Re: Radegast and Accessibility Discussion

2020-09-12 Thread AudioGames . net Forum — General Game Discussion : SilverMoon via Audiogames-reflector


  


Re: Radegast and Accessibility Discussion

Hey guys,So glad to see this thread!So here's what I found quite difficult, now this might have changed since the years I've played second life.But way on back when I used to play second life, one of the main difficulties I had was that people used to put things in the heads up display, or the hud.But a lot of that, was not made accessible.Has that now changed?I think I still have the program on my computer, though it's probably old and outdated.Is there someone who might be able to walk me through that?if not, someone who has made a walk through?I'm more than willing to learn, because the short time I was there, I had so much fun.But I soon realized there was so much that sighted people were able to do, that we couldn't.Not even with the client, and I just found it frustrating.However, if there are others now, willing to try it and walk through it with me, I'd be more than happy to retry it.Thank you guys so much!

URL: https://forum.audiogames.net/post/570220/#p570220




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Re: Radegast and Accessibility Discussion

2020-09-12 Thread AudioGames . net Forum — General Game Discussion : heartssong via Audiogames-reflector


  


Re: Radegast and Accessibility Discussion

Gamulation wrote:I will give this a try. I don't know how to do anything though, so help would be nice@Mirage, hope you feel better soon. Being sick all summer is the pits.Just e-mail us and we will be glad to help you both. Visit VirtualAbility.org to get started.Download Radegast here:radegast.lifeSL is a blast. We are planning a Fall Ball right now. It will have music, dancing, a DJ and who knows what else. Maybe we'll play trivia or something. We put together a planning committee yesterday and we are working on it. It's fun working on things like that.

URL: https://forum.audiogames.net/post/570217/#p570217




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Re: Radegast and Accessibility Discussion

2020-09-12 Thread AudioGames . net Forum — General Game Discussion : heartssong via Audiogames-reflector


  


Re: Radegast and Accessibility Discussion

Gamulation wrote:I will give this a try. I don't know how to do anything though, so help would be nice@Morrage, hope you feel better soon. Being sick all summer is the pits.Just e-mail us and we will be glad to help you both. Visit VirtualAbility.org to get started.

URL: https://forum.audiogames.net/post/570217/#p570217




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Re: Radegast and Accessibility Discussion

2020-09-09 Thread AudioGames . net Forum — General Game Discussion : Gamulation via Audiogames-reflector


  


Re: Radegast and Accessibility Discussion

I will give this a try. I don't know how to do anything though, so help would be nice

URL: https://forum.audiogames.net/post/568902/#p568902




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Re: Radegast and Accessibility Discussion

2020-09-08 Thread AudioGames . net Forum — General Game Discussion : Mirage via Audiogames-reflector


  


Re: Radegast and Accessibility Discussion

I'm still planning on joining. But I've been sick quite often this summer.From what I read from Angel and Heartsong's posts, it sounds like so much fun.Looking forward to it soon!

URL: https://forum.audiogames.net/post/568793/#p568793




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Re: Radegast and Accessibility Discussion

2020-09-07 Thread AudioGames . net Forum — General Game Discussion : heartssong via Audiogames-reflector


  


Re: Radegast and Accessibility Discussion

IronCross, I understand and it honestly sounds like you need some training in world. I will be more than happy to help you become acclimated if you ever want to try it again.

URL: https://forum.audiogames.net/post/568241/#p568241




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Re: Radegast and Accessibility Discussion

2020-09-05 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Radegast and Accessibility Discussion

At risk of going around in a circle, my experiences in world have definitely not been that way.

URL: https://forum.audiogames.net/post/567532/#p567532




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Re: Radegast and Accessibility Discussion

2020-09-05 Thread AudioGames . net Forum — General Game Discussion : heartssong via Audiogames-reflector


  


Re: Radegast and Accessibility Discussion

ironcross32 wrote:@Jayde I suppose you have a point. I was just pushing for this person to at least say that these things aren't 100% doable without assistance, because I know they're not. It just bothers me that they continue to say that we have all this untapped potential, when really, some of it is doable, some of it is doable with some assistance, but most of it isn't.Everything I have mentioned is doable without assistance. Everyone who comes in to Second Life, be they sighted or blind, gets assistance when they first arrive as a friendly curtesy to help them get settled in. This happens in other online places as well. It is needed in a place as huge as SL.

URL: https://forum.audiogames.net/post/567509/#p567509




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Re: Radegast and Accessibility Discussion

2020-09-05 Thread AudioGames . net Forum — General Game Discussion : heartssong via Audiogames-reflector


  


Re: Radegast and Accessibility Discussion

ironcross32 wrote:@Jayde I suppose you have a point. I was just pushing for this person to at least say that these things aren't 100% doable without assistance, because I know they're not. It just bothers me that they continue to say that we have all this untapped potential, when really, some of it is doable, some of it is doable with some assistance, but most of it isn't.Everything I have mentioned is doable without assistance.

URL: https://forum.audiogames.net/post/567509/#p567509




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Re: Radegast and Accessibility Discussion

2020-09-05 Thread AudioGames . net Forum — General Game Discussion : heartssong via Audiogames-reflector


  


Re: Radegast and Accessibility Discussion

devinprater wrote:Yep, you just have to get on when some one else is on.There is always a ton of people on, but no one hangs around what we call the landing point at Virtual Ability. We are all active elsewhere. So it's best to set up a time to meet us in world through e-mail. The exception to this is when we post about open classes. I am sorry I haven't been doing more of those. Scheduling is a bit of a problem sometimes.

URL: https://forum.audiogames.net/post/567508/#p567508




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Re: Radegast and Accessibility Discussion

2020-09-05 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Radegast and Accessibility Discussion

@Jayde I suppose you have a point. I was just pushing for this person to at least say that these things aren't 100% doable without assistance, because I know they're not. It just bothers me that they continue to say that we have all this untapped potential, when really, some of it is doable, some of it is doable with some assistance, but most of it isn't.

URL: https://forum.audiogames.net/post/567402/#p567402




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Re: Radegast and Accessibility Discussion

2020-09-05 Thread AudioGames . net Forum — General Game Discussion : devinprater via Audiogames-reflector


  


Re: Radegast and Accessibility Discussion

Yep, you just have to get on when some one else is on.

URL: https://forum.audiogames.net/post/567370/#p567370




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Re: Radegast and Accessibility Discussion

2020-09-05 Thread AudioGames . net Forum — General Game Discussion : Angel via Audiogames-reflector


  


Re: Radegast and Accessibility Discussion

Last night I had my second day in sl and I can say that I had a great amount of fun.I got to meet cool people, I rode horses, got myself a fishing pole, ate some fruits, got onto a water slide, into a motorized water tube, got 2 cute cats and much, much more.I can definitely say that I had plenty of fun and I will go in it every day because people are friendly, they help you get started and teach you all the secrets Radegast and sl have.The market is done in a browser and there is much more than I explored last night.I can say that sound in Radegast has some problems since I got out of the tube and the sound didn't stop, but it isn't too bad since the dev is willing to solve stuff.If you can, give it a fair chance and you won't regret it, you just need patience and the willingness to learn.

URL: https://forum.audiogames.net/post/567321/#p567321




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Re: Radegast and Accessibility Discussion

2020-09-04 Thread AudioGames . net Forum — General Game Discussion : heartssong via Audiogames-reflector


  


Re: Radegast and Accessibility Discussion

Yeah. It takes some  getting used to. Lol.

URL: https://forum.audiogames.net/post/567241/#p567241




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Re: Radegast and Accessibility Discussion

2020-09-04 Thread AudioGames . net Forum — General Game Discussion : devinprater via Audiogames-reflector


  


Re: Radegast and Accessibility Discussion

Oh, SL has its own timezone? Okay, so its just Pacific time, AKA the time zone of the Apple Events, lol.

URL: https://forum.audiogames.net/post/567214/#p567214




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Re: Radegast and Accessibility Discussion

2020-09-04 Thread AudioGames . net Forum — General Game Discussion : heartssong via Audiogames-reflector


  


Re: Radegast and Accessibility Discussion

We are having a class around 11:30 AM SLT or noon SLT. I can demonstrate then how SL works. If anyone wants to join me.You will have to download Radegast from:radegast.lifeAnd create an account on VirtualAbility.org first.After that just log in.

URL: https://forum.audiogames.net/post/567142/#p567142




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Re: Radegast and Accessibility Discussion

2020-09-04 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector


  


Re: Radegast and Accessibility Discussion

Ironcross wrote:No judgement if you do, but I don't. And I'm trying to get people to see that they might not either. I just don't get why there's so much push back on this idea that we're not getting a good experience in SL."I'm trying to get people to see that they might not either".To me, this is somewhat problematic. It's in the same vein as saying to someone, "You can't read menus, you'll need sighted help to get set up. The game isn't accessible, so you shouldn't play it".Whether or not someone plays a game isn't up to you, so you shouldn't be working to push this narrative on anyone else. It's perfectly fine if you hold it for yourself - I said this before, you're under no obligation - but to come into a thread about Radegast and SL, and to essentially try and convince people that it's not worth their time, is actually kind of slimy. Cut it out.Note that I'm not touching the rest of it. I agree that it is at least mostly up to Heartssong and co. to demonstrate that yes, this game is worthwhile to some extent. Just saying stuff, all by itself, doesn't mean it's true. I hear that, and agree with it. It's fine to ask for proof or demonstrations or whatnot. It's fine to not take everything in this thread, or any other, at face value. Where you run into problems is when you start actively trying to show people that they should take up your point of view.There are games I really don't like, or games I don't really mind which have glaring errors. I'm perfectly willing to talk about why I don't like a game, or why I have a problem with some aspect or other of a game, but the one thing I won't do is tell people not to play a game, not unless me doing so is trying to get them to save money (Breakerbox comes to mind, as I literally got ripped off by them and so did many others). It's not up to me to set the standards by which others play games, and it's not up to you either.

URL: https://forum.audiogames.net/post/567120/#p567120




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Re: Radegast and Accessibility Discussion

2020-09-04 Thread AudioGames . net Forum — General Game Discussion : heartssong via Audiogames-reflector


  


Re: Radegast and Accessibility Discussion

Angel wrote:Hey, I have some news.Yesterday I had a very short time in world, since my laptop decided to die.I was on Vai and I've met @heartssong there, along with another general assistant, forgive me for forgeting your name, but she wasn't a Radegast user.I had a chat with both of them, learned how to put an avatar on, walk to people without bumping into them, interact a bit with the client and I won't call it the most intuitive, but I am willing to learn, people are friendly and ready to help you when you need it etc.I had a pretty fun time, even that it was only 15 or 20 mins.@heartssong, you have a huge thumbsup from me, as a poster but more as a person, since you are willing to help us learn and be there when we need your help.Keep it up and I will come in world today roughly at the same hour to continue what we started yesterday.I will try to make recordings after I get the hang of it, but I warn you, I have nothing professional, just an internal mic and I will also record my soundcard.Was so great to meet you! Looking forward to helping you. It was fun.

URL: https://forum.audiogames.net/post/567094/#p567094




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Re: Radegast and Accessibility Discussion

2020-09-04 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Radegast and Accessibility Discussion

@71 SL *is* worth your time... if you're not blind. If you are, it's so cut down. I just can't see how people are saying they can do all this stuff and so forth. That's why I want proof, because I've been there and it's just not really all there.

URL: https://forum.audiogames.net/post/567077/#p567077




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Re: Radegast and Accessibility Discussion

2020-09-04 Thread AudioGames . net Forum — General Game Discussion : Angel via Audiogames-reflector


  


Re: Radegast and Accessibility Discussion

Hey, I have some news.Yesterday I had a very short time in world, since my laptop decided to die.I was on Vai and I've met @heartssong there, along with another general assistant, forgive me for forgeting your name, but she wasn't a Radegast user.I had a chat with both of them, learned how to put an avatar on, walk to people without bumping into them, interact a bit with the client and I won't call it the most intuitive, but I am willing to learn, people are friendly and ready to help you when you need it etc.I had a pretty fun time, even that it was only 15 or 20 mins.@heartssong, you have a huge thumbsup from me, as a poster but more as a person, since you are willing to help us learn and be there when we need your help.Keep it up and I will come in world today roughly at the same hour to continue what we started yesterday.I will try to make recordings after I get the hang of it, but I warn you, I have nothing professional, just an internal mic and I will also record my soundcard.

URL: https://forum.audiogames.net/post/567034/#p567034




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Re: Radegast and Accessibility Discussion

2020-09-03 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector


  


Re: Radegast and Accessibility Discussion

Ironcross, I just want to point out one thing.You're free to not play this game, or to not endorse it, or to suggest that folks need to provide more evidence instead of just making claims.Where you run into trouble, I think, is that you claim that you're trying to get other people to share your worldview. You said yourself that you don't see SL as something worth your time, and that you're trying to show other people that it's the same for them. That means you're working at direct cross-purposes to folks like Cinder and heartssong, and have your own biases at play. Just bear it in mind, is all I'm asking.

URL: https://forum.audiogames.net/post/566986/#p566986




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Re: Radegast and Accessibility Discussion

2020-09-03 Thread AudioGames . net Forum — General Game Discussion : heartssong via Audiogames-reflector


  


Re: Radegast and Accessibility Discussion

I just put together a list of some things that can be done by us for certain in SL. Hope this helps.FishShoppingHere's the online Second Life Marketplace. You can see the marketplace is accessible:marketplace.secondlife.comHome/land ownershipHolding a job in worldRoleplayingFarmingAnimal breedingHaving a familyIce skatingExploringPlaying games such as triviaVolunteering in non-proffitsSocializing with friendsGoing to ConcertsClubbingParticipating in different types of contestsCrafting potions for your fishing, only applies to Fish Hunt for certainHunting for coins, which is another game.All games on this website are accessible: http://www.goldtokens.netYou can run your own group, create events, host events, visit amusement parks, museums, art galleries, live lectures, attend classes, and so much more.All of these things are guaranteed. I am sure I probably forgot something but I tried.

URL: https://forum.audiogames.net/post/566971/#p566971




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Re: Radegast and Accessibility Discussion

2020-09-03 Thread AudioGames . net Forum — General Game Discussion : heartssong via Audiogames-reflector


  


Re: Radegast and Accessibility Discussion

I just put together a list of some things that can be done by us for certain in SL. Hope this helps.FishShoppingHome/land ownershipHolding a job in worldRoleplayingFarmingAnimal breedingHaving a familyIce skatingExploringPlaying games such as triviaVolunteering in non-proffitsSocializing with friendsGoing to ConcertsClubbingParticipating in different types of contestsCrafting potions for your fishing, only applies to Fish Hunt for certainHunting for coins, which is another game.All games on this website are accessible: http://www.goldtokens.netYou can run your own group, create events, host events, visit amusement parks, museums, art galleries, live lectures, attend classes, and so much more.All of these things are guaranteed. I am sure I probably forgot something but I tried.

URL: https://forum.audiogames.net/post/566971/#p566971




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Re: Radegast and Accessibility Discussion

2020-09-03 Thread AudioGames . net Forum — General Game Discussion : Angel via Audiogames-reflector


  


Re: Radegast and Accessibility Discussion

Ok then, I will come now, everything was installed from the beginnning.Thanks.

URL: https://forum.audiogames.net/post/566899/#p566899




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Re: Radegast and Accessibility Discussion

2020-09-03 Thread AudioGames . net Forum — General Game Discussion : heartssong via Audiogames-reflector


  


Re: Radegast and Accessibility Discussion

Angel wrote:@45, like I've said before, I made an account, I am on VAI, I've also emailed you guys weeks ago, but to no response.@56, glad you are here, you will probably clear more stuff up for people, since you are the dev.There are a lot of people here that might help you and who knows, may be Radegast will get better and better if the blind comunity actually tries to help more.Angel, if you want to come in with Nocturnus then go get the program and come in world. I will train you too today. I will work with anyone else as well assuming you come in within the next hour or so. We can get a class together to meet at 11:30 or even noon SLT/Pacific Standard time. This would be 2:30 PM or 3:00 PM eastern standard time.Everything inside SL works on pacific standard time so that is how e schedule our classes.

URL: https://forum.audiogames.net/post/566887/#p566887




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Re: Radegast and Accessibility Discussion

2020-09-03 Thread AudioGames . net Forum — General Game Discussion : heartssong via Audiogames-reflector


  


Re: Radegast and Accessibility Discussion

Angel wrote:@45, like I've said before, I made an account, I am on VAI, I've also emailed you guys weeks ago, but to no response.@56, glad you are here, you will probably clear more stuff up for people, since you are the dev.There are a lot of people here that might help you and who knows, may be Radegast will get better and better if the blind comunity actually tries to help more.Angel, if you want to come in with Nocturnus then go get the program and come in world. I will train you too today. I will work with anyone else as well assuming you come in within the next hour or so. We can get a class together to meet at 11:30 AM SLT, or 2:30 PM EST.

URL: https://forum.audiogames.net/post/566887/#p566887




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Re: Radegast and Accessibility Discussion

2020-09-03 Thread AudioGames . net Forum — General Game Discussion : heartssong via Audiogames-reflector


  


Re: Radegast and Accessibility Discussion

Nocturnus wrote:@heartssong, I would like to give this an unbiased try.  Provided everything negative I've already read on this topic and my own misgivings I obviously can't pretend I haven't heard anything or that I have no misgivings, so I won't pretend.  That having been said, I am going to do my best to set those aside to give this as much of a chance as I can.  One of the things I like to do is try to help others legitimize their claims if in fact they can be and from my perspective it seems you're kind of climbing an uphill battle here and I'd like to help if I can, given your passion for this.So here's the deal, if you're willing to take it.  Is there any way you and I can set up to meet so you can walk me through this?  I will be coming at this from a completely newbie perspective with no idea what this really even is, so I expect I have a lot of learning to do.  that having been said, if it is possible to make the experience a smooth one I'd certainly like that so I can better review this and present it in a fair fashion, further allowing me to lend wait to your claims.  You say you have nothing to prove; perhaps you believe that.  The problem is that when you make any suggestion on a public forum like this one, unless there is enough evidence to back you everything comes across as nothing more or less than subjective, and that fails to hold any water when others who have tried it seem to have had issues you are personally skating around, either because you never had them, or because you found some clever way to ignore them.  Please do not take this last bit as a destructive criticism because I neither know which of those two alternatives is true, nor do I wish to presume I do.  I really do want to give this a fair try and see it all for what it is, and then I will gladly come back here and both help post on the validity of your statements and see if I can put together some recordings TO SHOWCASE WHAT CAN AND CANNOT BE DONE.That would be great! I would love to work with you in world. If you want to do it now, go get the client, install it, create an account on VirtualAbility.org and come inworld. I will meet you at the Virtual ABility island and start assisting you. I will show you as much as I can. Know that it will take a while to learn. But once you have the basic concepts down you will be able to explore on your own. It would be awesome to have someone make recordings of what is possible in SL. I have always hoped the blind SL community would become large enough to hold its own and that developers would pitch in on Radegast so that this whole project becomes completely community driven. May sound like a far-fetched dream, but I am hopeful.

URL: https://forum.audiogames.net/post/566881/#p566881




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Re: Radegast and Accessibility Discussion

2020-09-03 Thread AudioGames . net Forum — General Game Discussion : Nocturnus via Audiogames-reflector


  


Re: Radegast and Accessibility Discussion

@heartssong, I would like to give this an unbiased try.  Provided everything negative I've already read on this topic and my own misgivings I obviously can't pretend I haven't heard anything or that I have no misgivings, so I won't pretend.  That having been said, I am going to do my best to set those aside to give this as much of a chance as I can.  One of the things I like to do is try to help others legitimize their claims if in fact they can be and from my perspective it seems you're kind of climbing an uphill battle here and I'd like to help if I can, given your passion for this.So here's the deal, if you're willing to take it.  Is there any way you and I can set up to meet so you can walk me through this?  I will be coming at this from a completely newbie perspective with no idea what this really even is, so I expect I have a lot of learning to do.  that having been said, if it is possible to make the experience a smooth one I'd certainly like that so I can better review this and present it in a fair fashion, further allowing me to lend wait to your claims.  You say you have nothing to prove; perhaps you believe that.  The problem is that when you make any suggestion on a public forum like this one, unless there is enough evidence to back you everything comes across as nothing more or less than subjective, and that fails to hold any water when others who have tried it seem to have had issues you are personally skating around, either because you never had them, or because you found some clever way to ignore them.  Please do not take this last bit as a destructive criticism because I neither know which of those two alternatives is true, nor do I wish to presume I do.  I really do want to give this a fair try and see it all for what it is, and then I will gladly come back here and both help post on the validity of your statements and see if I can put together some recordings TO SHOWCASE WHAT CAN AND CANNOT BE DONE.

URL: https://forum.audiogames.net/post/566867/#p566867




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Re: Radegast and Accessibility Discussion

2020-09-03 Thread AudioGames . net Forum — General Game Discussion : Ethin via Audiogames-reflector


  


Re: Radegast and Accessibility Discussion

@61, aha, that clears things up. You don't need to write a wrapper for FMOD now -- they include one in the distribution (fmod.cs, fmod_dsp.cs and fmod_errors.cs). Oh, and fmod_studio.cs too. Remember, also, that the .NET framework allows you to use C/C++ in your code too. So no wrapper is needed; C++ and C# can operate together.

URL: https://forum.audiogames.net/post/566858/#p566858




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Re: Radegast and Accessibility Discussion

2020-09-03 Thread AudioGames . net Forum — General Game Discussion : heartssong via Audiogames-reflector


  


Re: Radegast and Accessibility Discussion

Ethin wrote:@56, I'm sorry, but FMODX is ancient. Why aren't you using good ol FMOD? We're on version 2.01.03 now, and as someone who loves that audio engine and what it can do, and as someone who has employed it in many things in the past, I can say with certainty that I have never encountered the audio issues that this topic indicates. If your using custom DSPs or custom sounds, and your suffering problems like that (e.g.: hearing sounds that your not supposed to hear) then your not configuring the audio channels properly, and no "alternative" sound system is going to resolve that (in fact, OpenAL is going to significantly complicate your audio setup, given that its API is lower-level than FMOD's, and forget using native OS audio engines because FMOD already uses those under the hood, and using them directly is overkill for most scenarios). Instead of trying to resolve your audio issues by attempting to switch to another audio system, you should (1) upgrade your FMOD code to the latest early access version or latest stable version and then (2) go through your audio handling code with a fine-toothed comb and analyze precisely how your processing your audio. Over 90 percent of the time, audio issues have nothing to do with the audio engine itself and everything to do with how your using it.Edit: I mention the early access versions of FMOD because they are not beta software; they are stable and only need a few patches here and there. Either version works; new projects should always use early access versions for the latest features. Also, the license of FMOD is not unfriendly to free and open-source software at all. Its proprietary, sure, but the only thing you can't do is sell more than one project a year, and you can't distribute the FMOD binaries with your source code. Those are the only major limitations, at any rate. As the license states:Grant of LicenseFMOD Studio Authoring Tool. This EULA grants you the right to use FMOD Studio Authoring Tool for all use, including Commercial use, subject to the following:FMOD Studio Authoring Tool is used to create content for use with the FMOD Studio Engine only;FMOD Studio Authoring Tool is not redistributed in any form.FMOD Studio Engine. This EULA grants you the right to use FMOD Studio Engine, for personal (hobbyist), educational (students and teachers) or Non-Commercial use only, subject to the following:FMOD Studio Engine is integrated and redistributed in a software application (Product) only;FMOD Studio Engine is not distributed as part of a game engine or tool set;FMOD Studio Engine is not used in any Commercial enterprise or for any Commercial production or subcontracting, except for the purposes of Evaluation or Development of a Commercial Product;Non-Commercial use does not involve any form of monetisation, sponsorship or promotion;Product includes attribution in accordance with Clause 3.That seems pretty fair... what about that isn't compatible with open-source software principals? Yeah, you can't redistribute the libraries with your code, but not many people do that anyway so...Do you think you could help her employee it in Radegast? Not sure how hard that would be but the code is open source.

URL: https://forum.audiogames.net/post/566834/#p566834




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Re: Radegast and Accessibility Discussion

2020-09-03 Thread AudioGames . net Forum — General Game Discussion : heartssong via Audiogames-reflector


  


Re: Radegast and Accessibility Discussion

Send VAI an e-mail so we can schedule a time to work with you. We offer training classes in using Second Life and Radegast.Socheat wrote:Just have an account there, and I don't know where, and how, to begin with so I gave up.

URL: https://forum.audiogames.net/post/566833/#p566833




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Re: Radegast and Accessibility Discussion

2020-09-03 Thread AudioGames . net Forum — General Game Discussion : heartssong via Audiogames-reflector


  


Re: Radegast and Accessibility Discussion

@Angel, I have notified the powers that be that you e-mailed and got no response. So sorry about that.I am so glad to see Cinder responding. I do not code and I have no idea how to answer questions related to that. I am also happy to see some tips being suggested. Cinder really does need the help and Radegast is open-source. So devs here can help turn the tide where she is not just putting out fires, but actively making it in to something closer to the vision some of you have expressed.

URL: https://forum.audiogames.net/post/566832/#p566832




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Re: Radegast and Accessibility Discussion

2020-09-03 Thread AudioGames . net Forum — General Game Discussion : cinder via Audiogames-reflector


  


Re: Radegast and Accessibility Discussion

@57 I get it, and I agree wholeheartedly. In fact, VAI and I met with the director of open source at Linden Lab about working with them to add screen reader support to the official Second Life viewer, but their response was basically that they would consider any contribution but were unwilling to put resources towards it themselves because it would not benefit the bulk of their user base, much the same way as they treat Linux support these days.@58 I am aware that FMODEx is ancient. I inherited this project several months after the original author passed away. Radegast is bug riddled and the protocol for Second Life has been aggressively revamped in the past few years, so most of my time is spent keeping up with protocol changes and putting out other fires. Quite honestly, the entire codebase is a huge mess! The phantom sounds issue is one I have never encountered and has not been reported. I believe last time I looked into updating, I ran across having to write a wrapper for the library (Radegast is written in C#,) and simply, I didn't want to direct my energy towards that when there were more pressing issues to work on. There is nothing incompatible with FMOD and open source principles, but it is incompatible with copyleft licenses such as the GPL.

URL: https://forum.audiogames.net/post/566819/#p566819




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Re: Radegast and Accessibility Discussion

2020-09-03 Thread AudioGames . net Forum — General Game Discussion : Socheat via Audiogames-reflector


  


Re: Radegast and Accessibility Discussion

Just have an account there, and I don't know where, and how, to begin with so I gave up.

URL: https://forum.audiogames.net/post/566761/#p566761




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Re: Radegast and Accessibility Discussion

2020-09-03 Thread AudioGames . net Forum — General Game Discussion : Angel via Audiogames-reflector


  


Re: Radegast and Accessibility Discussion

@45, like I've said before, I made an account, I am on VAI, I've also emailed you guys weeks ago, but to no response.@56, glad you are here, you will probably clear more stuff up for people, since you are the dev.There are a lot of people here that might help you and who knows, may be Radegast will get better and better if the blind comunity actually tries to help more.

URL: https://forum.audiogames.net/post/566754/#p566754




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Re: Radegast and Accessibility Discussion

2020-09-02 Thread AudioGames . net Forum — General Game Discussion : Ethin via Audiogames-reflector


  


Re: Radegast and Accessibility Discussion

@56, I'm sorry, but FMODX is ancient. Why aren't you using good ol FMOD? We're on version 2.01.03 now, and as someone who loves that audio engine and what it can do, and as someone who has employed it in many things in the past, I can say with certainty that I have never encountered the audio issues that this topic indicates. If your using custom DSPs or custom sounds, and your suffering problems like that (e.g.: hearing sounds that your not supposed to hear) then your not configuring the audio channels properly, and no "alternative" sound system is going to resolve that (in fact, OpenAL is going to significantly complicate your audio setup, given that its API is lower-level than FMOD's, and forget using native OS audio engines because FMOD already uses those under the hood, and using them directly is overkill for most scenarios). Instead of trying to resolve your audio issues by attempting to switch to another audio system, you should (1) upgrade your FMOD code to the latest early access version or latest stable version and then (2) go through your audio handling code with a fine-toothed comb and analyze precisely how your processing your audio. Over 90 percent of the time, audio issues have nothing to do with the audio engine itself and everything to do with how your using it.Edit: I mention the early access versions of FMOD because they are not beta software; they are stable and only need a few patches here and there. Either version works; new projects should always use early access versions for the latest features. Also, the license of FMOD is not unfriendly to free and open-source software at all. Its proprietary, sure, but the only thing you can't do is sell more than one project a year, and you can't distribute the FMOD binaries with your source code. Those are the only major limitations, at any rate. As the license states:Grant of LicenseFMOD Studio Authoring Tool. This EULA grants you the right to use FMOD Studio Authoring Tool for all use, including Commercial use, subject to the following:FMOD Studio Authoring Tool is used to create content for use with the FMOD Studio Engine only;FMOD Studio Authoring Tool is not redistributed in any form.FMOD Studio Engine. This EULA grants you the right to use FMOD Studio Engine, for personal (hobbyist), educational (students and teachers) or Non-Commercial use only, subject to the following:FMOD Studio Engine is integrated and redistributed in a software application (Product) only;FMOD Studio Engine is not distributed as part of a game engine or tool set;FMOD Studio Engine is not used in any Commercial enterprise or for any Commercial production or subcontracting, except for the purposes of Evaluation or Development of a Commercial Product;Non-Commercial use does not involve any form of monetisation, sponsorship or promotion;Product includes attribution in accordance with Clause 3.That seems pretty fair... what about that isn't compatible with open-source software principals? Yeah, you can't redistribute the libraries with your code, but not many people do that anyway so...

URL: https://forum.audiogames.net/post/566726/#p566726




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Re: Radegast and Accessibility Discussion

2020-09-02 Thread AudioGames . net Forum — General Game Discussion : Ethin via Audiogames-reflector


  


Re: Radegast and Accessibility Discussion

@56, I'm sorry, but FMODX is ancient. Why aren't you using good ol FMOD? We're on version 2.01.03 now, and as someone who loves that audio engine and what it can do, and as someone who has employed it in many things in the past, I can say with certainty that I have never encountered the audio issues that this topic indicates. If your using custom DSPs or custom sounds, and your suffering problems like that (e.g.: hearing sounds that your not supposed to hear) then your not configuring the audio channels properly, and no "alternative" sound system is going to resolve that (in fact, OpenAL is going to significantly complicate your audio setup, given that its API is lower-level than FMOD's, and forget using native OS audio engines because FMOD already uses those under the hood, and using them directly is overkill for most scenarios). Instead of trying to resolve your audio issues by attempting to switch to another audio system, you should (1) upgrade your FMOD code to the latest early access version or latest stable version and then (2) go through your audio handling code with a fine-toothed comb and analyze precisely how your processing your audio. Over 90 percent of the time, audio issues have nothing to do with the audio engine itself and everything to do with how your using it.Edit: I mention the early access versions of FMOD because they are not beta software; they are stable and only need a few patches here and there. Either version works; new projects should always use early access versions for the latest features.

URL: https://forum.audiogames.net/post/566726/#p566726




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Re: Radegast and Accessibility Discussion

2020-09-02 Thread AudioGames . net Forum — General Game Discussion : Ethin via Audiogames-reflector


  


Re: Radegast and Accessibility Discussion

@56, I'm sorry, but FMODX is ancient. Why aren't you using good ol FMOD? We're on version 2.01.03 now, and as someone who loves that audio engine and what it can do, and as someone who has employed it in many things in the past, I can say with certainty that I have never encountered the audio issues that this topic indicates. If your using custom DSPs or custom sounds, and your suffering problems like that (e.g.: hearing sounds that your not supposed to hear) then your not configuring the audio channels properly, and no "alternative" sound system is going to resolve that (in fact, OpenAL is going to significantly complicate your audio setup, given that its API is lower-level than FMOD's, and forget using native OS audio engines because FMOD already uses those under the hood, and using them directly is overkill for most scenarios). Instead of trying to resolve your audio issues by attempting to switch to another audio system, you should (1) upgrade your FMOD code to the latest early access version or latest stable version and then (2) go through your audio handling code with a fine-toothed comb and analyze precisely how your processing your audio. Over 90 percent of the time, audio issues have nothing to do with the audio engine itself and everything to do with how your using it.

URL: https://forum.audiogames.net/post/566726/#p566726




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Re: Radegast and Accessibility Discussion

2020-09-02 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Radegast and Accessibility Discussion

cinder wrote:However, something is always going to fall a little short because much of the data transmitted from the simulator is simply vertices and transforms and cannot really be interpreted other than by graphic rendering.Precisely. Something like that, a full on visual environment just doesn't translate to text well. We, as blind people, are always going to be getting a cut down experience. That is something that I can accept in certain aspects of life. In fact, I must accept it; however, in a world where I am supposed to feel free and unencumbered by disability, it just doesn't work. That's why we're trying to say look peeps, go ahead and try this if you really want, but having done so ourselves, it's not that great.That's not a slight against Radegast or SL, it's just the fact that we're getting such a small slice of the pie. Like if someone used a precision laser to cut a slice of pizza 10 microns wide at it's widest point. Knowing what a normal slice of pizza looks like, would you want that tiny one?No judgement if you do, but I don't. And I'm trying to get people to see that they might not either. I just don't get why there's so much push back on this idea that we're not getting a good experience in SL.

URL: https://forum.audiogames.net/post/566713/#p566713




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Re: Radegast and Accessibility Discussion

2020-09-02 Thread AudioGames . net Forum — General Game Discussion : cinder via Audiogames-reflector


  


Re: Radegast and Accessibility Discussion

Exodus wrote:First of all... the 3D scene viewer (AKA the mode that every other second life viewer starts up in by default)It's missing support for lots of things for starters:The 3D view is and has always been considered an experimental feature. In my opinion, it should not have been released in the state it is in and it will always be sluggish because it relies on OpenTK which is not optimized for the massive amount of objects in any given scene.Exodus wrote:Why would I want 3d mode active anyway? I here you ask. You want it active because as I mentioned before, its the primary mode that every other viewer uses.But it isn't every other viewer. That niche is well supported.Exodus wrote:Its the only way of directly moving your avatar and directly interacting with the world by clicking on things. Radegasts movement and teleport commands are cool and all, but they should be supplementary commands that we use for navigation along side WASD the mouse and the extra keys for jumping and flight.Valid criticism and something that is being worked on. *snip more commentary on 3D view/camera*Exodus wrote:Now let's touch on sound:Sound is broken... I mean it doesn't sound like it is broken at first you'll hear birds singing and bees buzzing when you switch it on but as you start moving around and stuff judders about all over the place you'll realize that panning as broken as hell. You'll come across ghost sounds also that are usually left behind by temp rezzed objects that will keep playing on loop for days and days after their gone or you leave the sim. Other viewers will attenuate or not play sounds that are a bit further away from you also, radegast does not. The result of this is that if someone farts on the other side of the sim... you're going to hear it. If someone is engaging in a bit of sexytimes... you'll hear that too. If aforementioned sexytimes includes temp rez objects that play the sound part? potential ghost fuck sounds.This hasn't been my experience. It is unfortunate that someone is willing to go to the lengths you have describing the problem here instead of reporting the problem with a reproducible case on the bug tracker.The sound system is indeed a problem. However, I am not inclined to fix it at this point because 1) Nobody has reported it as a problem on the bug tracker, so if it is an issue, it is not affecting people in a way that keeps them from enjoying their experience, 2) Currently the viewer uses FMODEx which has a license that is unfriendly with free and opensource software. If it's going to be fixed, it will be fixed with the switch to native OS sound systems or something like OpenAL-soft.Exodus wrote:I personally think that going forward virtual ability should forget radegast and focus on getting firestorm interfacing with screen readers through something like TOLK."getting firestorm interfacing with screen readers" would require a Firestorm developer's interest in doing so. Sadly, there isn't any interest in developing and maintaining that support. How do I know? Along with being Radegast's current maintainer, I was a Firestorm developer for years before quitting the team. Folks in any open source project will work on what they are interested in working on. There is no incentive to develop anything that doesn't interest them. It's unfortunate that, besides me, there is little interest in making Second Life a more accessible environment especially in the open source development community. Frankly, in the past couple years, there is little to no interest in developing major features in third party viewers due to TPVa restrictions put in place by Linden Lab years ago and a somewhat hostile and difficult contributor policy for the official viewer.Exodus wrote:Firestorm also has a full team of developers unlike radegast.This seems to be a common belief, but there is really only one or two active developers at any given time, a dozen inactive developers, and little to no roadmap or major feature development. Whenever the idea was punted around in internal chat, the only discussion is a "wouldn't it be nice" with no developer interest. (See also stereoscopic mode, and other wishlist major features.) Radegast is certainly open to critique and does have many major problems, but comparing it to a mythical accessible official-based viewer is unproductive because, quite frankly, it's not going to happen. I appear to be the only interested party willing to develop anything accessible and my time has been severely limited recently due to personal issues.My only suggestion at this point is to create user stories of what you would like to see being added or improved with Radegast. https://www.stormotion.io/blog/how-to-w … templates/I don't believe the previous maintainer ever used a screenreader with Radegast and support was just sort of "found" by mistake. I would like to take the time to redesign large portions of th

Re: Radegast and Accessibility Discussion

2020-09-02 Thread AudioGames . net Forum — General Game Discussion : chrisnorman7 via Audiogames-reflector


  


Re: Radegast and Accessibility Discussion

@Heartssong, you keep saying about "You know where to find us", but actually we don't. I mean, obviously on second life, but when we're there, do we search for heartssong? Blind (that was my first try, it yielded over 800 results), or what?That ability website link you posted had no links for creating an SL account, although that could be because I've already created one.I've found my way to the ability place, but I'm not really sure where to go from here. Is there a newbie tour or something that takes you through some core concepts? Apart from the Radegast manual which I'm currently reading I mean.You keep saying about this arrow key bug that'll be fixed soon. Can you give us details of that? Where will the arrow keys be used? How would we use them when it's fixed? What problems will it get around?Thanks in advance.

URL: https://forum.audiogames.net/post/566697/#p566697




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Re: Radegast and Accessibility Discussion

2020-09-02 Thread AudioGames . net Forum — General Game Discussion : NightCraller302 via Audiogames-reflector


  


Re: Radegast and Accessibility Discussion

I just created an account and downloaded the client. I'm looking forward to trying this out.

URL: https://forum.audiogames.net/post/566685/#p566685




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Re: Radegast and Accessibility Discussion

2020-09-02 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Radegast and Accessibility Discussion

You do have something to prove because you're pushing a false narrative. Now, whether you will or not is not up to me, nor anyone else here. We can't make you do it, but you should want to. The fact that you don't leaves me wondering whether you truly believe all the things you say.

URL: https://forum.audiogames.net/post/566682/#p566682




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Re: Radegast and Accessibility Discussion

2020-09-02 Thread AudioGames . net Forum — General Game Discussion : Exodus via Audiogames-reflector


  


Re: Radegast and Accessibility Discussion

I said here  that you were leaving out tons and tons of information and that this act was creating a false expectation of what a blind person can expect to do in Radegast and I still stand by this. Like ironcross, I don't believe you're doing it to be malicious in any way. You're just excited and happy that you can have a good time in SL and that's awesome. You deserve that and so much more... Maybe people will join in with you and end up having just as good a time as you and that is also awesome. However...You've done such a killer job getting people all hyped up and they're all going to come rushing into SL being like "ohmygod where can I go to fly spaceships! Whooosh! Let's go!" Only to find out that they... can't.Radegast's commands and buttons are just poorly equipped to deal with a complex 3d world, using the tools the viewer gives you to navigate such a world would be like attempting to fly a 747 with a playstation controller.To be crystal clear:We are not attacking you, we are not telling people not to go on second life, and we are not telling people not to use radegast. All we want is people to really know what they're getting themselves into.It would be nice if you could have a proper dialogue with us about this instead of burying your head in the sand and hand waving away very serious bugs while dismissing large and integral parts of second life (see:3d Viewer comments)It would also be nice if you dropped the I've been using radegast longer than all you plebs that only used it for 3 hours attitude, I've used it for 5 years and told the radegast teachers a thing or two that they themselves didn't even know about,  I can also back up everything I covered and then some.

URL: https://forum.audiogames.net/post/566673/#p566673




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Re: Radegast and Accessibility Discussion

2020-09-02 Thread AudioGames . net Forum — General Game Discussion : Ethin via Audiogames-reflector


  


Re: Radegast and Accessibility Discussion

@50, this, right here, is why we don't take you seriously. There are 24 hours in a day. That's 1,440 minutes, 86,400 seconds. Creating an audio recording is trivial if you would only actually ask us to help you. You do not need to be a technical expert. You do not need to know audio manipulation techniques. You do not need to be a professional audio engineer. If you have enough time to play around in SL and supposedly train new trainees, you have enough time to take 15-30 minutes setting up an audio recording for us to here just how we can accomplish all that you claim. You cannot possibly be so busy that you have no time for this. If you are so busy that you have no time to create an audio demonstration of the various features of Radegast and how various tasks within it are doable, you should really re-think what your doing and withdraw for a bit to evaluate your schedule. Yes, you do have things to prove. You cannot simply create a topic about something, make various claims about that something, and then never prove a thing. The world does not work like that. Your only options are to either prove your claims, or risk what little credibility you've remaining.

URL: https://forum.audiogames.net/post/566672/#p566672




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Re: Radegast and Accessibility Discussion

2020-09-02 Thread AudioGames . net Forum — General Game Discussion : Exodus via Audiogames-reflector


  


Re: Radegast and Accessibility Discussion

I said here  that you were leaving out tons and tons of information and that this act was creating a false expectation of what a blind person can expect to do in Radegast and I still stand by this. Like ironcross, I don't believe you're doing it to be malicious in any way. You're just excited and happy that you can have a good time in SL and that's awesome. You deserve that and so much more... Maybe people will join in with you and end up having just as good a time as you and that is also awesome. However...You've done such a killer job getting people all hyped up and they're all going to come rushing into SL being like "ohmygod where can I go to fly spaceships! Whooosh! Let's go!" Only to find out that they... can't.Radegast's commands and buttons are just poorly equipped to deal with a complex 3d world, using the tools the viewer gives you to navigate such a world would be like attempting to fly a 747 with a playstation controller.To be crystal clear:We are not attacking you, we are not telling people not to go on second life, and we are not telling people not to use radegast. All we want is people to really know what they're getting themselves into.It would be nice if you could have a proper dialogue with us about this instead of burying your head in the sand and hand waving away very serious bugs while dismissing large and integral parts of second life (see:3d Viewer comments)It would also be nice if you dropped the I've been using radegast longer than all you plebs that only used it for 3 hours attitude, I've used it for 5 years and told the radegast a thing or two that they themselves didn't even know about,  I can also back up everything I covered and then some.

URL: https://forum.audiogames.net/post/566673/#p566673




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Re: Radegast and Accessibility Discussion

2020-09-02 Thread AudioGames . net Forum — General Game Discussion : Ethin via Audiogames-reflector


  


Re: Radegast and Accessibility Discussion

@50, this, right here, is why we don't take you seriously. There are 24 hours in a day. That's 1,440 minutes, 86,400 seconds. Creating an audio recording is trivial if you would only actually ask us to help you. You do not need to be a technical expert. You do not need to know audio manipulation techniques. You do not need to be a professional audio engineer. If you have enough time to play around in SL and supposedly train new trainees, you have enough time to take 15-30 minutes setting up an audio recording for us to here just how we can accomplish all that you claim. You cannot possibly be so busy that you have no time for this. If you are so busy that you have no time to create an audio demonstration of the various features of Radegast and how various tasks within it are doable, you should really re-think what your doing and withdraw for a bit to evaluate your schedule. Yes, you do have things to prove. You cannot simply create a topic about something, make various claims about that something, and then never prove a thing. The world does not work like that. Either prove your claims or risk your credibility.

URL: https://forum.audiogames.net/post/566672/#p566672




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Re: Radegast and Accessibility Discussion

2020-09-02 Thread AudioGames . net Forum — General Game Discussion : heartssong via Audiogames-reflector


  


Re: Radegast and Accessibility Discussion

I have absolutely nothing to prove. But here is an article tht talks about the blind in SL, and not just myself.http://slnewserpeople.blogspot.com/2019 … group.html Second Life can speak for itself.  I don't have the time to devote to learning to shoot videos and audio. I have an extremely busy real and Second Life. I don't have to prove anything to anyone. I use Second Life and enjoy it. I do what I want and go where I want. I have tons of friends and I work on a lot of things in world. If anyone wishes to join Second Life, you know where to find us. You can take my word for it and try it for yourselves or not. It is up to you. I came here with the intention of donating what little free time I have to helping others who are blind learn to use Second Life. Nothing more.

URL: https://forum.audiogames.net/post/53/#p53




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Re: Radegast and Accessibility Discussion

2020-09-02 Thread AudioGames . net Forum — General Game Discussion : heartssong via Audiogames-reflector


  


Re: Radegast and Accessibility Discussion

I have absolutely nothing to prove. Second Life can speak for itself.  I don't have the time to devote to learning to shoot videos and audio. I have an extremely busy real and Second Life. I don't have to prove anything to anyone. I use Second Life and enjoy it. I do what I want and go where I want. I have tons of friends and I work on a lot of things in world. If anyone wishes to join Second Life, you know where to find us. You can take my word for it and try it for yourselves or not. It is up to you.

URL: https://forum.audiogames.net/post/53/#p53




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Re: Radegast and Accessibility Discussion

2020-09-02 Thread AudioGames . net Forum — General Game Discussion : heartssong via Audiogames-reflector


  


Re: Radegast and Accessibility Discussion

@IronCross, I know how long you spent in SL; I trained you, or I tried to. As for making a video and audio, I don't have the time. I have an extremely busy real and Second Life and don't have the time to devote to learning how to shoot video and recording audio. I don't have to prove anything to anyone. I use Second Life and enjoy it. I do what I want and go where I want. I have tons of friends and I work on a lot of things in world. If anyone wishes to join Second Life, you know where to find us. You can take my word for it and try it for yourselves or not. It is up to you.

URL: https://forum.audiogames.net/post/53/#p53




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Re: Radegast and Accessibility Discussion

2020-09-02 Thread AudioGames . net Forum — General Game Discussion : heartssong via Audiogames-reflector


  


Re: Radegast and Accessibility Discussion

There is a new accessible game inside Second Life called Battle Av. It is a war game. It is in its beta stages. Just thought I would pass that along for anyone who might be interested. You will need to know how to use Radegast in order to play. But it looks great so far.

URL: https://forum.audiogames.net/post/566657/#p566657




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Re: Radegast and Accessibility Discussion

2020-09-02 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Radegast and Accessibility Discussion

Most of us weren't even attacking you, just stating our experiences with the product. If anything, we were attacking the notion that SL is this great new world and if you're blind, it really opens up everything for you. This idea is far from accurate, as pointed out by  a majority of us. I gave you the benefit of the doubt and said that I didn't feel you were trying to misrepresent the experience. I said that I wasn't trying to go after your home, that I was glad that you found it usable, but different people have different standards, and you just refuse to see that. Your view towards this issue is so far askew that you are not a proper representative of it in my opinion.There are so many new trainees, yes? I get that it might be difficult, but putting together a 15 minute video isn't all that hard. OK, granted, there are some first-time things to go through having never set up something like OBS before. There are some first time learning experiences with learning YouTube if you've never published something. We're not after top tier production value here. Edits can be left out for sake of content. But that would prove how clunky the interface really is. That would prove how you have to basically get around by teleporting all over the place. That would validate each one of our collective criticisms, would it not? We also could do with just an audio recording, that's even less work and trivial to set up. Keep in mind that most of us have tried this before, so we're not talking about knocking something before having ever attempted it. The client isn't difficult to use; we're not talking rocket science here. Training deals more with the nuances of SL itself paired with the client.I just want to take something that no matter how you spin it, is irrefutable. Something like your arrow buttons being fixed being the Holy Grail of new and exciting driving experiences. Where will you drive? On a sim where the land is completely flat and there are no obstacles? I mean, go for it, but how is that exciting. I've done that in real life, and it's fun for a while, but the excitement of driving comes with the scenery and the freedom it grants you. You won't get any freedom driving around on a flat square, and if you try to drive on a course, all you'll do is crash repeatedly. But hey, go on and tell me how wrong I am.I'll accept it if you can prove to me, and I don't just mean come in world and see for yourself, because I have no intention on doing that, but if you can write out a logical scenario on how driving will work well for us once the arrow buttons are fixed. I don't think you can, but go ahead; change my mind!If you sense a bit more frustration in this post than was conveyed in my previous ones on this subject, you'd be correct. I'm tired of this now. You can't even admit to one of the many points set forth in this and other topics that any of us might be onto something. And now you are purposefully misrepresenting SL, though I'm still convinced you aren't doing it for nefarious purposes. You haven't proven your case yet.I'll lay out my entire argument in one short paragraph, to make it easier to take apart. It boils down to this. SL is a waste of time if you're blind. You are more helpless in that environment than you would be in the real world. Because of this, SL will never make you feel at home, since it would be logical to assume that participants would want a more freeing, liberating experience.That's it. The rest of the points laid out are just supporting that. So go ahead, really take it apart. You know what, I actually want you to, because if you can prove to me that I'm wrong, it'll do two things. First of all, I'll issue a public apology. Secondly, I would actually like for what I'm saying to not be true, because I would enjoy SL if I could access it properly. But if you choose not to go further down this rabbit hole, that's fine too.

URL: https://forum.audiogames.net/post/566649/#p566649




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Re: Radegast and Accessibility Discussion

2020-09-02 Thread AudioGames . net Forum — General Game Discussion : heartssong via Audiogames-reflector


  


Re: Radegast and Accessibility Discussion

I am not condemning anyone. The criticism is only valid if the points are true. I am not going to argue here in the thread. People wanted to know what they could do in SL and I answered. I can't show you how it works without being in world because Radegast is a 3D client. I am not the only blind resident in SL. Look around online for yourselves. I am here to help if anyone needs it. Otherwise, I am done with this because I have mor important things to do then be attacked over Radegast when it is obvious you have not used it enough to know what you are talking about. You can't please everyone. I still do suggest that some people evaluate the way you treat those who are working hard to make things accessible for you. You get more with honey than vinegar.

URL: https://forum.audiogames.net/post/566626/#p566626




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Re: Radegast and Accessibility Discussion

2020-09-02 Thread AudioGames . net Forum — General Game Discussion : heartssong via Audiogames-reflector


  


Re: Radegast and Accessibility Discussion

I am not condemning anyone. The critism is only valid if the points are true. I am not going to argue here in the thread. People wanted to know what they could do in SL and I answered. I can't show you how it works without being in world because Radegast is a 3D client. I am not the only blind resident in SL. Look around online for yourselves. I am here to help if anyone needs it. Otherwise, I am done with this because I have mor important things to do then be attacked over Radegast when it is obvious you have not used it enough to know what you are talking about.

URL: https://forum.audiogames.net/post/566626/#p566626




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Re: Radegast and Accessibility Discussion

2020-09-02 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Radegast and Accessibility Discussion

So in that barrage of posts, all we get is basically, it's great, look at all the things I can do. Then condemnation of very valid criticism. Yeah sorry OP but your credibility has dropped with me by a good margin.

URL: https://forum.audiogames.net/post/566612/#p566612




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Re: Radegast and Accessibility Discussion

2020-09-02 Thread AudioGames . net Forum — General Game Discussion : heartssong via Audiogames-reflector


  


Re: Radegast and Accessibility Discussion

Hi Angel! I would love to help you. Please go to:virtualability.organd create a Second Life account. Your username is permanent so choose one you like. You can change your display name however in world and change it every two weeks if you wanted. Then, once you have registered, go to:radegast.lifeand download then install Radegast.E-mail VAI and ask to set up a training session. Alternatively, I could work with you today if you want to come on in world.Your aunt is right. You will have a blast in SL. Can't wait to work with you!

URL: https://forum.audiogames.net/post/566611/#p566611




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Re: Radegast and Accessibility Discussion

2020-09-02 Thread AudioGames . net Forum — General Game Discussion : Angel via Audiogames-reflector


  


Re: Radegast and Accessibility Discussion

Hey, @heartssong, I really wish to come in and learn how to play, one of my aunts always asks me to come and play with her, she said we will have a lot of fun because it will be easier with a sighted person arround.I want to learn Radegast though, and if you can help me over Skype or some platform that would be awesome.Just take my hand and guide me through the first steps, I am a complete newbie in this, but I am really inclined to believe that it is possible to do things.Thanks and let me know if you can help me in some way and on what platform. Looking forward to it.

URL: https://forum.audiogames.net/post/566579/#p566579




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Re: Radegast and Accessibility Discussion

2020-09-02 Thread AudioGames . net Forum — General Game Discussion : heartssong via Audiogames-reflector


  


Re: Radegast and Accessibility Discussion

This is a link to the SL Newser, a Second Life newspaper. This link will take you to the Places section where they write about places inside Second Life. Enjoy!http://slnewserplaces.blogspot.com/

URL: https://forum.audiogames.net/post/566522/#p566522




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Re: Radegast and Accessibility Discussion

2020-09-02 Thread AudioGames . net Forum — General Game Discussion : heartssong via Audiogames-reflector


  


Re: Radegast and Accessibility Discussion

devinprater wrote:So, I'm on the Virtual Ability Island right now, and, yeah, it still seems limiting to me. I mean, there's a sign here, but how do I read it? There's a teleport to training centers, but walking to it does nothing that I can tell. I mean, how does the island look? I just, I don't know. Maybe there's some trick to learning to enjoy this thing. Also, in another topic, Heartssong said that we can equip a "shoe sound". I mean, Radegast can't just come with that by default? Of course, people who are good at this probably don't even need it. Ah well. I'll keep playing with it, but yeah I'll probably need training.Also, why doesn't the client use NVDA's controller client to speak output as it comes in? I mean, you'd practically have to use arrow keys and tab and shift tab and constantly check for output, right? I mean, tat doesn't sound relaxing at all. Of course, you may have JAWS, where you can just set screen echo to all and get spammed with repeating stuff probably. But there may be more sounds than I think. There is none when I type//statusand press Enter, though, so I doubt there is one for incoming output too.Also, why does Virtual Ability Island have unlabeled objects? Dealing with note cards is a pain! Like, how am I supposed to know that that "strip view" thing has controls on it when it just says "sale boat note card" or whatever? So I have to detach the note, then exit? Sure, that's intuitive. Sarcasm of course. Also, if I want to see a description of something, I have to "show contents." How is this productive? Or maybe there are just more commands that aren't in the user's guide.So there's this "bird of paradise large." here, and it's description?(No Description)Great. Very inclusive. Thanks a lot. Then again, I'm one of those weird blindies that want to know what the world looks like, not just what's around. I mean, in real life, I have my cane, and my phone could tell me what objects are around. Can't I, in a virtual world, know just, a tad bit more? Like, what a freaking bird looks like on a supposedly disability-focused island? Well, let's see how this boat works. Lol they couldn't even be bothered to change the "use arrow keys" to drive to using the go commands.Okay so how are you supposed to know, other than by tabbing, when something is being freaking offered you? Like, this is like some Windows 95 style app. Like, no automatic speech, no way of knowing when something pops up... Just, really bad. But let's see how far I can take this.Well that failed. I couldn't actually "ride" the boat. Ah well. Maybe these playground things will end better? I mean, even though I didn't even know about them until going further down the list of objects.Nope, looks like you can't actually interact with the Merry Go Round-, or the slide. Hey what about the swing set? Surely that'll be fun! Well the info about it just says "swing set." Okay maybe sit on it? Nope. Okay maybe one of the contained objects? Nope. Yeah this virtual world doesn't seem too lively, or fun, or interesting, or even all that accessible. Without any further help or instruction or heck, even plain justification as to why we should use this, over MUD's, or even TeamTalk or Discord, would be welcome. But if you just say "oh well I ain't got time for recruiting, I've got ma training to do!" then I mean, I don't see why I should Invest my time into trying to get a handle on this.I mean, let's take you riding a train for example, since that's something you did recently. How did you know what was around the passing train? How did you know what stop you were at? On that amusement park thing, I mean, how was it any different than being in the world as you are now? I mean, we still don't know what things look like. We still don't have any idea what goes on if it's not in chat or sound, and chat is going to be very frustrating because no automatic reading.Also, do you have some vision? I mean, if so that's great, but it means we totally blind people will just have to deal with how frustrating the client is to use, and how gosh darn slow it is to actually get something done. I mean, riding a boat! I still can't get that done!Also, Virtual ability's blog seems to have been taken over by spam. That's great. Just great.If you would like, I can help you. I can teach you how to use Radegast.To interact with objects, you use the objects list. The main VAI island doesn't really have any sound which is why you aren't hearing any. SL is loaded with sound.NVDA doesn't speak chat automatically because in a lot of places you wouldn't want it to. It can be pretty active and not all of it is stuff you want to hear. For example, if you are just floating on a tube down a river you might not want to hear all the chatter coming from nearby chat if you are trying to enjoy the sound and tranquility.When I rode 

Re: Radegast and Accessibility Discussion

2020-09-02 Thread AudioGames . net Forum — General Game Discussion : heartssong via Audiogames-reflector


  


Re: Radegast and Accessibility Discussion

devinprater wrote:So, I'm on the Virtual Ability Island right now, and, yeah, it still seems limiting to me. I mean, there's a sign here, but how do I read it? There's a teleport to training centers, but walking to it does nothing that I can tell. I mean, how does the island look? I just, I don't know. Maybe there's some trick to learning to enjoy this thing. Also, in another topic, Heartssong said that we can equip a "shoe sound". I mean, Radegast can't just come with that by default? Of course, people who are good at this probably don't even need it. Ah well. I'll keep playing with it, but yeah I'll probably need training.Also, why doesn't the client use NVDA's controller client to speak output as it comes in? I mean, you'd practically have to use arrow keys and tab and shift tab and constantly check for output, right? I mean, tat doesn't sound relaxing at all. Of course, you may have JAWS, where you can just set screen echo to all and get spammed with repeating stuff probably. But there may be more sounds than I think. There is none when I type//statusand press Enter, though, so I doubt there is one for incoming output too.Also, why does Virtual Ability Island have unlabeled objects? Dealing with note cards is a pain! Like, how am I supposed to know that that "strip view" thing has controls on it when it just says "sale boat note card" or whatever? So I have to detach the note, then exit? Sure, that's intuitive. Sarcasm of course. Also, if I want to see a description of something, I have to "show contents." How is this productive? Or maybe there are just more commands that aren't in the user's guide.So there's this "bird of paradise large." here, and it's description?(No Description)Great. Very inclusive. Thanks a lot. Then again, I'm one of those weird blindies that want to know what the world looks like, not just what's around. I mean, in real life, I have my cane, and my phone could tell me what objects are around. Can't I, in a virtual world, know just, a tad bit more? Like, what a freaking bird looks like on a supposedly disability-focused island? Well, let's see how this boat works. Lol they couldn't even be bothered to change the "use arrow keys" to drive to using the go commands.Okay so how are you supposed to know, other than by tabbing, when something is being freaking offered you? Like, this is like some Windows 95 style app. Like, no automatic speech, no way of knowing when something pops up... Just, really bad. But let's see how far I can take this.Well that failed. I couldn't actually "ride" the boat. Ah well. Maybe these playground things will end better? I mean, even though I didn't even know about them until going further down the list of objects.Nope, looks like you can't actually interact with the Merry Go Round-, or the slide. Hey what about the swing set? Surely that'll be fun! Well the info about it just says "swing set." Okay maybe sit on it? Nope. Okay maybe one of the contained objects? Nope. Yeah this virtual world doesn't seem too lively, or fun, or interesting, or even all that accessible. Without any further help or instruction or heck, even plain justification as to why we should use this, over MUD's, or even TeamTalk or Discord, would be welcome. But if you just say "oh well I ain't got time for recruiting, I've got ma training to do!" then I mean, I don't see why I should Invest my time into trying to get a handle on this.I mean, let's take you riding a train for example, since that's something you did recently. How did you know what was around the passing train? How did you know what stop you were at? On that amusement park thing, I mean, how was it any different than being in the world as you are now? I mean, we still don't know what things look like. We still don't have any idea what goes on if it's not in chat or sound, and chat is going to be very frustrating because no automatic reading.Also, do you have some vision? I mean, if so that's great, but it means we totally blind people will just have to deal with how frustrating the client is to use, and how gosh darn slow it is to actually get something done. I mean, riding a boat! I still can't get that done!Also, Virtual ability's blog seems to have been taken over by spam. That's great. Just great.If you would like, I can help you. I can teach you how to use Radegast.To interact with objects, you use the objects list. The main VAI island doesn't really have any sound which is why you aren't hearing any. SL is loaded with sound.As for the boat ride, I can help you with that too. But first you probably need to learn how to walk around.Signs can have what we call notecards attached to them. The Orientation Path, which is where you are, is just the default place you are logged in to when you log in for the first time. We start out training you there but that is not where you le

Re: Radegast and Accessibility Discussion

2020-09-02 Thread AudioGames . net Forum — General Game Discussion : heartssong via Audiogames-reflector


  


Re: Radegast and Accessibility Discussion

ThatBlindChemist wrote:I tried SL years ago, and just couldn't get into it. Granted, I didn't give it as much of a chance as I probably could have. I love worlds like Alter Aeon because you get all the information you need from in-game sounds and really detailed descriptions of objects. I think I couldn't get into SL for the same reason that I don't enjoy browser-based games. Navigating by clicking on things and using combo boxes feels clunky to me, and removes me from the world in a way that I don't feel with more audio-based games. This is just my opinion, though, and I'm glad that other blind people can find their place in games like this. I'm learning how to code now, and would love to contribute to the project when I'm skilled enough. I love the idea of second life, but right now, it is just too text-based for me if that makes sense?That makes totally sense. You do have to click on things a lot and move through lists with arrow keys. And, Radegast is open source so whenever you feel you are skilled enough and want to give it a whirl, just go ahead. Have never tried Alter Ion. I will have to look in to that. It sounds interesting.

URL: https://forum.audiogames.net/post/566509/#p566509




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Re: Radegast and Accessibility Discussion

2020-09-02 Thread AudioGames . net Forum — General Game Discussion : stirlock via Audiogames-reflector


  


Re: Radegast and Accessibility Discussion

So like, I remember trying this years ago and it seemed... clunky at best, and boarderline unusable at worst. Where should I go when logging in? Would love to gget back into this.

URL: https://forum.audiogames.net/post/566508/#p566508




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Re: Radegast and Accessibility Discussion

2020-09-02 Thread AudioGames . net Forum — General Game Discussion : heartssong via Audiogames-reflector


  


Re: Radegast and Accessibility Discussion

ironcross32 wrote:SL isn't that way, our access through a text based client is, however. I would hope that at some point, someone would be looking into either patching in accessibility to an already existing viewer, or making one from scratch that actually renders properly and lets us walk about freely and so forth. Until then, I'm not interested.You can walk around freely in RAdegast. The arrow buttons will allow even more freedom. Accessibility can not be patched in to a regular viewer unfortunately. They are not designed for it. And everything is done on a volunteer basis, for all viewers. They are running on skeleton crews. It is not a simple ting to make a 3D world accessible.

URL: https://forum.audiogames.net/post/566507/#p566507




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Re: Radegast and Accessibility Discussion

2020-09-02 Thread AudioGames . net Forum — General Game Discussion : heartssong via Audiogames-reflector


  


Re: Radegast and Accessibility Discussion

Nocturnus wrote:Sadly, I think the fact is that if we're blind in real life, we're gonna stay blind in a virtual one unless someone manages to interpret site in a radically different way, and I don't see that happening anytime soon.  It'd be like adding a fourth dimencion to a 3d world.I can't speak for anyone but myself when I say that in SL, I feel ess disabled. I lost what little sight I had several years ago and SL has really helped me a lot. I go shopping, I have a ton of friends, and I do whatever I like. I am as active as I want to be and it really has been a positive thing for me.

URL: https://forum.audiogames.net/post/566505/#p566505




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Re: Radegast and Accessibility Discussion

2020-09-02 Thread AudioGames . net Forum — General Game Discussion : heartssong via Audiogames-reflector


  


Re: Radegast and Accessibility Discussion

Mirage wrote:I would like to try this again, and may do so.Looking at the destinations guide a few years ago, I was intrigued by it.I tried it, but I needed a lot of help initially. I did figure some things out, but I never could find my way around some of the places I really wanted to go. It was Christmas time when I tried it, and I wanted to visit the markets, go on a sleigh ride, etc. I also would have loved to work at a nonprofit, and be something like a wildlife rehabilitator or animal caregiver.I am glad to know clothing accessibility has improved, because I do remember not being able to clothe myself. In fact, i was on the first island and had no idea I was naked. Entertaining, but not the look I was going for, lol.I believe the only way to improve accessibility is to keep working at it, so I may give this one another try.I remember you! Hi. Radegast has improved a lot. also, it does take time to learn because SL is so extensive.The markets that go on throughout the year are awesome. But Christmas is the best. Maybe I am saying that because I love Christmas. Lol. But I love reindeer and snow.There are tons of non-proffits in SL. In fact, a group is et up called Non-Proffit Commons that have tons of real life organizations there. I know there are animals and people that work with them in SL. If you decide to come back, I will be glad to train you and help you get a great start.Another cool thing about the animals in SL is that they are avatars. So it is great when you are on the back of a horse and it talks to you as you ride. I know that sounds odd but it is actually a lot of fun.I love sleigh rides too. The horses and bells always osund so cute.

URL: https://forum.audiogames.net/post/566504/#p566504




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Re: Radegast and Accessibility Discussion

2020-09-02 Thread AudioGames . net Forum — General Game Discussion : heartssong via Audiogames-reflector


  


Re: Radegast and Accessibility Discussion

Ethin wrote:The fact that there are no actual demonstrations from the OP, and considering experiences outlined in 28, it really seems like the OP is really blowing what they can do out of proportion. Breaking a sound system as bad as Exodus claimed. that's... very hard to do and makes me wonder if the developer even knows how to work with audio systems. Not even code I write that works with audio has ever produced a broken experience like that... though I can see how you could break it that bad if your hand-writing an audio system, which is almost never a good idea. OP, if you want to be taken seriously, please cut out the BS and actually provide us some proof that what you can do is actually doable without any vision. If the 3D viewer is as broken as Exodus claimed then it really sounds like the devs have no idea how to work with a GPU either (which is just... not good). I can prove that Second Life is useable. Come in and I will simply show you. We don't have videos up on youtube because we do not have the time. We are volunteers. And yes, the programmer knows what she is doing. The system is not broken. A lot of the critism coming here is not from users who are in Second Life on a daily basis. Come in world and actually spend time there and interact with it and residents and then offer critisms.

URL: https://forum.audiogames.net/post/566502/#p566502




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Re: Radegast and Accessibility Discussion

2020-09-02 Thread AudioGames . net Forum — General Game Discussion : heartssong via Audiogames-reflector


  


Re: Radegast and Accessibility Discussion

The 3D scene viewer is for sighted users only and has not been further developed by Cinder Roxley, the current Radegast developer. This is because there are plenty of viewers out there for sighted users. With that being said, it is not meant to be used for use by screen readers. And, we do not use commands to navigate. Sound is very accurate.Firestorm only has a few volunteer developers and they are swamped just trying to keep up with maintenance. We are in contact with them all the time and they and the Radegast dev work side by side. A lot of the critism I see comes from a lack of knowledge about Second Life and how it works. We do not have a sub-par experience in world. I do whatever I want to. And yes, once the arrow buttons are fixed you will be able to fly and drive.If you want developers to be willing to work on making tings accessible for the blind community, maybe a little kindness is in order. Maybe blind developers and the community at large should jump in and learn so they can improve on what they see as lacking.It seems to me that the blind community is great about criticizing people for products not being perfect instead of making an effort o improve on the work being done. With that said, I am not going to spend any more time addressing shots taken at our team or Radegast here in this forum. It does work and I am sorry to see the kind of responses we are getting here. As a blind SL user, I just wanted to share the joy of SL with other blind users. I wanted to give others the chance to enjoy what I have found to be an awesome experience. We spend hours working as hard as we can on this project and I hope the development team does not see some of the language and comments displayed here. If you want to learn more about Radegast, visit the site. If you want to be a part of the incredible things that are happening inside Second Life, join us. If not, that is your choice.

URL: https://forum.audiogames.net/post/566500/#p566500




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Re: Radegast and Accessibility Discussion

2020-08-15 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Radegast and Accessibility Discussion

@31 I get that, but my big thing is, I don't want to be more blind, or more disabled. That's what the UX is using Radegast. That's why I have no interest in it.

URL: https://forum.audiogames.net/post/561840/#p561840




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Re: Radegast and Accessibility Discussion

2020-08-15 Thread AudioGames . net Forum — General Game Discussion : Ethin via Audiogames-reflector


  


Re: Radegast and Accessibility Discussion

The fact that there are no actual demonstrations from the OP, and considering experiences outlined in 28, it really seems like the OP is really blowing what they can do out of proportion. Breaking a sound system as bad as Exodus claimed. that's... very hard to do and makes me wonder if the developer even knows how to work with audio systems. Not even code I write that works with audio has ever produced a broken experience like that... though I can see how you could break it that bad if your hand-writing an audio system, which is almost never a good idea. OP, if you want to be taken seriously, please cut out the BS and actually provide us some proof that what you can do is actually doable without any vision. If the 3D viewer is as broken as Exodus claimed then it really sounds like the devs have no idea how to work with a GPU either (which is just... not good).

URL: https://forum.audiogames.net/post/561831/#p561831




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Re: Radegast and Accessibility Discussion

2020-08-15 Thread AudioGames . net Forum — General Game Discussion : Ethin via Audiogames-reflector


  


Re: Radegast and Accessibility Discussion

The fact that there are no actual demonstrations from the OP, and considering experiences outlined in 28, it really seems like the OP is really blowing what they can do out of proportion. Breaking a sound system as bad as Exodus claimed. that's... very hard to do and makes me wonder if the developer even knows how to work with audio systems. Not even code I write that works with audio has ever produced a broken experience like that. OP, if you want to be taken seriously, please cut out the BS and actually provide us some proof that what you can do is actually doable without any vision. If the 3D viewer is as broken as Exodus claimed then it really sounds like the devs have no idea how to work with a GPU either (which is just... not good).

URL: https://forum.audiogames.net/post/561831/#p561831




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Re: Radegast and Accessibility Discussion

2020-08-15 Thread AudioGames . net Forum — General Game Discussion : Mirage via Audiogames-reflector


  


Re: Radegast and Accessibility Discussion

I would like to try this again, and may do so.Looking at the destinations guide a few years ago, I was intrigued by it.I tried it, but I needed a lot of help initially. I did figure some things out, but I never could find my way around some of the places I really wanted to go. It was Christmas time when I tried it, and I wanted to visit the markets, go on a sleigh ride, etc. I also would have loved to work at a nonprofit, and be something like a wildlife rehabilitator or animal caregiver.I am glad to know clothing accessibility has improved, because I do remember not being able to clothe myself. In fact, i was on the first island and had no idea I was naked. Entertaining, but not the look I was going for, lol.I believe the only way to improve accessibility is to keep working at it, so I may give this one another try.

URL: https://forum.audiogames.net/post/561825/#p561825




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Re: Radegast and Accessibility Discussion

2020-08-15 Thread AudioGames . net Forum — General Game Discussion : Nocturnus via Audiogames-reflector


  


Re: Radegast and Accessibility Discussion

Sadly, I think the fact is that if we're blind in real life, we're gonna stay blind in a virtual one unless someone manages to interpret site in a radically different way, and I don't see that happening anytime soon.  It'd be like adding a fourth dimencion to a 3d world.

URL: https://forum.audiogames.net/post/561821/#p561821




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Re: Radegast and Accessibility Discussion

2020-08-15 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Radegast and Accessibility Discussion

SL isn't that way, our access through a text based client is, however. I would hope that at some point, someone would be looking into either patching in accessibility to an already existing viewer, or making one from scratch that actually renders properly and lets us walk about freely and so forth. Until then, I'm not interested.

URL: https://forum.audiogames.net/post/561812/#p561812




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Re: Radegast and Accessibility Discussion

2020-08-15 Thread AudioGames . net Forum — General Game Discussion : ThatBlindChemist via Audiogames-reflector


  


Re: Radegast and Accessibility Discussion

I tried SL years ago, and just couldn't get into it. Granted, I didn't give it as much of a chance as I probably could have. I love worlds like Alter Aeon because you get all the information you need from in-game sounds and really detailed descriptions of objects. I think I couldn't get into SL for the same reason that I don't enjoy browser-based games. Navigating by clicking on things and using combo boxes feels clunky to me, and removes me from the world in a way that I don't feel with more audio-based games. This is just my opinion, though, and I'm glad that other blind people can find their place in games like this. I'm learning how to code now, and would love to contribute to the project when I'm skilled enough. I love the idea of second life, but right now, it is just too text-based for me if that makes sense?

URL: https://forum.audiogames.net/post/561794/#p561794




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Re: Radegast and Accessibility Discussion

2020-08-15 Thread AudioGames . net Forum — General Game Discussion : devinprater via Audiogames-reflector


  


Re: Radegast and Accessibility Discussion

So, I'm on the Virtual Ability Island right now, and, yeah, it still seems limiting to me. I mean, there's a sign here, but how do I read it? There's a teleport to training centers, but walking to it does nothing that I can tell. I mean, how does the island look? I just, I don't know. Maybe there's some trick to learning to enjoy this thing. Also, in another topic, Heartssong said that we can equip a "shoe sound". I mean, Radegast can't just come with that by default? Of course, people who are good at this probably don't even need it. Ah well. I'll keep playing with it, but yeah I'll probably need training.Also, why doesn't the client use NVDA's controller client to speak output as it comes in? I mean, you'd practically have to use arrow keys and tab and shift tab and constantly check for output, right? I mean, tat doesn't sound relaxing at all. Of course, you may have JAWS, where you can just set screen echo to all and get spammed with repeating stuff probably. But there may be more sounds than I think. There is none when I type//statusand press Enter, though, so I doubt there is one for incoming output too.Also, why does Virtual Ability Island have unlabeled objects? Dealing with note cards is a pain! Like, how am I supposed to know that that "strip view" thing has controls on it when it just says "sale boat note card" or whatever? So I have to detach the note, then exit? Sure, that's intuitive. Sarcasm of course. Also, if I want to see a description of something, I have to "show contents." How is this productive? Or maybe there are just more commands that aren't in the user's guide.So there's this "bird of paradise large." here, and it's description?(No Description)Great. Very inclusive. Thanks a lot. Then again, I'm one of those weird blindies that want to know what the world looks like, not just what's around. I mean, in real life, I have my cane, and my phone could tell me what objects are around. Can't I, in a virtual world, know just, a tad bit more? Like, what a freaking bird looks like on a supposedly disability-focused island? Well, let's see how this boat works. Lol they couldn't even be bothered to change the "use arrow keys" to drive to using the go commands.Okay so how are you supposed to know, other than by tabbing, when something is being freaking offered you? Like, this is like some Windows 95 style app. Like, no automatic speech, no way of knowing when something pops up... Just, really bad. But let's see how far I can take this.Well that failed. I couldn't actually "ride" the boat. Ah well. Maybe these playground things will end better? I mean, even though I didn't even know about them until going further down the list of objects.Nope, looks like you can't actually interact with the Merry Go Round-, or the slide. Hey what about the swing set? Surely that'll be fun! Well the info about it just says "swing set." Okay maybe sit on it? Nope. Okay maybe one of the contained objects? Nope. Yeah this virtual world doesn't seem too lively, or fun, or interesting, or even all that accessible. Without any further help or instruction or heck, even plain justification as to why we should use this, over MUD's, or even TeamTalk or Discord, would be welcome. But if you just say "oh well I ain't got time for recruiting, I've got ma training to do!" then I mean, I don't see why I should Invest my time into trying to get a handle on this.I mean, let's take you riding a train for example, since that's something you did recently. How did you know what was around the passing train? How did you know what stop you were at? On that amusement park thing, I mean, how was it any different than being in the world as you are now? I mean, we still don't know what things look like. We still don't have any idea what goes on if it's not in chat or sound, and chat is going to be very frustrating because no automatic reading.Also, do you have some vision? I mean, if so that's great, but it means we totally blind people will just have to deal with how frustrating the client is to use, and how gosh darn slow it is to actually get something done. I mean, riding a boat! I still can't get that done!Also, Virtual ability's blog seems to have been taken over by spam. That's great. Just great.

URL: https://forum.audiogames.net/post/561641/#p561641




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Re: Radegast and Accessibility Discussion

2020-08-15 Thread AudioGames . net Forum — General Game Discussion : devinprater via Audiogames-reflector


  


Re: Radegast and Accessibility Discussion

So, I'm on the Virtual Ability Island right now, and, yeah, it still seems limiting to me. I mean, there's a sign here, but how do I read it? There's a teleport to training centers, but walking to it does nothing that I can tell. I mean, how does the island look? I just, I don't know. Maybe there's some trick to learning to enjoy this thing. Also, in another topic, Heartssong said that we can equip a "shoe sound". I mean, Radegast can't just come with that by default? Of course, people who are good at this probably don't even need it. Ah well. I'll keep playing with it, but yeah I'll probably need training.Also, why doesn't the client use NVDA's controller client to speak output as it comes in? I mean, you'd practically have to use arrow keys and tab and shift tab and constantly check for output, right? I mean, tat doesn't sound relaxing at all. Of course, you may have JAWS, where you can just set screen echo to all and get spammed with repeating stuff probably. But there may be more sounds than I think. There is none when I type//statusand press Enter, though, so I doubt there is one for incoming output too.Also, why does Virtual Ability Island have unlabeled objects? Dealing with note cards is a pain! Like, how am I supposed to know that that "strip view" thing has controls on it when it just says "sale boat note card" or whatever? So I have to detach the note, then exit? Sure, that's intuitive. Sarcasm of course. Also, if I want to see a description of something, I have to "show contents." How is this productive? Or maybe there are just more commands that aren't in the user's guide.So there's this "bird of paradise large." here, and it's description?(No Description)Great. Very inclusive. Thanks a lot. Then again, I'm one of those weird blindies that want to know what the world looks like, not just what's around. I mean, in real life, I have my cane, and my phone could tell me what objects are around. Can't I, in a virtual world, know just, a tad bit more? Like, what a freaking bird looks like on a supposedly disability-focused island? Well, let's see how this boat works. Lol they couldn't even be bothered to change the "use arrow keys" to drive to using the go commands.Okay so how are you supposed to know, other than by tabbing, when something is being freaking offered you? Like, this is like some Windows 95 style app. Like, no automatic speech, no way of knowing when something pops up... Just, really bad. But let's see how far I can take this.Well that failed. I couldn't actually "ride" the boat. Ah well. Maybe these playground things will end better? I mean, even though I didn't even know about them until going further down the list of objects.Nope, looks like you can't actually interact with the Merry Go Round-, or the slide. Hey what about the swing set? Surely that'll be fun! Well the info about it just says "swing set." Okay maybe sit on it? Nope. Okay maybe one of the contained objects? Nope. Yeah this virtual world doesn't seem too lively, or fun, or interesting, or even all that accessible. Without any further help or instruction or heck, even plain justification as to why we should use this, over MUD's, or even TeamTalk or Discord, would be welcome. But if you just say "oh well I ain't got time for recruiting, I've got ma training to do!" then I mean, I don't see why I should Invest my time into trying to get a handle on this.I mean, let's take you riding a train for example, since that's something you did recently. How did you know what was around the passing train? How did you know what stop you were at? On that amusement park thing, I mean, how was it any different than being in the world as you are now? I mean, we still don't know what things look like. We still don't have any idea what goes on if it's not in chat or sound, and chat is going to be very frustrating because no automatic reading.Also, do you have some vision? I mean, if so that's great, but it means we totally blind people will just have to deal with how frustrating the client is to use, and how gosh darn slow it is to actually get something done. I mean, riding a boat! I still can't get that done!

URL: https://forum.audiogames.net/post/561641/#p561641




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Re: Radegast and Accessibility Discussion

2020-08-15 Thread AudioGames . net Forum — General Game Discussion : devinprater via Audiogames-reflector


  


Re: Radegast and Accessibility Discussion

So, I'm on the Virtual Ability Island right now, and, yeah, it still seems limiting to me. I mean, there's a sign here, but how do I read it? There's a teleport to training centers, but walking to it does nothing that I can tell. I mean, how does the island look? I just, I don't know. Maybe there's some trick to learning to enjoy this thing. Also, in another topic, Heartssong said that we can equip a "shoe sound". I mean, Radegast can't just come with that by default? Of course, people who are good at this probably don't even need it. Ah well. I'll keep playing with it, but yeah I'll probably need training.Also, why doesn't the client use NVDA's controller client to speak output as it comes in? I mean, you'd practically have to use arrow keys and tab and shift tab and constantly check for output, right? I mean, tat doesn't sound relaxing at all. Of course, you may have JAWS, where you can just set screen echo to all and get spammed with repeating stuff probably. But there may be more sounds than I think. There is none when I type//statusand press Enter, though, so I doubt there is one for incoming output too.

URL: https://forum.audiogames.net/post/561641/#p561641




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Re: Radegast and Accessibility Discussion

2020-08-15 Thread AudioGames . net Forum — General Game Discussion : devinprater via Audiogames-reflector


  


Re: Radegast and Accessibility Discussion

So, I'm on the Virtual Ability Island right now, and, yeah, it still seems limiting to me. I mean, there's a sign here, but how do I read it? There's a teleport to training centers, but walking to it does nothing that I can tell. I mean, how does the island look? I just, I don't know. Maybe there's some trick to learning to enjoy this thing. Also, in another topic, Heartssong said that we can equip a "shoe sound". I mean, Radegast can't just come with that by default? Of course, people who are good at this probably don't even need it. Ah well. I'll keep playing with it, but yeah I'll probably need training.

URL: https://forum.audiogames.net/post/561641/#p561641




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Re: Radegast and Accessibility Discussion

2020-08-15 Thread AudioGames . net Forum — General Game Discussion : devinprater via Audiogames-reflector


  


Re: Radegast and Accessibility Discussion

@heartssong, you know, I'll give it a try. I was on SL with some one else at one point, with a sort of colar thing so I wouldn't get lost somewhere, and things worked... well... okay I guess. I mean, the world is made up of objects and just... plain, sure there's sound but I mean, it's not pretty. There's no description, there's no color to it. I mean, not that we can see color, but MUD's at least describe the world. We don't get that in SL. Also, yeah, if the client sucks that much, then yeah it sounds pretty awful. But Exodus could be using an old version or something, and I didn't experience much of that in my time there. Then again, because I have no earthly idea where I was, or what really was around, I didn't really have much of a way to judge. I'll just have to get back to ability island and explore from there and try not to destroy the world with whatever I get into, or wind up under the map with the client's supposed movement problems.So, we can fly, right? But can we be Allomancers? https://coppermind.net/wiki/Allomancy

URL: https://forum.audiogames.net/post/561633/#p561633




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Re: Radegast and Accessibility Discussion

2020-08-10 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Radegast and Accessibility Discussion

Yeah even worse than I thought.

URL: https://forum.audiogames.net/post/560226/#p560226




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Re: Radegast and Accessibility Discussion

2020-08-10 Thread AudioGames . net Forum — General Game Discussion : Exodus via Audiogames-reflector


  


Re: Radegast and Accessibility Discussion

I just have to point out that it'll take way... w more than just fixing the arrows to make vehicle driving, and by extension interacting with the world actually work. Massive parts of radegast would probably have to be rewritten from the ground up to make this possible as it is currently just a chat/inventory management client that you use to run bots on potato PCs. The client currently has several problems that get in the way of world interaction at the moment and we're gonna cover them right here.First of all... the 3D scene viewer (AKA the mode that every other second life viewer starts up in by default)It's missing support for lots of things for starters:HUDs do not render, meshes do not render most of the time, alpha layers are not rendered  so on the off chance that your mesh attachments render, you're base shape will not be hidden and you just show up as a fucked up mess. There is no lighting support so stuff just  kind of exists  in this weird state where everything is kind of lit the same way regardless of the time of day. The default camera placement leaves... a lot to be desired but we'll come back to this. Loading the 3D scene with a screen reader active will simply just lag the  everloving shit out of your machine to the point where the time between you pressing something and it happening can take tens of seconds.Why would I want 3d mode active anyway? I here you ask. You want it active because as I mentioned before, its the primary mode that every other viewer uses. Its the only way of directly moving your avatar and directly interacting with the world by clicking on things. Radegasts movement and teleport commands are cool and all, but they should be supplementary commands that we use for navigation along side WASD the mouse and the extra keys for jumping and flight.Next... The camera:Oh boy... I've already mentioned the default camera position. It isn't very good and you can't change it at all because Radegast grabs that camera and will not let go. This is a huge issue because many seats, directly drivable vehicles and automated vehicles like trains all have their own camera positions that override the default camera view when you board or sit on them. What this means is that if you board the badass bike of badassery, start the engine, hit w to go forward you'll just drive out of shot while the camera stays pointed in some random direction. To further muddy the waters, sound in radegast and we'll talk more about sound in a minute is relative to the camera, not your avatar so stuff that's happening on your avatar's left will sometimes sound like its coming from a completely different direction.The 3d Viewer also positively chugs along, even on powerful graphics cards you'll never see anything over 10 FPS. I have to set all the sliders to max in firestorm and uncap the draw distance to get radegast like framerates and this is a viewer rendering all the shit that radegast can't. Successfully firing up radegast's 3D view is a complete crapshoot also. On NVIDIA  GPUs you have to use vertex buffer objects, on intel graphics you can't and on AMD you have to keep toggling the option until it eventually launches.Now let's touch on sound:Sound is broken... I mean it doesn't sound like it is broken at first you'll hear birds singing and bees buzzing when you switch it on but as you start moving around and stuff judders about all over the place you'll realize that panning as broken as hell. You'll come across ghost sounds also that are usually left behind by temp rezzed objects that will keep playing on loop for days and days after their gone or you leave the sim. Other viewers will attenuate or not play sounds that are a bit further away from you also, radegast does not. The result of this is that if someone farts on the other side of the sim... you're going to hear it. If someone is engaging in a bit of sexytimes... you'll hear that too. If aforementioned sexytimes includes temp rez objects that play the sound part? potential ghost fuck sounds.Finally, the information and commands that radegast gives you.Firstly, you'll never use the move command. If you use it to move to another avatar, you'll be crashed into them and will push them in push enabled sims. In no push you'll just be all up in their business and it just looks fucking awkward. If you use the commands  to turn and move then radegast will just up and screw you over at random, sending you hurtling off in a random direction or you'll fall through the world and get stuck at 0 0, 0. If you use the move command to walk you to an object and there's an obstacle in your way such as a wall, you'll just  walk constantly into the wall until radegast thinks you've walked the distance to the target object.This means you're pretty much forced to teleport as Ironcross  pointed out already, but teleportation has its limits also:Don't teleport to other avatars, the outcome of doing so

Re: Radegast and Accessibility Discussion

2020-08-10 Thread AudioGames . net Forum — General Game Discussion : Exodus via Audiogames-reflector


  


Re: Radegast and Accessibility Discussion

I just have to point out that it'll take way... w more than just fixing the arrows to make vehicle driving, and by extension interacting with the world actually work. Massive parts of radegast would probably have to be rewritten from the ground up to make this possible as it is currently just a chat/inventory management client that you use to run bots on potato PCs. The client currently has several problems that get in the way of world interaction at the moment and we're gonna cover them right here.First of all... the 3D scene viewer (AKA the mode that every other second life viewer starts up in by default)It's missing support for lots of things for starters:HUDs do not render, meshes do not render most of the time, alpha layers are not rendered  so on the off chance that your mesh attachments render, you're base shape will not be hidden and you just show up as a fucked up mess. There is no lighting support so stuff just  kind of exists  in this weird state where everything is kind of lit the same way regardless of the time of day. The default camera placement leaves... a lot to be desired but we'll come back to this. Loading the 3D scene with a screen reader active will simply just lag the  everloving shit out of your machine to the point where the time between you pressing something and it happening can take tens of seconds.Why would I want 3d mode active anyway? I here you ask. You want it active because as I mentioned before, its the primary mode that every other viewer uses. Its the only way of directly moving your avatar and directly interacting with the world by clicking on things. Radegasts movement and teleport commands are cool and all, but they should be supplementary commands that we use for navigation along side WASD the mouse and the extra keys for jumping and flight.Next... The camera:Oh boy... I've already mentioned the default camera position. It isn't very good and you can't change it at all because Radegast grabs that camera and will not let go. This is a huge issue because many seats, directly drivable vehicles and automated vehicles like trains all have their own camera positions that override the default camera view when you board or sit on them. What this means is that if you board the badass bike of badassery, start the engine, hit w to go forward you'll just drive out of shot while the camera stays pointed in some random direction. To further muddy the waters, sound in radegast and we'll talk more about sound in a minute is relative to the camera, not your avatar so stuff that's happening on your avatar's left will sometimes sound like its coming from a completely different direction.The 3d Viewer also positively chugs along, even on powerful graphics cards you'll never see anything over 20 FPS. I have to set all the sliders to max in firestorm and uncap the draw distance to get radegast like framerates and this is a viewer rendering all the shit that radegast can't. Successfully firing up radegast's 3D view is a complete crapshoot also. On NVIDIA  GPUs you have to use vertex buffer objects, on intel graphics you can't and on AMD you have to keep toggling the option until it eventually launches.Now let's touch on sound:Sound is broken... I mean it doesn't sound like it is broken at first you'll hear birds singing and bees buzzing when you switch it on but as you start moving around and stuff judders about all over the place you'll realize that panning as broken as hell. You'll come across ghost sounds also that are usually left behind by temp rezzed objects that will keep playing on loop for days and days after their gone or you leave the sim. Other viewers will attenuate or not play sounds that are a bit further away from you also, radegast does not. The result of this is that if someone farts on the other side of the sim... you're going to hear it. If someone is engaging in a bit of sexytimes... you'll hear that too. If aforementioned sexytimes includes temp rez objects that play the sound part? potential ghost fuck sounds.Finally, the information and commands that radegast gives you.Firstly, you'll never use the move command. If you use it to move to another avatar, you'll be crashed into them and will push them in push enabled sims. In no push you'll just be all up in their business and it just looks fucking awkward. If you use the commands  to turn and move then radegast will just up and screw you over at random, sending you hurtling off in a random direction or you'll fall through the world and get stuck at 0 0, 0. If you use the move command to walk you to an object and there's an obstacle in your way such as a wall, you'll just  walk constantly into the wall until radegast thinks you've walked the distance to the target object.This means you're pretty much forced to teleport as Ironcross  pointed out already, but teleportation has its limits also:Don't teleport to other avatars, the outcome of doing so

Re: Radegast and Accessibility Discussion

2020-08-10 Thread AudioGames . net Forum — General Game Discussion : azure via Audiogames-reflector


  


Re: Radegast and Accessibility Discussion

friend, congratulations on your intention. still to people who manage and take the initiative to make things accessible.@1A knowledge, I was researching the world of war craft, and saw radegast being mentioned, I decided to test it, but I didn't understand why it was in English. Even so, I really like the second life.And I don't care about the opinions of those who do nothing to change the world and just sit in the chair at their computer or cell phone.Remember, we are just grains of dust in the vast universe. @heartsongI would like to know more about radegastSorry, English is not my native language.Anyway, congratulations@1

URL: https://forum.audiogames.net/post/560123/#p560123




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Re: Radegast and Accessibility Discussion

2020-08-09 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Radegast and Accessibility Discussion

I didn't have trouble getting around the client. I also don't consider teleporting to an object or looking at its properties knowing where you are. It takes more than text and some sounds here and there to know where you are. It sounds like your standards are much lower than mine, which is fine. If I'm going to exist in a world like this, I will need to feel more liberated than I do in real life, not less, and I don't feel like that in SL. I can't agree with your posts.

URL: https://forum.audiogames.net/post/560017/#p560017




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Re: Radegast and Accessibility Discussion

2020-08-09 Thread AudioGames . net Forum — General Game Discussion : heartssong via Audiogames-reflector


  


Re: Radegast and Accessibility Discussion

karate25 wrote:I hate to sound like a debby downer here, but unfortunately, I have to agree with a lot of what's been said here as far as second life not really being very worth it at this point. Especially with post #13. I know because I've tried second life before and I was all excited as heck when I first started out. However, as time went on, my enthusiasm for this world slowly shrank. We couldn't really do anything of any real importance, and every time I asked a question I got the standard ah, well if you want to do this, there's a person who comes on who is blind and does thus and so, or who can help you do this. The problem was, noone could ever tell me when that particular person would be on, and I'm in eastern time. So eventually I said the heck with it and gave it up. If we're going to have one of these virtual worlds, and yes indeed, as you all probably know by now, I am all for us having our own virtual world even if I'm not the fellow to have it created for us, but I think we're going to have to have it built from the ground up with us in mind. Yes, have it built so that everyone both sighted and blind can live in it, but have it built up in such a way as to be completely accessible from the ground up. That's the only these kinds of things will ever work for us. Just my two cents for what ever they're worth and it's okay if some may disagree with me. I can agree to disagree. But yes, I do think that second life is lots of fun and very enjoyable though from all I've heard and from what I was able to experience.I have no idea who the person is that was uspposed to help you or how long it has been since you tried SL. I would strongly encourage you to come and give it a chance. Second Life is a user built world and it becomes more accessible every day. I am trainig people right now if you want to come log in and join me.

URL: https://forum.audiogames.net/post/560013/#p560013




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Re: Radegast and Accessibility Discussion

2020-08-09 Thread AudioGames . net Forum — General Game Discussion : heartssong via Audiogames-reflector


  


Re: Radegast and Accessibility Discussion

ironcross32 wrote:Yeah that's the thing, Second Life has a lot to offer. So much that I probably haven't even seen but a tiny sliver of it. But guess what? What we get access to is just a tiny little shard of that tiny sliver. Now, if that's enough for some to be content, that's totally fine, and I'm glad they've found a home. For me, it's just simply not.The only thing I don't do in SL is drive and play games in arcades. Everything else is open to me. And the arrow buttons will fix the driving, etc.SL is wide open for the blind.

URL: https://forum.audiogames.net/post/560012/#p560012




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Re: Radegast and Accessibility Discussion

2020-08-09 Thread AudioGames . net Forum — General Game Discussion : heartssong via Audiogames-reflector


  


Re: Radegast and Accessibility Discussion

ironcross32 wrote:OK, you bought clothing from the marketplace. That's all well and good. But do you know what pieces go together? If so, were you able to ascertain that information by yourself? See, this is the problem. So many things only work if you get help from sighted people. Granted, I would be getting help if I were going to be buying business attire or a suit and dinner jacket in the real world, so I can accept needing that for in world as well, even though a part of me thinks it should be even more accessible than the real world. When I buy clothing like that, I hang it up in a certain way so I know what's what. I seem to remember the client showing weird labels that really didn't identify what each piece was. Translated into my issue, I needed help getting dressed in SL, where I wouldn't need help doing so in the real world.I don't seem to recall the client even supporting voice chat. Everyone in SL uses voice chat. It was even so back in 2007 and text chat was a minor thing. OK, with people of varying abilities and who may or may not have a mic, I get that I may need to be flexible there and willing to text chat. That's absolutely fine, but why can't I have the option to voice chat as well.If you go off to other sims by yourself, be prepared to have absolutely no clue where you are, what you're about, or how to get anywhere within that sim. It's like if I were to just grab one of you up, take away your phone and cane and fly you to an unfamiliar city or town and plop you somewhere on a random street. I'd give you a special device to let you teleport home - virtual ability island - but that's all. You are absolutely 100% helpless on public mainstream sims!As for driving a car, OK sure, when the client gets fixed you will be technically able to, but then what. Where are you going to drive it? How are you going to not crash unless you take someone with you? Maybe someone made an area where it's an open track, but some people drive across sims to get places. We won't be able to do that.Do you guys see the running motif, and why I'm so vehement about warning you all about this? By all means, if you want to try it and see what's up, go ahead and do so. It will take you a while to be able to really feel like you know the area and what's going on with the client. I'm just trying to give you all a warning so you don't have to sink weeks into something that may not be for you.I do not consider SL accessible because when I go in there, I am more disabled than I am in real life. Why would I intentionally make myself more disabled? Guys, SL is huge! It was back in 2007, it's probably bigger now. We're talking about probably hundreds of thousands of sims.Sighted people have this huge potential to go out and explore all this cool stuff. But we don't, unless we want to see if someone will go with us as a guide. They can work a job in SL or use real world currency to buy land and build an actual house on it. Yes, sighted people have the option to build their own house, block by block; we don't.Also, I know there are some of us who don't like necessarily looking blind in the real world. Guess what, you definitely stand out in SL. Sighted people will walk around seamlessly, turn and look at things on shelves and so forth. us, we can turn and teleport and hope we don't end up inside something or on top of someone. Trust me, it's going to be very noticeable. We can't walk. We're just relegated to turning and making in-sim microjumps, which means we teleport in small increments to try to get closer to something.Number 1: Yes, I know exactly what I am wearing and what pieces go with what.Two: Voice chat is most definitely supported. We use it fairly often. Text chat is widely used in SL as well.Third: I know exactly where I am on a sim. I use the objects list which tells me everything around me. I can interact with those objects via menus and other commands. I get around SL just fine on my own. I went on a train ride last night around Magic Kingdom, a theme park in world.I travel on my own constantly in SL; I rarely see the same place twice. I was a reporter in world for many years. I also work for a group doing marketing work for them and do other jobs. Currently, I work as tech support for one of the largest game developers in world.@IronCross, I think you should come in world and get some trainig. Quite honestly, it sounds like you have no clue how to use Radegast. I am not saying that to be condescending. I genuinely want to help you if you want to give Second Life a chance. But right now I don't have time to reply to any more of your post because I have new trainees waiting.That is something else I do in SL. I host events all the time, attend them, and train new users. I have an absolutely full Second Life and you can too. I feel more independent in SL quite honestly. I can shop, go where I want, all without having to arrange any type of transport.And most

Re: Radegast and Accessibility Discussion

2020-08-09 Thread AudioGames . net Forum — General Game Discussion : heartssong via Audiogames-reflector


  


Re: Radegast and Accessibility Discussion

Meatbag wrote:I am willing to help but I do not know c sharp. But I heard you can make  plugins. If true  what programming language is used to write pluginsI'm not sure what plug-in language is used. Go to the code repository here: https://bitbucket.org/cinderblocks/radegastAlso, here is the Radegast website:radegast.life

URL: https://forum.audiogames.net/post/560009/#p560009




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Re: Radegast and Accessibility Discussion

2020-08-09 Thread AudioGames . net Forum — General Game Discussion : heartssong via Audiogames-reflector


  


Re: Radegast and Accessibility Discussion

Quentin wrote:Can you drive a car with radegast?It's just an exemple.If the arrow buttons were showing up, yes.

URL: https://forum.audiogames.net/post/560008/#p560008




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Re: Radegast and Accessibility Discussion

2020-08-09 Thread AudioGames . net Forum — General Game Discussion : heartssong via Audiogames-reflector


  


Re: Radegast and Accessibility Discussion

Angel wrote:Hey.I've wanted to enter SL since I've herd that it is possible, I have Radegast, I am on the virtual ability island and all, I've read the manual, but after I've sent an email to the team, I got no answer.Neither to this, or the contact form on the site.I would love to start somewhere though.I am sorry you haven't heard from anyone. That is strange. If you can log in to Second Life right now, we are here.

URL: https://forum.audiogames.net/post/560007/#p560007




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Re: Radegast and Accessibility Discussion

2020-08-09 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Radegast and Accessibility Discussion

Yeah that's the thing, Second Life has a lot to offer. So much that I probably haven't even seen but a tiny sliver of it. But guess what? What we get access to is just a tiny little shard of that tiny sliver. Now, if that's enough for some to be content, that's totally fine, and I'm glad they've found a home. For me, it's just simply not.

URL: https://forum.audiogames.net/post/559945/#p559945




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Re: Radegast and Accessibility Discussion

2020-08-09 Thread AudioGames . net Forum — General Game Discussion : karate25 via Audiogames-reflector


  


Re: Radegast and Accessibility Discussion

I hate to sound like a debby downer here, but unfortunately, I have to agree with a lot of what's been said here as far as second life not really being very worth it at this point. Especially with post #13. I know because I've tried second life before and I was all excited as heck when I first started out. However, as time went on, my enthusiasm for this world slowly shrank. We couldn't really do anything of any real importance, and every time I asked a question I got the standard ah, well if you want to do this, there's a person who comes on who is blind and does thus and so, or who can help you do this. The problem was, noone could ever tell me when that particular person would be on, and I'm in eastern time. So eventually I said the heck with it and gave it up. If we're going to have one of these virtual worlds, and yes indeed, as you all probably know by now, I am all for us having our own virtual world even if I'm not the fellow to have it created for us, but I think we're going to have to have it built from the ground up with us in mind. Yes, have it built so that everyone both sighted and blind can live in it, but have it built up in such a way as to be completely accessible from the ground up. That's the only these kinds of things will ever work for us. Just my two cents for what ever they're worth and it's okay if some may disagree with me. I can agree to disagree. But yes, I do think that second life is lots of fun and very enjoyable though from all I've heard and from what I was able to experience.

URL: https://forum.audiogames.net/post/559918/#p559918




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Re: Radegast and Accessibility Discussion

2020-08-09 Thread AudioGames . net Forum — General Game Discussion : Meatbag via Audiogames-reflector


  


Re: Radegast and Accessibility Discussion

SL is from 2003. And also the client is being updated so new features are getting supported. Voice chat is now a feature. it is from long ago in this client

URL: https://forum.audiogames.net/post/559793/#p559793




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Re: Radegast and Accessibility Discussion

2020-08-09 Thread AudioGames . net Forum — General Game Discussion : kool_turk via Audiogames-reflector


  


Re: Radegast and Accessibility Discussion

I agree with post 12.I tried it years ago and it felt clunky, combo boxes for places, objects and people, and on top of that you have to then pick what you want to do, such as sit in a chair.How do you know the chair doesn't have someone already sitting in it?Not everyone is going to be able to take a class at a particular time, which is why I would recommend tutorials, but if what post 12 said is true, then there is no point.If it really is so great, why hasn't anyone done tutorials or audio demos showing off how things are done?I got frustrated with it, deleted my account, and never looked back.

URL: https://forum.audiogames.net/post/559788/#p559788




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Re: Radegast and Accessibility Discussion

2020-08-09 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Radegast and Accessibility Discussion

OK, you bought clothing from the marketplace. That's all well and good. But do you know what pieces go together? If so, were you able to ascertain that information by yourself? See, this is the problem. So many things only work if you get help from sighted people. Granted, I would be getting help if I were going to be buying business attire or a suit and dinner jacket in the real world, so I can accept needing that for in world as well, even though a part of me thinks it should be even more accessible than the real world. When I buy clothing like that, I hang it up in a certain way so I know what's what. I seem to remember the client showing weird labels that really didn't identify what each piece was. Translated into my issue, I needed help getting dressed in SL, where I wouldn't need help doing so in the real world.I don't seem to recall the client even supporting voice chat. Everyone in SL uses voice chat. It was even so back in 2007 and text chat was a minor thing. OK, with people of varying abilities and who may or may not have a mic, I get that I may need to be flexible there and willing to text chat. That's absolutely fine, but why can't I have the option to voice chat as well.If you go off to other sims by yourself, be prepared to have absolutely no clue where you are, what you're about, or how to get anywhere within that sim. It's like if I were to just grab one of you up, take away your phone and cane and fly you to an unfamiliar city or town and plop you somewhere on a random street. I'd give you a special device to let you teleport home - virtual ability island - but that's all. You are absolutely 100% helpless on public mainstream sims!As for driving a car, OK sure, when the client gets fixed you will be technically able to, but then what. Where are you going to drive it? How are you going to not crash unless you take someone with you? Maybe someone made an area where it's an open track, but some people drive across sims to get places. We won't be able to do that.Do you guys see the running motif, and why I'm so vehement about warning you all about this? By all means, if you want to try it and see what's up, go ahead and do so. It will take you a while to be able to really feel like you know the area and what's going on with the client. I'm just trying to give you all a warning so you don't have to sink weeks into something that may not be for you.I do not consider SL accessible because when I go in there, I am more disabled than I am in real life. Why would I intentionally make myself more disabled? Guys, SL is huge! It was back in 2007, it's probably bigger now. We're talking about probably hundreds of thousands of sims.Sighted people have this huge potential to go out and explore all this cool stuff. But we don't, unless we want to see if someone will go with us as a guide. They can work a job in SL or use real world currency to buy land and build an actual house on it. Yes, sighted people have the option to build their own house, block by block; we don't.Also, I know there are some of us who don't like necessarily looking blind in the real world. Guess what, you definitely stand out in SL. Sighted people will walk around seamlessly, turn and look at things on shelves and so forth. us, we can turn and teleport and hope we don't end up inside something or on top of someone. Trust me, it's going to be very noticeable. We can't walk. We're just relegated to turning and making in-sim microjumps, which means we teleport in small increments to try to get closer to something.

URL: https://forum.audiogames.net/post/559776/#p559776




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Re: Radegast and Accessibility Discussion

2020-08-09 Thread AudioGames . net Forum — General Game Discussion : Meatbag via Audiogames-reflector


  


Re: Radegast and Accessibility Discussion

I am willing to help but I do not know c sharp. But I heard you can make  plugins. If true  what programming language is used to write plugins

URL: https://forum.audiogames.net/post/559769/#p559769




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Re: Radegast and Accessibility Discussion

2020-08-09 Thread AudioGames . net Forum — General Game Discussion : Quentin via Audiogames-reflector


  


Re: Radegast and Accessibility Discussion

Can you drive a car with radegast?It's just an exemple.

URL: https://forum.audiogames.net/post/559755/#p559755




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Re: Radegast and Accessibility Discussion

2020-08-09 Thread AudioGames . net Forum — General Game Discussion : Angel via Audiogames-reflector


  


Re: Radegast and Accessibility Discussion

Hey.I've wanted to enter SL since I've herd that it is possible, I have Radegast, I am on the virtual ability island and all, I've read the manual, but after I've sent an email to the team, I got no answer.Neither to this, or the contact form on the site.I would love to start somewhere though.

URL: https://forum.audiogames.net/post/559737/#p559737




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Re: Radegast and Accessibility Discussion

2020-08-09 Thread AudioGames . net Forum — General Game Discussion : heartssong via Audiogames-reflector


  


Re: Radegast and Accessibility Discussion

JasonBlaze wrote:I would like to get into this honestly, but I keep getting unclear information as what we can and we cannot do. ok I can buy clothing and stuff, and fishing, what else? if I would live in a virtual world, I would like to have something to work on, a job maybe? don't mean to let Radegast down or anything, as for now it feels like it is just a sl chat client, yes you can manage inventory, go here and there but, I don't know, it just feels empty, I could only sit on object, could interact with some of them, but nothing really important. I am already blind here at the real life, but I would like to enjoy a virtual world as a sighted person, yes ok I may not able to go to the arcade or play whatev (if there is an arcade, of course) but I would like to interact to thing as much as I could interact in MooYou can work a job. A lot of people do. There are non-profit organizations you can work for as well. What kind of job were you hoping to do? And what kind of things were you hoping to do in SL?It is so much more than a chat client. That is a myth. For example, tonight I went on a long train ride around a park that is et up to resemble Disney World. It was fun.Maybe I should use other examples other than fishing. It's just that I love fishing so that is what I do most often. Lol. I have a friend who leads a book club and does roleplaying, others who farm, I knew someone who ran their own night club for a while, and I have known more than a few blind DJs in SL.  Chat is a part of SL, yes. But it is not the only piece. SL is a social world though. So people do enjoy chatting at most events. You all are welcome to ask me questions if you want to. I'll do my best to answer. If I don't know the answer I'll tell you. I really want to help the community become integrated in to SL. That is why I am here. It means a lot to me. We have so much to offer as a blind community. 

URL: https://forum.audiogames.net/post/559733/#p559733




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Re: Radegast and Accessibility Discussion

2020-08-09 Thread AudioGames . net Forum — General Game Discussion : heartssong via Audiogames-reflector


  


Re: Radegast and Accessibility Discussion

JasonBlaze wrote:I would like to get into this honestly, but I keep getting unclear information as what we can and we cannot do. ok I can buy clothing and stuff, and fishing, what else? if I would live in a virtual world, I would like to have something to work on, a job maybe? don't mean to let Radegast down or anything, as for now it feels like it is just a sl chat client, yes you can manage inventory, go here and there but, I don't know, it just feels empty, I could only sit on object, could interact with some of them, but nothing really important. I am already blind here at the real life, but I would like to enjoy a virtual world as a sighted person, yes ok I may not able to go to the arcade or play whatev (if there is an arcade, of course) but I would like to interact to thing as much as I could interact in MooYou can work a job. A lot of people do. There are non-profit organizations you can work for as well. What kind of job were you hoping to do? And what kind of things were you hoping to do in SL?It is so much more than a chat client. That is a myth. For example, tonight I went on a long train ride around a park that is et up to resemble Disney World. It was fun.  Chat is a part of SL, yes. But it is not the only piece. SL is a social world though. So people do enjoy chatting at most events. You all are welcome to ask me questions if you want to. I'll do my best to answer. If I don't know the answer I'll tell you. I really want to help the community become integrated in to SL. That is why I am here. It means a lot to me. We have so much to offer as a blind community. 

URL: https://forum.audiogames.net/post/559733/#p559733




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