Re: unity and accessibility

2020-03-28 Thread AudioGames . net Forum — Developers room : nolan via Audiogames-reflector
Re: unity and accessibility @30 https://gitlab.com/lightsoutgames/godot … nReader.gd Search for "touch". I can't get a line number right now, but "touch_index" is a good place to start.I don't know that this is a perfect algorithm, but I hacked it together on a s

Re: unity and accessibility

2020-03-28 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: unity and accessibility @30The math for swipes is fairly straightforward: you look for touch down, you look for touch up, and you can get the velocity by comparing the times and the x/y coordinates.  Then you just set a velocity/direction threshold.The OS will usually offer

Re: unity and accessibility

2020-03-28 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: unity and accessibility @26, I've always been fascinated with touch input. All the touch input systems I've seen give you X and Y positions, not gestures. How, then, do you figure out what gestures are being used? Or am I just looking at the wrong libraries?Edit: OK, so SDL2 answers my

Re: unity and accessibility

2020-03-28 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: unity and accessibility @26, I've always been fascinated with touch input. All the touch input systems I've seen give you X and Y positions, not gestures. How, then, do you figure out what gestures are being used? Or am I just looking at the wrong libraries? URL: https

Re: unity and accessibility

2020-03-28 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: unity and accessibility @28Maybe with some vision, yes.  But it's still not going to lead to something playable without vision.  You might be able to get as far as 3D graphics but your gameplay is going to be fundamentally 2D when you're done, unless you're writing for other people

Re: unity and accessibility

2020-03-28 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector
Re: unity and accessibility @27, what about for someone like me who has a little vision or can get some sort of help for it?I don't mean just the constraints, the whole things (didn't work with box2d, but I tried bullet and made some objects with it).also panda3d has a way to debug bullet

Re: unity and accessibility

2020-03-28 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: unity and accessibility @24As someone who has tried, this is not possible.  If you don't believe me, try it and get back to me.  You're not going to fix it with programming constructs.  Most of the issues with these things are your constraints going wrong for no obvious reason and you

Re: unity and accessibility

2020-03-28 Thread AudioGames . net Forum — Developers room : nolan via Audiogames-reflector
Re: unity and accessibility Keep in mind, there's a lot that can be done in 2-D. Think roguelikes, tactical games like XCom, etc. And I suspect Pitch Black, The Veil, etc. will all be 2-D. 2-D is far from a dead end, and there's so much that audio games haven't even touched. I still want

Re: unity and accessibility

2020-03-28 Thread AudioGames . net Forum — Developers room : vlad25 via Audiogames-reflector
Re: unity and accessibility at camlorn, actually maybe you're right, but i'm not one of those that hoped that unity is just something that wouldn't require coding skills. but i thought it could help me to design more easier an audiogame in C#.i've seen that the guys from ticonblu use unity

Re: unity and accessibility

2020-03-28 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector
Re: unity and accessibility @23, you are somehow right.but we can have fully 3d audio games (I don't meann graphics).I mean audio games can have 3d physics as they do have 2d physics with box2d or so.the term ridgid body is used in both 2d and 3d physics, + panda or unity have support

Re: unity and accessibility

2020-03-28 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector
Re: unity and accessibility @23, you are somehow right.but we can have fully 3d audio games (I don't meann graphics).I mean audio games can have 3d physics as they do have 2d physics with box2d or so.the term ridgid body is used in both 2d and 3d physics, + panda or unity have support

Re: unity and accessibility

2020-03-28 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector
Re: unity and accessibility @22, you are somehow right.but we can have fully 3d audio games (I don't meann graphics).I mean audio games can have 3d physics as they do have 2d physics with box2d or so.the term ridgid body is used in both 2d and 3d physics, + panda or unity have support

Re: unity and accessibility

2020-03-27 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: unity and accessibility @22Because 3d audio games effectively can't happen.  Panda3d, etc. are as many degrees of freedom as the real world.  It's not possible to turn that into something fun and playable.  Indeed even keeping the character upright is a complicated thing you have to go

Re: unity and accessibility

2020-03-27 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector
Re: unity and accessibility hi,@19, I remember that agm thing and how it made that possible in a very very limited way to make games@everyone else, why don't you try panda3d?it's open source, has 3d physics (which audio games currently don't provide but they can),, has networking

Re: unity and accessibility

2020-03-27 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: unity and accessibility @28Yes, which is why I say that Audiogame maker is what people hope Unity is, not actually what Unity is. URL: https://forum.audiogames.net/post/512899/#p512899 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: unity and accessibility

2020-03-27 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: unity and accessibility @19, I've tried it. And it definitely wasn't fun to work with. I just don't see the point of visual programming -- its far too restrictive. I believe that if people want to code they should... you know... actually have to write out the code. Unit isn't quite

Re: unity and accessibility

2020-03-27 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: unity and accessibility @18You and almost everyone else on here are too young to have been around for Audiogame Maker in 2008 or so (possibly as early as 2006--it's been too long for me to get dates right).  We had a visual programming no-coding-required option that's exactly what

Re: unity and accessibility

2020-03-27 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: unity and accessibility @17You and almost everyone else on here are too young to have been around for Audiogame Maker in 2008 or so (possibly as early as 2006--it's been too long for me to get dates right).  We had a visual programming no-coding-required option that's exactly what

Re: unity and accessibility

2020-03-26 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: unity and accessibility @17, the first part of your post made me think of visual programming which I despise. I won't derail the topic any further. But we could always discuss that somewhere else (I think there was a topic about it somewhere on here...). URL: https

Re: unity and accessibility

2020-03-26 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: unity and accessibility @16Unity doesn't allow non-programmers to make games.  You have to know programming to get anywhere with it even as a sighted developer.Lifelines to people who don't know how to program at all don't get us better games.  They only get us more of what we have.  I

Re: unity and accessibility

2020-03-26 Thread AudioGames . net Forum — Developers room : Jaidon Of the Caribbean via Audiogames-reflector
Re: unity and accessibility 13, if Unity were to become accessible, you know wwhat that would mean? The audiogame/accessible gaming market will have a boom of sorts. Think about the huge number of accessible games that could come from accessible unity, or the thing that 14 is working

Re: unity and accessibility

2020-03-26 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: unity and accessibility @14Though there might be something to be said for collaborating with sighted developers, I would maintain that just writing an engine aimed at blind game developers gets you the rest of this in a much more convenient package, and that the reason

Re: unity and accessibility

2020-03-25 Thread AudioGames . net Forum — Developers room : nolan via Audiogames-reflector
Re: unity and accessibility @13 I wouldn't be so quick to dismiss it. Yes, there's a learning curve, and yes it requires working in a way that we're not used to. But game engines let you engage with game development on a much higher level than can be done by stitching together several

Re: unity and accessibility

2020-03-25 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: unity and accessibility Okay, but guys, in all seriousness, who cares?Say you get Unity being accessible.  All the things that Unity does that are so great--the level editors for example--can't be made accessible no matter how hard you try. What's the point of this?  It doesn't gain us

Re: unity and accessibility

2020-03-25 Thread AudioGames . net Forum — Developers room : Jaseoffire via Audiogames-reflector
Re: unity and accessibility At the moment, you cannot pay for unity accessibility. I think I have a way where you could. I do not want to use that option, because 10 is correct. You shouldn't have to pay for accessibility. URL: https://forum.audiogames.net/post/512196/#p512196

Re: unity and accessibility

2020-03-25 Thread AudioGames . net Forum — Developers room : ogomez92 via Audiogames-reflector
Re: unity and accessibility You guys are mistaken. You don't pay for Unity accessibility. You pay for the thing that many games like Feer, Code 7, etc are using, to make accessible controls. It's not fun that its a paid thing, but people have to earn their money too. URL: https

Re: unity and accessibility

2020-03-24 Thread AudioGames . net Forum — Developers room : rory-games via Audiogames-reflector
Re: unity and accessibility that is utterly ridiculous. Why should we have to pay for accessibility, I am absolutely disgusted! URL: https://forum.audiogames.net/post/512024/#p512024 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: unity and accessibility

2020-03-24 Thread AudioGames . net Forum — Developers room : nyanchan via Audiogames-reflector
Re: unity and accessibility I also wrote a small accessibility editor extension. Please check it out and use whatever code in there.https://github.com/yncat/unity-access URL: https://forum.audiogames.net/post/512006/#p512006 -- Audiogames-reflector mailing list Audiogames-reflector

Re: unity and accessibility

2020-03-24 Thread AudioGames . net Forum — Developers room : Jaseoffire via Audiogames-reflector
Re: unity and accessibility Hello. I would first like to offer a public apology. I had begun experimentation on unity, and found some promising leads. Unfortunately, due to unrelated circumstances, I had been unable to complete my work due to development of depression. I realize

Re: unity and accessibility

2020-03-23 Thread AudioGames . net Forum — Developers room : Kyleman123 via Audiogames-reflector
Re: unity and accessibility What you are thinking of is the gui ui plugin. It does not make Unity accessible. It makes accessibility easier to implement in games make with unity.Unity is not accessible. It has no likelihood of magically becoming accessible any time soon. Apart from having

Re: unity and accessibility

2020-03-23 Thread AudioGames . net Forum — Developers room : Jaidon Of the Caribbean via Audiogames-reflector
Re: unity and accessibility The kit costed somewhere in the ballpark of 65 us dollars last I checked. URL: https://forum.audiogames.net/post/511438/#p511438 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin

Re: unity and accessibility

2020-03-23 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: unity and accessibility Even if you can buy accessibility, I highly, highly doubt that you can buy accessibility of the devtools which render their UIs as graphics instead of controls and that still doesn't solve the world editors which are drag and drop.Even if by some miracle you got

Re: unity and accessibility

2020-03-23 Thread AudioGames . net Forum — Developers room : vlad25 via Audiogames-reflector
Re: unity and accessibility wait what? that's even more than stupid and discriminating. like what the hell? pay for a product to be acce3ssible. and what's even worse is that you have no guarantee that's gonna happen. so well, thanks for your advice people. URL: https

Re: unity and accessibility

2020-03-22 Thread AudioGames . net Forum — Developers room : Gaki_shonen via Audiogames-reflector
Re: unity and accessibility someone told me you had to pay to make it accessible. URL: https://forum.audiogames.net/post/511249/#p511249 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo

Re: unity and accessibility

2020-03-22 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: unity and accessibility It's inaccessible to blind developers unless something seriously changed. URL: https://forum.audiogames.net/post/511198/#p511198 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin

Re: Unity vs. Accessibility

2016-10-05 Thread AudioGames . net Forum — Developers room : kevin . glaap via Audiogames-reflector
Re: Unity vs. Accessibility I think there's no screenreader support in Unity.However you can program your own voice output. I'm currently doing so with this plugin:https://forum.unity3d.com/threads/text- … st-2410238 URL: http://forum.audiogames.net/viewtopic.php?pid=281432#p281432