Re: Survive the Wild!

2015-06-29 Thread AudioGames . net Forum — New releases room : cruiser destroyer via Audiogames-reflector
Re: Survive the Wild! agree with post 849. nuts, and all its good. i thing will be cool if that. URL: http://forum.audiogames.net/viewtopic.php?pid=221952#p221952 ___ Audiogames-reflector mailing list

Re: Size of muds?

2015-06-29 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: Size of muds? Yep, Jeremy corrected me on the audeasy list regarding the size of Alter. I havent got to Ralnoth yet so cant speak about that specifically. the one thing I do wish Alter still had was a bit more by way of randomly generating stuff in the wilderness like MAteriamagica

Re: iOS game discovered: Adventure to fate, a turn based jrpg

2015-06-29 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector
Re: iOS game discovered: "Adventure to fate", a turn based jrpg Hello,Im definitely looking forward to the update. URL: http://forum.audiogames.net/viewtopic.php?pid=221960#p221960 ___ Audiogames-reflector mailing list

PayPal questions

2015-06-29 Thread AudioGames . net Forum — Off-topic room : Sightless Kombat via Audiogames-reflector
PayPal questions For those using paypal donation buttons on their sites, did you set up a business account and did you have to get a separate bank account etc to comply with regulations?Im just curious as I thought Id look into the process and it looks complicated as all hell to get

Re: help with mush-z

2015-06-29 Thread AudioGames . net Forum — General Game Discussion : razvitasca via Audiogames-reflector
Re: help with mush-z thancs URL: http://forum.audiogames.net/viewtopic.php?pid=221962#p221962 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: flux world, a truely unique experience.

2015-06-29 Thread AudioGames . net Forum — New releases room : Centauri via Audiogames-reflector
Re: flux world, a truely unique experience. New FeaturesIf you venture far enough, you will find a place with surfboards, and a way to use them. This includes getting in the water, paddling out and actually catching the wave and seeing surfing messages. You can also wipe out, depending on

Re: help with mush-z

2015-06-29 Thread AudioGames . net Forum — General Game Discussion : razvitasca via Audiogames-reflector
Re: help with mush-z loo, I wanted to connect to clok mud and I tiped the addres, and the ip. nothing happends, my jaws screenreader read the data like Monday june 29. anyone can put here a drobbox link to a mush-z connection for clok? best regards URL:

Re: NVDA divides words written in capitol letters

2015-06-29 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector
Re: NVDA divides words written in capitol letters I am on 2015.2, and I didnt have any problems. URL: http://forum.audiogames.net/viewtopic.php?pid=221965#p221965 ___ Audiogames-reflector mailing list

Re: NVDA divides words written in capitol letters

2015-06-29 Thread AudioGames . net Forum — Off-topic room : Haramir via Audiogames-reflector
Re: NVDA divides words written in capitol letters Hello folks. Im using the latest NVDA with eSpeak and it is not dividing at all.Best regards, Haramir. URL: http://forum.audiogames.net/viewtopic.php?pid=221967#p221967 ___

Re: NVDA divides words written in capitol letters

2015-06-29 Thread AudioGames . net Forum — Off-topic room : burak via Audiogames-reflector
Re: NVDA divides words written in capitol letters Hi Sochiat,Which eloquence version are you using? The classic or the one that supports language switching? URL: http://forum.audiogames.net/viewtopic.php?pid=221968#p221968 ___

Re: Pokémon Crystal Access

2015-06-29 Thread AudioGames . net Forum — New releases room : Claw via Audiogames-reflector
Re: Pokémon Crystal Access oh 1 more thing forget to mension here:Pokedex,: you can only view details of the pokemon. The original one, you can see where the pokemon location and easy to fine, because sometime you have to chase down a legendary beasts.1 more thing I want to see is, we can

Re: Erion Mud - Next great RPG!

2015-06-29 Thread AudioGames . net Forum — General Game Discussion : Victorious via Audiogames-reflector
Re: Erion Mud - Next great RPG! Was this mud formally known as Rising Kingdoms? URL: http://forum.audiogames.net/viewtopic.php?pid=221966#p221966 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

PayPal questions

2015-06-29 Thread AudioGames . net Forum — Off-topic room : Sightless Kombat via Audiogames-reflector
PayPal questions For those using paypal donation buttons on their sites, did you set up a business account and did you have to get a separate bank account etc to comply with regulations?Im just curious as I thought Id look into the process and it looks complicated as all hell to get

Re: Erion Mud - Next great RPG!

2015-06-29 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: Erion Mud - Next great RPG! Ah Brad, that is cool, in that case I might give it a try sinse it probably needs a db page, indeed were a tad behind in terms of muds on the db and I still need to do writeups for Diskworld and Fluxworld. URL:

Re: Has anyone ever challenged a sighted person to an audio game?

2015-06-29 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector
Re: Has anyone ever challenged a sighted person to an audio game? Hello,I challenged a friend to Super Egg Hunt Plus once, the result was quite interesting, this person got, I think, around 50.Of course,t he best one to do is definitely bop it. Very nice pick up and play game/toy that

Re: The zombie apocalypse has just started. Look to your left.

2015-06-29 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector
Re: The zombie apocalypse has just started. Look to your left. That was a reference to This awesome song which is something pretty much anyone who is at least vaguely interested in zombocalypses should hear because its hilarious! URL:

Re: Survive the Wild!

2015-06-29 Thread AudioGames . net Forum — New releases room : Mayana via Audiogames-reflector
Re: Survive the Wild! Hello, everyone,I personaly agree with Danny. This isnt a solution, because it helps killers more than those being killed. It basicly sends a message log on or log off, you Will die, anyway! when you are hurt, you sit down, and when your helth is lower, you cant run,

Re: Accessible radios?

2015-06-29 Thread AudioGames . net Forum — Off-topic room : cw via Audiogames-reflector
Re: Accessible radios? Hmmm. I looked at those links and find it sort of interesting. One question I have is how well does the radio handle distense stations and how well does it handle close and how power stations? Add to that, how well does it sound? Just wondering. URL:

Re: Survive the Wild!

2015-06-29 Thread AudioGames . net Forum — New releases room : lori21 via Audiogames-reflector
Re: Survive the Wild! Hi everyone. Ok Im still having issues with survive the wild. Im still unable to find the stream and clay fast enough to get my first pot and drink of water. Its also taking me ages to get a fishing pole made, so Sam Im wondering if you could perhaps create a digging

Re: GMUD and NVDA: y u no talk 2 each other

2015-06-29 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector
Re: GMUD and NVDA: y u no talk 2 each other I like MUSHClient, but for one thing, it absolutely refuses to accept any extended or unicode characters, replacing them with a question mark in the output. Also, Im having a baffling issue that I want to test other clients to see if its MC, or

Re: Pokémon Crystal Access

2015-06-29 Thread AudioGames . net Forum — New releases room : Morokuma via Audiogames-reflector
Re: Pokémon Crystal Access I think it must have the following four functions in order to play this game more comfortable.1. pathfind function need to be able to search on the water (tile 41) also like a normal load. For example, root 40 is the passage for moving on the water by using a

Re: Size of muds?

2015-06-29 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: Size of muds? Yep, Jeremy corrected me on the audeasy list regarding the size of Alter. I havent got to Ralnoth yet so cant speak about that specifically. the one thing I do wish Alter still had was a bit more by way of randomly generating stuff in the wilderness like MAteriamagica

Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates

2015-06-29 Thread AudioGames . net Forum — New releases room : vga via Audiogames-reflector
Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates Devon,I appreciate your input and opinion on this. Unfortunately, were a small company. In fact, were basically two guys that met on Alter Aeon and tried to put together a BGT version of a game from an extremely old

Re: What do people believe when it comes to religion and or spirituality?

2015-06-29 Thread AudioGames . net Forum — Off-topic room : Sukil via Audiogames-reflector
Re: What do people believe when it comes to religion and or spirituality? Hi,I completely agree with Tward (post 43). Acomment on post 45 (by Bladestorm360).You cite carm.org as an evidence for gods existence. In there, theyve got a page called Which religion is true.In there, after using

Re: help with mush-z

2015-06-29 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector
Re: help with mush-z The name you want to call it, it has nothing to do with connecting to the mud, its just the name you want to call it. URL: http://forum.audiogames.net/viewtopic.php?pid=221958#p221958 ___ Audiogames-reflector mailing

Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates

2015-06-29 Thread AudioGames . net Forum — New releases room : vga via Audiogames-reflector
Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates Stefann,You might try making sure if youre using an anti-virus program that it knows both Guidedog and YB are allowed exceptions. I doubt if this is causing all of the issue, but thatd be my first gut instinct idea to

Re: Size of muds?

2015-06-29 Thread AudioGames . net Forum — General Game Discussion : AlexN94 via Audiogames-reflector
Re: Size of muds? Well, Alter actually has closer to fifty thousand rooms, but yeah. I havent really tried other MUDs, but I like the way it Works on Alter... Although, as you said, cities can feel more like a handful of shops surrounding a Castle rather than an actual city.Now if the

Re: The zombie apocalypse has just started. Look to your left.

2015-06-29 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector
Re: The zombie apocalypse has just started. Look to your left. My comment about being stuck in a Mall was a reference to The re your brains song which can be heard hear which is something pretty much anyone who is at least vaguely interested in zombocalypses should hear because its both

Re: Best antivirus

2015-06-29 Thread AudioGames . net Forum — Off-topic room : afrim via Audiogames-reflector
Re: Best antivirus Hi GeneWarner,If youre using jaws, Avast will be accessible. You might face some problems, but its still very good. URL: http://forum.audiogames.net/viewtopic.php?pid=221951#p221951 ___ Audiogames-reflector mailing list

help with mush-z

2015-06-29 Thread AudioGames . net Forum — General Game Discussion : razvitasca via Audiogames-reflector
help with mush-z Hi all! I need help with mush-z because when I try to log on on another mud, the edits are ip, addres and world. what to tipe in the world? URL: http://forum.audiogames.net/viewtopic.php?pid=221956#p221956 ___

Re: Size of muds?

2015-06-29 Thread AudioGames . net Forum — General Game Discussion : Centauri via Audiogames-reflector
Re: Size of muds? Dark - you have visited my realm, so you will have knowledge to agree or disagree with what I say here:First of all, I usually only count my primary rooms in my total, and that is currently only a few rooms away from 1900 - I dont typically count virtual rooms, which is

Re: What do people believe when it comes to religion and or spirituality?

2015-06-29 Thread AudioGames . net Forum — Off-topic room : assault_freak via Audiogames-reflector
Re: What do people believe when it comes to religion and or spirituality? I just woke up, so cant write in too much detail... at least not without making a mess that probably wont make sense. But for contradictions, I can point you here.http://www.philvaz.com/apologetics/bible.htm#110

Re: tactical battle campagne, what would you guys like?

2015-06-29 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector
Re: tactical battle campagne, what would you guys like? hmm actually that wouldnt be that hard, doing somethingfrom marvle or dc commics in general. It wouldnt be of the original searies that dc commics publishes, sinse Im not really feeling up to getting a bunch of that stuff. But I have

Re: The zombie apocalypse has just started. Look to your left.

2015-06-29 Thread AudioGames . net Forum — Off-topic room : nin via Audiogames-reflector
Re: The zombie apocalypse has just started. Look to your left. well the only thing that I have in reach with my left hand is a beer... I guess I can gulp it down before the zombies arrive if you dont eat me I will give you a beer too... heh I guess I have no chance if you only like brains

Re: My Chromebook setup, and a few questions

2015-06-29 Thread AudioGames . net Forum — Off-topic room : hacker via Audiogames-reflector
Re: My Chromebook setup, and a few questions I have tested chromium os a while back. I am happy to report that the arnold the bat builds, along with the hexe builds that stopped around chromium os 23, do in deed include chromevox. The only issue that you might run into is that like on

Re: talking windows pe four 64 bit installation of windows now available.

2015-06-29 Thread AudioGames . net Forum — Off-topic room : GeneWarner via Audiogames-reflector
Re: talking windows pe four 64 bit installation of windows now available. Ah! You are right, I remember that name now that you mention it. Can ReadyBoost be turned off or is it a Vista only feature? Or is it smart enough to not use an SSD in which case it turns itself off or just sit idle?

Re: tactical battle campagne, what would you guys like?

2015-06-29 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector
Re: tactical battle campagne, what would you guys like? hmm actually that wouldnt be that hard, doing somethingfrom marvle or dc commics in general. It wouldnt be of the original searies that dc commics publishes, sinse Im not really feeling up to getting a bunch of that stuff. But I have

Re: help with mush-z

2015-06-29 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector
Re: help with mush-z I have done it when Ive been lazy enough not to get MC, but yeah, its better just to grab MC and the MUSHReader plugin, URL: http://forum.audiogames.net/viewtopic.php?pid=221975#p221975 ___ Audiogames-reflector mailing

Re: Pokémon Crystal Access

2015-06-29 Thread AudioGames . net Forum — New releases room : firefly82 via Audiogames-reflector
Re: Pokémon Crystal Access Hi tspivey!First of all: I love your project! It is so absolutely awesome to make a mainstream-game accessible! This is again absolutely needed in this community!OK, some things:I wanted to tell you that the german version of the rom is working correct with your

Re: help with mush-z

2015-06-29 Thread AudioGames . net Forum — General Game Discussion : Dentin via Audiogames-reflector
Re: help with mush-z Mush-z only works with Alter Aeon. If you want to connect to other games, its best to get MushClient from the mushclient website and use that instead.Yes, I know that mush-z is technically built on top of mushclient. Yes, I know that its theoretically possible to use

Re: My Chromebook setup, and a few questions

2015-06-29 Thread AudioGames . net Forum — Off-topic room : Trenton Goldshark via Audiogames-reflector
Re: My Chromebook setup, and a few questions Fantastic news right here!Thanks for the clarification! URL: http://forum.audiogames.net/viewtopic.php?pid=221976#p221976 ___ Audiogames-reflector mailing list

Re: Size of muds?

2015-06-29 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: Size of muds? I do a@Centauri I do agree on rooms with no description to mark your movement not really counting in exploration terms, and indeed that was one of the things that put me off project bob.I will say though Materiamagica at least does have a slightly different take on that

Re: Accessible radios?

2015-06-29 Thread AudioGames . net Forum — Off-topic room : GeneWarner via Audiogames-reflector
Re: Accessible radios? cw wrote:Hmmm. I looked at those links and find it sort of interesting. One question I have is how well does the radio handle distense stations and how well does it handle close and how power stations? Add to that, how well does it sound? Just wondering.Sound quality

Re: Best antivirus

2015-06-29 Thread AudioGames . net Forum — Off-topic room : GeneWarner via Audiogames-reflector
Re: Best antivirus Thanks, afrim;I try going back to Avast then, the worst that can happen is that I keep using Security Essentials.To whomever said you should pay for anti valware software, I disagree, I used to pay for these programs, but after being screwed my most of the comapnies

Re: Pokémon Crystal Access

2015-06-29 Thread AudioGames . net Forum — New releases room : buu420 via Audiogames-reflector
Re: Pokémon Crystal Access Chances are the reason your gameshark code didnt work is cause you need to change 91 to 01, if 91 doesnt work with a code change those first 2 to 01 instead, I have a cheat list I was thinking of uploading.Update on my problem. Im pretty sure it has something to

Re: talking windows pe four 64 bit installation of windows now available.

2015-06-29 Thread AudioGames . net Forum — Off-topic room : GeneWarner via Audiogames-reflector
Re: talking windows pe four 64 bit installation of windows now available. Ah! You are right, I remember that name now that you mention it. Can ReadyBoost be turned off or is it a Vista only feature? Or is it smart enough to not use an SSD in which case it turns itself off or just sit idle?

Re: Final fantasy record keeper for IOS

2015-06-29 Thread AudioGames . net Forum — New releases room : buu420 via Audiogames-reflector
Re: Final fantasy record keeper for IOS Chances are the reason your gameshark code didnt work is cause you need to change 91 to 01, if 91 doesnt work with a code change those first 2 to 01 instead, I have a cheat list I was thinking of uploading.Update on my problem. Im pretty sure it has

Re: Swamp Campaign Scripting (SCS)

2015-06-29 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector
Re: Swamp Campaign Scripting (SCS) Hi.All right, Allies are driving me crazy. When I make an ally, it constantly shoots ammo, wasting tons of shots and hardly turning to face the enemies. Even when there are no enemies near our current area, it is still walking around, shooting shots at

Re: waveform voice synthesis anybody heard of it?

2015-06-29 Thread AudioGames . net Forum — Off-topic room : coltonhill01 via Audiogames-reflector
Re: waveform voice synthesis anybody heard of it? Actually NV Speech player used formant synthesis, If you seriously fuck with the cb parameters youll get sine and square waves in a second. But they used clat. TO generate their natural speech, I think the modulated the thing by a square

Re: Audio Interfaces and Systems

2015-06-29 Thread AudioGames . net Forum — Developers room : Sik via Audiogames-reflector
Re: Audio Interfaces and Systems magurp244 wrote:Thats... Strange. Do you mean the volume bars are different playing the recorded raw output or playing in the sound engine itself?In Audacity.Note that the UV meters showing different values doesnt mean much, the overload probably kills any

Re: dectalk access32 installer

2015-06-29 Thread AudioGames . net Forum — Off-topic room : afrim via Audiogames-reflector
Re: dectalk access32 installer Hello,Could I possibly know what kind of voices are included? URL: http://forum.audiogames.net/viewtopic.php?pid=221990#p221990 ___ Audiogames-reflector mailing list

Re: Audio Interfaces and Systems

2015-06-29 Thread AudioGames . net Forum — Developers room : Sik via Audiogames-reflector
Re: Audio Interfaces and Systems magurp244 wrote:Thats... Strange. Do you mean the volume bars are different playing the recorded raw output or playing in the sound engine itself?In Audacity.Note that the UV meters showing different values doesnt mean much, the overload probably kills any

Re: Best antivirus

2015-06-29 Thread AudioGames . net Forum — Off-topic room : afrim via Audiogames-reflector
Re: Best antivirus What Id like to say is that Microsoft security essentials is a basic, anti! virus!Thats nothing more.Microsoft itself has stated that and has also said that security essentials is not recommended if you want a good protection against malware. Avast free antivirus is

Re: Best antivirus

2015-06-29 Thread AudioGames . net Forum — Off-topic room : afrim via Audiogames-reflector
Re: Best antivirus What Id like to say is that Microsoft security essentials is a basic, anti! virus!Thats nothing more.Microsoft itself has stated that, and has also said that security essentials is not recommended if you want a good protection against malware. Avast free antivirus is

Re: My Chromebook setup, and a few questions

2015-06-29 Thread AudioGames . net Forum — Off-topic room : devinprater via Audiogames-reflector
Re: My Chromebook setup, and a few questions Problem is that the builds in that link dont work with vmware URL: http://forum.audiogames.net/viewtopic.php?pid=221987#p221987 ___ Audiogames-reflector mailing list

Re: Headphones

2015-06-29 Thread AudioGames . net Forum — Off-topic room : GeneWarner via Audiogames-reflector
Re: Headphones @cw;So far, I havent been too successful with the bone conducting headphones. First off, in my hands they feel well built and durable, they dont give me any impression of being fragile. But their use isnt intuitive, so far I have not been able to get them to pair up with

Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates

2015-06-29 Thread AudioGames . net Forum — New releases room : vga via Audiogames-reflector
Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates Steffanne, Aaron here.Can you give us more info? Were not really reproducing this problem on our end. A lot more detail on your part might go a long ways.It would be nice if you could tell us which version of windows

dectalk access32 installer

2015-06-29 Thread AudioGames . net Forum — Off-topic room : datajake1999 via Audiogames-reflector
dectalk access32 installer Hi,I created an installer for DECtalk access32.I modified a dolphin installer so it could coppy the dectalk files and create the dectalk registry keys.GWDEC32.exe will start when your computer starts, unless you told the installer to not start DECtalk when the

Re: My Chromebook setup, and a few questions

2015-06-29 Thread AudioGames . net Forum — Off-topic room : hacker via Audiogames-reflector
Re: My Chromebook setup, and a few questions In that case, I would recommend using the bare metal if you have a spare machine, or you could just run it live if you just have a flash drive bigger or equal to 4 gigs, that you dont ripping to shreds. Alternatively, you could use virtualbox if

Re: Size of muds?

2015-06-29 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: Size of muds? @Centauri I do agree on rooms with no description to mark your movement not really counting in exploration terms, and indeed that was one of the things that put me off project bob.I will say though Materiamagica at least does have a slightly different take on that system

Re: What do people believe when it comes to religion and or spirituality?

2015-06-29 Thread AudioGames . net Forum — Off-topic room : Thunderfist799 via Audiogames-reflector
Re: What do people believe when it comes to religion and or spirituality? Hi Sukil,Youre welcome.I dont understand what you mean by atrosities. Can you please clarify? And what do you mean by translation errors? You cant really translate arabic 100% accurately into English. They are both

Re: dectalk access32 installer

2015-06-29 Thread AudioGames . net Forum — Off-topic room : datajake1999 via Audiogames-reflector
Re: dectalk access32 installer Sadlie there isnt. URL: http://forum.audiogames.net/viewtopic.php?pid=221998#p221998 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: flux world, a truely unique experience.

2015-06-29 Thread AudioGames . net Forum — New releases room : devinprater via Audiogames-reflector
Re: flux world, a truely unique experience. The biggest problem I have is that when I type L thing if there is an item called mysterious thing in the room, it says there is no thing here. This happens a whole lot with items, and makes things very, very frustrating. If I want to look at

Re: What do people believe when it comes to religion and or spirituality?

2015-06-29 Thread AudioGames . net Forum — Off-topic room : Thunderfist799 via Audiogames-reflector
Re: What do people believe when it comes to religion and or spirituality? Hi Sukil,Here is the help youre looking for.Prophetic pradictions:The Hour will not come before you fight against a people with red faces, small, slant eyes and flat noses. They wear hairy leather boots. In another

Re: dectalk access32 installer

2015-06-29 Thread AudioGames . net Forum — Off-topic room : burak via Audiogames-reflector
Re: dectalk access32 installer Hi, does this work on NVDA? URL: http://forum.audiogames.net/viewtopic.php?pid=222004#p222004 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: What do people believe when it comes to religion and or spirituality?

2015-06-29 Thread AudioGames . net Forum — Off-topic room : Sukil via Audiogames-reflector
Re: What do people believe when it comes to religion and or spirituality? Hi,First, Im amazed about the civilisation in here. I frequently visit an atheist blog, and some of the comments are threats to the author like you are going to hell because youve created this blog and so on. In 56

Re: Prometheus: The Eternal Wars

2015-06-29 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!Digging sites can now have more than one artifact per a set of coordinates!They can be checked with corcoordsEnjoy! URL: http://forum.audiogames.net/viewtopic.php?pid=222003#p222003 ___

Re: iOS game discovered: Adventure to fate, a turn based jrpg

2015-06-29 Thread AudioGames . net Forum — New releases room : BryanP via Audiogames-reflector
Re: iOS game discovered: "Adventure to fate", a turn based jrpg Me too. Then maybe Ill be able to actually create a character. URL: http://forum.audiogames.net/viewtopic.php?pid=222000#p222000 ___ Audiogames-reflector mailing list

Re: flux world, a truely unique experience.

2015-06-29 Thread AudioGames . net Forum — New releases room : devinprater via Audiogames-reflector
Re: flux world, a truely unique experience. Okay, so I finished quest 1, and I feel like Ive had enough for the day. I might connect tomorrow. I dont know exactly how I feel about the game. Im not sure if the frustration with trying and trying to find stuff outweighs the real joy of

Re: tactical battle campagne, what would you guys like?

2015-06-29 Thread AudioGames . net Forum — General Game Discussion : mata via Audiogames-reflector
Re: tactical battle campagne, what would you guys like? What I can really say now is...thank you so much for all hard work man.:) URL: http://forum.audiogames.net/viewtopic.php?pid=221996#p221996 ___ Audiogames-reflector mailing list

Re: Survive the Wild!

2015-06-29 Thread AudioGames . net Forum — New releases room : samtupy1 via Audiogames-reflector
Re: Survive the Wild! Thats what I am trying to fix, the contant killing. For instants, in the game, if I see people armed to the teech envading my campsight, there gonna die, well or I might, but random spanish people always come up and boom! Thats why I still need to really enforce these

Re: DeathMatch, a new beginning

2015-06-29 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Greetings all! Im still working on version 1.2, heres whats coming up. Version 1.2Implemented, as per popular request and after menny hours of thought, a central control console for basic ship functions such as status and such, intigrating helm and autopilot

Re: The zombie apocalypse has just started. Look to your left.

2015-06-29 Thread AudioGames . net Forum — Off-topic room : samtupy1 via Audiogames-reflector
Re: The zombie apocalypse has just started. Look to your left. K, well, I could potentually be able to whip dark into a corpse and allow the world to have light once more. Fortionatly for me, im in my tech filled room, at my desk, by my computer, and heres a list of everything I can reach

Re: install creator?

2015-06-29 Thread AudioGames . net Forum — Developers room : coltonhill01 via Audiogames-reflector
Re: install creator? Indeed click team may be good, ahem, torrented it. But Ive been getting a few complaints about the way the GUI works. Its new, not the usual setup files, and have you ever tried leaving and reentering the windows of that thing with NVDA? Fuck with the navigator!There

Re: Survive the Wild!

2015-06-29 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector
Re: Survive the Wild! I have no problem with running away or killing. Sometimes ill do it myself, but only if the other person is ok with it, and I have no problems with death. Constant killing is an ishue, im still standing on that, but it would be less if that cowered system were dropt,

Re: Audio Interfaces and Systems

2015-06-29 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector
Re: Audio Interfaces and Systems Thats... Strange. Do you mean the volume bars are different playing the recorded raw output or playing in the sound engine itself? Ive been running a few tests in my side scroller trying to replicate it. I ended up stripping out all the tiles except two and

Re: Survive the Wild!

2015-06-29 Thread AudioGames . net Forum — New releases room : darth scorp via Audiogames-reflector
Re: Survive the Wild! sam, youre doing great job. just one sugestion: can you add conformation menu when you exit? for example, players with crooked fingers like me press a wrong button lets say, i want to open the inventory and take an arrow. but i press u instead of i, then a, then

Re: Erion Mud - Next great RPG!

2015-06-29 Thread AudioGames . net Forum — General Game Discussion : brad via Audiogames-reflector
Re: Erion Mud - Next great RPG! hi.IT does have a screen reader mode. It asks you are you using a screen reader when you set up your character. URL: http://forum.audiogames.net/viewtopic.php?pid=221928#p221928 ___ Audiogames-reflector

Re: talking windows pe four 64 bit installation of windows now available.

2015-06-29 Thread AudioGames . net Forum — Off-topic room : flyby chow via Audiogames-reflector
Re: talking windows pe four 64 bit installation of windows now available. smiles. you are incorrect on the superfetch coppying piramitors. you confusing it with windows vistas, ready boost feature, wich does as u described, how ever, super fetch, takes data from the hardrive that is

Re: Survive the Wild!

2015-06-29 Thread AudioGames . net Forum — New releases room : jesseleivo via Audiogames-reflector
Re: Survive the Wild! @sam,Please tell me for how long im banned? I promise im gonna stop this shit for good. I dont wanna be a bad boy lolz URL: http://forum.audiogames.net/viewtopic.php?pid=221931#p221931 ___ Audiogames-reflector mailing

Re: GMUD and NVDA: y u no talk 2 each other

2015-06-29 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: GMUD and NVDA: y u no talk 2 each other Currently, for the status of reality mud, its not as I lost the source. I have intentions to bring it back at somepoint, when I can get my modovation up enough to actually play a mud again. URL:

Re: DeathMatch, a new beginning

2015-06-29 Thread AudioGames . net Forum — General Game Discussion : cruiser destroyer via Audiogames-reflector
Re: DeathMatch, a new beginning [[wow]], [[wow]], [[wow]] [[wow]] [[wow]]! really awesome! URL: http://forum.audiogames.net/viewtopic.php?pid=221918#p221918 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Erion Mud - Next great RPG!

2015-06-29 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: Erion Mud - Next great RPG! I did do a little googling on this, but sinse the game appears to have no homepage info is a trifle limited. All I could find was This writeup on mud connector That writeup makes the game sound rather like Aardwolf, though I did note mentions of some more

Re: Problem with Firefox

2015-06-29 Thread AudioGames . net Forum — Off-topic room : livrobo via Audiogames-reflector
Re: Problem with Firefox Hi there. As weird as it may sound, my issue appears to have resolved itself. As long as it doesnt come back I wont question what caused it. @ironcross32, unfortunately I keep hearing that Firefox is getting worse but I personally havent noticed any webpages

Re: Problem with Firefox

2015-06-29 Thread AudioGames . net Forum — Off-topic room : livrobo via Audiogames-reflector
Re: Problem with Firefox Hi there. As weird as it may sound, my issue appears to have resolved itself. As long as it doesnt come back I wont question what caused it. @ironcross32, unfortunately I keep hearing that Firefox is getting worse but I personally havent noticed any webpages

Re: BGT error, really weird.

2015-06-29 Thread AudioGames . net Forum — Developers room : coltonhill01 via Audiogames-reflector
Re: BGT error, really weird. turns out that wasnt the error, I think I forgot my right parenthesis in an array insert function or some shit! I just know the thing really wanted a data type, so it gobbled up the stuff and looked for a data type, or in my case, a right parenthesis. But,

Hi all, Can somebody help me with this?

2015-06-29 Thread AudioGames . net Forum — Developers room : coltonhill01 via Audiogames-reflector
Hi all, Can somebody help me with this? Okay. So lucas gave me the idea of creating a chat client, though I used a different approach.He used the network object and IP addresses, but I dont have no damn server. So can you guess what I used?PHP!Okay, so The client side works fine, but Im

Hi all, Can somebody help me with this?

2015-06-29 Thread AudioGames . net Forum — Developers room : coltonhill01 via Audiogames-reflector
Hi all, Can somebody help me with this? Okay. So lucas gave me the idea of creating a chat client, though I used a different approach.He used the network object and IP addresses, but I dont have no damn server. So can you guess what I used?PHP!Okay, so The client side works fine, but Im

Size of muds?

2015-06-29 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Size of muds? Looking at the description of Erionmud on mud connector a thought occurred to me. I often see muds mentioned as having x thousand rooms, but I find this a little difficult to process in terms of how large the mud is. As someone who loves exploring,I obviously like lots of

Re: NVDA divides words written in capitol letters

2015-06-29 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector
Re: NVDA divides words written in capitol letters Hi.If I write. ThisIsATest. cap t. cap i. cap a. cap t. That works fine. But putting it all in caps reads like this. THISISATEST URL: http://forum.audiogames.net/viewtopic.php?pid=221927#p221927

Re: The zombie apocalypse has just started. Look to your left.

2015-06-29 Thread AudioGames . net Forum — Off-topic room : samtupy1 via Audiogames-reflector
Re: The zombie apocalypse has just started. Look to your left. ooh! In a... Mall? Locked in a... mall? Well hey I have a question. Mind munching on the brains of the guards and the security staff first so I have the time to get something to eat? And bew, theres

Re: Audio Interfaces and Systems

2015-06-29 Thread AudioGames . net Forum — Developers room : coltonhill01 via Audiogames-reflector
Re: Audio Interfaces and Systems I have a random question, not really related to images but related to audio and waveform systems. Is it possible to make a voice, like a synthesized voice, or convert a voice sample, into analgo sound? With variable width pulse, sine, sawtooth, etc? Im

Re: Survive the Wild!

2015-06-29 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector
Re: Survive the Wild! Sam, forgive me here, but im extremely confused. How does that fix the constant killing ishue? I mean, part of the killing ishue is people being armed to the teath and invading campsites. Which I understand, that is a part of the game as its survive the wild. But at

Re: forum wars, a browser rpg about trolling

2015-06-29 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: forum wars, a browser rpg about trolling Well from what I gathered there were a few ongoing things, though no mention of new episodes. Firstly, there were deals and such mentions in the games store some of which I got the idea were new items. Secondly, there is community item builder

Re: Survive the Wild!

2015-06-29 Thread AudioGames . net Forum — New releases room : samtupy1 via Audiogames-reflector
Re: Survive the Wild! Well jess, either way, were not talking about that publicly on this topic. URL: http://forum.audiogames.net/viewtopic.php?pid=221934#p221934 ___ Audiogames-reflector mailing list

waveform voice synthesis anybody heard of it?

2015-06-29 Thread AudioGames . net Forum — Off-topic room : coltonhill01 via Audiogames-reflector
waveform voice synthesis anybody heard of it? I was looking around, and I wanted to figure out how I could convert my voice to an analog sound. Yes, im weird. Anyways I found these articles on sine wave synthesis, sws, but the sample sounds like absolute crap. I was looking around earlier

Re: UltraPower

2015-06-29 Thread AudioGames . net Forum — New releases room : jesseleivo via Audiogames-reflector
Re: UltraPower hi masonWhere has the gas canister gone, has it been removed? Or is it an admin weapon now? Just wondering because I cant find it even on warmap 6, and it is the highest level map URL: http://forum.audiogames.net/viewtopic.php?pid=221939#p221939

Re: The zombie apocalypse has just started. Look to your left.

2015-06-29 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector
Re: The zombie apocalypse has just started. Look to your left. Lol Samtupy, that is some good glaven! Well have to wait until your locked inside the mall and discuss your brains then . Blindndangerous however has the unique distinction of being in the same position as i was prior to my

Re: games with star wars tematic

2015-06-29 Thread AudioGames . net Forum — General Game Discussion : magurp244 via Audiogames-reflector
Re: games with star wars tematic Yeah, Lucas and StarWars was bought out by Disney not that long ago, so not likely to change much on that front Disney being very Pro-Copyright.Quick google search brought up a few Muds though, in order of

Re: Survive the Wild!

2015-06-29 Thread AudioGames . net Forum — New releases room : jesseleivo via Audiogames-reflector
Re: Survive the Wild! ok sam, good idea. I dont want another topic to descend into a flamewar like I once did with dmnb, and that was not cool imo URL: http://forum.audiogames.net/viewtopic.php?pid=221940#p221940 ___ Audiogames-reflector

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