Re: Survive the Wild!

2015-05-04 Thread AudioGames . net Forum — New releases room : samtupy1 via Audiogames-reflector


  


Re: Survive the Wild!

Hi, the newbie flag, once you turn it off, its gone, forever. All the flag is for is for a new player to gane experience with the game. Once they have done that, you type /newbie and it deletes the flag forever, no return of it, that even goes for admins. We cant return newbie flags. All they do is limit you from dangerious areas as well as some other things you dont need to get sharted, and they will also make sure no bullets, fists, anything can hit you. Im limiting it because otherwise people would all walk around with newbie flags. That, just wouldnt be cool.

URL: http://forum.audiogames.net/viewtopic.php?pid=214769#p214769




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Re: Heat Engine, a game engine for BGT games

2015-05-04 Thread AudioGames . net Forum — Developers room : Genroa via Audiogames-reflector


  


Re: Heat Engine, a game engine for BGT games

A good thing may be to write opening and closign braces, and then write the code block inside it Could you please show me your code? I cant debug it without seeing it 

URL: http://forum.audiogames.net/viewtopic.php?pid=214770#p214770




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Re: Would you be interested in an rc flight simulator?

2015-05-04 Thread AudioGames . net Forum — General Game Discussion : Genroa via Audiogames-reflector


  


Re: Would you be interested in an rc flight simulator?

So the security problem doesnt exist  but porting this online may not be as hard as you think. What language are you using?

URL: http://forum.audiogames.net/viewtopic.php?pid=214771#p214771




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Re: creating an inventory in BGT

2015-05-04 Thread AudioGames . net Forum — Developers room : samtupy1 via Audiogames-reflector


  


Re: creating an inventory in BGT

Actually theres a simpler way. Youd create an aray with strings. Now this wouldnt work if your items had special abilities all showed by an inventory, like 2 different sets of armor might have different things, and a class would be better for things in the end because you could drop them, and you could have a boolian spesifying weather it was in your inventory, but you could start with strings. string[] inv;inv.insert_last(knife);inv.insert_last(armor);inv.insert_last(icecream);and as for the menu... this is asuming that you have dynamic_menu m;string invmenu(){m.reset(true);for(uint x=0; xinv.length(); x++){m.add_item_tts(inv[x], inv[x]);}int mres=m.run(Please select an item from your inventory, true);if(mres==0) // escape{return 0;}else{return m.get_item_name(mres);}}e
 sentually, here could be some code you might use for when you select an item. if(key_pressed(KEY_I)){use(invmenu());}void use(string item){if(item==0){return; // they pressed escape. }if(item==key){if(position==doorposition){// unlock code. }else{// message saying the key cant be used here. }}}Now note that this was written in a hurry and is far from perfect, but its just an example of ways you could go about it. That code probably shouldnt be used in the end, but if your looking for a kind of example, there you go. I could have done it way better but that code I wrote, though could contain compolation errors, the logic of that code would somewhat work. Good luck.

URL: http://forum.audiogames.net/viewtopic.php?pid=214772#p214772




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Re: The road to rage With jaws

2015-05-04 Thread AudioGames . net Forum — General Game Discussion : samtupy1 via Audiogames-reflector


  


Re: The road to rage With jaws

Im not a jaws user my self, but I know rtr desplays its text threw the window title, which jaws doesnt autoread. I havnt used rtr in some time so I dont know if theres a way to turn it to sapi, but unless theres a way in jaws to make it always say the changing window title, youre gonna have to use NVDA for RTR.

URL: http://forum.audiogames.net/viewtopic.php?pid=214773#p214773




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Re: The road to rage With jaws

2015-05-04 Thread AudioGames . net Forum — General Game Discussion : ross via Audiogames-reflector


  


Re: The road to rage With jaws

Pretty sure Gorth uses NVDA too, so Jaws doesnt work with it. RTR is what got me using NVDA.

URL: http://forum.audiogames.net/viewtopic.php?pid=214774#p214774




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Re: Survive the wild walkthrough part 1 and 2

2015-05-04 Thread AudioGames . net Forum — General Game Discussion : walterjfw via Audiogames-reflector


  


Re: Survive the wild walkthrough part 1 and 2

No problem

URL: http://forum.audiogames.net/viewtopic.php?pid=214775#p214775




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Re: Survive the wild walkthrough part 1 and 2

2015-05-04 Thread AudioGames . net Forum — General Game Discussion : walterjfw via Audiogames-reflector


  


Re: Survive the wild walkthrough part 1 and 2

ok for those who missed it the link to part to is uploaded

URL: http://forum.audiogames.net/viewtopic.php?pid=214776#p214776




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Re: Heat Engine, a game engine for BGT games

2015-05-04 Thread AudioGames . net Forum — Developers room : Genroa via Audiogames-reflector


  


Re: Heat Engine, a game engine for BGT games

A good thing may be to write opening and closign braces, and then write the code block inside it Could you please show me your code? I cant debug it without seeing it I think that your program closes because it has no loop. I may be wrong, but here is how menus are often used, and espcially with BGT:1. Creating your menu, adding options,...2. Creating an infinite loop3. Inside this loop, run the menu and get the result.4. If the result is the exit choice, break the loop5. if not, do whatever need to be doneIf you dont writer your menu inside a loop, after having done its part, the program will have nothing to stop it to execute until the last line of code. 

URL: http://forum.audiogames.net/viewtopic.php?pid=214770#p214770




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Re: Psycho Strike - New Strategy/Action game

2015-05-04 Thread AudioGames . net Forum — New releases room : pelantas via Audiogames-reflector


  


Re: Psycho Strike - New Strategy/Action game

Hi everyone,How on earth are people reaching such levels. around level 10, when the cops are getting guns, i normally get shot down. i havent reached level 12 yet. do people have some tips for me how I can reach higher levels than only 10 or 11? play-styles, what do you hen it is getting hot, are you running solo or with a gang etc.normally i flee when it is getting to hot and i jump over the cops. but are there some other tips?Help will be greatly appreciated.greetz mike

URL: http://forum.audiogames.net/viewtopic.php?pid=214777#p214777




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Re: my pc doesn't like graile to the theif!

2015-05-04 Thread AudioGames . net Forum — General Game Discussion : foralltoplay via Audiogames-reflector


  


Re: my pc doesn't like graile to the theif!

ammericandad2005 wrote:windows 8.b is the OS, I think I had like 1gb of ram (maybe more), probably a dual core 2ghz processor.Is it a desktop or laptop computer? In order to troubleshoot the problem, we will need the full specifications. Can you please do the following:1) From the Windows desktop, press the Windows Key + R2) Type dxdiag (without the parenthesis) and hit Enter3) Click Save All Information4) Save and email that file to supp...@foralltoplay.comThat file will contain all your system specifications and allow us to troubleshoot further.

URL: http://forum.audiogames.net/viewtopic.php?pid=214778#p214778




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Re: What ever you do,do not buy beats whireless headphones.

2015-05-04 Thread AudioGames . net Forum — Off-topic room : simba via Audiogames-reflector


  


Re: What ever you do,do not buy beats whireless headphones.

Hi,I am using the xquisit lz380 headset.You can use it with a wire, but it also has bluetooth support.The batterie last for about 10 or 11 hours I think, and the sound is very good.Greetings Moritz

URL: http://forum.audiogames.net/viewtopic.php?pid=214779#p214779




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Re: Reality mud client, a small and lightweight portible mud client

2015-05-04 Thread AudioGames . net Forum — New releases room : pelantas via Audiogames-reflector


  


Re: Reality mud client, a small and lightweight portible mud client

HI danny and others,I am watching this topic for some time now without replying, and what i read makes me happy. i will download the client after my breakfast and give it a go, since playing avalon with vipmud terminating after two hours is driving me insane.However i have a lisence ... but the next key i may request is in about a few months ...for what i read, keep up the good work danny.greetz mike

URL: http://forum.audiogames.net/viewtopic.php?pid=214780#p214780




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Re: creating an inventory in BGT

2015-05-04 Thread AudioGames . net Forum — Developers room : Genroa via Audiogames-reflector


  


Re: creating an inventory in BGT

But this isnt an items inventory, this just...a string array  how can you really know what item are stored in? With their names? Thats kind of weird 

URL: http://forum.audiogames.net/viewtopic.php?pid=214781#p214781




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Re: Swamp, zombie FPS by Aprone

2015-05-04 Thread AudioGames . net Forum — New releases room : potterspotter13 via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

so, if its starwars day, how do you get those things, loot or what, just curious

URL: http://forum.audiogames.net/viewtopic.php?pid=214782#p214782




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Re: Heat Engine, a game engine for BGT games

2015-05-04 Thread AudioGames . net Forum — Developers room : seal via Audiogames-reflector


  


Re: Heat Engine, a game engine for BGT games

Really good idea! still, interesting when audio gaming will jump to the totally high level and will use tools and enviromments like Unreal engine. Probably it will never happen LOL

URL: http://forum.audiogames.net/viewtopic.php?pid=214783#p214783




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Re: Reality mud client, a small and lightweight portible mud client

2015-05-04 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector


  


Re: Reality mud client, a small and lightweight portible mud client

@ethin Youve made your point in your first post, please stop constantly bringing it up. As I said in the first post, this was not a mud client made to rival mush client, I have no wish to compete with others on game development. This was mainly ritten because I got so fed up with vipmuds demo limitations. And, no, soundpack support will be very easy to implement. It will be basic for now, but assuming I can at least get it to play sounds, and have the option to gag text, then things will work.

URL: http://forum.audiogames.net/viewtopic.php?pid=214784#p214784




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Re: Reality mud client, a small and lightweight portible mud client

2015-05-04 Thread AudioGames . net Forum — New releases room : pelantas via Audiogames-reflector


  


Re: Reality mud client, a small and lightweight portible mud client

hi,@dannyi have tried the client and i have to say it is a nice piece of work, i like it.the only problem i found, since i am mainly a jaws user, is that the client doesnt support jaws. i tried to make a connection. Filling in the required information to connect goes fine, but than jaws doesnt speak anymore.When i start NVDA the output screen reads out fine, but jaws in my experience doesnt.again good work and keep it up and i will await future updates.greetz mikep.s you got +1 danny

URL: http://forum.audiogames.net/viewtopic.php?pid=214785#p214785




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Re: Reality mud client, a small and lightweight portible mud client

2015-05-04 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector


  


Re: Reality mud client, a small and lightweight portible mud client

Something which might work, the jfwapi.dll file, which you put in the clients main directory. Jaws should work fine after that. Come to think of it that will also get jaws to work with dmnb.

URL: http://forum.audiogames.net/viewtopic.php?pid=214787#p214787




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Re: What language is easy and what is difficult?

2015-05-04 Thread AudioGames . net Forum — Off-topic room : paddy via Audiogames-reflector


  


Re: What language is easy and what is difficult?

Well, I think in some cases, the Dutch pronounciation is kind of close to the English one, because the Dutch language also has the rolled r you would use in English. But as far as I found out, Dutch people only roll the r if it is located at the end of a word, elkaar, for instance. But there are some words, like hartelijk, where the r is been rolled as well.But I cant really tell when you have to roll the r and when you dont.I find Dutch pretty easy to learn, although I am learning on an English-based platform, because if you put German and English together, there are a lot of simmilarities, especially in German.Lets take the word for to drink: In German you say trinken, in Dutch you say drinken.An English example would be self (zelf in Dutch).I personally like Dutch and I learn it because for me, the language sounds echt moei, vriendelijk en gezellig, really nice, friendly and gregarious or to again show the simmilarity to German, echt schön, freundlich und gesellig. I also have some Dutch speaking friends, which has a kind of interesting influence on me, because by listening to their Dutch conversations, especially if they speak slow and clear, I learned how to express myself and a bit how the grammar works. So, thanks for that actually! For now, learning Dutch currently is a free-time-project, but I might try to attend a course or something in the future, shouldnt I already learned a lot of things on Taalthuis.

URL: http://forum.audiogames.net/viewtopic.php?pid=214786#p214786




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Re: Heat Engine, a game engine for BGT games

2015-05-04 Thread AudioGames . net Forum — Developers room : Genroa via Audiogames-reflector


  


Re: Heat Engine, a game engine for BGT games

A good thing may be to write opening and closing braces, and then write the code block inside it Could you please show me your code? I cant debug it without seeing it I think that your program closes because it has no loop. I may be wrong, but here is how menus are often used, and espcially with BGT:1. Creating your menu, adding options,...2. Creating an infinite loop3. Inside this loop, run the menu and get the result.4. If the result is the exit choice, break the loop5. if not, do whatever need to be doneIf you dont writer your menu inside a loop, after having done its part, the program will have nothing to stop it to execute until the last line of code. 

URL: http://forum.audiogames.net/viewtopic.php?pid=214770#p214770




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Re: Help with Reaper please

2015-05-04 Thread AudioGames . net Forum — Off-topic room : claudiogaranzini via Audiogames-reflector


  


Re: Help with Reaper please

Ok, no problem! Hope to help you as much as I can! Bye for now!

URL: http://forum.audiogames.net/viewtopic.php?pid=214788#p214788




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Re: What language is easy and what is difficult?

2015-05-04 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: What language is easy and what is difficult?

@Paddy, unfortunately Ive not heard much spoken Dutch, which is somewhat ironic given that Ive technically been working voluntarily for a Dutch organization for the last eight years, sinse Sander and Richard are Dutch and the game accessibility Special interest group is based in Holland. With German I found the basic conversational bits not too hard to understand, though as I said I mostly just picked it up as I went along, but trying to sing in German I find difficult sinse poetry obviously is a very different beast, plus when singing your pronunciation needs to be extremely clear, and some of the German gutterals and vowel sounds I found very hard to get my tongue around. With the rolled r, it is not the norm in English at all the way it would be in Spanish or Italian, and indeed it always gets up my nose when you hear singers singing English songs with a rolled r and over emphasized, artificial diction. A miner rolled r (though far less than in s
 omething like Spanish), is occasionally used by people who consider themselves upper class or at least are attempting to sound that way, but mostly youd be thought pretty pretentious for trying it and its largely fallen out of fashion, even for people who do speak good English. There are of course some Scotish accents where a rolled r, even an extreme rolled r is fairly natural, Silvester Mccoy has made it something of his trade mark, or I should say his trarararararade mark .(btw, hope that came out in whatever screen reader your using. Though as I said for British English unless you were specifically trying to speak like the queen its not generally used anymore.

URL: http://forum.audiogames.net/viewtopic.php?pid=214789#p214789




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Re: Private messages and e-mails.

2015-05-04 Thread AudioGames . net Forum — Site and forum feedback : Dark via Audiogames-reflector


  


Re: Private messages and e-mails.

Who said anything about profile or contacts? Private messages can be found under the link at the top of the page, the one that says private messages The contact section of your profile is for writing in your contact details such as skype, aim, Yahoo instant message or whatever, it has nothing to do with private messages.

URL: http://forum.audiogames.net/viewtopic.php?pid=214790#p214790




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Re: Survive the Wild!

2015-05-04 Thread AudioGames . net Forum — New releases room : burak via Audiogames-reflector


  


Re: Survive the Wild!

Hi, the newbie flag should turn off after a while. Because then the players wouldnt even type newbie at all. And its a really really good choice, thanks for doing this.

URL: http://forum.audiogames.net/viewtopic.php?pid=214791#p214791




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Re: Private messages and e-mails.

2015-05-04 Thread AudioGames . net Forum — Site and forum feedback : Dark via Audiogames-reflector


  


Re: Private messages and e-mails.

Who said anything about profile or contacts? Private messages can be found under the link at the top of the page, the one that says private messages The contact section of your profile is for writing in your contact details such as skype, aim, Yahoo instant message or whatever, it has nothing to do with private messages, they are under the link that says private messages. That is why the link at the top of the page is called private messages to let you know that is the link you go to to check your private messages, because that is where all private messages can be found, in your private messages section under that private messages link. Its confusing I know, after all you wouldnt think that a link called private messages might actually lead you to the place where your private messages can be read, but that is just how the forum does it, weerd though it might be to find your private messages under the private messages link, after all
  why ever would a person think that a link called private messages might lead them to a place where their private messages can be read.Sorry Ishen for the rather rampent sarcasm, but really I just find your question here pretty loopy given that the private messages link is clearly on the main page, indeed if your using the tab key it is probably just one tab after the link to your profile.

URL: http://forum.audiogames.net/viewtopic.php?pid=214790#p214790




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Re: Swamp, zombie FPS by Aprone

2015-05-04 Thread AudioGames . net Forum — New releases room : cw via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Starwars day? I got to login today some time then. LOL. Will I be able to find a blaster to donate? LOL. I am asuming that it is just for today. What time will it end and in what time zone is this time set in? LOL.

URL: http://forum.audiogames.net/viewtopic.php?pid=214792#p214792




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Re: Private messages and e-mails.

2015-05-04 Thread AudioGames . net Forum — Site and forum feedback : Dark via Audiogames-reflector


  


Re: Private messages and e-mails.

Who said anything about profile or contacts? Private messages can be found under the link at the top of the page, the one that says private messages The contact section of your profile is for writing in your contact details such as skype, aim, Yahoo instant message or whatever, it has nothing to do with private messages, they are under the link that says private messages (it should be the next tab along from your profile). Im sort of confused why your asking this question Ishen, given the private messages link is clearly labeled and on the main page and you should be able to find it very easily, if you havent already. Might I suggest next time you cant find something you try looking for it first before asking for assistance, believe me, youll learn more in the long run that way.

URL: http://forum.audiogames.net/viewtopic.php?pid=214790#p214790




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Re: Private messages and e-mails.

2015-05-04 Thread AudioGames . net Forum — Site and forum feedback : aaron via Audiogames-reflector


  


Re: Private messages and e-mails.

Hello,At the top of the page, if you keep pressing tab you will find a profile link, ignore that, keep tabbing and you will find private messages.

URL: http://forum.audiogames.net/viewtopic.php?pid=214794#p214794




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Re: Psycho Strike - New Strategy/Action game

2015-05-04 Thread AudioGames . net Forum — New releases room : paddy via Audiogames-reflector


  


Re: Psycho Strike - New Strategy/Action game

Hi folks,Great game! However, I could only listen to the stream of Ghorthalon and Pitermach.WinXP doesnt yet work for me, because it gives me the error message that the application is not win32-compatible or something.Maybe I missed something while listening to the stream, but is there more than buying weapons and fighting at every place?Please correct me if it is already existing, but Id like to have something more than just fighting people.How about visiting the casino for playing games and win money or other prices?Or how about going into the bar to just chill out with your gang, instead of fighting? You could extort the bar-owner for some money or other priviliges in his bar, random fights could happen if theres another gang and one of your gang members doesnt agree with a gang member of another gang. Or the bar-owner doesnt cooperate with you? You might want to give him a lesson or something, but all that doesn
 t necessarily has to happen in the bar.The stuff you can drink in the bar should have an influence on your gang. Drinking coke could increase the fitness for a while, sometimes alcohol does also lead to a gregarious evening, if its been kept under control. Bar-Fights could also happen if a part of a gang got terribly drunk.Best regards,Patrick.

URL: http://forum.audiogames.net/viewtopic.php?pid=214793#p214793




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Re: DeathMatch, a new beginning

2015-05-04 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector


  


Re: DeathMatch, a new beginning

Greetings all, ive fixt patrol and derelict missions, so enjoy blasting enemies to bits and exploring derelict starships. Also, ive thought more into how to implement darks idea, and I thought of this, tell me what you guys think. Their could be an asteroid crashsite mission, where when you selected it, we can say pirates braught down a starship, of course. The asteroid itself would be surrounded by pirates, so youd need to take them out first before landing on the asteroid. Once you landed or beamd down baste on your choice, youd then head over to the derelict, and board it, and attempt to salvage what you can find from it. I also thought of the idea that its possible to salvage derelicts as in bring them back to life and be able to use them, but id really need to consider that idea first.

URL: http://forum.audiogames.net/viewtopic.php?pid=214795#p214795




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Re: 3 Kingdoms Mud

2015-05-04 Thread AudioGames . net Forum — New releases room : supermalavox via Audiogames-reflector


  


Re: 3 Kingdoms Mud

Well, since the last posts were from November, I thought Id ask: Did someone make a soundpack for 3K? And also, 4 Dimensions was also mentioned here. Does that one has sound packs as well?ThanksAndré.

URL: http://forum.audiogames.net/viewtopic.php?pid=214796#p214796




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Re: How do you manage to use windows with NVDA?

2015-05-04 Thread AudioGames . net Forum — Off-topic room : afrim via Audiogames-reflector


  


Re: How do you manage to use windows with NVDA?

I dont know if theyve already sold it or not, but I know that winamp hasnt released any new version since the December of 2013. I still love it and I wouldnt like to change it, but its crashing.

URL: http://forum.audiogames.net/viewtopic.php?pid=214797#p214797




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Re: Candy Crashers two

2015-05-04 Thread AudioGames . net Forum — General Game Discussion : Socheat via Audiogames-reflector


  


Re: Candy Crashers two

Still cant vote. it doesnt give me a vote options...

URL: http://forum.audiogames.net/viewtopic.php?pid=214798#p214798




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Re: Reality mud client, a small and lightweight portible mud client

2015-05-04 Thread AudioGames . net Forum — New releases room : severestormsteve1 via Audiogames-reflector


  


Re: Reality mud client, a small and lightweight portible mud client

@danny jaws works with dmnb, mostly anyways... except for the fact that it assumes you are selecting text when you hold shift and an arrow, causing it to freeze and lag the game.also, Danny, you dont get stressed out when a 2, 3, or 4 year old starts wining about something, do you? No, you try to calm them down and convince them that you are right, because in most cases you are. Youve already messed with this tottler like entity too much, Danny. its time to let him dry his on his own and quit babbling, and for you to focus on something else. That regarding the beginning of post 22. But another suggestion I have for the client is to see if you can take out the strange symbols in the mud output, remember what I mentioned on skype? In theory this shouldnt be hard, but let me know. 

URL: http://forum.audiogames.net/viewtopic.php?pid=214799#p214799




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Re: Reality mud client, a small and lightweight portible mud client

2015-05-04 Thread AudioGames . net Forum — New releases room : severestormsteve1 via Audiogames-reflector


  


Re: Reality mud client, a small and lightweight portible mud client

@danny jaws works with dmnb, mostly anyways... except for the fact that it assumes you are selecting text when you hold shift and an arrow, causing it to freeze and lag the game.also, Danny, you dont get stressed out when a 2, 3, or 4 year old starts wining about something, do you? No, you try to calm them down and convince them that you are right, because in most cases you are. Youve already messed with this tottler like entity too much, Danny. its time to let him dry his eyes on his own and quit babbling, and for you to focus on something else. That regarding the beginning of post 22. But another suggestion I have for the client is to see if you can take out the strange symbols in the mud output, remember what I mentioned on skype? In theory this shouldnt be hard, but let me know. 

URL: http://forum.audiogames.net/viewtopic.php?pid=214799#p214799




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Re: Reality mud client, a small and lightweight portible mud client

2015-05-04 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector


  


Re: Reality mud client, a small and lightweight portible mud client

I noticed that glitch as well, and I think I know the fix for it.

URL: http://forum.audiogames.net/viewtopic.php?pid=214800#p214800




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Re: Audio Game Engine

2015-05-04 Thread AudioGames . net Forum — General Game Discussion : ossosso via Audiogames-reflector


  


Re: Audio Game Engine

Thank you very much guys for the additional infos.Daniele.

URL: http://forum.audiogames.net/viewtopic.php?pid=214801#p214801




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Re: Psycho Strike - New Strategy/Action game

2015-05-04 Thread AudioGames . net Forum — New releases room : Muhammad Hajjar via Audiogames-reflector


  


Re: Psycho Strike - New Strategy/Action game

Ok now, I reach level 100, woohoo 

URL: http://forum.audiogames.net/viewtopic.php?pid=214802#p214802




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Crimson Currents, Concept Demo, NEW!

2015-05-04 Thread AudioGames . net Forum — New releases room : sneak via Audiogames-reflector


  


Crimson Currents, Concept Demo, NEW!

This version of the game has gained quite a number of new features since the last one, and Ive decided to make this one the concept demo since the last one I think people were under-estimating me and the potential of this game.Instead of giving the whole list of things Ive added since the last version, Ill just tell you guys how to play instead.When you launch the game a target will be created, the map is fairly large, between 0, 0, and 1, 1, the target will be placed randomly within those cords. You can press, O to hear where the target is, press x to hear youre own cords. Youll have to move your boat to within 500 units of the target to hear it. If you hear it and the pitch changes it means its behind you just FYI.After youre within range to hear it you can either use your arrows keys to position the sound in front of you, or use your mouse to position it.Once this is done press the space
  bar.Note! Moving your mouse does not change the direction of your boat, just the direction of your gun.To re-align your weapon and the boat, press R.Its also worth noting that the sounds will move according to your weapons direction, not the boats, by re-aligning your weapon with the boat youll be facing forward on it.The weapons direction also updates with the boats, so if the boat is at 0, but your weapon is facing 90, then you move your boat to 90, the weapon will now be at 180.I hope this makes sense to everybody.Ill post the key info below now.S, check speed.D, check direction. This will supply you with your boats degrees, and your weapons degrees, in that order.X, check coords.P, check the targets damage level.O, check the targets coords.Left and right arrows, change the degrees of your boat.up and down arrows, accelerate, and decelerate.spacebar, Fire your weapon.I think thats it for now, maybe I added in one or two more buttos, so if there are theyre really just there for debugging purposes.Anyway, I hope people enjoy, let me know what you all think, any suggestions are welcome as well.https://dl.dropboxusercontent.com/u/81832970/CC.zip

URL: http://forum.audiogames.net/viewtopic.php?pid=214803#p214803




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Re: Zombie Shooter

2015-05-04 Thread AudioGames . net Forum — New releases room : afrim via Audiogames-reflector


  


Re: Zombie Shooter

I myself find this kind of game enjoyable, but there are some problems, and the biggest one I could notice, is that zombies will come to your shelter, and the more monsters come, the harder is to keep your headsets put on, because the sound is loud more than enough, and it becomes overwhelming, and it makes me stop playing the game. Some thing I like is the speed at which the player navigates. Fast enough.

URL: http://forum.audiogames.net/viewtopic.php?pid=214804#p214804




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Crimson Currents, Concept Demo, NEW!

2015-05-04 Thread AudioGames . net Forum — New releases room : sneak via Audiogames-reflector


  


Crimson Currents, Concept Demo, NEW!

This version of the game has gained quite a number of new features since the last one, and Ive decided to make this one the concept demo since the last one I think people were under-estimating me and the potential of this game.Instead of giving the whole list of things Ive added since the last version, Ill just tell you guys how to play instead.When you launch the game a target will be created, the map is fairly large, between 0, 0, and 1, 1, the target will be placed randomly within those coords. You can press, O to hear where the target is, press x to hear youre own coords. Youll have to move your boat to within 500 units of the target to hear it. If you hear it and the pitch changes it means its behind you just FYI.After youre within range, you can either use your arrow keys to position the sound in front of you, or use your mouse to position it.Once this is done press and hold the space
  bar.Note! Moving your mouse does not change the direction of your boat, just the direction of your gun.To re-align your weapon and the boat, press R.Its also worth noting that the sounds will move according to your weapons direction, not the boats, by re-aligning your weapon with the boat youll be facing forward on it.The weapons direction also updates with the boats, so if the boat is at 0, but your weapon is facing 90, then you move your boat to 90, the weapon will now be at 180.I hope this makes sense to everybody.Ill post the key info below now.S, check speed.D, check direction. This will supply you with your boats degree, and your weapons degree, in that order.X, check coords.P, check the targets damage level.O, check the targets coords.Left and right arrows, change the degree of your boat.up and down arrows, accelerate, and decelerate.
spacebar, Fire your weapon.I think thats it for now, maybe I added in one or two more buttons, so if there are theyre really just there for debugging purposes.Anyway, I hope people enjoy, let me know what you all think, any suggestions are welcome as well.https://dl.dropboxusercontent.com/u/81832970/CC.zip URL: http://forum.audiogames.net/viewtopic.php?pid=214803#p214803 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Crimson Currents, Concept Demo, NEW!

2015-05-04 Thread AudioGames . net Forum — New releases room : hanif via Audiogames-reflector


  


Re: Crimson Currents, Concept Demo, NEW!

downloading the consept demo right now, will give it a shot after its finished and my thoughts are on the way after giving it a shot.

URL: http://forum.audiogames.net/viewtopic.php?pid=214805#p214805




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Re: Crimson Currents, Concept Demo, NEW!

2015-05-04 Thread AudioGames . net Forum — New releases room : hanif via Audiogames-reflector


  


Re: Crimson Currents, Concept Demo, NEW!

after some random trying, I noticed something strange going on.when I press any of the status keys, my sapi or NVDA doesnt read anything.is it a bug?

URL: http://forum.audiogames.net/viewtopic.php?pid=214806#p214806




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Re: Talking dosbox pre pre alpha 0.01

2015-05-04 Thread AudioGames . net Forum — New releases room : simba via Audiogames-reflector


  


Re: Talking dosbox pre pre alpha 0.01

Hi,I have got a little question regarding mounting games.I got some games placed on my c drive and tryed mounting them.Sadly though, it didnt mount the way it should.Can someone explain how you can mount these games in to the doss box and launch them afterwards?Greetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=214807#p214807




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Re: Crimson Currents, Concept Demo, NEW!

2015-05-04 Thread AudioGames . net Forum — New releases room : sneak via Audiogames-reflector


  


Re: Crimson Currents, Concept Demo, NEW!

Yeah, I forgot to mention that, for some reason when it draws up the window the keys work, but the screen reader doesnt read anythingEasy fix thoughjust alt tab back into the window and everything should work fine.

URL: http://forum.audiogames.net/viewtopic.php?pid=214808#p214808




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Re: Swamp, zombie FPS by Aprone

2015-05-04 Thread AudioGames . net Forum — New releases room : dan_c via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Hi,So Ive just got around to getting a payed account, so will be a newb at this game again. Looking forward to seeing you all on there.Ive got a problem though, the download link appears to be corrupt, as Ive tried twice now and it just stops once about at half the size, and the other it got to about 500 mb.

URL: http://forum.audiogames.net/viewtopic.php?pid=214809#p214809




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Re: Anybody here interested in Stenography?

2015-05-04 Thread AudioGames . net Forum — Off-topic room : severestormsteve1 via Audiogames-reflector


  


Re: Anybody here interested in Stenography?

Thanks Defender, Ill certainly check that one out.As for stenography, I wish I had one of them machines, or that one such program was available for pc. That would take, er, 5 or 10 minutes out of writing a blog post? As a matter of fact, most of my posts are 3 to 400 words, and if you can type 350 words per minute with that then... well that would make it quicker. I could also see using this method of writing to code... but that might turn out more disastrous than useful. Anyways Im really interested in this topic. the whole concept sounds neet.

URL: http://forum.audiogames.net/viewtopic.php?pid=214810#p214810




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Re: Swamp, zombie FPS by Aprone

2015-05-04 Thread AudioGames . net Forum — New releases room : mehgcap via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

On the first post of this topic, you should find an alternate download link. You might also try switching browsers, as some people find Firefox downloads the game where Internet Explorer cant.

URL: http://forum.audiogames.net/viewtopic.php?pid=214811#p214811




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Re: Swamp, zombie FPS by Aprone

2015-05-04 Thread AudioGames . net Forum — New releases room : dan_c via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

thanks for that. Im using firefox, so hopefully there should be no issue.

URL: http://forum.audiogames.net/viewtopic.php?pid=214812#p214812




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Re: Swamp, zombie FPS by Aprone

2015-05-04 Thread AudioGames . net Forum — New releases room : dan_c via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

thanks for that. Im using firefox, so hopefully there should be no issue.I just checked the post, only see one link there. will keep looking, maybe theres one somewhere else.

URL: http://forum.audiogames.net/viewtopic.php?pid=214812#p214812




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Re: Swamp, zombie FPS by Aprone

2015-05-04 Thread AudioGames . net Forum — New releases room : dan_c via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

success! it seems that after searching a fair way down and trying many failed links, criticview had one that still works. I gave you a thumbs up for your trouble, so thanks buddy.

URL: http://forum.audiogames.net/viewtopic.php?pid=214813#p214813




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Re: DeathMatch, a new beginning

2015-05-04 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: DeathMatch, a new beginning

[[wow]], that would be awesome!

URL: http://forum.audiogames.net/viewtopic.php?pid=214814#p214814




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Re: Braillemon status update!

2015-05-04 Thread AudioGames . net Forum — New releases room : flame_elchemist via Audiogames-reflector


  


Re: Braillemon status update!

when will the next update come out?

URL: http://forum.audiogames.net/viewtopic.php?pid=214815#p214815




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Re: Anybody here interested in Stenography?

2015-05-04 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: Anybody here interested in Stenography?

Ive heard of the interesting theory behind stenography, and I do find the correspondance to phonemes quite unique particularly sinse I was first taught to read by my mum entirely in phonetics and so have developed a real liking for the sounds of words, including trying to make up pronunciations for fantasy names and languages with non standard English (or even Roman), phonemes, like some of the names david eddings uses such as Cthol murgos or sthis tor (one I particularly like sinse its so evocative for a people who worship a snake god). My problem with stenography as represented however, is I dont see the correspondance between some of the letter combinations and the phonemes they represent. For example tp and f in my brain are just two different sounds and I make them differently with my mouth, so trying to represent one as another just feels like an arbitrary code to me. Plus of course as with the hole dvorak thing, having attained a pretty high typing 
 speed with qwerty, indeed fast enough to hold conversations using supernova if I really push, I am not certain on the bennifits of the gigantic learning curve involved. yes, it would be possible with enough time and dedication, but compared to say other things I could be learning such as a different language or a musical instrument I dont see the final bennifit over what I have now being worth as much to me personally, despite the fact as I said I do find the theory interesting in terms of its correspondance to the sounds of speech.

URL: http://forum.audiogames.net/viewtopic.php?pid=214816#p214816




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Re: Psycho Strike - New Strategy/Action game

2015-05-04 Thread AudioGames . net Forum — New releases room : speeder via Audiogames-reflector


  


Re: Psycho Strike - New Strategy/Action game

spoiler alert! dont continue unless you have reached a high level... or dont listen... take it.WHAT IS THIS SECRET MODE? i UNLOCKED THE AI MODE BUT i DOUBT THAT IS CALLED THE SECRET MODE, SINCE someone posted it made the game worth 80 dollars? the ai on all gang members thing isnt all that great. statsLlevel 100, 169 str 204 defence 294 total, all weapons through the machinegun unlocked. no others liberated.what is this secret mode, please?

URL: http://forum.audiogames.net/viewtopic.php?pid=214817#p214817




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Re: Swamp, zombie FPS by Aprone

2015-05-04 Thread AudioGames . net Forum — New releases room : dan_c via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

success! it seems that after searching a fair way down and trying many failed links, criticview had one that still works. I gave you a thumbs up for your trouble, so thanks buddy.That one seems to be out of date though too, so just a heads up. the patch didnt make it work either.

URL: http://forum.audiogames.net/viewtopic.php?pid=214813#p214813




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Re: Swamp, zombie FPS by Aprone

2015-05-04 Thread AudioGames . net Forum — New releases room : chris17 via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Hi all!I like to report a bug:Only happens me with a character, and that is when I select a weapon (happens me when i select the sledgehammer or m79) my character walks more slowly.This also happens when im using a damaged armor, but then changed my armor, and after i back to my damaged armor i return to my normal speed.Best regards,Cristian.

URL: http://forum.audiogames.net/viewtopic.php?pid=214818#p214818




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problem with heaven and earth war 1

2015-05-04 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


  


problem with heaven and earth war 1

hello, Im trying to run heaven and earth war 1, which if anyone doesnt know is a text game from morakuma. I tried it with app local first, but when I set it to japanese it said startup failed. and when I tried to run it just by changing my system local it still said startup failed.

URL: http://forum.audiogames.net/viewtopic.php?pid=214819#p214819




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the life of crime! started

2015-05-04 Thread AudioGames . net Forum — Developers room : omid . badv via Audiogames-reflector


  


the life of crime! started

hi guys! Ive recently started to code my first project. the name is the life of crime. I need voice characters and some help with the musics. I dont have access to the paypal so I cant buy musics from somewhere. I need somebody with the music skills to make the musics of the game. I need around 30 to 40 voice characters (acters I mean.) my programing engine is bgt. thanks to Philip for his nice job! and I need a collection of fists, punches, blood, braking bones sound effects to. help me with these. I will continue my coding. I have to replace the low quality sound effects with high quality sound effects. help me please. let me grow up in gaming. it is my honour to be an audio game programmer and make good games for you guys. I wish you the bests. have a nice time! fell free to add me. my Skype is omid.b25

URL: http://forum.audiogames.net/viewtopic.php?pid=214820#p214820




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Re: What language is easy and what is difficult?

2015-05-04 Thread AudioGames . net Forum — Off-topic room : afrim via Audiogames-reflector


  


Re: What language is easy and what is difficult?

Also, dont know if its been stated or not, another important thing that we should keep in mind, is that we must find ourselves interested in learning the language we are ordered or our school offers. But this feeling comes by learning more and more things from that language.I find English the easiest language so far, although it might not be that one, but it doesnt have so much verb tenses and the grammar is not difficult to be obtained.French for me is still the most difficult language to learn, I wouldnt try to learn it even though everything would have been free, it just frustrates me. I find it even further difficult than Ecuasions in Math or some theories in physics.I am a lover of British English and I dont like when some bands from London, Manchester and other places in England try to sing in an American accent, although it has become an international singing language for most of the artists nowadays.Someth
 ing I dont like about the American accent is that In American, in some words, the O is pronounced A, or E+A E.And That R, which is not pronounced in the end of the word sounds great. +The clear T is amazing.

URL: http://forum.audiogames.net/viewtopic.php?pid=214821#p214821




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Re: What language is easy and what is difficult?

2015-05-04 Thread AudioGames . net Forum — Off-topic room : afrim via Audiogames-reflector


  


Re: What language is easy and what is difficult?

Also, dont know if its been stated or not, another important thing that we should keep in mind, is that we must find ourselves interested in learning the language we are ordered or our school offers. But this feeling comes by learning more and more things from that language.I find English the easiest language so far, although it might not be that one, but it doesnt have so much verb tenses and the grammar is not difficult to be obtained.French for me is still the most difficult language to learn, I wouldnt try to learn it even though everything would have been free, it just frustrates me. I find it even further difficult than Ecuasions in Math or some theories in physics.I am a lover of British English and I dont like when some bands from London, Manchester and other places in England try to sing in an American accent, although it has become an international singing language for most of the artists nowadays.Someth
 ing I dont like about the American accent is that In American, in some words, the O is pronounced A, or E+A E.And That R, in British English, which is not pronounced in the end of the word sounds great. +The clear T is amazing.

URL: http://forum.audiogames.net/viewtopic.php?pid=214821#p214821




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Re: problem with heaven and earth war 1

2015-05-04 Thread AudioGames . net Forum — General Game Discussion : boy via Audiogames-reflector


  


Re: problem with heaven and earth war 1

If youre going to run it with App Local, save the setup file in the folder you want the game to install then run the setup with App Local. After that, only play the game with App Local, and it should work. Also if you have the latest version of the game, its going to be almost impossible to play. So if you dont like games where its nearly impossible to get through the first battle, dont play this game.

URL: http://forum.audiogames.net/viewtopic.php?pid=214822#p214822




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the life of crime! started

2015-05-04 Thread AudioGames . net Forum — Developers room : omid . badv via Audiogames-reflector


  


the life of crime! started

hi guys! Ive recently started to code my first project. the name is the life of crime. I need voice characters and some help with the musics. I dont have access to the paypal so I cant buy musics from somewhere. I need someone with the musicians skills to help me with the musics of the game. I need around 30 to 40 voice characters (acters I mean.) my programming engine is bgt. thanks to Philip for his nice job.! and I need a collection of fists, punches, blood, braking bones sound effects to. help me with these please. I will continue my coding. I have to replace the low quality sound effects with the high quality sound effects. help me please. let me grow up in gaming. it is my honour to be an audio game programmer and make good games for you guys. I wish you the bests. have a nice time! feel free to add me. my Skype is omid.b25

URL: http://forum.audiogames.net/viewtopic.php?pid=214820#p214820




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Re: Swamp, zombie FPS by Aprone

2015-05-04 Thread AudioGames . net Forum — New releases room : mehgcap via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Aprone, theres a tiny bug Ive been meaning to mention. When I log in, Im told to use shift-delete to delete a character, but on the Mac, that doesnt work. I suspect this is because Macs use backspace instead, and Swamp isnt picking up that key. Is it possible for an update to support both keys so this works on Macs? I know were a small subset of players, but if this could be made to work, thatd be great. Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=214823#p214823




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Re: Crimson Currents, Concept Demo, NEW!

2015-05-04 Thread AudioGames . net Forum — New releases room : hanif via Audiogames-reflector


  


Re: Crimson Currents, Concept Demo, NEW!

ok thanks for the tip, will try it now and hope it will work.anyway, how many targets that the game will generate?will you add story missions in the next version?

URL: http://forum.audiogames.net/viewtopic.php?pid=214825#p214825




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Re: Shadow Line full voice demo released!

2015-05-04 Thread AudioGames . net Forum — New releases room : harison91 via Audiogames-reflector


  


Re: Shadow Line full voice demo released!

Ok thanks that worked. how am I supposed to read the game?What are the key commands to read the game.Thanks again for the help.

URL: http://forum.audiogames.net/viewtopic.php?pid=214824#p214824




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Re: Shadow Line full voice demo released!

2015-05-04 Thread AudioGames . net Forum — New releases room : assault_freak via Audiogames-reflector


  


Re: Shadow Line full voice demo released!

Experiment. The first dialog that comes up after the game starts is a launcher. Just press enter, and you will be able to select your speech source. Clipboard are nvda are your best options... if you dont understand Japanese, you dont really need to read the game, just use instant translate to pull whats already on the clipboard into google translate and NVDa will read you the result.

URL: http://forum.audiogames.net/viewtopic.php?pid=214826#p214826




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Re: Crimson Currents, Concept Demo, NEW!

2015-05-04 Thread AudioGames . net Forum — New releases room : sneak via Audiogames-reflector


  


Re: Crimson Currents, Concept Demo, NEW!

Ive got a few more things I need to do in order to polish up the game. The next time this is released itll have its own mission system, a free for all mode, a shop to purchase different boats and weapons, and a campagne mode. Im currently writing up a story for the game, if I can get some free voice actors thatd be great, but Im not counting on it so itll probably all be text. I dont know if people would be willing to donate so I can get voice actors in on it, but if enough people say that they wouldnt mind chipping in for it then Ill provide a donate link or something. Id really like to hear what people have to say about this demo, what sorts of things theyd like to see changed, or tweaked a bit more, or if they think I should keep working on this or find something else to devote my time to.

URL: http://forum.audiogames.net/viewtopic.php?pid=214827#p214827




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Re: Heat Engine, a game engine for BGT games

2015-05-04 Thread AudioGames . net Forum — Developers room : sneak via Audiogames-reflector


  


Re: Heat Engine, a game engine for BGT games

Does this engine use the 3d sound positioning that BGT uses, or is this free motion 360 degrees.

URL: http://forum.audiogames.net/viewtopic.php?pid=214828#p214828




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Re: Psycho Strike - New Strategy/Action game

2015-05-04 Thread AudioGames . net Forum — New releases room : musical professor via Audiogames-reflector


  


Re: Psycho Strike - New Strategy/Action game

first, let me say that except for the ordering system, this game is 100 percent on point  weve been missing this!!! this what im talkin but! complete stress releaver   a lot of games in audio with exceptions of a few, are too soft. this is perfect! real voicing actings, action, etc. if u decide to add, then do so but dont, take away.  if u dont wana fight, then dont get this title its not a laid back game. it is fully real action. its about time we have more real acting voices in audio games and not just in role play persay. this is the shiit.  someone posted that they dont wana just fight in the casinos and bars. if that is case, then u dont want this game. u want to actually go to a bar or casino and make your own piece.
 ; but hear, its a battle to the death and it is awesome. ill admit in the casino it would be abit nice to play a few games to get cash and even break in to the machines so u can get monies. though it is abit confusing cause if u are playing with one person, when u go in u hear people already fighting. but other then that it is perfect!  perfect I tell you?  perfect! I hope u guys do another one or a sequal!! cause if u guys do? ill get that one too I got this game shortly after playing demo and dont regret it I just wish that when u order that they would send your key and redistration info to u in an email. this way u have a better way keeping up with it.  chyeeah! represent vg storm?  represent

URL: http://forum.audiogames.net/viewtopic.php?pid=214829#p214829




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Re: Anybody here interested in Stenography?

2015-05-04 Thread AudioGames . net Forum — Off-topic room : Green Gables Fan via Audiogames-reflector


  


Re: Anybody here interested in Stenography?

Hi Steve,I forgot to mention that there is a free programme that you can try. I dont have a direct link to it right now, but if You Google TPlovr Steno Project click on the first result. If you have trouble downloading it let me know. Its supposed to work with QWERTY keyboards, but they recommend you use a gaming keyboard with N-Key-rollover, or NKRO. This basically allows you to press multiple keys at once, since keyboards send a type of code rather than the character being pressed. Thats why its easy to change keyboard layouts without having to change any hardware components.I have questioned the theory behind stenography myself, and not having come up with the answer is frustrating, especially since r and B cant possibly make the sh sound. I almost think it was meant to be written in such a way that certain people could read it. Id have to look this up in more detail. Also, theres another type of chorded keyboard
  called the Velotype or Vorbate. Its supposed to print out syllables, instead of sounds and phrases.

URL: http://forum.audiogames.net/viewtopic.php?pid=214830#p214830




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Re: Anybody here interested in Stenography?

2015-05-04 Thread AudioGames . net Forum — Off-topic room : Green Gables Fan via Audiogames-reflector


  


Re: Anybody here interested in Stenography?

Hi Steve,I forgot to mention that there is a free and open-source programme that you can try. I dont have a direct link to it right now, but if You Google Plovr Steno Project click on the first result. If you have trouble downloading it let me know. Its supposed to work with QWERTY keyboards, but they recommend you use a gaming keyboard with N-Key-rollover, or NKRO. This basically allows you to press multiple keys at once, since keyboards send a type of code rather than the character being pressed. Thats why its easy to change keyboard layouts without having to change any hardware components.I have questioned the theory behind stenography myself, and not having come up with the answer is frustrating, especially since r and B cant possibly make the sh sound. I almost think it was meant to be written in such a way that certain people could read it. Id have to look this up in more detail. Also, theres another type of c
 horded keyboard called the Velotype or Vorbate. Its supposed to print out syllables, instead of sounds and phrases.

URL: http://forum.audiogames.net/viewtopic.php?pid=214830#p214830




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Re: Shadow Line full voice demo released!

2015-05-04 Thread AudioGames . net Forum — New releases room : harison91 via Audiogames-reflector


  


Re: Shadow Line full voice demo released!

I still cant get any english to come up.

URL: http://forum.audiogames.net/viewtopic.php?pid=214831#p214831




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Re: Talking dosbox pre pre alpha 0.01

2015-05-04 Thread AudioGames . net Forum — New releases room : ammericandad2005 via Audiogames-reflector


  


Re: Talking dosbox pre pre alpha 0.01

crashmaster, thanks for the link!

URL: http://forum.audiogames.net/viewtopic.php?pid=214832#p214832




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Re: Would you be interested in an rc flight simulator?

2015-05-04 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Would you be interested in an rc flight simulator?

It kind of does because you can use cheat engine to write to memory addresses in real time.

URL: http://forum.audiogames.net/viewtopic.php?pid=214833#p214833




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Re: 3 Kingdoms Mud

2015-05-04 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector


  


Re: 3 Kingdoms Mud

I couldnt deal with no eq save.

URL: http://forum.audiogames.net/viewtopic.php?pid=214834#p214834




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Re: Heat Engine, a game engine for BGT games

2015-05-04 Thread AudioGames . net Forum — Developers room : Genroa via Audiogames-reflector


  


Re: Heat Engine, a game engine for BGT games

Right now the engine uses the default BGT sound system, but in a future version full 3D sound is planned through the FMODEx library 

URL: http://forum.audiogames.net/viewtopic.php?pid=214835#p214835




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Re: Heat Engine, a game engine for BGT games

2015-05-04 Thread AudioGames . net Forum — Developers room : Genroa via Audiogames-reflector


  


Re: Heat Engine, a game engine for BGT games

Right now the engine uses the default BGT sound system, but in a future version full 3D sound is planned with the FMODEx library 

URL: http://forum.audiogames.net/viewtopic.php?pid=214835#p214835




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Re: Scheduling for Those Who Want to Join Second Life

2015-05-04 Thread AudioGames . net Forum — General Game Discussion : cansino via Audiogames-reflector


  


Re: Scheduling for Those Who Want to Join Second Life

Sorry to bring this prehistoric topic back to life, but I got the Mac release of Radegast. After installing x11 and Mono, I can run Radegast client but there is no voice response. I Know it is a Windows based application, so there must be some tts to use it, otherwise unless you have some sight you wont be able to use it at all.Any ideas?

URL: http://forum.audiogames.net/viewtopic.php?pid=214836#p214836




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Re: Heat Engine, a game engine for BGT games

2015-05-04 Thread AudioGames . net Forum — Developers room : Genroa via Audiogames-reflector


  


Re: Heat Engine, a game engine for BGT games

Right now the engine uses the default BGT sound system, but in a future version full 3D sound is planned with the FMODEx library  but before that 360 degrees rotation will be added with a modified soundpool. Seal : some audiogames like A Blind legend are being developed with professional engines (Unity). The goal of this engine isnt to make something as good as this, the goal is to give a simple and accessible audiogame engine to help developers creating cool games without being stuck by the technical aspect.

URL: http://forum.audiogames.net/viewtopic.php?pid=214835#p214835




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help installing gnome shell on vinux 3

2015-05-04 Thread AudioGames . net Forum — Off-topic room : blindncool via Audiogames-reflector


  


help installing gnome shell on vinux 3

Hi. Im trying to install the latest gnome-shell on vinux 3.0. Whenever I run sudo apt-get install gnome-shell, some of the packages will download, but I get a 404 error when trying to download a specific package (Im not sure which one). Is there any way to install the latest gnome shell?

URL: http://forum.audiogames.net/viewtopic.php?pid=214837#p214837




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Re: Swamp, zombie FPS by Aprone

2015-05-04 Thread AudioGames . net Forum — New releases room : Nikos via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Also, the reply command seems to be hit or miss at least for me. A question, is there a map that has more loot then other maps? Trying to rank up by looting.

URL: http://forum.audiogames.net/viewtopic.php?pid=214838#p214838




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Re: Reality mud client, a small and lightweight portible mud client

2015-05-04 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector


  


Re: Reality mud client, a small and lightweight portible mud client

Hi all, a little late, but a new version of reality mud client is now out, with saving and opening of worlds as requested. In order to create a world, select create world from the file menu, and to load one, select load world from the menu. Ive also fixt a glitch where enter wasnt sending events all the time like it should have been. Note, soundpack support currently doesnt work, I was having grate difficulty with it, but I plan to rejigger it. To get it, get it from the first post or this link https://dl.dropboxusercontent.com/u/266 … client.zip

URL: http://forum.audiogames.net/viewtopic.php?pid=214839#p214839




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Re: Would you be interested in an rc flight simulator?

2015-05-04 Thread AudioGames . net Forum — General Game Discussion : Genroa via Audiogames-reflector


  


Re: Would you be interested in an rc flight simulator?

The thing is : whats the problem if someone hacks its own copy of the game in order to be godlike? It wont destroy others experience  the security problem appears when people are in contact

URL: http://forum.audiogames.net/viewtopic.php?pid=214840#p214840




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Re: What language is easy and what is difficult?

2015-05-04 Thread AudioGames . net Forum — Off-topic room : Giovani via Audiogames-reflector


  


Re: What language is easy and what is difficult?

Yes, I agree.But, I know, what languages are very easy to learn.When You wrote about British English, I remembered to, for example Patwa in Jamaica, which is creole of Jamaica and this caribbean English have some features of British languages too.So, I must say, that creoles, or pidgins are very easy to learn.And if some people know about It, those languages were created from another languages. This is a great examples, how a new languages are created.Also, do You heard about Esperanto? This is a great example, because there are many words from Romance languages and romance languages were created from Latin. There are many constructed languages to communicate with anothers, for example Neoslavic.I wrote about It, because I am from Slovakia and every people from Slavic nations, such as Croatians and Russians can understand of this language, because there are many words from Polish, Czech, Russian, Croatian, Bulgarian and many languages.

URL: http://forum.audiogames.net/viewtopic.php?pid=214841#p214841




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Re: Survive the Wild!

2015-05-04 Thread AudioGames . net Forum — New releases room : samtupy1 via Audiogames-reflector


  


Re: Survive the Wild!

I dont want to do it that way because different people have different learning curves and what not, and it can realy give the player a chance to work on things before turning off the newbie flag, so they could be comfortable with the game before delving into great action because I agree, stw has a huge learning curve, at least for some people.

URL: http://forum.audiogames.net/viewtopic.php?pid=214842#p214842




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Re: Swamp, zombie FPS by Aprone

2015-05-04 Thread AudioGames . net Forum — New releases room : mehgcap via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Not proportionally, but the smaller sub maps are best since their loot is closer together and thus faster to get to. Sub2 is especially good if you have a sheep, so you can just move from one side to the other without bothering with the bridge. Sub1 is nice because loot tends to pile up in certain areas, and its easier to clear out large groups of zombies when the clump up in a hallway or mass on the other side of a wall, ripe for the grenading.

URL: http://forum.audiogames.net/viewtopic.php?pid=214843#p214843




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Re: creating an inventory in BGT

2015-05-04 Thread AudioGames . net Forum — Developers room : samtupy1 via Audiogames-reflector


  


Re: creating an inventory in BGT

thats why I said that code shouldnt be used, I just wanted to provide an example of the menu and posible ways to use the items. I wrote it at 2 this morning and even said it wasnt perfect. That could easily be switched to a class, just change the string[] inv to like an array with all those items in there, which would be stored in a class. item@[] inv(0);and have like an add item functionvoid add_item(*values the item class requires*){item i1(values);inv.insert_last(i1);}That above code is asuming your item class can take all those values in a constructor. And the menu would look almost the same, but it might be a bit different. And remove item would have to probably loop. void remove_item(string name){for(uint x=0; xinv.length(); x++){if(inv[x].name==name){inv.remove_at(i);break;}}}Again, this was put together very quickly and doesn


Re: Scheduling for Those Who Want to Join Second Life

2015-05-04 Thread AudioGames . net Forum — General Game Discussion : Trenton Goldshark via Audiogames-reflector


  


Re: Scheduling for Those Who Want to Join Second Life

I hear that Sl will be getting more ways to venture in to its world in a blind-friendly manner, particularly with mobile devices, though an exact time of when that is going to happen, is unknown.

URL: http://forum.audiogames.net/viewtopic.php?pid=214845#p214845




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Re: Crimson Currents, Concept Demo, NEW!

2015-05-04 Thread AudioGames . net Forum — New releases room : bcs993 via Audiogames-reflector


  


Re: Crimson Currents, Concept Demo, NEW!

Hi. I played this for a bit and it seems like a really great concept! I know this is a long shot at this stage, but I can imagine this being absolutely brilliant as an online game. Im looking forward to the story mode; perhaps something pirate themed?  Keep up the good work and good luck!

URL: http://forum.audiogames.net/viewtopic.php?pid=214846#p214846




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Re: Crimson Currents, Concept Demo, NEW!

2015-05-04 Thread AudioGames . net Forum — New releases room : Muhammad Hajjar via Audiogames-reflector


  


Re: Crimson Currents, Concept Demo, NEW!

Really nice work, downloading it right now.

URL: http://forum.audiogames.net/viewtopic.php?pid=214847#p214847




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Re: How do you manage to use windows with NVDA?

2015-05-04 Thread AudioGames . net Forum — Off-topic room : Trenton Goldshark via Audiogames-reflector


  


Re: How do you manage to use windows with NVDA?

As yu will see here , they gotta bit of work to still be done.In the mean time, stay tuned to the Official Winamp News Thread for updates.

URL: http://forum.audiogames.net/viewtopic.php?pid=214848#p214848




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Re: Candy Crashers two

2015-05-04 Thread AudioGames . net Forum — General Game Discussion : nina0116 via Audiogames-reflector


  


Re: Candy Crashers two

the voting is closed. That ended on sunday.

URL: http://forum.audiogames.net/viewtopic.php?pid=214849#p214849




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Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

2015-05-04 Thread AudioGames . net Forum — General Game Discussion : threeblacknoises via Audiogames-reflector


  


Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

Okay, Ive plaied Sonic generations on the ps3, and found it to be rather unplayable as you cant skip the 3d segments.As for Project x zone, Ive never heard of it, but looking it up on wikipedia reveals that it might be playable, but it all depends on how mutch sound the game has for indicating how close you are to unfriendly units and how involved the battle system is.However, no english voice work was done for the game, so Im kind of iffy about buying it.

URL: http://forum.audiogames.net/viewtopic.php?pid=214850#p214850




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Re: Shadow Line full voice demo released!

2015-05-04 Thread AudioGames . net Forum — New releases room : assault_freak via Audiogames-reflector


  


Re: Shadow Line full voice demo released!

The game is not in English.. what happens when you use instant translate? do you have the Japanese language support installed?

URL: http://forum.audiogames.net/viewtopic.php?pid=214851#p214851




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Re: Swamp, zombie FPS by Aprone

2015-05-04 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Dan C, Im trying to figure out whats wrong with the download. If you still arent able to get it, let me know and Ill see if I can host it in my dropbox for you.

URL: http://forum.audiogames.net/viewtopic.php?pid=214852#p214852




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Re: Crimson Currents, Concept Demo, NEW!

2015-05-04 Thread AudioGames . net Forum — New releases room : sneak via Audiogames-reflector


  


Re: Crimson Currents, Concept Demo, NEW!

small update, added in volume control, some people were saying it was hard to hear their screen reader so this should help. Also included a read-me.

URL: http://forum.audiogames.net/viewtopic.php?pid=214853#p214853




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Re: help installing gnome shell on vinux 3

2015-05-04 Thread AudioGames . net Forum — Off-topic room : Ethin via Audiogames-reflector


  


Re: help installing gnome shell on vinux 3

Hi,I dont think so. Getting a 404 means that the package no longer exists, which indicates that gnome-shell is un-installable.

URL: http://forum.audiogames.net/viewtopic.php?pid=214854#p214854




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Re: beatstar soundpacks!

2015-05-04 Thread AudioGames . net Forum — New releases room : Giovani via Audiogames-reflector


  


Re: beatstar soundpacks!

OK, now It works. I try one pack on the test (It is here) and another to upload for future downloads updates of packs.

URL: http://forum.audiogames.net/viewtopic.php?pid=214855#p214855




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