Re: Smugglers 5 invasion released

2015-06-16 Thread AudioGames . net Forum — New releases room : johnnyto via Audiogames-reflector


  


Re: Smugglers 5 invasion released

I want to get this game, but everytime I install steam, the steam app just pops up but JAWS doesnt read anything anyone know how to by pass this?I have windows 8

URL: http://forum.audiogames.net/viewtopic.php?pid=220181#p220181




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Re: X-wheel available now as free and abandonware

2015-06-16 Thread AudioGames . net Forum — General Game Discussion : GeneWarner via Audiogames-reflector


  


Re: X-wheel available now as free and abandonware

Is there an alternate location where I can get X-Wheel? It is no longer available at the dcpendleton address, the links return a 404 not found error.Thanks!

URL: http://forum.audiogames.net/viewtopic.php?pid=220184#p220184




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Re: Accessible, and free twitter apps client for pc?

2015-06-16 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector


  


Re: Accessible, and free twitter apps client for pc?

hello@soundworx. no I need just a free one. so, TwBlue is my choice.  but anyways, thanks for your recommendations.

URL: http://forum.audiogames.net/viewtopic.php?pid=220179#p220179




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Re: interactive and accessible c++ course, sponsored by visualstudio

2015-06-16 Thread AudioGames . net Forum — Developers room : audiogames . net fan via Audiogames-reflector


  


Re: interactive and accessible c++ course, sponsored by visualstudio

No, code blocks is not accessable, I use dev C++

URL: http://forum.audiogames.net/viewtopic.php?pid=220183#p220183




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Re: Clok Mud

2015-06-16 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Clok Mud

Btw, the games to play online page over at www.whitestick.co.uk has now been updated with links to Clok, along with several other more recent muds and online browser games which should hopefully again get more players into the game.

URL: http://forum.audiogames.net/viewtopic.php?pid=220188#p220188




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Re: UltraPower

2015-06-16 Thread AudioGames . net Forum — New releases room : Socheat via Audiogames-reflector


  


Re: UltraPower

The server is still works

URL: http://forum.audiogames.net/viewtopic.php?pid=220177#p220177




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Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2015-06-16 Thread AudioGames . net Forum — New releases room : johnnyto via Audiogames-reflector


  


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

$2 bucks??? I bought this game when it first came out and spent like 10 bucks but was totally worth it. tip for newbies, invest in the sonic cannon as endless mode gets easier due to 1 shotting/2 shotting zombies. Berserkers are hella strong though, like 5 shots lol.Whats your longest in endless mode? how about you dark?I think my limit is 17 minutes.

URL: http://forum.audiogames.net/viewtopic.php?pid=220180#p220180




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Re: UltraPower

2015-06-16 Thread AudioGames . net Forum — New releases room : johnnyto via Audiogames-reflector


  


Re: UltraPower

hey where is the game info?what is this game about, and is it still active? just read the hacking posts and completely lost.

URL: http://forum.audiogames.net/viewtopic.php?pid=220182#p220182




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Re: Accessible android games

2015-06-16 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Accessible android games

Also there is stem stumper, star traders rpg (the elite free paid version has more content but you can still play the free one), and quite a few titles from choiceofgames, particularly several in their hosted games range, and also several of the gamebooks from delight games.There are likely more but not being an android user myself I cant say for certain.

URL: http://forum.audiogames.net/viewtopic.php?pid=220189#p220189




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Re: Swamp, zombie FPS by Aprone

2015-06-16 Thread AudioGames . net Forum — New releases room : Aloha via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Hello everyone.Aprone, problems with my character have been resolved. Thank you.hhugs

URL: http://forum.audiogames.net/viewtopic.php?pid=220187#p220187




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Re: Skype For Web, Now Available World-Wide!

2015-06-16 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector


  


Re: Skype For Web, Now Available World-Wide!

hi,Does it work with IE?

URL: http://forum.audiogames.net/viewtopic.php?pid=220178#p220178




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Re: Clok Mud

2015-06-16 Thread AudioGames . net Forum — General Game Discussion : mata via Audiogames-reflector


  


Re: Clok Mud

I really wanna see at least news from sneaky about clok soundpack. I wanna hear the battle sounds. Anyone happen to figure the way to make it work permanantly?

URL: http://forum.audiogames.net/viewtopic.php?pid=220185#p220185




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Re: beatstar soundpacks!

2015-06-16 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector


  


Re: beatstar soundpacks!

Hay sLJ, I just; well last night; got your files and will take a look at them and fix what I can before asking for songs and such.Also, o1 is not needed as a1 is the sound for pressing nothing.Will fix all timings in the bpm file then upload to orials server unless youd like to take a look at it first.Ill also send you the corrected files for your keeping.

URL: http://forum.audiogames.net/viewtopic.php?pid=220186#p220186




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super mario brothers: the audio edition, anyone have it?

2015-06-16 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector


  


super mario brothers: the audio edition, anyone have it?

hi, does anyone have the super mario brothers: the audio edition by cae jones?I click the dropbox link in his website but the link is down.

URL: http://forum.audiogames.net/viewtopic.php?pid=220191#p220191




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deathmatch a new beginning object, station and expanded key references

2015-06-16 Thread AudioGames . net Forum — Articles Room : UltraLeetJ via Audiogames-reflector


  


deathmatch a new beginning object, station and expanded key references

Use this as a reference guide. This aims to supplement the documentation you have read so far. Of course, I will keep updating it as game changes or as I see additions to become relevantKeystrokesTab: Get information about other players that are logged in. Currently shows names of people, and where those people are located in the games world, including yourself.Slash: Out of character chat channel. You can type your message in the box that comes up, and then press enter... or escape to cancel. You can ask for help right away, but please read this first, I promise I will not make it boring!The L key will have some policies or rules of the game. Trust me that if there were people who would behave regularly like any decent space and normal civilian would do us would not have to implement them. For the most part, behaving like a normal, and sane person will never get you into any trouble and that is one of the beautiful things on the dmnb community, all players are helpful and willing to well, play. Read them to have a laugh or two at the silly things people have done so that when you are probably in a good state of mental bliss or insanity you will refrain from doing them. And yes, that includes spamming via any method, whether it be user names, or ship names or chats or private messages or any other ways people have found to disrupt or annoy other people, also includes harassment. Because I dont really want to center too much in this point, I suggest you read them now and familiarize with them and their terms before moving on.C: Shows you your current coordinates on the x-y-z grid that makes up the map of the area you are currently in. The first number is X, and is your position left to right, with left being a lower value, and right being a higher value. The second number is Y, and is your position front to back, with forward being a higher value, and backward being a lower value. The third number is Z, and is your position up and down, with higher being a higher value, and lower being a lower value. Moving in a Corresponding direction will change these numbers accordingly, though the only way to move up and down is with a turbo car, a turbo lift and a tram at this time. Oh, and hand held teleporters but more of that in a minute. Oh yes, and keep in mind that there is always the possibility of negative numbers.F: Resyncs your character’s current position with the server in the event that it forgets and you end up somewhere strange or stuck to a certain place. It happens rarely or if you are on a very slow connection, but still it can come in handy.D: Finds and displays objects around you. It shows all of the nearby consoles, doors, turbo lifts, turbo car, trams and docked ships in your area that you are an owner on.Enter: An all-purpose activation key for interacting with various objects in the game. Works on doors, lifts, ships hatches, consoles, terminals, inventory items, and console menu items, as well as a way to select options in the main menu.Z: Checks how many credits you have on hand. Credits are the games currency and you can buy several things with them.G: Pull up the Global galactic network market menu. This is a market that can be accessed anywhere for now, and is the only way to buy or sell ships, sign onto bounties, request cargo for delivery, ETC. Do note that you must be inside a space station or planet to do any of those actions, except for refueling or reloading warheads which you must do while you are inside the ship.H: Checks your characters healthI: Opens your inventoryE: Emotes an action, visible to those you are 10 scares away from you. For example you type e, then write jumps up and down. And it will show as, UltraLeetJ jumps up and down.S: Says a message and people up to 10 squares can see it.O: Adjusts in game player options. Here it is advised you protect your character with a password.n: you can read the galactic news by pressing this key.B. Allows you to build on planets you own.V. repeats the line of text you just Heard, or the last event in the game.Space bar: Punches people in ground combat where ground combat is allowed. You will get a message when it isnt. Dont get excited punching people, each punch causes from 5 up to 20 damage and killing others from punching alone is frowned upon, unless you are explicitly fighting on ground combat. You can restore your health by buying med Kitts.Left and right brackets. Move you backwards and forwards in the chat and general channels.Comma and period. Move you backwards or forwards on name events and game information.Shift plus those keys: Take you to the top and bottom of the buffers, the bottom contains the most recent items. For events as well as for chatf1. Opens the dmnb manualf2: opens several mini tutorials, I recommend you read them all before asking any questions.Also, type slash help when you are in the chat prompt, one word, no spaces. It will 

Re: super mario brothers: the audio edition, anyone have it?

2015-06-16 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector


  


Re: super mario brothers: the audio edition, anyone have it?

downloading, thanks very much for the link.anyway, how does getting items work? I jump through an item and I hear a sound that Ive found an item. but when I jump sometimes I cant get that item.

URL: http://forum.audiogames.net/viewtopic.php?pid=220202#p220202




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Re: Survive the Wild!

2015-06-16 Thread AudioGames . net Forum — New releases room : momo7807 via Audiogames-reflector


  


Re: Survive the Wild!

higo to 121, 64.It will tree thereand samtupy1, I just wanted, and still wanting know about How to make this game? What programing languages are used for coding this game?I know, you are a 12 years old.Im sorry to say, but where are you study programing languages and... or... You just see the help file and understand? Im just curiousThanks

URL: http://forum.audiogames.net/viewtopic.php?pid=220207#p220207




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Re: Skype For Web, Now Available World-Wide!

2015-06-16 Thread AudioGames . net Forum — Off-topic room : Trenton Goldshark via Audiogames-reflector


  


Re: Skype For Web, Now Available World-Wide!

Hi there,To answer your question, its IE 10 and later. Also works with Chrome browser on Windows and Firefox and their many siblings.Find more info at:https://support.skype.com/en/faq/FA3451 … r-web-beta

URL: http://forum.audiogames.net/viewtopic.php?pid=220206#p220206




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Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-16 Thread AudioGames . net Forum — New releases room : JWoodill21 via Audiogames-reflector


  


Re: Pokemon Crystal + scripts for interfacing with NVDA

You have to have all 8 badges and go through victory road and the elite 4 before you can use the boat.

URL: http://forum.audiogames.net/viewtopic.php?pid=220197#p220197




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Re: extremely disturbing news

2015-06-16 Thread AudioGames . net Forum — Off-topic room : Aprone via Audiogames-reflector


  


Re: extremely disturbing news

It took guts to come forward like that. At the very least, I think we can all appreciate that the mystery is solved and we have the story now. Assuming this is the whole story of course.I really cant tell how the rest of this conversation is going to go, so Ill just sit back and hopefully not have to moderate any type of flame war. People might be mad, people might get rude, but its just as possible that people will be understanding... heck, maybe even supportive. No matter which side you end up on, keep it civil guys.

URL: http://forum.audiogames.net/viewtopic.php?pid=220208#p220208




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Re: Smugglers 5 invasion released

2015-06-16 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Smugglers 5 invasion released

Easy! dont bother with Steam at all sinse access is very badd. Just go to The nielsbauer website and you can just download the installer for the s5 demo and buy all games directly if you want them.Im a tad confused where you got the idea you needed steam, unless you went to the steam website directly instead of the developers own.Either way, steam thankfully isnt needed here which is good sinse steams access is very bad.

URL: http://forum.audiogames.net/viewtopic.php?pid=220190#p220190




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Re: Smugglers 5 invasion released

2015-06-16 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Smugglers 5 invasion released

Easy! dont bother with Steam at all sinse access is very badd. Just go to The nielsbauer website and you can just download the installer for the s5 demo and buy all games directly if you want them. Direct download link for the s5 Secession demo is here Im a tad confused where you got the idea you needed steam, unless you went to the steam website directly instead of the developers own.Either way, steam thankfully isnt needed here which is good.

URL: http://forum.audiogames.net/viewtopic.php?pid=220190#p220190




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Re: Clok Mud

2015-06-16 Thread AudioGames . net Forum — General Game Discussion : Jirato via Audiogames-reflector


  


Re: Clok Mud

Thanks for listing us in your directory, Dark!CLOK has been going through a bit of transition lately, but were still alive and kicking strong! Weve actually had more players online in the past month than has been average over the last year. Twenty or more during non-peak hours at times. Its been great.

URL: http://forum.audiogames.net/viewtopic.php?pid=220201#p220201




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Re: bokurano daiboukenn 3

2015-06-16 Thread AudioGames . net Forum — New releases room : boy via Audiogames-reflector


  


Re: bokurano daiboukenn 3

In 5-4, you have to climb the tree and find the level 40 mini demon. One strategy that I usually use is use the weapon that pushes enemies bach, and push it out of the tree so it can be killed easier. After completing stage 5, you will have your first flight mission. To control the sky racer, use up and down arrows to change alditude, left and rite arrows to change speed, space to attack, and shift with left and rite to change direction. In 6-1, you just have to go up and down until their are 2 close turbulances. Switch to altidute 10 and you will avoid them both. For 6-2, Im only saying 22, 20, 10.

URL: http://forum.audiogames.net/viewtopic.php?pid=220205#p220205




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Re: Very disappointed by some people

2015-06-16 Thread AudioGames . net Forum — Off-topic room : Aprone via Audiogames-reflector


  


Re: Very disappointed by some people

This is not meant to take away from anyones bad experiences in school, but if it is any help, such abuse is pretty much handed out to everyone, sighted or blind.I went to a particularly bad high school for the first 2 years of high school, and I saw things far worse than anything described here. To give just 1 example, in our crowded hallways we were shoulder to shoulder like cattle during places where they bottle necked. I never saw the persons face, but as my stream of students squeezed passed the stream going in the other direction I saw someone with something shiny in their hand, down by their side. He slashed it as he went past and I just happened to be the unlucky one in the group. He had slashed my left wrist with a razor blade, and it bled for at least an hour in my next class. That sort of stuff was common enough that no one really even asked much about it, and there was no need for me to even tell anyone of authority.
 ; I just held paper towels on it, and wrapped it in tape. I still faintly have the scar.Abusive people are abusive to anyone they can be. Blind or sighted, normal or not, I dont even think they see people like that. Everyone is a target the moment it can be gotten away with.

URL: http://forum.audiogames.net/viewtopic.php?pid=220209#p220209




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Re: Audio Interfaces and Systems

2015-06-16 Thread AudioGames . net Forum — Developers room : Sik via Audiogames-reflector


  


Re: Audio Interfaces and Systems

The game already does the volume thing in both directions (horizontally as a result of panning, and vertically to gimmick the same side effect). The problem is that the pit has too many objects and is indeed close by  Also the fact that at last minute I had lowered the volume of the level sound because I thought it was too loud, but I think I may have overshot that one...Heres another attempt making only the corners of objects visible instead of their whole silhouette (also restoring the original volume for the level):http://sik.titandemo.de/.junk/sonar2.oggEDIT: it also doesnt help that the viewport is now rather large. It used to be smaller so I could reduce the amount of stuff to be shown and apparently that was better for moving around, but the problem is that it apparentl
 y made enemies too hard to notice (and unlike zoomed mode, its harder to tell when an enemy is bound to come).

URL: http://forum.audiogames.net/viewtopic.php?pid=220195#p220195




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Re: Very disappointed by some people

2015-06-16 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: Very disappointed by some people

@Afrim, the documentary was called disability and abuse and was shown in september of 2009 on Bbc 2, however I will also say I have personal experience of this as well. I will add that avoiding this sort of thing isnt just a matter of avoiding capital city schools, its a question of catchment area, the general ethos of the school, the attitude of staff and school administrators and their willingness to actually address stuff rather than sweeping under the rug. There isnt a set solution other than find as good a school as possible and also dont be shoehorned into going to a school just because the local authority insist upon it.

URL: http://forum.audiogames.net/viewtopic.php?pid=220196#p220196




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Re: Audio Interfaces and Systems

2015-06-16 Thread AudioGames . net Forum — Developers room : Sik via Audiogames-reflector


  


Re: Audio Interfaces and Systems

The game already does the volume thing in both directions (horizontally as a result of panning, and vertically to gimmick the same side effect). The problem is that the pit has too many objects and is indeed close by  Also the fact that at last minute I had lowered the volume of the level sound because I thought it was too loud, but I think I may have overshot that one...Heres another attempt making only the corners of objects visible instead of their whole silhouette (also restoring the original volume for the level):http://sik.titandemo.de/.junk/sonar2.ogg

URL: http://forum.audiogames.net/viewtopic.php?pid=220195#p220195




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Re: Accessible android games

2015-06-16 Thread AudioGames . net Forum — General Game Discussion : milos via Audiogames-reflector


  


Re: Accessible android games

You can to try pirates and traders it is games verry accesible for android.

URL: http://forum.audiogames.net/viewtopic.php?pid=220192#p220192




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Re: extremely disturbing news

2015-06-16 Thread AudioGames . net Forum — Off-topic room : guilevi via Audiogames-reflector


  


Re: extremely disturbing news

Hello,I am the individual known as Guillem (btw, thanks for giving that out, I had no intention to) who Sam has been talking about for the last day. I dont know what this will exactly get me, but it surely will be nothing good from most of you. I believe all the information you need is in the following message I sent to Sam a minute ago:Message start:Sam, the fact that I didnt respond has nothing to do with any of this. I ended up going to bed, so I had no idea you even sent a message. yes, I did leave my computer on, I do that all the time. But if you really want to know what happened, then I will tell you. Yes, Masons security is total and complete shit. Actually, I should say, its nonexistant. Ive had his password for half a god damn year, and have managed to get it from different systems about 3 times without him even noticing, thanks to the help of some other person whom I shall not mention. We never, ever used it for anything,
  and I am being 100% truthful here, believe it or not. Ive told Mason himself a few times that he should implement security, and he didnt give a shit about it. Literally everything someone had to do to get a users password was download a file from an http server and open it in notepad. All the passwords, including mine and even yours, were right there. Some of us were smart enough to use fake passwords because there was no way to trust Mason. I had absolutely no intention of using hihs password whatsoever, since I do not support this sort of stuff (yes, I have been hacked myself and it was my own fault, I know what it feels like). I had pretty much given up on Masons security issue, though. I was never a fan of his games, but I never intended on causing them damage. But when I heard about the whole thing with Mason getting hacked for the first time, I admit, I found it a bit funny. I found it funny that someone had actually stumbled uppon Masons securit
 y issue and used it to actually hack into Masons account. Or so I thought. When after loads of yelling, public screams for help like the audiogames.net thread and two mass skype messages, he announced it had been nothing but a prank, was the last straw. I ahd no intention of causing damage to him or anyone involved with his life, but he wasnt going to learn from people yelling at him about his security. Maybe I was a bit too hyper, maybe I thought that woudl be a way to make him learn, but the point is, me and the other person did get into his twitter and his skype. No matter how hyper or whatever the heck i was, I took extra care not to do anything that would endanger him or anyone who got involved in the process, but I did take care to do enough so he noticed that his security couldnt hold up to much, if anything. I didnt see it as a hostile move to cause him trouble, but as a nudge for him to actually get off his butt and code actual security into hi
 s projects, because he is not the only one being affected by this. He is putting absolutely all of you in risk. All of you who play his games, have your passwords stored as plain text. Yes, I did have people ask me what his password was when I casually told someone that Masons security was bad. And I think you will agree with me on the fact that, no matter how much I make fun of his security, I dont want to give personal information like that out. I didnt think it was safe enough in my hands, let alone in the hands of someone who wants it to, quote, give himself an infinite level on ultrapower and ban all the admins, unquote. All of the stuff that me and my friend did was not meant to cause any damage, again. Hell, I thought Mason would have noticed when I literally started having conversations with himself on his own timeline. Thats pretty much the whole story. I know this will get me yelled at, because no matter how I thought of what I did, Im sure ev
 ery one of you will just see it as a hack with no good intentions. But thats your choice. I know why I did what I did and thats enough for me. If Mason learns from this, I am happy, even if he hates my guts for the rest of his life. Oh, about your sourcecode going public, I have no idea how that happened. I gave absolutely nothing out, and I am 100% certain that other person didnt either. Right, thats all, I believe. Your move. Think what you will.Message end.For some of you this might be surprising, and for some of you who I have never met before, I know this is not a very good starting point. But like I said, think what you will. I did all that needed to be done and now its not my business any more than it needs to be.Thank you.

URL: http://forum.audiogames.net/viewtopic.php?pid=220193#p220193




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Re: super mario brothers: the audio edition, anyone have it?

2015-06-16 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector


  


Re: super mario brothers: the audio edition, anyone have it?

Heres Mario:https://www.sendspace.com/file/27z4lmThere are some Sendspace mirrors for many of my games in this thread:http://forum.audiogames.net/viewtopic.php?id=16223

URL: http://forum.audiogames.net/viewtopic.php?pid=220194#p220194




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Re: UltraPower

2015-06-16 Thread AudioGames . net Forum — New releases room : Omar Alvarado via Audiogames-reflector


  


Re: UltraPower

This is why you use a password manager and use passwords upwards of 12 characters.A password of mine will look something a bit like this:FpPN3gmAcUhK89ghI use a password manager to store my passwords, so at least this way, I can keep my accounts decently secured, and the passwords almost impossible to guess, unless you some how got a hold of the password database.Just a suggestion.

URL: http://forum.audiogames.net/viewtopic.php?pid=220198#p220198




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Re: Smugglers 5 invasion released

2015-06-16 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Smugglers 5 invasion released

Easy! dont bother with Steam at all sinse access is very badd. Just go to The nielsbauer website and you can just download the installer for the s5 demo and buy all games directly if you want them.Im a tad confused where you got the idea you needed steam, unless you went to the steam website directly instead of the developers own.Either way, steam thankfully isnt needed here which is good.

URL: http://forum.audiogames.net/viewtopic.php?pid=220190#p220190




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deathmatch a new beginning object, station and expanded key references

2015-06-16 Thread AudioGames . net Forum — Articles Room : UltraLeetJ via Audiogames-reflector


  


deathmatch a new beginning object, station and expanded key references

Use this as a reference guide. This aims to supplement the documentation you have read so far. Of course, I will keep updating it as game changes or as I see additions to become relevantKeystrokesTab: Get information about other players that are logged in. Currently shows names of people, and where those people are located in the games world, including yourself.Slash: Out of character chat channel. You can type your message in the box that comes up, and then press enter... or escape to cancel. You can ask for help right away, but please read this first, I promise I will not make it boring!The L key will have some policies or rules of the game. Trust me that if there were people who would behave regularly like any decent space and normal civilian would do us would not have to implement them. For the most part, behaving like a normal, and sane person will never get you into any trouble and that is one of the beautiful things on the dmnb community, all players are helpful and willing to well, play. Read them to have a laugh or two at the silly things people have done so that when you are probably in a good state of mental bliss or insanity you will refrain from doing them. And yes, that includes spamming via any method, whether it be user names, or ship names or chats or private messages or any other ways people have found to disrupt or annoy other people, also includes harassment. Because I dont really want to center too much in this point, I suggest you read them now and familiarize with them and their terms before moving on.C: Shows you your current coordinates on the x-y-z grid that makes up the map of the area you are currently in. The first number is X, and is your position left to right, with left being a lower value, and right being a higher value. The second number is Y, and is your position front to back, with forward being a higher value, and backward being a lower value. The third number is Z, and is your position up and down, with higher being a higher value, and lower being a lower value. Moving in a Corresponding direction will change these numbers accordingly, though the only way to move up and down is with a turbo car, a turbo lift and a tram at this time. Oh, and hand held teleporters but more of that in a minute. Oh yes, and keep in mind that there is always the possibility of negative numbers.F: Resyncs your character’s current position with the server in the event that it forgets and you end up somewhere strange or stuck to a certain place. It happens rarely or if you are on a very slow connection, but still it can come in handy.D: Finds and displays objects around you. It shows all of the nearby consoles, doors, turbo lifts, turbo car, trams and docked ships in your area that you are an owner on.Enter: An all-purpose activation key for interacting with various objects in the game. Works on doors, lifts, ships hatches, consoles, terminals, inventory items, and console menu items, as well as a way to select options in the main menu.Z: Checks how many credits you have on hand. Credits are the games currency and you can buy several things with them.G: Pull up the Global galactic network market menu. This is a market that can be accessed anywhere for now, and is the only way to buy or sell ships, sign onto bounties, request cargo for delivery, ETC. Do note that you must be inside a space station or planet to do any of those actions, except for refueling or reloading warheads which you must do while you are inside the ship.H: Checks your characters healthI: Opens your inventoryE: Emotes an action, visible to those you are 10 scares away from you. For example you type e, then write jumps up and down. And it will show as, UltraLeetJ jumps up and down.S: Says a message and people up to 10 squares can see it.O: Adjusts in game player options. Here it is advised you protect your character with a password.n: you can read the galactic news by pressing this key.B. Allows you to build on planets you own.V. repeats the line of text you just Heard, or the last event in the game.Space bar: Punches people in ground combat where ground combat is allowed. You will get a message when it isnt. Dont get excited punching people, each punch causes from 5 up to 20 damage and killing others from punching alone is frowned upon, unless you are explicitly fighting on ground combat. You can restore your health by buying med Kitts.Left and right brackets. Move you backwards and forwards in the chat and general channels.Comma and period. Move you backwards or forwards on name events and game information.Shift plus those keys: Take you to the top and bottom of the buffers, the bottom contains the most recent items. For events as well as for chatf1. Opens the dmnb manualf2: opens several mini tutorials, I recommend you read them all before asking any questions.Also, type slash help when you are in the chat prompt, one word, no spaces. It will 

Re: Paladin of the Sky, new full length audio game RPG

2015-06-16 Thread AudioGames . net Forum — New releases room : Trajectory via Audiogames-reflector


  


Re: Paladin of the Sky, new full length audio game RPG

Thats a good strategy for Pierre. If youre not familiar with at least most of a characters spells, having them in will just waste time more than anything. Shauna is a good choice too, because her weakest scroll has 30 power, meaning you arent going to feel like youre wasting turns casting power 5 - 10 scrolls that do laughable damage.Another idea is Kelly if you can learn to hit Death Dimention consistently. Get 4 or 5 chances to use that and the fights over.How long did it take you to get level 100 Gabriel before you fought Cruelclaw?If memory serves (which it probably doesnt) the enemies in the infinite matrix give something like 2500 exp per kill so that had to have taken a lot of hours. Gabriels high health would have helped a lot though, especially assuming you were able to bring his defense up. Thats a really good power strategy for the post game though, since by then its really easy to bring Gabri
 els impact up over 100.

URL: http://forum.audiogames.net/viewtopic.php?pid=220199#p220199




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Re: Smugglers 5 invasion released

2015-06-16 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Smugglers 5 invasion released

Easy! dont bother with Steam at all sinse access is very badd. Just go to The nielsbauer website and you can just download the installer and buy the game directly, Indeed Im a bit confused why you got into tangling with steam at all sinse its really unnecessary in this case.

URL: http://forum.audiogames.net/viewtopic.php?pid=220190#p220190




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Re: UltraPower

2015-06-16 Thread AudioGames . net Forum — New releases room : vlad25 via Audiogames-reflector


  


Re: UltraPower

i have no idea what is happening. again the server is too lgaay i think thats not ns studios thats you have made something wrong in the coed and its lagging again.

URL: http://forum.audiogames.net/viewtopic.php?pid=220200#p220200




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Re: Survive the Wild!

2015-06-16 Thread AudioGames . net Forum — New releases room : JWoodill21 via Audiogames-reflector


  


Re: Survive the Wild!

Why cant I find trees? I found a tree one time when I first started to play last month, and havent found another one since I started playing again.

URL: http://forum.audiogames.net/viewtopic.php?pid=220204#p220204




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Re: DeathMatch, a new beginning

2015-06-16 Thread AudioGames . net Forum — General Game Discussion : momo7807 via Audiogames-reflector


  


Re: DeathMatch, a new beginning

hi allI have a questionI did salvage mission yesterday, I aboad construction cruser, Ive got many thing, but, how to use it?fusion cutter has been implemented, but what about others?remains of power ko, remain of engine, captains log, ship blueprint, unknown ship comfornunt, laser lipel, etc.How to use it? and When used it?Thanks

URL: http://forum.audiogames.net/viewtopic.php?pid=220203#p220203




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Re: extremely disturbing news

2015-06-16 Thread AudioGames . net Forum — Off-topic room : dhruv via Audiogames-reflector


  


Re: extremely disturbing news

*insert lots of angry rant here so aprone can moderate and has something to do here*That said, I guess youre like a grey hat hcker-you hack peoples computer and then tell them how you hacked into their computers.Anyway, I dont care. If you dont have security its inevitable that youre going to be hacked. Then again, you might be lying and just did it for fun.If youre not lying, I hope people can find who stole the sourcecode.

URL: http://forum.audiogames.net/viewtopic.php?pid=220210#p220210




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Re: extremely disturbing news

2015-06-16 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: extremely disturbing news

Guillem is not lying. He is an honest man. @guillem: While hacking technically leads to no good intention, Im giving you credit here. You, unlike other hackers, had an intention other than unnecessary destruction. You did it to make a point, and if nothing else could tell him how at risk these games are without effective security measures, this did, or shouldve done it. So you might be, by some peoples definition, a hacker, but I say youre an honest one. You did it with a valid intention. Usually most other hackers have a head with no brain and just do it for fun knowing it will get under peoples skin. Yes, this caused some confusion and frustration, but everyone was right to get pissed off over it. Every hacker has a cover story, and usually the only way to fully disclose it is for the person doing it to tell everyone what they really mean to do. Really no other hacker does that, which is why I think you dont fall under the category of just bei
 ng a plain and simple hacker. We know you did it only to drive the point home that he, plain and simple, *needs* to implement full security. That said, until the security is implemented, I advise everyone to use hotspot shield until the issue is resolved. Thank you for your patience and understanding.

URL: http://forum.audiogames.net/viewtopic.php?pid=220212#p220212




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Re: Materia Magica

2015-06-16 Thread AudioGames . net Forum — General Game Discussion : BryanP via Audiogames-reflector


  


Re: Materia Magica

I get the feeling there really arent meant to be any.

URL: http://forum.audiogames.net/viewtopic.php?pid=220215#p220215




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Re: extremely disturbing news

2015-06-16 Thread AudioGames . net Forum — Off-topic room : Ethin via Audiogames-reflector


  


Re: extremely disturbing news

@Kyle12, hacking Masons systems was the only way to get him to listen. we told him that has security was complete shit gave no result, so we had to take it to extra measures. Guillem cannot go to Jail because he had a complete, valid point he was trying to point out but could not.

URL: http://forum.audiogames.net/viewtopic.php?pid=220219#p220219




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Re: extremely disturbing news

2015-06-16 Thread AudioGames . net Forum — Off-topic room : guilevi via Audiogames-reflector


  


Re: extremely disturbing news

Coming forward about this was the only way to clear all the mess that this whole sequence of events created. I just thought it was right to do it because, even if it brought my reputation right down to hell, no-one would need to lie about anything anymore and everyone would know the true story from an irrefutable point of view.@kyle12 are you saying this just because you can? Honestly, reporting something like this, all between minors and with no intention of harm, would make no sense to me. I understand I may have been a bit too harsh. But going that far? I just dont know.

URL: http://forum.audiogames.net/viewtopic.php?pid=220222#p220222




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Re: Very disappointed by some people

2015-06-16 Thread AudioGames . net Forum — Off-topic room : afrim via Audiogames-reflector


  


Re: Very disappointed by some people

@Dark I can say that you are absolutely right, but I really think that schools in capital cities are problematic. Obviously, there should be an inclusive work from both administrators and teachers. By Administrators I mean the headmaster and the former headmaster. The headmaster of my school is a very educated and well-mannered man, I have had a very warm welcome by him and every problem Ive come across these three years hes given me the possibility to solve in the best way.Local authorities and institutions may play an important role in choosing ones blind persons school. For our bad fortune here, some schools do not accept blind students although the law permits us to go to every public institution. I remember when a mother of my friend went to a local authority of schools here and she asked the woman there to recommend her some good schools for her son. No matter of his level but she told her to enroll the son at a less reputable school, just
  for the reason that it didnt refuse to accept blind students.

URL: http://forum.audiogames.net/viewtopic.php?pid=220213#p220213




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Re: E3 2015 is well underway

2015-06-16 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: E3 2015 is well underway

The game will likely not be that fast paced, similar to SF IV I think. As for a story mode, I would hope so, but Capcom is not well known for putting story modes in their games... and if they do, Im willing to put money on the fact that itll be similar to other Japanese games with a more rpg like story mode with text bubbles and character portraits. But I hope we get something too! 

URL: http://forum.audiogames.net/viewtopic.php?pid=220221#p220221




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Re: extremely disturbing news

2015-06-16 Thread AudioGames . net Forum — Off-topic room : samtupy1 via Audiogames-reflector


  


Re: extremely disturbing news

last night, he was lying to me. But heres the thing. You dont use someones password to hack it, then say oh, I did it as a nudge. Truth is you dont hack it anyway. Thanks to that, the source went public, people were posting about you doing that, and I have no reason to believe it wasnt you. I still wonder who hacked the dropbox then if it wasnt you, but I think it was. You dang sure caused a lot of dammage though, like, a lot. First, who blocked half the contacts on masons skype? Then oh, its not dammage, setting masons moodtext to his password and using it to lie to me? Sure guillem, I dont think those are the only reasons you did that.

URL: http://forum.audiogames.net/viewtopic.php?pid=220211#p220211




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Re: interactive and accessible c++ course, sponsored by visualstudio

2015-06-16 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: interactive and accessible c++ course, sponsored by visualstudio

I use visual studio, as it is the best IDE on windows.@visualstudio, Code::Blocks is only accessible to JaWS users, so ill assume your using JAWS.

URL: http://forum.audiogames.net/viewtopic.php?pid=220218#p220218




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Re: E3 2015 is well underway

2015-06-16 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: E3 2015 is well underway

Hello,I also hope sf v will have a story mode, but Im wondering if that sor of stuff will be shown after all the game is still in, I believe, quite early development.

URL: http://forum.audiogames.net/viewtopic.php?pid=220214#p220214




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The space bar key doesn't work correctly in windows 8.1

2015-06-16 Thread AudioGames . net Forum — Off-topic room : fatih via Audiogames-reflector


  


The space bar key doesn't work correctly in windows 8.1

Hi,The spacebar key when pressed doesn not press the buttons or check the check boxes. But I can still use it in typing text. Also, the key to the right of the space bar doesnt work either. Should I install a new keyboard driver? Weh nI try to restore my system, it gives error 0x80070005.I started having this problem after I installed an update like synaptics drawing software or something like that.Please help.

URL: http://forum.audiogames.net/viewtopic.php?pid=220216#p220216




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Re: extremely disturbing news

2015-06-16 Thread AudioGames . net Forum — Off-topic room : kyle12 via Audiogames-reflector


  


Re: extremely disturbing news

A freaking maising.And not in a good way either.Youre just like one of these phone freaks that hacked the bell system because they could. This isnt even a good idea to prove a point to somebody. From what youve posted here, you can actually be put in jail for a long time, no kidding. Having had experience with hackers myself, I know that its not funny and people are likely to report them.So good luck. In my opinion, this is morraly wrong on so many levels. What started as a prank has turned into something that is totally rediculous and you, guilevi, are the perpertrater. While you had mildly good intentions, the fact remains this is still wrong. the correct thing to do would have been to tell mason what, precisely, you would have done, how it would have been done and why you would do it. I have to admit, though, it took real guts to come forward and out yourself to an entire community. But there are better ways of going about this. I dont 
 think what youve done is actually very fair to mason. Ok, his security is rubbish. So tell him and explain rather than say hahahahahhaahaha lets hack mason and show him how crap he is!

URL: http://forum.audiogames.net/viewtopic.php?pid=220217#p220217




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Re: Audio Interfaces and Systems

2015-06-16 Thread AudioGames . net Forum — Developers room : Sik via Audiogames-reflector


  


Re: Audio Interfaces and Systems

The game already does the volume thing in both directions (horizontally as a result of panning, and vertically to gimmick the same side effect). The problem is that the pit has too many objects and is indeed close by  Also the fact that at last minute I had lowered the volume of the level sound because I thought it was too loud, but I think I may have overshot that one...Heres another attempt making only the corners of objects visible instead of their whole silhouette (also restoring the original volume for the level):http://sik.titandemo.de/.junk/sonar2.oggEDIT: it also doesnt help that the viewport is now rather large. It used to be smaller so I could reduce the amount of stuff to be shown and apparently that was better for moving around, but the problem is that it apparentl
 y made enemies too hard to notice (and unlike zoomed mode, its harder to tell when an enemy is bound to come).EDIT 2: great I just realized the panning wasnt being recorded at all. Looking at this...

URL: http://forum.audiogames.net/viewtopic.php?pid=220195#p220195




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Re: extremely disturbing news

2015-06-16 Thread AudioGames . net Forum — Off-topic room : kyle12 via Audiogames-reflector


  


Re: extremely disturbing news

@ethin. That doesnt stop the way in which he did it being illegal. I understand proving a point was the only way to get him to listen, but I also understand that two wrongs do not make a right what so ever and that this is against a few laws, not just in the US, but in the UK and europe.

URL: http://forum.audiogames.net/viewtopic.php?pid=220220#p220220




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Re: extremely disturbing news

2015-06-16 Thread AudioGames . net Forum — Off-topic room : techmaster20 via Audiogames-reflector


  


Re: extremely disturbing news

Ok. if I were a moderator, I would have given the moderation message. Let me say this, though. Ethin and Kyle are both right and wrong in their own way. I know about the law. I am not sure how this would be handled in Spain or England, but, if Mason, ever desired to, he could press charges and lie. He could say that Guillem hacked into his pc and gave him a virus, or caused some sort of damage that really never occured, just because. He could turn this story inside out and mess it up. There are people who hack their own companies, only to test the securety. Guillem, from that standpoint was just proving the point that securety is vital, especially, if mason wants to make his game shareware. A true hacker, with no good intention, could easily get my credit card info, and everything else, if the game was shareware at the time of the hack. Now, think about this. I know Mason wouldnt lie and get guillem into trouble like that, but if that had have been someone else? In the late 
 80s and early to mid 90s, there was a hacker named Kevin Micknick. He was the most wanted hacker in the United States. You know why? He hacked people for fun. He didnt do it out of mean spirits, he didnt put anything on the devices he hacked. He took code and other files he needed from the computers he hacked. He was arrested twice. Now, he works as a securety consultant, hacking computers, just to test their securety. He gets paid for hacking. It all started from, guess what? A prank! Guillem, you did the right thing and said why you did the hack. You may say youre completely off the hook. That is now in the hands of Mason, sam, and everyone else whos passwords you reaped. If you were so desperate to have him get better securety, you could have put securety in, while you were involved with the hack. Now, everyone, I beg of you that what I said doesnt turn into a flame war like everything else I say does. I am only setting some f
 acts. This is the end of my rant.

URL: http://forum.audiogames.net/viewtopic.php?pid=220224#p220224




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Re: beatstar soundpacks!

2015-06-16 Thread AudioGames . net Forum — New releases room : zseli via Audiogames-reflector


  


Re: beatstar soundpacks!

Hi all! After a long wait in trying to use my other mmcomputer that doesnt work, i decided to just log in to dropbox on this one. and here is the pack. I dont know why, but i couldnt upload it to the server, or i dont think it did,even though it said that it did. Anyway, here is the link. https://www.dropbox.com/s/do30m8ct9x7kp … .pack?dl=0Hope you enjoy.

URL: http://forum.audiogames.net/viewtopic.php?pid=220236#p220236




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Re: deat match

2015-06-16 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector


  


Re: deat match

To be honest, im honestly not sure. Dark and I discussed possibilities for a dm 2 briefly on dmnb, but I actually hadnt intended fully to be a sequel after project alpha, dmnb was more or less ritten as a prequel to try to fill in some gaps and build a comprehensive timeline, which its doing quite well.

URL: http://forum.audiogames.net/viewtopic.php?pid=220240#p220240




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Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates

2015-06-16 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates

Just a quick note, I now realize what the problem is I mentioned in my earlier post with being called player when Id entered a name. If you enter a name with a spacee, the game automatically reassigns your name to be player While a very miner detail, it would be sort of nice if spaces could be added sinse lots of good western names are things like Dock Holliday or Jessy James, not to mention John Wane or Clint Eastwood .In my first game I attempted to call my character Dark Mcgrue! .If not possible to add, then perhaps a note should be given to the manual to let people no its letters only in names.Btw, methinks the combat in the game is craaazy! Id just bought a revolver as 
 a tinhorn and had defeated two enemies, I went to the doctor and got surgery to bring my health back up to the max of 12, I then however found a scalpel which I started using as a weapon (which Im guessing is less good). I then fought the burgler and went down in two hits! honestly, ttwo! Firstly, methinks picking weapons and at least some idea of what weapon is better might help, secondly battle stats or damage really! need reporting, and thirdly, is it me or is the best way to get through yellow bonnet, even with the revolver to never ever fight anything ever! So much for the rough housin, fightinn, shootin and lots of other violent grammer manglin words wild west .

URL: http://forum.audiogames.net/viewtopic.php?pid=220245#p220245




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Air soft and an idea about an blind friendly sight, thoughts.

2015-06-16 Thread AudioGames . net Forum — Off-topic room : orjan96 via Audiogames-reflector


  


Air soft and an idea about an blind friendly sight, thoughts.

Hi. I am a gun lover, but i live in Norway, so i cant have the real deal. Air soft, how ever is pearfektly legal. I can get the guns, but espeshaly at longer range, it becoms harder and harder to hit. So i started to think.Moast of you have heard about this systemhttp://youtu.be/VuafJDpgcU4But this is an electronik system between the gun an the target, and is not so portable. Reasently i found this video on youtubehttp://youtu.be/2R2oxzlbpCEThis is a thermal sight. It sences heat. I was thinking that it wood be possible to combind this to teknologis together in one pakkage. So what do you think? About air soft in general and my little idea

URL: http://forum.audiogames.net/viewtopic.php?pid=220249#p220249




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Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-16 Thread AudioGames . net Forum — New releases room : flame_elchemist via Audiogames-reflector


  


Re: Pokemon Crystal + scripts for interfacing with NVDA

guess i go to root 41 and skip the gym in olivine city for now. whats the next gym?

URL: http://forum.audiogames.net/viewtopic.php?pid=220239#p220239




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wierd issue

2015-06-16 Thread AudioGames . net Forum — Off-topic room : techmaster20 via Audiogames-reflector


  


wierd issue

I have a mac with vmware fusion running. I go to check the battery level, on the mac side, it says, calculating time until full. On the windows virtual machine, iI get an actual battery level. What could be wrong with the computer? I checked the battery info and it says it is normal. I restarted the whole machine, and i still get the same result. I unplug the chatger then plug it back in. the windows side says that the battery is low. I unplug it again, then plug it back in. It says not charging on mac, and a minute later it goes to battery.

URL: http://forum.audiogames.net/viewtopic.php?pid=220241#p220241




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Re: extremely disturbing news

2015-06-16 Thread AudioGames . net Forum — Off-topic room : Aprone via Audiogames-reflector


  


Re: extremely disturbing news

More than 1 person has suggested some sort of moderation is in order here, so I should at least post something.I havent gone back through every post with a fine toothed comb, but while originally reading each one nothing jumped out at me as being in need of moderator action. Now dont get me wrong, as individuals each of the moderators may have differing opinions on what would and would not require action. If another mod wants to jump in because of something they read, I will not be bothered by that at all.There were a few times when things were said that could easily have exploded in the next post, but people have done a pretty good job of keeping their cool. Not everything is bunnies and unicorns here, but I also dont think Ive seen any blatant harassment or foul language. Please do quote and correct me if Im wrong. I may have gone over something and missed something horrible that was said. I apologiz
 e in advance if I have.Dhruv had all those angry rants earlier, but Ill let those slide for now.  (post 32 if you dont get the joke)UltraLeetJ, I agree that at times things are not exactly locked down tight by the moderators, but I also see that as a good thing. We all know how that can be a bad situation, but on the flip side people arent terrified to say anything because of how an over zealous moderator might interpret it. Ive been on forums, and even games, where over policing did far more damage than freedom ever could. So while I think we need to police things that are getting out of hand, there is at least a silver lining to the times things go by unnoticed.

URL: http://forum.audiogames.net/viewtopic.php?pid=220246#p220246




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Re: Xbox One: E3 2015

2015-06-16 Thread AudioGames . net Forum — General Game Discussion : Exodus via Audiogames-reflector


  


Re: Xbox One: E3 2015

Im not to excited about backwards compatibility tbh, I remember the piss poor attempt that was made at it on the 360

URL: http://forum.audiogames.net/viewtopic.php?pid=220247#p220247




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Re: Paladin of the Sky, new full length audio game RPG

2015-06-16 Thread AudioGames . net Forum — New releases room : ambro86 via Audiogames-reflector


  


Re: Paladin of the Sky, new full length audio game RPG

Hi Trajectory, it was not difficult to bringh all pg to level 100, because in previous areas, especially when there were difficult dungeon, I wasted my time going around, fighting ecc, so I had all personages about 80 level when started Infinite Matrix. Yes you remember correctly, in this area mobs give you 2500 xp and if you fight them with Gabriel, 500 coins for every mob. If you fight with other pg they give you only 100 coins.Thanks for the post game hint, I will try it soon!

URL: http://forum.audiogames.net/viewtopic.php?pid=220248#p220248




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Re: Survive the Wild!

2015-06-16 Thread AudioGames . net Forum — New releases room : JWoodill21 via Audiogames-reflector


  


Re: Survive the Wild!

The coordinates system isnt there anymore, so that wont work. I found the trees, but now I cant find clay. In the older version, I knew where to go to find it, But without the coordinates, Im lost.

URL: http://forum.audiogames.net/viewtopic.php?pid=220223#p220223




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Re: Skype For Web, Now Available World-Wide!

2015-06-16 Thread AudioGames . net Forum — Off-topic room : luiscarlosgm via Audiogames-reflector


  


Re: Skype For Web, Now Available World-Wide!

and work for SeaMonkey?

URL: http://forum.audiogames.net/viewtopic.php?pid=220237#p220237




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Re: extremely disturbing news

2015-06-16 Thread AudioGames . net Forum — Off-topic room : UltraLeetJ via Audiogames-reflector


  


Re: extremely disturbing news

alright. I will give you a perspective that is way outside and way neutral on this and will be brief and somewhat harsh about it:First. A security breach? that is nothing. even sony had them and there is a site called has sony been hacked dot com, or something of the sort. happens to just about anyone that does not care, this including the bit on plaintext passwords.Second, how many times has it been repeated in here to keep private, melodramatic, personal discussions out of a forum? I see this one way too often in here everywhere now, and honestly, is what wants me to detract and leave the community, and fast. Unfortunately, audiogames.net is pretty much the only community that is still very active and dedicated to the subject. And I am sorry moderators, but I thinkk you do have excessive neutrality and very loose control from what i have been Reading on countless topics because remember, all of these forums are 100% public and just about anyone can read them.
  Sure, i have been away for years, but come on, that does not mean I would stop following what has been going on. We can of course debate this over any other medium that will not involve the forums at all.And thirdly, its time some of you get out of your couches, studios, rooms, houses and interact with real people, exercise, have a laugh, party a bit, study about whatever other topic out there, because life is just too short for you to 1. Try and try and tyr to get back into games you have been kicked out of, 2. Savotage everything around and about you (you had plenty of time to do that when you were younger), 3. Cry, or rant, or flame over spilled milk (a slang dictionary now would be good) In giving this third opinion, I felt it was already necessary because I feel that all of these things are seriously disrupting the entire blind gaming community, whether it be inside and outside of audio games. And if those things never stop, well, then the somewhat junk posts on a
 udio games never will either, and i am afraid this site will just be like any other regular, public, 4chan, IRC, whatever, forum out there. All because someone cannot behave like a propper, educated civilian in the internet.

URL: http://forum.audiogames.net/viewtopic.php?pid=220243#p220243




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Re: Paladin of the Sky, new full length audio game RPG

2015-06-16 Thread AudioGames . net Forum — New releases room : ambro86 via Audiogames-reflector


  


Re: Paladin of the Sky, new full length audio game RPG

Hi Trajectory, it was not difficult to bringh all pg to level 100, because in previous areas, especially when there were difficult dungeons, I wasted my time going around, fighting ecc, so I had all personages about 80 level when started Infinite Matrix. Yes you remember correctly, in this area mobs give you 2500 xp and if you fight them with Gabriel, 500 coins for every mob. If you fight with other pg they give you only 100 coins.Thanks for the post game hint, I will try it soon!

URL: http://forum.audiogames.net/viewtopic.php?pid=220248#p220248




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Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates

2015-06-16 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates

Just a quick note, I now realize what the problem is I mentioned in my earlier post with being called player when Id entered a name. If you enter a name with a spacee, the game automatically reassigns your name to be player While a very miner detail, it would be sort of nice if spaces could be added sinse lots of good western names are things like Dock Holliday or Jessy James, not to mention John Wane or Clint Eastwood .In my first game I attempted to call my character Dark Mcgrue! .If not possible to add, then perhaps a note should be given to the manual to let people no its letters only in names.Btw, methinks the combat in the game is craaazy! Id just bought a revolver as 
 a tinhorn and had defeated two enemies, I went to the doctor and got surgery to bring my health back up to the max of 12, I then however found a scalpel which I started using as a weapon (which Im guessing is less good). I then fought the burgler and went down in two hits! honestly, two!Firstly, methinks picking weapons is needed if not all weapons are equelk, or at least a do you want to replace your x with this Y? type of message, secondly if all weapons arent! equal there needs to be some idea which weapon is better, thirdly battle stats or damage really! need reporting, and fourthly, is it me or is the best way to get through yellow bonnet, even with the revolver to never ever fight anything ever! So much for the rough housin, fightinn, shootin and lots of other violent verb manglin words wild west .

URL: http://forum.audiogames.net/viewtopic.php?pid=220245#p220245




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deathmatch a new beginning object, station and expanded key references

2015-06-16 Thread AudioGames . net Forum — Articles Room : UltraLeetJ via Audiogames-reflector


  


deathmatch a new beginning object, station and expanded key references

Use this as a reference guide. This aims to supplement the documentation you have read so far. Of course, I will keep updating it as game changes or as I see additions to become relevantKeystrokesTab: Get information about other players that are logged in. Currently shows names of people, and where those people are located in the games world, including yourself.Slash: Out of character chat channel. You can type your message in the box that comes up, and then press enter... or escape to cancel. You can ask for help right away, but please read this first, I promise I will not make it boring!The L key will have some policies or rules of the game. Trust me that if there were people who would behave regularly like any decent space and normal civilian would do us would not have to implement them. For the most part, behaving like a normal, and sane person will never get you into any trouble and that is one of the beautiful things on the dmnb community, all players are helpful and willing to well, play. Read them to have a laugh or two at the silly things people have done so that when you are probably in a good state of mental bliss or insanity you will refrain from doing them. And yes, that includes spamming via any method, whether it be user names, or ship names or chats or private messages or any other ways people have found to disrupt or annoy other people, also includes harassment. Because I dont really want to center too much in this point, I suggest you read them now and familiarize with them and their terms before moving on.C: Shows you your current coordinates on the x-y-z grid that makes up the map of the area you are currently in. The first number is X, and is your position left to right, with left being a lower value, and right being a higher value. The second number is Y, and is your position front to back, with forward being a higher value, and backward being a lower value. The third number is Z, and is your position up and down, with higher being a higher value, and lower being a lower value. Moving in a Corresponding direction will change these numbers accordingly, though the only way to move up and down is with a turbo car, a turbo lift and a tram at this time. Oh, and hand held teleporters but more of that in a minute. Oh yes, and keep in mind that there is always the possibility of negative numbers.F: Resyncs your character’s current position with the server in the event that it forgets and you end up somewhere strange or stuck to a certain place. It happens rarely or if you are on a very slow connection, but still it can come in handy.D: Finds and displays objects around you. It shows all of the nearby consoles, doors, turbo lifts, turbo car, trams and docked ships in your area that you are an owner on.Enter: An all-purpose activation key for interacting with various objects in the game. Works on doors, lifts, ships hatches, consoles, terminals, inventory items, and console menu items, as well as a way to select options in the main menu.Z: Checks how many credits you have on hand. Credits are the games currency and you can buy several things with them.G: Pull up the Global galactic network market menu. This is a market that can be accessed anywhere for now, and is the only way to buy or sell ships, sign onto bounties, request cargo for delivery, ETC. Do note that you must be inside a space station or planet to do any of those actions, except for refueling or reloading warheads which you must do while you are inside the ship.H: Checks your characters healthI: Opens your inventoryE: Emotes an action, visible to those you are 10 scares away from you. For example you type e, then write jumps up and down. And it will show as, UltraLeetJ jumps up and down.S: Says a message and people up to 10 squares can see it.O: Adjusts in game player options. Here it is advised you protect your character with a password.n: you can read the galactic news by pressing this key.B. Allows you to build on planets you own.V. repeats the line of text you just Heard, or the last event in the game.Space bar: Punches people in ground combat where ground combat is allowed. You will get a message when it isnt. Dont get excited punching people, each punch causes from 5 up to 20 damage and killing others from punching alone is frowned upon, unless you are explicitly fighting on ground combat. You can restore your health by buying med Kitts.Left and right brackets. Move you backwards and forwards in the chat and general channels.Comma and period. Move you backwards or forwards on name events and game information.Shift plus those keys: Take you to the top and bottom of the buffers, the bottom contains the most recent items. For events as well as for chatf1. Opens the dmnb manualf2: opens several mini tutorials, I recommend you read them all before asking any questions.Also, type slash help when you are in the chat prompt, one word, no spaces. It will 

Re: Accessible, and free twitter apps client for pc?

2015-06-16 Thread AudioGames . net Forum — Off-topic room : Haramir via Audiogames-reflector


  


Re: Accessible, and free twitter apps client for pc?

Hello folks, it is nice to know that Twblue is still working. But Im having a strange 404 error when trying to validate it on the site.I click the .exe file and a code is needed, so far it is working fine. Then, twiter.com opens and it asks me to click to validate. When I click I receive a 404 error. Any tips?Best regards, Haramir.

URL: http://forum.audiogames.net/viewtopic.php?pid=220238#p220238




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Re: DeathMatch, a new beginning

2015-06-16 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector


  


Re: DeathMatch, a new beginning

Currently, most of the items are just artifacts. The laser rifle will be another weapon once I figure out what I want done with it.

URL: http://forum.audiogames.net/viewtopic.php?pid=220242#p220242




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Re: Skype For Web, Now Available World-Wide!

2015-06-16 Thread AudioGames . net Forum — Off-topic room : Trenton Goldshark via Audiogames-reflector


  


Re: Skype For Web, Now Available World-Wide!

It should work for that as well, since it and firefox do not need extensions for audio/video to work. If any downloads, itll be supplied by microsoft, though it wont be a mozilla add-on.

URL: http://forum.audiogames.net/viewtopic.php?pid=220244#p220244




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Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates

2015-06-16 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates

Just a quick note, I now realize what the problem is I mentioned in my earlier post with being called player when Id entered a name. If you enter a name with a spacee, the game automatically reassigns your name to be player While a very miner detail, it would be sort of nice if spaces could be added sinse lots of good western names are things like Dock Holliday or Jessy James, not to mention John Wane or Clint Eastwood .In my first game I attempted to call my character Dark Mcgrue! .If not possible to add, then perhaps a note should be given to the manual to let people no its letters only in names.

URL: http://forum.audiogames.net/viewtopic.php?pid=220245#p220245




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Re: bokurano daiboukenn 3

2015-06-16 Thread AudioGames . net Forum — New releases room : dd via Audiogames-reflector


  


Re: bokurano daiboukenn 3

actually no, pushing that demon out of the tree just makes it worse, youd have the little ones swarming you toothough if it works I guess I have no problems, but I will add on a few occasions it has gotten stuck in mid air making the stage unbeatable because it wasnt within reaching distance from the tree

URL: http://forum.audiogames.net/viewtopic.php?pid=220250#p220250




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Re: Swamp Wineskin Upload?

2015-06-16 Thread AudioGames . net Forum — General Game Discussion : mattymc2 via Audiogames-reflector


  


Re: Swamp Wineskin Upload?

Well VMs tned to chew up battery quite a bit and its a lot of HD space for 1 game. Was really just a thought to see if anyone has it working ETC.

URL: http://forum.audiogames.net/viewtopic.php?pid=220229#p220229




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Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates

2015-06-16 Thread AudioGames . net Forum — New releases room : vga via Audiogames-reflector


  


Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates

Jeffb and turtlepower17, This is Aaron again.Thanks for bringing this up. You cant test this in demo mode because demo obviously wont continue anyway. Just thought that should be said in case anyone is trying to determine exactly how our online requirement works while using demo mode.Im glad you folks got more detailed about your concerns with this, because it has shown us that we may be missing some information about how our guidedog integration works. Youve expressed concerns about losing your progress in a game because youve lost internet. Id like to assure you that this is not how the system is supposed to work. If anybody out there experiences problems where playing the game and losing internet causes the progress you had in the game to be lost, please post about it.The way this works is, every time you try to move your character in Yellowbonnets case anyhow, the game negotiates with GDG to establish whether the g
 ame is activated. If you have internet and are logged in, the result should come back positive, and play should continue just fine.When the connection has dropped, or you have logged out or closed the Guidedog client mid-game, the game will freeze when it notices that it is not activated and you should hear a recorded message, something to the affect that this game is not activated, and some basic instructions on what to do to continue. If it has determined that Guidedog client is closed, it should ask you to start the client. If it thinks you are not logged in, the Guidedog client window should take foreground focus, and now in the background, the game should ask you to log into your Guidedog account. If you have lost internet, the likely state this should result in is that Guidedog client is no longer logged in, and so the game will want you to try to log in again.In any of these cases, once the situation is taken care of, the game should immediately resume where it 
 was. In my testing using this with each movement of the player, my experience is that when I disconnect, and then try to move, it tells me to log in. I can log back in again and as soon as I do, I hear the character take a footstep in the background, and what ever the room the character just moved to is read out and so on. So I just alt+tab back to Yellowbonnet and resume playing.Interceptor is going to work pretty much the same way except that it checks if youre activated before going to the next level. So if you do lose internet with Interceptor, you will be able to keep playing till the end of the current level then itll lock up and request that you log in.By the way, when the game is in this frozen state, you can press escape or alt+f4 to close the game if that in fact is what you really want to do. However, if you want to stay where you are in the game, you can do so. I havent actually tried this, but Id be surprised if you could break that
  by hibernating or putting the computer to sleep even. You should be able to leave the game window open until such time as youre able to fix the issue and be confident that itll pick up right where you were.One last note, this applies also when logged into a guidedog account that has not purchased Yellowbonnet. When I tested that by deactivating myself and then playing until I hit the demo limit, I got the prompt wanting me to purchase the game to continue or press escape or alt+f4 to exit. I pressed enter and simulated a purchase of the game. As soon as the simulated purchase completed, the game which was still running in the background immediately noticed that it was now purchased, and continued right where it had left off.I put a lot of effort into trying to make that as stable as I could figure out how. Im hoping it works out well for you folks. As dentin put it to me once recently, figuring out the protocols for situations like that can be 
 tricky.Work is under way for the free update that addresses some of the customer concerns and fixes more issues that we left as they were in order to make our initial release deadline. Interceptors initial release will be hopefully not too long after.

URL: http://forum.audiogames.net/viewtopic.php?pid=220234#p220234




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Re: The space bar key doesn't work correctly in windows 8.1

2015-06-16 Thread AudioGames . net Forum — Off-topic room : ironcross32 via Audiogames-reflector


  


Re: The space bar key doesn't work correctly in windows 8.1

Are you on 8, or 8.1, because theres a pretty big difference, 8 is kind of crap but 8.1 is better, much better. And being on 8.1 for a while now, Ive never experienced this behavior, so maybe uninstall and reinstall your keyboard driver or something.

URL: http://forum.audiogames.net/viewtopic.php?pid=220226#p220226




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Re: extremely disturbing news

2015-06-16 Thread AudioGames . net Forum — Off-topic room : samtupy1 via Audiogames-reflector


  


Re: extremely disturbing news

[[wow]] guillem and ethin. Because of your hack, my source code is leaked, everyone knows masons password, and I wonder now if ethin, was the other guy. I could say so many bad things right now about the both of you and its taking all I have to hold back. Yeh, like hackings gonna make mason change his security. Well, it made him never use dropbox again for crap, you scared the hell out of him, took his shit, went into his skype, set his mood text, lied to me, made everyone think mason betraid them. Sure I didnt even know his passes were in plain text and that sort of pisses me off, mine were never in plain text and I always encrypted them, but still. That is about the only thing I can blaim mason for, thats it. And maybe having the same password so his security could have improvements, but going in and screwing him over like that was no help to him. If anything, it got him pissed off more than anything, and the fact that 2 game devs are immature enough to g
 o hacking into another game devs account is just stupid as hell. I know im being very harsh but that just aint how it works, how immature do you gotta be to see that. Its to bad this situation wasnt completely turned completely around on both of you guys, it would suck to be you. You have envaded privicy, stollen source code which you will not admit too, and btw if ethin isnt that other guy, Id have to guess brian smart has something to do with this because he showed the source code. I dont know what got into your brains. Ok, credit for admitting, But this situation has gotten me more angry than most. I thought you 2 at least had common sence. Deleting everyone from masons skype and threatoning to publisize sourcecode, more proof that you probably had it, and my source code, I didnt wanna be in this mess, but when mason blocks me and when people are scrolling threw my crap, and when sam and mason is cleared, yeh I am gonna get in
 to these things. Ok I know I ranted very very harshly so I will stop now, but yeh, in short, not cool.

URL: http://forum.audiogames.net/viewtopic.php?pid=220231#p220231




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Re: extremely disturbing news

2015-06-16 Thread AudioGames . net Forum — Off-topic room : techmaster20 via Audiogames-reflector


  


Re: extremely disturbing news

Ok, now. We dont want the mods to go putting down a moderation message. Sam, you have every tight to be angry about this, but, seriously. We need to take it down a notch.

URL: http://forum.audiogames.net/viewtopic.php?pid=220232#p220232




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deathmatch a new beginning object, station and expanded key references

2015-06-16 Thread AudioGames . net Forum — Articles Room : UltraLeetJ via Audiogames-reflector


  


deathmatch a new beginning object, station and expanded key references

Use this as a reference guide. This aims to supplement the documentation you have read so far. Of course, I will keep updating it as game changes or as I see additions to become relevantKeystrokesTab: Get information about other players that are logged in. Currently shows names of people, and where those people are located in the games world, including yourself.Slash: Out of character chat channel. You can type your message in the box that comes up, and then press enter... or escape to cancel. You can ask for help right away, but please read this first, I promise I will not make it boring!The L key will have some policies or rules of the game. Trust me that if there were people who would behave regularly like any decent space and normal civilian would do us would not have to implement them. For the most part, behaving like a normal, and sane person will never get you into any trouble and that is one of the beautiful things on the dmnb community, all players are helpful and willing to well, play. Read them to have a laugh or two at the silly things people have done so that when you are probably in a good state of mental bliss or insanity you will refrain from doing them. And yes, that includes spamming via any method, whether it be user names, or ship names or chats or private messages or any other ways people have found to disrupt or annoy other people, also includes harassment. Because I dont really want to center too much in this point, I suggest you read them now and familiarize with them and their terms before moving on.C: Shows you your current coordinates on the x-y-z grid that makes up the map of the area you are currently in. The first number is X, and is your position left to right, with left being a lower value, and right being a higher value. The second number is Y, and is your position front to back, with forward being a higher value, and backward being a lower value. The third number is Z, and is your position up and down, with higher being a higher value, and lower being a lower value. Moving in a Corresponding direction will change these numbers accordingly, though the only way to move up and down is with a turbo car, a turbo lift and a tram at this time. Oh, and hand held teleporters but more of that in a minute. Oh yes, and keep in mind that there is always the possibility of negative numbers.F: Resyncs your character’s current position with the server in the event that it forgets and you end up somewhere strange or stuck to a certain place. It happens rarely or if you are on a very slow connection, but still it can come in handy.D: Finds and displays objects around you. It shows all of the nearby consoles, doors, turbo lifts, turbo car, trams and docked ships in your area that you are an owner on.Enter: An all-purpose activation key for interacting with various objects in the game. Works on doors, lifts, ships hatches, consoles, terminals, inventory items, and console menu items, as well as a way to select options in the main menu.Z: Checks how many credits you have on hand. Credits are the games currency and you can buy several things with them.G: Pull up the Global galactic network market menu. This is a market that can be accessed anywhere for now, and is the only way to buy or sell ships, sign onto bounties, request cargo for delivery, ETC. Do note that you must be inside a space station or planet to do any of those actions, except for refueling or reloading warheads which you must do while you are inside the ship.H: Checks your characters healthI: Opens your inventoryE: Emotes an action, visible to those you are 10 scares away from you. For example you type e, then write jumps up and down. And it will show as, UltraLeetJ jumps up and down.S: Says a message and people up to 10 squares can see it.O: Adjusts in game player options. Here it is advised you protect your character with a password.n: you can read the galactic news by pressing this key.B. Allows you to build on planets you own.V. repeats the line of text you just Heard, or the last event in the game.Space bar: Punches people in ground combat where ground combat is allowed. You will get a message when it isnt. Dont get excited punching people, each punch causes from 5 up to 20 damage and killing others from punching alone is frowned upon, unless you are explicitly fighting on ground combat. You can restore your health by buying med Kitts.Left and right brackets. Move you backwards and forwards in the chat and general channels.Comma and period. Move you backwards or forwards on name events and game information.Shift plus those keys: Take you to the top and bottom of the buffers, the bottom contains the most recent items. For events as well as for chatf1. Opens the dmnb manualf2: opens several mini tutorials, I recommend you read them all before asking any questions.Also, type slash help when you are in the chat prompt, one word, no spaces. It will 

how to learn swedish

2015-06-16 Thread AudioGames . net Forum — Off-topic room : microsoftsam via Audiogames-reflector


  


how to learn swedish

Hi all. Im looking to learn swedish. Can anyone point me to an audio tutorial that can help me? I am open to any suggestions, but I would prefer the tutorial be free or very low cost

URL: http://forum.audiogames.net/viewtopic.php?pid=220227#p220227




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deat match

2015-06-16 Thread AudioGames . net Forum — General Game Discussion : Douglas1 via Audiogames-reflector


  


deat match

hello all![ a-t ] dany do you think on doing another science fiction side scroller? like another adventure game for deatmatch? it wil be ccool.

URL: http://forum.audiogames.net/viewtopic.php?pid=220230#p220230




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Re: Serious help with shank really needed, mac version!

2015-06-16 Thread AudioGames . net Forum — General Game Discussion : Rory via Audiogames-reflector


  


Re: Serious help with shank really needed, mac version!

Hi. How do you climb? Is it space repeatedly? I think i climbed if it is space plus right aero repeatedly but i dont know how to know when to climb and also how do you quit and save it? If you press command q to quit like any other app, does it save?

URL: http://forum.audiogames.net/viewtopic.php?pid=220225#p220225




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Re: how to learn swedish

2015-06-16 Thread AudioGames . net Forum — Off-topic room : superb via Audiogames-reflector


  


Re: how to learn swedish

Hello.I know an app that is free. You can get it for the iPhone, iPod, or whatever iOS device you are using. This is called Duo Lingo, in which 9 languages including Swedish, can be learned. The Apps teaching environment is fun in little games where it gives you a question, and you learn from mistakes.I hope this helps you.

URL: http://forum.audiogames.net/viewtopic.php?pid=220228#p220228




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Re: www.sb-soft.tk. Help us inprove our page stay!

2015-06-16 Thread AudioGames . net Forum — Developers room : luiscarlosgm via Audiogames-reflector


  


Re: www.sb-soft.tk. Help us inprove our page stay!

Ok, is this website translated into spanish and english correctly?

URL: http://forum.audiogames.net/viewtopic.php?pid=220235#p220235




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Re: deat match

2015-06-16 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: deat match

Couldnt you have posted that under the deathmatch topic, to keep things organized?

URL: http://forum.audiogames.net/viewtopic.php?pid=220233#p220233




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onae, zoe's adventure

2015-06-16 Thread AudioGames . net Forum — General Game Discussion : Douglas1 via Audiogames-reflector


  


onae, zoe's adventure

hello all![ a-t ] fabi hi, please, can you re open thatopic in klango? i cant creat my accont there.i just want to purchase the game if possible and play it. i realy want this game.

URL: http://forum.audiogames.net/viewtopic.php?pid=220251#p220251




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deathmatch a new beginning object, station and expanded key references

2015-06-16 Thread AudioGames . net Forum — Articles Room : UltraLeetJ via Audiogames-reflector


  


deathmatch a new beginning object, station and expanded key references

Use this as a reference guide. This aims to supplement the documentation you have read so far. Of course, I will keep updating it as game changes or as I see additions to become relevantKeystrokesTab: Get information about other players that are logged in. Currently shows names of people, and where those people are located in the games world, including yourself.Slash: Out of character chat channel. You can type your message in the box that comes up, and then press enter... or escape to cancel. You can ask for help right away, but please read this first, I promise I will not make it boring!The L key will have some policies or rules of the game. Trust me that if there were people who would behave regularly like any decent space and normal civilian would do us would not have to implement them. For the most part, behaving like a normal, and sane person will never get you into any trouble and that is one of the beautiful things on the dmnb community, all players are helpful and willing to well, play. Read them to have a laugh or two at the silly things people have done so that when you are probably in a good state of mental bliss or insanity you will refrain from doing them. And yes, that includes spamming via any method, whether it be user names, or ship names or chats or private messages or any other ways people have found to disrupt or annoy other people, also includes harassment. Because I dont really want to center too much in this point, I suggest you read them now and familiarize with them and their terms before moving on.C: Shows you your current coordinates on the x-y-z grid that makes up the map of the area you are currently in. The first number is X, and is your position left to right, with left being a lower value, and right being a higher value. The second number is Y, and is your position front to back, with forward being a higher value, and backward being a lower value. The third number is Z, and is your position up and down, with higher being a higher value, and lower being a lower value. Moving in a Corresponding direction will change these numbers accordingly, though the only way to move up and down is with a turbo car, a turbo lift and a tram at this time. Oh, and hand held teleporters but more of that in a minute. Oh yes, and keep in mind that there is always the possibility of negative numbers.F: Resyncs your character’s current position with the server in the event that it forgets and you end up somewhere strange or stuck to a certain place. It happens rarely or if you are on a very slow connection, but still it can come in handy.D: Finds and displays objects around you. It shows all of the nearby consoles, doors, turbo lifts, turbo car, trams and docked ships in your area that you are an owner on.Enter: An all-purpose activation key for interacting with various objects in the game. Works on doors, lifts, ships hatches, consoles, terminals, inventory items, and console menu items, as well as a way to select options in the main menu.Z: Checks how many credits you have on hand. Credits are the games currency and you can buy several things with them.G: Pull up the Global galactic network market menu. This is a market that can be accessed anywhere for now, and is the only way to buy or sell ships, sign onto bounties, request cargo for delivery, ETC. Do note that you must be inside a space station or planet to do any of those actions, except for refueling or reloading warheads which you must do while you are inside the ship.H: Checks your characters healthI: Opens your inventoryE: Emotes an action, visible to those you are 10 scares away from you. For example you type e, then write jumps up and down. And it will show as, UltraLeetJ jumps up and down.S: Says a message and people up to 10 squares can see it.O: Adjusts in game player options. Here it is advised you protect your character with a password.n: you can read the galactic news by pressing this key.B. Allows you to build on planets you own.V. repeats the line of text you just Heard, or the last event in the game.Space bar: Punches people in ground combat where ground combat is allowed. You will get a message when it isnt. Dont get excited punching people, each punch causes from 5 up to 20 damage and killing others from punching alone is frowned upon, unless you are explicitly fighting on ground combat. You can restore your health by buying med Kitts.Left and right brackets. Move you backwards and forwards in the chat and general channels.Comma and period. Move you backwards or forwards on name events and game information.Shift plus those keys: Take you to the top and bottom of the buffers, the bottom contains the most recent items. For events as well as for chatf1. Opens the dmnb manualf2: opens several mini tutorials, I recommend you read them all before asking any questions.Also, type slash help when you are in the chat prompt, one word, no spaces. It will 

Re: Game coming up soon, streets of chaos!

2015-06-16 Thread AudioGames . net Forum — General Game Discussion : audiogames . net fan via Audiogames-reflector


  


Re: Game coming up soon, streets of chaos!

Hello,@colton You have no right to kick me out of the project which was my ariginal idea in the first place might I remind you. Me and Sam Tupy are developing a new version which is going to probably be way better than the version you are developing, and unlike you I actually have the right because I came up with the idea.

URL: http://forum.audiogames.net/viewtopic.php?pid=220252#p220252




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Re: Survive the Wild!

2015-06-16 Thread AudioGames . net Forum — New releases room : samtupy1 via Audiogames-reflector


  


Re: Survive the Wild!

Hey wait, momo, whare in gods name did you get those coordinages if you please?

URL: http://forum.audiogames.net/viewtopic.php?pid=220253#p220253




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deathmatch a new beginning object, station and expanded key references

2015-06-16 Thread AudioGames . net Forum — Articles Room : UltraLeetJ via Audiogames-reflector


  


deathmatch a new beginning object, station and expanded key references

Use this as a reference guide. This aims to supplement the documentation you have read so far. Of course, I will keep updating it as game changes or as I see additions to become relevantKeystrokesTab: Get information about other players that are logged in. Currently shows names of people, and where those people are located in the games world, including yourself.Slash: Out of character chat channel. You can type your message in the box that comes up, and then press enter... or escape to cancel. You can ask for help right away, but please read this first, I promise I will not make it boring!The L key will have some policies or rules of the game. Trust me that if there were people who would behave regularly like any decent space and normal civilian would do us would not have to implement them. For the most part, behaving like a normal, and sane person will never get you into any trouble and that is one of the beautiful things on the dmnb community, all players are helpful and willing to well, play. Read them to have a laugh or two at the silly things people have done so that when you are probably in a good state of mental bliss or insanity you will refrain from doing them. And yes, that includes spamming via any method, whether it be user names, or ship names or chats or private messages or any other ways people have found to disrupt or annoy other people, also includes harassment. Because I dont really want to center too much in this point, I suggest you read them now and familiarize with them and their terms before moving on.C: Shows you your current coordinates on the x-y-z grid that makes up the map of the area you are currently in. The first number is X, and is your position left to right, with left being a lower value, and right being a higher value. The second number is Y, and is your position front to back, with forward being a higher value, and backward being a lower value. The third number is Z, and is your position up and down, with higher being a higher value, and lower being a lower value. Moving in a Corresponding direction will change these numbers accordingly, though the only way to move up and down is with a turbo car, a turbo lift and a tram at this time. Oh, and hand held teleporters but more of that in a minute. Oh yes, and keep in mind that there is always the possibility of negative numbers.F: Resyncs your character’s current position with the server in the event that it forgets and you end up somewhere strange or stuck to a certain place. It happens rarely or if you are on a very slow connection, but still it can come in handy.D: Finds and displays objects around you. It shows all of the nearby consoles, doors, turbo lifts, turbo car, trams and docked ships in your area that you are an owner on.Enter: An all-purpose activation key for interacting with various objects in the game. Works on doors, lifts, ships hatches, consoles, terminals, inventory items, and console menu items, as well as a way to select options in the main menu.Z: Checks how many credits you have on hand. Credits are the games currency and you can buy several things with them.G: Pull up the Global galactic network market menu. This is a market that can be accessed anywhere for now, and is the only way to buy or sell ships, sign onto bounties, request cargo for delivery, ETC. Do note that you must be inside a space station or planet to do any of those actions, except for refueling or reloading warheads which you must do while you are inside the ship.H: Checks your characters healthI: Opens your inventoryE: Emotes an action, visible to those you are 10 scares away from you. For example you type e, then write jumps up and down. And it will show as, UltraLeetJ jumps up and down.S: Says a message and people up to 10 squares can see it.O: Adjusts in game player options. Here it is advised you protect your character with a password.n: you can read the galactic news by pressing this key.B. Allows you to build on planets you own.V. repeats the line of text you just Heard, or the last event in the game.Space bar: Punches people in ground combat where ground combat is allowed. You will get a message when it isnt. Dont get excited punching people, each punch causes from 5 up to 20 damage and killing others from punching alone is frowned upon, unless you are explicitly fighting on ground combat. You can restore your health by buying med Kitts.Left and right brackets. Move you backwards and forwards in the chat and general channels.Comma and period. Move you backwards or forwards on name events and game information.Shift plus those keys: Take you to the top and bottom of the buffers, the bottom contains the most recent items. For events as well as for chatf1. Opens the dmnb manualf2: opens several mini tutorials, I recommend you read them all before asking any questions.Also, type slash help when you are in the chat prompt, one word, no spaces. It will 

my dmnb combat skills

2015-06-16 Thread AudioGames . net Forum — Articles Room : momo7807 via Audiogames-reflector


  


my dmnb combat skills

hi I will post my combating skills here, and You have better combat skills, please post here. There are 2 ofensive skills and 2 defensive skills first ofensive skill go to your enemies cordinates, but not straight. If your enemy located at 1, 1, 1, go to 1, 5000, 1. enemy#039;s senser range is not more then 1000, So You can destroy your enemies safely. Note, enmies can avoid your missiles, So, stay at speed around 1000, and If you are pa to close and most dangerous, Turn off Your autopilot and change your heading. Then keep firing. I used this skill, I destroyed many enemies. When I do a fighting mission, I always victory, because enemies senser range is very low. Sometimes I fill so boring, and So sometimes I go straight to my enemies cordinates, and enjoy The deadly battle. Rail guns and beems divided the space, missiles exploded around, cannons are fired like crazy, and all ships power down quickly. When I fill dangerous and I fi
 ll this battle is impossible to victory, I teleport in a station, and sell my ship before my ship completely destroyed. Next, I#039;ve already said this one. Turn on your shields, and go straight your to target. and fire missiles until you ran out of warheads. Fire like crazy. Fire one missile pur second. If you ran out of warheads, Just fire another weapon like crazy. and repair your shields repeatedly. keep firing until target destroyed. It is a defensive skills. first, simply turn off your autopilot. You must going your max speed, because enemies can follow you. Go to a random station and dock. next, If your has been targeted by enemy, or If you hear the missile alert, simply, change your autopilot course and engage your lift drive. then, end of the battle. This skills always my skills, and if you have better than this, please post it here. Thanks

URL: http://forum.audiogames.net/viewtopic.php?pid=220257#p220257




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deathmatch a new beginning object, station and expanded key references

2015-06-16 Thread AudioGames . net Forum — Articles Room : UltraLeetJ via Audiogames-reflector


  


deathmatch a new beginning object, station and expanded key references

Use this as a reference guide. This aims to supplement the documentation you have read so far. Of course, I will keep updating it as game changes or as I see additions to become relevantPrior recquirements:This game is still a beta. Be patient as there are things that have not being fully implemented and there is an interest on improving server stability, which is for the most part being done brilliantly. Though the game is fully playable as is, there is something that could benefit you in the future. There is a basic copying system described under keystrokes, but since it is limitted you can probably want to do the following now. Its good for those of you using NVDA to get the clip copy add on installed. Support on other screen readers and sapi will be coming in the future. Copying text in the game is almost a necessary thing to do, especially when you need to pass on status or coordinates to other players.KeystrokesTab: Get information about other players that are logged in. Currently shows names of people, and where those people are located in the games world, including yourself.Slash: Out of character chat channel. You can type your message in the box that comes up, and then press enter... or escape to cancel. You can ask for help right away, but please read this first, I promise I will not make it boring!The L key will have some policies or rules of the game. Trust me that if there were people who would behave regularly like any decent space and normal civilian would do us would not have to implement them. For the most part, behaving like a normal, and sane person will never get you into any trouble and that is one of the beautiful things on the dmnb community, all players are helpful and willing to well, play. Read them to have a laugh or two at the silly things people have done so that when you are probably in a good state of mental bliss or insanity you will refrain from doing them. And yes, that includes spamming via any method, whether it be user names, or ship names or chats or private messages or any other ways people have found to disrupt or annoy other people, also includes harassment. Because I dont really want to center too much in this point, I suggest you read them now and familiarize with them and their terms before moving on.C: Shows you your current coordinates on the x-y-z grid that makes up the map of the area you are currently in. The first number is X, and is your position left to right, with left being a lower value, and right being a higher value. The second number is Y, and is your position front to back, with forward being a higher value, and backward being a lower value. The third number is Z, and is your position up and down, with higher being a higher value, and lower being a lower value. Moving in a Corresponding direction will change these numbers accordingly, though the only way to move up and down is with a turbo car, a turbo lift and a tram at this time. Oh, and hand held teleporters but more of that in a minute. Oh yes, and keep in mind that there is always the possibility of negative numbers.F: Resyncs your character’s current position with the server in the event that it forgets and you end up somewhere strange or stuck to a certain place. It happens rarely or if you are on a very slow connection, but still it can come in handy.D: Finds and displays objects around you. It shows all of the nearby consoles, doors, turbo lifts, turbo car, trams and docked ships in your area that you are an owner on.Enter: An all-purpose activation key for interacting with various objects in the game. Works on doors, lifts, ships hatches, consoles, terminals, inventory items, and console menu items, as well as a way to select options in the main menu.Z: Checks how many credits you have on hand. Credits are the games currency and you can buy several things with them.G: Pull up the Global galactic network market menu. This is a market that can be accessed anywhere for now, and is the only way to buy or sell ships, sign onto bounties, request cargo for delivery, ETC. Do note that you must be inside a space station or planet to do any of those actions, except for refueling or reloading warheads which you must do while you are inside the ship.H: Checks your characters healthI: Opens your inventoryE: Emotes an action, visible to those you are 10 scares away from you. For example you type e, then write jumps up and down. And it will show as, UltraLeetJ jumps up and down.S: Says a message and people up to 10 squares can see it.O: Adjusts in game player options. Here it is advised you protect your character with a password.n: you can read the galactic news by pressing this key.B. Allows you to build on planets you own.V. repeats the line of text you just Heard, or the last event in the game.Space bar: Punches people in ground combat where ground combat is allowed. You will get a message when it isnt. Dont get excited 

Re: Question about goldwave

2015-06-16 Thread AudioGames . net Forum — Off-topic room : smoothgunner via Audiogames-reflector


  


Re: Question about goldwave

thx for the sggestions guys im going to see if that works now

URL: http://forum.audiogames.net/viewtopic.php?pid=220258#p220258




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Re: Clok Mud

2015-06-16 Thread AudioGames . net Forum — General Game Discussion : mata via Audiogames-reflector


  


Re: Clok Mud

Whoa, that is an awesome update, dark! And glad to see you here again Jirado. Hmm, I should go check now if theres something new for me to try

URL: http://forum.audiogames.net/viewtopic.php?pid=220259#p220259




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Re: Clok Mud

2015-06-16 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Clok Mud

I kinda got away from Clok, I had a hard time making money with my char... shame, excellent game, I really need to devote more time for it.

URL: http://forum.audiogames.net/viewtopic.php?pid=220260#p220260




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Re: DeathMatch, a new beginning

2015-06-16 Thread AudioGames . net Forum — General Game Discussion : mike-tan via Audiogames-reflector


  


Re: DeathMatch, a new beginning

erm. danny. is the surver down? I cant connect

URL: http://forum.audiogames.net/viewtopic.php?pid=220261#p220261




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Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-16 Thread AudioGames . net Forum — New releases room : JWoodill21 via Audiogames-reflector


  


Re: Pokemon Crystal + scripts for interfacing with NVDA

Here is my first recording. It goes from getting the first badge in violet city, TO getting to goldenrod city.https://www.dropbox.com/s/95qskmicga5p8 … 1.mp3?dl=0

URL: http://forum.audiogames.net/viewtopic.php?pid=220262#p220262




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Re: extremely disturbing news

2015-06-16 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: extremely disturbing news

Ok, lets put it this way. A hack, no matter the good intentions, will have at least a lil bit of dammage. Both Tyler and Sam have valid points that I will not dispute, and I dont blame anyone for getting pissed off, after all this was a pretty confusing situation as a whole. Sure, the hacking did dammage. Neither of yall necessarily are deserving of the dammage either. But the point that better security is needed still stands. As telling him didnt work, more drastic measures had to be taken. Sometimes you gotta shake a can at someone to wake them up if things aint right. All I am saying is hope this dont happen again.

URL: http://forum.audiogames.net/viewtopic.php?pid=220263#p220263




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Why I can't post a reply in articles room?

2015-06-16 Thread AudioGames . net Forum — General Game Discussion : momo7807 via Audiogames-reflector


  


Why I can't post a reply in articles room?

hi allI have a question about audiogames.netWhy I cant post a reply in articles room?I wanted to post a reply in dannys article, But there is no post reply link, and I saw a message, You are not permission to post reply.This is may incorrect, but same as this.Can I obtain this permission? because sometimes I want replay a article such as nice, or a question, or better tips.If the answer is yes, how to obtain it? If the answer is no, why? It is not general posting room?Please post detailed replies.Have a good time.Thanks

URL: http://forum.audiogames.net/viewtopic.php?pid=220264#p220264




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