Re: ALure and linker errors
@18: hy now it finally works for me! Good job, Sanslash! Please keep experimenting and implement all other effects as 3d reverberation, distance attenuation and so on. In my bachelory final project game I had to implement OpenAL due to lack of time but I
Re: ALure and linker errors
@12: Sanslash, I downloaded and compiled your example again and played a bit with Game1.listenerPos and parameters in Game1.setSourceParameters. Unfortunately, it seems to me that the sounds moves just on Z axis. But you said that it worked to you, can you then
Re: ALure and linker errors
@6: Ian, I've just sent you a mail. Please make sure it didn't fall into spam.@8: I'll test your example again and then write some details to you and I'll upload my test program.
URL: https://forum.audiogames.net/post/494889/#p494889
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Re: ALure and linker errors
@3: you're right but it worked just partially. I was able to set that room properties and it was really making much interesting reverb effects, it even reacted on listener's position so if you set position near a wall of the virtual room the reverberation sound
Re: ALure and linker errors
@2: That's also an acceptable method. I was just affraid it could be hard to cope with data type conversion or it could then run slowly. However, I'll probably try it this way too. But if you import functions from ALure's DLL do you also have to import something
ALure and linker errors
Hi, I keep trying to implement an advanced audio library with HRTF and 3D reverb effects in c#. I experimented with FMOD and some plugins but nothing worked for me. Then I tried to write a simple c++/cli wrapper of OpenAL-soft but I was able just to open and close
Accessible data mining software
Hi!Have you ever heart about a tool for data analysis, machine learning, predictive modeling which could be somehow accessible? We were told to do something in WEKA, however, that's totally inaccessible.
URL:
Re: FMOD with Resonance Audio in Csharp
That's really a good message. I almost went crazy from infinite testing and searching... I'll try your solution as soon as possible. And in addition, I also made some progress with setting the room properties. Here is my demo.
Re: Question from an OpenAL rookie
Thank you really much for your ideas. I wasn't aware thaht I can enuse c# and c++ in one project this way. It probabbly would take quite much time but I should be able to manage it. I just have to decide if it's faster to edit source code of OpenAL# or
Re: FMOD with Resonance Audio in Csharp
@sanslash332: we should cooperate cause we are trying to solve the same problem. Please tell me if you find the solution. We should read the documentation of Fmod DSP thoroughly. And check that example below to see how they pass the structure to the
Re: Question from an OpenAL rookie
Thanks for a quick reaction and the nice Python examples. However, there might be a problem with compatibility. I found many c# wrappers but most of them are obsolete. The newest one works with OpenAL-soft 1.16.0 and is four years old. Are there any
Question from an OpenAL rookie
Greetings from Prague!I should develop an audiogame in c# as part of my bachelory thesis and because I'm under time pressure I need to learn 3d sound programming as quickly as possible. After a frenetic internet investigation and a little experimenting I
Re: FMOD with Resonance Audio in Csharp
FMOD is divided into two parts: FMOD studio and FMOD core. FMOD core is an audio library with basic sound functionlaity and has to be accessed programmatically on a low level from c++ or other languages. FMOD studio is a proffesional sound design
Re: FMOD with Resonance Audio in Csharp
Thanks for your answer. But how do I load the Resonance Audio plugin? And how can I control specific sound properties of Resonance Audio? Could you please provide an example?
URL: https://forum.audiogames.net/post/420252/#p420252
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FMOD with Resonance Audio in Csharp
Dear developers,I am trying to learn how to play spatial audio in c#. I decided to use FMOD via official c# wrapper and Resonance Audio plugin. I'm already able to initialize FMOD and play a sound but I'd really appreciate an advice on setting 3d
3d audio in CSharp
Hi all!I'm gonna develop an audio game in CSharp as a bachelor project and I plan to simulate binaural audio to make the virtual space as realistic as possible. Can you give me few advices at the beginning? Which audio library should I use? How to transform game map to
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