Re: Quests, quests, quests...

2017-04-08 Thread AudioGames . net Forum — General Game Discussion : Caccio72 via Audiogames-reflector


  


Re: Quests, quests, quests...

mata wrote:This topic is interesting...From my point of view, as a casual writer who pays attention to stories and ideas more than anything, I think why most people want quests is to satisfy their actions. They sure can create stuff on their own if they want too, but sometimes, for some games, in some circumstances, doing it over and over and over without seeing or coming up with idea makes the play go dull. That's why roleplay exists. It never runs out of quests, it can shift and turn, and it can change anytime with or without someone to run a "quest".I admit I'm that type of gamer who looks for action too. Like Orin. Sure doesn't have to be quest-centered or anything, just something worth an action. I can understand the point of not wanting quests as strictly required progression though (and can see some muds like Frandum or 4d not your type too, lol). Then again, it doesn't have to be that 
 way. Most of those things have something for you to do. You enjoy doing or not, that's the other thing. But in some games when actions aren't heavily influenced by quest, now that's more like it.Quest does make it very interesting to stick, but doesn't have to be everything. As well as if you want quests, you might not want rp. And rp isn't for just anyone either.Quests in game are just like picking something you can't do in real life and try to progress it, see it go, be happy and all that. It's the taste that matters. I love self rp more than strictly forced quests, but that's just me. And that explains why I can't be on Alter Aeon all day like some people do.And what matters is people nowadays seem to pay more attention to stories or details, and that's why quests become rather important in some games. Those who don't want to come up with stories on their own prefer made quests to just follow and see how it 
 goes. Not everyone's full of ideas.But sure you guys all want actions, the very most of game-players do, including myself!My point is not about the quantity, so not about more-or less actions, but about their quality, meaning their active, or passive type.It is about the difference between passively, blindly following instructions of others, )mostly game-developers, usually talking to us players through quest-giving NPCs), or actively deciding about, and choosing our actions ourselves.What I am wondering about is, why does the vast majority of people still prefer to be told, actually prescribed, or sometimes even ordered what to do, instead of picking their actions freely and independently, totally uninfluenced by others, so based only on their own current wishes, desires, plans, and mood? (to be their oen Boss or Master, at least in computer games for a change)

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Re: Quests, quests, quests...

2017-04-08 Thread AudioGames . net Forum — General Game Discussion : Caccio72 via Audiogames-reflector


  


Re: Quests, quests, quests...

mata wrote:This topic is interesting...From my point of view, as a casual writer who pays attention to stories and ideas more than anything, I think why most people want quests is to satisfy their actions. They sure can create stuff on their own if they want too, but sometimes, for some games, in some circumstances, doing it over and over and over without seeing or coming up with idea makes the play go dull. That's why roleplay exists. It never runs out of quests, it can shift and turn, and it can change anytime with or without someone to run a "quest".I admit I'm that type of gamer who looks for action too. Like Orin. Sure doesn't have to be quest-centered or anything, just something worth an action. I can understand the point of not wanting quests as strictly required progression though (and can see some muds like Frandum or 4d not your type too, lol). Then again, it doesn't have to be that 
 way. Most of those things have something for you to do. You enjoy doing or not, that's the other thing. But in some games when actions aren't heavily influenced by quest, now that's more like it.Quest does make it very interesting to stick, but doesn't have to be everything. As well as if you want quests, you might not want rp. And rp isn't for just anyone either.Quests in game are just like picking something you can't do in real life and try to progress it, see it go, be happy and all that. It's the taste that matters. I love self rp more than strictly forced quests, but that's just me. And that explains why I can't be on Alter Aeon all day like some people do.And what matters is people nowadays seem to pay more attention to stories or details, and that's why quests become rather important in some games. Those who don't want to come up with stories on their own prefer made quests to just follow and see how it 
 goes. Not everyone's full of ideas.But sure you guys all want actions, the very most of game-players do, including myself!My point is not about more-or less actions, but about their quality, their active, or passive type.It is about the difference between passively, blindly following instructions of others, )mostly game-developers, usually talking to us players through quest-giving NPCs), or actively deciding about, and choosing our actions ourselves.What I am wondering about is, why does the vast majority of people still prefer to be told, actually prescribed, or sometimes even ordered what to do, instead of picking their actions freely and independently, totally uninfluenced by others, so based only on their own current wishes, desires, plans, and mood? (to be their oen Boss or Master, at least in computer games for a change)

URL: http://forum.audiogames.net/viewtopic.php?pid=306353#p306353





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Re: Quests, quests, quests...

2017-04-08 Thread AudioGames . net Forum — General Game Discussion : Caccio72 via Audiogames-reflector


  


Re: Quests, quests, quests...

mata wrote:This topic is interesting...From my point of view, as a casual writer who pays attention to stories and ideas more than anything, I think why most people want quests is to satisfy their actions. They sure can create stuff on their own if they want too, but sometimes, for some games, in some circumstances, doing it over and over and over without seeing or coming up with idea makes the play go dull. That's why roleplay exists. It never runs out of quests, it can shift and turn, and it can change anytime with or without someone to run a "quest".I admit I'm that type of gamer who looks for action too. Like Orin. Sure doesn't have to be quest-centered or anything, just something worth an action. I can understand the point of not wanting quests as strictly required progression though (and can see some muds like Frandum or 4d not your type too, lol). Then again, it doesn't have to be that 
 way. Most of those things have something for you to do. You enjoy doing or not, that's the other thing. But in some games when actions aren't heavily influenced by quest, now that's more like it.Quest does make it very interesting to stick, but doesn't have to be everything. As well as if you want quests, you might not want rp. And rp isn't for just anyone either.Quests in game are just like picking something you can't do in real life and try to progress it, see it go, be happy and all that. It's the taste that matters. I love self rp more than strictly forced quests, but that's just me. And that explains why I can't be on Alter Aeon all day like some people do.And what matters is people nowadays seem to pay more attention to stories or details, and that's why quests become rather important in some games. Those who don't want to come up with stories on their own prefer made quests to just follow and see how it 
 goes. Not everyone's full of ideas.But sure you guys all want actions, the very most of game-players do, including myself!My point is not about more-or less actions, but about their quality, their active, or passive type.It is about the difference between merely following instructions of others, )mostly game-developers, talking to us players through quest-giving NPCs), or deciding about, and choosing our actions ourselves.What I am wondering about is, why does the vast majority of people still prefer to be told, actually prescribed, or sometimes even ordered what to do, instead of picking their actions freely and independently, totally uninfluenced by others, so based only on their own current wishes, desires, plans, and mood? (to be their oen Boss or Master, at least in computer games for a change)

URL: http://forum.audiogames.net/viewtopic.php?pid=306353#p306353





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Re: Quests, quests, quests...

2017-04-08 Thread AudioGames . net Forum — General Game Discussion : Caccio72 via Audiogames-reflector


  


Re: Quests, quests, quests...

mata wrote:This topic is interesting...From my point of view, as a casual writer who pays attention to stories and ideas more than anything, I think why most people want quests is to satisfy their actions. They sure can create stuff on their own if they want too, but sometimes, for some games, in some circumstances, doing it over and over and over without seeing or coming up with idea makes the play go dull. That's why roleplay exists. It never runs out of quests, it can shift and turn, and it can change anytime with or without someone to run a "quest".I admit I'm that type of gamer who looks for action too. Like Orin. Sure doesn't have to be quest-centered or anything, just something worth an action. I can understand the point of not wanting quests as strictly required progression though (and can see some muds like Frandum or 4d not your type too, lol). Then again, it doesn't have to be that 
 way. Most of those things have something for you to do. You enjoy doing or not, that's the other thing. But in some games when actions aren't heavily influenced by quest, now that's more like it.Quest does make it very interesting to stick, but doesn't have to be everything. As well as if you want quests, you might not want rp. And rp isn't for just anyone either.Quests in game are just like picking something you can't do in real life and try to progress it, see it go, be happy and all that. It's the taste that matters. I love self rp more than strictly forced quests, but that's just me. And that explains why I can't be on Alter Aeon all day like some people do.And what matters is people nowadays seem to pay more attention to stories or details, and that's why quests become rather important in some games. Those who don't want to come up with stories on their own prefer made quests to just follow and see how it 
 goes. Not everyone's full of ideas.But sure they all want actions, the very most of game-players do, including myself!My point is not about more-or less actions, but about their quality, their active, or passive type.It is about the difference between merely following instructions of others, )mostly game-developers, talking to us players through quest-giving NPCs), or deciding about, and choosing our actions ourselves.What I am wondering about is, why does the vast majority of people still prefer to be told, actually prescribed, or sometimes even ordered what to do, instead of picking their actions freely and independently, totally uninfluenced by others, so based only on their own current wishes, desires, plans, and mood? (to be their oen Boss or Master, at least in computer games for a change)

URL: http://forum.audiogames.net/viewtopic.php?pid=306353#p306353





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Re: truck simulation games

2017-04-08 Thread AudioGames . net Forum — General Game Discussion : masroor . rahmani via Audiogames-reflector


  


Re: truck simulation games

hello all for example there is king of road it simulates truck that you can take cargo in to your truck. but it is not for blind people. so please if you can, sejest developers to make truck simulator that we can take cargo from one point to another. thanks

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Re: Quests, quests, quests...

2017-04-08 Thread AudioGames . net Forum — General Game Discussion : Caccio72 via Audiogames-reflector


  


Re: Quests, quests, quests...

Ehhh, I shall still bring up some further, this time positive game-examples, to demonstrate my point even more obviously, to all those, who may still have problems interpreting it:Elder Scrolls: Oblivion and Skyrim.Yes, those games did also have quests, many of them even, both story-line and side-quests, but none of them was limiting the gameplay in any way.So accepting and completing those quests was not an obligatory must, one could just wander around at will or just randomly, following his/her own plans, strategy, mood, or intuitions, one could visit towns, along with all their buildings and facilities, venture into the forest, swamp, wasteland, plaims, desert, mountains, make sea-travels, search for, and clean dungeons, caves, ruins, camps, so freely explore all the map-locations, meaning going/traveling anywhere over the huge game-map at will, without being restricted or limited by completion of certain quests in any way!A perfect online example of s
 uch an open, non-quest-centric game is GTA 5 Online, where, similar to Elder Scrolls games, despite all the optional quests, heists, missions, races, etc, players can still just wander around the huge game-map totally at will, visit all the locations by their own choice or mood, freely perform a wide variety of actions, fight PvP-combats, (including even the possibility to just turn PvP off if bothered by it), apply many types of strategies and styles, etc, and yes, they are allowed to do all that without being restricted, or limited by any type of quests in any way!In both of those examples, we can totally ignore the so called "story-line, and will still be able to enjoy all the offered game-possibilities.Now please compare those games to the ones which go like:"Go into the nearby forest, kill 5 wolves, then return to me for your reward!", then "go to the tavern and talk to the old bagger, after buying him a drink!",then "sneak into
  the bandit-camp find, and free the captive maiden inside it!", etc, but NO, you cannot visit and explore any other place, town, land, site, so no other map-location, not even some other district, you may only move inside the extremely narrow, limited area of your current obligatory quest!!!"I do hope you people have noticed the enormous difference between the above mentioned 2 game-types, primarily applied to their level of creativity regarding possible actions, but to their general gameplay-freedom as well!!!

URL: http://forum.audiogames.net/viewtopic.php?pid=306341#p306341





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Re: Quests, quests, quests...

2017-04-08 Thread AudioGames . net Forum — General Game Discussion : Caccio72 via Audiogames-reflector


  


Re: Quests, quests, quests...

Orin wrote:Pretty much all gamers nowadays want quests. If you aren't doing quests in a main storyline, you're doing side content. We don't have any games like that, at least not yet, not until A Heroes Call.I personally think STW is pretty boring without any kind of questing. I've been playing Cosmic Rage lately again... I say again because doing mundane activities that don't engage me in a story is, well, just that. Boring, I play it off and on. This week I was on it constantly, next week I'm not sure. Who knows what my mindset will be in two weeks.But, when A Heroes Call comes out, I'll play it, beat it, while also doing side content, and be satisfied that there's some kind of purpose to my actions.  This is why lots of people don't play MMOs. Ultimately, going on raids and PVP and everything that makes an MMO last forever doesn't satisify me very much.Take a
  game like the upcoming TauStation, which is all about the narrative, in a persistent MMO. If stories/missions are constantly coming out, I'd be more interested in playing than if they made you roleplay everything like a MUD does.Fallen London is pretty long as well, but limits actions so you can't claim the game is too short.Dear Orin!You are the typical type of those gamers, who made me start this forum-topic at the 1st place!It's modern player's attitude similar to yours, why I felt the urge to engage into this discussion, so thank you very much for your contribution, now I at least know for sure, that my effort is worth a try!Edit:Btw, it seems you guys are still interpreting my point the wrong way!I repeat, I am generally not against quests in games at all, I even support the idea of them, for they can significantly improve the game-diversity, so let there be hundreds, thousands of quests in a g
 ame, it will still be a good, high-quality, everlasting one, as longnone of those quests severely limit, or restrict player's game-progress, choice and number of available actions, possibilities, or badly ruins the game-creativity, degrading it to a totally linear storyline, where all we can do is accept, and complete obligatory quests in a constant, unchangable order, (since that is the only allowed, possible way of progressing), all the way until we finish the game itself!

URL: http://forum.audiogames.net/viewtopic.php?pid=306343#p306343





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Re: python help.

2017-04-08 Thread AudioGames . net Forum — Developers room : Guitarman via Audiogames-reflector


  


Re: python help.

Hi Ashley.Well I was going to answer your questions but you got some really nice posts so that's good. Anyway, I don't know of too many source code games written in python. There was a fighting game called luta, that had it's source code included, butt that's gone as far as I know. The only other one I can think of is usa black jack, but the usagames sight is down so I don't know where to get black jack. It's possible i might have a copy of usa black jack, I'll take a look. I don't have a copy of luta, I know that for sure. If your looking for just general source code stuff there are a couple of sights that have small programs which are open source these will help you to learn. I'm new to this stuff too so I can understand what your going through.Hth.

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Re: Some Python Questions

2017-04-08 Thread AudioGames . net Forum — Developers room : Guitarman via Audiogames-reflector


  


Re: Some Python Questions

Hello.Thanks for all the posts! I appreciate hearing your thoughts and opinions. Yes Ethin I am using python 2, because learn python the hard way is written for python 2 and I want my code to match up with the book's examples to understand what I'm doing. I have no problem using python 3 in the future, but I think for now I'll learn python 2 until I get the hang of things. The book might have been rewritten to talk about python 3, but I'm reading the free online version, which is about python 2 exclusively.@Ethin, I'm assuming from your posts that you use python. I'm curious what kinds of things do you use it for? This is actually off-topic it's not a programming question I just wondered what you use it for

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Re: Return Of The King multilanguage version released

2017-04-08 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector


  


Re: Return Of The King multilanguage version released

alisson wrote:Hello! does anyone have any recording of gangs battle or team battles? and they could tell me which is your favorite classe? I'm undecided which one of 4 classes to choose. I have a Summoner lvl 15 a magician lvl 6 and a Hunter lvl 8, but I want to level up and only fighting or attacking team in pk. but I think that a Summoner would not be very capable of that...Don't underestimate SummonerSummoning is definitely an essential part of the gameAlthough pk is its weaknessBut other aspects are very strong

URL: http://forum.audiogames.net/viewtopic.php?pid=306349#p306349





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Re: Fantastic news regarding Sony PS4 Text to Speech

2017-04-08 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector


  


Re: Fantastic news regarding Sony PS4 Text to Speech

I think soni will never be interested to improve accessibility to the PS4.if the TTS only supports the amazon video or netflix, that means if soni did improve TTS, it will only improve it for that app or other TV or video apps. but hopefully in the future, soni will improve more accessibility and expand the use of the TTS outside the US and supports all hardware models.

URL: http://forum.audiogames.net/viewtopic.php?pid=306348#p306348





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Re: accessible PSP Games?

2017-04-08 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector


  


Re: accessible PSP Games?

I've just got in to the fifth tutorial level of this game, it says I need to face to the barricade and the undead will open a path. about duodesim, after fighting with kuja, I have to pass 3 gateways. I've passed two gateways, but now I'm stuck at the last one, which I think it's the main gateway to get out.

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Re: Quests, quests, quests...

2017-04-08 Thread AudioGames . net Forum — General Game Discussion : mata via Audiogames-reflector


  


Re: Quests, quests, quests...

This topic is interesting...From my point of view, as a casual writer who pays attention to stories and ideas more than anything, I think why most people want quests is to satisfy their actions. They sure can create stuff on their own if they want too, but sometimes, for some games, in some circumstances, doing it over and over and over without seeing or coming up with idea makes the play go dull. That's why roleplay exists. It never runs out of quests, it can shift and turn, and it can change anytime with or without someone to run a "quest".I admit I'm that type of gamer who looks for action too. Like Orin. Sure doesn't have to be quest-centered or anything, just something worth an action. I can understand the point of not wanting quests as strictly required progression though (and can see some muds like Frandum or 4d not your type too, lol). Then again, it doesn't have to be that way. Most of those things have something for you to do. Yo
 u enjoy doing or not, that's the other thing. But in some games when actions aren't heavily influenced by quest, now that's more like it.Quest does make it very interesting to stick, but doesn't have to be everything. As well as if you want quests, you might not want rp. And rp isn't for just anyone either.Quests in game are just like picking something you can't do in real life and try to progress it, see it go, be happy and all that. It's the taste that matters. I love self rp more than strictly forced quests, but that's just me. And that explains why I can't be on Alter Aeon all day like some people do.And what matters is people nowadays seem to pay more attention to stories or details, and that's why quests become rather important in some games. Those who don't want to come up with stories on their own prefer made quests to just follow and see how it goes. Not everyone's full of ideas.

URL: http://forum.audiogames.net/viewtopic.php?pid=306345#p306345





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Re: Return Of The King multilanguage version released

2017-04-08 Thread AudioGames . net Forum — New releases room : alisson via Audiogames-reflector


  


Re: Return Of The King multilanguage version released

Hello! does anyone have any recording of gangs battle or team battles? and they could tell me which is your favorite classe? I'm undecided which one of 4 classes to choose. I have a Summoner lvl 15 a magician lvl 6 and a Hunter lvl 8, but I want to level up and only fighting or attacking team in pk. but I think that a Summoner would not be very capable of that...

URL: http://forum.audiogames.net/viewtopic.php?pid=306346#p306346





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Re: Quests, quests, quests...

2017-04-08 Thread AudioGames . net Forum — General Game Discussion : Caccio72 via Audiogames-reflector


  


Re: Quests, quests, quests...

Ehhh, I shall still bring up some further, this time positive game-examples, to demonstrate my point even more obviously, to all those, who may still have problems interpreting it:Elder Scrolls: Oblivion and Skyrim.Yes, those games did also have quests, many of them even, both story-line and side-quests, but none of them was limiting the gameplay in any way.So accepting and completing those quests was not an obligatory must, one could just wander around at will or just randomly, following his/her own plans, strategy, mood, or intuitions, one could visit towns, along with all their buildings and facilities, venture into the forest, swamp, wasteland, plaims, desert, mountains, make sea-travels, search for, and clean dungeons, caves, ruins, camps, so freely explore all the map-locations, meaning going/traveling anywhere over the huge game-map at will, without being restricted or limited by completion of certain quests in any way!A perfect online example of s
 uch an open, non-quest-centric game is GTA 5 Online, where, similar to Elder Scrolls games, despite all the optional quests, heists, missions, races, etc, players can still just wander around the huge game-map totally at will, visit all the locations by their own choice or mood, freely perform a wide variety of actions, fight PvP-combats, (including even the possibility to just turn PvP off if bothered by it), apply many types of strategies and styles, etc, and yes, they are allowed to do all that without being restricted, or limited by any type of quests in any way!Now please compare those games to the ones which go like:"Go into the nearby forest, kill 5 wolves, then return to me for your reward!", then "go to the tavern and talk to the old bagger, after buying him a drink!",then "sneak into the bandit-camp find, and free the captive maiden inside it!", etc, but NO, you cannot visit and explore any other place, town, land, site, so no oth
 er map-location, not even some other district, you may only move inside the extremely narrow, limited area of your current obligatory quest!!!"I do hope you people have noticed the enormous difference between the above mentioned 2 game-types, primarily applied to their level of creativity regarding possible actions, but to their general gameplay-freedom as well!!!

URL: http://forum.audiogames.net/viewtopic.php?pid=306341#p306341





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Re: Quests, quests, quests...

2017-04-08 Thread AudioGames . net Forum — General Game Discussion : Caccio72 via Audiogames-reflector


  


Re: Quests, quests, quests...

Ehhh, I shall still bring up some further, this time positive game-examples, to demonstrate my point even more obviously, to all those, who may still have problems interpreting it:Elder Scrolls: Oblivion and Skyrim.Yes, those games did also have quests, many of them even, both story-line and side-quests, but none of them was limiting the gameplay in any way.So accepting and completing those quests was not an obligatory must, one could just wander around at will or just randomly, following his/her own plans, strategy, mood, or intuitions, one could visit towns, along with all their buildings and facilities, venture into the forest, swamp, wasteland, plaims, desert, mountains, make sea-travels, search for, and clean dungeons, caves, ruins, camps, so freely explore all the map-locations, meaning going/traveling anywhere over the huge game-map at will, without being restricted or limited by completion of certain quests in any way!A perfect online example of s
 uch an open, non-quest-centric game is GTA Online, where, similar to Elder Scrolls games, despite all the optional quests, heists, missions, races, etc, players can still just wander around the huge game-map totally at will, visit all the locations by their own choice or mood, freely perform a wide variety of actions, fight PvP-combats, (including even the possibility to just turn PvP off if bothered by it), apply many types of strategies and styles, etc, and yes, they are allowed to do all that without being restricted, or limited by any type of quests in any way!Now please compare those games to the ones which go like:"Go into the nearby forest, kill 5 wolves, then return to me for your reward!", then "go to the tavern and talk to the old bagger, after buying him a drink!",then "sneak into the bandit-camp find, and free the captive maiden inside it!", etc, but NO, you cannot visit and explore any other place, town, land, site, so no other
  map-location, not even some other district, you may only move inside the extremely narrow, limited area of your current obligatory quest!!!"I do hope you people have noticed the enormous difference between the above mentioned 2 game-types, primarily applied to their level of creativity regarding possible actions, but to their general gameplay-freedom as well!!!

URL: http://forum.audiogames.net/viewtopic.php?pid=306341#p306341





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Re: accessible PSP Games?

2017-04-08 Thread AudioGames . net Forum — General Game Discussion : mata via Audiogames-reflector


  


Re: accessible PSP Games?

I did, 3d environment makes this game hard to tackle. But I might get it back and tackle again at some point. May be it does. Dante's inferno seems to fall into that catigory too...So far, the onlyy 3d open world I tackled and worked is duodecim ff. Experimenting is always awesome. Thank you for bringing up.Oh wait, not just duodecim, Naruto ultimate impact too!

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Re: Quests, quests, quests...

2017-04-08 Thread AudioGames . net Forum — General Game Discussion : Caccio72 via Audiogames-reflector


  


Re: Quests, quests, quests...

Orin wrote:Pretty much all gamers nowadays want quests. If you aren't doing quests in a main storyline, you're doing side content. We don't have any games like that, at least not yet, not until A Heroes Call.I personally think STW is pretty boring without any kind of questing. I've been playing Cosmic Rage lately again... I say again because doing mundane activities that don't engage me in a story is, well, just that. Boring, I play it off and on. This week I was on it constantly, next week I'm not sure. Who knows what my mindset will be in two weeks.But, when A Heroes Call comes out, I'll play it, beat it, while also doing side content, and be satisfied that there's some kind of purpose to my actions.  This is why lots of people don't play MMOs. Ultimately, going on raids and PVP and everything that makes an MMO last forever doesn't satisify me very much.Take a
  game like the upcoming TauStation, which is all about the narrative, in a persistent MMO. If stories/missions are constantly coming out, I'd be more interested in playing than if they made you roleplay everything like a MUD does.Fallen London is pretty long as well, but limits actions so you can't claim the game is too short.Dear Orin!You are the typical type of those gamers, who made me start this forum-topic at the 1st place!It's modern player's attitude similar to yours, why I felt the urge to engage into this discussion, so thank you very much for your contribution, now I at least know for sure, that my effort is worth a try!

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Re: Quests, quests, quests...

2017-04-08 Thread AudioGames . net Forum — General Game Discussion : Caccio72 via Audiogames-reflector


  


Re: Quests, quests, quests...

Orin wrote:Pretty much all gamers nowadays want quests. If you aren't doing quests in a main storyline, you're doing side content. We don't have any games like that, at least not yet, not until A Heroes Call.I personally think STW is pretty boring without any kind of questing. I've been playing Cosmic Rage lately again... I say again because doing mundane activities that don't engage me in a story is, well, just that. Boring, I play it off and on. This week I was on it constantly, next week I'm not sure. Who knows what my mindset will be in two weeks.But, when A Heroes Call comes out, I'll play it, beat it, while also doing side content, and be satisfied that there's some kind of purpose to my actions.  This is why lots of people don't play MMOs. Ultimately, going on raids and PVP and everything that makes an MMO last forever doesn't satisify me very much.Take a
  game like the upcoming TauStation, which is all about the narrative, in a persistent MMO. If stories/missions are constantly coming out, I'd be more interested in playing than if they made you roleplay everything like a MUD does.Fallen London is pretty long as well, but limits actions so you can't claim the game is too short.Dear Orin!You are the typical type of those gamers, who made me start this forum-topic at the 1st place!It's modern player's attitude similar to yours, why I felt the urge to start this discussion, so thank you very much for your contribution, now I at least know for sure, that my effort is worth a try!

URL: http://forum.audiogames.net/viewtopic.php?pid=306343#p306343





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Re: Inform7 questions

2017-04-08 Thread AudioGames . net Forum — General Game Discussion : Soul Keeper via Audiogames-reflector


  


Re: Inform7 questions

Considering this thread is already around, I figured I'd ask here, rather than starting a completely new one. I'm trying to call an action, but the action that's called can very, based on the player's input. Is there a way to use variables with the try command, rather than action names? Also, how do you navigate through entries on a table, or iterate a list within a list? Say I wanted to have inform tell me that contents of cell six in column four, or run through row five until it comes across the number 12. Honestly tables just seem like more trouble than they're worth, this could probably be done with multiple lists and some workaround. Essentially I'm trying to bypass the fact that inform doesn't let you have lists of multiple types -- each entry in the list would be a list of two items; a piece of text, and a number. What I want to happen is that the player types in say, kiss apple. The action would take the noun apple, check it against eithe
 r the first column of the table or the first list, and if it comes up with a result, then try an action by the same name of the noun. I could easily just have this occur within the same action, but I don't foresee this being a short list, and required indentation might mean I'll have a giant mess of nested ifs, and I want to be able to add to this list and to my pile of actions frequently and without having to hit tab twenty times and look through who knows how many other if statements. The second column (or second list) would be to determine success or failure, based on the number present. I guess I could just make "true" and "false" entries rather than 0 1 entries, but that still doesn't solve my first issue. I know this post is kind of a mess of different problems, but I've been trying to come up with alternatives to my problem for a while, and keep running up against dead ends, or things that I can't find expressly listed in the manua
 l. Any help would be greatly appreciated.

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Re: Quests, quests, quests...

2017-04-08 Thread AudioGames . net Forum — General Game Discussion : Caccio72 via Audiogames-reflector


  


Re: Quests, quests, quests...

Ehhh, I shall still bring up some further, this time positive game-examples, to demonstrate my point even more obviously, to all those, who may still have problems interpreting it:Elder Scrolls: Oblivion and Skyrim.Yes, those games did also have quests, many of them even, both story-line and side-quests, but none of them was limiting the gameplay in any way.So accepting and completing those quests was not an obligatory must, one could just wander around at will or just randomly, following his/her own plans, strategy, mood, or intuitions, one could visit towns, along with all their buildings and facilities, venture into the forest, swamp, wasteland, plaims, desert, mountains, make sea-travels, search for, and clean dungeons, caves, ruins, camps, so freely explore all the map-locations, meaning going/traveling anywhere over the huge game-map at will, without being restricted or limited by completion of certain quests in any way!A perfect online example of s
 uch an open, non-quest-centric game is GTA Online, where, similar to Elder Scrolls games, despite all the optional quests, heists, missions, races, etc, players can still just wander around the huge game-map totally at will, visit all the locations by their own choice or mood, freely perform large variety of actions, fight PvP-combats, (including even the possibility to just turn PvP off if bothered by it), apply many types of strategies and styles, etc, and yes, they are allowed to do all that without being restricted, or limited by any type of quests in any way!Now please compare those games to the ones which go like:"Go into the nearby forest, kill 5 wolves, then return to me for your reward!", then "go to the tavern and talk to the old bagger, after buying him a drink!",then "sneak into the bandit-camp find, and free the captive maiden inside it!", etc, but NO, you cannot visit and explore any other place, town, land, site, so no other 
 map-location, not even some other district, you may only move inside the extremely narrow, limited area of your current obligatory quest!!!"I do hope you people have noticed the enormous difference between the above mentioned 2 game-types, primarily applied to their level of creativity regarding possible actions, but to their general gameplay-freedom as well!!!

URL: http://forum.audiogames.net/viewtopic.php?pid=306341#p306341





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Re: Paladin of the Sky, new full length audio game RPG

2017-04-08 Thread AudioGames . net Forum — New releases room : Soul Keeper via Audiogames-reflector


  


Re: Paladin of the Sky, new full length audio game RPG

Hey, beat the game, but is there a list of the treasures and where to get them somewhere? I really don't want to have to go looking through 1350 posts to find it, sorry if this has been asked already countless times.

URL: http://forum.audiogames.net/viewtopic.php?pid=306340#p306340





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Re: Accessible Android and iOS game: Crafting Kingdom

2017-04-08 Thread AudioGames . net Forum — New releases room : FeatheryPeachKitsune via Audiogames-reflector


  


Re: Accessible Android and iOS game: Crafting Kingdom

only problem I see with a pay to get rid of adds,  then you can't use boosts. and some of them are quite helpful.  so if you got rid of the adds, you're taking away your ability to do some quests. and help yourself out in a pinch when needed.I personally just tap on the add, then click the back to crafting kingdom up in the status bar.  not that I use boosts all that often.   I do love the game though! so keep up the good work.

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Re: Problem with vodacom smart tab ten.

2017-04-08 Thread AudioGames . net Forum — Off-topic room : ironcross32 via Audiogames-reflector


  


Re: Problem with vodacom smart tab ten.

I am not sure why it is not speaking, that may or may not help. The best option is to root it and flash a stock andoid ROM to it.

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Re: Nvda and console windows

2017-04-08 Thread AudioGames . net Forum — Off-topic room : ironcross32 via Audiogames-reflector


  


Re: Nvda and console windows

no no no you don't need to do all that, lol. First thing's first, make sure report dynamic content changes is on with nvda 5, it already should be, if not, toggle that on, that's what makes it read automatic incoming text. You want to be in object review, not screen review because you don't want to get extraneous things, and you will with screen review. It should be already, but just to double check, hit NVDA numpad 1 with numlock off of course, if it says no previous review mode, well you're good to go, if it says object nav, well you're good to go again because you just switched to it, if it says document review, hit that once more.Then you simply use 7 and 9 to go up and down the lines with numpad. Shift 7 or shift 9 to go to the top of the window or the bottom. A layout of the numpad and what each key does is to follow7, read previous line7 and 9 reads previous and next line, 4 and 6 are [previous and next word while 1 and 3 are previo
 us and next character. Down the center of the numpad does current line, word, character respectively.What you could do is press shift numpad 7 to go to the top of the buffer, and hit numpad + which will read all until the end

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Re: Quests, quests, quests...

2017-04-08 Thread AudioGames . net Forum — General Game Discussion : Orin via Audiogames-reflector


  


Re: Quests, quests, quests...

Pretty much all gamers nowadays want quests. If you aren't doing quests in a main storyline, you're doing side content. We don't have any games like that, at least not yet, not until A Heroes Call.I personally think STW is pretty boring without any kind of questing. I've been playing Cosmic Rage lately again... I say again because doing mundane activities that don't engage me in a story is, well, just that. Boring, I play it off and on. This week I was on it constantly, next week I'm not sure. Who knows what my mindset will be in two weeks.But, when A Heroes Call comes out, I'll play it, beat it, while also doing side content, and be satisfied that there's some kind of purpose to my actions.  This is why lots of people don't play MMOs. Ultimately, going on raids and PVP and everything that makes an MMO last forever doesn't satisify me very much.Take a game like the upcoming TauStation, which is all about the
  narrative, in a persistent MMO. If stories/missions are constantly coming out, I'd be more interested in playing than if they made you roleplay everything like a MUD does.Fallen London is pretty long as well, but limits actions so you can't claim the game is too short.

URL: http://forum.audiogames.net/viewtopic.php?pid=306336#p306336





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Re: Quests, quests, quests...

2017-04-08 Thread AudioGames . net Forum — General Game Discussion : Caccio72 via Audiogames-reflector


  


Re: Quests, quests, quests...

You just answered your own questions in your own reply.In a quest-centric, but especially in quest-limited games, we accept and complete quests in order to progress.Those are not actions we can freely choose to take by ourselves, but actually a MUST, requested/expected by the game, (its developers that is), as prerequisits of our further advance.Let's see, which options we have, what are actually our alternatives in such games:There are only 2 of them:Since we have to accept and complete certain quests to "move on", we are in fact forced to accept them, wether they suit our choice, wish, plans, mood, style, expectations,etc, or not.Then, we can either successfully complete them and make a progress in the game, or we can fail, and retry, start them over, and keep trying until we succeed, for we have no other allowed options or alternatives left in the game.This means we are obliged to follow an already prescribed, predefine
 d route during our gameplay, instead of being allowed to choose our own prefered path of progressing in the game.In my Mahjong-example, AI-prescribed, predefined pairs of tiles present such obligatory quests, completing which is a must, meaning they are obligatory prerequisits  for any further game-advance.There...I hope this explanation is clear enough now!

URL: http://forum.audiogames.net/viewtopic.php?pid=306333#p306333





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Re: Lament

2017-04-08 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector


  


Re: Lament

Ah, I can tell you anything, I'm just a little burnt out from the slow pace of dvelopment, I just want stuff to manage like houses, farms, its all coming, coming, coming coming, but it never comes. I know they have a couple part time coders, but progress is slow. What is there though is solid, well built, thought out, highly detailed though.

URL: http://forum.audiogames.net/viewtopic.php?pid=306335#p306335





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Re: Fantastic news regarding Sony PS4 Text to Speech

2017-04-08 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Fantastic news regarding Sony PS4 Text to Speech

I see nothing to get excited about here.

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Re: Quests, quests, quests...

2017-04-08 Thread AudioGames . net Forum — General Game Discussion : Caccio72 via Audiogames-reflector


  


Re: Quests, quests, quests...

You just answered your own questions in your own reply.In a quest-based, but especially in quest-limited games, we accept and complete quests in order to progress.Those are not actions we can freely choose to take by ourselves, but actually a MUST, requested/expected by the game, (its developers that is), as prerequisits of our further advance.Let's see, which options we have, what are actually our alternatives in such games:There are only 2 of them:Since we have to accept and complete certain quests to "move on", we are in fact forced to accept them, wether they suit our choice, wish, plans, mood, style, expectations,etc, or not.Then, we can either successfully complete them and make a progress in the game, or we can fail, and retry, start them over, and keep trying until we succeed, for we have no other allowed options or alternatives left in the game.This means we are obliged to follow an already prescribed, predefined 
 route during our gameplay, instead of being allowed to choose our own prefered path of progressing in the game.In my Mahjong-example, AI-prescribed, predefined pairs of tiles present such obligatory quests, completing which is a must, meaning they are obligatory prerequisits  for any further game-advance.There...I hope this explanation is clear enough now!

URL: http://forum.audiogames.net/viewtopic.php?pid=306333#p306333





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Re: Return Of The King multilanguage version released

2017-04-08 Thread AudioGames . net Forum — New releases room : toto via Audiogames-reflector


  


Re: Return Of The King multilanguage version released

andhow i can know what is my level?

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Re: lack of the development in Survive the Wild and other issues

2017-04-08 Thread AudioGames . net Forum — General Game Discussion : Smoke-J via Audiogames-reflector


  


Re: lack of the development in Survive the Wild and other issues

@Muhammad Hajjar lol if you knew how much i bitch at Sam and tell him when i think he is wrong or doing something wrong you wouldn't have that opinion. and no it isn't on some forum full of keyboard warriors, but actually talking to him. but feel free to think it, only folks who are around on team talk would hear it. and frankly you have the right to be wrong, no one can take that from you. I am he furthest thing from a yes man, in fact i suspect Sam sorta gets pissed at me for it.

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Re: Quests, quests, quests...

2017-04-08 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Quests, quests, quests...

hmmm, caccio I'm afraid I am not sure what you mean by "a subbordinated roll" or exactly what your marjong example is supposed to show. yes, such a game of marjong would be boring, but it would be boring because I had no participation in how it panned out and needed no skill to effect the outcome, not to mention the fact the actual details of what I was doing, eg, take tyle, take tyle, make pair would make a pretty crappy story.My point is that quests and participation in a story give a matter of significance to the player and effects based upon that story or that exploration.I don't really  understand what exactly your "subbordinate roll" comment here is supposed to mean, or what exactly your expecting of a game, maybe we just have different expectations I don't know, but I know for myself if I want to write my own story I'll sit down and write one, and if I want to be the hero and explore another story I'll p
 lay a game. Besides even if you could! have a computer world complex enough to allow everyone to do exactly what he/she liked and create a story, how would every player in that world gain any significance at all? After all it takes the skill of a human gm to play all the npcs and run a story around even a few players, and when you have players in the bhundreds or thousands how is anyone to be significant or have much of a plot, indeed unfortunately  online worlds attempt! to organize rp events or run around the player, more often than not they run these events only around a few players, leaving everyone else to either get lost in the games mechanics, be fodder for higher level players if pvp is available, or simply to just be a background character out of the loop,  and why would need to play a game to get that! feeling (real life is far better at it). Maybe we just expect different things I don't know, but personally give me the story I can partic
 ipate in and be the hero of and have npcs and challenges and my own world every time, if I want to play games with others nothing beats tabletop and the flexibility of a human gm.

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Re: Quests, quests, quests...

2017-04-08 Thread AudioGames . net Forum — General Game Discussion : Caccio72 via Audiogames-reflector


  


Re: Quests, quests, quests...

But Dark, please tell me, why do you prefer to be only "a participant" of an already prearranged "story", instead of actively CREATING YOUR OWN ONE FOR YOURSELF, by freely choosing your options, actions, movement, and decisions???In the 1st case, you are only one of the many guided actors, "participating" (as you said) in a predefined scenario planned/created by others, while in the 2nd one, you are both the creator/producer of that scenario, and its main protagonist in one person!!!Do you really feel totally satisfied with such a sub-ordinated role, even during your spare-time entertainment???EDIT:Let's imagine a simple, Mahjong-type game for example, where instead of the player selecting/choosing the pairs to match, they are automatically prescribed by the computer-AI in each single turn, so that all what the player has to do is, to merely match the already predefined and shown tiles, from the very start of the 
 game, all the way to its very end...I am asking you guys, what is the actual role, the purpose of human players in such, or similar games, except blindly following the instructions of some dumb NPC or AIWhere is the fun in that, please try to explain it to me??? (for I seem to be too "old-fashioned" to grasp it by myself)

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Re: lack of the development in Survive the Wild and other issues

2017-04-08 Thread AudioGames . net Forum — General Game Discussion : Muhammad Hajjar via Audiogames-reflector


  


Re: lack of the development in Survive the Wild and other issues

[[wow]], stw admins, continue defending the game and Sam, try not to lose his satisfaction on you. You're doing a great job. You have a great place with Sam, so yeah, you're doing a great job keeping it up. Continue.

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Re: Return Of The King multilanguage version released

2017-04-08 Thread AudioGames . net Forum — New releases room : toto via Audiogames-reflector


  


Re: Return Of The King multilanguage version released

拓海i mean when I changedsapi 5voice game vorkabout 3 minitsthen i m lost game sounds and menu musicI useEloquence for sapi5jaws voice

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Re: lack of the development in Survive the Wild and other issues

2017-04-08 Thread AudioGames . net Forum — General Game Discussion : The Dwarfer via Audiogames-reflector


  


Re: lack of the development in Survive the Wild and other issues

@67 your point is valid. For me, I am officially done posting on this thread regardless of any other topic that may be brought up, because as Roel said. Because so far as I dared to read after that it was simply more of the usual, I apparently don't know a thing about Survive the Wild and haven't played it at all, you know the average "We're not wrong, you just don't know" bit. Then, there was the usual shoot down of "a'h a'h a'h, you just don't know what you're talking about, you just need to get over yourself, you just need to develop real games etc" immature non admin like blabber.  I've already spoken my part on those two, so as far as I'm concerned those topics are done, -- and furthermore so are the other circulating matters I've already addressed. However if Smoke-Jay still wants to write such childish blather, he is free to do so, though I will no longer be responding. Let him think it mak
 es him look intelligent or whatever he feels when writing that.@Shotgunshell I would have to disagree with two of your points before I go though, and they are: 1. Smoke-Jay would indeed have had to pay for a competition like this, especially if he were to supply a winner with DFC packs as he did, not to mention whatever other items/rewards there were. 2. It is possible for players to give items to each other, but the rule imposed was that admins can't go round tacking values on to people's inventory, which is what the post was saying.

URL: http://forum.audiogames.net/viewtopic.php?pid=306327#p306327





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Re: lack of the development in Survive the Wild and other issues

2017-04-08 Thread AudioGames . net Forum — General Game Discussion : The Dwarfer via Audiogames-reflector


  


Re: lack of the development in Survive the Wild and other issues

@67 your point is valid. For me, I am officially done posting on this thread regardless of any other topic that may be brought up, because as Roel said. Because so far as I dared to read after that it was simply more of the usual, I apparently don't know a thing about Survive the Wild and haven't played it at all, you know the average "We're not wrong, you just don't know" bit. I've already spoken my part on that, so as far as I'm concerned that topic is done, -- and furthermore so are the other circulating matters I've already addressed.@Shotgunshell I would have to disagree with two of your points before I go though, and they are: 1. Smoke-Jay would indeed have had to pay for a competition like this, especially if he were to supply a winner with DFC packs, not to mention whatever other items/rewards there were. 2. It is possible for players to give items to each other, but the rule imposed was that admins can't go round tac
 king values on to people's inventory.

URL: http://forum.audiogames.net/viewtopic.php?pid=306327#p306327





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Re: Atodashijanken, does anyone have it?

2017-04-08 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: Atodashijanken, does anyone have it?

I heard there was some sort of updated version but I forgot to grab it back in the day unfortunately. I think they added English but I could be wrong. If not then I'll see if I can find the version I have.

URL: http://forum.audiogames.net/viewtopic.php?pid=306326#p306326





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Re: New Online Strategy Board Game From Blastbay Studios

2017-04-08 Thread AudioGames . net Forum — New releases room : philip_bennefall via Audiogames-reflector


  


Re: New Online Strategy Board Game From Blastbay Studios

Hi folks,Just wanted to let you know that the Jungle server is now back up again - I had some issues with the VPS. Sorry for the downtime!Kind regards,Philip Bennefall

URL: http://forum.audiogames.net/viewtopic.php?pid=306325#p306325





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Re: Return Of The King multilanguage version released

2017-04-08 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector


  


Re: Return Of The King multilanguage version released

SkyLord wrote:Hi all, so, we have problems with my friends. We have created a team, and my friends joined. But, we can harm each other, for example i can harm my friend with a sword. It started after i got level15, and after my friends got level 13 14. We have piece pk mode activated. What  to do? also, where do you recomment to level up at level 15? in group. We have 2 hunters, 1 warrior and 1 summonor.after lv15 you can go to lanshan city find to 380-370 prophet, can get taskcan go to Skull hole too

URL: http://forum.audiogames.net/viewtopic.php?pid=306323#p306323





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Re: Return Of The King multilanguage version released

2017-04-08 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector


  


Re: Return Of The King multilanguage version released

toto wrote:hi 拓海Can you tell the developer about my problemi mean about ttshow tts?

URL: http://forum.audiogames.net/viewtopic.php?pid=306324#p306324





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Re: Return Of The King multilanguage version released

2017-04-08 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector


  


Re: Return Of The King multilanguage version released

SkyLord wrote:Hi all, so, we have problems with my friends. We have created a team, and my friends joined. But, we can harm each other, for example i can harm my friend with a sword. It started after i got level15, and after my friends got level 13 14. We have piece pk mode activated. What  to do? also, where do you recomment to level up at level 15? in group. We have 2 hunters, 1 warrior and 1 summonor.after lv15 you can go to lanshan city find to 380-370 prophet, can get task

URL: http://forum.audiogames.net/viewtopic.php?pid=306323#p306323





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Re: Return Of The King multilanguage version released

2017-04-08 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector


  


Re: Return Of The King multilanguage version released

SkyLord wrote:Hi all, so, we have problems with my friends. We have created a team, and my friends joined. But, we can harm each other, for example i can harm my friend with a sword. It started after i got level15, and after my friends got level 13 14. We have piece pk mode activated. What  to do? also, where do you recomment to level up at level 15? in group. We have 2 hunters, 1 warrior and 1 summonor.you can press h y choose Peace mode, ok

URL: http://forum.audiogames.net/viewtopic.php?pid=306322#p306322





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Re: Return Of The King multilanguage version released

2017-04-08 Thread AudioGames . net Forum — New releases room : SkyLord via Audiogames-reflector


  


Re: Return Of The King multilanguage version released

Hi all, so, we have problems with my friends. We have created a team, and my friends joined. But, we can harm each other, for example i can harm my friend with a sword. It started after i got level15, and after my friends got level 13 14. We have piece pk mode activated. What  to do? also, where do you recomment to level up at level 15? in group. We have 2 hunters, 1 warrior and 1 summonor.

URL: http://forum.audiogames.net/viewtopic.php?pid=306321#p306321





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Re: Return Of The King multilanguage version released

2017-04-08 Thread AudioGames . net Forum — New releases room : toto via Audiogames-reflector


  


Re: Return Of The King multilanguage version released

hi 拓海Can you tell the developer about my problemi mean about tts

URL: http://forum.audiogames.net/viewtopic.php?pid=306320#p306320





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Re: lack of the development in Survive the Wild and other issues

2017-04-08 Thread AudioGames . net Forum — General Game Discussion : criticview via Audiogames-reflector


  


Re: lack of the development in Survive the Wild and other issues

shotgunshell wrote:Oh boy, I have a few posts right now that I need to talk about. Before I start, keep in mind that I'm just going based on what I've seen from these posts and posts from other topics similar to this 1. Here we go, lets get started on post 10."Life is not all about opinions. If you have your own opinion then it is yours, not mine nor Sam's opinion. Sam and admins have always been trying to prevent cheaters from doing and getting shit which they didn't work for, God knows what were they cheating in the tree houses, or come on you say, do you accept being under a tree house and I throw stuff over your head until you're dead? Or you'd later cry whine about how you died without PK flag on."Let me kick off by saying a very popular phrase. If you don't cheat, you don't try. That rule applies to being in the wild, a lot. While I think dropping things from the tr
 ee house shouldn't be possible, because there is ground under your feet and the branches should be able to slow the descent of the object, I don't think that tree houses should be disposed of all together."So, how can you have a shelter inside a watery ocean that is to say, in a paddle point where walking is disallowed? Or come on telling me that grass only accepts shelters, so what about if I drop something in an ocean and draw out my firestarter and burn it to make a fire inside an ocean, does that sound realistic for you?"No, not at all, and you're right about that. You should not be able to build shelters in the ocean.Post 12:"@shellman building tree houses was banned, yes, but let's think why. you fall from the mountain, so open your inventory and drop a plank, you are floating in air and don't lose much health or anything like that. then continue on your way. every time you fall just drop a plank, you're 
 safe. it is not taken out of the game forever, i've had discussions with sam on how he will bring it back so it works in a different way. just about everyone misses the ability to build tree houses with planks and blocks. and if i remember right you weren't too hapy when you got stuck in a block trap turned on pk and got grenaded nearly to death before you could log out, so it's a double edged sword i suppose."I agree with you so far, people drop planks in the air to prevent from falling and getting seriously hurt, and that was stopped because of it being a cheat. For a tree house to work, you need nails, and something for said nails to go into, for example, oh I don't know, maybe a tree? So yes, I get what you're saying. But wait, lets go back a little bit."and if i remember right you weren't too hapy when you got stuck in a block trap turned on pk and got grenaded nearly to death before you could log out, so it's a double 
 edged sword i suppose."Did you say grenaded? So, you can't drop planks in the air, but somehow, you can obtain grenades? That makes total sense, I mean who hasn't found a random grenade lying about in a birds nest before, right?Being grenaded to death because you turn on pk, when caught in a block trap doesn't mean you find grenades there, but that others trapped you inside a huge block of blocks, without any way to escape. The grenading to death was either caused by the trapped person due to nerves, or by those standing around when he finally got freed.shotgunshell wrote:"@shellman dropping grass in the ocean to put a shelter, aside from it being so completely unrealistic to be laughable, think of how people used that to chat? drop planks grass mud whatever in the ocean and it's a walkable and a bikable tile. so people would do that and just bike across the ocean. or
  drop them and a new player would be paddeling and get stuck on a random mud tile in the middle of the ocean, and have no clue why they can no longer paddle anymore or anything."Yet another point I agree with you on, you shouldn't be able to drop grass in the water and expect it to stay afloat, it should sink and you should never be able to grab it again. However, this is the last thing I'll be fully agreeing with you on for the rest of the post because of the following."@shellman you want to talk about the admins, and the old admins, this is just beautiful. let's i assume you mean people like naday, walter, rowan, bill, blaze, mariah. well with walter, yes everyone loved walter, but tell me 1 thing, just 1 single thing, what did he do for the game? he loved to give stuff away for free, you're new, hey have 100 bikes and 200 pop cans. well that shit don't fly anymore. it's survive the wild, the admins aren't allowed to copy 
 sam's inventory and start giving that stuff away. we have our own inventories, and we play with normal inventories like every other player in the game."Hold on just a second now. So you're trying to tell me that nobody's allowed to be generous in the game and you have to put up with the stuff that you can pick up off the ground. No, I don't think 

Re: Quests, quests, quests...

2017-04-08 Thread AudioGames . net Forum — General Game Discussion : Caccio72 via Audiogames-reflector


  


Re: Quests, quests, quests...

But Dark, please tell me, why do you prefer to be only "a part" of an already prearranged "story", instead of actively CREATING YOUR OWN ONE FOR YOURSELF, by freely choosing your options, actions, movement, and decisions???In the 1st case, you are only one of the many guided actors, in a predefined scenario planned/created by others, while in the 2nd one, you are both the creator/producer of that scenario, and its main protagonist in one person!!!Do you really feel totally satisfied with such a sub-ordinated role, even during your spare-time entertainment???EDIT:Let's imagine a simple, Mahjong-type game for example, where instead of the player selecting/choosing the pairs to match, they are automatically prescribed by the computer-AI in each single turn, so that all what the player has to do is, to merely match the already predefined and shown tiles, from the very start of the game, all the way to its very end...I am 
 asking you guys, what is the actual role, the purpose of human players in such, or similar games, except blindly following the instructions of some dumb NPC or AIWhere is the fun in that, please try to explain it to me??? (for I seem to be too "old-fashioned" to grasp it by myself)

URL: http://forum.audiogames.net/viewtopic.php?pid=306308#p306308





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Re: Quests, quests, quests...

2017-04-08 Thread AudioGames . net Forum — General Game Discussion : Caccio72 via Audiogames-reflector


  


Re: Quests, quests, quests...

But Dark, please tell me, why do you prefer to be only "a part" of an already prearranged "story", instead of actively CREATING YOUR OWN ONE FOR YOURSELF, by freely choosing your options, actions, movement, and decisions???In the 1st case, you are only one of the many guided actors, in a predefined scenario planned/created by others, while in the 2nd one, you are both the creator/producer of that scenario, and its main protagonist in one person!!!Do you really feel totally satisfied with such a sub-ordinated role, even during your spare-time entertainment???EDIT:Let's imagine a Mahjong-type game for example, where instead of the player selecting/choosing the pairs to match, they are automatically prescribed by the computer-AI in each single turn, so that all what the player has to do is, to merely match the already predefined and shown tiles, from the very start of the game, all the way to its very end...I am asking y
 ou guys, what is the actual role, the purpose of human players in such, or similar games, except blindly following the instructions of some dumb NPC or AIWhere is the fun in that, please try to explain it to me

URL: http://forum.audiogames.net/viewtopic.php?pid=306308#p306308





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Re: lack of the development in Survive the Wild and other issues

2017-04-08 Thread AudioGames . net Forum — General Game Discussion : criticview via Audiogames-reflector


  


Re: lack of the development in Survive the Wild and other issues

shotgunshell wrote:Oh boy, I have a few posts right now that I need to talk about. Before I start, keep in mind that I'm just going based on what I've seen from these posts and posts from other topics similar to this 1. Here we go, lets get started on post 10."Life is not all about opinions. If you have your own opinion then it is yours, not mine nor Sam's opinion. Sam and admins have always been trying to prevent cheaters from doing and getting shit which they didn't work for, God knows what were they cheating in the tree houses, or come on you say, do you accept being under a tree house and I throw stuff over your head until you're dead? Or you'd later cry whine about how you died without PK flag on."Let me kick off by saying a very popular phrase. If you don't cheat, you don't try. That rule applies to being in the wild, a lot. While I think dropping things from the tr
 ee house shouldn't be possible, because there is ground under your feet and the branches should be able to slow the descent of the object, I don't think that tree houses should be disposed of all together."So, how can you have a shelter inside a watery ocean that is to say, in a paddle point where walking is disallowed? Or come on telling me that grass only accepts shelters, so what about if I drop something in an ocean and draw out my firestarter and burn it to make a fire inside an ocean, does that sound realistic for you?"No, not at all, and you're right about that. You should not be able to build shelters in the ocean.Post 12:"@shellman building tree houses was banned, yes, but let's think why. you fall from the mountain, so open your inventory and drop a plank, you are floating in air and don't lose much health or anything like that. then continue on your way. every time you fall just drop a plank, you're 
 safe. it is not taken out of the game forever, i've had discussions with sam on how he will bring it back so it works in a different way. just about everyone misses the ability to build tree houses with planks and blocks. and if i remember right you weren't too hapy when you got stuck in a block trap turned on pk and got grenaded nearly to death before you could log out, so it's a double edged sword i suppose."I agree with you so far, people drop planks in the air to prevent from falling and getting seriously hurt, and that was stopped because of it being a cheat. For a tree house to work, you need nails, and something for said nails to go into, for example, oh I don't know, maybe a tree? So yes, I get what you're saying. But wait, lets go back a little bit."and if i remember right you weren't too hapy when you got stuck in a block trap turned on pk and got grenaded nearly to death before you could log out, so it's a double 
 edged sword i suppose."Did you say grenaded? So, you can't drop planks in the air, but somehow, you can obtain grenades? That makes total sense, I mean who hasn't found a random grenade lying about in a birds nest before, right?Being grenaded to death because you turn on pk, when caught in a block trap doesn't mean you find grenades there, but that others trapped you inside a huge block of blocks, without any way to escape. The grenading to death was either caused by the trapped person due to nerves, or by those standing around when he finally got freed.shotgunshell wrote:"@shellman dropping grass in the ocean to put a shelter, aside from it being so completely unrealistic to be laughable, think of how people used that to chat? drop planks grass mud whatever in the ocean and it's a walkable and a bikable tile. so people would do that and just bike across the ocean. or
  drop them and a new player would be paddeling and get stuck on a random mud tile in the middle of the ocean, and have no clue why they can no longer paddle anymore or anything."Yet another point I agree with you on, you shouldn't be able to drop grass in the water and expect it to stay afloat, it should sink and you should never be able to grab it again. However, this is the last thing I'll be fully agreeing with you on for the rest of the post because of the following."@shellman you want to talk about the admins, and the old admins, this is just beautiful. let's i assume you mean people like naday, walter, rowan, bill, blaze, mariah. well with walter, yes everyone loved walter, but tell me 1 thing, just 1 single thing, what did he do for the game? he loved to give stuff away for free, you're new, hey have 100 bikes and 200 pop cans. well that shit don't fly anymore. it's survive the wild, the admins aren't allowed to copy 
 sam's inventory and start giving that stuff away. we have our own inventories, and we play with normal inventories like every other player in the game."Hold on just a second now. So you're trying to tell me that nobody's allowed to be generous in the game and you have to put up with the stuff that you can pick up off the ground. No, I don't think 

Re: lack of the development in Survive the Wild and other issues

2017-04-08 Thread AudioGames . net Forum — General Game Discussion : Smoke-J via Audiogames-reflector


  


Re: lack of the development in Survive the Wild and other issues

@shotgunshell if i did not spend money, on something you once again don't know about. the prizes were from the stw store. and here, so you are aware, the winner was gatito and he chose the dfc pack for his prize.serv...@paypal.comSat, Apr 8, 2017 at 4:42 PMto: editedReply | Reply to all | Forward | Print | Delete | Show originalExternal images are not displayed.Display images below - Always display images from serv...@paypal.com   paypalApr 8, 2017 13:41:52 PDT Transaction ID: edited   Hello edited,You sent a payment of $9.99 USD to Sam Tupy(webmas...@samtupy.com)   It may take a few moments for this transaction to appear in your account.Merchant Sam Tupy webmas...@samtupy.comInstructions to merchant You haven't entered any instructions. Shipping address - confirmed editedShipping details The seller hasn’t provided any shipping details yet. Description Unit price Qty Amount stw_dream_death_free_card_pack Item# stw_DreamDFPack $9.99 USD 1 $9.99 USD Subtotal $9.99 USD Total $9.99 USD Payment $9.99 USD Payment sent to webmas...@samtupy.comIssues with this transaction?You have 180 days from the date of the transaction to open a dispute in the Resolution Center.Questions? Go to the Help Center at www.paypal.com/help.Please do not reply to this email. This mailbox is not monitored and you will not receive a response. For assistance, log in to your PayPal account and click Help in the top right corner of any PayPal page.You can receive plain text emails instead of HTML emails. To change your Notifications preferences, log in to your account, go to your Profile, and click My settings.   Copyright © 1999-2017 PayPal. All rights reserved.and @shotgunshell again,no people including admins can give stuff, but they can not use admin powers to assist them in giving those things. they can not use an admin command to move to that person, to move that person to them, or to create the item out of thin air using admin powers. and that includes copying someone else's inventory to get the items.and @the dwarfer or steve or whatever, just lol, you are amusing, keep complaining about games you don't play, we all know you are sooo smart and know everything, that's why you are not a developer of real games. end of it. some people need a ladder to get over themselves.

URL: http://forum.audiogames.net/viewtopic.php?pid=306318#p306318





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Re: Quests, quests, quests...

2017-04-08 Thread AudioGames . net Forum — General Game Discussion : Caccio72 via Audiogames-reflector


  


Re: Quests, quests, quests...

But Dark, please tell me, why do you prefer to be only "a part" of an already prearranged "story", instead of actively CREATING YOUR OWN ONE FOR YOURSELF, by freely choosing your options, actions, movement, and decisions???In the 1st case, you are only one of the many guided actors, in a predefined scenario planned/created by others, while in the 2nd one, you are both the creator/producer of that scenario, and its main protagonist in one person!!!Do you really feel totally satisfied with such a sub-ordinated role, even during your spare-time entertainment???EDIT:Let's imagine a mah-jong type game for example, where instead of the player selecting the pairs to match, they are prescribed by the computer-AI in each single turn, so that all what the player has to do is, to merely match the already predefined and shown tiles, from the very start of the game, all the way to its very end...I am asking you guys, what is the a
 ctual role, the purpose of human players in such, or similar games, except blindly following the instructions of some dumb NPC or AIWhere is the fun in that, please try to explain it to me

URL: http://forum.audiogames.net/viewtopic.php?pid=306308#p306308





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Re: Return Of The King multilanguage version released

2017-04-08 Thread AudioGames . net Forum — New releases room : nuno69 via Audiogames-reflector


  


Re: Return Of The King multilanguage version released

Let eme rephrase. CTRL pgdown switches channels, left shift plus slash quiets them

URL: http://forum.audiogames.net/viewtopic.php?pid=306317#p306317





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Re: Survive the Wild!

2017-04-08 Thread AudioGames . net Forum — New releases room : criticview via Audiogames-reflector


  


Re: Survive the Wild!

For those who are anxiously waiting for what happened during the first ever pk event in stw, here's a short extract of what went on.But before we dive into the details, a big thanks goes out to smoke-j to take the time and effort to organize everything, and also, a big thanks to all the players that participated, even though some of them were scared to say the least, and were hiding behind being not good at pk etc. Yall rocked, and that's the main message i wanted to bring out... Now, on to the event itself.The pre launch time was one of utter chaos, spammy socials, radio chit chat, wall bumping and even some people getting disqualified because they thought to kill off the competition prematurely. Things were solved by removing radios, and putting people to sleep by force, and that more or less got rid of most problems.Then, the server took a nose dive, when all pk timers started beeping, and the first 10 to 20 minutes after were for many a few of the l
 aggiest minutes... Several corpses later, things started to cool down, and the real game of hide and seak could begin. But some people took hiding as being more important, so after a long while, bears were added to enforce a more fighting spirit. In the end though, gatito-pk was the victor, so congratulations to him.A few observations to be made:- yes there was lag, and lots of that, but that was for everyone, even the refs.- it's the first time ever that such a crazy event as this one was organized, so lots of unknown factors like the wall hitting etc, were unforseen.- tactics were important, but only near the end of the fight: with only 10 players or so left, luck was more or less out of the question.To those who lost, i'd say better luck next time. To those who had itchy fingers and typed /pk before the event was launched, "nice try but fail". To those who enjoyed making life of everyone else around hell by swinging knives, voice
  / social spamming, wall hitting etc: was that really needed? And to all others who actually were kicking other's buts, or tryed at least, that was what we all were looking for. So once again, well done, for a first time, and stay tuned for more events like this one, only differently done, with other fighting schemes etc.

URL: http://forum.audiogames.net/viewtopic.php?pid=306316#p306316





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Re: lack of the development in Survive the Wild and other issues

2017-04-08 Thread AudioGames . net Forum — General Game Discussion : Amine via Audiogames-reflector


  


Re: lack of the development in Survive the Wild and other issues

If you call replying to someone who is complaining complaining itself then please someone kill me already.I am not  complaining but, as someone who plays stw, replying to someone who doesn't play it at all, who doesn't know even a bit of it, I guess you never played sence the sun system was added, to prove you that you are wrong, that you wouldn't complain about a game you don't play unless if you have issues with its developer, issues that aren't even related to STW itself.It's child's play,if they have issues or problems with no matter who, they start doing what so ever to make the guy look bad in front of everyone. And to prove that it is for children, it almost happens everyday at schoolI gave enough of valid arguments as it is, it's just you who wouldn't give up, why? Because of what I stayted above.And sorry if this came late, but mr shotgun shell or what ever, I just wanted to reply to a post you posted erlyer on this topic, you mentioned that almost all the players started leaving stwthere are currently 108 players online. they are: jotes-pk. ionut-pk. abol-pk. marro-pk. smoke-j. stiboly-pk. fredd-pk. rachunmarn-pk. alborz-pk. mahmood-pk. star''pk. JimmyDub. nokia. remi106. newbie churato. arterson. kierra-pk. danny-pk. nuckar-pk. Pinky-Berry. aamir-pk. newbie random_person. wightfall-pk. amber-pk. haruna10. apple. ali-pk. alexmarango. gatito-pk. Jevus-pk. samurai-pk. Clementine-PK. Burgg-pk. Little_Princess. Preacher-pk. jonathan. katnis-pk. newbie terror-pk. wenger. meriona-pk. lovguru-pk. vencedor-pk. kiara-pk. newbie yalnizefe. newbie ozuna. sito-pk. IceBurg. dijitalgüç. Szhmaynlath. guilla-pk. turkishtranslation. guilerme-pk. pepitopaloma. talhahh. sasuke. the-master. Apach. recording-pk. pika-pk. sava_pk. AnastasiyaUralbaeva. eemaan. KAMILA. Adil-PK. pheerblue-pk. akilor. aelin_fireheart. viper-pk. kusmuk. rimarjoe-pk. afo6578. enesmete-pk. naday-pk. saphir-pk. chris-pk. brisa-22. sofia-pk. Phoenix-pk. hamada. Julie. katil-pk. gustavo-pk. wiam-pk. Lucas-PK. francois-marais. Daiane-pk. Hamad-PK. i-love-pk. newbie polis. saman-pk. marilyn-pk. JohnnyLam. carolina. kautilya-pk. Julian. marck. admirante. Psikopat-pk. kelsey. judge-pk. blackout. krmz. Ruslanchik. osito-kiss. Cengiz-pk. *saeed. lord-pk. dj_clue.and not only those, it reached 114 later on but I didn't get to copy it cause of beeing busy.

URL: http://forum.audiogames.net/viewtopic.php?pid=306315#p306315





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Re: lack of the development in Survive the Wild and other issues

2017-04-08 Thread AudioGames . net Forum — General Game Discussion : Amine via Audiogames-reflector


  


Re: lack of the development in Survive the Wild and other issues

If you call replying to someone who is complaining complaining itself then please someone kill me already.I am not  complaining but, as someone who plays stw, replying to someone who doesn't play it at all, who doesn't know even a bit of it, I guess you never played sence the sun system was added, to prove you that you are wrong, that you wouldn't complain about a game you don't play unless if you have issues with its developer, issues that aren't even related to STW itself.It's child's play,if they have issues or problems with no matter who, they start doing what so ever to make the guy look bad in front of everyone. And to prove that it is for children, it almost happens everyday at schoolAnd sorry if this came late, but mr shotgun shell or what ever, I just wanted to reply to a post you posted erlyer on this topic, you mentioned that almost all the players started leaving stwthere are currently 108 players online. they are: jotes-pk. ionut-pk. abol-pk. marro-pk. smoke-j. stiboly-pk. fredd-pk. rachunmarn-pk. alborz-pk. mahmood-pk. star''pk. JimmyDub. nokia. remi106. newbie churato. arterson. kierra-pk. danny-pk. nuckar-pk. Pinky-Berry. aamir-pk. newbie random_person. wightfall-pk. amber-pk. haruna10. apple. ali-pk. alexmarango. gatito-pk. Jevus-pk. samurai-pk. Clementine-PK. Burgg-pk. Little_Princess. Preacher-pk. jonathan. katnis-pk. newbie terror-pk. wenger. meriona-pk. lovguru-pk. vencedor-pk. kiara-pk. newbie yalnizefe. newbie ozuna. sito-pk. IceBurg. dijitalgüç. Szhmaynlath. guilla-pk. turkishtranslation. guilerme-pk. pepitopaloma. talhahh. sasuke. the-master. Apach. recording-pk. pika-pk. sava_pk. AnastasiyaUralbaeva. eemaan. KAMILA. Adil-PK. pheerblue-pk. akilor. aelin_fireheart. viper-pk. kusmuk. rimarjoe-pk. afo6578. enesmete-pk. naday-pk. saphir-pk. chris-pk. brisa-22. sofia-pk. Phoenix-pk. hamada. Julie. katil-pk. gustavo-pk. wiam-pk. Lucas-PK. francois-marais. Daiane-pk. Hamad-PK. i-love-pk. newbie polis. saman-pk. marilyn-pk. JohnnyLam. carolina. kautilya-pk. Julian. marck. admirante. Psikopat-pk. kelsey. judge-pk. blackout. krmz. Ruslanchik. osito-kiss. Cengiz-pk. *saeed. lord-pk. dj_clue.

URL: http://forum.audiogames.net/viewtopic.php?pid=306315#p306315





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Re: Audio Games and Anti-virus

2017-04-08 Thread AudioGames . net Forum — General Game Discussion : Jaseoffire via Audiogames-reflector


  


Re: Audio Games and Anti-virus

Yeah. It is very inaccessible, though, I have come to memorize some parts of the interface. When it runs scans, don't expect to be using your computer for the duration, but it has served me better than McAfee. When I got it, I'd heard better reports about it, and that such manufacturers as Honda were using the software. If I hear of something more secure, I'll probably pick it up. I need assistance from others to get some of the set up correct, and scans are a pain in the neck, but the worst part is always dealing with false flags.

URL: http://forum.audiogames.net/viewtopic.php?pid=306314#p306314





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Re: Quests, quests, quests...

2017-04-08 Thread AudioGames . net Forum — General Game Discussion : Caccio72 via Audiogames-reflector


  


Re: Quests, quests, quests...

But Dark, please tell me, why do you prefer to be only "a part" of an already prearranged "story", instead of actively CREATING YOUR OWN ONE FOR YOURSELF, by freely choosing your options, actions, movement, and decisions???In the 1st case, you are only one of the many guided actors, in a predefined scenario planned/created by others, while in the 2nd one, you are both the creator/producer of that scenario, and its main protagonist in one person!!!Do you really feel totally satisfied with such a sub-ordinated role, even during your spare-time entertainment???

URL: http://forum.audiogames.net/viewtopic.php?pid=306308#p306308





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Re: Return Of The King multilanguage version released

2017-04-08 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector


  


Re: Return Of The King multilanguage version released

kratos wrote:Hi. Please, I play this game too. everything is probably ok, but Is there any command, how to turn off chat? it says world, and something, and I can't turn off it. I am new here, and I want to explore areas without chat messages.hi, you can press left ctrl + pageup or pagedown choose flat, press left shift + Slash close

URL: http://forum.audiogames.net/viewtopic.php?pid=306312#p306312





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Re: lack of the development in Survive the Wild and other issues

2017-04-08 Thread AudioGames . net Forum — General Game Discussion : roelvdwal via Audiogames-reflector


  


Re: lack of the development in Survive the Wild and other issues

I really don't see the point of complaining. Not because complaints might or might not be valid (I really don't know, because I haven't played much), but because there is no use complaining about something if you know it's not going to change. If you say Sam can't maintain a game properly, you're better off programming yourself, or helping in some other regard rather than waste your time complaining about something you have no control over.

URL: http://forum.audiogames.net/viewtopic.php?pid=306313#p306313





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Re: Quests, quests, quests...

2017-04-08 Thread AudioGames . net Forum — General Game Discussion : Caccio72 via Audiogames-reflector


  


Re: Quests, quests, quests...

But Dark, please tell me, why do you prefer to be only "a part" of an already prearranged "story", instead of actively CREATING YOUR OWN ONE FOR YOURSELF, by freely choosing your options, actions, movement, and decisions???In the 1st case, you are only one of the many guided actors, in a predefined scenario planned/created by others, while in the 2nd one, you are both the creator/producer of that scenario, and its main protagonist in one person!!!

URL: http://forum.audiogames.net/viewtopic.php?pid=306308#p306308





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Re: A question regarding the composition of Adventure at C:'s music

2017-04-08 Thread AudioGames . net Forum — Off-topic room : brian . kurosawa via Audiogames-reflector


  


Re: A question regarding the composition of Adventure at C:'s music

I heard it was taken from a website that doesn't exists anymore which provided free chiptune songs. Not sure about it.

URL: http://forum.audiogames.net/viewtopic.php?pid=306311#p306311





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Re: Quests, quests, quests...

2017-04-08 Thread AudioGames . net Forum — General Game Discussion : Caccio72 via Audiogames-reflector


  


Re: Quests, quests, quests...

But Dark, please tell me, why do you prefer to be only "a part" of an already prearranged "story", instead of actively CREATING YOUR OWN ONE FOR YOURSELF, by freely choosing your options, actions, movement, and decisions???In the 1st case, you are only one of the many guided actors, in a predefined scenario planned by others, while in the 2nd one, you are both the creator/producer of that scenario, and its main protagonist in one person!!!

URL: http://forum.audiogames.net/viewtopic.php?pid=306308#p306308





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Re: Return Of The King multilanguage version released

2017-04-08 Thread AudioGames . net Forum — New releases room : kratos via Audiogames-reflector


  


Re: Return Of The King multilanguage version released

Hi. Please, I play this game too. everything is probably ok, but Is there any command, how to turn off chat? it says world, and something, and I can't turn off it. I am new here, and I want to explore areas without chat messages.

URL: http://forum.audiogames.net/viewtopic.php?pid=306310#p306310





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Re: Audio Games and Anti-virus

2017-04-08 Thread AudioGames . net Forum — General Game Discussion : pitermach via Audiogames-reflector


  


Re: Audio Games and Anti-virus

I have heard stories of Certain AV's blocking autoit and pure basic apps/games, that having been said I haven't ran into them on my recent systems that use Windows Defender. On that note I am amazed you're actually using Norton, which apart from the fact it's famous for being a resource haug and not very good at discovering 0-day threats is also not the most accessible piece of software... Not that any AV is these days sadly.

URL: http://forum.audiogames.net/viewtopic.php?pid=306309#p306309





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Re: Quests, quests, quests...

2017-04-08 Thread AudioGames . net Forum — General Game Discussion : Caccio72 via Audiogames-reflector


  


Re: Quests, quests, quests...

But Dark, please tell me, why do you prefer to be only "a part" of an already prearranged "story", instead of actively CREATING YOUR OWN ONE FOR YOURSELF, by freely choosing your options, actions, movement, and decisions???In the 1st case, you are only one of the many  guided actors in a predefined scenario, while in the 2nd one you are both its creator/producer, and main protagonist in one person!!!

URL: http://forum.audiogames.net/viewtopic.php?pid=306308#p306308





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Re: Poll: which mobile device do you play audio games on?

2017-04-08 Thread AudioGames . net Forum — General Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: Poll: which mobile device do you play audio games on?

I voted for a laptop.

URL: http://forum.audiogames.net/viewtopic.php?pid=306307#p306307





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Re: Audio Games and Anti-virus

2017-04-08 Thread AudioGames . net Forum — General Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: Audio Games and Anti-virus

Microsoft security essentials has never bothered me about my games.

URL: http://forum.audiogames.net/viewtopic.php?pid=306306#p306306





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Re: When rights organisations go crazy.

2017-04-08 Thread AudioGames . net Forum — General Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: When rights organisations go crazy.

If the dogs were "enslaved" by humans, then they would probably fight back, which of course makes the whole thing silly to say the least.Oh, and people like me could need those guide dogs, and sometimes they can play around like normal dogs, which is hardly slavery, is it?

URL: http://forum.audiogames.net/viewtopic.php?pid=306305#p306305





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Re: truck simulation games

2017-04-08 Thread AudioGames . net Forum — General Game Discussion : Karlitos via Audiogames-reflector


  


Re: truck simulation games

I would also like the truck sim in which you can drive the cargo and drive around europe.

URL: http://forum.audiogames.net/viewtopic.php?pid=306304#p306304





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Re: Return Of The King multilanguage version released

2017-04-08 Thread AudioGames . net Forum — New releases room : nuno69 via Audiogames-reflector


  


Re: Return Of The King multilanguage version released

Hello,sorry for getting sooo late on to this threat.Welcome. As the translation team member I would like to thank you all for trying the game

URL: http://forum.audiogames.net/viewtopic.php?pid=306303#p306303





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Atodashijanken, does anyone have it?

2017-04-08 Thread AudioGames . net Forum — General Game Discussion : superb via Audiogames-reflector


  


Atodashijanken, does anyone have it?

Hello. I know a while back Nyanchan games made a game called Atodashijanken. Does anyone have this game? If so, can they please post the link? Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=306302#p306302





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Re: Return Of The King multilanguage version released

2017-04-08 Thread AudioGames . net Forum — New releases room : stefan_ilioaica via Audiogames-reflector


  


Re: Return Of The King multilanguage version released

I didn't get them, and I don't know why.

URL: http://forum.audiogames.net/viewtopic.php?pid=306301#p306301





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Re: Second Castaways 2 public beta

2017-04-08 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Second Castaways 2 public beta

Shermanator wrote:Ok, after many attempts, since my last post I have not been able to log into the server properly as far as i can tell. I log in and it says it is connected to server yet the option to disconnect from server is not there. All it has after pressing the esc key is new game, story, achievements, and exit. no way out of it. Before when I was connected to the server it did say to press enter to disconnect.now I wonder if i may have messed up my first game when i started a new game, thinking that is what I needed to do, that seemed to go nowhere. if that is the case I have no problems starting over. I learned a few things i could have done better. just wish I could connect to the server.Oh well. Will keep trying. Happy gaming.ShermanatorAre you playing on a virtual machine? If yes, then you can try to run the game in full screen.

URL: http://forum.audiogames.net/viewtopic.php?pid=306300#p306300





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Re: Not working server in BGT!

2017-04-08 Thread AudioGames . net Forum — Developers room : Bryan via Audiogames-reflector


  


Re: Not working server in BGT!

http://www.tdstudios.esy.es/chat2.rar

URL: http://forum.audiogames.net/viewtopic.php?pid=306298#p306298





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Re: Return Of The King multilanguage version released

2017-04-08 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Return Of The King multilanguage version released

拓海 wrote:Developers do not intend to support virtual machinesDo not allow a computer to log on multiple game accounts tooIn other words: You are blocking those who are using a virtual machine on a Mac, because a virtual machine is not something a developer needs to support, it just works...I see no reason for following this topic anymore, since you don't want Mac users to play the game. No, I'm not installing Bootcamp just to play this... I have much better things to do than caring about games and developers who blocks me from playing... I would originally have offered you a permanent host so people could easily download the game, but that's not going to happen when you block me from playing...It's just a shame that you block people from playing, but that's of course your choice. I'll wish you good luck with the future development of the project.

URL: http://forum.audiogames.net/viewtopic.php?pid=306299#p306299





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Re: Return Of The King multilanguage version released

2017-04-08 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector


  


Re: Return Of The King multilanguage version released

stefan_ilioaica wrote:Can someone explain me how to get the starter pack? I press backspace on it and, nothingnewbie gift auto give you

URL: http://forum.audiogames.net/viewtopic.php?pid=306297#p306297





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Re: bgt walktimer code

2017-04-08 Thread AudioGames . net Forum — Developers room : Bryan via Audiogames-reflector


  


Re: bgt walktimer code

Thanks! And in this game what the fault?Please, tell me.For some reason, you don't walk, simply nothing happens.The game sourcecode link.http://www.tdstudios.esy.es/side scroller.zip

URL: http://forum.audiogames.net/viewtopic.php?pid=306295#p306295





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Re: Fantastic news regarding Sony PS4 Text to Speech

2017-04-08 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: Fantastic news regarding Sony PS4 Text to Speech

Hi.The Ps4 consoles which are soled in the US have different hardware than the others which are soled world wide. When the firmware is installed or updated, it detects the hardware, and activates the needed parts of the software, depending on your hardware.Regarding to what voices which are used in the different countries, well, that's different. If the company supports the language, they might have put a voice on the system which speaks that language. If not, the main US or UK voice is just used, and then it's reading the interface in the language you have chosen. You can then switch to the english language and use the speech like all other people. That's what I'm doing on my XBox and on other products as well which don't have a danish speech. Just use the UK or the US voices.So, in other words, Sony have no reason to block us from using the TTS function. I mean, what's the point of spending time on making the screenreader, and then
  block the whole world, accept for the Americans from using it? I think some people are right when saying that Sony is only doing this because of the American law. Why make this available only in the US? Because that's the only country where you have the accessibility law. So let's block all other people world wide from using the function, and people can't complain about it, because there is no law for accessibility in other countries.Regarding to why I like the Ps4 interface better than the XBox: That's simple. Most menus don't wrap, and I can navigate the menus I remember without speech. I find the interface difficult to navigate on the XBox, even with speech. If there were no speech, I would have given up using it.

URL: http://forum.audiogames.net/viewtopic.php?pid=306296#p306296





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Re: truck simulation games

2017-04-08 Thread AudioGames . net Forum — General Game Discussion : cw via Audiogames-reflector


  


Re: truck simulation games

There is the truckingsim.com website, but that might not do you any good if you looking for an audio game type thing. Anyway, it is basicly nothing but taking cargo from one area to another. It has no sounds of any kind and it is just a point and click type thing seeing that it is just a webpage you are dealing with. HTH.

URL: http://forum.audiogames.net/viewtopic.php?pid=306294#p306294





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help with leasey please?

2017-04-08 Thread AudioGames . net Forum — Off-topic room : fluffy solger via Audiogames-reflector


  


help with leasey please?

Hi all.I perchased leasey about 4 hours ago and when I installed the program It could not find the activation file.Please help?I tried it about 2 hours after perchase and now.Stil doesn't find it.

URL: http://forum.audiogames.net/viewtopic.php?pid=306293#p306293





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Re: Return Of The King multilanguage version released

2017-04-08 Thread AudioGames . net Forum — New releases room : stefan_ilioaica via Audiogames-reflector


  


Re: Return Of The King multilanguage version released

Can someone explain me how to get the starter pack? I press backspace on it and, nothing

URL: http://forum.audiogames.net/viewtopic.php?pid=306292#p306292





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Re: truck simulation games

2017-04-08 Thread AudioGames . net Forum — General Game Discussion : masroor . rahmani via Audiogames-reflector


  


Re: truck simulation games

i like truck sim that i can take cargo from one point to another if you have please tell me

URL: http://forum.audiogames.net/viewtopic.php?pid=306291#p306291





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A question regarding the composition of Adventure at C:'s music

2017-04-08 Thread AudioGames . net Forum — Off-topic room : The Dwarfer via Audiogames-reflector


  


A question regarding the composition of Adventure at C:'s music

Hi all,Was the music for Adventure at C: composed by anyone involved in creating the game, or is it borrowed from other project(s)?If it's the former, what sound font was used to create it? I'm curious because I like this type of music and want to know if it could be used for Midi creation.Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=306289#p306289





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Re: truck simulation games

2017-04-08 Thread AudioGames . net Forum — General Game Discussion : masroor . rahmani via Audiogames-reflector


  


Re: truck simulation games

hello i like to take cargoes from one point to another i have truck driver but i dislike it beacuse it can not take cargoes in to truck

URL: http://forum.audiogames.net/viewtopic.php?pid=306290#p306290





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Re: truck simulation games

2017-04-08 Thread AudioGames . net Forum — General Game Discussion : ashleygrobler04 via Audiogames-reflector


  


Re: truck simulation games

go take a look on www.agarchive.net, click on developper listing and go to the last link on that page, there is a downloadable .7z folder whitch you can download.I think the name is truck driver.you can turn on the air con, use the indicators, and drive and change the gears of the truck and a little bit more.and you can also listen to music and close windows and open them again.O and lastly, you can start and turn off your truck.This game or should i rather say, simulator does not have any game play at all.Please enjoy.

URL: http://forum.audiogames.net/viewtopic.php?pid=306288#p306288





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Re: bgt walktimer code

2017-04-08 Thread AudioGames . net Forum — Developers room : ashleygrobler04 via Audiogames-reflector


  


Re: bgt walktimer code

This might also work.int x;int y;timer walktime;sound step1;void main(){show_game_window("walktimer test");step1.load("sounds/step1.wav");while(true){if(key_down(KEY_UP) and walktime.elapsed>=300){step1.play();x+=1;}if(key_down(KEY_DOWN) and walktime.elapsed>=200){step1.play();x-=1;walktimer.restart();}and so you will carry on with the y command.I always say, to learn from an example will be the best way to learn.This is reely easy, tell me if you don't understand something, i am reely not the best with bgt, but i will try to help where i can.thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=306286#p306286





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Re: Second Castaways 2 public beta

2017-04-08 Thread AudioGames . net Forum — New releases room : Shermanator via Audiogames-reflector


  


Re: Second Castaways 2 public beta

Ok, after many attempts, since my last post I have not been able to log into the server properly as far as i can tell. I log in and it says it is connected to server yet the option to disconnect from server is not there. All it has after pressing the esc key is new game, story, achievements, and exit. no way out of it. Before when I was connected to the server it did say to press enter to disconnect.now I wonder if i may have messed up my first game when i started a new game, thinking that is what I needed to do, that seemed to go nowhere. if that is the case I have no problems starting over. I learned a few things i could have done better. just wish I could connect to the server.Oh well. Will keep trying. Happy gaming.Shermanator

URL: http://forum.audiogames.net/viewtopic.php?pid=306287#p306287





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Re: truck simulation games

2017-04-08 Thread AudioGames . net Forum — General Game Discussion : masroor . rahmani via Audiogames-reflector


  


Re: truck simulation games

high all i am waiting for you any help wil be aprisiated

URL: http://forum.audiogames.net/viewtopic.php?pid=306285#p306285





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Re: Lament

2017-04-08 Thread AudioGames . net Forum — New releases room : Xoren via Audiogames-reflector


  


Re: Lament

Hey $ilverCross. As long as you're not a strongly opinionated person as I am, and don't criticize the slow development etc of Lament, the staff is fine. In fact, that aspect aside, they're great, they just can't seem to stand any opinion about the mud which isn't absolutely positive. Eazine et al are pretty good people all things considered, just remember to not be as vocal about what you dislike about the mud. lol.Kai

URL: http://forum.audiogames.net/viewtopic.php?pid=306284#p306284





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Re: Other games like Metroplexity

2017-04-08 Thread AudioGames . net Forum — General Game Discussion : hammer via Audiogames-reflector


  


Re: Other games like Metroplexity

thanks for the suggestions. I will try them out.

URL: http://forum.audiogames.net/viewtopic.php?pid=306283#p306283





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Re: lack of the development in Survive the Wild and other issues

2017-04-08 Thread AudioGames . net Forum — General Game Discussion : The Dwarfer via Audiogames-reflector


  


Re: lack of the development in Survive the Wild and other issues

No that's right. Instead, you're complaining about the complaining of someone who (actually does) have some valid complaints at least about a game. That, and using the argument that I just don't know how any of it at all works. I can see why you're using that argument though, because otherwise you'd have to admit to being wrong.

URL: http://forum.audiogames.net/viewtopic.php?pid=306281#p306281





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Re: bgt walktimer code

2017-04-08 Thread AudioGames . net Forum — Developers room : Trajectory via Audiogames-reflector


  


Re: bgt walktimer code

Run a timer. You can check how much time has passed like this:void main(){timer mytimer;show_game_window("timer test");while(mytimer.elapsed < 5000)//millisecondswait(5);}What does this do? Creates a timer, watches it until it reports that 5000 milliseconds (or 5 seconds) have passed and then quits.Now let's look at the movement side of things. Let's say you have a player class like this:class player{int x_position;int y_position;timer movement_speed;void move(){//Check if movement_speed.elapsed is greater than the interval at which you want to move.if(movement_speed.elapsed >= 250)//four steps per second, about the step interval of human running.{//do your checks here.if(key_pressed(KEY_UP))walk(forward);//forward should be defined as a const int.//...}}//and here's where you might handle walki
 ng itself.void walk(int direction){if(direction == forward){y++;//geometry. If you're moving up and down you're moving along the Y axis. If you're moving left and right you're moving along the x axis.//code to play footstep sounds goes here.//...} }}Of course this isn't complete and working, but it should give you an idea of where to start. There's more to it if you want to make a complicated game, like checking where the player is trying to step and making sure it can actually step there (for instance, making sure you can't step inside a wall).

URL: http://forum.audiogames.net/viewtopic.php?pid=306282#p306282





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2017-04-08 Thread AudioGames . net Forum — New releases room : boy via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

About the first stadium, use a Skirial if you want to wreck it. Pick up a Wormer and level it to 15. It's insect poison air type. All the Manamons in the first part can be wrecked with wind force. And if you really want to wreck things, Vybrogen vs. Chingle. Vybrogen shuts down Chingle so hard that it can do nothing to Vybrogen until the chingle reaches level 30.

URL: http://forum.audiogames.net/viewtopic.php?pid=306280#p306280





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2017-04-08 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

Well finally I'm restarting manamon after my slightly abortive ateempt last year and it's going better thus far mostly thanks to Jayde's walkthru which I'm checking intermitantly just to assist things (I'm about to do the bell tower).I am a bit worried about the online trading part since as far as I know my server isnt' open and I have no idea how to open ports,  -ghod I hate that mechanic! likewise I don't particularly fancy playing a separate game up to the point when I can trading then going through the rather daunting process of trading. personally i don't agree with most of the cryticisms of manamon, or at least they are things that don't bbother me,  eg, I have only a passing acquaintance with pokemon so don't care about similarities, but the fact you need this clunky and complex online  trading mechanic in order to fully complete your manapedia is not a good thing at all, indeed this is one thing A
 aron could! fix, even if he just had a perminant bot trading partner which people could connect to purely for the purpose of obtaining online only tradie manamon, or, else a bugfix which allowed them to  be caught or evolved in the single player game, indeed I might contact him about this directly. Still we'll see as I'm not there yet and for the time being I'm having fun.

URL: http://forum.audiogames.net/viewtopic.php?pid=306279#p306279





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Re: lack of the development in Survive the Wild and other issues

2017-04-08 Thread AudioGames . net Forum — General Game Discussion : Amine via Audiogames-reflector


  


Re: lack of the development in Survive the Wild and other issues

I am not wasting my time complaining about stuff, complains that don't even make senseI've been playing STW for what, a year and 7 months now. I know almost everything about the game, I'm not someone who hasn't played the game sence ever then came here to complain about a game he doesn't care of.

URL: http://forum.audiogames.net/viewtopic.php?pid=306277#p306277





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Re: Paladin of the sky walkthrough!

2017-04-08 Thread AudioGames . net Forum — General Game Discussion : Trajectory via Audiogames-reflector


  


Re: Paladin of the sky walkthrough!

Go to the pub on the hidden floor. You'll start a chain of events which will lead to him.

URL: http://forum.audiogames.net/viewtopic.php?pid=306278#p306278





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Re: Dark Passenger now on Steam !

2017-04-08 Thread AudioGames . net Forum — New releases room : jack via Audiogames-reflector


  


Re: Dark Passenger now on Steam !

Dd, you should really try ObjPad. It's an addon that lets you change the behavior of the arrows by hitting ctrl+insert+tab. There's web mode, complete with a roter, and scan mode which works a lot like flat review or a jaws cursor with just the arrows.

URL: http://forum.audiogames.net/viewtopic.php?pid=306276#p306276





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Re: lack of the development in Survive the Wild and other issues

2017-04-08 Thread AudioGames . net Forum — General Game Discussion : The Dwarfer via Audiogames-reflector


  


Re: lack of the development in Survive the Wild and other issues

@60 and 61 both are just simple examples of why I began complaining in the first place. Smoke-Jay anyway seems like one of those insecure dudes who's just like "Oh, I love proving people wrong!" (a quite accurate paraphrase of one of Shotgunshell's last quotations. And then the "I'm done with this topic, see ya on another topic where I can prove you wrong again". Welcome back to this topic on post 60, Smoke-Jay. Nice to see you here.Uh oh, post 60 has many inaccuracies just in the beginning. Crap, time to list them.1. I made a Podcast in 2015, so therefore it's assumed that the last time I played STW was in 2015. No, When that Podcast was created, I had no complaints about hardly anything in the game because it was new and there were, like, no issues I could see. I just logged in on that podcast to cut down a tree and attempt but fail at killing my friend.2. and clearly it is an issue with Sam, cause you have brought up poi
 nts you could have with lots of games you don't play but you only complain about it with Sam's games.No, because I've complained quite vigorously about Swamp, regarding its lack of updates and how people just want complainers to shut up and be grateful little blindies because, after all, they have a game to play, Right? I made multiple posts complaining about aspects of Swamp or some people involved in it or defending it. The only difference is, Swamp didn't have insecure little admins who felt they had to "Prove me wrong for all to see!" In fact, there was none of this "Well, you guys just make me want to take a break because of all of your wining" from Aprone following my post, though it may have occurred a lot later, I don't know. And then, in the Manamon topic, there was debate about things such as how Aaron Baker might be pushing evolution on people, or that he like some of these other commercial game developers for the blind j
 ust tosses out a game for a quick buck and doesn't bother to update it due to "college, school, life, obligations etc", and even people doing the horrible thing and complaining about the story itself. I guess this means those complainers over on Manamon's topic have personal beef with the infamous Aaron himself? Also, let's talk about Prometheus. There was some admin abuse and such going on a while back, to which I wrote a post containing a harsh rebuke. Now unless I have been communicating with an individual with the first name Prometheus and the last name Moo, I don't know him. By the way, Prometheus Moo, the first and last name of a person? I've never heard of that before.Oh wait, yeah, because that is probably not his name. And how do I know he's a he? How do I know it's one person? Yeah, I don't. But I still did complain about their game which I spent not too much time on... what a trip!And Smoke-jay, one more thing.
  These assumptions about how I complain just for attention and how it gives me some warm and fuzzy feeling that people are paying attention to me, yeah, that's rich talk coming from someone who made the point that he had more thumbs ups than I at the beginning of this thread. And this complaining about stuff I don't know about? 3. And then, there's this beauty right here.you do not play stw, true fact. you do not know how the game works anymore, true fact. you do not know any of the admins or how they work, true fact. you do not play other games, true fact. you only complain about stw, true fact. you do not go and complain about other games you do not play or know anything about, true fact. so this make sone wonder, all of these are true, so what is it? Makes me wonder how you know everything I've posted on this forum, every game I've ever played and complained about. What is it? I think that just maybe, Smoke-Jay's obsessed with someo
 ne he doesn't know, and has to project that on said person, stating that they are the one with the obsession.Well, there's actually hope for you Smoke Jay, because you're wrong, I do actually play and complain about other games. I'm a community member and a gamer. Thanks for sharing your vast knowledge with us all though.My conclusion, dude, you said you were done with this thread in post 52. Please just live by that post, because all you're doing now is making yourself look insecure, presumptuous, and contradictory. I can't say I haven't done the same for myself, because I'd be completely wrong. But for someone who's trying to make himself look like the mature, confident, leader who cares about his players and is fit to run a game, you're doing quite a bad job. Move along now, and please try not to dig yourself deeper. Trust me, you're not making yourself look any more intelligent, - though if you wish go ahe
 ad and count your thumbs up ratio to mine, and come back with that. Surely you'll have such a concrete argument then, eh?As for me, I'm going to log off and have a talk with my not so good friend Aminiel who I've known for 

Re: lack of the development in Survive the Wild and other issues

2017-04-08 Thread AudioGames . net Forum — General Game Discussion : The Dwarfer via Audiogames-reflector


  


Re: lack of the development in Survive the Wild and other issues

One last point though Amine and others who've said this, why waste time posting on this thread?No seriously, I'm asking you your own question.

URL: http://forum.audiogames.net/viewtopic.php?pid=306275#p306275





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