Re: Programming Lessons C# "C Sharp". Live Sessions

2016-07-19 Thread AudioGames . net Forum — Developers room : Xsense via Audiogames-reflector


  


Re: Programming Lessons C# "C Sharp".  Live Sessions

Hello the lessons will begin in beginner material,However they will be advanced later on of course.The lessons will be trough skype in a meeting call.This way its easy to asnwer each question.The reason for c# is because it's a managed language which is a lot easier then c++,So all will be fine , the only thing people will have to have is a good mind set, and a will to learn.Regards,XSense

URL: http://forum.audiogames.net/viewtopic.php?pid=268821#p268821





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Re: Programming Lessons C# "C Sharp". Live Sessions

2016-07-19 Thread AudioGames . net Forum — Developers room : Ishan Dhami via Audiogames-reflector


  


Re: Programming Lessons C# "C Sharp".  Live Sessions

Hi x sense! I will learn but I suggest you to start the lesson from C instead of c number. not for the advance programmers but the beginners how will be lesson will go? through Skype or through something another. Thanksishan

URL: http://forum.audiogames.net/viewtopic.php?pid=268820#p268820





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Re: death match project alpha

2016-07-19 Thread AudioGames . net Forum — New releases room : Ishan Dhami via Audiogames-reflector


  


Re: death match project alpha

Hi to all. fortunes frontier is unfortunately not going to develop it is so sad. I am rather concerning to mister danny's situation. because danny standly who will be the most attractive game developer has just resigned from audio games community. who knows that what is the situation with him but it is fact he is depressed and now he left off suddenly. I am not saying that the FF should be back but he proved that people are not giving motivation. I don't know why but it is the complicated situation that few days ago he happily updated the game and few days he just resignedthis is the youngest developer who resigned the game developing. in conclusion I must say that audio gamers specially in the multi player games are cheaters and not supporting the developers. ThanksIshan

URL: http://forum.audiogames.net/viewtopic.php?pid=268819#p268819





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Re: death match project alpha

2016-07-19 Thread AudioGames . net Forum — New releases room : Ishan Dhami via Audiogames-reflector


  


Re: death match project alpha

Hi well danny haven't posted here about frontier. so I will not comment about that. well the thing is that I am agree with kio here that game developing is not easy. But if the developer started the GD whether it should be released or publically abandoned the game. audio games companies are small and it is too hard to maintain everything with the audio GD. ThanksIshan

URL: http://forum.audiogames.net/viewtopic.php?pid=268817#p268817





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Re: Pyglet questions

2016-07-19 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector


  


Re: Pyglet questions

When the Test class update function run's a cycle, it uses self.state as a reference for which menu to call and update, it then passes the current state to that menu's update function and expects it to return a state in order to switch to a different menu or stay on the current one. It always has to return something, otherwise it will default to None and the test class will throw an error when trying to look up which menu to update in the self.menus dictionary.A function can only call return once, when it does the function ends and all other code in that function is skipped, so only one of those return functions works at a time. If the space bar is pressed, it skips everything else and return's "stuff2" to the test class which it puts in self.state, it then uses self.state to look up and update a different menu from the self.menu's dictionary. If the space bar isn't pressed then the second return statement gives the current state back to t
 he test class so on the next cycle it will update this menu again. To reiterate, if it didn't return anything it would default to None and cause an error.

URL: http://forum.audiogames.net/viewtopic.php?pid=268815#p268815





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Re: Pyglet questions

2016-07-19 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector


  


Re: Pyglet questions

When the Test class update function run's a cycle, it uses self.state as a reference for which menu to call and update, it then passes the current state to that menu's update function and expects it to return a state in order to switch to a different menu or stay on the current one. It always has to return something, otherwise it will default to None and the test class will throw an error when trying to look up which menu to update in the self.menus dictionary.A function can only call return once, when it does the function ends and all other code in that function is skipped, so only one of those return functions works at a time. If the space bar is pressed, it skips everything else and return's "stuff2" to the test class which it puts in self.state, it then uses to look up and update a different menu from the self.menu's dictionary. If the space bar isn't pressed then the second return statement gives the current state back to the test cla
 ss so on the next cycle it will update this menu again. To reiterate, if it didn't return anything it would default to None and cause an error.

URL: http://forum.audiogames.net/viewtopic.php?pid=268815#p268815





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Re: Pyglet questions

2016-07-19 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector


  


Re: Pyglet questions

When the Test class update function run's a cycle, it uses self.state as a reference for which menu to call and update, it then passes the current state to that menu's update function and expects it to return a state in order to switch to a different menu or stay on the current one. It always has to return something, otherwise it will default to None and the test class will throw an error when trying to look up which menu to update in the self.menus dictionary.A function can only call return once, when it does the function ends and all other code in that function is skipped, so only one of those return functions works at a time. If the space bar is pressed, it skips everything else and return's "stuff2" to the test class which it puts in self.state, which it then uses to look up and update a different menu from the self.menu's dictionary. If the space bar isn't pressed then the second return statement gives the current state back to the te
 st class so on the next cycle it will update this menu again. To reiterate, if it didn't return anything it would default to None and cause an error.

URL: http://forum.audiogames.net/viewtopic.php?pid=268815#p268815





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Re: death match project alpha

2016-07-19 Thread AudioGames . net Forum — New releases room : caio via Audiogames-reflector


  


Re: death match project alpha

Guys, you're overreacting. Game developing isn't easy. He just felt pressured after all people were talking too much about the game. He just couldn'tstand it. And @prajual you say he didn't thin about his players but did you thought about him when you said that? He wasn't having fun with it anymore

URL: http://forum.audiogames.net/viewtopic.php?pid=268816#p268816





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Re: Pyglet questions

2016-07-19 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector


  


Re: Pyglet questions

When the Test class update function run's a cycle, it uses self.state as a reference for which menu call and update, it then passes the current state to that menu's update and expects it to return a state in order to switch to different menu or stay on the current one. It always has to return something, otherwise it will default to None and throw an error when looking up which menu to update in the self.menus dictionary.A function can only call return once, when it does the function ends and all other code in that function is skipped, so only one of those return functions works at a time. If the space bar is pressed, it skips everything else and return's "stuff2" to the test class which it puts in self.state, which it then uses to look up and update a different menu from the self.menu's dictionary. If the space bar isn't pressed then the second return statement gives the current state back to the test class so it stays on this menu. Again,
  if it didn't return anything it would default to None and cause an error.

URL: http://forum.audiogames.net/viewtopic.php?pid=268815#p268815





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Re: Pyglet questions

2016-07-19 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector


  


Re: Pyglet questions

When the Test class update function run's a cycle, it calls the current menu's update function using self.state, and expects that menu to return a state in order to be able to switch to different menu's. It always has to return something, otherwise it will default to None and throw an error when looking up the self.menus dictionary, so if it doesn't switch to another menu it will return the current state that was given to it.A function can only call return once, when it does the function ends and all other code in that function is skipped, so only one of those return functions works at a time. If the space bar is pressed, it return's "stuff2" to the test class which it puts in self.state, which it then uses to look up and update a different menu from the self.menu's dictionary. If the space bar isn't pressed then the second return statement gives the current state back to the test class so it stays on this menu. Again, if it didn
 't return anything it would default to None and cause an error.

URL: http://forum.audiogames.net/viewtopic.php?pid=268815#p268815





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Re: planning to by a PS4, need some starting tips and game recommendations

2016-07-19 Thread AudioGames . net Forum — General Game Discussion : dd via Audiogames-reflector


  


Re: planning to by a PS4, need some starting tips and game recommendations

hanifthis is a recording of me playing the very first part of naruto UNS 4's story modealthough I haven't played for a while, so this is definitely nowhere near my best performance and I unfortunately missed the bonus battle condition which is to pick up a lightning sword half way through the battle and destroy madara's war fan... which also gives you quite the cool-sounding set of attacksas I've stated before, the majority of the QTEs in the game are for rank only, a few show special variations of scene endings if you do them right but it's nothing important if you do miss them, and unlike most games you can mash buttons here, pressing the wrong thing is not an automatic failurebut anyways here's the clip courtesy of the PS4's share functionhttps://dl.dropboxusercontent.com/u/114 … 213532.mp3

URL: http://forum.audiogames.net/viewtopic.php?pid=268814#p268814





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Re: Pyglet questions

2016-07-19 Thread AudioGames . net Forum — Developers room : Kyleman123 via Audiogames-reflector


  


Re: Pyglet questions

before i start assuming and maybe screw something up later...    def update(self,key,state):        if 'SPACE release' in key:            print 'switching to menu 2'            return 'stuff2'        return statedoes the first return return the string'stuff2' to the second return statement? which then sets the variable state to the string 'stuff2' and returns back to the caller?

URL: http://forum.audiogames.net/viewtopic.php?pid=268813#p268813





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A question regarding map editing for my engine.

2016-07-19 Thread AudioGames . net Forum — Developers room : Xsense via Audiogames-reflector


  


A question regarding map editing for my engine.

Hello,So i am currently at the stage that i need to make a proper map system.Now i have tons of ways on how i could  achieve this.However i don't know what the easiest way would be for someone that would want to use the engine.For example:Hardcoding: This means you write the code within the engine.File: Using map files to build a map example the data file would contain://X , Z , Y , ObjectType, SurfaceType10,20,0,Wall,StoneLike i said there are tons of ways, but how would someone remember the whole map in their mind.Should i build a Map Editor so people can simply navigate and place objects ... Seems like a big hassle .Anyways the reasons are simple right now i am building the realism in the game while thinking of all tiny details.Example: When walking on grass while its raining light , is there a ro
 of above you so the steps sound dry instead of wet, what type is the ceiling when rain hits the object , is it wood, steel, leafs etc.So there are a lot of factors that come into play here.Suggestions are welcome,But in short i just want to know what would you think is best to edit the world maps / rooms with ?.Regards,XSense

URL: http://forum.audiogames.net/viewtopic.php?pid=268809#p268809





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Programming Lessons C# "C Sharp". Live Sessions

2016-07-19 Thread AudioGames . net Forum — Developers room : Xsense via Audiogames-reflector


  


Programming Lessons C# "C Sharp".  Live Sessions

Hello Everyone,So as i am working on making a public 3d game engine for the public.I am wondering who is interested in learning c#.If there are 3+ people interested in learning this programming lessons.Then i will open a live lesson program.Which means you will all get the chance to learn programming 3 times a week on a set time.The lessons will begin from simple to advanced, including all required mathmetics and so on.So let me know if you are interested.Regards,XSense

URL: http://forum.audiogames.net/viewtopic.php?pid=268807#p268807





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Re: NHL 2004 accessibility

2016-07-19 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector


  


Re: NHL 2004 accessibility

Ok Ok, I have to admit, I was playing the game a bit more conventional, I guess I just llooked at the roster ones and tried my luck... might not be the best option hee?I don't want to ask you everything about strategies, cause I guess it's getting really tiresome for you, so, do you know a website where I can learn a bit more about hockey strategie?

URL: http://forum.audiogames.net/viewtopic.php?pid=268806#p268806





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Re: All The Bands You've ever Seen Live

2016-07-19 Thread AudioGames . net Forum — Off-topic room : simba via Audiogames-reflector


  


Re: All The Bands You've ever Seen Live

HiArgh, Kate bush, if she is the singer I think she is she has a freaking high and chirpy voice, I totaly don't like her, but well, everyone has it's own style.Well, dragon force is also a grop I want to see, it's just cool what they do on stage, I am wondering how often they need to change their drummer on live shows, that guy is freaking fast with his sticks and drums.

URL: http://forum.audiogames.net/viewtopic.php?pid=268805#p268805





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Re: Survive the Wild!

2016-07-19 Thread AudioGames . net Forum — New releases room : conundrum via Audiogames-reflector


  


Re: Survive the Wild!

Message of the day: we have decided to set ronald as an admin and give him a chance, but his character has logging enabled. If you guys suspect he did something, let me know. With logging on, he can't escape doing something with out being noticed. Congratulation! but can we all know the reason behind this decision? I must also want to suggest that we have atleast 1 admin online most time. It's ashame we have many admins in the game, and still there are times people ask for help because of stuck at unknown area, and no admin online.

URL: http://forum.audiogames.net/viewtopic.php?pid=268804#p268804





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Re: New Online Strategy Board Game From Blastbay Studios

2016-07-19 Thread AudioGames . net Forum — New releases room : smoothgunner via Audiogames-reflector


  


Re: New Online Strategy Board Game From Blastbay Studios

is this game all text, or can you actually see the board and pieces? I'm only asking because I wanted to introduce this game to a couple of my sighted friends

URL: http://forum.audiogames.net/viewtopic.php?pid=268802#p268802





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keynote gold, eloquence and robot eSpeak variant

2016-07-19 Thread AudioGames . net Forum — Off-topic room : luiscarlosgm via Audiogames-reflector


  


keynote gold, eloquence and robot eSpeak variant

Hi,Can you please give the links to the keynote gold, eloquence and robot eSpeak variants?it's that I have it in my now damaged external hard disk and I cannot find it.

URL: http://forum.audiogames.net/viewtopic.php?pid=268800#p268800





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Re: how to get better at chess

2016-07-19 Thread AudioGames . net Forum — Off-topic room : Jayde via Audiogames-reflector


  


Re: how to get better at chess

If you want to play online, Quentin C's Gameroom has a chess game built into it.There's also Chesswise on the iPhone, which I'm pretty sure is accessible.If you just want to play against AI, there's K-chess Elite. You'll have to reinstall it every month or buy it (I'm not sure if the developers are in business anymore), but it's a strong engine.

URL: http://forum.audiogames.net/viewtopic.php?pid=268799#p268799





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Re: Accessing the internal disk of Digital Book Players

2016-07-19 Thread AudioGames . net Forum — Off-topic room : slender via Audiogames-reflector


  


Re: Accessing the internal disk of Digital Book Players

For anyone who follows me on Twitter this may be old news, but in case you don't, I actually just today managed to extract the contents of a Victor Reader Stream UPG file. I simply used 7zip to extract the upgrade and got all the 904 stream sounds. And the stream, from what I can get out of the update, is running a modified version of Linux. Also some sounds are reused from other products, such as the stratis, and the class mate reader. And it turns out that the UPG file is actually a Squash FS archive. Squash FS is a file system that is used in Linux, usually on embedded systems.

URL: http://forum.audiogames.net/viewtopic.php?pid=268796#p268796





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Re: how to get better at chess

2016-07-19 Thread AudioGames . net Forum — Off-topic room : blindncool via Audiogames-reflector


  


Re: how to get better at chess

Thank you all. A bit of an off topic question, but what are some of the best chess programs to use?

URL: http://forum.audiogames.net/viewtopic.php?pid=268798#p268798





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Re: shadow rine full voice version released

2016-07-19 Thread AudioGames . net Forum — New releases room : ulisesmonge40 via Audiogames-reflector


  


Re: shadow rine full voice version released

@ddWhich place its that? I never saw it. And whats its there?

URL: http://forum.audiogames.net/viewtopic.php?pid=268797#p268797





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Re: Edge of Winter - New Castle Adventure Audio Game

2016-07-19 Thread AudioGames . net Forum — General Game Discussion : FabiG94 via Audiogames-reflector


  


Re: Edge of Winter - New Castle Adventure Audio Game

Hi alltotally agree with staindaddict and Jayde.In the much larger mainstream developers they have had years of delays. So everyone has patience.greetings and thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=268795#p268795





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Re: Some In-depth Musings about Paladin of the Sky

2016-07-19 Thread AudioGames . net Forum — General Game Discussion : mata via Audiogames-reflector


  


Re: Some In-depth Musings about Paladin of the Sky

Unfortunately, choicescript seems to be the only coding stuff I can possibly learn to master...right now.Completely agree with Jayd and all of post 17. What makes something advance requires a lot of work. I've never heard anyone who are really good and still have all way to do all of what makes it so. And I ashame my pothetic English since it still doesn't lead me further from what I am.:(Oh yeah right, one huge game and one story to admire, is Shadow line (or rine as Japanese tend to change l to r). That game has another flaws though. Some voices aren't that great, good but not great. But of all that, it doesn't make replay value tasteless in anyway. Paladin, however, I stuck with it for a week and collapsed in front of my laptop due to extreme boredom. Repeating dragon strike skill patern over and over tires me out quicker than anything. I curse at Aaron so many times whenever I try to play that game. Can't it be better? Can't you just
  come up with something at least a percent less boring than this? But that was it. At least it was just luck on my side that I got the game, despite bank issues I have. But even the demo tires me out...think of that.

URL: http://forum.audiogames.net/viewtopic.php?pid=268794#p268794





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Re: shadow rine full voice version released

2016-07-19 Thread AudioGames . net Forum — New releases room : dd via Audiogames-reflector


  


Re: shadow rine full voice version released

dude there is an edit button for a reason, use it please? instead of just posting 3 messages all at oncethere is a certain person you have to talk to to get in there

URL: http://forum.audiogames.net/viewtopic.php?pid=268793#p268793





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Re: The Blank Game!

2016-07-19 Thread AudioGames . net Forum — New releases room : boy via Audiogames-reflector


  


Re: The Blank Game!

Is anything happening when you press control comma or is it just not translating? If Q Translate doesn't work, there is a way to get JGT to work with the text games. The steps are in the JGT manual. You can just set up JGT to work with this game if you don't like Q Translate. Q Translate isn't required, I'm pretty shure JGT works because it works with the other text games.

URL: http://forum.audiogames.net/viewtopic.php?pid=268792#p268792





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Re: shadow rine full voice version released

2016-07-19 Thread AudioGames . net Forum — New releases room : ulisesmonge40 via Audiogames-reflector


  


Re: shadow rine full voice version released

Show it in a recording, I didn't understood

URL: http://forum.audiogames.net/viewtopic.php?pid=268790#p268790





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Re: Crazy Party: mini-games and card battle! (beta39)

2016-07-19 Thread AudioGames . net Forum — New releases room : caribe09 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta39)

hi. I wish we could have the ability to chat in the online battles. it will be helpful. or before the battle begins

URL: http://forum.audiogames.net/viewtopic.php?pid=268789#p268789





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Re: The Blank Game!

2016-07-19 Thread AudioGames . net Forum — New releases room : amerikranian via Audiogames-reflector


  


Re: The Blank Game!

well it's copying stuff, but ctrl , doesn't work.oh, and i have jap keyboard on as well

URL: http://forum.audiogames.net/viewtopic.php?pid=268788#p268788





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Re: The Blank Game!

2016-07-19 Thread AudioGames . net Forum — New releases room : amerikranian via Audiogames-reflector


  


Re: The Blank Game!

well it's copying stuff, but ctrl , doesn't work.

URL: http://forum.audiogames.net/viewtopic.php?pid=268788#p268788





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Re: New game - the return of the king

2016-07-19 Thread AudioGames . net Forum — New releases room : Billy via Audiogames-reflector


  


Re: New game - the return of the king

Hello, here is the link to the Qtranslatehttps://www.dropbox.com/s/bec2aguoze8ei … 2.zip?dl=0

URL: http://forum.audiogames.net/viewtopic.php?pid=268787#p268787





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Re: shadow rine full voice version released

2016-07-19 Thread AudioGames . net Forum — New releases room : amerikranian via Audiogames-reflector


  


Re: shadow rine full voice version released

what i can do is just buy all skills from the bonus shop.spoilerdoes anyone knows how to unlock the cave by the water's edge? in the planes? the place you got the defense glass in? it's a little north of the water, well, the exit is when water ends is to the north, when i walk up to the door it says there a lot of demons out there, it will be suicide or something to get inside. i thought i need to level my sword to certain level but now i'm not sure. if you don't have idea, of what i'm talking about, i think i show it off in the recording. thanks for help.

URL: http://forum.audiogames.net/viewtopic.php?pid=268786#p268786





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Re: PlayStation 4 Camera is recomended?

2016-07-19 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: PlayStation 4 Camera is recomended?

Yes. I don't think it's playable blind, however. I haven't tried it though, so I could be wrong.

URL: http://forum.audiogames.net/viewtopic.php?pid=268785#p268785





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Re: death match project alpha

2016-07-19 Thread AudioGames . net Forum — New releases room : luiscarlosgm via Audiogames-reflector


  


Re: death match project alpha

Sanctus god, now  what? over?No guys, that's not I wanted to have. Descontinued, abandonware, take over, development, of, the game...

URL: http://forum.audiogames.net/viewtopic.php?pid=268782#p268782





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Re: death match project alpha

2016-07-19 Thread AudioGames . net Forum — New releases room : nuno69 via Audiogames-reflector


  


Re: death match project alpha

Buahahahahaa, why I thought it will happen?

URL: http://forum.audiogames.net/viewtopic.php?pid=268781#p268781





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Re: Books by Stephen King

2016-07-19 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: Books by Stephen King

Well Jayde, I've been reading philosophy for years so Scot brick doesn't bother me . Actually i love his intensity, indeed I've been reading city of mirrors for most of today and probably will go back to it pretty soon as it's quite compelling. I don't remember The Twelve as too long winded, though it is a while since I read it, fortunately I read the wiki articles on both books before starting City of Mirrors, and Cronin does give a rather fun recap to get back up to speed. Actually I'll say City of Mirrors is going in a quite unexpected direction. I did wonder given that most of the virals had been destroyed in the twelve where cty of mirrors would go, but it's surprising me thus far with the backstory. I also like the fact that cronin remembered in this book that there is actually world outside the united states, given th
 at one of the very few things which annoyed me in The Passage was the rather convenient and offhand "oh everyone in the rest of the world is dead" thing, which we're now finding might not be the case. Strangers is a koontz novel my lady also likes, so I'll bare it in mind  next time I fancy trying something by Koontz, though after I finish City of Mirrors I'll probably want a change of setting and pace, and possibly something a bit more light hearted too .

URL: http://forum.audiogames.net/viewtopic.php?pid=268779#p268779





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Re: how to get better at chess

2016-07-19 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: how to get better at chess

I've never been one to stratogise hugely, but one book you might find useful is Simon Web's chess for tigers. It's a rather fun book and a light read, but has lots of useful tips and information. I also don't know which computer program your playing chess against, but some will actually provide you with a useful running commentary on things like who has the initiative in the game, who controls most of the board, whether there is a weakness etc, even what opening your playing if it's an official tournament one. I know Kchess elite used to do this, but I'm not sure if it still does or if other chess programs do. If so, make use of the function and take note of what it's saying since generally speaking comments on your own play or on other people's play will help you rather more than trying to bare a variety of rules in mind whilst playing. i'd actually not mind playing chess again myself, accept that my spaical 
 coordination just isn't good enough to play with a computer program where I can only look at the board one square at a time, I needthe physical board in front of me. I've tried playing against the computer with a board, but inevitably I move a piece wrong and end up going out of step somewhere along the line and having to abandon the hole game.

URL: http://forum.audiogames.net/viewtopic.php?pid=268778#p268778





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Re: Accessing the internal disk of Digital Book Players

2016-07-19 Thread AudioGames . net Forum — Off-topic room : Figment via Audiogames-reflector


  


Re: Accessing the internal disk of Digital Book Players

Accessing the Victor Reader Stream's internal memory isn't needed unless you want to try hacking it, because you can copy any media stored in the internal memory to an SD card. You can also import and export many settings to the SD card too.

URL: http://forum.audiogames.net/viewtopic.php?pid=268776#p268776





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Re: how to get better at chess

2016-07-19 Thread AudioGames . net Forum — Off-topic room : Figment via Audiogames-reflector


  


Re: how to get better at chess

One important point that Jayde hinted on is don't be in a hurry to develop your queen. She's a very powerful piece and care should be taken when deploying her. A common mistake of beginners is to get lulled into thinking that the queen is invulnerable because of her power, this usually ends in losing the queen in a bad trades material is lost.There is no substitute for practice! So, practice, practice, practice! And if your chess program allows you to save games, consider saving your games after they are over. They can be used for future study if the chess program allows you to single step through the game, this can be helpful in finding where you are prone to make mistakes.

URL: http://forum.audiogames.net/viewtopic.php?pid=268775#p268775





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Re: Some In-depth Musings about Paladin of the Sky

2016-07-19 Thread AudioGames . net Forum — General Game Discussion : Figment via Audiogames-reflector


  


Re: Some In-depth Musings about Paladin of the Sky

When I play games, I want to be able to immerse myself in the game's world, that's not possible with unrealistic sound effects like those in Paladin. Put simply, they break the immersion.Blindside was totally awesome! it's to bad that the author has abandoned it. I'd really like to see it finished, and more games like it published.Right now it pretty much stands alone as a fine demonstration of what's possible.

URL: http://forum.audiogames.net/viewtopic.php?pid=268773#p268773





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Re: death match project alpha

2016-07-19 Thread AudioGames . net Forum — New releases room : kingzombie via Audiogames-reflector


  


Re: death match project alpha

Look at his website.

URL: http://forum.audiogames.net/viewtopic.php?pid=268772#p268772





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Re: PlayStation 4 Camera is recomended?

2016-07-19 Thread AudioGames . net Forum — General Game Discussion : ulisesmonge40 via Audiogames-reflector


  


Re: PlayStation 4 Camera is recomended?

Theres a game in the console named the play room or something like that. It comes with the console

URL: http://forum.audiogames.net/viewtopic.php?pid=268771#p268771





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Re: PlayStation 4 Camera is recomended?

2016-07-19 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: PlayStation 4 Camera is recomended?

With the camera, you can use voice commands without a headset, log in with face recognition, and stream live with both your voice and face. Also, there are some games which make use of the camera, though none come to my mind at the moment.

URL: http://forum.audiogames.net/viewtopic.php?pid=268770#p268770





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Re: Redspot, blood and paril. First public beta released!

2016-07-19 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

I think it's best to wait until Redspot has it's cheating problems solved. There are ways to do this without having to make the game paid too, but I think it takes some quite advanced coding to pull off.

URL: http://forum.audiogames.net/viewtopic.php?pid=268767#p268767





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Re: Some In-depth Musings about Paladin of the Sky

2016-07-19 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: Some In-depth Musings about Paladin of the Sky

I also gave up on Paladin as I actually found it hard to et into, mostly due to the fact there didn't seem to be any navigational aids. In the end I stuck with Aaron's previous release AAC and also the gate. But I definitely give him props for creating an rpg and maybe I'll give it another shot one day.

URL: http://forum.audiogames.net/viewtopic.php?pid=268765#p268765





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Re: death match project alpha

2016-07-19 Thread AudioGames . net Forum — New releases room : vlad25 via Audiogames-reflector


  


Re: death match project alpha

hi aaron. sory fo me being kind of mean, but you bette look athis website. thee hesaidclealy that he'sgoing  to leave the game developing and all thiskindofstuff.

URL: http://forum.audiogames.net/viewtopic.php?pid=268764#p268764





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Re: Beatstar pro is finally here!

2016-07-19 Thread AudioGames . net Forum — New releases room : dd via Audiogames-reflector


  


Re: Beatstar pro is finally here!

I would personally rather have the packs that are done well over sheer quantity, and that's what the email part of things would be for, if a creator isn't even willing to put in effort to make a few changes then...

URL: http://forum.audiogames.net/viewtopic.php?pid=268763#p268763





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Re: death match project alpha

2016-07-19 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector


  


Re: death match project alpha

@Prajwal: There is a phrase that come to mind here. No good news is good news. Just because Danny hasn't said anything about the project it does not mean that it's dead. I know everyone (including me) is excited, but I'd like to point out one thing again. Developers also have everyday lives to lead.

URL: http://forum.audiogames.net/viewtopic.php?pid=268762#p268762





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Re: I want to make action musics with my computer

2016-07-19 Thread AudioGames . net Forum — Off-topic room : katil2008 via Audiogames-reflector


  


Re: I want to make action musics with my computer

hi colton, I prefer use text route. because, i don't have midi keyboard.greetings

URL: http://forum.audiogames.net/viewtopic.php?pid=268761#p268761





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Re: I want to make action musics with my computer

2016-07-19 Thread AudioGames . net Forum — Off-topic room : coltonhill01 via Audiogames-reflector


  


Re: I want to make action musics with my computer

I am thinking of having some sort of course for mml or something of the like, I honestly think the text route is better suitable for fast paced music or if you want things to happen on 8bit chips.

URL: http://forum.audiogames.net/viewtopic.php?pid=268760#p268760





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Re: I want to make action musics with my computer

2016-07-19 Thread AudioGames . net Forum — Off-topic room : coltonhill01 via Audiogames-reflector


  


Re: I want to make action musics with my computer

sorry, my mother set up the facebook and she did a security lockdown. My vst instruments and effects suck, I'm personally gonna stop unless I can get a real real upgrade real quick. They sound like cheep keyboards.

URL: http://forum.audiogames.net/viewtopic.php?pid=268759#p268759





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Re: Crazy Party: mini-games and card battle! (beta39)

2016-07-19 Thread AudioGames . net Forum — New releases room : ghost rider via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta39)

This will help:TypeStrong Against-Fire.grass, ice, bug, and steelGrass..water, ground and rockSteel...ice, rock and fairyIce...grass, ground, flying and dragonGround...fire, electric, poison, rock and steelFighting...normal, ice, rock, dark and steelGhost..psychic and ghostPsychic...fighting and poisonDragondragonBug.grass, psychic and darkElectricwater and flyingRockfire, ice, flying and bugPoison.grass and fairyFlying..grass, fighting and bugNormalisn't strong against anythingWater..fire, ground and rockFairy...fighting, dragon and darkDarkpsychic and ghostPokemon Weaknesses-
TypeWeak Against-Fire.water, ground and rockGrass..fire, poison, flying and iceSteel...ground, fire and fightingIce...steel, rock, fire and fighting.Groundwater, ice and grassFighting...flying, psychic and fairyGhost..ghost and darkPsychicbug, dark, ghostDragonice, dragon and fairyBug..rock, fire and flyingElectricgroundRock...water, grass, ground, fighting and steelPoison.ground and psychicFlying..electric, rock and iceNormal.fightingWater...electric and grassFairypoison and steelDarkfighting, bug and fairy URL: http://forum.audiogames.net/viewtopic.php?pid=268758#p268758 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: how to get better at chess

2016-07-19 Thread AudioGames . net Forum — Off-topic room : Jayde via Audiogames-reflector


  


Re: how to get better at chess

I don't know how good you were before you dropped the game, but I can give a few tips that absolutely any chess player can use. Follow these, and your game will improve, I promise.1. Control the centerWhatever you do, don't start by moving the pawn in front of your king's rook up a square, or something silly like that. Start with a king's pawn or queen's pawn move (whichever you prefer) and build a solid center that way. Control space and try to limit your foe's control of same. In almost all games, the most hotly contested phase of play revolves around the center; pieces must either move through it, occupy it directly or shove other pieces out of it in order to pose a significant risk to an opponent.2. Don't move the same piece or pawn twice in the opening, not unless you absolutely have toThe opening is all about getting set up. If you're playing someone much weaker than you, it might be tempting to bring out yo
 ur bigger pieces and try to push them around. Sometimes it even works. But it's better to teach yourself, even against these weaker players, the sound fundamentals which will keep you alive against better prepared adversaries. If you're moving a piece or pawn twice or more in the opening, those are moves not spent moving other things to better positions. Most pieces aren't comfortable on the back row, except kings and rooks of course, and it would do you well to set up your army to its best advantage.BUT...3. Don't use the queen as a battering ramThis one is something I tell beginners and even higher novices all the time. Your queen is the single most powerful piece you own, and the temptation may be to throw her onto a relatively open board in order to try and intimidate the other guy. It rarely works, and usually lets him set up on you while kicking your queen to more passive squares. Unless your opponent blunders, you aren't going to 
 wreck the kingside with a queen early in the game. Move a pawn or two, one or both knights, one or both bishops, castle, then set your queen up by mmoving her a square or two. Only when you're ready should you be pressing the attack.4. Castle, castle, castleThere are some games where castling isn't feasible or possible, but in most, it's a really excellent idea to get your king out of the center while simultaneously bringing a rook to bear there. I tend to castle kingside more often than not.5. Carefully consider every pawn move you makeYou can't bring it back, and every pawn push means there's a new hole in your defense. Sometimes that's okay; the hole is well protected or doesn't matter much. But usually, the downfall of the best defense comes from the placement of its pawns.6. Put rooks on open or semi-open files wherever possibleA file is a column, while a rank is a row. Putting a rook behind a pawn tha
 t has no prospects of moving wastes the rook. Get them into the center as quickly as possible; that way, once the center opens up, your rooks will have open space to move up the board.7. Don't be afraid to trade materialSeriously, I can't say this enough. Many players feel like they have to save every piece at almost any cost. Tip for ya: you're not going to do it. Eventually, things are going to heat up, and pieces will come off the board. That is, after all, sorta the point.If you have the option of trading your knight for a foe's knight, and doing so doesn't hurt you in any obvious way, at least consider it. This goes for queens as well. Do not be afraid to trade queen for queen if it suits you, or if you want to take some of the complication out of a position. It is possible to cringe away from an exchange, only to realize your enemy has planned a combination that will overpower you and relies on the piece you could've taken.I'm not saying take at every opportunity, heavens no. Just don't flinch away from it purely because you're trading.8. If you're going to put the enemy king in check, there's got to be a bigger reasonIt could be as simple as laying a trap, or seeing which square he'll flee to, or forcing another piece to vacate a troublesome square to block check. It doesn't matter. But don't chase the king around the board putting him in check just because you feel like it. Check only matters if you get something out of it.9. Start thinking about basic combinations, and work from thereIf you can't think a couple of moves ahead, you'll never improve at chess. Hate to put it that way, but it's true.Everything you do should be done with some sort of purpose. It can be short-term, such as getting a bishop out of the way of an opponent's knight, or it could be long-term, moving a pawn on move 12 so you can eve
 ntually move it again on move 19 in order to force an enemy knight to sacrifice itself, thus unprotecting the enemy's king. Some of these long-term plans may even involve crazy sacrifices, such as offering a piece for bait so that an enemy will, after taking it, leave himself open to an attack.The basis of 

Re: death match project alpha

2016-07-19 Thread AudioGames . net Forum — New releases room : prajwal via Audiogames-reflector


  


Re: death match project alpha

danny plese dont close  this nice project

URL: http://forum.audiogames.net/viewtopic.php?pid=268756#p268756





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Re: Some In-depth Musings about Paladin of the Sky

2016-07-19 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector


  


Re: Some In-depth Musings about Paladin of the Sky

True enough, I suppose, although coders who can write are a godsend. I'm partnered up with one on a different project. I write better than he does, but he codes with a very high degree of skill, and I know just enough to know what works and what doesn't, and usually why.As time goes by, I intend to learn to code, at least to some extent. This will make me one of those semi-rare writers who can code.Aaron can code, there's no doubt. But writing is not his strong suit.One thing I'll say though is this. Paladin wouldn't need a top--notch story to make it loads better than it is. It could be full of tropes, and it would still work mostly. If Aaron did the following, the game would look leaps and bounds better from a writing perspective:1. Fix all the grammar and spelling mistakes. "fill free" should be "feel free". Cruelclaw "sat" in the corner, not "set". And for heaven's sake, add commas!
  They're really useful things!2. Kill the supercharged diction regarding speech. I'm not saying stick to "he said, she said" every single time, but when I see words like "argued", "bit back", "moaned", and such used far more often than "said", my first thought is "here is a writer trying too hard to force me to see how his characters sound". Hint: if your characters have character, we will know how they sound most of the time. A little of this is fine, but Paladin's script is choked with it.3. Give each character a unique voice. This wouldn't take much effort either. Maybe make Cecil particularly loud (noted by a lot of exclamations and the like), give Kelly some sarcasm, make Shawna moody (this is hinted at with her defeatist speech near the end, but nothing else), and actually lend Lucy some dialogue that proves she's perky, instead of just sorta telling us. Then make Simon sound, y
 39;know, competent. This wouldn't take a lot of work.In fact, the entire list I just laid out would take someone with high-school English maybe three hours, most of which would be spent correcting the lacking commas and occasional spelling mistakes. It's not like I'm asking for university essay-level writing here, or a 40-hour treatment from a professional copy editor. And I think that's why I'm so passionate about it. You could make a so-so game fairly good just by cleaning those things up.Regarding footsteps, I don't much care that I don't hear them. Footsteps, and navigation in general, isn't integral to the game. Oh sure, if you wanted to make a full RPG with the best immersion possible, you'd want what Shadow Line does, with background sounds, different footsteps and plenty of puzzles/interactables to play with. But you don't absolutely need those things to make a decent game of it.Sorry. I keep going on dia
 tribes. Haha.

URL: http://forum.audiogames.net/viewtopic.php?pid=268755#p268755





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Re: shadow rine full voice version released

2016-07-19 Thread AudioGames . net Forum — New releases room : ulisesmonge40 via Audiogames-reflector


  


Re: shadow rine full voice version released

There are only one new password. Well two, but its the same 

URL: http://forum.audiogames.net/viewtopic.php?pid=268754#p268754





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Re: NHL 2004 accessibility

2016-07-19 Thread AudioGames . net Forum — General Game Discussion : seb2314 via Audiogames-reflector


  


Re: NHL 2004 accessibility

yeah it's the right option. When you don't have the puck, it all depends which player you were controling lost the puck. If it's a right winger, I'll usually go in my zone on the right side of the ice and vice versa. If I was a defenseman, I'll switch player so he becomes controlled by the CPU. Knowing how the rink is made and where you should position yourself is a matter of knowing defensive strategies and stuff. If you have an idea where the net is you could position yourself easily in front too, that'll prevent the opposing team from passing the puck across

URL: http://forum.audiogames.net/viewtopic.php?pid=268752#p268752





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Re: what do you think of a tts preschool album?

2016-07-19 Thread AudioGames . net Forum — Off-topic room : ammericandad2005 via Audiogames-reflector


  


Re: what do you think of a tts preschool album?

@family mario, is the days of the week song uploaded yet?

URL: http://forum.audiogames.net/viewtopic.php?pid=268753#p268753





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Re: record voice and sound simultaniously, any good programs accept SDT?

2016-07-19 Thread AudioGames . net Forum — Off-topic room : burak via Audiogames-reflector


  


Re: record voice and sound simultaniously, any good programs accept SDT?

Hello,If you ahve stereo mix, do the following:1-set your default device as stereo mix.If you can't see stereo mix under sound/recording tab, right click the device list, choose show disabled devices. If you see stereo mix, right click on it, choose enable. Then right click on stereo mix once again and choose set as default device. Then select your microphone device, right click on it, click properties. Go to the listening page and check "listen to this device", and begin recording. The only disadvantage with this is you will hear your voice when you're talking. Iff you don't see stereo mix after clicking show disabled devices, your sound card does not support stereo mix.

URL: http://forum.audiogames.net/viewtopic.php?pid=268750#p268750





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Re: Edge of Winter - New Castle Adventure Audio Game

2016-07-19 Thread AudioGames . net Forum — General Game Discussion : staindaddict via Audiogames-reflector


  


Re: Edge of Winter - New Castle Adventure Audio Game

@jaydeThank you! It's about time someone else said what I'm thinking. I'm just sick and tired of posting on this board, cause no one listens, and it's not like what I say is going to make any difference. Jyro deserves respect though, because as you said, he gets the job done. Maybe not when he says it'll be done, but he gets it done. Why sit here and complain, bash, throw insults at, ETC? You're hurting yourself in the long run, cause Jyro will not want to produce games for us anymore, and will probably walk out the door just like so many other audio game developers have done.It's a shame really. Be greatful for what you have. There's a bunch of other games out there, if you need something to pass the time, play one of them.Thanks again for such a great post! Thumbs up all the way!

URL: http://forum.audiogames.net/viewtopic.php?pid=268748#p268748





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Re: Here I will show you the true power of our new rhythm rage engine

2016-07-19 Thread AudioGames . net Forum — General Game Discussion : roelvdwal via Audiogames-reflector


  


Re: Here I will show you the true power of our new rhythm rage engine

Hi Oriol,It might be a good idea to rate packs that users create. That way you could have official packs with high quality and user created content with lots of content but varying quality. As far as releasing or waiting goes, I also like the idea of releasing now. The user content would probably explode.

URL: http://forum.audiogames.net/viewtopic.php?pid=268747#p268747





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Re: All The Bands You've ever Seen Live

2016-07-19 Thread AudioGames . net Forum — Off-topic room : ghost rider via Audiogames-reflector


  


Re: All The Bands You've ever Seen Live

Slipknot puts on a great show, I will say that. Still want to see A7X and Breaking Benjamin

URL: http://forum.audiogames.net/viewtopic.php?pid=268746#p268746





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Re: All The Bands You've ever Seen Live

2016-07-19 Thread AudioGames . net Forum — Off-topic room : simba via Audiogames-reflector


  


Re: All The Bands You've ever Seen Live

Hi.Sadly though, there are no pictures of Ozzy biting heads off bats, even though it happened in 1984 I think.I really enjoyed the Parkway drive show, it was sort of a colaboration between them and the german core band Heaven shall burn, both of them are awesome.I haven't seen the amity afliction yet, I still need to listen to them a bit more on spotify before I make my decision if I want to visit one of their shows.

URL: http://forum.audiogames.net/viewtopic.php?pid=268744#p268744





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Re: danger on the wheel update

2016-07-19 Thread AudioGames . net Forum — New releases room : HummingBirdGuy via Audiogames-reflector


  


Re: danger on the wheel update

Hello, it's not that good that we cannot gain extra lives anymore by recharging fuel and so, but if you think about it, something which neither wasn't very good was to exploit it also. Let's behave just bbetter...Lol I have to use that "X" key and see what happens.And speaking about the money cones, from my view it'd be paradoxical to add them in time trial since we simply could gain lots and lots of coins; so I agree with the other guy, too.Best regards.

URL: http://forum.audiogames.net/viewtopic.php?pid=268741#p268741





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Re: danger on the wheel update

2016-07-19 Thread AudioGames . net Forum — New releases room : ogomez92 via Audiogames-reflector


  


Re: danger on the wheel update

hiit is intentionalyou are not supposed to get money cones in time trial@adelit is intentionalyou are not supposed to get money cones in time trial

URL: http://forum.audiogames.net/viewtopic.php?pid=268740#p268740





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Re: A suggestion for death on the road

2016-07-19 Thread AudioGames . net Forum — General Game Discussion : Ishan Dhami via Audiogames-reflector


  


Re: A suggestion for death on the road

Hi oriol gomez! first of all let me tell you the huge bugs I have encountered in the game. 1when we have millions of coins you don't announce the whole numbers of coins. like beat star you announce the whole numbers of coins. 2the d is a buggy key it says me car to pass : edit and the car stopsand if you press enter the car resumes going 3when you are low in health and you gets a drunken crawl and died after the posting the score and when you restart the game then the drunken crawl fades and your speed will extremely increased. and same will reversibly apply to the haist. if you add 3 lanes like sonic zoom have that will be great. ThanksIshan

URL: http://forum.audiogames.net/viewtopic.php?pid=268737#p268737





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Re: Braillemon status update!

2016-07-19 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector


  


Re: Braillemon status update!

Their should be a file called savegame.enc, or something like that.Try removing it, and the game should launch with no problem.Please be aware, the game crashes when you close it with escape, then entering Y in the box and pressing enter on windows XP.The dev knows about this, however.Later!

URL: http://forum.audiogames.net/viewtopic.php?pid=268738#p268738





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Re: planning to by a PS4, need some starting tips and game recommendations

2016-07-19 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: planning to by a PS4, need some starting tips and game recommendations

Both of them can be set for primary on your ps4. It just means that any other ps4 you download software on has to be using your account while running that particular software EG.: games.

URL: http://forum.audiogames.net/viewtopic.php?pid=268734#p268734





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Re: shadow rine full voice version released

2016-07-19 Thread AudioGames . net Forum — New releases room : dd via Audiogames-reflector


  


Re: shadow rine full voice version released

right idea, wrong location 

URL: http://forum.audiogames.net/viewtopic.php?pid=268735#p268735





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Re: how to be a good music producer like gorthalon the dragon.

2016-07-19 Thread AudioGames . net Forum — Off-topic room : Ishan Dhami via Audiogames-reflector


  


Re: how to be a good music producer like gorthalon the dragon.

Thanks for the replies of ghorthalon the dragon and everyone! If I need more help I will surely gonna bother you. ThanksIshan

URL: http://forum.audiogames.net/viewtopic.php?pid=268732#p268732





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Re: A suggestion for death on the road

2016-07-19 Thread AudioGames . net Forum — General Game Discussion : ghost rider via Audiogames-reflector


  


Re: A suggestion for death on the road

I think what could be done too is a sidescroller mode where you have flying and driving vehicles. You have to dive under flying vehicles and jump over driving ones. You could pick up guns that are less powerful than others...

URL: http://forum.audiogames.net/viewtopic.php?pid=268731#p268731





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Re: Some In-depth Musings about Paladin of the Sky

2016-07-19 Thread AudioGames . net Forum — General Game Discussion : ghost rider via Audiogames-reflector


  


Re: Some In-depth Musings about Paladin of the Sky

I also must add, and sorry for not putting this in my original post it came to me after posting it, that the lack of footstep sounds made the game feel... weird. It made me feel like I was flying literally everywhere and it made even the outside areas seem... dry. There was no atmosphere to the game whatsoever.

URL: http://forum.audiogames.net/viewtopic.php?pid=268728#p268728





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Re: how to be a good music producer like gorthalon the dragon.

2016-07-19 Thread AudioGames . net Forum — Off-topic room : GhorthalonTheDragon via Audiogames-reflector


  


Re: how to be a good music producer like gorthalon the dragon.

Don't crack. Support development. I guess that's a thing you understand with age, how much time and effort it takes, but Reaper is one of those programs that I couldn't even dream about cracking. Seriously.

URL: http://forum.audiogames.net/viewtopic.php?pid=268729#p268729





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Re: Some In-depth Musings about Paladin of the Sky

2016-07-19 Thread AudioGames . net Forum — General Game Discussion : ghost rider via Audiogames-reflector


  


Re: Some In-depth Musings about Paladin of the Sky

You know, the one thing I never liked about the story was how corny a lot of the scenes were. Being around Gabe and hearing the character interactions brought back visions of kids shows I used to watch. I'm just imagining kiddy music and the others chorusing, "Oh Gabe," then laughing as if everything would be okay.

URL: http://forum.audiogames.net/viewtopic.php?pid=268727#p268727





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Re: All The Bands You've ever Seen Live

2016-07-19 Thread AudioGames . net Forum — Off-topic room : ghost rider via Audiogames-reflector


  


Re: All The Bands You've ever Seen Live

Simba how was Parkway Drive? They're playing at a big show here in October which I'm thinking of buying a ticket to because The Amity Affliction will be there too and I want to see them. Jade, sounds like some kickass shows but I've heard that Ozzy can be crazy on stage. Like, biting heads off of bats crazy.

URL: http://forum.audiogames.net/viewtopic.php?pid=268726#p268726





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Re: A suggestion for death on the road

2016-07-19 Thread AudioGames . net Forum — General Game Discussion : ogomez92 via Audiogames-reflector


  


Re: A suggestion for death on the road

yesive been thinking about thatthough death on the road is currently not my priority but I do want to expand that game 

URL: http://forum.audiogames.net/viewtopic.php?pid=268724#p268724





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Re: Redspot, blood and paril. First public beta released!

2016-07-19 Thread AudioGames . net Forum — New releases room : JWoodill21 via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

It was fun while it lasted. can't say I'm happy about it being down again though. its one of the few audiogames I enjoy playing.

URL: http://forum.audiogames.net/viewtopic.php?pid=268723#p268723





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Re: Edge of Winter - New Castle Adventure Audio Game

2016-07-19 Thread AudioGames . net Forum — General Game Discussion : Naruto via Audiogames-reflector


  


Re: Edge of Winter - New Castle Adventure Audio Game

all valid points. so, i apologize for my previous post. complaining doesn't help. I just got frustrated because this is the first game I ever ordered, and out of all the games I've  ordered, this is the one I'm moast looking foreword to playing.

URL: http://forum.audiogames.net/viewtopic.php?pid=268722#p268722





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Re: Some In-depth Musings about Paladin of the Sky

2016-07-19 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Some In-depth Musings about Paladin of the Sky

I agree on sounds Jayde, indeed I've often had this debate with people who say "I won't play muds without a soundpack"  after trying Alteraeon and assuming there is more like that. yes, of course good sound and music is lovely, but to me at least other elements such as gameplay, story and atmosphere trump that.With paladin though I at least thought the choice of predominantly background music with few sound effects was semi deliberate, harping back to 8 and 16 bit era rpgs as it does, I actually really rather like the music that is there myself. While I don't know if Aaron would give out the engine for Paladin or let others muck with the code to create other games, I did at least expect him to release a second game much as you describe, certainly one with an improved combat system with more on the story. Hopefully we'll see something like that in the future. The idea of an rpg creation engine is an interesting one thou
 gh, albeit I don't know if you could make a system generic enough to create things like unique bosses or a potentially engaging enough combat system as opposed to just minimax all equipment and wail away with the highest damage attack/spell going.

URL: http://forum.audiogames.net/viewtopic.php?pid=268719#p268719





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Re: Edge of Winter - New Castle Adventure Audio Game

2016-07-19 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector


  


Re: Edge of Winter - New Castle Adventure Audio Game

I'm not going to weigh in on Gyro's propensity for not meeting his release dates. This is something we should pretty much all be used to by now. He gets it done, it just takes longer than expected.I will say two things though:1. Sometimes things really do crop up in real life. But if this does keep happening, Gyro should be a bit more careful about his promises.BUT!!!2. A user from a few posts back said, in essence, "I used to defend him but now I'm with the complainers", then went on to say something like "We're not going to stop making fun of him, he deserves it"...then capped the whole thing off by saying he's supporting the developer.No, no, and no.Either be courteous/straightforward or shut up. Acting immature when you aren't getting what you want helps no one. It won't make the game come any faster. It won't make Gyro feel better. It won't scare him. It won't have an
 y positive effect except to make you feel better...and I daresay if you need to bash or poke fun at someone in order to get your jollies, there's probably something wrong with you that's a whole lot bigger than a tendency to miss release dates.Being impatient or a bit annoyed, I totally understand. Making fun though? That's purely counterproductive.And one last note while I'm here, concerning privilege:Water, food, shelter, clothing and companionship aren't really privileges. You can expect to have those things, mostly because you need almost all of them to survive. Having a game to play is a privilege, even if you have to buy it. Why? Because someone spent a lot of time building something you're going to spend a lot -less time being done with, more than likely. Gyro's not buying you food, building you a house or being your best friend; he's taking time out of whatever else he does and creating a game for you to pass the ti
 me with. You don't need that game; ergo, your right to play it - hell, your right to play any game, really - is more privilege than anything.Seriously. The immaturity on these boards sometimes astounds me.

URL: http://forum.audiogames.net/viewtopic.php?pid=268720#p268720





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Re: shadow rine full voice version released

2016-07-19 Thread AudioGames . net Forum — New releases room : amerikranian via Audiogames-reflector


  


Re: shadow rine full voice version released

last hope to 100? that's something. bet you can one shot rudolf with it. that will take for  ever, though.spoilersspecial skills? let's see, dragon shrine is blocked by a key in less i have to search for it or talk to the dragon village person, i don't know about forest of winds, dash? sure it's already at the start of the game, h, tresure is blocked by the key and person in the castle doesn't give it to me.

URL: http://forum.audiogames.net/viewtopic.php?pid=268718#p268718





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Re: All The Bands You've ever Seen Live

2016-07-19 Thread AudioGames . net Forum — Off-topic room : Jayde via Audiogames-reflector


  


Re: All The Bands You've ever Seen Live

Good lord, this is making me feel oldschool.Here's a list of the bands I've seen, in no particular order:Alice Cooper (twice)Black Sabbath (under the name Heaven and Hell, fronted by Ronnie James Dio)Motley CrueHelixQueensreichAerosmithACDCI didn't go and see each one of those bands on its own though.Helix opened for the first Cooper show.Crue opened for Aerosmith.Queensreich opened for the second Cooper show, and Heaven and Hell actually came on after Cooper, so that one was sorta three for the price of one.ACDC had an opening act, but I misremember their name at the moment. It was last year in Toronto, almost four hundred thousand people.

URL: http://forum.audiogames.net/viewtopic.php?pid=268717#p268717





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Re: NHL 2004 accessibility

2016-07-19 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector


  


Re: NHL 2004 accessibility

Advantage slider? havent seen that, have to check again.BTW, are the fights which I heard of any use or is this just a random gimmic in the game?Also, when the opponent team has the puck, I now scate back in my zone and move around there randomly, or do you have a better Idea?

URL: http://forum.audiogames.net/viewtopic.php?pid=268716#p268716





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Re: NHL 2004 accessibility

2016-07-19 Thread AudioGames . net Forum — General Game Discussion : seb2314 via Audiogames-reflector


  


Re: NHL 2004 accessibility

No all of the other values are unchanged. You can also change the advantage slider to make it easier for you, increase the slider in the starting line up options' before starting a game

URL: http://forum.audiogames.net/viewtopic.php?pid=268714#p268714





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Re: user karma.

2016-07-19 Thread AudioGames . net Forum — Site and forum feedback : Figment via Audiogames-reflector


  


Re: user karma.

On the Steam user's forum, they don't do either. Just like PunBB, you see your karma by looking at one of your posts. To the left of each message is some information about that message's author, there you can see your karma rating, it's a link that takes you to a page that shows you the last five people to give you karma and for what post they gave it to you for.Note that the Steam forums don't call it karma, but it's the same thing. The Steam forums use vBulletin, a very graphical forum system that's not very screen reader friendly.

URL: http://forum.audiogames.net/viewtopic.php?pid=268712#p268712





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Re: The fires of the Revina - a new RPG from the creators of Elten app!

2016-07-19 Thread AudioGames . net Forum — General Game Discussion : nuno69 via Audiogames-reflector


  


Re: The fires of the Revina - a new RPG from the creators of Elten app!

Hello,This was implemented some time ago, but I have forgot to say it here.We have implemented battle radar, it is similar to this radar at SR, it will make a sound when you are at enemy's range or when enemy is in your rage

URL: http://forum.audiogames.net/viewtopic.php?pid=268710#p268710





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Re: Some In-depth Musings about Paladin of the Sky

2016-07-19 Thread AudioGames . net Forum — General Game Discussion : Figment via Audiogames-reflector


  


Re: Some In-depth Musings about Paladin of the Sky

I tried this game and quit after about half an hour and never went back. Obviously I didn't play enough of the game to form all the opinions Jayde has, but I did form one opinion and it was a deal breaker.With all its beeps, boops, bangs, and bongs, the game sounded like I was miniaturized and put into a pinball machine rather than the spaceship the game's authors would like you to believe. Not one single sound effect was even close to representing the real thing, like they do in Blindside and Entombed.Thanks, but no thanks!

URL: http://forum.audiogames.net/viewtopic.php?pid=268711#p268711





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Re: Books by Stephen King

2016-07-19 Thread AudioGames . net Forum — Off-topic room : Jayde via Audiogames-reflector


  


Re: Books by Stephen King

Try Strangers, by Koontz, if you've ever got the time.Basic premise:You're introduced to several different characters across various places, and each of them is having something unexplained and troubling happening, which is pulling their life apart. One is sleepwalking and keeps waking up terrified in his closet. One has basically a panic attack at a deli and has some sort of nervous breakdown. One formerly ruthless thief starts feeling compelled to give away his wealth. One ex-marine becomes utterly terrified of the dark.And there's something which links them all together, something they all shared and that none of them can remember. Can they figure out what it is, and what to do about it, before it ruins their lives?This book has some nicey-nice characters in it, for sure, and most of the characters aren't alone (there are people to help them), but I really did like the way the whole thing pulled together after awhile. It's not 
 a brilliant book, but it's probably my favourite offering from him.I've read The Passage and The Twelve, and liked them pretty well. Cronin gets a little sprawly in the second book, but he's got an interesting world going on. Scott Brick doesn't help though. He's a very competent narrator, but he just puts me to sleep. He can make even a fight scene sound like philosophy. Haha.

URL: http://forum.audiogames.net/viewtopic.php?pid=268709#p268709





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Re: Some In-depth Musings about Paladin of the Sky

2016-07-19 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector


  


Re: Some In-depth Musings about Paladin of the Sky

Right right. It did a few things properly and it was the first of its kind. Entombed was longer and probably harder, but it was also much much more random by its very nature, plus it was full of bugs. And as I said before, Aaron's game was very solid on that front.So my tone is definitely a bit offputting, I imagine. I think this is because, in part at least, I know it doesn't take dozens of people to write a story that makes sense. I alone could, if I had the access and permission and all that, make the story for Paladin of the Sky better. I couldn't clean up everything (I can't code, and the game would basically be rewritten if I tried to correct every issue I saw and pointed out), but I could tighten up a lot of things. I think, then, that my tone (impatience, disbelief and the like) comes down to the fact that many, many of these shortcomings are easily fixed with even one or two competent testers/proofreaders for the script. And in a way, the game


Re: Blaze blue astral heats

2016-07-19 Thread AudioGames . net Forum — General Game Discussion : pulseman45 via Audiogames-reflector


  


Re: Blaze blue astral heats

Hello,Actually you can use rapid cancel for pretty much every move that hits, including special moves. For example you will have to rapid cancel Ragna's Hell's Fang at some point in the tutorial. You can also dash cancel a move when it hits the opponent.You know a rapid cancel was done when the announcer says "rapid".One last thing, if you don't know exactly what you have to do in the tutorial, press start, down and X to have the computer demonstrate it for you. Then you may be able to figure it out by yourself.Hope I could help and that I don't come to late. I'm sorry if it's the case.Best regards,Pulseman

URL: http://forum.audiogames.net/viewtopic.php?pid=268707#p268707





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Re: Site ranks list

2016-07-19 Thread AudioGames . net Forum — Site and forum feedback : nibar via Audiogames-reflector


  


Re: Site ranks list

i don't know if this is possible to do but i think 150 posts is too much for a rank change. is it possible to decrease it to 100? other wys, you must be registered many years and post allot to get higher ranks

URL: http://forum.audiogames.net/viewtopic.php?pid=268706#p268706





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Re: Books by Stephen King

2016-07-19 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: Books by Stephen King

Well my review for under the dome is done and will hopefully be appearing on fantasybookreview.co.uk soon. One thing I do notice, especially since I'm currently in the states having got married here, is that in this part of the world extreme views, and extreme reactions are a little more common than what I'm used to, especially when it comes to religion, and religious bombast in politics, even among comparatively reasonable people.Undoubtedly, pencilvania is probably a little more cosmopolitan than chester's mill, but I can still see how the cultural climate might change as far as letting someone like Big Jim gain power, especially in a crysis situation. As to Koontz, I definitely can appreciate why Stom's death in odd Thomas would've been affecting given when you read it, but myself I just found it ar too overdone, especially the way all of odds good buddies turned up to help him out. I'd have actually had more respect for Odd Tho
 mas if he'd been pretty much friendless and pulled himself together on his own. There were bits of Odd Thomas I liked, such as the death predicting creatures, and his very disturbing relationship with his mother, but really the characterization I just found irritating as I said above. Phantoms had a few passages where Koontz goes into the pedagogical tone, and he also is rather guilty even in that book of assigning characters roles and saying effectively "You will! like this character because I say so!" or "You will! hate this bad guy" but things were not too over the top for most of PHantoms, and the book was primarily dealing with nasty stuff happening I didn't find it half as irritating as odd Thomas. I don't know what it is, maybe it's my life circumstances, but I find the hole "nicy nicy" unrealistic, trouble free character approach annoys me more and more as I get older. I'd much rather see people with
  real! problems which actually have adverse affects on them triumph. It's a similar issue to why I hate most superheroes.All that being said, I did! like phantoms, just for being generally dark, grim, and extremely atmospheric (I gave it 8.4 out of 10), and currently have midnight on my victor, and will likely read it when I am next in a horror mood,  assuming I don't fansy trying more King. Right now I'm reading Justin Cronin's city of mirrors, third in his passage trilogy, which is just plane awesome! extremely human, three dimentional characters, an unpredictable plot, a truly beautiful writing style, an astounding amount of world building, not just one of the best zombocalypse books I've ever read, but one of the best series I've read for some considerable time. if nobody beats me to it I'll likely review city of mirrors and unless something really! catastrophic happens I should be giving it a pretty high score.

URL: http://forum.audiogames.net/viewtopic.php?pid=268705#p268705





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Re: Redspot, blood and paril. First public beta released!

2016-07-19 Thread AudioGames . net Forum — New releases room : nibar via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

i think it's best to be down until sam  have the time to solve the cheating problems.

URL: http://forum.audiogames.net/viewtopic.php?pid=268704#p268704





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A suggestion for death on the road

2016-07-19 Thread AudioGames . net Forum — General Game Discussion : fatih via Audiogames-reflector


  


A suggestion for death on the road

hi,I want to suggest something for death on the road. I think add difficulty levels and as the difficulty level gets higher, there should be multiple cars, cars that pass from right to left etc. And there could be multiple items, too.Thanks for developing this great game and keep goingOriól!Ps:I hope I spelled your name right 

URL: http://forum.audiogames.net/viewtopic.php?pid=268703#p268703





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Re: Sengoku jidai

2016-07-19 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Sengoku jidai

What's the status of this game currently? Last I tried it still looked a little beta ish, mostly the problem had to do with the fact that you had god knows how many people wandering around the map and keeping track of what the hell any of them were doing was nearly impossible, indeed most people seemed to die of starvation randomly while I was still getting my baring and working out who was where. Maybe i'm just thick, or perhaps the game has changed? I did mean to add a db page, but slightly forgot, so perhaps some words about how the game works would be helpful here.

URL: http://forum.audiogames.net/viewtopic.php?pid=268702#p268702





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Re: Some In-depth Musings about Paladin of the Sky

2016-07-19 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Some In-depth Musings about Paladin of the Sky

Oddly enough, while I probably wouldn't have voiced them in the tonal manner Jayde does, I do recall some of the same concerns upon the game's first release. In some ways Paladin of the sky feels as if it happens to have things in, character death, romance, boss fights, an afterlife sequence because they were a cool idea at the time or were cribbed from mainstream rpgs, rather than because they were considered in terms of how they add to the story, same goes for enemy names most of which have no description. I also personally never particularly liked the dragon strike system, since while it feels good in principle, in practice I found it devolved to a learn latest scroll boppit style, rince and repeat most of the time. However, all of those points are mitigated by the fact that yes, paladin of the sky is the first game of it's type in audio.Could the plot and design and writing have been better? Certainly, even considering it is not a mainst
 ream game (that point has been made already so I'll not repeat). However Paladin to me deserves respect for the good things it does, the fact that someone even attempted! a game like this in audio, and a game which flaws or not has had a lot of people spending a lot of time and having quite a bit of fun (I definitely enjoyed myself and will likely do another run through of the game in the future). Yes, we've had games with good sound and good mechanics, but rarely anything with a really long play value not based on arcade accumulation. Even Entombed, much as I admire the game, is at rock bottom a combat system with a plot tacked on, it doesn't have an ongoing story, one reason why most of the actual rpg style experiences I've had myself have been with muds or browser games. The only really major regret I have over paladin of the sky, is that it seems Aaron hasn't expanded on the game in the future. At the time of release when such 
 concerns were raised, Aaron's response was understandably that as only his second major game project, Paladin still represents a learning curve and that we'd be seeing more in the future. Psycho strike and the gate are definitely worthwhile as far as they go, but possibly not the direction that myself and others wanted to see after paladin.So, basicaly this all comes down to that eternal cry of the audio gamer when we get a little of what we want but not quite all of what we want: "Please sir, I want some more!" .

URL: http://forum.audiogames.net/viewtopic.php?pid=268701#p268701





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Re: user karma.

2016-07-19 Thread AudioGames . net Forum — Site and forum feedback : Dark via Audiogames-reflector


  


Re: user karma.

That would be nice Socheat, but again the Karma system on PunBB just doesn't let you do that. Actually I've never seen a board that does. Usually where some sort of liking system is in place it's either anonymous Karma like this one, or where you do get notifications, it also lists after each post who has liked it. So, it'd probably take custom coding to let you know. The workaround I tend to do myself however is when I notice my karma increase, I set the find function with supernova to the plus symbol, ie +. Usually odds are that if I get a karma increase it's for a recent post, and likely for a topic I'm already writing in, so if I see my karma go up I just search for that + (there isn't that frequent amount of karma), and usually get to see which of my posts someone seemed to like  enough to want to give it a thumbs up.

URL: http://forum.audiogames.net/viewtopic.php?pid=268700#p268700





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Re: Redspot, blood and paril. First public beta released!

2016-07-19 Thread AudioGames . net Forum — New releases room : Amine via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

Oh you already did. So sad

URL: http://forum.audiogames.net/viewtopic.php?pid=268699#p268699





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Re: Redspot, blood and paril. First public beta released!

2016-07-19 Thread AudioGames . net Forum — New releases room : Amine via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

O my god do you mean you will take it down again?  ;( :'(.

URL: http://forum.audiogames.net/viewtopic.php?pid=268698#p268698





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