Re: gdc 2019

2019-04-02 Thread AudioGames . net Forum — Developers room : defender via Audiogames-reflector


  


Re: gdc 2019

You can get all of the previous years at GameSounds dot X Y Z or sonniss it's self by using google, except for 2015 which they don't host any more.Yep, they also use torrent for linux distros.Still, probably 75% of torrenting is pirated material, so I can see the confusion.

URL: https://forum.audiogames.net/post/424627/#p424627




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Re: gdc 2019

2019-04-02 Thread AudioGames . net Forum — Developers room : defender via Audiogames-reflector


  


Re: gdc 2019

You can get all of the previous years at GameSounds dot X Y Z or sonniss it's self, except for 2015 which they don't host any more.Yep, they also use torrent for linux distros.Still, probably 75% of torrenting is pirated material, so I can see the confusion.

URL: https://forum.audiogames.net/post/424627/#p424627




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Re: gdc 2019

2019-04-02 Thread AudioGames . net Forum — Developers room : defender via Audiogames-reflector


  


Re: gdc 2019

You can get all of the previous years at gamesounds.xyz, or sonniss it's self, except for 2015 which they don't host any more.Yep, they also use torrent for linux distros.Still, probably 75% of torrenting is pirated material, so I can see the confusion.

URL: https://forum.audiogames.net/post/424627/#p424627




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Re: shadow rine full voice version released

2019-04-02 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: shadow rine full voice version released

Hi.I don't want anything spoiled, but I'm glad to hear that the game is ment to play multiple times. I'm already in the lake which, according to the story so far should be the last location. So the game feels quite short.

URL: https://forum.audiogames.net/post/424626/#p424626




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Re: Creating a Horror Audio Game - looking to exchange ideas

2019-04-02 Thread AudioGames . net Forum — Developers room : defender via Audiogames-reflector


  


Re: Creating a Horror Audio Game - looking to exchange ideas

I'm not a Dev sorry. I've just really wanted one of those games for a while now...I think frequency missing, code 7, and descent into madness and a few others I can't remember, are more dialog based like a radio drama. But to be honest, I think that if we could get something more interactive, than most people would prefer it.

URL: https://forum.audiogames.net/post/424625/#p424625




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Re: Swamp, zombie FPS by Aprone

2019-04-02 Thread AudioGames . net Forum — New releases room : Sovs via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

@SLJ.Lol yeah.I’m starting to get tired of it as well.

URL: https://forum.audiogames.net/post/424624/#p424624




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Re: looking for Bluetooth headphones with the minimum amount of latency.

2019-04-02 Thread AudioGames . net Forum — Off-topic room : defender via Audiogames-reflector


  


Re: looking for Bluetooth headphones with the minimum amount of latency.

Okay after doing some research, here is what I'd do.First go to your computer's device manager, find your bluetooth device, hit context menu, choose properties and find the advanced tab.Tabbing in there should show you the manufacturer ID, which will help you find your exact device, since computer makers will often have slightly custom versions of a generic product.Now you can look up your exact bluetooth module and find out if it supports the "APTX LL" (low latency) codec, by looking for spec sheets and such.If it does, then you won't need an external adapter, otherwise... go online, to amazon or new egg or bestbuy or what ever, and search for USB bluetooth transmitters (not receivers!) that include the "APTX LL" AKA "APTX Lower Latency" codec. If they don't say it in the product description somewhere, than just look for low latency adapters in general and examine the specs to find it.Now you can find some headphones (if you don't already have any) that also support that codec.That should hopefully fix your problem, since most bluetooth headphones are rated for 170 or 220MS lag, where as APTX LL ones can get to 40ms or slightly below.

URL: https://forum.audiogames.net/post/424612/#p424612




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Re: Swamp, zombie FPS by Aprone

2019-04-02 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

This discussion is one of many reasons for I don't like the HC mode. 

URL: https://forum.audiogames.net/post/424623/#p424623




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Re: Swamp, zombie FPS by Aprone

2019-04-02 Thread AudioGames . net Forum — New releases room : Sovs via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

It’s not only low leveled players who is doing this.And if you are scared of loosing stuf, don’t attack.

URL: https://forum.audiogames.net/post/424622/#p424622




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Re: problem with streaming in the xbox

2019-04-02 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: problem with streaming in the xbox

No. If you do, you might get focus on the quality buttons, which might brake the OCR.

URL: https://forum.audiogames.net/post/424621/#p424621




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Re: How to play Street fighter four, champion edition on iOS.

2019-04-02 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: How to play Street fighter four, champion edition on iOS.

Mitch wrote:I found it on Applevis. The issue is, everything's in mono for some reason. It's sorta accessible, but not really.Then it might be a good idea to ask on Applevis? 

URL: https://forum.audiogames.net/post/424620/#p424620




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Re: Swamp, zombie FPS by Aprone

2019-04-02 Thread AudioGames . net Forum — New releases room : SirBadger via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

@sovs isn't against the rules and doesn't affect the game. all it does is get people less pvp deaths like that matters. if you'd like I guess people who are lower levels could take their armor off so you can shoot them which results in the same thing as exiting but may make you feel better.

URL: https://forum.audiogames.net/post/424619/#p424619




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Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

2019-04-02 Thread AudioGames . net Forum — General Game Discussion : omer via Audiogames-reflector


  


Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

i have never used discord before, and from the people's eprience almost 80 percent of the people says its inaccessable

URL: https://forum.audiogames.net/post/424618/#p424618




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Re: New Samurai Shodown!

2019-04-02 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: New Samurai Shodown!

Interesting. Thanks for sharing.

URL: https://forum.audiogames.net/post/424617/#p424617




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Re: New Samurai Shodown!

2019-04-02 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: New Samurai Shodown!

Bringing this topic back we finally have new videos! From PACS East 2019. The trailer itself isn't all that interesting, but there are two videos which show the game in full stereo, and it sounds like SS is definitely being overhauled in the sound department. Everything sounds exactly like what I would want from an SS game in 2019. And check out that music!First off, 44 minutes of raw gameplay, brief segments of what seems like story / arcade modehttps://www.youtube.com/watch?v=zSAllpsiBecSecond, Maximillion, fighting game youtuber, against some SNK developers:https://www.youtube.com/watch?v=TpYMgRVvsBQJudging from the first clip, menu choices will be spoken when clicked on. No word on whether there wil be an English dub or not, unfortunately.Some other details:The new Samurai Shodown releases on PlayStation 4 and Xbox One in June 2019, while the PC and Nintendo Switch versions will arrive later in Q4 2019. The initial roster of 16 characters will include 13 veterans and 3 newcomers. Additional fighters will be added to the game via DLC character packs. Confirmed modes include: Battle, Online, Story, Dojo (featuring a new Ghost AI system), Practice, Database & Gallery.

URL: https://forum.audiogames.net/post/424616/#p424616




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Re: New Samurai Shodown!

2019-04-02 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: New Samurai Shodown!

Bringing this topic back we finally have new videos! From PACS East 2019. The trailer itself isn't all that interesting, but there are two videos which show the game in full stereo, and it sounds like SS is definitely being overhauled in the sound department. Everything sounds exactly like what I would want from an SS game in 2019. And check out that music!First off, 44 minutes of raw gameplay, brief segments of what seems like story / arcade modehttps://www.youtube.com/watch?v=zSAllpsiBecSecond, Maximillion, fighting game youtuber, against some SNK developers:https://www.youtube.com/watch?v=TpYMgRVvsBQJudging from the first clip, menu choices will be spoken when clicked on. No word on whether there wil be an English dub or not, unfortunately.

URL: https://forum.audiogames.net/post/424616/#p424616




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Re: Swamp, zombie FPS by Aprone

2019-04-02 Thread AudioGames . net Forum — New releases room : Sovs via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

I get that.But disconnecting from fortfights shouldn’t be allowed either.

URL: https://forum.audiogames.net/post/424615/#p424615




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Re: Swamp, zombie FPS by Aprone

2019-04-02 Thread AudioGames . net Forum — New releases room : SirBadger via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

@sovs still exploiting a loophole and therefore against the rules. go look it up.

URL: https://forum.audiogames.net/post/424613/#p424613




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Re: Does anyone haves Audio Archery IPA file?

2019-04-02 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: Does anyone haves Audio Archery IPA file?

How the hell'd they manage that? Wouldn't you have to decompile the ipa? I think that's technically impossible.

URL: https://forum.audiogames.net/post/424614/#p424614




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Re: Swamp, zombie FPS by Aprone

2019-04-02 Thread AudioGames . net Forum — New releases room : SirBadger via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

@sovs still technically against the rules. go look it up.

URL: https://forum.audiogames.net/post/424613/#p424613




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Re: looking for Bluetooth headphones with the minimum amount of latency.

2019-04-02 Thread AudioGames . net Forum — Off-topic room : defender via Audiogames-reflector


  


Re: looking for Bluetooth headphones with the minimum amount of latency.

Okay after doing some research, here is what I'd do.First go to your computer's device manager, find your bluetooth device, hit context menu, choose properties and find the advanced tab.Tabbing in there should show you the manufacturer ID, which will help you find your exact device, since computer makers will often have slightly custom versions of a generic product.Now you can look up your exact bluetooth module and find out if it supports the "APTX LL" (low latency) codec, by looking for spec sheets and such.If it does, then you won't need an external adapter, otherwise... go online, to amazon or new egg or bestbuy or what ever, and search for USB bluetooth transmitters (not receivers!) that include the "APTX LL" AKA "APTX Lower Latency" codec. If they don't say it in the product description somewhere, than just look for low latency adapters in general and examine the specs to find it.Now you can find some headphones (if you don't already have any) that also support that codec.That should hopefully fix your problem.

URL: https://forum.audiogames.net/post/424612/#p424612




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Re: Swamp, zombie FPS by Aprone

2019-04-02 Thread AudioGames . net Forum — New releases room : Sovs via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Well you sometimes feel you kinda have to if, let’s say your fort on map 5 and your fort on map 4 is being attacked at the same time and both attackers just disconnects as soon as you enter the fortmap.I personally thinks that’s a bigger problem but that’s just me.

URL: https://forum.audiogames.net/post/424611/#p424611




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Ravaged Worlds

2019-04-02 Thread AudioGames . net Forum — New releases room : david_solomon1 via Audiogames-reflector


  


Ravaged Worlds

For those that weren't signed up for the newsletter, Ravaged Worlds is back online. And since I Don't remember anyone posting about it here, I'm posting it in new releases.For those that have no idea what Ravaged Worlds is, it's Fallen Worlds by a different name.For those that don't know what Fallen Worlds is, it's a trading card game where you pick from several different factions and build a deck to battle other players or bots. Each faction has it's own benefits and weaknesses. A campaign is also in develoment.I doubt I'll be on much since you all know what game I'm playing, but I did try a game in Safari for iOS and though it's a little cluttered, it definitely works better than it used to. It seems screen reader support may have been improved. You can find the game at:http://ravagedworlds.onlineEnjoy!

URL: https://forum.audiogames.net/post/424610/#p424610




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Ravaged Worlds

2019-04-02 Thread AudioGames . net Forum — New releases room : david_solomon1 via Audiogames-reflector


  


Ravaged Worlds

For those that weren't signed up for the newsletter, Ravaged Worlds is back online. And since I Don't remember anyone posting about it here, I'm posting it in new releases.For those that have no idea what Ravaged Worlds is, it's Fallen Worlds by a different name.For those that don't know what Fallen Worlds is, it's a trading card game where you pick from several different factions and build a deck to battle other players or bots. Each faction has it's own benefits and weaknesses. A campaign is also in develoment.I doubt I'll be on much since you all know what game I'm playing, but I did try a game in Safari for iOS and though it's a little cluttered, it definitely works better than it used to. It seems screen reader support may have been improved. You can find the game at:http://ravagworlds.comjoy!

URL: https://forum.audiogames.net/post/424610/#p424610




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Re: You're an idiot

2019-04-02 Thread AudioGames . net Forum — Off-topic room : jaybird via Audiogames-reflector


  


Re: You're an idiot

Okay…with some reservations, I'm hereby putting my silly and stupid little gamebook in this topic as well. The SL2 gamebook inspired this as well. Enjoy, or something!https://www.dropbox.com/s/vid5m1t8v381d … .html?dl=1

URL: https://forum.audiogames.net/post/424609/#p424609




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Re: Trimps

2019-04-02 Thread AudioGames . net Forum — New releases room : The Imaginatrix via Audiogames-reflector


  


Re: Trimps

The button y'all are looking for is respec.

URL: https://forum.audiogames.net/post/424608/#p424608




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Re: Does anyone haves Audio Archery IPA file?

2019-04-02 Thread AudioGames . net Forum — Off-topic room : mazen via Audiogames-reflector


  


Re: Does anyone haves Audio Archery IPA file?

No, it will not work. The ipa files from jennyos for somethinelce are from appcake and its cracked and compiled for arm64, you can see that from the info.plist. But i want the ipa because i will try to pach it

URL: https://forum.audiogames.net/post/424607/#p424607




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Re: Swamp, zombie FPS by Aprone

2019-04-02 Thread AudioGames . net Forum — New releases room : SirBadger via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

rocky makes an interesting point there. I just looked again and firstly, exiting from fort battles isn't against the rules. severing your connection or using task manager is, but again that goes back to siege attacks not fort battles. very different situation.now under the part that says:Taking part in any of these activities is a violation of the Swamp User Agreement and is grounds for having your Kaldobsky-Gamer account permanently banned:we have this interesting line:- Exploiting loopholes in the game that have not been fixed yet.@quacker I would kindly suggest you warn your clan about that because using defender missions or cmm missions to deliberately disconnect and jump you back to map one is a loophole that I know some people use a lot.

URL: https://forum.audiogames.net/post/424606/#p424606




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Re: My experiences with music production and some questions

2019-04-02 Thread AudioGames . net Forum — Off-topic room : ironcross32 via Audiogames-reflector


  


Re: My experiences with music production and some questions

Aww, what'd they ever do to you? Lolz jk.

URL: https://forum.audiogames.net/post/424605/#p424605




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Re: shadow rine full voice version released

2019-04-02 Thread AudioGames . net Forum — New releases room : amerikranian via Audiogames-reflector


  


Re: shadow rine full voice version released

Outside of the bonus story, no.

URL: https://forum.audiogames.net/post/424604/#p424604




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Re: shadow rine full voice version released

2019-04-02 Thread AudioGames . net Forum — New releases room : derekedit via Audiogames-reflector


  


Re: shadow rine full voice version released

Is it possible to have Ren or the fencer as partners outside of their parts in the story? Is it possible to ever have either or both as playable characters?

URL: https://forum.audiogames.net/post/424603/#p424603




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Re: The super Liam 2 Alpha has Arrived!

2019-04-02 Thread AudioGames . net Forum — New releases room : jaybird via Audiogames-reflector


  


Re: The super Liam 2 Alpha has Arrived!

For what it's worth, I loved it. In fact, I immediately downloaded Twine, found it to be less than accessible in some areas, and found out about Twee2, a command line Twine compiler, and I've been playing with it ever since.And if you want the source code, I have a little story for you. I downloaded the game, which in reality is just a single .html file, used Twee2 to decompile it (that feature doesn't work on Windows for some reason) and then recompiled it and…apparently I don't have the complete source code after all!

URL: https://forum.audiogames.net/post/424602/#p424602




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Re: Terrible, Awful, No-good, Very Bad...spelling?

2019-04-02 Thread AudioGames . net Forum — Off-topic room : devinprater via Audiogames-reflector


  


Re: Terrible, Awful, No-good, Very Bad...spelling?

Okay, I agree with a lot of people here, lack of braille, and dictation, make spelling and grammar go down the towlet. Erm, toilet.I know people high up in the blindness community who write terrible sentances with missing words and no commas and no proof reading with braille and just do it quick and send it out because they got stuff to do right?One thing that I think is missed though, is that braille displays are good, but very easily broken. I have a 3 or so year old Vario Ultra 20, the "best in class" when I got it, but which now has around 5 dots that don't work. Now, if I could get the Braille Extender addon on NVDA to skip those cells with the broken dots, things could be okay. But no, that's just not an option, and the person I talked to about it just regurgitated "yeah you can say right margin of cells." Yeah, I know that, but how would you like having only 6 cells of good readable braille? You'd like that? Well, too bad because that doesn't even work for some reason. Want this Vario Ultra? No? Didn't think so.So really, when i get a new display, which I'm not even sure which one I should get because I don't want a freaking $300 display, for all purposes, breaking in 3 years, I'm not even sure I'd use it that much because I'd be afraid that it'd break in the middle of me reading a good book, like the third Stormlight Archive book by brandon Sanderson.

URL: https://forum.audiogames.net/post/424601/#p424601




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Re: Dream approaches to mainstream racing games

2019-04-02 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector


  


Re: Dream approaches to mainstream racing games

Well top speed 3 is kinda like crusin USA minus the checkpoints and obstacles. And in fact it is like poll position and f1 race on the gameboy but those came out years ago. If I was to classify it under a subgenre I would call it a 2d racer. Pretty sure those are still around in one form or another.

URL: https://forum.audiogames.net/post/424600/#p424600




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Re: BioWares Anthem: Postmortem

2019-04-02 Thread AudioGames . net Forum — General Game Discussion : AlirezaNosrati via Audiogames-reflector


  


Re: BioWares Anthem: Postmortem

oh i hope they get shut down, they banned iran from their games because of US sanctions, but US sanctions don't! include games...

URL: https://forum.audiogames.net/post/424599/#p424599




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Popmundo: Recruiting Members for My Band

2019-04-02 Thread AudioGames . net Forum — General Game Discussion : Mirage via Audiogames-reflector


  


Popmundo: Recruiting Members for My Band

For those that may not know, Popmundo is a browser game about becoming a rock star. It's more like a life sim, as activities you can do are as varied as owning and furnishing a house, working at different jobs, having pets, surfing, questing, playing all manner of sports, shopping, having relationships of all kinds, owning vehicles, getting married, having kids, etc.So I created a rock band called Travels with Charley. It's based in London.I'm the lead singer and guitarist, and on a whim, I decided to be a sixteen-year-old guy! (LOL it's best to start at sixteen, because you have so many skills to improve, it takes a while.)Anyway, I need the following.a drummera bass guitar playera keyboard playermaybe even a brass sectionYou can choose two instruments to learn, so even if you chose one of those, you could pick any other one.If anyone is interested in the game, but you don't want to play it solo, this might be a way to get into it.I already have a tour scheduled til the end of May, so jump in if you want.If you're interested in joining the band, message me on here and we'll go from there.

URL: https://forum.audiogames.net/post/424598/#p424598




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Re: My experiences with music production and some questions

2019-04-02 Thread AudioGames . net Forum — Off-topic room : CrystalD via Audiogames-reflector


  


Re: My experiences with music production and some questions

I tried suing Sonar forever ago and could never get the hang of it.  Reaper is fantastic, and all of the things you want to do in it can be done, so I highly suggest taking the dive and learning it with the resources linked above.

URL: https://forum.audiogames.net/post/424597/#p424597




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Re: Dream approaches to mainstream racing games

2019-04-02 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Dream approaches to mainstream racing games

One thing we need to sort out right now is that Top Speed is not, and I repeat not in the slightest bit realistic. Now, I love that game, I still play it to this very day, I actually just got off a multiplayer racing session about a half hour ago. I have also played games like rFactor, Test Drive Unlimited and TDU2, a smattering of the Need For Speed titles all the way back to NFS 2, All Gran Turismo games up to IV, Twisted Metal II through IV, Nascar 99, Nascar simulator, one of the Nascar games around 2014 or so, One of the Formula 1 games, I can't remember which one, I think the one around 2010. So yeah, I have experience in this field, and Top Speed 3 misses the mark on a lot of points. I'm not saying people's ideas aren't good, I'm saying, don't use TS3 as a benchmark of what racing should be, because its not up to the job.My idea is that you get a whoosh sound in either the left or right ear, the intensity of the whoosh, so like length, depth, could indicate curve length or steepness. Once you enter the turn, you could have either a solid tone, or a pulsating tone which represents the apex of your turn. Your job is to keep the apex centered, and when you hit that, it goes behind you and lowers in pitch and fades away at the end.

URL: https://forum.audiogames.net/post/424596/#p424596




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Re: Announcing the Hand of Rassilon, a Doctor Who MUD!

2019-04-02 Thread AudioGames . net Forum — New releases room : devinprater via Audiogames-reflector


  


Re: Announcing the Hand of Rassilon, a Doctor Who MUD!

Net year, Mortal Kombat MUD!

URL: https://forum.audiogames.net/post/424595/#p424595




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Re: eurofly help

2019-04-02 Thread AudioGames . net Forum — General Game Discussion : jaybird via Audiogames-reflector


  


Re: eurofly help

It depends on the airport you're flying from. At class 2 and 3 airports, you need to go to a gate. At class 1 airports you don't.These instructions assume you're tuned to the ground frequency if at a class 2 or 3 airport. Once you reach the parking position, hit Ctrl+W. They'll tell you to roll to a particular gate. Go to that gate, then hit Ctrl+R to open the passenger doors, Ctrl+W to board passengers, then when you hear a number spoken, Ctrl+R to close the passenger doors again.At a class 1 airport, the parking position doubles as runway and passenger loading area, so just hit Ctrl+R to open doors, Ctrl+W to board passengers, then when they're all on, Ctrl+R again to close the doors.Hope this helps.

URL: https://forum.audiogames.net/post/424594/#p424594




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Re: Orinks's' official Youtube/streaming thread

2019-04-02 Thread AudioGames . net Forum — General Game Discussion : techmaster20 via Audiogames-reflector


  


Re: Orinks's' official Youtube/streaming thread

Okay, I logged into the client but all the text fields on the new flight screen are unlabled. How do I tell what I'm supposed to do? And how do I actually get a flight in the client to start. I get a notification with only an okay button and nothing else.

URL: https://forum.audiogames.net/post/424568/#p424568




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Re: You're an idiot

2019-04-02 Thread AudioGames . net Forum — Off-topic room : The Dwarfer via Audiogames-reflector


  


Re: You're an idiot

It's not a new game though.  it's more a humorous read than anything.

URL: https://forum.audiogames.net/post/424593/#p424593




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Re: You're an idiot

2019-04-02 Thread AudioGames . net Forum — Off-topic room : ammericandad2005 via Audiogames-reflector


  


Re: You're an idiot

this should be in new releases.

URL: https://forum.audiogames.net/post/424592/#p424592




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Re: Swamp, zombie FPS by Aprone

2019-04-02 Thread AudioGames . net Forum — New releases room : MikeFont via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

the only event I've seen is the server being offline for 10 hours and counting. rofl *shrug*

URL: https://forum.audiogames.net/post/424591/#p424591




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You're an idiot

2019-04-02 Thread AudioGames . net Forum — Off-topic room : The Dwarfer via Audiogames-reflector


  


You're an idiot

Hi, since you guys clicked this topic, I have a little thing for you. It's a gamebook I created. Nothing big, I was just learning how to use Twine, and honestly the only value of this is its rather satirical humor, and hidden references. Read this, and... hey. Post your favorite lines from the story.  I hope this makes... someone chuckle.https://www.dropbox.com/s/1zco4t5x273eu … .html?dl=1

URL: https://forum.audiogames.net/post/424590/#p424590




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Re: Sharing My Music and Sound Effects - Over 1800 Tracks

2019-04-02 Thread AudioGames . net Forum — Developers room : Eric Matyas via Audiogames-reflector


  


Re: Sharing My Music and Sound Effects - Over 1800 Tracks

Happy April Everyone,This week’s new free tracks are a mixed bag of music, user interface sound effects and ambiences, so:MUSIC:On my Positive / Upbeat page, we have:“Carefree Days in Groovyville”https://soundimage.org/positive-upbeat/SOUND EFFECTS:On my SFX – UI page:UI_Quirky 36 - 38https://soundimage.org/sfx-ui/AMBIENCES:On my AMB – Suburban Ambience page:“Night Ambience”“Early Morning Ambience”https://soundimage.org/amb-suburban-ambience/I hope some of my work is helpful in your projects!

URL: https://forum.audiogames.net/post/424589/#p424589




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Re: Goldwave plugins?

2019-04-02 Thread AudioGames . net Forum — Developers room : masonian via Audiogames-reflector


  


Re: Goldwave plugins?

You need to put it in a folder, then in goldwave's options/plugins/gw vst dialog, add it's path and then search for it and enable it. After that, you can use it.

URL: https://forum.audiogames.net/post/424588/#p424588




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Re: Goldwave plugins?

2019-04-02 Thread AudioGames . net Forum — Developers room : redfox via Audiogames-reflector


  


Re: Goldwave plugins?

Ok, I've downloaded it, but what do I do with the dll?

URL: https://forum.audiogames.net/post/424587/#p424587




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looking for Bluetooth headphones with the minimum amount of latency.

2019-04-02 Thread AudioGames . net Forum — Off-topic room : rashad via Audiogames-reflector


  


looking for Bluetooth headphones with the minimum amount of latency.

I'm looking for a headphone solution that is both wireless and also latency free, no idea if this exists or not. I need something that I can use comfortably in any environment, aka class, and that has as little latency as is humanly possible when paired with a windows pc. the Airpods are great, but when I tried a friends, they have an extremely noticeable lag when connected to a PC vs when connected to an iPhone. anyone have any ideas? multi device support would be a great plus, but not the end of the world if it doesn't have it. Context when I say as little latency as possible: used an app to measure the airpod delay, it was under 150 MS and was still driving me absolutely batty, I couldn't do anything because the slowness was just so distracting. I have my speech rate set to 100 percent with eliquence, so that 0.1 seconds  is huge. shame, too, because on the iPhone the Airpods work like a dream, I couldn't even tell I was using wireless headphones till I walked away with them in my ears.

URL: https://forum.audiogames.net/post/424586/#p424586




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Re: what's something Spec about the region of the country you come from?

2019-04-02 Thread AudioGames . net Forum — Off-topic room : afrim via Audiogames-reflector


  


Re: what's something Spec  about the region of the country you come from?

Hey,I come from Albania, not quite a famous country around the world.I could talk about my country in different perspectives; but this time I will choose to go for a positive one.So, the population of Albania is around 2.8 milion people. I believe the minorities living there make up 3 to 5% of the population, which means that the rest is pure Albanians, having originated in the teritories of this country a long time ago.What is special about Albania is that in these 2.8 milion people, you will find a truly remarkable diversity in terms of clothing, costumes, traditions, beliefs, ceremonies, celebrations, language, and also religion. You may stop over in a region and listen to people speaking, than you walk only 30-40 km away and notice that the accent changes quite significantly. You may go back again to the same region you were before and see a wedding ceremony going on, then you go 30 km away and notice another wedding ceremony, completely different from the one you saw first. I live in a very diverse and highly cultural city. Every year there is a national festival where every region shocases its traditions, costumes, songs, food, and much more. Only my city along with the regions around which are part of it prepare and display four different shows for the audience. The population of my city as a county is 130,000 people. So within these 130,000 people you find such an amazing diversity, and this is only one city in the north of Albania. If you go to the south, you will notice very different traditions, costumes, celebrations, ceremonies, songs, food, and the dialect which changes completely. Sometimes, when you analyse Albania from city to city, the cities sound like completely different civilisations, as if they were not part of the same country. If I'm proud of anything that is Albanian, it is this whole diversity thing I mentioned above, and the language.Cheers!

URL: https://forum.audiogames.net/post/424584/#p424584




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Re: The beginning of the end for jaws?

2019-04-02 Thread AudioGames . net Forum — Off-topic room : Chris via Audiogames-reflector


  


Re: The beginning of the end for jaws?

I just sent NV Access an email about creating an enterprise specific version. Maybe a version that disables logging, add-ons, and other dev features will make security conscious organizations happy.The less I say about Freedom Scientific and their monopolistic business practices, the better. I don't know why people don't look at other options. JAWS may have been significant 10 or 20 years ago, but times are changing. I don't necessarily want JAWS to go away, I just want the product to drop in price, get rid of these ridiculous SMAs, focus on fixing nothing but bugs in a major version instead of adding useless features, drastically improve their shitty technical support, and for the company to quit being so monopolistic. I think that's the thing that pisses me off the most.

URL: https://forum.audiogames.net/post/424585/#p424585




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Re: The beginning of the end for jaws?

2019-04-02 Thread AudioGames . net Forum — Off-topic room : Chris via Audiogames-reflector


  


Re: The beginning of the end for jaws?

I just sent NV Access an email about creating an enterprise specific version. Maybe a version that disables logging, add-ons, and other dev features will make security conscious organizations happy.The less I say about Freedom Scientific and their monopolistic business practices, the better. I don't know why people don't look at other options. JAWS may have been significant 10 or 20 years ago, but times are changing. I don't necessarily want JAWS to go away, I just want the product to drop in price, get rid of these ridiculous SMAs, focus on fixing nothing but bugs in a major version instead of adding useless features, drastically imrpove their shitty technical support, and for the company to quit being so monopolistic. I think that's the thing that pisses me off the most.

URL: https://forum.audiogames.net/post/424585/#p424585




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Re: My experiences with music production and some questions

2019-04-02 Thread AudioGames . net Forum — Off-topic room : UltraLeetJ via Audiogames-reflector


  


Re: My experiences with music production and some questions

hi. Truth is, there has been a lot, and I mean a lot, happening in reaper land. This site should get more advertising me thinks... well, not because I am probably its sole maintainer for the time being (I promise I will update that user guide soon).. but more because I see this coming up time and time again. Anyway, for introductory material to reaper check out this linkand for the solutions you are asking, this is your destination for the too many resources out there just checking the table of contents should jive you a good overview of what is possible.

URL: https://forum.audiogames.net/post/424583/#p424583




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Re: what's something Spec about the region of the country you come from?

2019-04-02 Thread AudioGames . net Forum — Off-topic room : afrim via Audiogames-reflector


  


Re: what's something Spec  about the region of the country you come from?

Hey,I come from Albania, not quite a famous country around the world.I could talk about my country in different perspectives; but this time I will choose to go for a positive one.So, the population of Albania is around 2.8 milion people. I believe the minorities living there make up 3 to 5% of the population, which means that the rest is pure Albanians, having originated in the teritories of this country a long time ago.What is special about Albania is that in these 2.8 milion people, you will find a truly remarkable diversity in terms of clothing, costumes, traditions, beliefs, ceremonies, celebrations, language, and also religion. You may stop over in a region and listen to people speaking, than you walk only 30-40 km away and notice that the accent changes. You may go back again to the same region you were before and see a wedding ceremony going on, then you go 30 km away and notice another wedding ceremony, completely different from the one you saw before. I live in a very diverse and highly cultural city. Every year there is a national festival where every region shocases its traditions, costumes, songs, food, and much more. Only my city along with the regions around which are part of it prepare and display four different shows for the audience. The population of my city as a county is 130,000 people. So within these 130,000 people you find such an amazing diversity, and this is only one city in the north of Albania. If you go to the south, you will notice very different traditions, costumes, celebrations, ceremonies, songs, food, and the dialect which changes completely varying from city to city. Sometimes, when you analyse Albania from city to city, the cities sound like completely different civilisations, as if they were not part of the same country. If I'm proud of anything that is Albanian, it is this whole diversity thing I mentioned above, and the language.Cheers!

URL: https://forum.audiogames.net/post/424584/#p424584




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Re: My experiences with music production and some questions

2019-04-02 Thread AudioGames . net Forum — Off-topic room : UltraLeetJ via Audiogames-reflector


  


Re: My experiences with music production and some questions

hi. Truth is, there has been a lot, and I mean a lot, happening in reaper land. This site should get more advertising me thinks... well, not because I am probably its sole maintainer for the time being (I promise I will update that user guide soon).. but more because I see this coming up time and time again. Anyway, for introductory material to reaper check out this linkand for the solutions you are asking, this is your destination for the too many resources out there

URL: https://forum.audiogames.net/post/424583/#p424583




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Re: spambot invasion of the restricted section debriefing

2019-04-02 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: spambot invasion of the restricted section debriefing

Eat this, bots. All 36 of you. hop aboard the Spam Banner 5000, or get flung aboard ratherFor those who don't know the inside joke, this was something made by yours truly in response to this newspost.

URL: https://forum.audiogames.net/post/424581/#p424581




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Re: Swamp, zombie FPS by Aprone

2019-04-02 Thread AudioGames . net Forum — New releases room : guredora via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

I do not know when swamp is doing the eventWhen does swamp have an event?Can you list the date on which the event will take place here?

URL: https://forum.audiogames.net/post/424582/#p424582




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Re: Swamp, zombie FPS by Aprone

2019-04-02 Thread AudioGames . net Forum — New releases room : fabiano via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Good night Someone has information about the crash of the server of the Swamp?

URL: https://forum.audiogames.net/post/424580/#p424580




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Re: spambot invasion of the restricted section debriefing

2019-04-02 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: spambot invasion of the restricted section debriefing

Eat this, bots. All 36 of you. hop aboard the Spam Banner 5000, or get flung aboard rather

URL: https://forum.audiogames.net/post/424581/#p424581




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Re: Scrolling Battles, You're World, 4.3.2 (beta 4.3.3)

2019-04-02 Thread AudioGames . net Forum — New releases room : masonian via Audiogames-reflector


  


Re: Scrolling Battles, You're World, 4.3.2 (beta 4.3.3)

Yeah, the way it would have to work it would lag the server bigtime, unfortunately.

URL: https://forum.audiogames.net/post/424579/#p424579




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Re: Goldwave plugins?

2019-04-02 Thread AudioGames . net Forum — Developers room : masonian via Audiogames-reflector


  


Re: Goldwave plugins?

Here is Omniverb. http://www.vst4free.com/get_lpn1.php?win32=Omniverb.zip

URL: https://forum.audiogames.net/post/424578/#p424578




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eurofly help

2019-04-02 Thread AudioGames . net Forum — General Game Discussion : Naruto via Audiogames-reflector


  


eurofly help

Hello all. playing eurofly, and I can't seem to board passengers do,i need to go to a gate first, what i could be doing wrong?

URL: https://forum.audiogames.net/post/424577/#p424577




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Re: what's something Spec about the region of the country you come from?

2019-04-02 Thread AudioGames . net Forum — Off-topic room : Mirage via Audiogames-reflector


  


Re: what's something Spec  about the region of the country you come from?

TexasThe Oil MuseumThe New London School Explosion museum - a memorial to hundreds of children lost in an explosion in 1937, this event is the reason natural gas now has a smelldogwood trailsthe rose parade in the fallfrito pies (I used to think they were everywhere, but I heard from friends elsewhere they had no idea what I was talking about.)Dairy Queen - fast food chain that I believe originated in Texasarmadillos

URL: https://forum.audiogames.net/post/424576/#p424576




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Re: Dream approaches to mainstream racing games

2019-04-02 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector


  


Re: Dream approaches to mainstream racing games

Here's what BoundTo sent me -I'm not very familiar with any mainstream racing games myself, as I’m not much of a mainstream gamer, but I'd be glad to offer any thoughts or suggestions that I can about making a racing game accessible. I think one of the most important aspects would be how to portray important information via audio as quickly as possible during a race. For example, it would be important to know where other cars are in relation to your own during a race. Top Speed handles this well in my opinion. For me, being able to hear other cars as they either approach yours or as you approach them helped a lot. This shouldn't be terribly difficult. It might just come down to having engine sounds pan around the stereo field to represent where they are. As cars pass each other, it would be helpful to have audio information to indicate how the rankings have changed. (what place you hold in relation to the other cars in the race) The easiest way might be to have it narrated, (again like Top Speed) speaking a message along the lines of "You are in X place". Turning and handling other various obstacles would be something else to think about. Maybe there could be a system that triggers various sounds to be played depending on which way to turn, how far to turn, and when the turn is over. I could get more detailed if necessary but it's just an idea.

URL: https://forum.audiogames.net/post/424575/#p424575




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Re: Trimps

2019-04-02 Thread AudioGames . net Forum — New releases room : Quasar via Audiogames-reflector


  


Re: Trimps

To those who were saying you can't clear all perks at the portal, this is inaccurate. On the same line as the activate portal button there is a clear all perks button which will reset everything and refund all spent helium.

URL: https://forum.audiogames.net/post/424574/#p424574




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Re: need help fixing the A key on bluetooth keyboard

2019-04-02 Thread AudioGames . net Forum — Off-topic room : ironcross32 via Audiogames-reflector


  


Re: need help fixing the A key on bluetooth keyboard

weyll, don't know what to tell ya there pud.

URL: https://forum.audiogames.net/post/424573/#p424573




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Re: BioWares Anthem: Postmortem

2019-04-02 Thread AudioGames . net Forum — General Game Discussion : Slender via Audiogames-reflector


  


Re: BioWares Anthem: Postmortem

Hmm, kind of wonder if EA will shut them down at some point? They apparently have done that to a lot of studios who have made critically panned games.

URL: https://forum.audiogames.net/post/424572/#p424572




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what's something Spec about the region of the country you come from?

2019-04-02 Thread AudioGames . net Forum — Off-topic room : an idiot via Audiogames-reflector


  


what's something Spec  about the region of the country you come from?

I don’t mean something special about your country in general although anything about that would be cool as well. What something about the region of the country you come from, such as something of the regional culture, such as a celebration,  A custom, a language ,  or something that happens to be in the area,  like a tourist attraction  or  ancient  ruins or something,  or anything else that doesn’t fall into either category.   It’s kind of hard for me to give anything because I have mostly lived in cities in the United States,  and I don’t really know much that makes the area I live in stand out.

URL: https://forum.audiogames.net/post/424571/#p424571




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Re: Does anyone haves Audio Archery IPA file?

2019-04-02 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: Does anyone haves Audio Archery IPA file?

Also, @Mazen this does actually belong in general game discussion, so hopefully it will eventually be moved for you.

URL: https://forum.audiogames.net/post/424570/#p424570




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Re: Does anyone haves Audio Archery IPA file?

2019-04-02 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: Does anyone haves Audio Archery IPA file?

Actually, it technically will. It's just not in the app store. The 32bit kernel was never actually removed, it was just not visible in new xcode build at an api target level of ios11 or newer. That's why you still have apps today that can work on ios8 just as well as ios11. If the 32bit compatibility layer was truly gone, then it would be 64bit only applications and that's that, and we definitely haven't gotten there yet. Any apps that were not updated to be 64bit specific were removed because developers were told they would be incompatible. In contrast, this was little more than a ploy to purge the app store and further intimidate developers who could not afford the yearly upkeep to get new iPhones and iPads every year, plus the $100 yearly developer contract.

URL: https://forum.audiogames.net/post/424569/#p424569




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Re: Orinks's' official Youtube/streaming thread

2019-04-02 Thread AudioGames . net Forum — General Game Discussion : techmaster20 via Audiogames-reflector


  


Re: Orinks's' official Youtube/streaming thread

Okay, I logged into the client but all the text fields on the new flight screen are unlabled. How do I tell what I'm supposed to do?

URL: https://forum.audiogames.net/post/424568/#p424568




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Re: shadow rine full voice version released

2019-04-02 Thread AudioGames . net Forum — New releases room : assault_freak via Audiogames-reflector


  


Re: shadow rine full voice version released

Yes. You can buy the option to start with one of the characters normally not obtained until certain points in the story. I generally just usually buy items to cary over my sword level and items. If I have enough to spare, then I also buy experience and gold multipliers so I get more.

URL: https://forum.audiogames.net/post/424567/#p424567




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Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

2019-04-02 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

Yeah its definitely worth getting all that stuff onto a platform, and Discord provides the flexibility for this.

URL: https://forum.audiogames.net/post/424566/#p424566




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Re: shadow rine full voice version released

2019-04-02 Thread AudioGames . net Forum — New releases room : KenshiraTheTrinity via Audiogames-reflector


  


Re: shadow rine full voice version released

I think you can actually buy early assistance from the unlockable characters. That's up to you. Those other advantages you might consider on a higher difficulty, especially if you go after the bonus dungeon.

URL: https://forum.audiogames.net/post/424565/#p424565




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Re: The Grail ords, a text-based browser game

2019-04-02 Thread AudioGames . net Forum — New releases room : Mirage via Audiogames-reflector


  


Re: The Grail ords, a text-based browser game

Hi Arogandor,Is it possible to restart your character, or delete the one you have and create a new one on your account?I feel like I've already messed up my character, because I had no idea what I was doing when I started the game.So I was just curious if that's an option.

URL: https://forum.audiogames.net/post/424564/#p424564




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Re: shadow rine full voice version released

2019-04-02 Thread AudioGames . net Forum — New releases room : assault_freak via Audiogames-reflector


  


Re: shadow rine full voice version released

Fair enough, you can check it Kenshira. But personally, I didn't find Pimsleur very accurate... I work in a Japanese company and use my Japanese every day around native speakers. I'd trust what other native speakers tell me more than language learning materials... those have been proven wrong by the people I talk to more than once. lol

URL: https://forum.audiogames.net/post/424563/#p424563




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Re: Warsim, text based randomly generated stratogy

2019-04-02 Thread AudioGames . net Forum — New releases room : darren via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

yup what defender said. things can only be done right if time is taken over them.

URL: https://forum.audiogames.net/post/424562/#p424562




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Re: A mod for dom 2

2019-04-02 Thread AudioGames . net Forum — General Game Discussion : Veronika . Hanackova via Audiogames-reflector


  


Re: A mod for dom 2

I am interested about it but i cannot run it.

URL: https://forum.audiogames.net/post/424560/#p424560




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Re: Orinks's' official Youtube/streaming thread

2019-04-02 Thread AudioGames . net Forum — General Game Discussion : techmaster20 via Audiogames-reflector


  


Re: Orinks's' official Youtube/streaming thread

could you explane to me how this virtual airline stuff works, also that PM I sent you has my contact info so if you want we can discuss the sim somewhere where it's not cluttering the topic.

URL: https://forum.audiogames.net/post/424561/#p424561




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Re: Warsim, text based randomly generated stratogy

2019-04-02 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

Sorry Huw, while I appreciate the effort, most users here will always be in the dark, no matter what. Yeah take your time, that sounds like a ton of work but I'm already excited! especially about the trial by combat thing.I'd rather it take longer anyway like Vylcount said, just do to the nature of what your doing.

URL: https://forum.audiogames.net/post/424559/#p424559




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Re: Warsim, text based randomly generated stratogy

2019-04-02 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

Sorry Huw, while I appreciate the effort, literally everyone here will always be in the dark, no matter what. Yeah take your time, that sounds like a ton of work but I'm already excited! especially about the trial by combat thing.I'd rather it take longer anyway like Vylcount said, just do to the nature of what your doing.

URL: https://forum.audiogames.net/post/424559/#p424559




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Re: shadow rine full voice version released

2019-04-02 Thread AudioGames . net Forum — New releases room : boy via Audiogames-reflector


  


Re: shadow rine full voice version released

BP? I beat the game and didn't see anything about BP or buying pronouns. Also, thanks for correcting my Japanese. I'll check again with Pimsleur and see if that's what they said. I know the language and how to speak it, I just don't like speaking it in public. If only I could get the Full Voice Version of ShadowRine to work, then I could actually have access to those character voices I miss so much. It worked on my old computer, doesn't work on this one for some reason.

URL: https://forum.audiogames.net/post/424558/#p424558




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Re: Trimps

2019-04-02 Thread AudioGames . net Forum — New releases room : The Imaginatrix via Audiogames-reflector


  


Re: Trimps

Go to the Trimps heading. You'll see how many trimps you have, how many are breeding, how many are employed, and how many traps you have.

URL: https://forum.audiogames.net/post/424557/#p424557




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Re: a small request

2019-04-02 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: a small request

Or, you know, someone could just pay the 5 bucks and get this nice guy who's topic we've ruined the better translations...

URL: https://forum.audiogames.net/post/424556/#p424556




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Re: Does anyone haves Audio Archery IPA file?

2019-04-02 Thread AudioGames . net Forum — Off-topic room : Chris via Audiogames-reflector


  


Re: Does anyone haves Audio Archery IPA file?

The game will not work on iOS devices running iOS 11 or later because it is not 64-bit.

URL: https://forum.audiogames.net/post/424555/#p424555




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Re: Let's play right or not right

2019-04-02 Thread AudioGames . net Forum — Off-topic room : Mirage via Audiogames-reflector


  


Re: Let's play right or not right

Not right.The next poster plays Trimps daily.

URL: https://forum.audiogames.net/post/424554/#p424554




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Re: shadow rine full voice version released

2019-04-02 Thread AudioGames . net Forum — New releases room : derekedit via Audiogames-reflector


  


Re: shadow rine full voice version released

lol I guess I missed something while looking through the items in the shop. it wasn't clear to me that I was simply buying more pronouns. It said something about choose another person on the team or something similar to that. But like I said it was on a save file that I was going to be deleting anyway so I figured I'd see what it did. I listened to a playthrough where he said the faster you finish the game the more bp you get. Is that true, or just a guess? There's another one where the player had 4000 hp. Is that something I'm going to need at some point or was that just a memory hack?

URL: https://forum.audiogames.net/post/424553/#p424553




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Re: Orinks's' official Youtube/streaming thread

2019-04-02 Thread AudioGames . net Forum — General Game Discussion : Orin via Audiogames-reflector


  


Re: Orinks's' official Youtube/streaming thread

Its your choice. Pick one that you like the routes for because when you search for a flight, their routes will be considered first before any others. Keep in mind you can fly any airline on there.

URL: https://forum.audiogames.net/post/424552/#p424552




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Re: need help fixing the A key on bluetooth keyboard

2019-04-02 Thread AudioGames . net Forum — Off-topic room : flameAlchemist via Audiogames-reflector


  


Re: need help fixing the A key on bluetooth keyboard

I don’t want to buy another one because the rest of the keys work fine.

URL: https://forum.audiogames.net/post/424551/#p424551




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Re: shadow rine full voice version released

2019-04-02 Thread AudioGames . net Forum — New releases room : assault_freak via Audiogames-reflector


  


Re: shadow rine full voice version released

As has already been said, if you're playing the game with translation, then the pronouns won't matter. But here's some Japanese trivia. Not trying to contradict, but here is some more accurate information from a fluent speaker.Ore is used by men and boys, to refer to themselves. Not exactly prideful though it can be used in that context as well, but is generally common among friends or with casual speech.Boku is more polite and humble, but is not feminine... this is what young men say to other people, especially people who are older or have higher social status.Watashi is used in writing, and mixed with other variants but is probably the most neutral.Jibun is, as was already said, refering to the self, whatever form that may take whether that be first or third person.Honestly though, trying to equate things in English just doesn't work.. because it's far less clear cut than what I just listed. 

URL: https://forum.audiogames.net/post/424550/#p424550




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BioWares Anthem: Postmortem

2019-04-02 Thread AudioGames . net Forum — General Game Discussion : magurp244 via Audiogames-reflector


  


BioWares Anthem: Postmortem

As mentioned on [arstechnica]:Some may have heard of the rather poor reviews of BioWares Anthem, the pretty mech jetpack simulator that seems like it was stapled together with different bodyparts and hastily spit polished. Well reporters from Kotaku grabbed their shovels and in the dead of night dug up some of the dev's who worked on the project to find out just what went wrong, how did the E3 demo turn out so great and the actual game so meh? If you have any interest in the backroom drama of such faffs in big name companies (RIP TellTale), this should prove interesting.You can read the full, rather lengthly article from Kotaku [here].

URL: https://forum.audiogames.net/post/424546/#p424546




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Re: The super Liam 2 Alpha has Arrived!

2019-04-02 Thread AudioGames . net Forum — New releases room : jack via Audiogames-reflector


  


Re: The super Liam 2 Alpha has Arrived!

Best game money can buy...wait did I just say that?Actually, I think I heard that Liam did actually get a few paypal requests when Beep surfaced. Were people that gullible? Lol!

URL: https://forum.audiogames.net/post/424549/#p424549




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Re: Orinks's' official Youtube/streaming thread

2019-04-02 Thread AudioGames . net Forum — General Game Discussion : techmaster20 via Audiogames-reflector


  


Re: Orinks's' official Youtube/streaming thread

What airline do you recomend me to sign up for my account on Fly Virtual?

URL: https://forum.audiogames.net/post/424548/#p424548




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Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

2019-04-02 Thread AudioGames . net Forum — General Game Discussion : daisyalesoundworks via Audiogames-reflector


  


Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

@60 No. We will still have lots of dialogue here, in this thread. Discord (or if there's a better choice) will be organised into rooms: Reaper Questions, NVDA Shortcuts, Sound Design tips, EQ Questions, Assignment 1, Assignment 2, etc.It will make information and your education much easier to manage - honestly it will save you time. Instead of searching through this thread, you'll be able to look up material by topic.

URL: https://forum.audiogames.net/post/424547/#p424547




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BioWares Anthem: Postmortem

2019-04-02 Thread AudioGames . net Forum — General Game Discussion : magurp244 via Audiogames-reflector


  


BioWares Anthem: Postmortem

As mentioned on [arstechnica]:Some may have heard of the rather poor reviews of BioWares Anthem, the pretty mech jetpack simulator that seems like it was stapled together with different bodyparts and hastily spit polished. Well reporters from Kotaku grabbed their shovels and in the dead of night dug up some of the dev's who worked on the project to find out just what went wrong, how did the E3 demo turn out so great and the actual game so meh? If you have any interest in the backroom deals of such faffs in big name companies (RIP TellTale), this should prove interesting.You can read the full, rather lengthly article from Kotaku [here].

URL: https://forum.audiogames.net/post/424546/#p424546




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Re: Does anyone haves Audio Archery IPA file?

2019-04-02 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: Does anyone haves Audio Archery IPA file?

Liam? Considering there's a way for newer devices to run Audio Archery if one is given the apk, would you mind if it were posted to the archive just like the Android version? I won't post it without permission. This is a major grayarea to me, and one of the reasons for that is because of Apple's stricter distribution policy. Could distributing that ipa potentially get us into trouble considering Liam still depends on a certificate from Apple for his mac games?Until I get an official word, it's a hard no from me as far as distribution is concerned, unfortunately.

URL: https://forum.audiogames.net/post/424545/#p424545




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Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

2019-04-02 Thread AudioGames . net Forum — General Game Discussion : omer via Audiogames-reflector


  


Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

do we need to  join those things?

URL: https://forum.audiogames.net/post/424544/#p424544




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Re: Swamp, zombie FPS by Aprone

2019-04-02 Thread AudioGames . net Forum — New releases room : MikeFont via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

lucky me. *sniff* rofl ok I can see while adding  more code and events to this game could cause problems. I guess I'll have to deal. 

URL: https://forum.audiogames.net/post/424543/#p424543




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Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

2019-04-02 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

Well, last I tried the mobile app, yeah just forget about that entirely, at least on iOS. I know people who use the site, I use the desktop app. It is doable, there are some weirdnesses. Like the deafen, mute, and settings buttons used to not have labels, if they do not, I don't know, I haven't opened the app in months. Let me check into that as I write this. OK now I just don't even see them, but there are keyboard shortcuts for that stuff so its not a big deal. One thing to note is that for us, if we have to do a right click, the traditional context menu that we're used to working with does not pop up, instead, a menu of options appears, but it is at the bottom of the screen. Connecting to a server isn't difficult, just give the link and anyone with their discord open can just click the link and it will work, they might have to sign in on the website if they haven't in a while, but once that's done, bam, you're on. The voice chats, the only way I know of to actually leave one is to close Discord for 3 minutes, then re-open it. I don't know if there is a way for us to do that accessibly, and since I've only used the voice chat on Discord like once, I've not had a great opportunity to test it and try to find a solution. Oh, I found the deafen and mute buttons, they're in different places now and seem to be labeled. For NVDA users, using stuff like shift B and shift D and shift H to havigate backwards will have discord focus you on the input box for typing a message and putting NVDA in focus mode. Two ways to deal with this, either go into browse settings with control NVDA B and check the box that says, "Automatic focus mode for focus changes". This will still put you on the edit box, but not in it, so is not ideal. The second way is through Discord itself. While actually in a server window, hit control slash (/) and the overlay will open, now, this won't happen. However, a warning, if you go into that overlay, put NVDA in focus mode, or NVDA is already in focus mode and you hit the arrow keys, it will make these like guitar delayed thingies at you and it is loud and will scare the bajesus out of you. It did to me just now and I knew it would do it.

URL: https://forum.audiogames.net/post/424542/#p424542




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Re: The Blank Game, revived!

2019-04-02 Thread AudioGames . net Forum — New releases room : boy via Audiogames-reflector


  


Re: The Blank Game, revived!

I think, when you start, the order of the options are,2321That should get you through it. And remember, go to the box and don't forget to grab the Last Hope! You'll need it for the Biocontrol System and Sheentay!

URL: https://forum.audiogames.net/post/424541/#p424541




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