Re: Prometheus: The Eternal Wars

2015-07-17 Thread AudioGames . net Forum — New releases room : cw via Audiogames-reflector
Re: Prometheus: The Eternal Wars Ok ok ok. I am going to go get the sound pack for vipmud and give a try.EditI am matthew johnson on this game. So feel free to contact me in game if you wish. I got my ship, and I got my comm. Also got my computer and point unit. Anything else I need to

Re: New Infinite Apocalpytic Procedural Ascii Game The Wastes

2015-07-17 Thread AudioGames . net Forum — New releases room : Soul Keeper via Audiogames-reflector
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes" Well... I have no graveyard file to show for it, because I died by crashing the game, but I ended up at level 57/58, with a weapon with somewhere around 43kdmg and 8192 durability (I remember the durability because it was a

Re: best speech synthesizer

2015-07-17 Thread AudioGames . net Forum — Off-topic room : joshknnd1982 via Audiogames-reflector
Re: best speech synthesizer My favorite is Keynote gold multimedia multilingual, followed by eloquence. I think keynote gold has the clearest speech. URL: http://forum.audiogames.net/viewtopic.php?pid=224501#p224501 ___ Audiogames-reflector

Re: best speech synthesizer

2015-07-17 Thread AudioGames . net Forum — Off-topic room : joshknnd1982 via Audiogames-reflector
Re: best speech synthesizer why not sign my petition to bring back keynote gold? it is in the off topic forum. URL: http://forum.audiogames.net/viewtopic.php?pid=224502#p224502 ___ Audiogames-reflector mailing list

Re: iOS game discovered: Adventure to fate, a turn based jrpg

2015-07-17 Thread AudioGames . net Forum — New releases room : BryanP via Audiogames-reflector
Re: iOS game discovered: "Adventure to fate", a turn based jrpg Only thing is I think the devs of Solara have fallen off the map. As for Battle Arena Ive been taking a break from it the last week or two. Suppose I sould get back into it. URL:

Re: New Infinite Apocalpytic Procedural Ascii Game The Wastes

2015-07-17 Thread AudioGames . net Forum — New releases room : Soul Keeper via Audiogames-reflector
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes" Well... I have no graveyard file to show for it, because I died by crashing the game, but I ended up at level 57/58, with a weapon with somewhere around 43kdmg and 8192 durability (I remember the durability because it was a

Re: considering selling our audiogames via steam

2015-07-17 Thread AudioGames . net Forum — General Game Discussion : daigonite via Audiogames-reflector
Re: considering selling our audiogames via steam Sightless Kombat wrote:@dark@daigoniteI disagree with your point on Steam being inaccessible just because blind people dont use it for two reasons. One of these is that blind people, myself included, do use it and the second is my subjective

Re: considering selling our audiogames via steam

2015-07-17 Thread AudioGames . net Forum — General Game Discussion : daigonite via Audiogames-reflector
Re: considering selling our audiogames via steam Sightless Kombat wrote:@dark@daigoniteI disagree with your point on Steam being inaccessible just because blind people dont use it for two reasons. One of these is that blind people, myself included, do use it and the second is my subjective

Re: Survive the Wild!

2015-07-17 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector
Re: Survive the Wild! Whats the point of doing this if you dont have anything to say??? URL: http://forum.audiogames.net/viewtopic.php?pid=224505#p224505 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Braillemon status update!

2015-07-17 Thread AudioGames . net Forum — New releases room : daigonite via Audiogames-reflector
Re: Braillemon status update! sanslash332 wrote:The puzzle sounds very good ^^But, comparing with the original, how many time take the dungeon to solve it?Try to match the passing time, for have a similar experience in both games. And of course, the same amount of challenges in both

Re: Anyone still have Clipboard2sapi?

2015-07-17 Thread AudioGames . net Forum — General Game Discussion : john via Audiogames-reflector
Re: Anyone still have Clipboard2sapi? A quick google search turned up the following:http://fullmeasure.co.uk/cliptalk/Im not sure if this is the specific program youre looking for.The reason I offer to code it myself is because I think itd be really easy to do, and because Id be able to

Re: New Infinite Apocalpytic Procedural Ascii Game The Wastes

2015-07-17 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes" @Wastelander awesome, auto lockpicking will be good and maybe mean I can raise the dam skill enough to actually unlock something for once .Interestingly enough, I think Soulkeeper actually hit on one other problem with the

Re: New Infinite Apocalpytic Procedural Ascii Game The Wastes

2015-07-17 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes" with mining frastlin, note that you get a different type of ore in each mine, so panning sounds and pressing numbers wouldnt work, plus the wastes is supposed to be a text game anyway. Myself, when mining gets fixed Id just

Re: Prometheus: The Eternal Wars

2015-07-17 Thread AudioGames . net Forum — New releases room : cw via Audiogames-reflector
Re: Prometheus: The Eternal Wars Ok ok ok. I am going to go get the sound pack for vipmud and give a try. URL: http://forum.audiogames.net/viewtopic.php?pid=224484#p224484 ___ Audiogames-reflector mailing list

Re: Mortal Kombat x officially announced!

2015-07-17 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
Re: Mortal Kombat x officially announced! Okay. It would be awesome if you can check if you have wrote that correctly. Because I cant seem to make it, and Ive tried different timing. URL: http://forum.audiogames.net/viewtopic.php?pid=224487#p224487

Re: Prometheus: The Eternal Wars

2015-07-17 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: Prometheus: The Eternal Wars Well judging the time the mud has been updated, I doubt the hosts will be tired of it any time soon .Really Cw, I suggest you just stop worrying about what might or might not be wrong with Promethius and try the thing out for yourself, theres no substitute

Re: New Infinite Apocalpytic Procedural Ascii Game The Wastes

2015-07-17 Thread AudioGames . net Forum — New releases room : Wastelander via Audiogames-reflector
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes" Dark wrote:with mining frastlin, note that you get a different type of ore in each mine, so panning sounds and pressing numbers wouldnt work, plus the wastes is supposed to be a text game anyway. Myself, when mining gets fixed

Re: VipMud for total mud newbs

2015-07-17 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: VipMud for total mud newbs @Brad, you dont need the full version to make sounds play if theyre your own sounds and your writing triggers, (or indeed if theyre scripts and sounds from someone else), but if theyre a soundpack downloaded from the mud that uses msp, that is the mud sound

Re: New Infinite Apocalpytic Procedural Ascii Game The Wastes

2015-07-17 Thread AudioGames . net Forum — New releases room : devinprater via Audiogames-reflector
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes" Any plans to release the game to the Mac? URL: http://forum.audiogames.net/viewtopic.php?pid=224480#p224480 ___ Audiogames-reflector mailing list

Re: New Infinite Apocalpytic Procedural Ascii Game The Wastes

2015-07-17 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes" with mining frastlin, note that you get a different type of ore in each mine, so panning sounds and pressing numbers wouldnt work, plus the wastes is supposed to be a text game anyway. Myself, when mining gets fixed Id just

Re: Countermeasures 3 Released Next Month

2015-07-17 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector
Re: Countermeasures 3 Released Next Month I have it but havent heard it yet, maybe Ill do that this evening or this weekend.Actually thanks for the threadcromancy sebby, if I reread what was said about the previous series it will remind me where we are sinse as I recall it was quite the

Re: considering selling our audiogames via steam

2015-07-17 Thread AudioGames . net Forum — General Game Discussion : pelantas via Audiogames-reflector
Re: considering selling our audiogames via steam hi,about my hastely decision of joining the guidedog system ... we at nonvisiongames first have to research how many costs we have to the laws. you cant get prophit without paying the taxes.So we first have to research that before we will

Re: DeathMatch, a new beginning

2015-07-17 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
Re: DeathMatch, a new beginning Hi.Nice new stuff. URL: http://forum.audiogames.net/viewtopic.php?pid=224485#p224485 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: bokurano daiboukenn 3

2015-07-17 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector
Re: bokurano daiboukenn 3 Thank you very much. URL: http://forum.audiogames.net/viewtopic.php?pid=224489#p224489 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: New Infinite Apocalpytic Procedural Ascii Game The Wastes

2015-07-17 Thread AudioGames . net Forum — New releases room : Wastelander via Audiogames-reflector
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes" New Version is out, includes dead regions, autopicking and a whole heap of new encounters@Dark Squared progression sounds brilliant and much smarter than just doubling it, I will look at adding it URL:

Re: Monthly chat July 2015

2015-07-17 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector
Re: Monthly chat July 2015 Oooo, forgot about this thread. @Aaron, I believe the monthly series subscription is for six releases each, though they recently did a deal to get about five years worth at a knockoff price so I did that. Well things are fun, and even when not doing the wastes.

Re: My view on audio games and a DFE announcement

2015-07-17 Thread AudioGames . net Forum — General Game Discussion : Victorious via Audiogames-reflector
Re: My view on audio games and a DFE announcement @Robjoy: definitely agreed on it being extremely time-consuming. Im experiencing that myself.Camlorn has posted an update about his attempt at creating a better audio library here:http://camlorn.net/posts/july2015/libau … pdate.html URL:

Re: New Infinite Apocalpytic Procedural Ascii Game The Wastes

2015-07-17 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes" @Wastelander, squared progression means you worke on a number times itself, and the system I was thinking was the players current level, times itself times 100, as opposed to the current system where it doubles. At the moment

Re: New Infinite Apocalpytic Procedural Ascii Game The Wastes

2015-07-17 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes" @Wastelander, squared progression means you worke on a number times itself, and the system I was thinking was the players current level, times itself times 100, as opposed to the current system where it doubles. At the moment

Re: New Infinite Apocalpytic Procedural Ascii Game The Wastes

2015-07-17 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes" @Wastelander, squared progression means you worke on a number times itself, and the system I was thinking was the players current level, times itself times 100, as opposed to the current system where it doubles. At the moment

Re: Announcing release of Interceptor by Valiant Galaxy Associates

2015-07-17 Thread AudioGames . net Forum — New releases room : themadviolinist via Audiogames-reflector
Re: Announcing release of Interceptor by Valiant Galaxy Associates Just bought the game yesterday and have played two games on normal mode. I have some thoughts here.First of all, the purchase process was lovely; I was up and playing in a couple of minutes without even having to type in an

Re: UltraPower

2015-07-17 Thread AudioGames . net Forum — New releases room : Socheat via Audiogames-reflector
Re: UltraPower also, why the speed is broken when you reach 500 speed? URL: http://forum.audiogames.net/viewtopic.php?pid=224491#p224491 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: I Need Help, I've Got Adware!

2015-07-17 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector
Re: I Need Help, I've Got Adware! Also, try adware removal tool from the following link:https://dl.dropboxusercontent.com/u/311 … v3.9.1.exehth. URL: http://forum.audiogames.net/viewtopic.php?pid=224493#p224493 ___ Audiogames-reflector

Re: Survive the Wild!

2015-07-17 Thread AudioGames . net Forum — New releases room : Mayana via Audiogames-reflector
Re: Survive the Wild! Hello,This topic is now under at least 15 other topics ... so if you dont mind, Im bumping this up. If thats not alowed, Im sorry. URL: http://forum.audiogames.net/viewtopic.php?pid=224492#p224492 ___

Regarding updating profiles with PunPB yuo all might find intrust in.

2015-07-17 Thread AudioGames . net Forum — Off-topic room : Jonnyboy1991 via Audiogames-reflector
Regarding updating profiles with PunPB yuo all might find intrust in. Im not really sure of where to post this message, but here it goes.Hello, this includes all mods of this forum as well but while I myself have upgraded to the newist version of Pun PB, there also introduces a serious bug

Re: My view on audio games and a DFE announcement

2015-07-17 Thread AudioGames . net Forum — General Game Discussion : robjoy via Audiogames-reflector
Re: My view on audio games and a DFE announcement @Victorious: I have nothing against OpenAL Soft, it is certainly the way forward, however, essentially, it is the same as OpenAL, with the exception of audio being rendered in software. It still has all the shortcomings of OpenAL.@Ian:

Re: Where can i find harry potter with audio description?

2015-07-17 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector
Re: Where can i find harry potter with audio description? Hi.They all should be described since blindmicemart just cut the video out of the film as far as I know. URL: http://forum.audiogames.net/viewtopic.php?pid=224509#p224509 ___

Re: survive the wild: input, moderating, and fixing.

2015-07-17 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector
Re: survive the wild: input, moderating, and fixing. Spiraling WyvernThose are good ideas, and yes spreading out resources would not only spread people out, but also minimize all of the random killing since people wouldnt be all clumped together. URL:

Re: My view on audio games and a DFE announcement

2015-07-17 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector
Re: My view on audio games and a DFE announcement Something like DFE, or heck even BGT for HTML5 would be beneficial, especially for those just starting out with html5 game programming, though do remember that creating a specific audio game language will undoubtedly set some limitations on

Re: The best video game soundtracks?

2015-07-17 Thread AudioGames . net Forum — Off-topic room : devinprater via Audiogames-reflector
Re: The best video game soundtracks? Now thats horrible. I hate how all these amazing but inaccessible games come out on such an accessible system. But the fat cats just dont care I suppose. URL: http://forum.audiogames.net/viewtopic.php?pid=224512#p224512

Re: Survive the Wild!

2015-07-17 Thread AudioGames . net Forum — New releases room : Mayana via Audiogames-reflector
Re: Survive the Wild! Hmm, SLJ, mabye you are right. I shud have probably just left it, because it seams most conversation has muved to topic in General Game discution. Sorry, everyone. URL: http://forum.audiogames.net/viewtopic.php?pid=224513#p224513

Re: New Infinite Apocalpytic Procedural Ascii Game The Wastes

2015-07-17 Thread AudioGames . net Forum — New releases room : sneak via Audiogames-reflector
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes" [[wow]], you guys get some crazy levels. I thought I was doing good at level 33 lol. I guess I couldve just sat there for an endless amount of time at the mines, but after a certain amount of time I was just getting kind of

Re: my virtual machines

2015-07-17 Thread AudioGames . net Forum — Off-topic room : devinprater via Audiogames-reflector
Re: my virtual machines Any way you can make these available for the mac? I dont wanna have to download vm-ware pro or whatever because Id have to buy it or pirate it. URL: http://forum.audiogames.net/viewtopic.php?pid=224515#p224515 ___

Re: considering selling our audiogames via steam

2015-07-17 Thread AudioGames . net Forum — General Game Discussion : Spiraling Wyvern via Audiogames-reflector
Re: considering selling our audiogames via steam Shrug, I think another issue people seem to be forgetting in regards to something being playable if one put enough effort into something to play it an a programmer should inser tthis change here real fast is that most players dont know how

Re: Braillemon status update!

2015-07-17 Thread AudioGames . net Forum — New releases room : Spiraling Wyvern via Audiogames-reflector
Re: Braillemon status update! So uh, wandering a certain building in Celedon City, I just thought of something. Considering the group of people that are on that floor, Dagonite should totally put herself there as a bit of a joke to what the floor is for and battle you when you complete the

Re: New Infinite Apocalpytic Procedural Ascii Game The Wastes

2015-07-17 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes" For the record, Supernova, my screen reader doesnt do the text thing either. Updates are very welcome, indeed thats a major thing with the game sinse every time you add another monster condition or whatever, it vastly

Re: New Infinite Apocalpytic Procedural Ascii Game The Wastes

2015-07-17 Thread AudioGames . net Forum — New releases room : frastlin via Audiogames-reflector
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes" Heh Im not sure the mining is balanced... Perhaps make it a timed based thing where it takes a random amount of time to get a rock, or have ore make a sound in different pannings and we need to press a number in order to mine

Re: Where can i find harry potter with audio description?

2015-07-17 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector
Re: Where can i find harry potter with audio description? You download them, each film is just a standard sound file in mp3 or og. URL: http://forum.audiogames.net/viewtopic.php?pid=224466#p224466 ___ Audiogames-reflector mailing list

Re: Where can i find harry potter with audio description?

2015-07-17 Thread AudioGames . net Forum — Off-topic room : aaron via Audiogames-reflector
Re: Where can i find harry potter with audio description? Hello,On amazon you can also buy them on blue ray and dvd, but I dont know if the earlier films are described. I know that goblet of fire onwards is definitely described though. URL:

Re: Prometheus: The Eternal Wars

2015-07-17 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: Prometheus: The Eternal Wars Well Wp85, I came across the term douchenozzle in a commentary reading of songs of ice and fire, and I think its lovely. Douche has never really been a favourite insult, neither has douchebag, sinse doosh to me sounds like one of those old punch sounds from

Re: Warsim, text based randomly generated stratogy

2015-07-17 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @firefly, it wasnt about offline games being more special, its just that there are as I said, already many online games similar to warsim, ie, build up your army and attack other people, whether on the internet or the iphone. Warsim is

Re: considering selling our audiogames via steam

2015-07-17 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: considering selling our audiogames via steam @Spiraling wyvern, I agree that access changes dont necessarily mean ruining the interface for sighted users, but people often suspect it would, which is exactly why its good to talk to developers who are still working on games or can make

Re: DeathMatch, a new beginning

2015-07-17 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Ive herd that people have been able to fix the footsteps by walking into and back out of a ship again. As for the teleporter multi link ishue, im aware of it and intend to fix it. URL: http://forum.audiogames.net/viewtopic.php?pid=224460#p224460

Re: New Infinite Apocalpytic Procedural Ascii Game The Wastes

2015-07-17 Thread AudioGames . net Forum — New releases room : frastlin via Audiogames-reflector
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes" Heh Im not sure the mining is balanced... Perhaps make it a timed based thing where it takes a random amount of time to get a rock, or have ore make a sound in different pannings and we need to press a number in order to mine

Re: considering selling our audiogames via steam

2015-07-17 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: considering selling our audiogames via steam @Spiraling wyvern, I agree that access changes dont necessarily mean ruining the interface for sighted users, but people often suspect it would, which is exactly why its good to talk to developers who are still working on games or can make

Re: Is sarra and the castle of whichcraft and wizardry still paid?

2015-07-17 Thread AudioGames . net Forum — General Game Discussion : tward via Audiogames-reflector
Re: Is sarra and the castle of whichcraft and wizardry still paid? Rory, yes, Sarah is still a paid game. Unfortunately, for you it is not possible to visit the other floors until you have purchased and unlocked the game.As for the basilisk the only place you can find it is the Chamber of

Re: What do people believe when it comes to religion and or spirituality?

2015-07-17 Thread AudioGames . net Forum — Off-topic room : Spiraling Wyvern via Audiogames-reflector
Re: What do people believe when it comes to religion and or spirituality? Honestly, the reason I tend to find the idea the world is only 1 years old come on a few things that probably would not exactly make sense within a small timeline: First, despite what you may think on the carbon

Re: Mists of Audazzle

2015-07-17 Thread AudioGames . net Forum — General Game Discussion : urfx via Audiogames-reflector
Re: Mists of Audazzle thanks Haramir. glad to hear about your Android phone! This week we have been working on rival challenge... if your patient at game over (and connected to the web) the scoreboard will announce your position and your nearest rivals... we are adding a feature to get

Re: New Infinite Apocalpytic Procedural Ascii Game The Wastes

2015-07-17 Thread AudioGames . net Forum — New releases room : Wastelander via Audiogames-reflector
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes" @firefly nope havent really though about it, I feel like it would be too intrusive if you had to choose weather you wanted to attack then choose not to auto attack, it would mean you would have to do twice the work if you

Re: Creating a save file in BGT

2015-07-17 Thread AudioGames . net Forum — Developers room : pelantas via Audiogames-reflector
Re: Creating a save file in BGT hello,What i have done is loading the script after i have executed the load_game script.My locations are stored in a script called game. thus:void game(){if(location == 0){dalgrim();}if(location == 1){the_sewers();}// and so forth}To load the stored data i

Re: Accessible Team Fortress 2 Mod?

2015-07-17 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector
Re: Accessible Team Fortress 2 Mod? I have TF2 but i aint never heard of no accessible mod, dont hardly ever play it though. URL: http://forum.audiogames.net/viewtopic.php?pid=224523#p224523 ___ Audiogames-reflector mailing list

Re: New Infinite Apocalpytic Procedural Ascii Game The Wastes

2015-07-17 Thread AudioGames . net Forum — New releases room : firefly82 via Audiogames-reflector
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes" Hallo Wastelander!This auto lockpicking is great! I am looking forward to try it very often!, haha. Have you thought about bringing this automation in for attacking and fleeing too? URL:

Re: My view on audio games and a DFE announcement

2015-07-17 Thread AudioGames . net Forum — General Game Discussion : Victorious via Audiogames-reflector
Re: My view on audio games and a DFE announcement @severestormsteve1: A specific audiogame language probably isnt the way to go. BGT ... still lacks a couple of features that are imperative for a gameThats an understatement if you want to make anything past a basic game. URL:

Re: Warsim, text based randomly generated stratogy

2015-07-17 Thread AudioGames . net Forum — New releases room : firefly82 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Hi Dark!Yes yes, i absolutely get your point. But in times everyone is trying to make onlinegames offlinegames became a little bit more special for me.Another point is, i dont like the controllings in Browsergames.Hey Wastelander!HAHA!

Re: New Infinite Apocalpytic Procedural Ascii Game The Wastes

2015-07-17 Thread AudioGames . net Forum — New releases room : Wastelander via Audiogames-reflector
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes" @Soul Keeper, I will have to add caps to skills / hp / str ect, it shouldnt allow you to get that ridiculous because its just inviting problems haha@Dark the problem was more broad than xp, if it wasnt the xp it would be str

Re: New Infinite Apocalpytic Procedural Ascii Game The Wastes

2015-07-17 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes" Lol, lez the mutant hunter should be a new superhero! I personally have stopped bothering with the grind mine, isnse I find it just takes all the fun out of the game, indeed I hope Wastelander will indeed implement the above

Re: memories of a spammer.

2015-07-17 Thread AudioGames . net Forum — Off-topic room : the terminator via Audiogames-reflector
Re: memories of a spammer. yes, but the problem arrives qhen no one believes you.like for example, developers I have in my contact list. URL: http://forum.audiogames.net/viewtopic.php?pid=224520#p224520 ___ Audiogames-reflector mailing list

Re: The Imhotep Labyrinth as a Game of Vision

2015-07-17 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector
Re: The Imhotep Labyrinth as a Game of Vision Hi all.I have reasonly become a part of the project, and no, we dont give up just because the Kickstarter campaign failed. There has been made some mistakes, this forum included. The thing which happened regarding to this topic was that

Re: DeathMatch, a new beginning

2015-07-17 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Greetings all! As requested, planets when probed now have multiple surface types when you probe them. This should help to make worlds a bit more intresting. URL: http://forum.audiogames.net/viewtopic.php?pid=224522#p224522

Accessible Team Fortress 2 Mod?

2015-07-17 Thread AudioGames . net Forum — General Game Discussion : daigonite via Audiogames-reflector
Accessible Team Fortress 2 Mod? I heard through word of mouth that an accessible version of TF2 exists. Im a huge tf2 fan and I love playing the game and Id love to try it while blind and see what the experience is like. Anyone have any word on this?Also, feel free to mention any other

happy eid

2015-07-17 Thread AudioGames . net Forum — Off-topic room : Thunderfist799 via Audiogames-reflector
happy eid Brothers and Sisters, Assalamu Alaykum! Im back and happy Eid! It has indeed been a long and trying Ramadan but with lots of benefits too, hence the difficulty is worth it in the end and very much enjoyable! Remember that these three days are rest days from Allah, therefore you

Re: Adventure To Fate : Future Apocalypse (upcoming iOS game)

2015-07-17 Thread AudioGames . net Forum — General Game Discussion : Soul Keeper via Audiogames-reflector
Re: Adventure To Fate : Future Apocalypse (upcoming iOS game) Some ideas and suggestions (warning: most of this is rambling. Some might be sensible, others might be ridiculous or just far-fetched. Also, no spell check, and you may suffer from a severe case of what is commonly known as

Re: New Infinite Apocalpytic Procedural Ascii Game The Wastes

2015-07-17 Thread AudioGames . net Forum — New releases room : Wastelander via Audiogames-reflector
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes" @firefly nope havent really though about it, I feel like it would be too intrusive if you had to choose weather you wanted to attack then choose not to auto attack, it would mean you would have to do twice the work if you

Re: VipMud for total mud newbs

2015-07-17 Thread AudioGames . net Forum — General Game Discussion : bradp via Audiogames-reflector
Re: VipMud for total mud newbs can you make a guide on triggers and making sounds play for certain things in the mud? always found that complicated... it never worked, and do i need the full version of vip to use sounds? URL: http://forum.audiogames.net/viewtopic.php?pid=224470#p224470

Re: Prometheus: The Eternal Wars

2015-07-17 Thread AudioGames . net Forum — New releases room : cw via Audiogames-reflector
Re: Prometheus: The Eternal Wars You do ask a good question dark. I have seen enough space based muds that looked good at first, but they, in the end, when down do to something major going wrong. Maybe it is a few copying a data base. Maybe it is based on people not knowing how to be good

Re: Prometheus: The Eternal Wars

2015-07-17 Thread AudioGames . net Forum — New releases room : cw via Audiogames-reflector
Re: Prometheus: The Eternal Wars You do ask a good question dark. I have seen enough space based muds that looked good at first, but they, in the end, when down do to something major going wrong. Maybe it is a few copying a data base. Maybe it is based on people not knowing how to be good

Re: Countermeasures 3 Released Next Month

2015-07-17 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector
Re: Countermeasures 3 Released Next Month Series 4 released early.Third listen-through.Unavoidable conclusion: its all over, really. Its just not the same anymore. URL: http://forum.audiogames.net/viewtopic.php?pid=224477#p224477 ___

Re: miriani mud

2015-07-17 Thread AudioGames . net Forum — General Game Discussion : igggggoreha via Audiogames-reflector
Re: miriani mud hello again! can some one of you give me link on soundpack for miriani and write instruction how i can use this with mudclient. thank URL: http://forum.audiogames.net/viewtopic.php?pid=224473#p224473 ___ Audiogames-reflector

Re: New Infinite Apocalpytic Procedural Ascii Game The Wastes

2015-07-17 Thread AudioGames . net Forum — New releases room : Trenton Goldshark via Audiogames-reflector
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes" Well, looks like its me who tries out waste with Window-Eyes. Window-Eyes 9.0 and later aint supported by its manufacturor on XP do to end of life, but not surprisingly, it runs without issues! URL:

Re: Editor for PHP scripts

2015-07-17 Thread AudioGames . net Forum — Developers room : Jonnyboy1991 via Audiogames-reflector
Re: Editor for PHP scripts I might be able to help out with this. Most of our site for our radio station is written mostly in php, using notepad to do all the work. then I just upload to the server and it works like a charm! I have not had any problems with echo functions or any other

Re: Braillemon status update!

2015-07-17 Thread AudioGames . net Forum — New releases room : The Imaginatrix via Audiogames-reflector
Re: Braillemon status update! Spiraling Wyvern wrote:So uh, wandering a certain building in Celedon City, I just thought of something. Considering the group of people that are on that floor, Dagonite should totally put herself there as a bit of a joke to what the floor is for and battle

Re: New Infinite Apocalpytic Procedural Ascii Game The Wastes

2015-07-17 Thread AudioGames . net Forum — New releases room : Wastelander via Audiogames-reflector
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes" frastlin wrote:Heh Im not sure the mining is balanced... Perhaps make it a timed based thing where it takes a random amount of time to get a rock, or have ore make a sound in different pannings and we need to press a number in

Re: Heat Engine, a game engine for BGT games

2015-07-17 Thread AudioGames . net Forum — Developers room : The Imaginatrix via Audiogames-reflector
Re: Heat Engine, a game engine for BGT games Hi,Just wondering how things are going. Youve been pretty quiet for the past couple months. Hope the project isnt giving you too much trouble! URL: http://forum.audiogames.net/viewtopic.php?pid=224478#p224478

New choicescript games, Champion of the gods and Samurai of Hyuga

2015-07-17 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
New choicescript games, Champion of the gods and Samurai of Hyuga Yep, two new ones, champion of the gods under choiceofgames and samurai of Hyuga under hosted games. Champion sounds like another fantasy story whos quality will depend upon its writing style, though Samurai sounds

Re: New Infinite Apocalpytic Procedural Ascii Game The Wastes

2015-07-17 Thread AudioGames . net Forum — New releases room : firefly82 via Audiogames-reflector
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes" Hi Wastelander. Yeah, i absolutely get your point. But it also can be pretty anoying to encounter creatures you know you will defeat no matter what you do. But as i said, i get your point and can accept it.Oh a little

Re: Where can i find harry potter with audio description?

2015-07-17 Thread AudioGames . net Forum — Off-topic room : Rory via Audiogames-reflector
Re: Where can i find harry potter with audio description? Hi.How do you stream them on an iphone? I had a lot of trouble downloading to the mac. I set it dto download adn went to bed, and when i got up it said resum downloading button, so i clicked it but i dont remember what hapened, all

Re: New Infinite Apocalpytic Procedural Ascii Game The Wastes

2015-07-17 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes" Hay Wastelander, I just got the new version, but you might want to think more about moving the download to something other than mediafire, as theyve now made to where you have to solve a capcha to get your file.If you could

Re: New Infinite Apocalpytic Procedural Ascii Game The Wastes

2015-07-17 Thread AudioGames . net Forum — New releases room : Wastelander via Audiogames-reflector
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes" @Threeblacknoisesyeah this was brought up before, If some could rehost them I have no issues with that, my problem atm is aside from time constraints all my shit is on mediafire and I would have to transfer it all and update

Re: Announcing release of Interceptor by Valiant Galaxy Associates

2015-07-17 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: Announcing release of Interceptor by Valiant Galaxy Associates @Violinist, one thing I will say is that the differences between ship types become more apparent the more actions you give a ship. Alphas can be deadly if you dont get them quick. The problem of course is as you said,

Re: Where can i find harry potter with audio description?

2015-07-17 Thread AudioGames . net Forum — Off-topic room : ghost rider via Audiogames-reflector
Re: Where can i find harry potter with audio description? You click download as free member then click start playback. URL: http://forum.audiogames.net/viewtopic.php?pid=224537#p224537 ___ Audiogames-reflector mailing list

Re: New Infinite Apocalpytic Procedural Ascii Game The Wastes

2015-07-17 Thread AudioGames . net Forum — New releases room : firefly82 via Audiogames-reflector
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes" Hi Wastelander. Yeah, i absolutely get your point. But it also can be pretty anoying to encounter creatures you know you will defeat no matter what you do. But as i said, i get your point and can accept it.Best wishes from

Re: New Infinite Apocalpytic Procedural Ascii Game The Wastes

2015-07-17 Thread AudioGames . net Forum — New releases room : firefly82 via Audiogames-reflector
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes" Hi Wastelander. Yeah, i absolutely get your point. But it also can be pretty anoying to encounter creatures you know you will defeat no matter what you do. But as i said, i get your point and can accept it.Oh a little

Re: Accessible Team Fortress 2 Mod?

2015-07-17 Thread AudioGames . net Forum — General Game Discussion : Exodus via Audiogames-reflector
Re: Accessible Team Fortress 2 Mod? This mod was a thing for sure. I dont think it caught on here though. It kinda went the same way as the UT 2k4 mod winch was a shame. both games would have been great additions to the playable stuff we have here. URL:

Re: Swamp, zombie FPS by Aprone

2015-07-17 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Oh that does remind me of something. The new quest system only have 7 quests in it right now. The plan was to have around 50 when this version went live, and then more could be added whenever I felt like making new ones. This means people will end up seeing

Have a problem with ESP Pinball extreme.

2015-07-17 Thread AudioGames . net Forum — Off-topic room : Jonnyboy1991 via Audiogames-reflector
Have a problem with ESP Pinball extreme. Hello all. So, I ran a program that clened up adware of my windows computer and after I ran and cleaned out everything Its running fine, but I cant launch ESP Pinball extreme. I get the following. Run-time error 339:Component MSINET.OCX or one of

Re: Warsim, text based randomly generated stratogy

2015-07-17 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Hello,I dont know if it will be fixed or not, Ive found another bug which causes autoplay, please dont take the game down or anything because of them because the game is probably one of the best text games Ive played in a while, Im finding

light tech games on windows 7

2015-07-17 Thread AudioGames . net Forum — General Game Discussion : bryant via Audiogames-reflector
light tech games on windows 7 hi.Ok, so I am having a problem running the lighttech interactive games under windows 7. First, I tried downloading bop it ultimate, and the configuration program worked, but when I launched the game, it gives me a runtime error that says active x cant create

Re: memories of a spammer.

2015-07-17 Thread AudioGames . net Forum — Off-topic room : blindncool via Audiogames-reflector
Re: memories of a spammer. I agree with Daigonite 100%. URL: http://forum.audiogames.net/viewtopic.php?pid=224552#p224552 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Accessible Team Fortress 2 Mod?

2015-07-17 Thread AudioGames . net Forum — General Game Discussion : Exodus via Audiogames-reflector
Re: Accessible Team Fortress 2 Mod? This mod was a thing for sure. I dont think it caught on here though. It kinda went the same way as the UT 2k4 mod winch was a shame. both games would have been great additions to the playable stuff we have here.Heres the link to the thread here on the

Re: The Imhotep Labyrinth as a Game of Vision

2015-07-17 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: The Imhotep Labyrinth as a Game of Vision @Slj, Im interested, and if I remember rightly indygogo has more time for its funding than kickstarter, sinse that is one of my problems with the Kickstarter system, its one month and all or nothing (plus the amount of money required was

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