling Battles, You're World, online platforming exploration game SoyeahMore info please, controls, if I can download it, what plugins it uses in a browser if it's a browser based one and if NVDA or Jaws or whatever will interfere with the keys. I mean I know what it is from

Re: Talking dosbox release 2

2017-03-29 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: Talking dosbox release 2 For CD you need to put a directory to go toCD .. takes you up a level and if you want to step through the directories do cd then hit tab to cycle through the directories one by one.Now for a weird question. Trying to create a federation in Piledriver (yes I'm a

Re: Talking dosbox release 2

2017-03-29 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: Talking dosbox release 2 Figured out the ASAP speech, the docs say hit control \What you have to do is hit control ad # at the same time, then 1-9 and s for speed.Can't find a way to save those every time I restart the talking dosbox I have to redo that URL:

Re: Talking dosbox release 2

2017-03-28 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: Talking dosbox release 2 The other issue is Jaws and Flipper are too slow and don't skip over 'fluff' on the screen like symbols and (least here) certain games don't work with Jaws (er...the Talking Dosbox one in the DL) or Flipper, Looking at you, Drone. Hella fun game, only seems to

Re: Talking dosbox release 2

2017-03-28 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: Talking dosbox release 2 Grabbed the latest version, set up the com0com stuff but when I fire up the ASAP reader it starts off at 100 speed, is there a way to lower it to around 40 or 50 or set it to a speed I like?Just curious here URL:

Re: Modern-Day Mud: The Night

2017-03-25 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: Modern-Day Mud: The Night Tried it years ago here and I actually know a few people who played it in my contacts but from what I keep being told, not a lot goes on and nobody bothers with it any more.Shame since it had some decent concepts butpoor execution.TL:DR Don't bother

Re: The killer

2017-03-21 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: The killer severestormsteve1 wrote:Yeah. The online F P S mainstream games out there do not have one central server for everything. Giving something a central server does not preserve its charm, in fact it's just impractical.To be fair that's not entirely true, I mean stuff like CS GO,

Re: Echo Quadrant

2017-03-21 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: Echo Quadrant To automate a fleet it's under standing orders and navigation.I have a sneaking suspicion that the contract prices are based on reputation? I've had higher standard prices initially then I've had 2500 credit contracts without a carrier or 800/400 credit contracts at

Re: Echo Quadrant

2017-03-21 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: Echo Quadrant I was going through the ship database and was highly confused by some of the offensive ratings, though I had to smile at the Mayflower having either 800 or 1000 attack, can't remember off the top of my head.@Mastadont: I personally always get 100-300 credits for automated

Re: Echo Quadrant

2017-03-20 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: Echo Quadrant freeman69 wrote:Hi Draco,20 cargo ships, that was a lot to lose. Just between you and me, keep colony ships separate from your trading fleets. But they may need protection as I had one of mine boarded by aliens.The model for colony growth is a bit complex, but kick

Re: Echo Quadrant

2017-03-20 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: Echo Quadrant So...something I've noticed is that at least for me, is I simply cannot get anywhere not taking the nefarious contracts (awesome name for them by the way) and it's putting my rating into sociopath, which takes the AI pirates into the 1000+ strengths, and I simply can't

Re: Echo Quadrant

2017-03-19 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: Echo Quadrant So am I supposed to just leave one fleet on automatically finding contracts and manually pick another fleet's contracts, also does the number of cargo ships matter? I usually put 4 on my initial fleet then a fighter or two if I can afford it to own the pirates. I wish I

Re: Echo Quadrant

2017-03-19 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: Echo Quadrant Played it for a while, I like it and it reminds me of the old classic 4X DOS games, so that's definitely a good thing.I just haven't found a way to automate mining ships though, I either struggle with cargo contracts and get pirates blasting me to hell, or go under trying

Re: death match project alpha update public beta

2017-03-17 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta Second one for customizing here.Also, this should, if done right, be good. URL: http://forum.audiogames.net/viewtopic.php?pid=302575#p302575 ___ Audiogames-reflector mailing list

Re: death match project alpha update public beta

2017-03-15 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta Danny.I'll go back to your update post and ask questionsShips will be orbital'So if that's the case, why do you need docking and landing, if you said in the first post that shuttles will do the docking and landing now?No mention of building

Re: death match project alpha update public beta

2017-03-13 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta Or just make it a .zip you extract and play. No need for it to install IMHO, it's simpler and less messy if it's merely a .zip that you drag and drop into a folder and run the .exe in that.Besides, least for me, I've had issues onn my laptop

Re: death match project alpha update public beta

2017-03-13 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta Personally...I'm in favor of a recap mode that sums up in a few paragraphs the story of what happened.It's neat, it sets you up and then go from there. URL: http://forum.audiogames.net/viewtopic.php?pid=301793#p301793

Re: Eurofly, first geographical atlas and flight simulator for blinds

2017-03-08 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: Eurofly, first geographical atlas and flight simulator for blinds The thing with that list is it is not my first email to the developers. I have sent by my own count five emails to the developersEmail #1 was a polite introduction stating who I am and why I felt Eurofly had good points,

Re: Eurofly, first geographical atlas and flight simulator for blinds

2017-03-07 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: Eurofly, first geographical atlas and flight simulator for blinds To be honest I've seen one man dev teams make some amazing things (like Aprone's stuff) so the argument that oh, it's just one man does not fly (no pun intended) here, I've seen some developers and small teams do some

Re: Eurofly, first geographical atlas and flight simulator for blinds

2017-03-07 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: Eurofly, first geographical atlas and flight simulator for blinds To be honest I've seen one man dev teams make some amazing things (like Aprone's stuff) so the argument that oh, it's just one man does not fly (no pun intended) here, I've seen some developers and small teams do some

Re: The Great Tournament by Philip Kempton, a new choice of games title.

2017-03-07 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: The Great Tournament by Philip Kempton, a new choice of games title. Gonna ask this hereFor the CoG stuffIs there a way I can get access to every game in a bundle or do I have to buy them all individually? I started this but used up the free trial and the same on a few others,

Re: Eurofly, first geographical atlas and flight simulator for blinds

2017-03-07 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: Eurofly, first geographical atlas and flight simulator for blinds Here's my picks:DC-4Beoing Boeing 347BoeingWorldcrruiserFokker F27Fokker F100Hawker-Siddley TridentAlsk the HS.2 by the same company.Lastly, as a shot in the dark...Try the Konkordski concerpt (well it actually flew, but

Re: Eurofly, first geographical atlas and flight simulator for blinds

2017-03-07 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: Eurofly, first geographical atlas and flight simulator for blinds Here's my picks:DC-4Beoing Boeing 347BoeingWorldcrruiserFokker F27Fokker F100Hawker-Siddley TridentAlsk the HS.2 by the same company.Lastly, as a shot in the dark...Try the Konkordski concerpt (well it actually flew, but

Re: Eurofly, first geographical atlas and flight simulator for blinds

2017-03-07 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: Eurofly, first geographical atlas and flight simulator for blinds Here's my picks:DC-4Beoing Boeing 347BoeingWorldcrruiserFokker F27Fokker F100Hawker-Siddley TridentAlsk the HS.2 by the same company.Lastly, as a shot in the dark...Try the Konkordski concerpt (well it actually flew, but

Re: Eurofly, first geographical atlas and flight simulator for blinds

2017-03-07 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: Eurofly, first geographical atlas and flight simulator for blinds Or airport maker, or, ya know, a physics editor, so we can actually get a decent flight model in Eurofly, or task makers, orya know.make the game more open and moddable so people can fix the bugs and core issues

Re: death match project alpha update public beta

2017-03-06 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta Maybe it doesn't work because you missed Danny's last post?Short version. Update's being worked on and server was stopped according to his last post. URL: http://forum.audiogames.net/viewtopic.php?pid=300759#p300759

Re: new game online! Desafio Mortal

2017-03-05 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: new game online! Desafio Mortal But that's often a hard line to discern between borrowed or 'stolen' code.I've dealt with game mods before where people have permission but simply forget to add a credit in a readme file, or forget to say they got permission for X or Y.Conversely, I know

Re: new game online! Desafio Mortal

2017-03-05 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: new game online! Desafio Mortal Well...yes and no Aprone. I disagree with you for one key reason.If somebody is dedicated or cruel enough, they could start a witch hunt regardless of the code used and find any reason to start drama, especially if (for instance) they come across a

Re: new game online! Desafio Mortal

2017-03-05 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: new game online! Desafio Mortal Yes, and no.My point is that several of the most popular mods across all of gaming are built on 'stolen' code, or built on existing codee. Take whichever you like. The differencewellthe difference is that big companies (Valve for instance) picked

Re: new game online! Desafio Mortal

2017-03-05 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: new game online! Desafio Mortal You know what?This drama just pisses me the hell off, because oh look, whiny people screaming about about stolen code in a tiny tiny community and pushing developers out of the scene instead of giving them a chance to fix the issues and put the game back

Re: Warsim, text based randomly generated stratogy

2017-03-04 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy The typo I was referring to that sticks out at me is in the militia subsidy law.When you enact or revoke it, at least in my version which was downloaded from the last update post, it states the followingan militia subsidizationShould be a

Re: death match project alpha update public beta

2017-03-03 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta Here's hoping the update is as good as I personally think it will be.Thing is I just know some people are gonna hype it up and hype it up and hype it up then inevitably be disappointed URL:

Re: Eurofly, first geographical atlas and flight simulator for blinds

2017-03-02 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: Eurofly, first geographical atlas and flight simulator for blinds LordLundin wrote:what  happened to this game? Where are the updates with new features for realism? I thought they had a facebook page with info and stuff?Don't tell me the dev has somehow gone back to school or something

Re: death match project alpha update public beta

2017-03-02 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta Another idea could be to scale the ship speed by a certain amount, so if it is displaying 1000 it is actually moving at 100for gameplay purposes..That to my mind seems a fair trade off. You don't screw with the ship speeds and such but you

Re: death match project alpha update public beta

2017-03-02 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta So when we start a character can we choose our starting planet?I'd ideally prefer something out of the way for myehinterests, ya know?Also I know exactly how those controls are. Escape Volicty and Transcendence have the same setups

Re: death match project alpha update public beta

2017-03-02 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta The Gavin character reference I made (and ohters too) is a nod to an in joke on the server about Gavin.I won't say who he is but he definitely is a real person. He's not fictional. And he's..well...he's an interesting person but he doesn't

Re: death match project alpha update public beta

2017-03-02 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta Is a new version out? Or is the update on the server? URL: http://forum.audiogames.net/viewtopic.php?pid=300053#p300053 ___ Audiogames-reflector mailing list

Re: death match project alpha update public beta

2017-03-02 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta Nobody knows what's gonna be in the update so just wait and see. I've a hunch that it's gonna be interesting though. No. I'm not involved in testing it (I wish), I did that on the old server and was on at stupid hours giving feedback and

Re: death match project alpha update public beta

2017-03-02 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta I originally had a long post here but me being me, I deleted it by an errant keystroke, so I'll just jot my thoughts down here1. The udate sounds good from an ideas standpointbutis it actually gonna be fun to play? You can have a

Re: death match project alpha update public beta

2017-03-01 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta Now this just sounds interesting.but I'm still not entirely sold on it, it's sounding like Spore to me now, and that game was a huge let down in the space stage.Then againI do like the idea of building up your own nation and stuff

Re: death match project alpha update public beta

2017-03-01 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta Okay now this sounds awesomely interesting...On the other handI wouldndn't mind starts on other planets myselfor at least the ability to build on other planets. I just feel Earth's gonna get too crowded.That being said...do like the

Re: Eurofly, first geographical atlas and flight simulator for blinds

2017-03-01 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: Eurofly, first geographical atlas and flight simulator for blinds For some aircraft that have multiple engine choices you'll have to figure out which you want for a plane, the 757 comes to mind with two or three engine manufacturers that sound different.IIRC you can google the plane

Re: Eurofly, first geographical atlas and flight simulator for blinds

2017-03-01 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: Eurofly, first geographical atlas and flight simulator for blinds On the point of crackling engines. If you listen hard enough, especially to older engines (DC-10 and L-1011 Tristar era) they do actually crackle at high RPM, one of the modifications for later DC-10 and Tristar variants

Re: Eurofly, first geographical atlas and flight simulator for blinds

2017-03-01 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: Eurofly, first geographical atlas and flight simulator for blinds For the engines, put in the model name of the engine, you'l have to find out which engine a plane uses but it's most often listed and, for the C-5 I believe you want the older one that screams, look up C-5 galaxy takeoff

Re: Eurofly, first geographical atlas and flight simulator for blinds

2017-03-01 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: Eurofly, first geographical atlas and flight simulator for blinds For the sounds, I'd look at videos of the engines in question and go from there, or the planes in question and go from that as a starting point.That being said, one request here.The C-5 needs, IMHO, to absolutely scream

Re: Warsim, text based randomly generated stratogy

2017-03-01 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Something I came across just now.Text for upgrading the Thickblood tavern is for hiring the bandits. Just FYI.Also, I love the progress of the game but can we please, pleae keep the non steam version given what a pile of shit Steam is

Re: death match project alpha update public beta

2017-02-26 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta So something I noticed and this ties in to my comment about the game feeling faster on my laptop.The sounds SEEM to play faster too, for some weird reason..maybe computer speed does play into it more than I was thinking..Also the lag

Re: death match project alpha update public beta

2017-02-24 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta And you need to stop making me shit my pants when you suddenly dock, wave a gun around and get mad I have no cargo sir...Yep. Tt happened. Seems my laziness kept me alive URL: http://forum.audiogames.net/viewtopic.php?pid=299182#p299182

Re: death match project alpha update public beta

2017-02-24 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta Danny, quick question, this is something I've noticed on my I7 laptop (Yes, I got an I7 laptop BE JEALOUS!)It seems everything is sped up on it. Am I simply imagining that the game is tied to CPU speed or am I actually on to something?I

Re: Psycho Strike - New Strategy/Action game

2017-02-24 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: Psycho Strike - New Strategy/Action game So...been playing the demo here.Is there a timing to  going ham on people?I mean, opening mission in the party, I always seem to take damage, I worked out space is attack butI just seem to have to stab people several times, are they somehow

Re: death match project alpha update public beta

2017-02-24 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta Yep the server's down for a while and there's not much we can do except wait.Pestering Danny will only make it be down longr or not come back up at all. URL: http://forum.audiogames.net/viewtopic.php?pid=299122#p299122

Re: death match project alpha update public beta

2017-02-24 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta I must be the only one that can connect 9 out of 10 times usually.but there's probably a reason why it's down so just sit tight and be patient.Also, I seem to have taken a certain person's spot for making various people spit their drinks

Re: death match project alpha update public beta

2017-02-23 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta Restart your client a few times, that happened to me as well, had to restart and fixed itself.Also, pro tip: 140 million in each coodinate means a looong trip back URL: http://forum.audiogames.net/viewtopic.php?pid=299070#p299070

Re: death match project alpha update public beta

2017-02-23 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta So I got a question.What is the deal with the freaking battlecruiser anyhow? It's useless right now. You can't do anything wit it. It is a giant waste of credits, and it's got to thepoint that the admin's one is stolen every time somebody

Re: death match project alpha update public beta

2017-02-22 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta So the server is back up but things are sort of weird, with random stuff seemingly missing or put in random spots, like Sol station is nearly unusable in some areas. due to missing walls, and elevators for instance URL:

Re: death match project alpha update public beta

2017-02-22 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta Key word: WASBesides, now the server's down I can put my thoughts on virtual paper, some snark, some critique, and some opinion.Snark:If you're gonna go on a beta and whine about it's not complete, read the fucking thread and understand it's

Re: death match project alpha update public beta

2017-02-22 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta Nobody  but Danny knows if  or when the server is gonna come back online though.Also, you deserved that, it was extremely funny watching you guys freak out on the chat and going off on Lister, and completely and utterly forgetting how the

Re: death match project alpha update public beta

2017-02-22 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta Yes it is. It's been down since Danny said he was gonna go test things and do things.No telling when it'll be back up though so keep waiting patiently. All you can really do. And no, demanding Danny put the server back on won't make it

Re: death match project alpha update public beta

2017-02-22 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta I'm hoping some of the rumored changes actually happen reallyJust hurling them out there ya know URL: http://forum.audiogames.net/viewtopic.php?pid=298849#p298849 ___ Audiogames-reflector

Re: death match project alpha update public beta

2017-02-22 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta So...this is kind of a big bug.1. If you're on any level of Sol station, call the elevator2. Pick landing bay3. Get out4. The elevator is no longer there at all.This is especially useful when there's no ships  there, or other such

Re: death match project alpha update public beta

2017-02-21 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta You type the three numbers basicallyLIke 0 90 0 URL: http://forum.audiogames.net/viewtopic.php?pid=298778#p298778 ___ Audiogames-reflector mailing list

Re: death match project alpha update public beta

2017-02-21 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta Something to take note of.The salvage system seems to act rather strangely.In some cases the controls are inverted, in others I don't need to press anything for a successful salvage and in others no matter what I press the system swings

Re: death match project alpha update public beta

2017-02-21 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta Also love the new launhc/landing systemIt's actually pretty good and gives the feeling of landing and launching without messing about with course changes.AlsoI really get nervous salvaging with less than 200 hull. URL:

Re: death match project alpha update public beta

2017-02-21 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta So I literally JUST ran into this.I can start the game up...butno key inputs Work. NOthing at all. I was chatting with you guys. I was hearing the sounds, but no keys were being pressed at all. What's going on?I'm kinda stuck at the main

Re: death match project alpha update public beta

2017-02-20 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta For those of you giving suggestions just remember it's on a to do list and the game's not finished by a long shot.That being said, enjoying the game here.Now for my suggestion:Lock the flight computers to the ship owner. This will prevent

Re: death match project alpha update public beta

2017-02-20 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta The ship computer has everything you need.Navigation covers flying and stuff, it's all self explaining.sStatus is reports on ship stuffMisc is transferring cargo to get moneyTractor beam is for salvaging URL:

Re: death match project alpha update public beta

2017-02-20 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta Nope server is up right now. Have you tried letting the game through your firewall, and all that fun stuff? That should hopefully help with connecting.For reference i'm running Sophos/Malwarebytes and no problems connecting here, it just

Re: death match project alpha update public beta

2017-02-20 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta For the AP I find it helps to set the course THEN activate it, and it should work. I've found if you change the course when you're already flying it tends to go a bit strange but that's an easy fix...set course, activate autopilot. URL:

Re: death match project alpha update public beta

2017-02-19 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta So...now the lag's fixed, this game is actually very, very playable and very decent.Come on guys, give it a whirl. It's freeandit's actually fun doing cargo runs for the moment and saving up for stuff... URL:

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