PyAudioGame Help, Cash error

2015-08-05 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
PyAudioGame Help, Cash error Hi, I downloaded pyaudiogame, and I have been making my way throughthe tutorials. I ran into a problem with the Dragon game in basictutorials / lesson 4: wait, is that math?The error I am getting is:note: this error is from the example file

Re: PyAudioGame Help, Cash error

2015-08-06 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: PyAudioGame Help, Cash error I figured it out. It seems the tutorial code and examples were missing a line of code. All I did was add from pyaudiogame import cash as storage right underneath import pyaudiogame It works great now.TJ Breitenfeldt URL:

Re: Python Accessible GUI

2015-08-25 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: Python Accessible GUI I definatly want something that is free. I am taking a class on python and I need some alternitive to tkinter. Is PyQT free? I looked it up, but it wasnt clear weather I had to pay for it or not. Does PySide work with python3, it wasnt clear. What is patreon? I

Re: Learning Python

2015-09-03 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: Learning Python Thanks guys this helped a lot. I have not gotten to using classses yet, but I do see how that would work. I forgot about the return statement to return a value and then use it else where in the program. I was not intending to create a variable called True, I just wanted

Re: Learning Python

2015-09-03 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: Learning Python I understand. Thank you. I had another question though, I tried to do what Alan recommended by creating the function and returning the value, but I can't seem to get it to work. The error I am getting is that "dice" (my list of die in the function) is undefined. Can

Re: Learning Python

2015-09-04 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: Learning Python When writing code like what frastlin posted above using so many functions, it seems that you have to work backwards starting near the end of the code and writing upwards. Is this the case, or do most people just learn to plan out the program completely first, and have

Re: Learning Python

2015-09-07 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: Learning Python Thank you so much for all of the help. URL: http://forum.audiogames.net/viewtopic.php?pid=231107#p231107 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Learning Python

2015-09-03 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Learning Python Hi, I am working my way through the python tutorial "Learn Python the Hard Way." I have made it up to while loops and I thought I would try and create a simple dice roll game. The game has a player 1 and player 2, and uses two dice. The first to 100 wins. I reasoned out one

Re: Learning Python

2015-09-06 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: Learning Python Thanks, that clears up a lot for me. I had another question though, when naming variables or functions I see that most people seem to use underlines, I heard that you can also use another method where you capitalize the first letter of each word. Is there any particular

Re: Learning Python

2015-09-03 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: Learning Python Is there any difference between using random.randint and random.randrange? URL: http://forum.audiogames.net/viewtopic.php?pid=230490#p230490 ___ Audiogames-reflector mailing list

Re: Learning Python

2015-09-03 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: Learning Python Thank you so much. I got it working. This has helped me get a better handle on functions. URL: http://forum.audiogames.net/viewtopic.php?pid=230484#p230484 ___ Audiogames-reflector mailing list

Re: Learning Python

2015-09-03 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: Learning Python [[wow]], thanks Frastlin I think this is exactly what I wanted. This is a little confusing, but I have learned all of these concepts, so I am going to study your code to try and figure out exactly what your doing. URL:

Re: Learning Python

2015-09-03 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: Learning Python Functions in python use indentation, so once you stop indenting python knows that everything else is not in the function. example:function example():    print ("This line is indented four spaces");    print ("All lines in the function must be indented the equal amount

Re: Learning Python

2015-09-03 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: Learning Python I am not sure if I understand what you mean by "more then one statements"You can stack indentations though. Say you have a function and an if statement inside that function, the code with in an if statement is indented just like a function, but because the function has

Re: Learning Python

2015-09-03 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: Learning Python Yes, you can use any number of spaces as far as I can tell, however using 4 spaces or the tab key seems to be the standard. I have heard in a couple places not to use tabs, but I think it is just preference. I use tabs because it is much easier to work with and Jaws

Python Accessible GUI

2015-08-25 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Python Accessible GUI Hi, I am learning Python and I just learned that tkinter doesnt seem to be accessible with Jaws. I heard that WX Python is accessible, but it seems that the programmers of the module stopped working on the project. Is there another accessible module I can use to build

Building the Dice Game Pig, in Python

2015-09-27 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Building the Dice Game Pig, in Python Hi, I have been learning Python for a while slowly making my way through Learn Python the Hard way. I stopped coding for a while, but I wanted to make sure I remembered everything I had already learned by building a game of Pig before I move on.I seem

Re: Building the Dice Game Pig, in Python

2015-09-30 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: Building the Dice Game Pig, in Python I got it working. I had to set currentPlayer equal to my changeTurn function. Which makes sense to me.I also changed a few things, most obviously I got rid of the roll function. I couldn't get the program to work the way I wanted it to with the die

How to create pygame menus

2015-12-14 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
How to create pygame menus Hi, I have just recently finished taking a python class and I wanted to create an audio game. I have played with pygame and pyaudiogame in the past, so I thought I would start there. I have played with pyaudiogame quite a bit, but I became frustrated with it

Re: How to create pygame menus

2015-12-15 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: How to create pygame menus All right, sorry, a couple things. First I did realize that my indentations were off, I was consistent so my program ran fine and I wasn't paying close attention. Second thanks for the tip for the functions I didn't know that. I Changed that in my list and I

Re: How to create pygame menus

2015-12-15 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: How to create pygame menus All right, sorry, a couple things. First I did realize that my indentations were off, I was consistent so my program ran fine and I wasn't paying close attention. Second thanks for the tip for the functions I didn't know that. I Changed that in my list and I

Re: How to create pygame menus

2015-12-15 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: How to create pygame menus All right, sorry, a couple things. First I did realize that my indentations were off, I was consistent so my program ran fine and I wasn't paying close attention. Second thanks for the tip for the functions I didn't know that. I Changed that in my list and I

Re: How to create pygame menus

2015-12-15 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: How to create pygame menus Yes now my program isn't crashing because I am not exceeding the item number in the tuple or list, but it is still requiring me to press down or up arrow several times before I hear the next item. URL:

Re: How to create pygame menus

2015-12-15 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: How to create pygame menus Thanks, this helped. I went back through and removed currentItem and instead called items[itemNumber][0] and it worked, well kind of. I am now able to have jaws output the name of each item, but only after pressing the down arrow multiple times. It is like

Re: How to create pygame menus

2015-12-15 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: How to create pygame menus Thanks, this helped. I went back through and removed currentItem and instead called items[itemNumber][0] and it worked, well kind of. I am now able to have jaws output the name of each item, but only after pressing the down arrow multiple times. It is like

Re: How to create pygame menus

2015-12-15 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: How to create pygame menus I tried it, but it still isn't working the way it should. It still requires pressing the arrow keys multiple times for the menu to move to the next item. URL: http://forum.audiogames.net/viewtopic.php?pid=242983#p242983

Re: How to create pygame menus

2015-12-15 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: How to create pygame menus Thanks everyone. So I wrote out a class Menu(), but I can't get it working the way it should be. I am still a little new to using classes, but I understand how they work.When I run my program it just runs game() and rules(), and says [start game, none]Can

Re: How to create pygame menus

2015-12-15 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: How to create pygame menus So I did try using a tuple instead of a list to be passed into the function, and now it is reading start game every time I up or down arrow.Can someone help me figure out why this is happening? URL:

Re: How to create pygame menus

2015-12-15 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: How to create pygame menus All right, I looked and I don't believe that pygame has a keyboard hook. I did find a python module pyhook at url="">I am not certain if this is what you were talking about. How would I go about using this library in my code?I haven't heard of this before, is

Re: How to create pygame menus

2015-12-15 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: How to create pygame menus All right, I looked and I don't believe that pygame has a keyboard hook. I did find a python module pyhook at https://pypi.python.org/pypi/pyHookI am not certain if this is what you were talking about. How would I go about using this library in my code?I

Re: How to create pygame menus

2015-12-15 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: How to create pygame menus I see what you are talking about. It seems to be a Jaws issue. NVDA reads the menu perfectly. URL: http://forum.audiogames.net/viewtopic.php?pid=242992#p242992 ___ Audiogames-reflector mailing list

Programming Text Editor

2016-01-02 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Programming Text Editor Hi, So I upgraded to windows 10 recently and I use ED sharp for all of my programming. However, I was having issues with narator for some odd reason overwriting jaws and speaking certain commands, such as navigating through tabs, reading the tab key when I pressed

Re: Programming Text Editor

2016-01-03 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: Programming Text Editor I have actually tried notepad ++. I liked it, however it was very irritating when selecting text with jaws because Jaws wouldn't read the text being selected. I used it for quite a while, but I put it down mainly because of that reason. URL:

Re: How to create pygame menus

2015-12-20 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: How to create pygame menus Well, I may just use letters then for now to move through my menu. I tried using pyglet to see if I had the same problem with Jaws, but I was having an issue learning how to make it work. For now I think I will stick with pygame until I build a game that

Re: Making NVDA read command line and python shells

2015-12-26 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: Making NVDA read command line and python shells [[wow]], I felt like I tried everything, of course it is easy. One other question that would make using NVDA so much easier to use that I can't find on the web, how can you go to the end of the line or the beginning of the line when

Re: Making NVDA read command line and python shells

2015-12-26 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: Making NVDA read command line and python shells I figured it out. in screen review you can do alt 1 to go to the end of the line, alt 7 to go to the beginning, control 3 to go to the end of the file and control 9 to go to the top. It took a lot of pressing buttons. Never did find this

Making NVDA read command line and python shells

2015-12-24 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Making NVDA read command line and python shells Hi, I have been using NVDA more and more, but the one problem  that I run into is reading the command line and python shells. Also, any other dialog box NVDA doesn't read. So I am looking for how to do the equivalent of Jaws coursor routing.

Re: How to create pygame menus

2015-12-23 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: How to create pygame menus Yes, Thank you so much. this worked. That actually makes a lot of sense. No I don't think I will need the key hook package any more. This was very helpful thank you everyone. URL: http://forum.audiogames.net/viewtopic.php?pid=243928#p243928

Re: Compiler for C for Windows

2016-06-10 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: Compiler for C for Windows I have not installed visual studio, but I have thought about it. What version would you recommend for best accessibility? Is there a command line option so that I don't have to use the visual studio IDE if I don't want to?At blindncool, I actually learned C

Compiler for C for Windows

2016-06-10 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Compiler for C for Windows I have been learning C over the past couple months, working on a Linux machine. I was curious though ,about c compilers for Windows. I have been looking for a good compiler compatible for Windows and have been running into some problems. I have tried MinGW, but

Getting Multiple key presses with Pygame

2016-05-31 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Getting Multiple key presses with Pygame Hi, I am working on a game in pygame and I am trying to make it so that I get an action when the user presses a, and a separate action when the user presses shift a. I know how to get a key press for a single keywhile True: event =

Re: Getting Multiple key presses with Pygame

2016-06-01 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: Getting Multiple key presses with Pygame I actually looked at that stack overflow page before and was unable to get what I needed exactly. I figured it out though.my solution is:if event.key == pygame.K_a and pygame.key.get_mods() & pygame.KMOD_SHIFT: ... elif

Re: Compiler for C for Windows

2016-06-15 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: Compiler for C for Windows So, I was able to get minGW installed, it was a little tricky, because the interface to download the packages is not very accessible, but once I had the package I needed marked for download I couldn't find where the download button was with Jaws or NVDA. I

Re: Audiogame Map with Python

2016-03-30 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: Audiogame Map with Python Thank you so much. this was very helpful. 3d arrays are a little confusing, but I am not going to deal with them right now. URL: http://forum.audiogames.net/viewtopic.php?pid=255538#p255538 ___

Audiogame Map with Python

2016-03-21 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Audiogame Map with Python Hi, I have been slowly working on building an audio game in python 3.4. I am currently using accessible_output2 and pygame. I have been working on trying to create a map, but I wanted to see what the best way to build the map is. I set the project down a while

Re: Best text editors/coding programs to accompany Jaws

2016-03-22 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: Best text editors/coding programs to accompany Jaws So in my experience looking for good accessible code editors I have found ED sharp to work the best for me. I tried notepad ++, but I got tired of selecting things with Jaws and Jaws not reading what was being selected. Otherwise,

Re: Audiogame Map with Python

2016-03-31 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: Audiogame Map with Python So I have built a map, but I can't get it to work the way I want it to. the currentPosition variable is keeping track of where the player is, and I use conditionals to try and make sure that the currentPosition does not stray ouside the index range for the 2d

Re: Audiogame Map with Python

2016-03-31 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: Audiogame Map with Python So, that makes sense to me. I changed all of my directions to that format, but it is still not working correctly. The counter currentPosition is just not staying in the bounds of the map. perhaps I made a mistake when editing my code? I am not sure. It looks

Re: Audiogame Map with Python

2016-03-29 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: Audiogame Map with Python Can you give an example of both of these? I understand creating a two dementional array, which would create a 2d map, how would you create a 3d map this way? Also can you explain a little more what you mean by a list? URL:

Re: Python Sounds

2016-03-29 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: Python Sounds Can someone explain this concept a little better? I think my question is, is there a way to create a sound library or sound map of some sort to manage the sound. I just want an easier way to manage soundsfor my game. Does anyone have any suggestions on how they deel with

Python Sounds

2016-03-21 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Python Sounds Hi, I am building an audiogame, and I am struggling adding sounds to my game. I am using python 3.4 with accessible_output2 and pygame. I know how to use the mixer, but what is the best way to add sounds to the game. I found a couple places that said that you should create a

Re: Audiogame Map with Python

2016-04-01 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: Audiogame Map with Python This did it. Thank you magurp244. I also found an error in my north section. I have path to be spoken under the else statement rather than wall. It is working perfectly now. Thanks again. URL: http://forum.audiogames.net/viewtopic.php?pid=255657#p255657

Re: Help with movement on Map in Python

2016-07-18 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: Help with movement on Map in Python So I figured out part of the issue I was having with map. So it I use jaws and it seems that Jaws was intercepting my keyboard commands for the arrow keys. I had this problem once before, but once I got my code fixed, pygame was playing nicely with

Help with movement on Map in Python

2016-07-05 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Help with movement on Map in Python Hi, so I need some help, I have pretty much the bare bones for an 2d audio game in python, however, when I move around on the map I am having a bit of a problem when the arrows are held down.I have a sound played for a footstep, and I have a sound played

Re: Help with movement on Map in Python

2016-07-05 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: Help with movement on Map in Python Thanks magurp244, I thought I needed something like that, but I just couldn't think of how to set it up. So I tried it, but I am now unable to move at all. It loads my map and I have no footstep or wall sounds when I press the arrow keys. I would say

Re: Help with movement on Map in Python

2016-07-06 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: Help with movement on Map in Python That is strange, I have spent the past several hours trying tomake this work, but I can't seem to get it working just right.I am unable to get this event loop working, I changed it back to pygame.event.wait() and I was able to get some results, but I

Re: Help with movement on Map in Python

2016-07-06 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: Help with movement on Map in Python Thanks thggamer, I found that using pygame.time.wait(10) helped, however I don't understand where you were referring to for inserting the if pygame.time.get_ticks() >= move_timer:     # Move code goes here     move_timer = pygame.time.get_ticks() +

Audio Games in Java

2016-10-27 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Audio Games in Java Hi, I am starting my bachelors degree in computer science, and my university primarily teaches java.I was wondering what java packages were out there that could help me start developing audio games in java? TJ Breitenfeldt URL:

Re: Programming Text Editor

2016-10-27 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: Programming Text Editor Hi prajwal, I had problems finding the link to, I actually can't find it anymore from where I downloaded ED Sharp originally. i uploaded it for you, here is the link, let me know if you have any problems.Ed Sharp DownloadTJ Breitenfeldt URL:

Re: Delay Game for screen reader to finish speaking with accessible_output

2017-01-10 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: Delay Game for screen reader to finish speaking with accessible_output So, I think I am going to switch to using pyttsx. It seems to provide much more control from the developers end. Everything I have learned about it so far, I think it will make timings easier to manage. URL:

Re: Compiling Python Simple Pig Audio Game

2017-01-02 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: Compiling Python Simple Pig Audio Game Okay, so I did some testing, I tried copying over the nvdaControllerClient32.dllfile into my programs directory, it did not work. I tried compiling it as a single directory rather than a single file and it actually worked once I dropped in my

Re: Delay Game for screen reader to finish speaking with accessible_output

2017-01-03 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: Delay Game for screen reader to finish speaking with accessible_output So are most people who are developing games using one of the two solutions when faced with this problem? Either use recorded messages, or use a screen reader with a fixed speaking rate. URL:

Compiling Python Simple Pig Audio Game

2017-01-01 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Compiling Python Simple Pig Audio Game Hi ,I am trying to compile my audio game I just built using pygame and accessible_output2. I have never compiled a python scrip successfully before, but I would really like to try and get this working this time so I can show other people without

Compiling Python Simple Pig Audio Game

2017-01-01 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Compiling Python Simple Pig Audio Game Hi ,I am trying to compile my audio game I just built using pygame and accessible_output2. I have never compiled a python scrip successfully before, but I would really like to try and get this working this time so I can show other people without

Re: Delay Game for screen reader to finish speaking with accessible_output

2017-01-03 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: Delay Game for screen reader to finish speaking with accessible_output I suppose I could record the messages I want spoken by NVDA which would solve the issue, but not very elegantly. I could also use a screen reader specifically for this game. How would I go about doing that? I know

Re: Compiling Python Simple Pig Audio Game

2017-01-02 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: Compiling Python Simple Pig Audio Game Yes, I have pywin32 installed, as far as I can tell PyInstaller installed without any warning messages. It is giving me the executable, but when I click on it I get the error:"Fatal Error! Failed to execute script pig" I also noticed that the

Delay Game for screen reader to finish speaking with accessible_output

2017-01-02 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Delay Game for screen reader to finish speaking with accessible_output Hi, so I built the  dice game pig as an audio game with pygame and accessible_output2. I built a simple AI that would hold the turn total if it fell into a randomly generated range. I was having some problems though,

Re: Delay Game for screen reader to finish speaking with accessible_output

2017-01-02 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: Delay Game for screen reader to finish speaking with accessible_output I didn't think it was really possible, so what is a better solution, just turning down the sound of my sound effect? Is this really the only possible solution, also, that doesn't solve my problem of NVDA getting

Re: Compiling Python Simple Pig Audio Game

2017-01-02 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: Compiling Python Simple Pig Audio Game So, I recompiled my game, and left out the --windowed argument. When I ran the executable in the command prompt I realized my first problem was that I needed to make sure my sounds were in the same directory as the executable, oops. Second problem

Re: Compiling Python Simple Pig Audio Game

2017-01-04 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: Compiling Python Simple Pig Audio Game I would rather not use py2exe if I can avoid it just simply so that I can build a one file executable and not have to deal with all of the files. URL: http://forum.audiogames.net/viewtopic.php?pid=292291#p292291

Re: Delay Game for screen reader to finish speaking with accessible_output

2017-01-04 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: Delay Game for screen reader to finish speaking with accessible_output Victorious's suggestion sounds more appealing to me than creating more key presses. Especially since this is my first audio game, and it is very simple right now. It is just the dice game pig, and you press enter on

Re: Delay Game for screen reader to finish speaking with accessible_output

2017-01-02 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: Delay Game for screen reader to finish speaking with accessible_output Can you be a more descriptive of what your code does, and how to use it? I tried to compile it and the Tolk_IsSpeaking() function is not apart of the standard library. I could use the c++ code in my python program,

Re: Delay Game for screen reader to finish speaking with accessible_output

2017-01-08 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: Delay Game for screen reader to finish speaking with accessible_output So, I think I am going to switch to using pyttsx. It seems to provide much more control from the developers end. Everything I have learned about it so far, I think it will make timings easier to manage. URL:

Re: Using Python to Populate sqlite3 database with mtgsdk

2017-08-10 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: Using Python to Populate sqlite3 database with mtgsdk At Ethin, thank you for the reply, I have tried setting all of my datatypes to text already, and I was getting an error, once I changed the datatypes to match the python datatypes, it seemed to function better. I am not sure why. I

Re: Creating Accessible Magic the Gathering

2017-07-16 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: Creating Accessible Magic the Gathering This looks exactly like what I need.I did speak with Wizards of the Coast, and I asked permission for building the table top based magic the gathering game that vcaparica suggested, but unfortunately they denied me privilege in building a audio

Re: Accessing SQL lite database with BGT

2017-07-21 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: Accessing SQL lite database with BGT Oh well, thank you for the replies. I think I figured out a solution to my problem. I was going to use java, but I was trying to find an accessible output library, finally found one for java that supports jaws, NVDA, and other windows screen

Accessing SQL lite database with BGT

2017-07-19 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Accessing SQL lite database with BGT Hi, I probably overlooked it, but isn't it possible to access databases with BGT, specifically SQL lite?Thanks,TJ Breitenfeldt URL: http://forum.audiogames.net/viewtopic.php?pid=320155#p320155 ___

Re: Creating Accessible Magic the Gathering

2017-06-29 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: Creating Accessible Magic the Gathering Hi vcaparica, I would be happy to take other suggestions, I am still pondering how to do this, so if you have a different idea, please share. TJ Breitenfeldt URL: http://forum.audiogames.net/viewtopic.php?pid=317370#p317370

hBGT How to Get multiple key presses at the same time

2017-06-28 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
hBGT How to Get multiple key presses at the same time Hi, I m working with BGT, and I ran into a problem I can't seem to figure out. How do you use BGT to get a key stroke rather than just one key, and perform an action. For example, alt+F4.Here is the code I came up with, but it is not

BGT How to Get multiple key presses at the same time

2017-06-28 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
BGT How to Get multiple key presses at the same time Hi, I m working with BGT, and I ran into a problem I can't seem to figure out. How do you use BGT to get a key stroke rather than just one key, and perform an action. For example, alt+F4.Here is the code I came up with, but it is not

How to Handle Sounds in BGT

2017-06-30 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
How to Handle Sounds in BGT Hi, so I am making my way through the BGT tutorials, and I have been able to create a couple of my own modules, for handling speech, and menus, but I still don't have a good grasp on how BGT is handling sounds. I have looked at a couple examples of how the

Re: How to Handle Sounds in BGT

2017-07-01 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: How to Handle Sounds in BGT Thank you for the replies, I want to ask a couple follow up questions. primarily about the preloading.At Hijacker:I think part of my problem is that I don't know much about sounds to begin with, it makes sense to load all of my sounds before the game loads

Re: How to Handle Sounds in BGT

2017-07-03 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: How to Handle Sounds in BGT Thank you for the very detailed responses. So, I just want to make sure I understand this correctly, if I preload my sounds, when I pass the file name to the sound_pool methods, such as play_1d, it will first check if the sound is already loaded in memory,

Re: Questions on BGT

2017-07-03 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: Questions on BGT I was thinking about this problem, could it be possible to create a formula based on the screen readers current rate, which could be grabbed from the ini file in the case of NVDA, and calculate based on the number of words? so you could then set a timer to wait while

Re: How to Handle Sounds in BGT

2017-07-03 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: How to Handle Sounds in BGT Thank you for the very detailed responses. So, I just want to make sure I understand this correctly, if I preload my sounds, when I pass the file name to the sound_pool methods, such as play_1d, it will first check if the sound is already loaded in memory,

Re: Questions on BGT

2017-07-03 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: Questions on BGT Okay, I thought that this probably wasn't possible, or else it would have already been done, but I thought I would ask to see why for myself. Yes, I would agree that manual scrolling is better in most cases, it would just be a nice tool to have. Oh well, there are

Re: How to Handle Sounds in BGT

2017-07-04 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: How to Handle Sounds in BGT Okay, that makes a lot of sense now, thank you very much for all of the responses.TJ Breitenfeldt URL: http://forum.audiogames.net/viewtopic.php?pid=317973#p317973 ___ Audiogames-reflector mailing list

Re: Few ideas about fully accessible ide

2017-07-05 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: Few ideas about fully accessible ide Hi, so first I will say, I use ED sharp, which was built for screen readers, and does use a lot of the things you are talking about. I primarily use ED sharp for programming in java now, but I did quite a bit of python programming for a while as

Re: Java search API

2017-06-27 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: Java search API No, it is not that it is hard to use the java API, it is just not very convenient, especially for screen reader users, so my teacher built this search engine for the java API to for me, and he made sure it is accessible, but everyone, including sighted individuals found

Re: Few ideas about fully accessible ide

2017-07-06 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: Few ideas about fully accessible ide Not sure if ED sharp is what you want, but it is very accessible. If you have used notepad ++ before, think of it like that, but built to be accessible to screen readers.Here is the link, I put the executable up on my personal server, you can find

Re: How to Handle Sounds in BGT

2017-07-04 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: How to Handle Sounds in BGT Sorry about that, I should have thought of that.I knew about the dynamic_menu class, I just wanted to practice using the language, and building a menu seemed like a simple place to start and give me the basics I will need for actually working on the game

Using Python to Populate sqlite3 database with mtgsdk

2017-08-08 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Using Python to Populate sqlite3 database with mtgsdk Hi, I am working on trying to pull in data from the magic the gathering database into my local sqlite3 database, and I am using python 3.4 with mtgsdk. you can get mtgsdk from pip install mtgsdk.I believe I have mostly gotten the

Using Python to Populate sqlite3 database with mtgsdk

2017-08-09 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Using Python to Populate sqlite3 database with mtgsdk Hi, I am working on trying to pull in data from the magic the gathering database into my local sqlite3 database, and I am using python 3.4 with mtgsdk. you can get mtgsdk from pip install mtgsdk. I believe I have mostly gotten the

Re: Using Python to Populate sqlite3 database with mtgsdk

2017-08-09 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: Using Python to Populate sqlite3 database with mtgsdk Thanks Zersiax for letting me know, I edited my original post. For some reason the site cut out most of my post, and stripped out new lines. Someone else on a different thread had the same problem. I think there is some bug in the

Java search API

2017-06-09 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Java search API Hello, I am an undergrad student, and I have to learn a lot of java in my degree. I mentioned to a professor that it was kind of painful to look up things in the java API with a screen reader, so he developed a search tool for searching the java API quickly and very

Creating Accessible Magic the Gathering

2017-06-21 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Creating Accessible Magic the Gathering hello, I have played magic for a while by brailling card sleeves, and I heard about a game for the computer and phone that are not accessible. I wanted to build an accessible magic the gathering game for the computer. Unless someone knows of a

Re: Creating Accessible Magic the Gathering

2017-06-23 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: Creating Accessible Magic the Gathering Hi, thank you for the tips. I am working on getting my bachelors in computer science, but I just finished my first year of programming classes. I have two more years left. I will take a look with google to see if I can dig some things up. That is

Questions on BGT

2017-06-23 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Questions on BGT Hi, so I finally thought I would pick up BGT, I have not built an game yet that is something for me to be proud of, so I thought that BGT may be a better place for me to get some experience in building games before I start trying to peace together a game in another

Re: Questions on BGT

2017-06-24 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: Questions on BGT Thank you for the reply's. So, it is possible to create a speak_wait method for Sapi, but not other screen readers? Why? I would think that because NVDA is open source that we should be able to at least come up with something to be able to detect while NVDA is

Re: Questions on BGT

2017-06-25 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: Questions on BGT Okay. Thank you, it really would be nice to be able to view the screen reader's buffer, but it apparently is not really possible except for with SAPI. So I am guessing that when ever you people need to build a game that requires timing based on when the screen reader

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