Re: Traveling to Canada, any tips?

2014-06-17 Thread AudioGames . net Forum — Off-topic room : assault_freak via Audiogames-reflector


Re: Traveling to Canada, any tips?

I loved Madrid when I was there... and truth be told if youre willing to look at basements Vancouver has good deals as well. And I know plenty of people who have room for international students or folks on their working holiday visas. lol I hope you have a great time in toronto!URL: http://forum.audiogames.net/viewtopic.php?pid=177169#p177169

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Re: A Chrono Trigger project

2014-06-17 Thread AudioGames . net Forum — General Game Discussion : seal via Audiogames-reflector


Re: A Chrono Trigger project

Ian, just do it! I absolutely love Your idea. SNES is a console which is basically not supporting and no more you can buy it legally, also the games. People can be nagative about that but their are playing Braillemon which is done in teh same style, even the ROM of the Gameboy game is packed with the rest of the code.Just go and make it! it will be more than fantastic for me. Your idea is really something we want on our well... sleeping audio gaming scene at all where we are standing in one place long, long time.URL: http://forum.audiogames.net/viewtopic.php?pid=177170#p177170

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Re: a code behind the bible

2014-06-17 Thread AudioGames . net Forum — Off-topic room : nin via Audiogames-reflector


Re: a code behind the bible

tward I completely agree with your point of view. I am a scheptic too. I have to admit that I cant believe in something that I dont have proof of. I think about my self as very open minded though and I am searching for proof. Ive used some astral travelling or out of body experience techniques to proof that the soul exists.. I managed to get out of my body but I dont have enough proof, I still believe that my brain did all this.URL: http://forum.audiogames.net/viewtopic.php?pid=177171#p177171

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Re: blindfold racer, new game for ios.

2014-06-17 Thread AudioGames . net Forum — New releases room : nin via Audiogames-reflector


Re: blindfold racer, new game for ios.

and how do you switch the sounds? and can you tell me how to control my speed?? thanks.URL: http://forum.audiogames.net/viewtopic.php?pid=177172#p177172

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Re: Searching for a portable binaural recording system

2014-06-17 Thread AudioGames . net Forum — Off-topic room : paddy via Audiogames-reflector


Re: Searching for a portable binaural recording system

WEll, after reseraching with google, I have found an app which has the ability to record in stereo. The only question is whether this method works for binaural either.URL: http://forum.audiogames.net/viewtopic.php?pid=177173#p177173

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Re: Any way to get Eloquence for android free?

2014-06-17 Thread AudioGames . net Forum — Off-topic room : Exodus via Audiogames-reflector


Re: Any way to get Eloquence for android free?

Hey! See that old timey synth that a lot of people like and still use to this day? Yeah? It needs to be killed with fire! Why? Well. I dont like it! What about the people who do? Well I... just... screw em. It needs to die. In other words. Enough with the eloquence bashing. There are perfectly good reasons\ for using it and no one bashes on espeak users, or vocalizer etc.URL: http://forum.audiogames.net/viewtopic.php?pid=177175#p177175

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Re: Searching for a portable binaural recording system

2014-06-17 Thread AudioGames . net Forum — Off-topic room : frastlin via Audiogames-reflector


Re: Searching for a portable binaural recording system

For the IPhone?The hardware is the problem, it cant be fixed by software unless you get something like a Haas Effect thing.URL: http://forum.audiogames.net/viewtopic.php?pid=177176#p177176

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Re: SoundRTS and the CrazyMod (update 8.1)

2014-06-17 Thread AudioGames . net Forum — New releases room : frastlin via Audiogames-reflector


Re: SoundRTS and the CrazyMod (update 8.1)

GRR! This mod makes sound RTS way too fun! LOLA couple things:1. I would like a ton of maps, the first ones can be the starting rules, with the original units. Then the next map can have the town hall with all the different races, but one only. Then one can move up from there. It would be nice to have more descriptive names for the maps. Also, could there be a description of what upgrade comes after what and what each army unit is for? Im just throwing mods in, researching arrows and whatnot because Im sure it is good, but Im not sure how.A bug I think!On the grave diggers last building, when I summon those final undead creatures, they eat my grave diggers...URL: http://forum.audiogames.net/viewtopic.php?pid=177178#p177178

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Re: SoundRTS and the CrazyMod (update 8.1)

2014-06-17 Thread AudioGames . net Forum — New releases room : frastlin via Audiogames-reflector


Re: SoundRTS and the CrazyMod (update 8.1)

GRR! This mod makes sound RTS way too fun! LOLA couple things:1. I would like a ton of maps, the first ones can be the starting rules, with the original units. Then the next map can have the town hall with all the different races, but one only. Then one can move up from there. It would be nice to have more descriptive names for the maps. Also, could there be a description of what upgrade comes after what and what each army unit is for? Im just throwing mods in, researching arrows and whatnot because Im sure it is good, but Im not sure how.A bug I think!On the grave diggers last building, when I summon those final undead creatures, they eat my grave diggers...And yes, setting up your own server is way too complex for most people. Although if someone wrote a nice guide on how to do it for rtr and all the other games that use them, Im sure it would help!URL: http://forum.audiogames.net/viewtopic.php?pid=177178#p177178

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Re: bokurano daiboukenn 3

2014-06-17 Thread AudioGames . net Forum — New releases room : shang tsung via Audiogames-reflector


Re: bokurano daiboukenn 3

hello guys. I have 10 pieces of magic. what to do with them?URL: http://forum.audiogames.net/viewtopic.php?pid=177180#p177180

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Re: Swamp, zombie fps by Aprone

2014-06-17 Thread AudioGames . net Forum — New releases room : welshweyr via Audiogames-reflector


Re: Swamp, zombie fps by Aprone

Hmm, PVP, eh? Probably a good thing as long as it is limited to special missions. The only thing is that I think it will be just like the defender missions where theyre all fun to start with but now we dont actually think we can complete them we dont bother any more. PVP will be the same after everyone loses the stuff theyve spent days collecting when they die for real. Also, those people who just sit with a vulcan and 20,000 rounds will immediately power game it into impracticability. Still, if its working in beta testing then Ill have faith. Aprone usually does something totally unexpected to make things innovative and interesting. Sounds fun!URL: http://forum.audiogames.net/viewtopic.php?pid=177181#p177181

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Re: Adventure At C:

2014-06-17 Thread AudioGames . net Forum — New releases room : in the bag via Audiogames-reflector


Re: Adventure At C:

Ok guys, do I going to face Rusty as a boss in the end of Rusty software stage? Im thinking this will hapen, and Im saving my laser battery until the end, Im using only my knife to fight the enemies, tell me please if I going to face any boss or not. thank you.URL: http://forum.audiogames.net/viewtopic.php?pid=177183#p177183

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Re: Searching for a portable binaural recording system

2014-06-17 Thread AudioGames . net Forum — Off-topic room : bladestorm360 via Audiogames-reflector


Re: Searching for a portable binaural recording system

I use the Olympus LS-14, and a set of Sound Professionals Low Noise, Standard Sensativity in-ear microphones to do most of my recording. You can just plug them into the microphone jack on the olympus and have instant binaural recording capability. Its an expensive setup but works well if you can afford it. The only problem Ive noticed with my microphones is that for some reason, everything I record it centered slightly off to the left. I havent been able to figure out how to fix that yet, and Ive heard it as a common complaint for in-ear microphones. Some people prefer clip-on collar mics or mics that mount on a pair of glasses for this reason, but I dont think the recordings sound as authentically binaural without actually using your ears.URL: http://forum.audiogames.net/viewtopic.php?pid=177182#p177182

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Re: a code behind the bible

2014-06-17 Thread AudioGames . net Forum — Off-topic room : bladestorm360 via Audiogames-reflector


Re: a code behind the bible

I am a newly converted christian as of about a month and a half ago. I can say that I was a skeptic until I found my faith, and a huge one at that. I would take passages of the bible out of context to try to prove that God wasnt a loving a merciful God, I would try to shoot down all kinds of scientific evidence that proves that at least some of the events in the bible did happen. I would often get drunk and rant for days about how much I hated even the concept of God, and how if he was real he should be fixing the world, not letting us run rampent. It was bad.I dont exactly know what changed. I can speculate. One thing might be that I got tired of doing stupid and sickening things while I was drunk. I nearly lost everything that mattered to me over drinking, and it was just starting to get old. Another might be that I met some mormon missionaries while I was working for my mother, and while they were helping us work I had a more generalized discussion with them 
 about religion. Ironically I didnt turn out to be a mormon, I consider myself to be a non-denominational christian. But that, combined with the fact that Id been talking to my wife about religion for the past 3 years or more, seems to have contributed to my conversion. One day, I just decided to give it a try.What Ive found personally is this. They call it a leap of faith for a reason. Its like stepping off a cliff without looking down and hoping theres a safety net at the bottom. God, the way I see him, can not be run through the logic process, and that is what we, as mortals, try to do. Once you actually start believing, logic is taken completely out of the picture. At least, thats how it was for me.I find the God follows his word, from personal experience. Ive already been blessed several times with things I never thought would happen since I converted. The most major of which is that I no longer have the urdge to drink, aft
 er praying about it. Its just gone. I had tried to quit on my own several times before, and the longest I ever made it was 6 months. And only then because I was having heart problems. I also got a job I never thought I would get. Last I heard there was just too much paperwork, too many requirements I didnt fill. Then one day after I had been praying about it for a week or so, my boss just calls me up and says, Hey, youre hired. I consider both of those things to be major blessings.As for a code in the bible, well the only one I know of specifically mensioned by the bible itself is Revelations, and Ive heard it says that only believers will truly understand the book. I havent gotten there, but I just finished reading the Left Behind books, which cover the future events of Revelations in a more personal light than profacy and which I found to be really cool.Having personally attacked several members of this community, I know that
  my credibility is far from stellar. I just wanted to share my personal experiences with the bible here and say that for the most part, I agree with Assault. Theres no way to prove that God exists, he wont allow for that. Which is why they call it faith, not science. But you can find evidence that a lot of the biblical events happened, at least good enough evidence to suit me. I try to mix faith with said evidence, and so far its been working out very well.URL: http://forum.audiogames.net/viewtopic.php?pid=177184#p177184

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Re: Chrime Hunter Concept Demo

2014-06-17 Thread AudioGames . net Forum — New releases room : zseli via Audiogames-reflector


Re: Chrime Hunter Concept Demo

Hi. I love the concept of this game, but can you please make i so that th items appear in different locations on the part that you are playing, so for example you would be fighting ad suddenly an ammo pack spauns a few squares away from you, that would be nice. Other than that, i love it!URL: http://forum.audiogames.net/viewtopic.php?pid=177185#p177185

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Re: a code behind the bible

2014-06-17 Thread AudioGames . net Forum — Off-topic room : bladestorm360 via Audiogames-reflector


Re: a code behind the bible

I am a newly converted christian as of about a month and a half ago. I can say that I was a skeptic until I found my faith, and a huge one at that. I would take passages of the bible out of context to try to prove that God wasnt a loving a merciful God, I would try to shoot down all kinds of scientific evidence that proves that at least some of the events in the bible did happen. I would often get drunk and rant for days about how much I hated even the concept of God, and how if he was real he should be fixing the world, not letting us run rampent. It was bad.I dont exactly know what changed. I can speculate. One thing might be that I got tired of doing stupid and sickening things while I was drunk. I nearly lost everything that mattered to me over drinking, and it was just starting to get old. Another might be that I met some mormon missionaries while I was working for my mother, and while they were helping us work I had a more generalized discussion with them 
 about religion. Ironically I didnt turn out to be a mormon, I consider myself to be a non-denominational christian. But that, combined with the fact that Id been talking to my wife about religion for the past 3 years or more, seems to have contributed to my conversion. One day, I just decided to give it a try.What Ive found personally is this. They call it a leap of faith for a reason. Its like stepping off a cliff without looking down and hoping theres a safety net at the bottom. God, the way I see him, can not be run through the logic process, and that is what we, as mortals, try to do. Once you actually start believing, logic is taken completely out of the picture. At least, thats how it was for me.I find the God follows his word, from personal experience. Ive already been blessed several times with things I never thought would happen since I converted. The most major of which is that I no longer have the urdge to drink, aft
 er praying about it. Its just gone. I had tried to quit on my own several times before, and the longest I ever made it was 6 months. And only then because I was having heart problems. I also got a job I never thought I would get. Last I heard there was just too much paperwork, too many requirements I didnt fill. Then one day after I had been praying about it for a week or so, my boss just calls me up and says, Hey, youre hired. I consider both of those things to be major blessings.As for a code in the bible, well the only one I know of specifically mensioned by the bible itself is Revelations, and Ive heard it says that only believers will truly understand the book. I havent gotten there, but I just finished reading the Left Behind books, which cover the future events of Revelations in a more personal light than profacy and which I found to be really cool.Christianity stealing things from other religions is messy. Rome did not 
 like christianity at all, so they tried to corrupt it as much as possible. And they did a good job of it. Ironically, Christmas isnt even a christian holiday. Its some weird combination of a pagan custom and catholic Mass. Ive heard it wasnt even Christs birthday and that the Gregorian calendar miscalculated there, though I havent had a chance to sit down and study this in any detail.Having personally attacked several members of this community, I know that my credibility is far from stellar. I just wanted to share my personal experiences with the bible here and say that for the most part, I agree with Assault. Theres no way to prove that God exists, he wont allow for that. Which is why they call it faith, not science. But you can find evidence that a lot of the biblical events happened, at least good enough evidence to suit me. I try to mix faith with said evidence, and so far its been working out very well.URL: http://forum.audiogames.net/viewtopic.php?pid=177184#p177184

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Re: Using Google Play music?

2014-06-17 Thread AudioGames . net Forum — Off-topic room : themadviolinist via Audiogames-reflector


Re: Using Google Play music?

I have experience using the Android application, which after a shaky start where accessibility is concerned, got much better. Its very nice to tell my phone to play Dave Brubeck and have a lovely and ongoing swath of cool jazz to listen to through dinner with zero intervention. Your experience with the desk top application is better than mine, which was far less usable last time I tried it, so Ill have to go back and try it again.URL: http://forum.audiogames.net/viewtopic.php?pid=177186#p177186

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Re: Using Google Play music?

2014-06-17 Thread AudioGames . net Forum — Off-topic room : gellman via Audiogames-reflector


Re: Using Google Play music?

Is Google Play still only available in the United States?URL: http://forum.audiogames.net/viewtopic.php?pid=177187#p177187

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Re: Any way to get Eloquence for android free?

2014-06-17 Thread AudioGames . net Forum — Off-topic room : gellman via Audiogames-reflector


Re: Any way to get Eloquence for android free?

Send me a PM, and Ill be happy to provide the answer.URL: http://forum.audiogames.net/viewtopic.php?pid=177188#p177188

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Re: SoundRTS and the CrazyMod (update 8.1)

2014-06-17 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector


Re: SoundRTS and the CrazyMod (update 8.1)

cursed gargoyles deal damage to any healables on the current square. Im not a big fan of them, but since they fly you can bring them deep into enemy territory. I guess if you summon like 12 of them, you could give your enemy some serious grief if hes using healable units such as elves or orcs.URL: http://forum.audiogames.net/viewtopic.php?pid=177190#p177190

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Re: blindfold racer, new game for ios.

2014-06-17 Thread AudioGames . net Forum — New releases room : connor142 via Audiogames-reflector


Re: blindfold racer, new game for ios.

hi, I think the game is bugged. after Level 15, I cant turn or maby the curves are just too sharp? I dont know, ither way I keep crashing into the fence.URL: http://forum.audiogames.net/viewtopic.php?pid=177189#p177189

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Re: Adventure At C:

2014-06-17 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector


Re: Adventure At C:

nah you dont face any bosses after rusty software.URL: http://forum.audiogames.net/viewtopic.php?pid=177191#p177191

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Re: Free Anonymous bittorrent vpn

2014-06-17 Thread AudioGames . net Forum — Off-topic room : gellman via Audiogames-reflector


Re: Free Anonymous bittorrent vpn

@fastfingeEven an insecure vpn may be good enough provided you use it responsibly.By responsibly I mean use the vpn from inside a virtual machine and as the last hop in a larger vpn chain.vpn1  vpn2If set up correctly, vpn2 cant see the IP address assigned by my ISP but only the IP address assigned by vpn1.And if you are really paranoid, vpn1  vpn2  Tor.But this is almost off-topic.The reason for using two vpns in a chain may be that you want to hide from your ISP or later deny that you are using a particular vpn service.URL: http://forum.audiogames.net/viewtopic.php?pid=177192#p177192

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Re: Free Anonymous bittorrent vpn

2014-06-17 Thread AudioGames . net Forum — Off-topic room : gellman via Audiogames-reflector


Re: Free Anonymous bittorrent vpn

@fastfingeEven an insecure vpn may offer some deniability, provided you use it responsibly.By responsibly I mean use the vpn from inside a virtual machine and as the last hop in a larger vpn chain.vpn1  vpn2If set up correctly, vpn2 cant see the IP address assigned by my ISP but only the IP address assigned by vpn1.And if you are really paranoid, vpn1  vpn2  Tor.But this is almost off-topic.The reason for using two vpns in a chain may be that you want to hide from your ISP or later deny that you are using a particular vpn service.BTW, there is a Japanese project called vpngate.URL: http://forum.audiogames.net/viewtopic.php?pid=177192#p177192

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Re: blindfold racer, new game for ios.

2014-06-17 Thread AudioGames . net Forum — New releases room : janagirl via Audiogames-reflector


Re: blindfold racer, new game for ios.

Hi nin,of course I can tell you. To switch the sounds, you have to tap in the upper right to open the settings menu. Then you have to switch on the upper left and then turn on voiceover, this setting needs voiceover. It will be announced, too. And then there is a point choose which sounds are used or so. Double-tap and choose car engines and double-tap again. Then look for the back button which is located at the left side. Then turn off voiceover again.And to control your speed, thats possible in higher levels. I actually dont know in which level you are but the speed is controlled by your both thumbs. To speed up, you have to tap once in the bottom right, to speed down with your left thumb on the bottom left.Hope that helps!URL: http://forum.audiogames.net/viewtopic.php?pid=177193#p177193

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Re: blindfold racer, new game for ios.

2014-06-17 Thread AudioGames . net Forum — New releases room : nin via Audiogames-reflector


Re: blindfold racer, new game for ios.

thanks very much.. it helps a lot..URL: http://forum.audiogames.net/viewtopic.php?pid=177194#p177194

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Re: Chrime Hunter Concept Demo

2014-06-17 Thread AudioGames . net Forum — New releases room : roro via Audiogames-reflector


Re: Chrime Hunter Concept Demo

Yeah, nice idea. Itll be nicer that way.URL: http://forum.audiogames.net/viewtopic.php?pid=177195#p177195

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Re: bug in Battle zone

2014-06-17 Thread AudioGames . net Forum — General Game Discussion : superb via Audiogames-reflector


Re: bug in Battle zone

I dont think it was yours because did you release 13.4 of Battle Zone? if it was your fault could you fix it please and then upload the fixed version?Thanks.URL: http://forum.audiogames.net/viewtopic.php?pid=177198#p177198

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Re: blindfold racer, new game for ios.

2014-06-17 Thread AudioGames . net Forum — New releases room : janagirl via Audiogames-reflector


Re: blindfold racer, new game for ios.

Im happy that I could help you. Nice!URL: http://forum.audiogames.net/viewtopic.php?pid=177197#p177197

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Re: Adventure At C:

2014-06-17 Thread AudioGames . net Forum — New releases room : TheOnlyPKMNmaster via Audiogames-reflector


Re: Adventure At C:

The positions of the fire will have to be reset upon player death.Otherwise, you could get in some very sticky situations!OK, Ive decided, fires for AAC stage builder! Dont know when, but itll happen.URL: http://forum.audiogames.net/viewtopic.php?pid=177196#p177196

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Re: Alter Aeon Walkthrough

2014-06-17 Thread AudioGames . net Forum — General Game Discussion : Socheat via Audiogames-reflector


Re: Alter Aeon Walkthrough

thats nice. but the sound is too low. I have to adjust my speakers when listen to it. But anyways, its still good.URL: http://forum.audiogames.net/viewtopic.php?pid=177199#p177199

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Re: SoundRTS and the CrazyMod (update 8.1)

2014-06-17 Thread AudioGames . net Forum — New releases room : Victorious via Audiogames-reflector


Re: SoundRTS and the CrazyMod (update 8.1)

The complete English documentation by yours truly is available on the English page on the sound rts crazy mod site.URL: http://forum.audiogames.net/viewtopic.php?pid=177200#p177200

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Re: Any way to get Eloquence for android free?

2014-06-17 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector


Re: Any way to get Eloquence for android free?

I think eloquence for android and eloquence for NVDA is sound a bitdifferent.URL: http://forum.audiogames.net/viewtopic.php?pid=177201#p177201

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Re: eBooks And PDF

2014-06-17 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector


Re: eBooks And PDF

Does that program is free?URL: http://forum.audiogames.net/viewtopic.php?pid=177202#p177202

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Re: blindfold racer, new game for ios.

2014-06-17 Thread AudioGames . net Forum — New releases room : nin via Audiogames-reflector


Re: blindfold racer, new game for ios.

it seems that there is a bug in the game.. whenever I try to get the drum in lvl 22 the game crashes.. any tips on how to get past this bug? I would really love to play the rest of the levels.URL: http://forum.audiogames.net/viewtopic.php?pid=177203#p177203

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Re: blindfold racer, new game for ios.

2014-06-17 Thread AudioGames . net Forum — New releases room : janagirl via Audiogames-reflector


Re: blindfold racer, new game for ios.

Thats what I wrote yesterday. Im so angry. Right, the game crashes and exits. There should be an update for that as soon as possible! Yeah you could unlock all levels in options but I wont do that.URL: http://forum.audiogames.net/viewtopic.php?pid=177204#p177204

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Re: Boat Simulator v1.2 Released!

2014-06-17 Thread AudioGames . net Forum — New releases room : roro via Audiogames-reflector


Re: Boat Simulator v1.2 Released!

OK guys. 1.3 will be released soon, very soon. May be today or tomorrow, with many, and I say many, improvements and bug fixes, with a small size and a new minigame.URL: http://forum.audiogames.net/viewtopic.php?pid=177205#p177205

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Re: SoundRTS and the CrazyMod (update 8.1)

2014-06-17 Thread AudioGames . net Forum — New releases room : SoundMUD via Audiogames-reflector


Re: SoundRTS and the CrazyMod (update 8.1)

Ill try to setup a public server.@sanslash332Are you talking about something like autocast in Warcraft 3? An ability would have an autocast parameter with for example never/yes/always.The range is more about minimal range and maximal range. But, at the moment, it would be simple to do what zakc93 suggests and attack in the same square if possible (range), then, as a second choice, attack in another square if possible (special_range). Ideally the notion of square would be removed from the simulation, even if it might be useful to keep it in the user interface.The zerg drone mutation would require a variant of the upgrade to order with a meadow target. By the way Ill have to check the differences between buildings and units. They are small if I remember correctly.The zerg will also require the notion of creep: buildings providing creep and buildings that can be built only on creep. Etc.The summ
 oning sacrifice might be achieved by upgrading a unit to an effect unit with eventually a decay.I wont be able to describe all, but the simulation is in the files that start with world. Interesting classes are in this list from world.py line 231:  unit_base_classes = {worker: Worker, soldier: Soldier, building: Building,effect: Effect,deposit: Deposit,upgrade: Upgrade, ability: Ability}The abilities are in worldunit.py (its messy I know, but the code is a bit mingled so its not easy to split it; Ill try again).@zakc93Yes, a f
 lag for conversion would be useful, especially since at the moment any enemy unit (or building) is convertible.A flag for teleportation would be more flexible, since only the Unit class (Soldier, Worker) is teleportable. Teleportability could be changed unit by unit while having the current defaults provided by the Building and Unit classes.URL: http://forum.audiogames.net/viewtopic.php?pid=177206#p177206

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Re: 3d Platformer from MTG

2014-06-17 Thread AudioGames . net Forum — General Game Discussion : Adel via Audiogames-reflector


Re: 3d Platformer from MTG

yes, I have dropbox account and Id like to be in his beta team. my email is: adelakb...@gmail.comhow can i send him my email?URL: http://forum.audiogames.net/viewtopic.php?pid=177207#p177207

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Re: blindfold racer, new game for ios.

2014-06-17 Thread AudioGames . net Forum — New releases room : nin via Audiogames-reflector


Re: blindfold racer, new game for ios.

yeah but I think that you will need that prize that you will get at the end of the level later..URL: http://forum.audiogames.net/viewtopic.php?pid=177209#p177209

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Re: Chrime Hunter Concept Demo

2014-06-17 Thread AudioGames . net Forum — New releases room : Naruto via Audiogames-reflector


Re: Chrime Hunter Concept Demo

keep up the good work. could you add music for each level? and could there be a way to get health packs but keep them in reservURL: http://forum.audiogames.net/viewtopic.php?pid=177208#p177208

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Re: Adventure At C:

2014-06-17 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector


Re: Adventure At C:

I thought that fires reset in the other levels in which they appear?That only makes since to reset them.The fire would be more useful if it could travel in both directions.Speaking of wich, how does the stage builder determine what directions BSOD hacks travel in?On another note, could you think about changing the key for multi-tile placement from insert to control?The reason I ask this is because a lot of keyboards now-days put their insert key next to scrol lock and print screen.This makes for a vary unusual keystroke, as its vary unatural to try to find a way to press the insert key and m without removing your hands from their proper placement.Also it makes more since with it being on control because shift m opens the tile editor.I checked out the new AAC last night and my home tts says bug fixes.Maybe Im just cursed with using a bad tts at work, as I can only use Ivona voices on one pc at a time.One fin
 al note: Im thinking about redoing your readme file, as AAC is mostly complete, and also adding a dedicated stage builder manual file and a separate changelog file as well.What do you think?I can E-mail it to you shortly.Im probably going to work up a draft anyway, and if you hate it, just say so.Thanks.URL: http://forum.audiogames.net/viewtopic.php?pid=177210#p177210

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Re: eBooks And PDF

2014-06-17 Thread AudioGames . net Forum — Off-topic room : dhruv via Audiogames-reflector


Re: eBooks And PDF

YesURL: http://forum.audiogames.net/viewtopic.php?pid=177211#p177211

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Re: bug in Battle zone

2014-06-17 Thread AudioGames . net Forum — General Game Discussion : sswwaaiikkee via Audiogames-reflector


Re: bug in Battle zone

yesplease uploadthanksURL: http://forum.audiogames.net/viewtopic.php?pid=177212#p177212

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Re: SoundRTS and the CrazyMod (update 8.1)

2014-06-17 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector


Re: SoundRTS and the CrazyMod (update 8.1)

hi sound Mud, also another suggestion on effect_range you should be allowed to specify a number of squares away the effect will work, because right now the only choices are the square where the unit currently is, the ajacent square, or anywhere. For effects such as teleportation that can move an entire square of units to a new location that seems a bit overpowered, specially on large maps. Ideally the teleportation ability would be able to be used anywhere within 9 or 10 squares of the square where the caster was, with diagonal squares counting as 2, so for example teleportation from a3 to f8 would be 5+5 = 10 squares and would therefore be possible with a 10 square range but not a 9 square range. Though if you remove squares like you said, this could be far more difficult to do.URL: http://forum.audiogames.net/viewtopic.php?pid=177214#p177214

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Re: bokurano daiboukenn 3

2014-06-17 Thread AudioGames . net Forum — New releases room : Hayri Tulumcu via Audiogames-reflector


Re: bokurano daiboukenn 3

i have 112 weapons where can i get the other 7URL: http://forum.audiogames.net/viewtopic.php?pid=177213#p177213

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Re: Traveling to Canada, any tips?

2014-06-17 Thread AudioGames . net Forum — Off-topic room : fastfinge via Audiogames-reflector


Re: Traveling to Canada, any tips?

@shuteye: I thought Wind Mobile doesnt support the iPhone? Last I looked, admittedly three or four years ago, they did not offer any accessible phones at all. Has that changed? Because, right now, my cell phone bill is absolutely the largest bill I have; I pay more for my cell than I do for food and rent.URL: http://forum.audiogames.net/viewtopic.php?pid=177215#p177215

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Re: SoundRTS and the CrazyMod (update 8.1)

2014-06-17 Thread AudioGames . net Forum — New releases room : Pragma via Audiogames-reflector


Re: SoundRTS and the CrazyMod (update 8.1)

Hi.The update 8.2 is available : http://pragmapragma.free.fr/soundrts-crazymod/We are glad that the development of SoundRTS continues. I will discuss with our group to see if we have other suggestions.Maybe there is a bug with the conversion. Sometimes, the converted unit doesnt attack immediatly.Another point, with the units that attack adjacent squares without see them, with a war fog and ennemies in the adjacent square, they block, and there is just the imperative order that can unblock.Thanks, and dont forget to update to 8.2 to access to the server.URL: http://forum.audiogames.net/viewtopic.php?pid=177216#p177216

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Re: SoundRTS and the CrazyMod (update 8.1)

2014-06-17 Thread AudioGames . net Forum — New releases room : zakc93 via Audiogames-reflector


Re: SoundRTS and the CrazyMod (update 8.1)

I remember there was a time that teleportation had a limit of how many units could be teleported, I think it was 10 at the time so each mage could only teleport 10 units (although this could be modified in the rules). I dont remember why it was removed though, but it seems like it could maybe also help with the problem of teleportation being too overpowered.URL: http://forum.audiogames.net/viewtopic.php?pid=177217#p177217

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Re: SoundRTS and the CrazyMod (update 8.2)

2014-06-17 Thread AudioGames . net Forum — New releases room : Victorious via Audiogames-reflector


Re: SoundRTS and the CrazyMod (update 8.2)

The documentation has been updated to reflect the changes made in version 8.2. As always, it can be found at https://dl.dropboxusercontent.com/u/213 … glish.htmlI love the improvements to technical airship speed and the fixes for spook lights.URL: http://forum.audiogames.net/viewtopic.php?pid=177218#p177218
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Re: Stereo Microphones..

2014-06-17 Thread AudioGames . net Forum — Off-topic room : Jesper via Audiogames-reflector


Re: Stereo Microphones..

For recording instruments and stuf.iiURL: http://forum.audiogames.net/viewtopic.php?pid=177219#p177219

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Re: Any way to get Eloquence for android free?

2014-06-17 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


Re: Any way to get Eloquence for android free?

They do, because youre running it on a phone. Same thing with pico for android vs pico for nvda. As for eloquence being old, yes, I agree. Its an ok synth, I grew up with it because I didnt have any voices at the time and there is no way I would use that dingus Microsoft Anna voice Id rather use eloquence over her! Anyway, I think Nuance wants to turn all the tts companies into a trust and that cannot happen because you know what theyll do if that does, theyll take away our hq sapi voices for neospeech, ivona, you name it, and turn it into vocalizer. That cannot happen! Just because a company like svox closes doesnt mean Nuance has to take them! If they are trying to help them on their feet again, they dont need to make them a part of their vocalizer synth. They could just simply release theses voices as freeware! Id pay 20 bucks if it was a dectalk for android, heck yeah! I give it all to dectalk. But I think eloquence for 20 
 dollars is a bit much. And I know why they had to charge that much. Its because they have to pay Nuance the royalties for using eloquence? Thats why all of the games that used eloquence all had to be paid! Royalties! I hate soiing nuance for taking every tts company and turning into their own! Their voices are fine, but wouldnt they just make something of their own? Vocalizer Ava was based on the Grace voice from svox. Allison, well, you know where thats from they didnt change the name. So yeah, totally overpriced for a synth like that especially if nvda eloquence and jaws eloquence are free.URL: http://forum.audiogames.net/viewtopic.php?pid=177220#p177220

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Re: SoundRTS and the CrazyMod (update 8.2)

2014-06-17 Thread AudioGames . net Forum — New releases room : frastlin via Audiogames-reflector


Re: SoundRTS and the CrazyMod (update 8.2)

Is there any way to:cycle through special units like dragons and high level units?Hear what everything does ingame (preferably before I buy it)?Use a menu with the arrow keys to see everything that is in the room (separate land stuff from mob stuff?cycle through all work units who are not assigned?hear the focus of the gameAlso, it would be really cool if one made a story to go along with different units. Also, it may be more clear if the different races could be chosen before the game starts.URL: http://forum.audiogames.net/viewtopic.php?pid=177221#p177221

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Re: inquisitors heartbeat is now live in english for Mac and PC

2014-06-17 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector


Re: inquisitors heartbeat is now live in english for Mac and PC

Hi,I can conferm that the English version is, indeed released. Ive purchased it.It is an OK game, but there definitely isnt much action. Its mostly walking around and finding exits, and the atmosphere is rather nice. You have to free prisoners and such, occasionally.URL: http://forum.audiogames.net/viewtopic.php?pid=177222#p177222

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Re: We're alive - SPOILERS!

2014-06-17 Thread AudioGames . net Forum — Off-topic room : bryant via Audiogames-reflector


Re: We're alive - SPOILERS!

well, interesting episode.I have to admit, I didnt expect saul to turn up that easily, I thought it was going to be another big search and rescue mission, but at least hes still alive, and apparently unaffected.We also got a lot of questions answered. This explains why saul and Tanya are able to breath at ground 0, but the rest arent.URL: http://forum.audiogames.net/viewtopic.php?pid=177223#p177223

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Re: We're alive - SPOILERS!

2014-06-17 Thread AudioGames . net Forum — Off-topic room : bryant via Audiogames-reflector


Re: We're alive - SPOILERS!

well, interesting episode.I have to admit, I didnt expect saul to turn up that easily, I thought it was going to be another big search and rescue mission, but at least hes still alive, and apparently unaffected.We also got a lot of questions answered. This explains why saul and Tanya are able to breath at ground 0, but the rest arent. Im still confused as to why he chose Datu and Saul specificly over the others though. What was so special about them to randy?URL: http://forum.audiogames.net/viewtopic.php?pid=177223#p177223

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Re: SoundRTS and the CrazyMod (update 8.2)

2014-06-17 Thread AudioGames . net Forum — New releases room : frastlin via Audiogames-reflector


Re: SoundRTS and the CrazyMod (update 8.2)

Is there any way to:cycle through special units like dragons and high level units?Hear what everything does ingame (preferably before I buy it)?Use a menu with the arrow keys to see everything that is in the room (separate land stuff from mob stuff?cycle through all work units who are not assigned?hear the focus of the gameAlso, it would be really cool if one made a story to go along with different units. Also, it may be more clear if the different races could be chosen before the game starts.Is there a way to jump to all enemy units in your area?Can I have the computer play at different difficulties against me with different builds?URL: http://forum.audiogames.net/viewtopic.php?pid=177221#p177221

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Re: SoundRTS and the CrazyMod (update 8.2)

2014-06-17 Thread AudioGames . net Forum — New releases room : frastlin via Audiogames-reflector


Re: SoundRTS and the CrazyMod (update 8.2)

Is there any way to:cycle through special units like dragons and high level units?Hear what everything does ingame (preferably before I buy it)?Use a menu with the arrow keys to see everything that is in the room (separate land stuff from mob stuff?cycle through all work units who are not assigned?hear the focus of the gameAlso, it would be really cool if one made a story to go along with different units. Also, it may be more clear if the different races could be chosen before the game starts.Is there a way to jump to all enemy units in your area?Can I have the computer play at different difficulties against me with different builds?Is there any way to see the amount of stone or other types of resources I have?URL: http://forum.audiogames.net/viewtopic.php?pid=177221#p17
 7221

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Re: A Chrono Trigger project

2014-06-17 Thread AudioGames . net Forum — General Game Discussion : threeblacknoises via Audiogames-reflector


Re: A Chrono Trigger project

Seal, braillemon doesnt contain any rom code within it.the author has ported the game from scratch to gamemaker studio.URL: http://forum.audiogames.net/viewtopic.php?pid=177224#p177224

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Re: 3d Platformer from MTG

2014-06-17 Thread AudioGames . net Forum — General Game Discussion : roro via Audiogames-reflector


Re: 3d Platformer from MTG

You can in 1 of 2 ways:1- Send him a PM.2- Post on one of his well-known topic in the new releases, fore example chrime Hunter.And when I asked Mason about concentrating on a single game, some beta testers strongly disagreed, and therefore I stopped the discussion.URL: http://forum.audiogames.net/viewtopic.php?pid=177225#p177225

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Re: Swamp, zombie fps by Aprone

2014-06-17 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector


Re: Swamp, zombie fps by Aprone

Welshweyr, for that very reason PVP deaths will not cause the player to lose their equipment. Also it will be limited to Hardcore or missions where everyone begins with a separate inventory (like defender). This is to prevent normal players from just buying a million rounds for their most powerful gun.URL: http://forum.audiogames.net/viewtopic.php?pid=177226#p177226

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Re: Any way to get Eloquence for android free?

2014-06-17 Thread AudioGames . net Forum — Off-topic room : arqmeister via Audiogames-reflector


Re: Any way to get Eloquence for android free?

While i dont mind espeak in say, linux, i would rather use eloquence any day because im so used to it. Its a perfectly usable synth, while i suppose not the best voice you could get, it doesnt sound as robotic and mitallic as espeak. I like vocalizer voices, but i can only take them for so long before they get kind of annoying.URL: http://forum.audiogames.net/viewtopic.php?pid=177227#p177227

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Re: Swamp, zombie fps by Aprone

2014-06-17 Thread AudioGames . net Forum — New releases room : dd via Audiogames-reflector


Re: Swamp, zombie fps by Aprone

@frastlin thats not ninja time, lol ninja time is sneak maxed with bunny slippers on, melee weapon killURL: http://forum.audiogames.net/viewtopic.php?pid=177228#p177228

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Re: Traveling to Canada, any tips?

2014-06-17 Thread AudioGames . net Forum — Off-topic room : assault_freak via Audiogames-reflector


Re: Traveling to Canada, any tips?

You pay more for your cell than you pay for food and rent? Who are you with?URL: http://forum.audiogames.net/viewtopic.php?pid=177230#p177230

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Re: Adventure At C:

2014-06-17 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector


Re: Adventure At C:

Hi.I agree, can the insert m thing be changed to control or something?As Ive mentioned here before, I dont think insert or delete plays well with my virtual Windows XP on my macbook air.I suspect this is a BGT issue though.URL: http://forum.audiogames.net/viewtopic.php?pid=177229#p177229

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Re: 3d Platformer from MTG

2014-06-17 Thread AudioGames . net Forum — General Game Discussion : Adel via Audiogames-reflector


Re: 3d Platformer from MTG

hi. Thanks for your help.I will send my request to mason.And about focusing on 1 or 2 project i say this because mason has many incomplete games in this forum that hasnt been updated for many months. I didnt want to bother him in any way and i really appriciate his works.URL: http://forum.audiogames.net/viewtopic.php?pid=177231#p177231

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Re: Adventure At C:

2014-06-17 Thread AudioGames . net Forum — New releases room : TheOnlyPKMNmaster via Audiogames-reflector


Re: Adventure At C:

I think the direction of BSODs are random, just like the arrows.Alright, control it is then!No idea when Ill get the time to make the new version, but Ive got enough stuff here from you guys that isnt terribly time consuming to do.URL: http://forum.audiogames.net/viewtopic.php?pid=177232#p177232

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Re: Could we please have a dedicated Developers forum?

2014-06-17 Thread AudioGames . net Forum — Site and forum feedback : Trenton Goldshark via Audiogames-reflector


Re: Could we please have a dedicated Developers forum?

Ah, similar to how XDA does it with their site. Definitely enjoy this idea!URL: http://forum.audiogames.net/viewtopic.php?pid=177233#p177233

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Re: Could we please have a dedicated Developers forum?

2014-06-17 Thread AudioGames . net Forum — Site and forum feedback : tward via Audiogames-reflector


Re: Could we please have a dedicated Developers forum?

Frastlin, I for one think this is an excellent idea. Ive been considering for quite some time of moving the developers list from the USA Games domain and server to Audyssey, and instead of the list I could setup a forum on Audyssey for developers. It would have all the advantages you pointed out, and I guess the only question is which forum software would be the best for what we want to do.URL: http://forum.audiogames.net/viewtopic.php?pid=177234#p177234

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Re: Traveling to Canada, any tips?

2014-06-17 Thread AudioGames . net Forum — Off-topic room : shuteye via Audiogames-reflector


Re: Traveling to Canada, any tips?

Cansino: you should worry more about your IPhone than your GFs nexus4, the nexus series is pentaband which means theyll support any network in the world. Your 4s, not so much unfortunately. Regarding housing, as I said before, look to the west of downtown along the Bloor subway line or north along any street car or near a station on the Yonge University Spadina line, maybe Downsview area near York university. FastFinge: Lucky you and your TCH subsidized housing  I hate that their wait list is something like four years. In answer to your question, some models of IPhone 5 and the 5s/5c do work with Wind now, but youve got to get them factory unlocked.URL: http://forum.audiogames.net/viewtopic.php?pid=177235#p177235

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Re: Traveling to Canada, any tips?

2014-06-17 Thread AudioGames . net Forum — Off-topic room : cansino via Audiogames-reflector


Re: Traveling to Canada, any tips?

Windmobile sounds great, it only needs to support iPhone and GSM network, I think is too much . Maybe y write them to ask that.URL: http://forum.audiogames.net/viewtopic.php?pid=177236#p177236

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Re: Swamp, zombie fps by Aprone

2014-06-17 Thread AudioGames . net Forum — New releases room : Nikos via Audiogames-reflector


Re: Swamp, zombie fps by Aprone

With playering killing added to HC will that pull people away from hc or am I reading that wrong?URL: http://forum.audiogames.net/viewtopic.php?pid=177237#p177237

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Re: Traveling to Canada, any tips?

2014-06-17 Thread AudioGames . net Forum — Off-topic room : cansino via Audiogames-reflector


Re: Traveling to Canada, any tips?

Windmobile sounds great, it only needs to support iPhone and GSM network, I think is too much . Maybe y write them to ask that.[Edit] iPhone 4s was a strange phone, since it has both GSM and CDMA capacity. Normally there are separate models. So this is what they call a World Phone.URL: http://forum.audiogames.net/viewtopic.php?pid=177236#p177236

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Re: SoundRTS and the CrazyMod (update 8.2)

2014-06-17 Thread AudioGames . net Forum — New releases room : SoundMUD via Audiogames-reflector


Re: SoundRTS and the CrazyMod (update 8.2)

In theory its already possible to define races. Here is an example from the orc mod, rules.txt:; racesdef orc_raceclass racetownhall great_hallfarm pig_farmpeasant peoneasy orc_easyaggressive orc_aggressiveIt means that when a map is loaded the townhall must be replaced with a great_hall, etc.The easy AI is replaced with an AI called orc_easy.The name of the race is defined in style.txt:; racesdef orc_racetitle 4302URL: http://forum.audiogames.net/viewtopic.php?pid=177238#p177238

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Re: Could we please have a dedicated Developers forum?

2014-06-17 Thread AudioGames . net Forum — Site and forum feedback : frastlin via Audiogames-reflector


Re: Could we please have a dedicated Developers forum?

Tward that is a great idea! But it would not have the same kind of publicity as a forum on these boards.If the admins dont wish to create this forum here I think it would be great if you did!URL: http://forum.audiogames.net/viewtopic.php?pid=177239#p177239

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Re: inquisitors heartbeat is now live in english for Mac and PC

2014-06-17 Thread AudioGames . net Forum — New releases room : BlindJay via Audiogames-reflector


Re: inquisitors heartbeat is now live in english for Mac and PC

Would love to purchase it but I cant figure out how much it is in US dollars since jaws is switching to italian on the paypal purchase page. Its probably better off to wait until there is an official english announcement and your purchase is directed to the english paypal sight.URL: http://forum.audiogames.net/viewtopic.php?pid=177240#p177240

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Re: Chrime Hunter Concept Demo

2014-06-17 Thread AudioGames . net Forum — New releases room : jaybird via Audiogames-reflector


Re: Chrime Hunter Concept Demo

Good work on the game. I, like a few others, think itd be nice to put items in random places. As it is now, once youve beat the game, theres really nothing else to see, since youve probably seen it all. Would be nice to add some randomness to increase replay value. That seems to be a big problem with some side scrollers, theyre exactly the same the tenth time you play them as they were the first, so you know, for example, first walk seven steps, jump the pit, then its fifteen steps to the random teleporter that takes you to position 279 so if you dont want that, jump it, then twelve steps to get the health pack, seven more steps for an extra life, four steps then jump the pit, nineteen steps and a whole mess of enemies attack, etc. etc. etc.URL: http://forum.audiogames.net/viewtopic.php?pid=177241#p177241

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Re: Traveling to Canada, any tips?

2014-06-17 Thread AudioGames . net Forum — Off-topic room : shuteye via Audiogames-reflector


Re: Traveling to Canada, any tips?

One of the reasons Wind Mobile and Mobilicity are so cheep is that they dont use GSM. They use the AWS network which shares some GSM frequencies but a different communication method. Also, you wont get LTE data with them as their networks only support HSPA+ at this time. (probably due to frequency limitations)URL: http://forum.audiogames.net/viewtopic.php?pid=177242#p177242

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Re: a code behind the bible

2014-06-17 Thread AudioGames . net Forum — Off-topic room : tward via Audiogames-reflector


Re: a code behind the bible

Bladestorm360, thanks for sharing your conversion story with us. It is interesting although not entirely uncommon. What I mean by that is a lot of new converts claim to have been having real serious problems in their life, they convert to Christianity, and suddenly everything begins changing for the better. There are of course two ways to view those situations, as everything else in life, and the one thing we do agree upon here is that God cant really be run through the logic process. Trying to apply logic to God is a bit like trying to catch smoke with your hands. You cant just hold onto it because there is nothing solid to hold on to.All the same as a skeptic I do have a hypothesis as to why so many people experience real change after their conversions. It is not that I personally believe in any personal god, but I think that the belief or faith in a personal god allows people to have courage that they might not have, causes a radical change in their thi
 nking, etc that allows them to go above and beyond what they might be able to do without that personal belief. It is beyond dispute that many Christians have done some amazing things such as during the protestant reformation they sang while being burned at the stake for heresy, or have dared to do things like run into a burning building to rescue someone they didnt know. For Christians such acts of courage and fortitude is evidence of the holy spirit, but for a skeptic like me I think that their unquestioning faith, their belief in something greater than themselves, which gives them that courage and fortitude. In short, I believe it is just a change in the persons state of mind that allows them to do things they could not or would not do before more than any supernatural force.As far as Revelation and the Left Behind series goes I disagree with the interpretation of the end times as portrayed by the Left Behind books. Although I am not a Christian now I use to be 
 when growing up, and my family and I did not agree with the pre-trib rapture doctrine at all. For one thing it didnt make any logical sense then, and as a skeptic even less so now. I found myself laughing at the Left Behind books, because in the first book after the rapture of the church everyone is running around wondering where everyone went like, where did they go, George? The ironic thing is after the Left Behind books, movies, and other media about the rapture one would think most people would be at least familiar with the concept and if nearly two billion people disappear, all of them Christian, the conclusion would be obvious. Yet, according to the Left Behind books it is all suppose to be some big mystery which I dont think is at all realistic from a theological or practical point of view.Besides there is something more than a little disturbing to think that Jesus would come back secretly and rapture away all the Christians leaving everyone els
 e to their own devices. So if the pilots of a commercial jet are both Christian we are to believe Jesus will just rapture them away and let the jet crash killing x number of passengers just because they didnt convert yet? If x number of people in a car are going down the road and the driver is a Christian Jesus will take that person and let everyone else in the car possibly die because the car went off the road hit a telephone poll, go off a bridge, or have a head on collision with another vehicle? I think you see the point. The pre-trib rapture is absurd, and if Jesus would allow such things to happen I certainly would not consider him worthy of my worship. He would be lower than scum, and not be the all loving, all caring, deity I was raised to worship growing up.URL: http://forum.audiogames.net/viewtopic.php?pid=177243#p177243

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Re: inquisitors heartbeat is now live in english for Mac and PC

2014-06-17 Thread AudioGames . net Forum — New releases room : Quasar via Audiogames-reflector


Re: inquisitors heartbeat is now live in english for Mac and PC

When I purchased it yesterday, it equated to roughly $27.70 USD. I know you can disable Jaws switching, I think its in verbosity somewhere.URL: http://forum.audiogames.net/viewtopic.php?pid=177244#p177244

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Re: Could we please have a dedicated Developers forum?

2014-06-17 Thread AudioGames . net Forum — Site and forum feedback : tward via Audiogames-reflector


Re: Could we please have a dedicated Developers forum?

Frastlin, well, regardless of what the admins of Audiogames.net do or dont do I was already planning on moving my tutorials, lists, and so on from USA Games to Audyssey so it is on the todo list anyway. When you brought up the possibility of a forum I considered it would be a good idea to replace the Developers list with a forum which would have the reasons you mentioned. Perhaps it would not have the publicity of this site, but there is nothing saying Dark or someone cant make a link to it wherever it ends up being hosted therefore having the same effect as being hosted here.URL: http://forum.audiogames.net/viewtopic.php?pid=177245#p177245

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Re: Adventure At C:

2014-06-17 Thread AudioGames . net Forum — New releases room : Arabic two thousand via Audiogames-reflector


Re: Adventure At C:

I kno! make version 2.6.2? now!URL: http://forum.audiogames.net/viewtopic.php?pid=177246#p177246

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Re: Could we please have a dedicated Developers forum?

2014-06-17 Thread AudioGames . net Forum — Site and forum feedback : Sebby via Audiogames-reflector


Re: Could we please have a dedicated Developers forum?

Well I hope no-one minds if I spoil the fun a little bit and ask for developers please not to forget all the existing benefits of mailing lists that we mostly all enjoy.I do believe that this is a fantastic community and I wouldnt want to spoil that at all, but would ask that developers have a choice about medium. This is mostly because were often busy people and while wed love to help we cant always afford the time to hop over to a forum. I am already sucking down this forum as a mailing list, as a stopgap.URL: http://forum.audiogames.net/viewtopic.php?pid=177247#p177247

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Re: Could we please have a dedicated Developers forum?

2014-06-17 Thread AudioGames . net Forum — Site and forum feedback : Sebby via Audiogames-reflector


Re: Could we please have a dedicated Developers forum?

Well I hope no-one minds if I spoil the fun a little bit and ask for developers please not to forget all the existing benefits of mailing lists that we mostly all enjoy.I do believe that this is a fantastic community and I wouldnt want to spoil that at all, but would ask that developers have a choice about medium. This is mostly because were often busy people and while wed love to help we cant always afford the time to hop over to a forum. I am already sucking down this forum as a mailing list, as a stopgap.Edit: @tward, have a look at GroupServer. Its a forum and mailing list server in one.URL: http://forum.audiogames.net/viewtopic.php?pid=177247#p177247

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Re: most accessible podcasting client?

2014-06-17 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector


Re: most accessible podcasting client?

Hi.i like q read, its good and I bought it.I dont mind q cast, its nice but i justwish it had the features I talked about in the last post I made.URL: http://forum.audiogames.net/viewtopic.php?pid=177248#p177248

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Re: 3d Platformer from MTG

2014-06-17 Thread AudioGames . net Forum — General Game Discussion : roro via Audiogames-reflector


Re: 3d Platformer from MTG

Me too. It took me a week for Mason to respond to me, so be patient.URL: http://forum.audiogames.net/viewtopic.php?pid=177249#p177249

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Re: I found new browser game, its legenda!

2014-06-17 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


Re: I found new browser game, its legenda!

Well this one does at least work, accept that Im not sure how much there is to it, you just seem to hit the one button a lot, and heck your weapons always do the same damage, also only some of the text is translated.The tutorial doesnt work sinse once I got to level 1, the stupid city elder was still telling me to get to level 1 while fighting people .I dont know if there is more interesting stuff in the game later but really this one doesnt look that different to a lot of things Ive seen before, which is a shame sinse its an absolutely original game and not just another eternal duel, Logd or torn mod.URL: http://forum.audiogames.net/viewtopic.php?pid=177250#p177250

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Re: Boat Simulator v1.2 Released!

2014-06-17 Thread AudioGames . net Forum — New releases room : dardar via Audiogames-reflector


Re: Boat Simulator v1.2 Released!

*rubs hands together*we have been busy on here havent weanyway yep boat simulator v1.3 is here:www.nathantech.podserver.info/my.htmlURL: http://forum.audiogames.net/viewtopic.php?pid=177251#p177251

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boat simulator v1.3 released

2014-06-17 Thread AudioGames . net Forum — New releases room : dardar via Audiogames-reflector


boat simulator v1.3 released

hi all you lucky legends boat simulator version 1.3 has been released, this version adds a simple cook your own meal sound effect, smaller sounds, a music and chat radio, and a built in mini game! also includes menus, credit to ns studios for that. So is anyone interested?download today at:www.nathantech.podserver.info/my.htmlURL: http://forum.audiogames.net/viewtopic.php?pid=177252#p177252

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new mod for sound r t s out soon

2014-06-17 Thread AudioGames . net Forum — General Game Discussion : dardar via Audiogames-reflector


new mod for sound r t s out soon

hi allover the years i have thought that soundrts should go modern with its aspects, infact i programmed a simple map witch included tanks, missile guns, missile launchers, mass destructers, even bombers and fighters and condors.Because i didnt play it i deleeted it. But i am offering to reprogram that map plus more if you people are interested. First of all are you interested? second what would like in the maps, third how many maps. And thats my questions. Let me know by posting here or email at: nathan-t...@hotmail.comURL: http://forum.audiogames.net/viewtopic.php?pid=177253#p177253

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Re: We're alive - SPOILERS!

2014-06-17 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


Re: We're alive - SPOILERS!

Beware! large and tyrant sized spoilage for 48-1, read on at own risk.Yep, I was surprised at how quickly Saul came out, though Im glad sinse Saul getting the chop would be just depressing, for all I certainly wouldnt put it passed a series like Were alive. A lot of explanation but other than the bit about the symbols, and the speculation on Inks motivations Im not sure how much was actually stuff we didnt know sinse we do know that ink has been evolving the zombies. I find it a little weerd if the imunity that Saul and Tanya had from the gas at ground zero was to do with them being chosen by INk, sinse while I can accept that a zombie would sort of obey instinctive commands, its a bit harder to swallow that the effected, and gas would, sinse even if it was some sort of crazy sentient gas, none of the uneffected people actually had the protection symbol on them at that point, and though I can accept that ink can order around 
 zombies, Im not sure how he could order a gas coming up from cracks in the earth .I also dont necessarily agree with Tanyas rather doom laiden conclusion that because Ink was trying to survive at all costs and the human survivers effort were a threat to him thats why things have got so bad in Los angeles, sinse frankly if INk had used his powers over the zombies to stay away from the survivers they wouldnt have come into conflict anyway, heck if Ink had promised the survivers protection from the zombies theyd have welcomed him with open arms. Of course Ink as a psycho mainiac murdering zombie nutball probably isnt going to think like that, but that is no reason for Tanya to really feel guilty. To an extent it almost feels like the author is trying to create guilt and tragedy for its own sake with that conclusion where
  there really doesnt need to be one.I do still wonder how Ink kept from going completely mindless like the other zombies when he became infected, and especially i wonder what on earth that gas is, though whether well get any answers to this goodness knows.URL: http://forum.audiogames.net/viewtopic.php?pid=177254#p177254

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Re: Traveling to Canada, any tips?

2014-06-17 Thread AudioGames . net Forum — Off-topic room : cansino via Audiogames-reflector


Re: Traveling to Canada, any tips?

Then I think I will try Rogers or one of the big ones, or just pick a data plan with no voice. I will think about it when I arrive there URL: http://forum.audiogames.net/viewtopic.php?pid=177255#p177255

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Re: inquisitors heartbeat is now live in english for Mac and PC

2014-06-17 Thread AudioGames . net Forum — New releases room : brad via Audiogames-reflector


Re: inquisitors heartbeat is now live in english for Mac and PC

Hi.for Those in the UK its around 6 pounds I think.Spoiler alert.I think theres a bug.I got to the level where you free the prisoner then havev to get the keys. I didnt get the keys and was able to move on. Im now on world 1 level 5 and unable to open the locked door. Ive found the secret passage but as far as I know, thers no way to go back and get the keys.Could someone help?Spoiler end.Thanks.URL: http://forum.audiogames.net/viewtopic.php?pid=177256#p177256

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Re: Adventure At C:

2014-06-17 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector


Re: Adventure At C:

Hay! Have just a little patients.Programming isnt like microwaving a pizza.It does take a little time to do it right.This is most likely going to be the final version for a long time.You dont want the new stuff to be buggy, do you?URL: http://forum.audiogames.net/viewtopic.php?pid=177257#p177257

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Re: Swamp, zombie fps by Aprone

2014-06-17 Thread AudioGames . net Forum — New releases room : assault_freak via Audiogames-reflector


Re: Swamp, zombie fps by Aprone

Finally PVP! Hoping deathmatches and team deathmatches will be included in the special missions as well... though CTF sounds fun too! Ill hopefully be getting back into swamp soon as I can get a gamer account... though I have a feeling Ill be completely lost without somewhere to start! This is where a full user guide or some sort of introduction would come in real handy. lolURL: http://forum.audiogames.net/viewtopic.php?pid=177258#p177258

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Re: Traveling to Canada, any tips?

2014-06-17 Thread AudioGames . net Forum — Off-topic room : fastfinge via Audiogames-reflector


Re: Traveling to Canada, any tips?

@assault_freak: Im with Rogers. But I live in a house with other folks, so rent and food are shared expenses. And we have no TV or phone or anything, so none of those bills to pay. LOLURL: http://forum.audiogames.net/viewtopic.php?pid=177259#p177259

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Re: A Chrono Trigger project

2014-06-17 Thread AudioGames . net Forum — General Game Discussion : James via Audiogames-reflector


Re: A Chrono Trigger project

Hi,I cant believe I didnt think about this until now. If you search online, youll come across so many mods to Super Mario World, and other SNES games its unbelievable. These mods are simply patches to the existing ROM file. Your project sounds exactly the same. Therefor, I conclude that this project is safe to continue.URL: http://forum.audiogames.net/viewtopic.php?pid=177260#p177260

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Re: blindfold racer, new game for ios.

2014-06-17 Thread AudioGames . net Forum — New releases room : James via Audiogames-reflector


Re: blindfold racer, new game for ios.

Hi,Im experiencing the crash on level 22, and I cant figure out how to use the horn or wind for level 29.Any help would be great.Thanks,JamesURL: http://forum.audiogames.net/viewtopic.php?pid=177261#p177261

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Re: inquisitors heartbeat is now live in english for Mac and PC

2014-06-17 Thread AudioGames . net Forum — New releases room : Quasar via Audiogames-reflector


Re: inquisitors heartbeat is now live in english for Mac and PC

You dont have to get the keys. That jingling sound when you free the prisoner is him getting the keys.URL: http://forum.audiogames.net/viewtopic.php?pid=177262#p177262

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Lonewolf and NVDA

2014-06-17 Thread AudioGames . net Forum — General Game Discussion : audioracer via Audiogames-reflector


Lonewolf and NVDA

Hello folks. Has anyone tried to play Lonewolf and NVDA? I just tried it even with the no screen reader setting and unfortunately, it keeps saying for instant: slected direct hit on destroyer with torpedo. Selection removed. Selected direct hit on destroyer with torpedo. So for every message the game sends to the screen reader, NVDA has to say selected and selection removed. This is very annoying and very hard to play the game with all that chatter going. Does anyone know if there is a way around this? Or will there have to be an update to the game to fix this. I just bought the Nuance Vocalizer driver and I have some nice voices I downloaded. Im using Moira because shes Irish English and I want to hear her announce the game to me. Obviously I cant get this voice with SAPI since I doubt it is not supported. Let me know what you all think.URL: http://f
 orum.audiogames.net/viewtopic.php?pid=177263#p177263

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