Re: Code 7 - A fully-voiced text adventure

2016-10-07 Thread AudioGames . net ForumNew releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure by typing in the name and then hitting return URL: http://forum.audiogames.net/viewtopic.php?pid=281787#p281787 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Code 7 - A fully-voiced text adventure

2016-10-07 Thread AudioGames . net ForumNew releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure thank you .. that means a lot to me.. episode 1 is scheduled for april if the kickstarter campaign is successful URL: http://forum.audiogames.net/viewtopic.php?pid=281731#p281731 ___

Re: Code 7 - A fully-voiced text adventure

2016-10-07 Thread AudioGames . net ForumNew releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure first of all.. thanks for the kind words..[ a-t ] darkblade 98it should be a RAR file that you need to unzip.[ a-t ] arnold18alright. i can do that. it's just that I only have a german system where I only have the english and the german voices and

Re: Code 7 - A fully-voiced text adventure

2016-10-07 Thread AudioGames . net ForumNew releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure first of all.. thanks for the kind words and your support.[ a-t ] darkblade 98it should be a RAR file that you need to unzip / unrar[ a-t ] arnold18alright. i can do that. it's just that I only have a german system where I only have the english

Re: Code 7 - A fully-voiced text adventure

2016-10-08 Thread AudioGames . net ForumNew releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure can't look for it right now, but if you had it, it would automatically choose itit's the default windows one. URL: http://forum.audiogames.net/viewtopic.php?pid=281912#p281912 ___

Re: Code 7 - A fully-voiced text adventure

2016-10-08 Thread AudioGames . net ForumNew releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure [ a-t ] threeblacknoisesthank you for the feedback.0 2 5 is correct. what did you try to do with that number?SPOILERsearch for it in the databaseSPOILER ENDi will not be able to make the game repeat what was said last. that's a way bigger

Re: Code 7 - A fully-voiced text adventure

2016-10-08 Thread AudioGames . net ForumNew releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure [ a-t ] threeblacknoisesthank you for the feedback.0 2 5 is correct. what did you try to do with that number?SPOILERsearch for it in the databaseSPOILER ENDi will not be able to make the game repeat what was said last. that's a way bigger

Re: Code 7 - A fully-voiced text adventure

2016-10-08 Thread AudioGames . net ForumNew releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure any way i can make the M better understandable?  write Emm or something? URL: http://forum.audiogames.net/viewtopic.php?pid=281898#p281898 ___ Audiogames-reflector mailing list

Re: Code 7 - A fully-voiced text adventure

2016-10-09 Thread AudioGames . net ForumNew releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure hey lukas,[[wow]]. thanks for the kind words. it really means a lot to us.The decisions are actually collected online so the percentage is how many other people that played the game chose this answer.I could make that clearer, I guess. It says

Re: Code 7 - A fully-voiced text adventure

2016-10-09 Thread AudioGames . net ForumNew releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure hey lukas,[[wow]]. thanks for the kind words. it really means a lot to us.The decisions are actually collected online so the percentage is how many other people that played the game chose this answer.I could make that clearer, I guess. It says

Re: Code 7 - A fully-voiced text adventure

2016-10-09 Thread AudioGames . net ForumNew releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure hey lukas,[[wow]]. thanks for the kind words. it really means a lot to us.The decisions are actually collected online so the percentage is how many other people that played the game chose this answer.I could make that clearer, I guess. It says

Re: Code 7 - A fully-voiced text adventure

2016-10-09 Thread AudioGames . net ForumNew releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure hi Christopher,try pressing ALT and V at the same time, two times.i thought I had programmed it so that it automatically changed the game language to english, but apparently that didn't work.if that doesn't work try1. press alt and V (if you hear

Code 7 - A fully-voiced text adventure

2016-10-07 Thread AudioGames . net ForumNew releases room : kevin . glaap via Audiogames-reflector
Code 7 - A fully-voiced text adventure Code 7 is a modern fully-voiced text adventure.What would you do if you found yourself trapped on an eerie space station with nothing but a computer? You play the hacker Alex and help your partner Sam uncover the horrible truth of the facility. The

Re: Code 7 - A fully-voiced text adventure

2016-10-08 Thread AudioGames . net ForumNew releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure [ a-t ] haniftry opening the other available commands in the generator. there's also lifesupport and engine controls URL: http://forum.audiogames.net/viewtopic.php?pid=281877#p281877 ___

Re: Code 7 - A fully-voiced text adventure

2016-10-08 Thread AudioGames . net ForumNew releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure [ a-t ] NarfWhat do you mean? The game already auto-saves and you can continue in the main menu. URL: http://forum.audiogames.net/viewtopic.php?pid=281880#p281880 ___ Audiogames-reflector mailing

Re: Code 7 - A fully-voiced text adventure

2016-10-08 Thread AudioGames . net ForumNew releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure [ a-t ] NarfWhat do you mean? The game already auto-saves and you can continue in the main menu.Well... there's only a visual sign that it saves.. i'll think about a sound. URL: http://forum.audiogames.net/viewtopic.php?pid=281880#p281880

Re: Code 7 - A fully-voiced text adventure

2016-10-07 Thread AudioGames . net ForumNew releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure First of all .. again thank you for all the feedback. I'm going to answer each question individually now:[ a-t ] Naruto i'm going to make the room names be spelled out exactly like the passwords, so that no one gets problems like this again. have

Re: Code 7 - A fully-voiced text adventure

2016-10-07 Thread AudioGames . net ForumNew releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure First of all .. again thank you for all the feedback. I'm going to answer each question individually now:[ a-t ] Naruto i'm going to make the room names be spelled out exactly like the passwords, so that no one gets problems like this again. have

Re: Code 7 - A fully-voiced text adventure

2016-10-07 Thread AudioGames . net ForumNew releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure First of all .. again thank you for all the feedback. I'm going to answer each question individually now:[ a-t ] Naruto i'm going to make the room names be spelled out exactly like the passwords, so that no one gets problems like this again. have

Re: Code 7 - A fully-voiced text adventure

2016-10-07 Thread AudioGames . net ForumNew releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure First of all .. again thank you for all the feedback. I'm going to answer each question individually now:[ a-t ] Naruto i'm going to make the room names be spelled out exactly like the passwords, so that no one gets problems like this again. have

Re: Code 7 - A fully-voiced text adventure

2016-10-07 Thread AudioGames . net ForumNew releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure First of all .. again thank you for all the feedback. I'm going to answer each question individually now:[ a-t ] Naruto i'm going to make the room names be spelled out exactly like the passwords, so that no one gets problems like this again. have

Re: Code 7 - A fully-voiced text adventure

2016-10-07 Thread AudioGames . net ForumNew releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure First of all .. again thank you for all the feedback. I'm going to answer each question individually now:[ a-t ] Naruto i'm going to make the room names be spelled out exactly like the passwords, so that no one gets problems like this again. have

Re: Code 7 - A fully-voiced text adventure

2016-10-07 Thread AudioGames . net ForumNew releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure [ a-t ] stewie[ a-t ] animal metalyes, i already suggested the up and down line by line reading in another post, that was about the robot elevator puzzleit's on the list.not sure about the clipboard thing, but should be possible somehow. i'll give

Re: Code 7 - A fully-voiced text adventure

2016-10-07 Thread AudioGames . net ForumNew releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure [ a-t ] stewie yes, i already suggested the up and down line by line reading in another post, that was about the robot elevator puzzleit's on the list.not sure about the clipboard thing, but should be possible somehow. i'll give it a try. do you

Re: Code 7 - A fully-voiced text adventure

2016-10-07 Thread AudioGames . net ForumNew releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure First of all .. again thank you for all the feedback. I'm going to answer each question individually now:[ a-t ] Naruto i'm going to make the room names be spelled out exactly like the passwords, so that no one gets problems like this again. have

Re: Code 7 - A fully-voiced text adventure

2016-10-07 Thread AudioGames . net ForumNew releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure [ a-t ] stewiesadly I don't have the capacity to completely redo the game in this part.The part that I can't figure out is how to tell the player where the robots are.sapi could say something like:robot x arrived at location y robot x is moving

Re: Code 7 - A fully-voiced text adventure

2016-10-07 Thread AudioGames . net ForumNew releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure First of all .. again thank you for all the feedback. I'm going to answer each question individually now:[ a-t ] Naruto i'm going to make the room names be spelled out exactly like the passwords, so that no one gets problems like this again. have

Re: Code 7 - A fully-voiced text adventure

2016-10-08 Thread AudioGames . net ForumNew releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure yes it should be Mif it says  N, are you in half-german half-english mode?the accessible mode doesn't support german .. URL: http://forum.audiogames.net/viewtopic.php?pid=281868#p281868 ___

Re: Code 7 - A fully-voiced text adventure

2016-10-08 Thread AudioGames . net ForumNew releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure [ a-t ] hanif you just don't have enough on the turbines yet URL: http://forum.audiogames.net/viewtopic.php?pid=281895#p281895 ___ Audiogames-reflector mailing list

Re: Code 7 - A fully-voiced text adventure

2016-10-09 Thread AudioGames . net ForumNew releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure [ a-t ] musicfairythank you for the tip. i'm currently looking for ways to get the mac voice working anyways so i'll try to get it on the page once the mac version is working[ a-t ] Lirinthe full game is going to be a lot longer, more than 8

Re: Code 7 - A fully-voiced text adventure

2016-10-09 Thread AudioGames . net ForumNew releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure hey nick,in the pressure modifier you can insert iputs like 10 or -10 or any other number. then it will pressurize the room and at the end tell you what the new pressure levels are URL: http://forum.audiogames.net/viewtopic.php?pid=282104#p282104

Re: Code 7 - A fully-voiced text adventure

2016-10-09 Thread AudioGames . net ForumNew releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure [ a-t ] hanifthe german version would be half-german half-english, because we don't have german voice actors and i'm not going to put a lot of work into a translation that's only a half translation where you'd still need to understand english.as i

Re: Code 7 - A fully-voiced text adventure

2016-10-25 Thread AudioGames . net ForumNew releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure [ a-t ] mr.brunete yes we made it. thank you![ a-t ] lukasgreat insight into the whole screen reader thing. i too would hope that someday the support would be more universal. there are some awkward workarounds that wouldn't be needed if you could

Re: Code 7 - A fully-voiced text adventure

2016-10-27 Thread AudioGames . net ForumNew releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure i'm currently preparing a version where the visually impaired version is combined in the default build.can you tell me what the document you'd like to read should be named?   accesible.txt ?It should contain something like:Start the game app, wait

Re: Code 7 - A fully-voiced text adventure

2016-10-19 Thread AudioGames . net ForumNew releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure glad to hear that.[ a-t ] nick can you now understand better what the problem was?what was not clear enough? URL: http://forum.audiogames.net/viewtopic.php?pid=283281#p283281 ___

Re: Code 7 - A fully-voiced text adventure

2016-10-19 Thread AudioGames . net ForumNew releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure The first mac version is now online. Whoever has a mac and wants to give it a try, you can also get it at:https://goodwolfstudio.itch.io/code-7In the mac version you can enter the name of the voice you want to use in the settings already. Just

Re: Code 7 - A fully-voiced text adventure

2016-10-19 Thread AudioGames . net ForumNew releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure Hi Chris,I'm not sure what you mean. I can download the version.On itch.io there are several buttons on the lower part of the page.Windows, Mac, Linux and then Windows visually impaired and Mac visually impairedDid you click the Mac visually

Re: Code 7 - A fully-voiced text adventure

2016-10-14 Thread AudioGames . net ForumNew releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure hi mr.brunete,first of all thank you for the kind words. it's really satisfying to get such a wonderful response from this community.The login names and passwords you got are for the computer Comte in the lab. Try accessing it with the console.It

Re: Code 7 - A fully-voiced text adventure

2016-10-23 Thread AudioGames . net ForumNew releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure [ a-t ] BryanPwell.. there's only four more days for the Kickstarter campaign. if that's not successful the game won't be made.spoilerthere's an attachment in one of the mails you can openspoiler end[ a-t ] Darkthank you. apple vis doesn't want

Re: Code 7 - A fully-voiced text adventure

2016-10-23 Thread AudioGames . net ForumNew releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure [ a-t ] Chrisyou could change the screen resolution to the smallest one in the list in the settings.a macbook air doesn't have a graphics card so it could have troubles with the game, but if you don't need the graphics then reducing the screen

Re: Code 7 - A fully-voiced text adventure

2016-10-24 Thread AudioGames . net ForumNew releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure [ a-t ] BryanPdid you try all available control options though? you're only talking about the two but there are more.the scene with soli is unchanged to the non-blind-mode if that's what you mean. in the overall game there are some minigames that

Re: Code 7 - A fully-voiced text adventure

2016-10-17 Thread AudioGames . net ForumNew releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure again, i wouldn't be able to make the puzzles easier anyways. thanks for the confirmation though.the way how you perceive the game however is different for different people, so maybe something is missing on what information the sapi voice is

Re: Code 7 - A fully-voiced text adventure

2016-10-25 Thread AudioGames . net ForumNew releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure [ a-t ] BryanPthis is a puzzle. think about what you want to do here.just inputting anything will not work.you want to take away from the 50 in lifesuport URL: http://forum.audiogames.net/viewtopic.php?pid=284033#p284033

Re: Code 7 - A fully-voiced text adventure

2016-10-25 Thread AudioGames . net ForumNew releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure [ a-t ] the playerthank you! we're finally past our funding goal 15.000€ and still 48 hours to reach more.also yesterday we won the "Best Student Project"-Award at Indie Games Play in Paris. URL:

Re: Code 7 - A fully-voiced text adventure

2016-10-24 Thread AudioGames . net ForumNew releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure [ a-t ] BryanPspoilerno it doesn't set it to 0 for all.go into lifesupport first. URL: http://forum.audiogames.net/viewtopic.php?pid=283860#p283860 ___ Audiogames-reflector mailing list

Re: Code 7 - A fully-voiced text adventure

2016-10-11 Thread AudioGames . net ForumNew releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure [ a-t ] Lirindidn't mean to sound like it wasn't helpful. sorry.thanks for any feedback and suggestions. URL: http://forum.audiogames.net/viewtopic.php?pid=282463#p282463 ___ Audiogames-reflector

Re: Code 7 - A fully-voiced text adventure

2016-10-11 Thread AudioGames . net ForumNew releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure [ a-t ] Lirinno sorry this won't work. but i also think that the current solution is actually better.I'll add some functionality like rereading the previous lines and then it's not that much different but has more functionality and has a better

Re: Code 7 - A fully-voiced text adventure

2016-10-11 Thread AudioGames . net ForumNew releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure Hi Nick,it's a 3D game on the basic level so it needs some cpu and graphics card power. we can't just turn these things off in the background. sorry. URL: http://forum.audiogames.net/viewtopic.php?pid=282514#p282514

Re: Code 7 - A fully-voiced text adventure

2016-10-13 Thread AudioGames . net ForumNew releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure the idea of the game is of course that you find that out yourself. if I give you the solution, it wouldn't be a puzzle anymore.do you remember how you got the codes for the doors? URL: http://forum.audiogames.net/viewtopic.php?pid=282677#p282677

Re: Code 7 - A fully-voiced text adventure

2016-10-09 Thread AudioGames . net ForumNew releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure [ a-t ] SLJsorry you didn't miss anything. you have to type it out for now.i'll probably add the ability to choose the passwords with the number keys, but i haven't done so yet because the game works well because typing stuff like that feels like

Re: Code 7 - A fully-voiced text adventure

2016-10-09 Thread AudioGames . net ForumNew releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure hi nick,yes. try it and it should tell you the new values afterwards URL: http://forum.audiogames.net/viewtopic.php?pid=282165#p282165 ___ Audiogames-reflector mailing list

Re: Code 7 - A fully-voiced text adventure

2016-10-10 Thread AudioGames . net ForumNew releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure Hi SLJ,but that's exactly what it already does. Maybe you have an old version?I already programmed it so that for passwords and usernames the output to sapi has a space between all letters.I haven't copied it to the clipboard yet, but if I start

Re: Code 7 - A fully-voiced text adventure

2016-10-10 Thread AudioGames . net ForumNew releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure the new version is on itch.iohttps://goodwolfstudio.itch.io/code-7 URL: http://forum.audiogames.net/viewtopic.php?pid=282279#p282279 ___ Audiogames-reflector mailing list

Re: Code 7 - A fully-voiced text adventure

2016-10-11 Thread AudioGames . net ForumNew releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure [ a-t ] Nickspoilerthe input that should immediately solve the pressure puzzle is -61spoiler end[ a-t ] SLJwe'll add a feature to choose which voice that you have installed the game usesi don't think i'll be able to make the game work with a voice

Re: Code 7 - A fully-voiced text adventure

2016-10-15 Thread AudioGames . net ForumNew releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure hi toto,did you download the visually impaired mode version?it has its own download button. URL: http://forum.audiogames.net/viewtopic.php?pid=282942#p282942 ___ Audiogames-reflector mailing list

Re: Code 7 - A fully-voiced text adventure

2016-10-15 Thread AudioGames . net ForumNew releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure hi nick,ignite tries to start the engines and tells you which systems need more energy or may have energy to spareso use that one as often as you can URL: http://forum.audiogames.net/viewtopic.php?pid=282943#p282943

Re: Code 7 - A fully-voiced text adventure

2016-10-16 Thread AudioGames . net ForumNew releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure hi abdullah_mohammad,thank you for your feedback.i don't think you have less clues than there are in the non-visually-impaired-version thoughand i also don't think you'd want it to be easier than the original game is right?how many adventure games

Re: Code 7 - A fully-voiced text adventure

2016-10-16 Thread AudioGames . net ForumNew releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure hi the player,thank you it's so great that you all like the game so much.you can't directly influence the outcome of this episode. however depending on how you play you can influence the next episodes.repeating isn't that easy since it will

Re: Code 7 - A fully-voiced text adventure

2016-10-16 Thread AudioGames . net ForumNew releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure even if i wanted to that wouldn't be possible.i meant that playtesting might help with figuring out user experience problems that keep people from understanding what to do.you're not supposed to fail the game because you don't fully understand how

Re: Code 7 - A fully-voiced text adventure

2016-10-12 Thread AudioGames . net ForumNew releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure Hi Nick,try accessing the elevator and remember how you obtained codes like this before. URL: http://forum.audiogames.net/viewtopic.php?pid=282598#p282598 ___ Audiogames-reflector mailing list

Re: Code 7 - A fully-voiced text adventure

2016-10-14 Thread AudioGames . net ForumNew releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure [ a-t ] hanneswe are currently on Kickstarter. https://www.kickstarter.com/projects/ze … -adventureif this campaign is successful the first episode will be released in April on Steam and other online shops.everybody who backs the game now will get

Re: Code 7 - A fully-voiced text adventure

2016-10-17 Thread AudioGames . net ForumNew releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure hi nick,i'd really like to understand where your problem comes from on a deeper level.do you maybe not listen to all the available commands when they are read?so you said you can't find the control unit where to adjust the engine energy?it's in

Re: Code 7 - A fully-voiced text adventure

2016-10-15 Thread AudioGames . net ForumNew releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure hi nick,not sure what your problem is since you just say you don't know what to do.with engine.ignite you can get an overview of which systems need energy and which systems are running and therefore may have some energy to sparein

Re: Code 7 - A fully-voiced text adventure

2017-08-12 Thread AudioGames . net ForumNew releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure Hello,really sorry that the speech version is not ready yet, but game development for such a big game is really stressful.It's like musicfairy said. All the speech features, that you know from episode 0 are in the code and can be accessed with

Re: Code 7 - A fully-voiced text adventure

2017-08-20 Thread AudioGames . net ForumNew releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure Hello,sorry for not answering for some time.- Steam is not required. You can instead buy the game on itch io or on the Humble Store or directly from us on our website. I'm not sure how accessible all of these stores are since I've heard that Steam

Re: Code 7 - A fully-voiced text adventure

2017-12-02 Thread AudioGames . net ForumNew releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure hey everyone. Sorry for being off the radar for some time. The problem is that we are only two people developing the game and after the release in August we both got super sick for quite a while.However, I have good news for you. The

Re: Code 7 - A fully-voiced text adventure

2017-12-02 Thread AudioGames . net ForumNew releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure hey everyone. Sorry for being off the radar for some time. The problem is that we are only two people developing the game and after the release in August we both got super sick for quite a while.However, I have good news for you. The

Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-16 Thread AudioGames . net ForumNew releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 VI Mode Is Out Now And Has A Charity Sale Chris and wlomaswe have a 13 inch macbook 2015, a 13 inch macbook air 2015, a 15 inch macbook pro 2013 and a 15 inch macbook pro 2017.@Chris While these are a bit more powerful than your 2013 air, they run without the slightest problem

Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-16 Thread AudioGames . net ForumNew releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 VI Mode Is Out Now And Has A Charity Sale @rpgtank how did you know when to press ctrl plus v. did you hear the message in the beginning? also, can you hear the game dialogue voices or are they missing as well?the system voices are external. it sounds to me like you have no

Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-16 Thread AudioGames . net ForumNew releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 VI Mode Is Out Now And Has A Charity Sale @Chris @wlomashave you tried lowering the screen resolution in the game settings? URL: http://forum.audiogames.net/viewtopic.php?pid=342306#p342306 ___ Audiogames-reflector mailing list

Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-16 Thread AudioGames . net ForumNew releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 VI Mode Is Out Now And Has A Charity Sale regarding the labyrinth. when you hit space all cameras will rotate 90 degrees. Cameras are located so that every camera always blocks one path, for example the path between cf43 and cf53. maybe we could add a text explaining this. URL:

Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-16 Thread AudioGames . net ForumNew releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 VI Mode Is Out Now And Has A Charity Sale @wlomas .. well our game has a very very limited need for hardware since its at its core a text game, but any game that is not only accesible will have at least some hardware need. sorry to hear that your computer doesnt run it properly

Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-16 Thread AudioGames . net ForumNew releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 VI Mode Is Out Now And Has A Charity Sale @rpgtank check the game settings. there are volumes for music and dialogue voices URL: http://forum.audiogames.net/viewtopic.php?pid=342304#p342304 ___ Audiogames-reflector mailing list

Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-16 Thread AudioGames . net ForumNew releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 VI Mode Is Out Now And Has A Charity Sale @rpgtank sorry to hear that but it means that there is a problem with your operating system. we are not experts on that topic though. do you have no problems getting audio from other programs? did you maybe change your speaker setup some

Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-16 Thread AudioGames . net ForumNew releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 VI Mode Is Out Now And Has A Charity Sale @Orko episode 0 is included URL: http://forum.audiogames.net/viewtopic.php?pid=342360#p342360 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-13 Thread AudioGames . net ForumNew releases room : kevin . glaap via Audiogames-reflector
Code 7 VI Mode Is Out Now And Has A Charity Sale Hello everyone,I am very happy to announce that the vi mode for Code 7 Episode 1 has now been officially released on Steam, Humble, itch.io, and Gamejolt. Code 7 is an episodic story-driven hacking adventure, where the player takes on the

Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-18 Thread AudioGames . net ForumNew releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 VI Mode Is Out Now And Has A Charity Sale Chrisyou are using the network app for this puzzle so this puzzle is exactly like traveling through the network. In addition every computer on this network grid uses energy. When you enable one the energy consumption goes up - it is

Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-18 Thread AudioGames . net ForumNew releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 VI Mode Is Out Now And Has A Charity Sale it's not possible to get the game in a state where it's unsolvable. d1airlock can only be accessed from standing in front of it which is what you did when leaving the quarters with zoya.the solar panel rotates. a circle only has 360

Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-18 Thread AudioGames . net ForumNew releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 VI Mode Is Out Now And Has A Charity Sale anyone still having problems with getting the voice activated on Windows? we have had some reports that it might have something to do with administrator rights and that on some devices vi mode only works on a non administrator account,

Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-15 Thread AudioGames . net ForumNew releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 VI Mode Is Out Now And Has A Charity Sale @Orko .. did you use the accesible shop? I'd like to know more on how to make the progress as easy as possible but we are not able to make our own web store because it would be way too much work on the financial side. we're only two

Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-15 Thread AudioGames . net ForumNew releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 VI Mode Is Out Now And Has A Charity Sale @rpgtank as a kickstarter backer you should have received a download link some time ago. URL: http://forum.audiogames.net/viewtopic.php?pid=342196#p342196 ___ Audiogames-reflector mailing

Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-15 Thread AudioGames . net ForumNew releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 VI Mode Is Out Now And Has A Charity Sale i've lost track of the different coversations in this thread a bit..does anybody still have problems getting the vi mode to work? we had two reports of it not starting correctly and I'm trying to figure out what's going on. URL:

Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-15 Thread AudioGames . net ForumNew releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 VI Mode Is Out Now And Has A Charity Sale @Jonnyboy spoilerthere are two solutions to this puzzle. the pressure is one of those, but -138 is not the correct number. Do you want me to tell you the solution? URL: http://forum.audiogames.net/viewtopic.php?pid=342235#p342235

Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-15 Thread AudioGames . net ForumNew releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 VI Mode Is Out Now And Has A Charity Sale jonnyboy spoiler - it'sanything above 200 i think URL: http://forum.audiogames.net/viewtopic.php?pid=342256#p342256 ___ Audiogames-reflector mailing list

Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-13 Thread AudioGames . net ForumNew releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 VI Mode Is Out Now And Has A Charity Sale Flame elchemist .. what system are you using? Do you have the default system sapi voices installed? URL: http://forum.audiogames.net/viewtopic.php?pid=342028#p342028 ___

Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-13 Thread AudioGames . net ForumNew releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 VI Mode Is Out Now And Has A Charity Sale Spoiler labyrinthAs soon as the message that the pathway is almost open comes, you have to use space only one more time to unlock the exit. However you have to move to a specific location first.Hitting space always rotates ALL cameras by

Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-13 Thread AudioGames . net ForumNew releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 VI Mode Is Out Now And Has A Charity Sale Sir badger .. no you don’t have to buy again. Depending where you bought it you might need to redownload. URL: http://forum.audiogames.net/viewtopic.php?pid=342027#p342027 ___

Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-13 Thread AudioGames . net ForumNew releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 VI Mode Is Out Now And Has A Charity Sale @robjoy we've had the discussion about the speed several times but sadly it's not possible. URL: http://forum.audiogames.net/viewtopic.php?pid=341935#p341935 ___ Audiogames-reflector

Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-13 Thread AudioGames . net ForumNew releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 VI Mode Is Out Now And Has A Charity Sale Orko I've also set up a hopefully accessible store page, which also has a DRM-Free Build.Please tell us if it is accesible.http://code7-game.com/accessiblebuy.html URL: http://forum.audiogames.net/viewtopic.php?pid=341933#p341933

Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-13 Thread AudioGames . net ForumNew releases room : kevin . glaap via Audiogames-reflector
Code 7 VI Mode Is Out Now And Has A Charity Sale Hello everyone,I am very happy to announce that the vi mode for Code 7 Episode 1 has now been officially released on Steam, Humble, itch.io, and Gamejolt. Code 7 is an episodic story-driven hacking adventure, where the player takes on the

Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-13 Thread AudioGames . net ForumNew releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 VI Mode Is Out Now And Has A Charity Sale robjoy .. the problem is that we have no control over the Unity implementation of how the speech is called. We are just calling an external function. I will look into it again for the next episode though. URL:

Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-13 Thread AudioGames . net ForumNew releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 VI Mode Is Out Now And Has A Charity Sale Orko .. only Steam uses a download client. Everything else is just direct download options. I think that our own accessible shop is probably the best option because you just have to input your mail address and then you get a download

Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-13 Thread AudioGames . net ForumNew releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 VI Mode Is Out Now And Has A Charity Sale Orko .. only Steam uses a download client. Everything else is just direct download options. I think that our own accessible shop is probably the best option because you just have to input your mail address and then you get a download

Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-14 Thread AudioGames . net ForumNew releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 VI Mode Is Out Now And Has A Charity Sale orin .. you can't get stuck with a missing information in this game. if the game lets you progress you have everything you need. URL: http://forum.audiogames.net/viewtopic.php?pid=342033#p342033

Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-19 Thread AudioGames . net ForumNew releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 VI Mode Is Out Now And Has A Charity Sale Chris .. they can't be exactly equal but it will tell you if it's close enough so the door opens. URL: http://forum.audiogames.net/viewtopic.php?pid=342787#p342787 ___

Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-17 Thread AudioGames . net ForumNew releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 VI Mode Is Out Now And Has A Charity Sale jason sorry on Windows I have no idea how to use a different voie. the voice change in the settings is only for mac. URL: http://forum.audiogames.net/viewtopic.php?pid=342455#p342455 ___

Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-17 Thread AudioGames . net ForumNew releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 VI Mode Is Out Now And Has A Charity Sale @Chris hmmm interesting. another thing you could try is disable the flickering in the game settings. there are no game settings in the save game files though. they are in Librabry / Application Support / GoodwolfStudio / Code 7. URL:

Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-17 Thread AudioGames . net ForumNew releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 VI Mode Is Out Now And Has A Charity Sale wlomas there is the demo of episode 0 to see if you have the same problem though. URL: http://forum.audiogames.net/viewtopic.php?pid=342461#p342461 ___ Audiogames-reflector mailing list

Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-16 Thread AudioGames . net ForumNew releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 VI Mode Is Out Now And Has A Charity Sale hanif and stewie and anybody related to camera mazewe were really concerned with this puzzle but during playtesting (with people from this forum) we were encouraged to leave it like this.We will add more information like "All cameras

Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-16 Thread AudioGames . net ForumNew releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 VI Mode Is Out Now And Has A Charity Sale @flame_elchemist maybe some settings broke ans you have an empty voice field in the game settings on mac. In the ~/Library/Preferences should be a file called something like unity.GoodwolfStudio.Code7.plist Not quite sure if you hve to

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