Re: The reborn
Okay, it was a temporary thing, I tried the game this morning and it now is fixed.
URL: http://forum.audiogames.net/viewtopic.php?pid=184841#p184841
___
Audiogames-reflector mailing list
Re: SHE NOIRE is out - Now available in English (PC-MAC)
Well based upon inquisitor, I would disagree on time involved and puzzle difficulty, also when you have a game with a hints system then completion time can vary. I believe inquisitor took me four hours to finish, which is okay.@Mico,
Re: SHE NOIRE is out - Now available in English (PC-MAC)
Interesting point about inquisitors heartbeat, Id actualy never considdered that the required logic of navigation is forcing everyone into the same position as a vi gamer playing a video game. I will say however there is a flip side
Re: SHE NOIRE is out - Now available in English (PC-MAC)
Well Mike that bug isnt good. I must confess I do sort of wonder sometimes how much time Ticonblu spend hunting for in game bugs, and how much developing new titles, sinse the speed and frequency of their releases is really
Re: The Ensign: A prequel to A Dark Room
Awsome! Im going to buy it streight off!
URL: http://forum.audiogames.net/viewtopic.php?pid=185681#p185681
___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
Re: The Ensign: A prequel to A Dark Room
I briefly tried this one last night, very awsome. The only wonky vo performance is on reading cool down timers on buttons in battle. I admit I didnt get far, first game I miscalculated and died of thirst, second game I made it to the iron mine but
Re: The Ensign: A prequel to A Dark Room
On the three games I played it actually seems that is what you need to do, particularlysinse there are fewer dungeons on the map meaning more exploring is needed. Then again Ive only played for just about an hour and a half which meant three games,
Re: The Ensign: A prequel to A Dark Room
Okay, just to anyone who is playing this game I tried another game tonight and made a miner mistake. When the admiral offers you food at the beginning this is a choice between easy and hard mode. Easy mode is the standard game. Hard mode is similar
Re: Nebula game for iOS
[[wow]]! the description for this one sounds pretty awsome. I remember some sort of real time space game a while ago, but that seemed to be more like people playing a mainstream game without vision than a propper accessible audio game where all elements of the game
Re: Nebula game for iOS
Hi. Just to let people know, the game is actually in the ap store called Nebula game, just searching for nebula wont find it. Im downloading it now and will give it a try.
URL: http://forum.audiogames.net/viewtopic.php?pid=186364#p186364
Re: Nebula game for iOS
The game is an interesting idea sinse it does have full graphics, although at times there are nebulae and the screen is blanked and cant be seen. My problem is Im not sure that the graphics and audio exactly go together. The audio for example when an enemy fires a
Re: grave of redemption: concept demo
Its an interesting idea, I however would be more interested myself if the game could perhaps take things in a different direction from entombed. For example, entombed focused purely on the battle, perhaps grave of redemption could also include
Re: grave of redemption: concept demo
Well Seal I wasnt thinking minecraft, so much as some of the elements that games like Angband have. There are lots of different ways the game could go, for example heavily into elemental weaknesses, or making a system where the environments affected
Re: Nebula game for iOS
Yes, that was the point I was trying to make in my last post, that I dont think the audio accurately represents the graphics, which is why the game is probably much harder in audio than it needs to be.
URL:
Re: Bleach Online-Recruiting Player Game Master(PGM) & PGM List
Moderation! bleach online is I believe a mud, and one in the default mudlist on vipmud, so I dont think this is a spambot. However, this isnt a new release so Im moving this topic.
URL:
Re: Nebula game for iOS
I hope the developers improve the access on this, sinse if you dont have all the same information audibly as is on the screen visually then the game isnt accessible, which is obviously not the developers intention, particularly as the way the game is designed even
Re: Nebula game for iOS
I hope the developers improve the access on this, sinse if you dont have all the same information audibly as is on the screen visually then the game isnt accessible, which is obviously not the developers intention, particularly as the way the game is designed even
Re: Nebula game for iOS
If I look at the screen visually im fairly sure the enemy shots dont follow you, they just go streight down as in space invaders, the only issue is that firstly your ship takes up a reasonable chunk of the sterrio field (which is fair enough and part of the
Re: death match project alpha
Hi. Im having no luck in getting this thing to work at all. I select new game, and an explosion sounds, then sapi tells me Im the last surviver on a ship, okay. However then I have no idea what to press, I just get total silence. I hit shift and get some
Re: death match project alpha
Hi. Im having no luck in getting this thing to work at all. I select new game, and an explosion sounds, then sapi tells me Im the last surviver on a ship, okay. However then I have no idea what to press, I just get total silence. I hit shift and get some
Re: death match project alpha
Hi. Im having no luck in getting this thing to work at all. I select new game, and an explosion sounds, then sapi tells me Im the last surviver on a ship, okay. However then I have no idea what to press, I just get total silence. I hit shift and get some
Re: death match project alpha
Well Ethin, the error just seems to happen upon exit and doesnt really affect the game itself, I just thought Id mention it in case that was the reason for the total lack of ambience, footsteps, background sounds or anything else, or indeed why doors dont seem
Re: Nebula game for iOS
The ships can move pretty quickly, also bare in mind unless your holding the phone dead level you will drift around a little, this combined with the fact that your ship is pretty big in terms of its size on the sterrio field meaning you have to be fairly far from a
Re: grave of redemption: concept demo
@Keyisful, I approve of the direction, however my point was that perhaps the differences from Entombed could begin even at this early stage in a miner sense. For example, entombed got very taken up with battle mechanics, meaning that features like
Re: death match project alpha
Well Im afraid Im getting no footsteps at all, I used the link from the first post to download the game which I assume is the latest version, though perhaps downloading and installing again might be an idea. im not running the game with any other windows. Once
Re: Nebula game for iOS
@Aaron, I never said your ship made sound, I just meant your ship is quite a large size in sterrio terms meaning that a short can sound slightly left or right of center in the sterrio field and still hit, which again is why Id like better audio for those shots. I
Re: grave of redemption: concept demo
Well Keyisful, this is a perfect illustration of how to start differing from Entombed in small ways. Rather than having plans to code some great encyclopedia, simply add a description field each item that gets read along with its stat info when you hit
Re: Nebula game for iOS
Absolutely Aaron, indeed it reminds me strongly of galaxians, however that is why I feel the audio is lacking information, at least what I see when I look at the screen (though being as the screen is small I can only look at it a bit at a time), and what I hear from
Re: death match project alpha
Well it certainly wasnt a bad download. I tried downloading the game twice more, and also tried installing in program files as opposed to my usual Fun program files. Same both times, no footstep sounds (indeed no sounds at all), and the below error upon exit.
Re: grave of redemption: concept demo
Hi Jayde. Im aware it depends upon the coding, I just remember with entombed it was the environmental stuff that got missed in favour of combat, which is fare enough sinse Entombeds combat and races are very complex, however thats why I suggest
Re: Nebula game for iOS
I dont know about a sound for your ship, sinse I do wonder if that would be a little too much clutter for the audio landscape, but panning your shots would be a nice idea. My biggest issue with the game as I said though is enemy shots, the enemy ships can be at
Re: Nebula game for iOS
@Aaron, actually the deflecting is more like your shot and the enemys shot hit each other and anihilate, the problem is obviously you have to be bang in the dead center otherwise your shot and the enemys will pass each other in mid air and likely youll both get hit.
Re: Nebula game for iOS
@ilipe, welcome to the forum. I did notice the sound when enemy shots passed you, however as I said Im not convinced the audio is fully shwoing graphical information, both because the left/right sterrio effects dont fully show in game objects, particularly as
Re: grave of redemption: concept demo
Id like to hear the radio program as well, but last night I was watching game of thrones and futurama so didnt get to hear the thing live :d.
URL: http://forum.audiogames.net/viewtopic.php?pid=186855#p186855
Re: The Avengers - A new, cool browser game
Im Darkempathy on there if you want to invite me. Ive just hit level 3. Im not sure about this 400 thing though sinse at the moment my strength is at 3 but my other stats are all at 2. In general the game seems okay, but the only thing I noticed
Re: The Avengers - A new, cool browser game
Im Darkempathy on there if you want to invite me. Ive just hit level 3. Im not sure about this 400 thing though sinse at the moment my strength is at 3 but my other stats are all at 2. In general the game seems okay, but the only thing I noticed
Re: The Avengers - A new, cool browser game
Well well see, none of my stats are over 100 as yet so it might take a little time.
URL: http://forum.audiogames.net/viewtopic.php?pid=186929#p186929
___
Audiogames-reflector mailing list
Re: Nebula game for iOS
I wil say that is one aspect I liked, that there was a point to the ship blasting, the music was also cool, albiet I am afraid I dont want to buy the game until some of the audio precision is sinse I would like all the information to play tactically in audio that is
Re: Nebula game for iOS
Hello. As I said above, I am afraid Im not currently convinced that the audio elements of the game accurately represent the graphical ones. firstly, it does seem that you can frequently be hit after the enemy shot sound has played, sinse it doesnt seem the audio you
Re: The Avengers - A new, cool browser game
Well Ive done it, though I confess I donated some cash for gold. Ive recieved an invitation to a clan called blackheart, though Im not sure if that is the right one. Interestingly enough Ive looked at the developers other games, all have a pretty
Re: The Avengers - A new, cool browser game
Well Ive done it, though I confess I donated some cash for gold. Ive recieved an invitation to a clan called blackheart, though Im not sure if that is the right one. Interestingly enough Ive looked at the developers other games, all have a pretty
Re: UltraPower
Well I am a trifle late on this one. on the payment issue, to everyone who said there should be a demo I do not agree implicitly. Demos are a nice thing to have it is true, but they are not necessary. Not all games on Ios have demos, and many mainstream games do not. What
Re: Inquisitor Audiogame Adv.-#3 "Sisters in dream" -Available for PC+Mac!
Changed to be automatic? I always thought the puzzles such as getting into the forbidden library in first inquisitor just were that way, with you having to hear the audio of Father nicholas going through. I dont
Re: Aprone's 3D head tracking headset, the See Munkey.
I definitely am looking forward to this one, and I already have a swivle desk chair, albiet Ill probably wait until the rpg is in the works before getting my See monkey.
URL:
Re: UltraPower (Abandonware)
Moderation! This topic has gone way too far down the realms of flaming and is being closed. For the next version of Ultrapower I suggest soundworks post a new topic. I also suggest people learn the difference between constructive and destructive cryticism.
Re: UltraPower (Abandonware)
Moderation! This topic has gone way too far down the realms of flaming and is being closed. For the next version of Ultrapower I suggest soundworks post a new topic. I also suggest people learn the difference between constructive and destructive cryticism.
Re: The reborn
Hmmm, that is odd, I tried just now and the audio bot check seems fine.
URL: http://forum.audiogames.net/viewtopic.php?pid=189072#p189072
___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
Re: MTG Studios older projects released
Moderation! I appologise Ive had a rather bad cold recently and am getting round to reading these topics a little later, however I do feel a spot of clarification is in order here.severestormsteve1 wrote:Youre right, I havent the right to say
Re: The reborn
Well I do wonder if the site changed. the website is http://www.the-reborn.org/ (I went onto the site and copied that directly so I know its working). You shouldnt need anyones sighted assistance to sign up for the game, as I said when I checked this morning the audio bot
Re: The reborn
Well I do wonder if the site changed. the website is http://www.the-reborn.org/ (I went onto the site and copied that directly so I know its working). You shouldnt need anyones sighted assistance to sign up for the game, as I said when I checked this morning the audio bot
Re: MTG Studios older projects released
Moderation! Steve, it wasnt just that single joke comment, or those remarks youve edited, it is your general attitude and the way you address people in many of your posts. Just as one example, you shouldnt really be calling a developer anything! be
Re: MTG Studios older projects released
Moderation! Steve, it wasnt just that single joke comment, or those remarks youve edited, it is your general attitude and the way you address people in many of your posts. Just as one example, you shouldnt really be calling a developer anything! be
Re: MTG Studios older projects released
Moderation! Steve, it wasnt just that single joke comment, or those remarks youve edited, it is your general attitude and the way you address people in many of your posts. Just as one example, you shouldnt really be calling a developer anything! be
Re: MTG Studios older projects released
Moderation! Steve, it wasnt just that single joke comment, or those remarks youve edited, it is your general attitude and the way you address people in many of your posts. Just as one example, you shouldnt really be calling a developer anything! be
Re: The reborn
Error about variables? Ive never received that at all.I wonder if it is a problem at your end, maybe your mail server is rejecting the E-mail as spam or similar.
URL: http://forum.audiogames.net/viewtopic.php?pid=189130#p189130
Re: MTG Studios older projects released
Steve, you seem to have completely missed the point I was trying to make. It is not your opinion! that is the problem, it is the way you express it. Not just in this topic but in several others I have seen, which is why I am attempting to explain to
Re: MTG Studios older projects released
Well, I tried.
URL: http://forum.audiogames.net/viewtopic.php?pid=189148#p189148
___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
Re: star traders 2 kickstarter!
Okay, Ive dropped in some more cash, hopefully it will help, I love the idea behind this game and having something like this accessible would be amazing!
URL: http://forum.audiogames.net/viewtopic.php?pid=190760#p190760
Re: star traders 2 kickstarter!
Well Ive posted another message to the audeasy list, so hopefully that should get more contributions. while I dont have an android device myself, there are people who do and I definitely liked the look of Cyber knights from the description.
URL:
Re: King of dragon pass updates!
And more updates! Apparently 15 new scenes plus compatibility with Ios 8 and the new series of I devices. It makes me want to give the game another go and try for the long victory, particularly sinse the updates are such that new scenes will show up more
Re: star traders 2 kickstarter!
Speaking of tutorials, any news on adding the faction info to the planet navigator in Star traders 1? Once this is done Ill reccord an audio tutorial for the game which will hopefully be a good way to introduce new players both to the mechanics and
Re: star traders 2 kickstarter!
Speaking of tutorials, any news on adding the faction info to the planet navigator in Star traders 1? Once this is done Ill reccord an audio tutorial for the game which will hopefully be a good way to introduce new players both to the mechanics and
Re: star traders 2 kickstarter!
Ill look forward to the update. I would actually like to reccord a tutorial/podcast about the game sinse I think itd be helpful not only in letting more people know about Star traders, but also in helping people get over the initial lerning curve. While Star
Re: star traders 2 kickstarter!
Moderation!@Jeffb I can see why you suggest the topic should be moved, sinse usually you are correct that topics in new releases should be reporting a newly released and playable game. However given the need to get money for the kickstarter project I decided
Any port in a storm, new gamebook on Ff project
Ive not seen the site updated in a while, so awsome to see a new entry to play. For those who dont know, and havent looked in the database, (lazy scums of witches), Ffproject is a website that does free to play gamebooks following the rules
Any port in a storm, new gamebook on Ff project
Ive not seen the site updated in a while, so awsome to see a new entry to play. For those who dont know, and havent looked in the database, (lazy scums of witches), Ffproject is a website that does free to play gamebooks following the rules
Re: Any port in a storm, new gamebook on Ff project
Ive not tried this one yet Arq, sinse i had to go to bed after writing this post, but generally the ffproject stuff tends to be good. I really enjoyed Trial of Alabars Tomb, Black lobster and impudent, and more recently I had fun
Re: Any port in a storm, new gamebook on Ff project
Ive not tried this one yet Arq, sinse i had to go to bed after writing this post, but generally the ffproject stuff tends to be good. I really enjoyed Trial of Alabars Tomb, Black lobster and impudent peasant, and more recently I had fun
Re: star traders 2 kickstarter!
Wooo! glad it got there and I look forward to trying it.
URL: http://forum.audiogames.net/viewtopic.php?pid=191170#p191170
___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
Re: announcing 2 new bundles with 3 audiogames each now available for iOS
doh, I own only inquisitors heartbeat and inquisitor chapter 1, and would like the other games but Im not sure if the price would make it worth it. How do I find these bundles in the ap store?
URL:
Re: announcing 2 new bundles with 3 audiogames each now available for iOS
@Vlad, why should the games be free? lots of hard work went into these particularly with voice acting and translation, see the faq for more details. Unfortunately there is no playable demo, but there are several
Re: announcing 2 new bundles with 3 audiogames each now available for iOS
Well I have now got both bundles. The inquisitor one was %£15.50, which to me implies that some of the charge was knocked off for the fact I already had one of the games, and the Audio.it one was £11, and Im happy
Re: Space Agents - a new mud in development stages
Moderation! Jaybird and Danny are correct on this. frankly I do not know the long stream of who has done what to whom here on whatever mud, and to be honest from the perspective of the forum I do not exactly care. Either stop the bickering
Re: Space Agents - a new mud in development stages
Moderation! guilevii, your appology is appreciated. The warning here was intended to be generally directed to all of the people who usually seem to get in a huge flame war when one of these muds gets discussed, if anyone were in danger of
Re: Toxic, survival horror fps [French]
The game sounds interesting, but unfortunately my knolidge of French is none existant. I look forward to playing the game when there is an English translation.
URL: http://forum.audiogames.net/viewtopic.php?pid=192193#p192193
Re: 2 new releases coming soon from nathan tech
Moderation! Thanks for the announcements, the games sound fun, however unless you have sometime to play this is Im afraid to wrong place for this topic. When youve got something playable, either the demo or the full game, feel free to post a
Re: DglexsoftCore Released!
Moderation! @Ethin, There was no reason for this unprovoked attack, sinse your opinion bhere very much crossed the line into personal teretory, as well as making some categorical statements all moos are bad, all text games are bad which are going to insite
Re: DglexsoftCore Released!
Moderation! @Ethin, There was no reason for this unprovoked attack, sinse your opinion here very much crossed the line into personal teretory, as well as making some categorical statements all moos are bad, all text games are bad which are going to insite
Re: DglexsoftCore Released!
Moderation! @Ethin, There was no reason for this unprovoked attack, sinse your opinion here very much crossed the line into personal teretory, as well as making some unjustified, categorical statements all moos are bad, all text games are bad which are going to
Re: DglexsoftCore Released!
Moderation! @Ethin, There was no reason for this unprovoked attack, sinse your opinion here very much crossed the line into personal teretory, as well as making some unjustified, categorical statements all moos are bad, all text games are bad which are going to
From choiceofgames, Thieve's gambit and Devided we fall
Yep, they just keep pumping these out. Playable on Android, Ios, or directly on www.choiceofgames.com.Announcement from Choiceofgames.Steal the world’s unluckiest diamond in [url="" Gambit: The Curse of the Black Cat (?)
From choiceofgames, Thieve's gambit and Devided we fall
Yep, they just keep pumping these out. Playable on Android, Ios, or directly on www.choiceofgames.com.Announcement from Choiceofgames.Steal the world’s unluckiest diamond in [url="" Gambit: The Curse of the Black Cat (?)
From choiceofgames, Thieve's gambit and Devided we fall
Yep, they just keep cranking these out. These two are available on Ios, Android, or can be bought and played directly on www.choiceofggames.com.Choice of GamesToday, Choice of Games is proud to announce two new games. First, Thieves’
Re: Kitten Hero - a horror audio browser game
Hi pedesen and welcome to the forum. Were always interested in anyone working on new audio and accessible games, so glad to help you with your research. Internet explorer didnt like the game, but I downloaded and playyed the offline version
Re: DglexsoftCore Released!
Moderation! @Ethin, that is not the way of ending an arguement peacefully at all. please stop these outbursts or else I will need to ban you from the forum. this is an official warning!To everyone else, if there is any further drama here the topic will be
Re: From choiceofgames, Thieve's gambit and Devided we fall
Interesting. I still need to play more of these myself, but I found what happened mecha ace just too depressing!
URL: http://forum.audiogames.net/viewtopic.php?pid=192368#p192368
Re: Halloween Sale - Super-Promotion on AudioGame.it for PC/Mac
Nice offer, though I must admit I bought all the games on the previous deal with the bundles in the ap store.Btw, did you read my topic about She noire? Id be interested to know what thoughts you have about some of the
Re: Halloween Sale - Super-Promotion on AudioGame.it for PC/Mac
Grryf, you dont need Ios 8 for the bundles, I bought both of them and still have Ios 7, check all of Ticon blus games in the ap stor or navigate to the topic about the bundles where youll find the direct links.
URL:
Newgamebook Escapae from Neuberg keep
this is another one from the ffproject site and it can be Found here Lots of gore and torture and general nastiness as a captive of a keep full or orcs and undead and other horrible things, though I wasnt personally as impressed with this one myself,
Newgamebook Escapae from Neuberg keep
this is another one from the ffproject site and it can be Found here Lots of gore and torture and general nastiness as a captive of a keep full or orcs and undead and other horrible things, though I wasnt personally as impressed with this one myself,
Newgamebook Escape from Neuberg keep
this is another one from the ffproject site and it can be Found here Lots of gore and torture and general nastiness as a captive of a keep full of orcs and undead and other horrible things, though I wasnt personally as impressed with this one myself,
Newgamebook Escape from Neuberg keep
this is another one from the ffproject site and it can be Found here Lots of gore and torture and general nastiness as a captive of a keep full of orcs and undead and other horrible things, though I wasnt personally as impressed with this one myself,
Re: From choiceofgames, Thieve's gambit and Devided we fall
@stewie fixed the link now. I originally tried to put the links to the games own pages from the e-mail into bb code but for some reason the one for thieves gambit just wouldnt work properly so I just put a general link to
Re: Newgamebook Escape from Neuberg keep
Ive not played much of any port yet, I just started with neuberg keep because I happened to have a spare few minutes and because the start sort of amused me with its atmosphere and very over the top bloodiness, I also admit I was trying to get to
Re: From choiceofgames, Thieve's gambit and Devided we fall
@Dan, agreed on Ios 8, if Choiceofgames doesnt work that is just another reason to hold off upgrading for now. Broadsides is fun though has a similar problem to dragon in that it doesnt matter how badly you cock up, you can still
Re: From choiceofgames, Thieve's gambit and Devided we fall
I do intend to buy and play all the games in the end, because I enjoy them, but it seems silly to go and buy games until I want to play them, though I might regret this if any get taken down from the ap storee in the future.
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2
Hi Phil. I got this mail and wrote some news, but thanks for the info. Im looking forward to trying the game, but Im a little worried at that just point and shoot idea, sinse that makes the game sound basicallyjust like
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2
Well, well see how the marketing goes sinse theyre now doing competitions such judging by the above message, and one thing Arcade games do do well with is the hole score board business which ought to be good for
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2
@Arq, It might have a similar atmosphere to swamp, though given they gave some hints about it being some sort of murderous game it probably will be a little more theatrical in atmosphere (I look fforward to hearing
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2
Interesting you say the gameplay is a step backwards Astral, sinse as I said that was my concern, though i am looking forward to the missions and extras and what not. I do think there is room for simpler arcade games,
1 - 100 of 3799 matches
Mail list logo