Re: Inheritance NSFW Text Based Game

2017-11-16 Thread AudioGames . net Forum — New releases room : ashaman via Audiogames-reflector
Re: Inheritance NSFW Text Based Game Glad you are looking forward to updates!Yes, you will be able to fool around with Eve eventually, I just want to do two things first.  1. I want to establish one girl at a time, which means enough content for Anna that she feels playable in-game (I'll

Re: Grand Theft Auto V

2017-11-16 Thread AudioGames . net Forum — General Game Discussion : seb2314 via Audiogames-reflector
Re: Grand Theft Auto V I wish I could post the layout of the map menu but I don't have it anymore and I haven't played this game in a while. This is honestly why we need a guide. It's easy to lose important info regarding games when everything is disorganized. I'll try to search my hard

Re: City

2017-11-16 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: City Nope this is nothing to do with ultrapower, it's a game where the computer gives you a city name and  have to say the name of another city starting with the last letter, eg, if the computer says Paris,  I could then say San Francisco, the computer could then say Ostend etc. This

Re: C++ vs Java vs Python for audio games and MUD games

2017-11-16 Thread AudioGames . net Forum — Developers room : Hektor via Audiogames-reflector
Re: C++ vs Java vs Python for audio games and MUD games Good, it sounds like you have an answer. If you have concerns with using C#, Java, and Python, you should go ahead with C++.One additional recommendation...  I know you want to write a game that works on older systems and across

Re: Injustice 2: Official Topic

2017-11-16 Thread AudioGames . net Forum — General Game Discussion : hadi . gsf via Audiogames-reflector
Re: Injustice 2: Official Topic Well, now that you say that, reading all posts of this topic; I noticed that  Noone has pointed out  the game mechanics and how they work.How complex is it; How newbie friendly is the combo system?Killer instinct has an amazing combo system which is pretty

Re: Grand Theft Auto V

2017-11-16 Thread AudioGames . net Forum — General Game Discussion : The coll gamer via Audiogames-reflector
Re: Grand Theft Auto V @JLove I'm glad that you want to make a guide now. I hate it when people say they're making a guide, but then they don't do it. If you get everything working correctly and make a guide that would be so great! URL:

Re: C++ vs Java vs Python for audio games and MUD games

2017-11-16 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector
Re: C++ vs Java vs Python for audio games and MUD games On the contrary! If I want to develop a game like GTA, then Python does not suit me URL: http://forum.audiogames.net/viewtopic.php?pid=338641#p338641 ___ Audiogames-reflector mailing

Re: C++ vs Java vs Python for audio games and MUD games

2017-11-16 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: C++ vs Java vs Python for audio games and MUD games @jonikster, I'm going to say this and say this again: With any game, performance is going to be an issue. If you've got a good computer, performance should be the [last] thing you should care about. Finally, you don't need Mono to use

Re: Quests about C and C++

2017-11-16 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Quests about C and C++ @jonikster, I have no idea from where your getting Python's performance issues from. Python can be extremely fast if you write your programs correctly. Granted, there is always the overhead that you'll get since the language is interpreted, but just because

Re: Really frustrating problem.

2017-11-16 Thread AudioGames . net Forum — Off-topic room : aaron via Audiogames-reflector
Re: Really frustrating problem. Hi Dark,Strange, I'm able to use mush-z although that's for the yu-gi-oh pack.I'd recommend submitting the game as a sample, maybe focus on crazy party first rather than doing both at once. I did this for blinded guide and teey got back to me by the end of

Re: the Flexible survival games, *very adult*

2017-11-16 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: the Flexible survival games, *very adult* It's odd, I've mostly seen this sort of random encounters and search system in online games like warriors 2 or Kingdom of loathing, Flexible survival is the only one I've seen I think that actually includes it in a single player game.I will

Re: Quests about C and C++

2017-11-16 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector
Re: Quests about C and C++ Hijacker, do you think Python is right for me?I like Python, but I doubt it. URL: http://forum.audiogames.net/viewtopic.php?pid=338645#p338645 ___ Audiogames-reflector mailing list

Re: Quests about C and C++

2017-11-16 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector
Re: Quests about C and C++ Ethin, I've seen games written in Python. I've seen soundrts, which works well, I've seen Undead assoult, which has glitches.I want to develop MUD and sound games. And if about MUD games, I can think of Python or Java, then if I want to develop the game as GTA, I

Re: Release Date Announcement for A Hero's Call

2017-11-16 Thread AudioGames . net Forum — New releases room : Joseph Westhouse via Audiogames-reflector
Re: Release Date Announcement for A Hero's Call @Naruto #152: The game is a digital download, not a physical product, so I'm not sure how you would lose a copy. If you receive a copy and still want to support us, you could simply donate—or, you could pay it forward and gift a copy to

Re: Release Date Announcement for A Hero's Call

2017-11-16 Thread AudioGames . net Forum — New releases room : grryfindore via Audiogames-reflector
Re: Release Date Announcement for A Hero's Call Hi,Even though  I have added soundtracks on Apple music(hoping you guys get some revenue out of it) I have gone out of my way to not listen to them, why you ask?I prefer to experience everything in a game the first time I play it,and

Re: Injustice 2: Official Topic

2017-11-16 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector
Re: Injustice 2: Official Topic If you buy a fighting game soully for the ofline content then your $50 wil probably be poorly spent. Yes, there is a gear system which is not accessible... and the multiverse mode is also less than I would like. I personally stopped playing after a week or

Re: Playable or partially playable but fun xbox 1 games?

2017-11-16 Thread AudioGames . net Forum — General Game Discussion : anthony002 via Audiogames-reflector
Re: Playable or partially playable but fun xbox 1 games? Thanks for all of the responses.@cj89I'm with you! I purchased a playstation vita for literally one reason and that's mk9 in my pocket. I dedicated so much time to learning that game, it'd be awsom if it'd work on xbox 1, though I'd

Serious issue with Bootcamp audio drivers

2017-11-16 Thread AudioGames . net Forum — Off-topic room : lukas via Audiogames-reflector
Serious issue with Bootcamp audio drivers Hi everyone,I hope someone is going to be able to provide an answer to this question as quickly as possible, as it's having quite a serious impact on my productivity and ability to even use the computer at all, right now and the whole time. :-)I

Re: Serious issue with Bootcamp audio drivers

2017-11-16 Thread AudioGames . net Forum — Off-topic room : Joseph Westhouse via Audiogames-reflector
Re: Serious issue with Bootcamp audio drivers This strikes me as a question for Apple support. Personally I've never had such issues running Bootcamp on my MBP, but I'm on a different model machine, and a different build of Windows, so who knows?Do you experience the same issue with the

Re: Grand Theft Auto V

2017-11-16 Thread AudioGames . net Forum — General Game Discussion : JLove via Audiogames-reflector
Re: Grand Theft Auto V @seb2314,Re post 320 and the map:  I have searched the forum multiple different ways, and see no list for the map menu or points of interest.  I've tried multiple different search terms, including "grand theft auto map," "GTA/grand theft auto navigation," "points of

Re: Injustice 2: Official Topic

2017-11-16 Thread AudioGames . net Forum — General Game Discussion : anthony002 via Audiogames-reflector
Re: Injustice 2: Official Topic Combos in the injustice games usually involve nocking the aponent up into the air with some sort of string that incorporates a launcher, then following up with a combination of strings, special moves, and dashes. There are exceptions, however, because some

Re: Injustice 2: Official Topic

2017-11-16 Thread AudioGames . net Forum — General Game Discussion : stewie via Audiogames-reflector
Re: Injustice 2: Official Topic I'd say Injustice is somewhere between Killer Instinct and Street Fighter V in terms of combo difficulty. It uses the Mortal Kombat 9 and X system where you dial in (press a sequence of attack buttons quickly for preset attack strings) then combine them into

Re: Injustice 2: Official Topic

2017-11-16 Thread AudioGames . net Forum — General Game Discussion : hadi . gsf via Audiogames-reflector
Re: Injustice 2: Official Topic You know, by fun i mean, Apparently you can level up characters, get gear for them, then  use them in AI battles.. If i wouldn't be able to do those and just the story mode and VS mode is playable, I really am not going to pay $50 for just that. or 80 for

Re: the Flexible survival games, *very adult*

2017-11-16 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector
Re: the Flexible survival games, *very adult* A bit off topic, but I'd also love to see this explore/encounter style event system in other types of games, perhaps some of them not as adult, because I love the rpg mechanics. Although saying that I don't mind the adult content either, I just

Re: Bokurano Daibouken 3 : secondary topic

2017-11-16 Thread AudioGames . net Forum — New releases room : BlindNinja via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic When I said 5 tech I was using the actual Japanese in game text as a reference, so I'm not sure what happened there. URL: http://forum.audiogames.net/viewtopic.php?pid=338636#p338636 ___

Re: C++ vs Java vs Python for audio games and MUD games

2017-11-16 Thread AudioGames . net Forum — Developers room : NicklasMCHD via Audiogames-reflector
Re: C++ vs Java vs Python for audio games and MUD games And another thing with performance. Unless your developing a AAA title like GTA, or anything else in that nature, the automatic performance handling in python shouldn't be a problem. URL:

Re: Release Date Announcement for A Hero's Call

2017-11-16 Thread AudioGames . net Forum — New releases room : BryanP via Audiogames-reflector
Re: Release Date Announcement for A Hero's Call Coolness. On a slightly unrelated note the soundtrack did get me through the rather tedious chore of doing laundry this morning LOL. URL: http://forum.audiogames.net/viewtopic.php?pid=338637#p338637

Re: ft...@home.samtupy.com

2017-11-16 Thread AudioGames . net Forum — Off-topic room : Angel via Audiogames-reflector
Re: ft...@home.samtupy.com No, it is not and there were some interesting things. URL: http://forum.audiogames.net/viewtopic.php?pid=338621#p338621 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Playable or partially playable but fun xbox 1 games?

2017-11-16 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector
Re: Playable or partially playable but fun xbox 1 games? @SLJ, the only dead or alive game for Xbox one is dead or alive 5 last round.also, for anyone who used an Xbox one X, there are some games that is backward compatible with the original Xbox, however I don't know if those backward

Re: City

2017-11-16 Thread AudioGames . net Forum — New releases room : JLove via Audiogames-reflector
Re: City @Swag,If you, (speaking in generality with respect to all members of the forum, not you in particular) know how to type on a keyboard (and you obviously do if you made it here and created a post on the forum), then you know how to edit a post on this forum when the links to your

Re: Release Date Announcement for A Hero's Call

2017-11-16 Thread AudioGames . net Forum — New releases room : assault_freak via Audiogames-reflector
Re: Release Date Announcement for A Hero's Call It will be better to not have one massive thread... I would highly sugest people start different threads for whatever issues they have. This business of using an announcement post as a springboard to discuss the game and bring it to 10

Re: Restricted/new users: introduce yourself!

2017-11-16 Thread AudioGames . net Forum — Introduce Yourself to Gain Access : Dark via Audiogames-reflector
Re: Restricted/new users: introduce yourself! Hello Gena and welcome. We certainly have a variety of games around here, so whatever your fancy, you should find plenty to try out (see the database on the front page of this site for details). Any questions, feel free to ask. URL:

Re: Restricted/new users: introduce yourself!

2017-11-16 Thread AudioGames . net Forum — Introduce Yourself to Gain Access : Dark via Audiogames-reflector
Re: Restricted/new users: introduce yourself! Hello Gena and welcome. We certainly have a variety of games around here, so whatever your fancy, you should find plenty to try out (see the database on the front page of this site for details). Any questions, feel free to ask. URL:

Re: Tts experiments at Blastbay

2017-11-16 Thread AudioGames . net Forum — Off-topic room : Green Gables Fan via Audiogames-reflector
Re: Tts experiments at Blastbay So I decided to try this on my Vinux since it runs Ubuntu 14.04 lTS which is what you seem to have, and since it is on a virtual machine, I could probably do it that way rather than have to pay more to increase my server's RAM, though I might have to as my

Re: Blindfold games rejected by Apple, possibl complete stop in developmen

2017-11-16 Thread AudioGames . net Forum — AudioGames - News room : JLove via Audiogames-reflector
Re: Blindfold games rejected by Apple, possibl complete stop in developmen But again, why the fuck would they care whether a dev has one, or eighty apps?  It doesn't affect their profit margin at all.  It's not like they are going to lose money.  In fact, they get a percentage of every

Re: Inheritance NSFW Text Based Game

2017-11-16 Thread AudioGames . net Forum — New releases room : kool_turk via Audiogames-reflector
Re: Inheritance NSFW Text Based Game I can't wait for more updates.Out of curiosity, are you going to be able to do anything with Eve?You have sex with Anna in the intro after all, or is Eve sort of counted as a minor, even though she is 18, your character thought she was 12.I think,

Re: Restricted/new users: introduce yourself!

2017-11-16 Thread AudioGames . net Forum — Introduce Yourself to Gain Access : gp . smiles via Audiogames-reflector
Re: Restricted/new users: introduce yourself! My ame is Gena. I'm just looking for a good way to be more informed about blind friendly games for the computer. I'm retired and have a good bit of time on my hands and I love playingand learning new games.  Have a good day the thanks for

Re: Blindfold games rejected by Apple, possibl complete stop in developmen

2017-11-16 Thread AudioGames . net Forum — AudioGames - News room : Green Gables Fan via Audiogames-reflector
Re: Blindfold games rejected by Apple, possibl complete stop in developmen I heard that there was a petition to change that, since I think it would be hard for Marti to develop a central app where you can download or play the games using a central server, as in the case of RS Games or

Re: Injustice 2: Official Topic

2017-11-16 Thread AudioGames . net Forum — General Game Discussion : hadi . gsf via Audiogames-reflector
Re: Injustice 2: Official Topic hey assault freak, overall how fun is this game? I was reading this topic from page 1 and it seems that there's a gear system that is not accessible. Are there more frustrating stuff in the game beside this as well? URL:

Re: Grand Theft Auto V

2017-11-16 Thread AudioGames . net Forum — General Game Discussion : seb2314 via Audiogames-reflector
Re: Grand Theft Auto V For me at least, I don't use PC Trainer Official, Version 1.2 and Teleportals, version 8.0.3 (build 25192) simply because simple trainer offers the same. As for other mods it's a matter of preference. URL: http://forum.audiogames.net/viewtopic.php?pid=338623#p338623

Re: ft...@home.samtupy.com

2017-11-16 Thread AudioGames . net Forum — Off-topic room : braille0109 via Audiogames-reflector
Re: ft...@home.samtupy.com and is the password public knowledge? URL: http://forum.audiogames.net/viewtopic.php?pid=338614#p338614 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Injustice 2: Official Topic

2017-11-16 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector
Re: Injustice 2: Official Topic It's accessible in terms of being able to get into it and start fighting.. but you either need to OCR or find another method to read objectives... so no, I wouldn't call it accessible. URL: http://forum.audiogames.net/viewtopic.php?pid=338618#p338618

How to breed competitive Pokemon without any sighted help.

2017-11-16 Thread AudioGames . net Forum — General Game Discussion : ross via Audiogames-reflector
How to breed competitive Pokemon without any sighted help. I've been asked by a handful of friends to make a video showing how I breed competitive Pokemon. I figured I would post it here in case anyone else here plays Pokemon.https://youtu.be/aW0gsrzC-N4 URL:

Your future on Alter Aeon: a Discussion of game trends

2017-11-16 Thread AudioGames . net Forum — General Game Discussion : keyIsFull via Audiogames-reflector
Your future on Alter Aeon: a Discussion of game trends To those who play or are thinking about playing Alter Aeon, the following information concerns all of those who are interested in the game and its future.To the administrators of Alter Aeon: this information is not meant to be an

Your future on Alter Aeon: a Discussion of game trends

2017-11-16 Thread AudioGames . net Forum — General Game Discussion : keyIsFull via Audiogames-reflector
Your future on Alter Aeon: a Discussion of game trends To those who play or are thinking about playing Alter Aeon, the following information concerns all of those who are interested in the game and its future.To the administrators of Alter Aeon: this information is not meant to be an

Re: Programming the matrix

2017-11-16 Thread AudioGames . net Forum — Developers room : coltonhill01 via Audiogames-reflector
Re: Programming the matrix I saw this topic and I was just like wait! What? Okay then?If indeed the matrix were described in a language such as c++, although heavily object oriented, it would be an absolute wire of inheritence. On the top would be living and nonliving objects. Living would

Re: just curious, could Siri voice NVDA add-ons be updated?

2017-11-16 Thread AudioGames . net Forum — Off-topic room : coltonhill01 via Audiogames-reflector
Re: just curious, could Siri voice NVDA add-ons be updated? even the iOS10 voices won't work, I'm jailbroken on iOS10 and I ripped the siri data, brought it into this driver that onj has that supports the other dialects, though they cannot coexist with the default vocalizer voices because

Re: Redspot, blood and paril. First public beta released!

2017-11-16 Thread AudioGames . net Forum — New releases room : Musicfan via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! So I think the player should start with 10 shielded shots, it might help a little to not be always attacked, and is fair for everyone URL: http://forum.audiogames.net/viewtopic.php?pid=338655#p338655

Re: Quests about C and C++

2017-11-16 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Quests about C and C++ @jonikster, finally your understanding where I'm coming from! No, you can't develop a game lik GTA in Python... unless you want it to be unplayable, I mean. However, as I said, stop restricting yourself to C, C++ Java and Python. There are literally hundreds of

Re: Making the Legend of Zelda Ocarina of time accessible to the blind

2017-11-16 Thread AudioGames . net Forum — Developers room : Trajectory via Audiogames-reflector
Re: Making the Legend of Zelda Ocarina of time accessible to the blind I know the game fairly well for a blind person. In 2008 - 2010 I got a group of friends mostly from the speed running community to write instructions for me which allowed me to clear all of the maps, and I could already

Re: C++ vs Java vs Python for audio games and MUD games

2017-11-16 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: C++ vs Java vs Python for audio games and MUD games @jonikster, obviously performance would be a problem! You don't write mainstream games in Python -- you write them in C#/C+. URL: http://forum.audiogames.net/viewtopic.php?pid=338665#p338665

Re: Programming the matrix

2017-11-16 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Programming the matrix @4, oh, no, we can't have a computer setup like that for the matrix. o, you need a full-on quantum computer. URL: http://forum.audiogames.net/viewtopic.php?pid=338666#p338666 ___ Audiogames-reflector mailing list

Re: Redspot, blood and paril. First public beta released!

2017-11-16 Thread AudioGames . net Forum — New releases room : BigGun via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! The starting shield was all reddy suggested and got rejected mainly because then players would simply ask for more starting items URL: http://forum.audiogames.net/viewtopic.php?pid=338657#p338657

Re: Grand Theft Auto V

2017-11-16 Thread AudioGames . net Forum — General Game Discussion : JLove via Audiogames-reflector
Re: Grand Theft Auto V @Seb,This is why I am such a huge proponent of a guide being created at the time of original posting of any game when possible, or at least within two to four weeks thereafter, because if it's not done then, it seems that it becomes much more unlikely that it will be

Re: Release Date Announcement for A Hero's Call

2017-11-16 Thread AudioGames . net Forum — New releases room : BryanP via Audiogames-reflector
Re: Release Date Announcement for A Hero's Call That does make sense. URL: http://forum.audiogames.net/viewtopic.php?pid=338660#p338660 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Quests about C and C++

2017-11-16 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector
Re: Quests about C and C++ hello,first comparing c and C++in C++ you have exceptions while in c you have to use setjmp/longjmp (we have them in assembly using jmp instruction) to throw exceptionsin C we dont have classes thus you have to use structsc compiles faster, than C++in C++ you can

Re: Injustice 2: Official Topic

2017-11-16 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector
Re: Injustice 2: Official Topic Pretty much your answer in two well put posts. I find NRS games to have timing which is far, far too loose, sometimes having timing too tight actually makes combos not work... so I like KI and Street Fighter where the timing does have to be precise. KI

Re: Grand Theft Auto V

2017-11-16 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector
Re: Grand Theft Auto V Hi.At Seb, if you still want to write this guide, I think I can help you with that a bit. I recorded an audio demo some months ago, I don't know if you heard it or not, but if you want, i could do some parts of the guide.Greetings Moritz. URL:

Re: City

2017-11-16 Thread AudioGames . net Forum — New releases room : JLove via Audiogames-reflector
Re: City @LordLondon,First of all, stupidity?  Not really, in this day and age.  Nowadays there are a plethora of ways to back up, store, and share files...no one is limited to one or two choices; nor does anyone have to monitor their files every single day...I strongly suspect that once a

Re: RedPots: the worst piece of garbage I've ever played.

2017-11-16 Thread AudioGames . net Forum — General Game Discussion : potterspotter13 via Audiogames-reflector
Re: RedPots: the worst piece of garbage I've ever played. Ok, so here is a riddle for you all, with the answer at the bottom. See if you can figure it out without the answer.I'm loved by many, hated by many. I'm not legal but legal. I'm the thing you want on your window but not in your

Re: Everdark Clash enters public beta

2017-11-16 Thread AudioGames . net Forum — New releases room : Sevrior via Audiogames-reflector
Re: Everdark Clash enters public beta I'm having some pretty serious issues even downloading the game. I click on the link and go to download, naturally. It then just stalls at 0% in the chrome downloads for... well, ever so far. I've even moved the download location to an external drive

Re: City

2017-11-16 Thread AudioGames . net Forum — New releases room : JLove via Audiogames-reflector
Re: City @LordLondon,First of all, stupidity?  Not really, in this day and age.  Nowadays there are a plethora of ways to back up, store, and share files...no one is limited to one or two choices; nor does anyone have to monitor their files every single day...I strongly suspect that once a

Re: City

2017-11-16 Thread AudioGames . net Forum — New releases room : JLove via Audiogames-reflector
Re: City @LordLondon,First of all, stupidity?  Not really, in this day and age.  Nowadays there are a plethora of ways to back up, store, and share files...no one is limited to one or two choices; nor does anyone have to monitor their files every single day...I strongly suspect that once a

Choicescript

2017-11-16 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector
Choicescript I've been messing around with ChoiceScript, the engine you use to make a choiceofgames type game, and its really simple to get into. I am making a sort of road trip game on it, something simpler to help me get into it, but I had an idea about what to do after that. It's

Re: Grand Theft Auto V

2017-11-16 Thread AudioGames . net Forum — General Game Discussion : seb2314 via Audiogames-reflector
Re: Grand Theft Auto V As I mentioned previously, the reason why I did not write a guide when I was really into this game is simply because virtually nobody was interested in this game at the time it got released for pc, because if you play the Xbox 360 / ps3 version, you're wasting your

Re: Release Date Announcement for A Hero's Call

2017-11-16 Thread AudioGames . net Forum — New releases room : The Imaginatrix via Audiogames-reflector
Re: Release Date Announcement for A Hero's Call My inner self's reaction to discovering this thread and the release date announcement: EEE!Excitement doesn't even begin to describe

Re: Why I am 100 percent against schools for the blind

2017-11-16 Thread AudioGames . net Forum — Off-topic room : Trajectory via Audiogames-reflector
Re: Why I am 100 percent against schools for the blind I did half of my schooling in catholic school and the other half at a school for the blind. I can say I had good and bad experiences in both.In mainstream schools I didn't really have difficulty when it came to accommodation, and I

Re: Quests about C and C++

2017-11-16 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector
Re: Quests about C and C++ But I can not fully use C # in Linux! URL: http://forum.audiogames.net/viewtopic.php?pid=338671#p338671 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Grand Theft Auto V

2017-11-16 Thread AudioGames . net Forum — General Game Discussion : BlindJedi via Audiogames-reflector
Re: Grand Theft Auto V My graffics card is something like an intel (r) gt44 or something, can't remember how to ceck what processor I have though. URL: http://forum.audiogames.net/viewtopic.php?pid=338710#p338710 ___ Audiogames-reflector

Re: Current Playroom installer labeled as a serious threat

2017-11-16 Thread AudioGames . net Forum — General Game Discussion : BlindJedi via Audiogames-reflector
Re: Current Playroom installer labeled as a serious threat Due to how faulty windows defender is, i'd say its nothing. If your really that concerned though, i'd disable windows defender and try another scanning program, there are plenty of better scanner tools out there both free and paid

Re: Getting really frustrated at NVDA

2017-11-16 Thread AudioGames . net Forum — Off-topic room : ManFromTheDark via Audiogames-reflector
Re: Getting really frustrated at NVDA Hey. It's just a random early morning thought, but let's throw in the factor of different antivirus software being used. On the one hand it couldn't be of any importance, but on the other hand antivirus constantly monitors the system and all kind of

Re: Getting really frustrated at NVDA

2017-11-16 Thread AudioGames . net Forum — Off-topic room : raygrote via Audiogames-reflector
Re: Getting really frustrated at NVDA Hi all,More information!I received an e-mail from NVAccess.The only things I can think of are:- are you using a power profile on your machine?  On many computers, setting the power profile (particularly in Windows 10) to anything other than "always on"

Re: Getting really frustrated at NVDA

2017-11-16 Thread AudioGames . net Forum — Off-topic room : raygrote via Audiogames-reflector
Re: Getting really frustrated at NVDA Hi all,More information!I received an e-mail from NVAccess.The only things I can think of are:- are you using a power profile on your machine?  On many computers, setting the power profile (particularly in Windows 10) to anything other than "always on"

Re: Getting really frustrated at NVDA

2017-11-16 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector
Re: Getting really frustrated at NVDA If you don't want to send them the log file, just email them and link them to this thread, perhaps? URL: http://forum.audiogames.net/viewtopic.php?pid=338714#p338714 ___ Audiogames-reflector mailing

Re: City

2017-11-16 Thread AudioGames . net Forum — New releases room : omer via Audiogames-reflector
Re: City hello,im sorry to ask that but, anywayis it one of the clones of ultra power? URL: http://forum.audiogames.net/viewtopic.php?pid=338611#p338611 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Injustice 2: Official Topic

2017-11-16 Thread AudioGames . net Forum — General Game Discussion : hadi . gsf via Audiogames-reflector
Re: Injustice 2: Official Topic is multiverse mode  accessible? URL: http://forum.audiogames.net/viewtopic.php?pid=338612#p338612 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

some mortal kombat 9 gameplay

2017-11-16 Thread AudioGames . net Forum — General Game Discussion : anthony002 via Audiogames-reflector
some mortal kombat 9 gameplay So I was playing this earlier today, and I figured why not share some gameplay? Here's me beating the crap out of Kentaro, sort of, he does get some hits in there I'll admit lol.https://www.dropbox.com/s/zcf381qhtrj04 … M.mp4?dl=0 URL:

Re: Solved: Serious issue with Bootcamp audio drivers

2017-11-16 Thread AudioGames . net Forum — Off-topic room : lukas via Audiogames-reflector
Re: Solved: Serious issue with Bootcamp audio drivers Hi Joseph,thank you for such a fast reply. Actually, I was sure since the very beginning that it was not happening when running on speakers and that the headphones worked fine on other hardware. That's why I was confident enough to

Re: Making the Legend of Zelda Ocarina of time accessible to the blind

2017-11-16 Thread AudioGames . net Forum — Developers room : phoenix1991 via Audiogames-reflector
Re: Making the Legend of Zelda Ocarina of time accessible to the blind I have read through the help file on BGt, and it does not make sense. I can get most, if not all, the sounds from Ocarina of time, no problem. I can also get the script, no problem. It is the use of the BGT that I have

Re: City

2017-11-16 Thread AudioGames . net Forum — New releases room : LordLundin via Audiogames-reflector
Re: City JLove wrote:@Swag,If you, (speaking in generality with respect to all members of the forum, not you in particular) know how to type on a keyboard (and you obviously do if you made it here and created a post on the forum), then you know how to edit a post on this forum when the

Current Playroom installer labeled as a serious threat

2017-11-16 Thread AudioGames . net Forum — General Game Discussion : lukas via Audiogames-reflector
Current Playroom installer labeled as a serious threat Hi all,has anyone recently tried to download the most recent installer that is available from the Quentin C. Playroom official site, under Windows 10 Fall Creators Update, with the standard built-in Windows Defender enabled and

Re: Everdark Clash enters public beta

2017-11-16 Thread AudioGames . net Forum — New releases room : audiogame via Audiogames-reflector
Re: Everdark Clash enters public beta Yo all. I'vve been playing a lot of things and recently found this topic and gave it a shot. It's great. I literally can't find any words and the funny thing is it's only a beta. I've unlocked everything up to episode 4. I mean everything including the

Re: ft...@home.samtupy.com

2017-11-16 Thread AudioGames . net Forum — Off-topic room : audiogame via Audiogames-reflector
Re: ft...@home.samtupy.com lol just found htis yesterday and yep it's either down or password protected. URL: http://forum.audiogames.net/viewtopic.php?pid=338678#p338678 ___ Audiogames-reflector mailing list

Re: Light Battles 1: Clash of Lightsabers

2017-11-16 Thread AudioGames . net Forum — New releases room : flame_elchemist via Audiogames-reflector
Re: Light Battles 1: Clash of Lightsabers Any news? URL: http://forum.audiogames.net/viewtopic.php?pid=338673#p338673 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Playable or partially playable but fun xbox 1 games?

2017-11-16 Thread AudioGames . net Forum — General Game Discussion : cj89 via Audiogames-reflector
Re: Playable or partially playable but fun xbox 1 games? I have the pc version too, actually. I plan to actually set steam back up again, I've just needed to clear space from the drive so I can actually fit stuff on there. It's really just a small thing, but I'd buy a console port of mk9

Re: Warsim, text based randomly generated stratogy

2017-11-16 Thread AudioGames . net Forum — New releases room : Niklas via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy I have to say, that I like the little bits of entertainment, such as the mini games as well. Has anyone encountered the situation I described before, with the leader of the bandit gang and can tell me what has happened? I was irritated

Re: Making the Legend of Zelda Ocarina of time accessible to the blind

2017-11-16 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector
Re: Making the Legend of Zelda Ocarina of time accessible to the blind For layout information, maybe look up walkthroughs for reference. Some are more or less detailed than others, or focus on different aspects, so just looking at one might not quite be enough. URL:

Re: Tts experiments at Blastbay

2017-11-16 Thread AudioGames . net Forum — Off-topic room : BigGun via Audiogames-reflector
Re: Tts experiments at Blastbay Well, the voice is to deep I think. How ever it's quite good. URL: http://forum.audiogames.net/viewtopic.php?pid=338600#p338600 ___ Audiogames-reflector mailing list

Quests about C and C++

2017-11-16 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector
Quests about C and C++ Hello.There are several questions about C and C ++. Note. The questions are addressed to those who are not new to C and C ++.So:1. For whom is C ++?In general, I are interested in your IMHO who need to learn C ++.If I want to develop games, including those that do

Re: Release Date Announcement for A Hero's Call

2017-11-16 Thread AudioGames . net Forum — New releases room : Valmorian via Audiogames-reflector
Re: Release Date Announcement for A Hero's Call so this is kind of related, and kind of not will we just continue to use this thread, or will a new one be created when the game comes out? URL: http://forum.audiogames.net/viewtopic.php?pid=338598#p338598

Re: Getting really frustrated at NVDA

2017-11-16 Thread AudioGames . net Forum — Off-topic room : the_ruler_of_dark_forces via Audiogames-reflector
Re: Getting really frustrated at NVDA I have the same issue when Audacity is doing something and it is a 32 bit program, so it seems that 32 bit vs 64 bit doesn't apply here. URL: http://forum.audiogames.net/viewtopic.php?pid=338601#p338601

Re: Bokurano Daibouken 3 : secondary topic

2017-11-16 Thread AudioGames . net Forum — New releases room : angel_diva22 via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic Hi,Quick question, Does the plate launcher really only require 5 tech? I went to equip it when following BlindNinja's walkthrough, and it says it requires 10 tech.As a side note, which was sorta funny IMO... in 1-2, after staying in the main hall

Re: Release Date Announcement for A Hero's Call

2017-11-16 Thread AudioGames . net Forum — New releases room : hadi . gsf via Audiogames-reflector
Re: Release Date Announcement for A Hero's Call what is this game about?jesus there is not even  a single description in post 1.edit: NVM. just used google. URL: http://forum.audiogames.net/viewtopic.php?pid=338603#p338603 ___

Re: Playable or partially playable but fun xbox 1 games?

2017-11-16 Thread AudioGames . net Forum — General Game Discussion : cj89 via Audiogames-reflector
Re: Playable or partially playable but fun xbox 1 games? Yeah would love to know the status of re7, been meaning to try the demo but just haven't gotten around to it yet. Speaking of 360 titles, I wish they'd put MK9 on that 360 list... URL:

Re: Making the Legend of Zelda Ocarina of time accessible to the blind

2017-11-16 Thread AudioGames . net Forum — Developers room : Trajectory via Audiogames-reflector
Re: Making the Legend of Zelda Ocarina of time accessible to the blind Have you done any other programming before?If not, you should start with the language tutorial and work your way through it step by step, typing out the examples yourself, making sure you understand them before moving

Re: Idea for Yugioh Duel Monsters Audio Game

2017-11-16 Thread AudioGames . net Forum — General Game Discussion : nina0116 via Audiogames-reflector
Re: Idea for Yugioh Duel Monsters Audio Game Hay everyone, I have a new version of my yugioh duel simulator.  It can be downloaded at: https://www.sendspace.com/file/qryeg0.  This version fixes a problem with the monster reborn spell card, and the trap hole trap card.  I have also slowed

Re: Idea for Yugioh Duel Monsters Audio Game

2017-11-16 Thread AudioGames . net Forum — General Game Discussion : JimmyDub via Audiogames-reflector
Re: Idea for Yugioh Duel Monsters Audio Game nina0116 wrote:Hay everyone, I have a new version of my yugioh duel simulator.  It can be downloaded at: https://www.sendspace.com/file/qryeg0.  This version fixes a problem with the monster reborn spell card, and the trap hole trap card.  I

Re: Grand Theft Auto V

2017-11-16 Thread AudioGames . net Forum — General Game Discussion : seb2314 via Audiogames-reflector
Re: Grand Theft Auto V As I mentioned previously, the reason why I did not write a guide when I was really into this game is simply because virtually nobody was interested in this game at the time it got released for pc, because if you play the Xbox 360 / ps3 version, you're wasting your

Re: Grand Theft Auto V

2017-11-16 Thread AudioGames . net Forum — General Game Discussion : seb2314 via Audiogames-reflector
Re: Grand Theft Auto V @JLove You're right. As I mentioned previously, the reason why I did not write a guide when I was really into this game is simply because virtually nobody was interested in this game at the time it got released for pc, because if you play the Xbox 360 / ps3 version,

Re: Grand Theft Auto V

2017-11-16 Thread AudioGames . net Forum — General Game Discussion : seb2314 via Audiogames-reflector
Re: Grand Theft Auto V @JLove You're right. As I mentioned previously, the reason why I did not write a guide when I was really into this game is simply because virtually nobody was interested in this game at the time it got released for pc, because if you play the Xbox 360 / ps3 version,

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