Re: DeathMatch, a new beginning

2015-05-07 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Hi all, another awsome new change. Planets will now have actual resources you can pick up on the surface, this applys to newly probed planets. These resources are now required for the construction of buildings, and in future, now that we know what works

Re: DeathMatch, a new beginning

2015-05-07 Thread AudioGames . net Forum — General Game Discussion : crashmaster via Audiogames-reflector
Re: DeathMatch, a new beginning Hi.this sounds interesting danny.One thing as with artifacts on derelict ships we will need a way to locate surface resources and where they are so we can get them otherwise we are wandering round aimlessly.I do agree though cracks need to be secured though

Re: DeathMatch, a new beginning

2015-05-07 Thread AudioGames . net Forum — General Game Discussion : mike-tan via Audiogames-reflector
Re: DeathMatch, a new beginning dam. what the hell is happening to mikecruzer. I loged on a few sec ago then I heard alarms and a lot of component are broken. do I ran in to something URL: http://forum.audiogames.net/viewtopic.php?pid=215259#p215259

Re: DeathMatch, a new beginning

2015-05-06 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Greetings! Anyone feel up to defending a transport? Well, now with the new transport rescue mission that you can get on bakuan5, you can! Once you start the mission, the transport ship will be surrounded by at least 5 or so pirates. Your objective is to take

Re: DeathMatch, a new beginning

2015-05-06 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Combat is extremely simpple. One simpply presses enter on a weapons console, like a turret or warhead launcher, and selects a target. The weapon then fires. It is not required to draw right up to a target as is the case with miriani, in fact doing so

Re: DeathMatch, a new beginning

2015-05-06 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
Re: DeathMatch, a new beginning Hi.[[wow]], sounds like a nice mission.I havent got into how batteling Works yet. Can you explain how this Works? Do you have to keep running between the autopilot system entering cordinats and a weapon to fire, or how does this Work? I havent found any

Re: DeathMatch, a new beginning

2015-05-06 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Confused. Anyways, to the rest of you all, apparently, missions were made a hole lot more tense, seeing as my old character suffered a rather unfortunit death at the hands of pirates, who can now maneuver and plan clever ambush tactics, despite our best

Re: DeathMatch, a new beginning

2015-05-06 Thread AudioGames . net Forum — General Game Discussion : prajwal via Audiogames-reflector
Re: DeathMatch, a new beginning U r site is not running in mobiles browsers URL: http://forum.audiogames.net/viewtopic.php?pid=215097#p215097 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: DeathMatch, a new beginning

2015-05-06 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Hi, tired of combat getting faught to a standstill? Now, it is possible to evade missile fire, if you know how to do it properly, in otherwords, steer away from the enemy and go at a good speed, like lightspeed. Be aware, enemies can evade these missiles

Re: DeathMatch, a new beginning

2015-05-05 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Hi all, ive fixt planet probing so it will not crash the server again. As well, you can now name uninhabbited planets, enjoy! URL: http://forum.audiogames.net/viewtopic.php?pid=215011#p215011 ___ Audiogames

Re: DeathMatch, a new beginning

2015-05-05 Thread AudioGames . net Forum — General Game Discussion : prajwal via Audiogames-reflector
Re: DeathMatch, a new beginning hi i m again posting pliz vigger sorry i m sorry i URL: http://forum.audiogames.net/viewtopic.php?pid=214966#p214966 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: DeathMatch, a new beginning

2015-05-05 Thread AudioGames . net Forum — General Game Discussion : prajwal via Audiogames-reflector
Re: DeathMatch, a new beginning Hi danny pliz un ban mee first sorry vigger i m sorry i m geting frusteted i did not played this game a long 1 munth pliz i will faulo u r all rools pliz un ban my i p address pliz URL: http://forum.audiogames.net/viewtopic.php?pid=214964#p214964

Re: DeathMatch, a new beginning

2015-05-05 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: DeathMatch, a new beginning Prajwal, these are the same posts you made last week. danny will unban you when he is good and ready and if he believes it the right thing to do, however repeated requests, especially repeating literally the same messages in the same words could look like

Re: DeathMatch, a new beginning

2015-05-05 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: DeathMatch, a new beginning Prajwal, these are the same posts you made last week. danny will unban you when he is good and ready and if he believes it the right thing to do, however repeated requests, especially repeating literally the same messages in the same words could look like

Re: DeathMatch, a new beginning

2015-05-04 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Greetings all, ive fixt patrol and derelict missions, so enjoy blasting enemies to bits and exploring derelict starships. Also, ive thought more into how to implement darks idea, and I thought of this, tell me what you guys think. Their could be an asteroid

Re: DeathMatch, a new beginning

2015-05-04 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector
Re: DeathMatch, a new beginning [[wow]], that would be awesome! URL: http://forum.audiogames.net/viewtopic.php?pid=214814#p214814 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: DeathMatch, a new beginning

2015-05-04 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
Re: DeathMatch, a new beginning Hi Danny.You are awesome! Thanks so much for having fixed the prompt. I really have had issues with this, like constantly making typoes. Sorry, but I didnt fully got how to own a planet, but that might come. URL: http://forum.audiogames.net/viewtopic.php

Re: DeathMatch, a new beginning

2015-05-03 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
Re: DeathMatch, a new beginning [[wow]], danny. Lots of awesome stuff going on here.One question: How do you take the owner of a planet? URL: http://forum.audiogames.net/viewtopic.php?pid=214654#p214654 ___ Audiogames-reflector mailing list

Re: DeathMatch, a new beginning

2015-05-03 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning In order to be assigned to a planetary colony, you must be on the ship that probed the planet itself, however I think an awsome way around this problem is to implement an actual planetary colony building with security and such. One thing as well, a new

Re: DeathMatch, a new beginning

2015-05-03 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Greetings, fello captains, pilots, whatever! Im perfectly happy to announce, that finily after months of waiting, the typing system has been fixt once and for all. No bad punctuation marks. No missing letters, none of that. It will be in beta 10 once

Re: DeathMatch, a new beginning

2015-05-02 Thread AudioGames . net Forum — General Game Discussion : mike-tan via Audiogames-reflector
Re: DeathMatch, a new beginning [[wow]]. quick update. thanks URL: http://forum.audiogames.net/viewtopic.php?pid=214549#p214549 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: DeathMatch, a new beginning

2015-05-02 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Greetings all! Youve waited for what feels like years! But now... unvailing, beta 9! With a few new features long requested. Dont let the small changelog fool you. This beta sports the new mission system, pluss a brand new building system. Simpply hit b

Re: DeathMatch, a new beginning

2015-05-02 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Hi all, as has no dout been noticed, their has been some technical difficulties with the mission system, specificly pirates some how getting into federation space and doing rappid, surprise missile attacks on inderion and signis. We are trying our best

Re: DeathMatch, a new beginning

2015-05-02 Thread AudioGames . net Forum — General Game Discussion : Omar Alvarado via Audiogames-reflector
Re: DeathMatch, a new beginning they want our land! No! N! The pirates have invaded! Lol. URL: http://forum.audiogames.net/viewtopic.php?pid=214642#p214642 ___ Audiogames-reflector mailing list Audiogames-reflector

Re: DeathMatch, a new beginning

2015-05-01 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Also, an awsome new change to planet probing. Planets will now have a set number of moons orbitting them, currently they are non landable but I do expect this to change at somepoint. So yes, rejoyse. Also, sirten planets you probe will be non habitable

Re: DeathMatch, a new beginning

2015-05-01 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Hi all, since the various starship classes article has gotten extremely out of date, ive taken the time to rewrite it from scratch. Let me know if you have any questions. Also, I didnt include the new ssn since shane had just released it today, and since I

Re: DeathMatch, a new beginning

2015-05-01 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Hi all, to add more realism to the game, you will now here the probe sound when someone is using the sensors console, this sound will obviously stop when you select an object to scan. Also, in the next version, you may see the starts of a building system

Re: DeathMatch, a new beginning

2015-04-30 Thread AudioGames . net Forum — General Game Discussion : prajwal via Audiogames-reflector
Re: DeathMatch, a new beginning hello danny pliz un ban me pliz vigger I m sorry for hacking u r account but I cood not understand rools properly thats my faulte and danny give mee only 1 chance pliz iff I will brake rools u can ban me permanent URL: http://forum.audiogames.net

Re: DeathMatch, a new beginning

2015-04-30 Thread AudioGames . net Forum — General Game Discussion : prajwal via Audiogames-reflector
Re: DeathMatch, a new beginning pliz danny dont ban me I will not brake rools URL: http://forum.audiogames.net/viewtopic.php?pid=214366#p214366 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: DeathMatch, a new beginning

2015-04-30 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Mister prajawl, I believe that is spam, you posted this exact same request twice, and also in the follow up to dmnb topic, and pmd me with it, and for the record, all of thoughs actions are making me want to unban you less and less. URL: http

Re: DeathMatch, a new beginning

2015-04-29 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning We were actually considering building a new flight school for thoughs new to the game, since the game currently dumps you off on signis alpha with out even an explonation, and this could be why new players are having so much difficulties. URL: http

Re: DeathMatch, a new beginning

2015-04-29 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
Re: DeathMatch, a new beginning Hi.Im still quite new in the game, and Im a total newbie regarding to all the features. Have you considered making more guides or updating the readme? I would gladly help where I can regarding to this, but first I have to get more used to the game. It seems

Re: DeathMatch, a new beginning

2015-04-29 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Also, I finily was able to track down and squish that bug where refueling got stuck sometimes. Enjoy! Oh, and also as requested several times, repair has hopefully been made a lot faster. URL: http://forum.audiogames.net/viewtopic.php?pid=214146#p214146

Re: DeathMatch, a new beginning

2015-04-29 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning As offten requested, fuel storage bays will now be refueled while in orbit around an object that has a shipyard. URL: http://forum.audiogames.net/viewtopic.php?pid=214145#p214145 ___ Audiogames-reflector

Re: DeathMatch, a new beginning

2015-04-29 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: DeathMatch, a new beginning That would be good, especially if it came with missions, although I do agree with Slj that some improvements to guides and/or descriptions of things like ships in the game would be helpful. URL: http://forum.audiogames.net/viewtopic.php?pid=214182#p214182

Re: DeathMatch, a new beginning

2015-04-29 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
Re: DeathMatch, a new beginning Awesome Danny. Just let me know if I can help in any ways with this. URL: http://forum.audiogames.net/viewtopic.php?pid=214282#p214282 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: DeathMatch, a new beginning

2015-04-28 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector
Re: DeathMatch, a new beginning @jessilolz@dannyWhat acceleration bugg was that? I dont remember there being one as far as I could tell. URL: http://forum.audiogames.net/viewtopic.php?pid=214035#p214035 ___ Audiogames-reflector mailing list

Re: DeathMatch, a new beginning

2015-04-28 Thread AudioGames . net Forum — General Game Discussion : jesseleivo via Audiogames-reflector
Re: DeathMatch, a new beginning I cant wait to try all this. Lol URL: http://forum.audiogames.net/viewtopic.php?pid=214032#p214032 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: DeathMatch, a new beginning

2015-04-28 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Its a glitch where when upgrading acceleration it would reset ships back to slow acceleration. URL: http://forum.audiogames.net/viewtopic.php?pid=214036#p214036 ___ Audiogames-reflector mailing list Audiogames

Re: DeathMatch, a new beginning

2015-04-27 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Er, tan? I just tested it and I cant reproduce the bug your talking about. Have you tested it recently as in yesterday and today or just when the new update came out. URL: http://forum.audiogames.net/viewtopic.php?pid=213866#p213866

Re: DeathMatch, a new beginning

2015-04-27 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Hi all, some people have wundered what the hole perpice of the transporter is, apart from bragging rights. To put simpply, in science fiction series such as wing-commander, their is a starship used in battle which doubles like a carior, sort of like todays

Re: DeathMatch, a new beginning

2015-04-27 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Ill get looking to that bug, thanks for notifying me about it, though I thought I fixt it earlyer when I corrected the inventory shrinking bug. An update on derelicts, you can now salvage them. Once all the loot is removed from them, their hulls will finily

Re: DeathMatch, a new beginning

2015-04-27 Thread AudioGames . net Forum — General Game Discussion : mike-tan via Audiogames-reflector
Re: DeathMatch, a new beginning [[wow]]. danny. this carier is awesome. wo wo. I cant wait. its like tdv haha URL: http://forum.audiogames.net/viewtopic.php?pid=213889#p213889 ___ Audiogames-reflector mailing list Audiogames-reflector

Re: DeathMatch, a new beginning

2015-04-27 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
Re: DeathMatch, a new beginning Hi all.So, Im back in the game, havent played this for very, very long time. Not because I didnt liked the game, but simply because lots of Things happened in my life the last three months last year.So, Im very very much behind regarding to what has happened

Re: DeathMatch, a new beginning

2015-04-27 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Greetings all, ive just implemented a few more acheavements to the server, relating to launching as first flight, and some stuff in prepporation for the missions system. Also, fusion cutters are now in, im considering a system where youd find them

Re: DeathMatch, a new beginning

2015-04-26 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector
Re: DeathMatch, a new beginning Danny:the thing is, you should make it where these ships have consoles, but no APU that can be activated. This way it looks like a realistic ship that is crashed or floating in space. Unless, of course, it is stations that we are exploring. URL: http

Re: DeathMatch, a new beginning

2015-04-26 Thread AudioGames . net Forum — General Game Discussion : mike-tan via Audiogames-reflector
Re: DeathMatch, a new beginning hay danny. I think this is a bug. everytime we log on for example I log on. then I buy ten teleporters. after that I log out, then I come back in. the teleporters gone slowly. so I think you must correct this. this happened since you implemented multi

Re: DeathMatch, a new beginning

2015-04-26 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Its a random chance. Youll need the apu for traversing floors and such, but the derelicts have limited fuel, even if they are lifeless if we turn off the power that wouldnt make it at all possible to get between decks since these are ment to be gigantic

Re: DeathMatch, a new beginning

2015-04-25 Thread AudioGames . net Forum — General Game Discussion : crashmaster via Audiogames-reflector
Re: DeathMatch, a new beginning Hi.Well Once you pick all items up I dont know.Some should be destroyed some ships could be wrecks I guess.As for items I think some should be keepable some could be sold.You could choose what you wanted to keep but maybe to stop overloading the player would

Re: DeathMatch, a new beginning

2015-04-25 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Erm, crash, these are drifting hulks, drifting as in they dont have any engine parts, no consoles, none of that stuff. You didnt find firefly as a derelict, it was built as a gift for me which I never got around to using. URL: http://forum.audiogames.net

Re: DeathMatch, a new beginning

2015-04-24 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning So guys, I wanted to ask for your help with this specific system, that of the derelict salvage mission. Currently, the game picks a random designed derelict, its possible for users to design their own derelicts via text file and send them to me. Currently

Re: DeathMatch, a new beginning

2015-04-23 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning I said it in the recording and ill say it here, I teleported away because I didnt fancy the idea of my guts being splattered across the hole view of space... again. The minute you said our hull was down to 9000 I knew it was over for the ship, its easy

Re: DeathMatch, a new beginning

2015-04-23 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning To top off that previous announcement, ive also finished coding the colony supply mission, this is basicly cargo hauling, deep space stile and the rewards are far grater. Ill work on derelict exploration missions once I get up layter, right now im half

Re: DeathMatch, a new beginning

2015-04-23 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector
Re: DeathMatch, a new beginning Hmm. the thing about that is, theres really no other way to shoot enemies if you arent point-blank, as this would cause missiles extremely long time to hit the target: the missiles we launched 5 or 10 minutes into the recording, had barely hit at 20 minutes

Re: DeathMatch, a new beginning

2015-04-23 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Greetings all. Tired of launching endless warheads and not seeing them hit? Well no more! Ive finily tracked down the bug, so have endless fun launching warheads at pirates from long range. URL: http://forum.audiogames.net/viewtopic.php?pid=213322#p213322

Re: DeathMatch, a new beginning

2015-04-23 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning OK, I have a guessing game for you all. Whoever can get this correct, wins a free ship, with the acception of the nebvan, of their choosing. Can you guess what new feature ive just finished coding the start too. The following hints are below. Space moos say

Re: DeathMatch, a new beginning

2015-04-23 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector
Re: DeathMatch, a new beginning I finally recorded a bounty mission podcast, one that ended very unfortunately for vigger... rofl. Im debating on whether to upload it on Sunday, or tonight... hmm I dont know. But Danny was there for most of it... although lets just say, although

Re: DeathMatch, a new beginning

2015-04-23 Thread AudioGames . net Forum — General Game Discussion : mike-tan via Audiogames-reflector
Re: DeathMatch, a new beginning well. quick update. thanks danny URL: http://forum.audiogames.net/viewtopic.php?pid=213469#p213469 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: DeathMatch, a new beginning

2015-04-22 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector
Re: DeathMatch, a new beginning @CruiserDestroyer its ok, theres no need to be frustrated. I failed four before I really learned how to build propperly; Even the newest version of lightstar had some issues which I had to correct via the file on the server. If there are any admins on when

Re: DeathMatch, a new beginning

2015-04-22 Thread AudioGames . net Forum — General Game Discussion : cruiser destroyer via Audiogames-reflector
Re: DeathMatch, a new beginning hello all guys, my nickname on dmnb is nikita. and, i have failed the ship. say to me please, motherfucker i? i failed two ships. but i concretely dont know how to build well. so excuse me, danny. URL: http://forum.audiogames.net/viewtopic.php?pid=213233

Re: DeathMatch, a new beginning

2015-04-21 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector
Re: DeathMatch, a new beginning Im glad about the ending of the drama, and am again very sorry to all whos ships were located on signis when Prajwal got my account.I IP banned him on accident. But if he gets back on, I wanna be the one who tests out the comp ban, which, seems, to, work

Re: DeathMatch, a new beginning

2015-04-21 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: DeathMatch, a new beginning @Danny, I have pmd you back about the matter you mentioned. I do tend to check my pms each morning but not more often sinse they arent used that frequently, so thanks for pointing this out. URL: http://forum.audiogames.net/viewtopic.php?pid=213136#p213136

Re: DeathMatch, a new beginning

2015-04-21 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector
Re: DeathMatch, a new beginning Hi all,Its vigger. It has come to my attention that Prajwal has hacked my account, because I was a stupid idiot and didnt set myself a password, rofl. I guess thats just the only way to keep trolls out of your account guys, always set passwords. Anyways, he

Re: DeathMatch, a new beginning

2015-04-21 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Greetings everyone! Just in time, a new update, beta 8! Get it at https://dl.dropboxusercontent.com/u/266 … bsetup.exe The change log will be below. Fixt bug where client would lock up for a brief 6 seconds when using turbolifts.It is now possible to name

Re: DeathMatch, a new beginning

2015-04-21 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: DeathMatch, a new beginning Im sorry about the continued drama, I dont know why some games attract more than others, though it always did surprise me deathmatch didnt have a password or e-mail verrification system to curb account theft and abuse. As regards debris salvage

Re: DeathMatch, a new beginning

2015-04-21 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: DeathMatch, a new beginning Im sorry about the continued drama, I dont know why some games attract more than others, though it always did surprise me deathmatch didnt have a password or e-mail verrification system to curb account theft and abuse. As regards debris salvage

Re: DeathMatch, a new beginning

2015-04-21 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: DeathMatch, a new beginning Im sorry about the continued drama, I dont know why some games attract more than others, though it always did surprise me deathmatch didnt have a password or e-mail verrification system to curb account theft and abuse. As regards debris salvage

Re: DeathMatch, a new beginning

2015-04-21 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Hi all, this is a rather importent announcement. Since this ishue with trolls on dmnb has gotten way out of hand with people constantly getting into trouble, ive decided im adding a seporit newer banning system, since people apparently are having

Re: DeathMatch, a new beginning

2015-04-21 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: DeathMatch, a new beginning @Steve, I agree entirely about the asteroids, indeed as Ive said before I love the asteroid ambience and the more exploring the better as far as Im concerned. This idea wasnt intended to replace that, indeed the stuff you got from asteroids or derelict ship

Re: DeathMatch, a new beginning

2015-04-21 Thread AudioGames . net Forum — General Game Discussion : cruiser destroyer via Audiogames-reflector
Re: DeathMatch, a new beginning hello all. i am the admin now. i have failed with one room. my dmnb is crashing when i am logging in. sory. can you delete the space object named FirstShip? URL: http://forum.audiogames.net/viewtopic.php?pid=213114#p213114

Re: DeathMatch, a new beginning

2015-04-21 Thread AudioGames . net Forum — General Game Discussion : mike-tan via Audiogames-reflector
Re: DeathMatch, a new beginning well well. good job danny. how many waypoints you can add? is it like alter_aeon? unlimited waypoints, and if we dont want to visit the waypoint, can we delete it? URL: http://forum.audiogames.net/viewtopic.php?pid=213115#p213115

Re: DeathMatch, a new beginning

2015-04-21 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector
Re: DeathMatch, a new beginning Well, Im so glad Danny implemented that banning system. Now instead of working to look out for and ban trolls, we can actually move forward in a posative manner. Dark that actually sounds like a real good idea. But if possible I still think Danny should hide

Re: DeathMatch, a new beginning

2015-04-21 Thread AudioGames . net Forum — General Game Discussion : App con via Audiogames-reflector
Re: DeathMatch, a new beginning Hi allThis game is so cool.I wonder how it will be when it is a full game URL: http://forum.audiogames.net/viewtopic.php?pid=213168#p213168 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: DeathMatch, a new beginning

2015-04-21 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Also, after careful consideration, ive bumpt up and modifyed a lot of the ships in terms of shield strength. Corsairs have shields of 1000, strikers have shields of 4000, and voyagers even got an upgrade of 300 shield strength. Voyagers also got a little bit

Re: DeathMatch, a new beginning

2015-04-21 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning No need to worry I fixt cruiser destroyers problem. Anyways, menny of you might be wundering why cruiser destroyer is an admin. This is because pilot72, one of our best admins finily caved in to the pressure posed by trolls. He is however staying

Re: DeathMatch, a new beginning

2015-04-21 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector
Re: DeathMatch, a new beginning Cruiser destroyer, if I destroy that ship, you will die and lose the admin staff URL: http://forum.audiogames.net/viewtopic.php?pid=213124#p213124 ___ Audiogames-reflector mailing list Audiogames-reflector

Re: DeathMatch, a new beginning

2015-04-20 Thread AudioGames . net Forum — General Game Discussion : jesseleivo via Audiogames-reflector
Re: DeathMatch, a new beginning danny, what is this waypoint thing you are talking about? URL: http://forum.audiogames.net/viewtopic.php?pid=212945#p212945 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: DeathMatch, a new beginning

2015-04-20 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Thats actually a prytty neet idea. Though, planet cracking technicly is mining planets, its done on a large scale and what crash is describing is the extremely old methid of planet cracking, where one simpply inputs the same coordinates to attempt to crack

Re: DeathMatch, a new beginning

2015-04-20 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: DeathMatch, a new beginning @Danny I dont recall my credits, but I think it was somewhere around 100 k.As regards levelling and rewards I agree fully that you should have to work for things, however one thing I do not particularly like is making that work grindy and uninteresting

Re: DeathMatch, a new beginning

2015-04-19 Thread AudioGames . net Forum — General Game Discussion : crashmaster via Audiogames-reflector
Re: DeathMatch, a new beginning Thanks for bringing this up dark this makes it easier for me to post my bit.due to upgrades on the house and their preps its unlikely I will be able to keep a formal schedual.Never the less, yeah prices of ships etc.We dont know what some of those do

Re: DeathMatch, a new beginning

2015-04-19 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector
Re: DeathMatch, a new beginning @crashmaster:You can earn resorces when you sleep, its called mining. That works when youre offlineThe reason ship prices are so high is so that people will actually work for ships, rather than going at a 5 minute cracking session and being able to buy

Re: DeathMatch, a new beginning

2015-04-19 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: DeathMatch, a new beginning @Danny, on a related matter has there been a char reset? I tried to log in as dark, but was told Creating a new character and wound up on sygnas alpha with 5000 credits. If so I dont mind, but I will confess its a bit disappointing to have to work up

Re: DeathMatch, a new beginning

2015-04-19 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Hi guys, it has come to my attention that a few people apparently see fit that just because of what happened yesterday with signis alpha, its suddenly ok to start making alternit characters. The character alts policy is still in effect, and if I need to go

Re: DeathMatch, a new beginning

2015-04-19 Thread AudioGames . net Forum — General Game Discussion : mike-tan via Audiogames-reflector
Re: DeathMatch, a new beginning HAY. DANNY. I personal think this security system is grate. o. thesurver is running better now. keep up the good work URL: http://forum.audiogames.net/viewtopic.php?pid=212918#p212918 ___ Audiogames-reflector

Re: DeathMatch, a new beginning

2015-04-19 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning @dark when signis exploded, a lot of ships and such whent with it. I did my best to attempt to restore ships which were missing and restored signis, but a lot of ships were missing seeing as ive never boarded them. We can restore your credits back if you

Re: DeathMatch, a new beginning

2015-04-19 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Hi all, ive actually just trippled the reward count for bounty missions, now it will be the ships hull pluss an extra 10 credits if you manage to kill it, bounty away! Also, ive redone the who list to be much nicer and display the total players currently

Re: DeathMatch, a new beginning

2015-04-19 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning @dark the new version of dmnb with the waypoint system hasnt been released yet, their were a lot of things I wanted to do with this release before we published it. URL: http://forum.audiogames.net/viewtopic.php?pid=212932#p212932

Re: DeathMatch, a new beginning

2015-04-19 Thread AudioGames . net Forum — General Game Discussion : jesseleivo via Audiogames-reflector
Re: DeathMatch, a new beginning I bet I cant still get back on... ever URL: http://forum.audiogames.net/viewtopic.php?pid=212838#p212838 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: DeathMatch, a new beginning

2015-04-19 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: DeathMatch, a new beginning @Danny, on a related matter has there been a char reset? I tried to log in as dark, but was told Creating a new character and wound up on sygnas alpha with 5000 credits. If so I dont mind, but I will confess its a bit disappointing to have to work up

Re: DeathMatch, a new beginning

2015-04-17 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning @severe storm steve really the multiple turrets thing was only their for other players, since charging is purely client side and hents other players will not be effected by it, anyways who still uses turrets? And ive got some awsome news to report! The start

Re: DeathMatch, a new beginning

2015-04-17 Thread AudioGames . net Forum — General Game Discussion : mike-tan via Audiogames-reflector
Re: DeathMatch, a new beginning [[wow]]. I like this idea URL: http://forum.audiogames.net/viewtopic.php?pid=212557#p212557 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com

Re: DeathMatch, a new beginning

2015-04-17 Thread AudioGames . net Forum — General Game Discussion : Rio_unesa via Audiogames-reflector
Re: DeathMatch, a new beginning Ya same with me, what happen? URL: http://forum.audiogames.net/viewtopic.php?pid=212640#p212640 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: DeathMatch, a new beginning

2015-04-17 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector
Re: DeathMatch, a new beginning The problem seems to have occurred when I self-destructed a ship I had, known as Founder. I destroyed it, and quickly teleported to my ship, Lightstar, and then was disconnected anyway. I actually thought that the reason for this was because I died, but upon

Re: DeathMatch, a new beginning

2015-04-17 Thread AudioGames . net Forum — General Game Discussion : momo7807 via Audiogames-reflector
Re: DeathMatch, a new beginning hi allim gameman.i enjoying deathmatch. but today, i suddenly disconnected so i have try reconnect.but i cant connect to my character.it says, character has been created, connecting. but nothing happenswhat happened to my character?please, restore my

Re: DeathMatch, a new beginning

2015-04-17 Thread AudioGames . net Forum — General Game Discussion : momo7807 via Audiogames-reflector
Re: DeathMatch, a new beginning danny, then, my character was restored? URL: http://forum.audiogames.net/viewtopic.php?pid=212658#p212658 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: DeathMatch, a new beginning

2015-04-17 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning To the people screaming at me about their ships being lost on the game, please do note that I am doing the best I can in trying to rectify the damage done, their is a way for me to restore ships. In the games installation directory, theirs a ships directory

Re: DeathMatch, a new beginning

2015-04-17 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Hi, the problem should be fixt now. Some how, signis alpha, and inderion station ended up exploding, ill be looking into who decided it would be funny to pull a stunt like that, and it seems as if a buntch of ships also whent caboom as well. If you know

Re: DeathMatch, a new beginning

2015-04-17 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning OK, so it was viggers acksadental self-destruct which apparently blew apart signis and inderion, ive replaced both but well still be refunding people who died their credits. URL: http://forum.audiogames.net/viewtopic.php?pid=212654#p212654

Re: DeathMatch, a new beginning

2015-04-16 Thread AudioGames . net Forum — General Game Discussion : mike-tan via Audiogames-reflector
Re: DeathMatch, a new beginning wb. danny URL: http://forum.audiogames.net/viewtopic.php?pid=212467#p212467 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman

Re: DeathMatch, a new beginning

2015-04-16 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Sorry this took so long to do, but ive finily rote a help file for the new planet cracking system, deep space planet cracking, you can view it by pressing f2. Anyways, im off to bed, hope you guys enjoy the new help file and the new lockheed. URL: http

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