Re: Possibly Seeking Code Help

2014-08-31 Thread AudioGames . net ForumGeneral Game Discussion : robjoy via Audiogames-reflector
Re: Possibly Seeking Code Help @Jayde, how quickly would you like to have this ready? I am asking because if you dont mind starting next year, I can be your man. I would like to have this fully voiced and the best quality we can get, simply because the audio games community really needs a

Re: Possibly Seeking Code Help

2014-08-31 Thread AudioGames . net ForumGeneral Game Discussion : robjoy via Audiogames-reflector
Re: Possibly Seeking Code Help Im happy with this. I was thinking of Shadow Line-based rooms with room/area ambience, etc to help the player out, to add to your map design. But these are things that can be taken care of later. Game design is much more important for now.Right now, I have

Re: Possibly Seeking Code Help

2014-09-01 Thread AudioGames . net ForumGeneral Game Discussion : robjoy via Audiogames-reflector
Re: Possibly Seeking Code Help At a first glance this seems reasonable and robust enough. It is relatively easy to code, too.Rob URL: http://forum.audiogames.net/viewtopic.php?pid=187422#p187422 ___ Audiogames-reflector mailing list

Re: How to Turn on Accessibility in Skullgirls

2014-07-11 Thread AudioGames . net ForumGeneral Game Discussion : robjoy via Audiogames-reflector
Re: How to Turn on Accessibility in Skullgirls Hi,Check the first post hereHth,Rob URL: http://forum.audiogames.net/viewtopic.php?pid=180394#p180394 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: skullgirls

2014-05-27 Thread AudioGames . net ForumGeneral Game Discussion : robjoy via Audiogames-reflector
Re: skullgirls Hi,When you press a button to start the search, NVDA will not speak because the game is searching for an opponent. If it finds someone, and that should happen fairly quickly if there is someone else also searching, itll bring up a menu.The beta has the story mode locked, for

Re: Help us develop! Questionnaire about your preferences

2015-02-25 Thread AudioGames . net ForumGeneral Game Discussion : robjoy via Audiogames-reflector
Re: Help us develop! Questionnaire about your preferences Hi,Radwin Island, though short, was amazing. Ive filled in the questionaire.@Aaron: The radio buttons are in a table, from left to right. Use your table navigation function to move left and right and check the one in the appropriate

Re: Help us develop! Questionnaire about your preferences

2015-02-25 Thread AudioGames . net ForumGeneral Game Discussion : robjoy via Audiogames-reflector
Re: Help us develop! Questionnaire about your preferences Hi,Radwin Island, though short, was amazing. Ive filled in the questionaire.@Aaron: The radio buttons are in a table, from left to right. Use your table navigation function to move left and right and check the one in the appropriate

A petition to urge Valve Corp to make Steam more accessible!

2015-04-06 Thread AudioGames . net ForumGeneral Game Discussion : robjoy via Audiogames-reflector
A petition to urge Valve Corp to make Steam more accessible! Hi all,As the subject says. If youd like more and more games appear on an accessible platform, please sign this. Every signature counts! We have reached out to game developers, its now time to do the same with Valve

Re: An appology to all

2015-06-18 Thread AudioGames . net ForumGeneral Game Discussion : robjoy via Audiogames-reflector
Re: An appology to all Hi all,@Dark, I am sorry to say this, but none appointed you judge and jury either. This is a public forum, and @guilevi has done nothing to break the rules of this community, there is no reason to ban anyone, as this is not related to audio games.net at all.While

Re: An appology to all

2015-06-18 Thread AudioGames . net ForumGeneral Game Discussion : robjoy via Audiogames-reflector
Re: An appology to all All right.First of all, I believe he told you multiple times that he did not log in here, as, for one, he does not know your password. If it was the same as what got leaked out with your username, then someone else might have found it and used it.Masons password

Re: An appology to all

2015-06-18 Thread AudioGames . net ForumGeneral Game Discussion : robjoy via Audiogames-reflector
Re: An appology to all @Ethin, this is unfortunately how a crowd works. If something is clearly done by multiple people, the one who steps forward and admits doing a tiny portion of it will be blamed for the rest as well. Maturity is most likely involved, but for now, pointless panic

Re: My view on audio games and a DFE announcement

2015-07-17 Thread AudioGames . net ForumGeneral Game Discussion : robjoy via Audiogames-reflector
Re: My view on audio games and a DFE announcement @Victorious: I have nothing against OpenAL Soft, it is certainly the way forward, however, essentially, it is the same as OpenAL, with the exception of audio being rendered in software. It still has all the shortcomings of OpenAL.@Ian:

Re: My view on audio games and a DFE announcement

2015-07-14 Thread AudioGames . net ForumGeneral Game Discussion : robjoy via Audiogames-reflector
Re: My view on audio games and a DFE announcement Hi,FreeSL is a wrapper for OpenAL, which does not have 3d support on Vista and above, due to Microsoft dropping Hardware acceleration layer support.The sad fact is that we really do not have anything that comes close to what we had in XP,

Re: My view on audio games and a DFE announcement

2015-07-14 Thread AudioGames . net ForumGeneral Game Discussion : robjoy via Audiogames-reflector
Re: My view on audio games and a DFE announcement Hi,OpenAl does not work on Vista and above, however, as you pointed out, OpenAL soft does.FreeSL, which is an OpenAL wrapper, will not work with OpenALSoft. FreeSL would be a nice choice, as it has password protected zip file support, EAX,

My view on audio games and a DFE announcement

2015-07-13 Thread AudioGames . net ForumGeneral Game Discussion : robjoy via Audiogames-reflector
My view on audio games and a DFE announcement Hi all,I just finished writing a hopefully interesting blog post about my views on audio gaming. Feel free to read and comment.http://erion.tdrealms.com/agdevelopmenttodayRob URL: http://forum.audiogames.net/viewtopic.php?pid=223948#p223948

Re: New Playable Action Side scroller: Icey

2017-08-11 Thread AudioGames . net ForumGeneral Game Discussion : robjoy via Audiogames-reflector
Re: New Playable Action Side scroller: Icey Hi all,To answer a few questions:1. The game is not available outside Steam, other than for the PS4.2. The sound design is not groundbreaking, but it is brilliant for the game. You can hear the enemies in stereo, your attacks have unique sounds,

Re: New Playable Action Side scroller: Icey

2017-08-11 Thread AudioGames . net ForumGeneral Game Discussion : robjoy via Audiogames-reflector
Re: New Playable Action Side scroller: Icey @Orko, I'd rather use a non-Steam version as well, but the majority of the PC games are coming out on this platform these days. This basically means that you won't be able to play almost any mainstream game.Apart from making Steam cooperate with

Re: New Playable Action Side scroller: Icey

2017-08-12 Thread AudioGames . net ForumGeneral Game Discussion : robjoy via Audiogames-reflector
Re: New Playable Action Side scroller: Icey @Orko You mention in post #24 that you are not interested in games that are not written with the vision impaired in mind. I think this is what Lirin is referring to. URL: http://forum.audiogames.net/viewtopic.php?pid=324047#p324047

New Playable Action Side scroller: Icey

2017-08-11 Thread AudioGames . net ForumGeneral Game Discussion : robjoy via Audiogames-reflector
New Playable Action Side scroller: Icey This is an interesting combination of story driven narration and a hack and slash side scroller, for Steam and PS4, coming from an indie dev team. A brilliant find, Lirin (Aka Seal111)!ICEY is a 2D side-scrolling action game and a META game in

Re: The Vale Announcement

2019-08-27 Thread AudioGames . net ForumGeneral Game Discussion : robjoy via Audiogames-reflector
Re: The Vale Announcement I was excited about this ever since the demo, especially knowing that more advanced features were planned afterwards. The two posted youtube videos are the proof. I am not worried for a second that this is going to be another ABL.6 hours seems like a bit too

Re: The Vale Demo

2019-09-13 Thread AudioGames . net ForumGeneral Game Discussion : robjoy via Audiogames-reflector
Re: The Vale Demo @Jayde, I am not exactly sure what the developers wanted to achieve with the shepherd's word correction, and I agree, he is indeed out of character with this line. On the other hand, a lot of people could look at this as being disrespectful, when the writers meant exactly

Re: The Vale Demo

2019-09-13 Thread AudioGames . net ForumGeneral Game Discussion : robjoy via Audiogames-reflector
Re: The Vale Demo @Jayde, I am not exactly sure what the developers wanted to achieve with the shepherd's word correction, and I agree, he is indeed out of character with this line. On the other hand, a lot of people could look at this as being disrespectful, when the writers meant exactly

Re: The Vale Demo

2019-09-13 Thread AudioGames . net ForumGeneral Game Discussion : robjoy via Audiogames-reflector
Re: The Vale Demo #37: If "listening" is more politically correct, then wouldn't a correction of "have a look" mean that the shepherd is just trying to be politically correct and respectful? To me, it seems that some of your sentences contradict each other.A blind person listening to a

Re: The Vale Demo

2019-09-13 Thread AudioGames . net ForumGeneral Game Discussion : robjoy via Audiogames-reflector
Re: The Vale Demo No worries, inarticulateness happens to me too in the morning, post 30 is a good example My grandmother, who used to tell me, "How can you watch a movie, when you can only listen to it," is a typical example of what you said about word use standing out and what is really

Re: The Vale Demo

2019-09-12 Thread AudioGames . net ForumGeneral Game Discussion : robjoy via Audiogames-reflector
Re: The Vale Demo Some feedback regarding the demo, which I really love:Menus have an empty option at the topHeavy melee attack has a reference to the controller in the keyboard controls menuSelecting a menu item in keyboard or controller help produces a continuous select sound, as long as

Re: The Vale Demo

2019-09-12 Thread AudioGames . net ForumGeneral Game Discussion : robjoy via Audiogames-reflector
Re: The Vale Demo Some feedback regarding the demo, which I really love:Menus have an empty option at the topHeavy melee attack has a reference to the controller in the keyboard controls menuSelecting a menu item in keyboard or controller help produces a continuous select sound, as long as

Re: The Vale Demo

2019-09-12 Thread AudioGames . net ForumGeneral Game Discussion : robjoy via Audiogames-reflector
Re: The Vale Demo Some feedback regarding the demo, which I really love:Menus have an empty option at the topHeavy melee attack has a reference to the controller in the keyboard controls menuSelecting a menu item in keyboard or controller help produces a continuous select sound, as long as

Re: Eurofly registration

2019-09-17 Thread AudioGames . net ForumGeneral Game Discussion : robjoy via Audiogames-reflector
Re: Eurofly registration Hi,I haven't played Eurofly in a long time, but I don't think it requires an internet connection to register your profile.Try running it as an administrator, via the context menu. I suspect that for some reason it is unable to write to its directory. URL:

Re: The Inquisitor: Episode 4 "The Demon" - Coming Soon

2019-09-07 Thread AudioGames . net ForumGeneral Game Discussion : robjoy via Audiogames-reflector
Re: The Inquisitor: Episode 4 "The Demon" - Coming Soon This is a long-standing bug that never got fixed.Click anywhere in the game window via the mouse to examine more corpses. Your screen reader's mouse functions might work, otherwise you'll have to use a real mouse. URL:

Re: The Vale Demo

2019-09-13 Thread AudioGames . net ForumGeneral Game Discussion : robjoy via Audiogames-reflector
Re: The Vale Demo There is a reason why there was not much movement in old times, you would definitely not want to prance around in heavy armor or circle someone on a horse a lot When survival is the most important thing, you want to preserve your strength for your attacks.Having said

Re: The Vale Demo

2019-09-13 Thread AudioGames . net ForumGeneral Game Discussion : robjoy via Audiogames-reflector
Re: The Vale Demo There is a reason why there was not much movement in old times, you would definitely not want to prance around in heavy armor or circle someone on a horse a lot When survival is the most important thing, you want to preserve your strength for your attacks.Having said

Re: Echoes from Levia: Soulbound is now FREE

2019-12-22 Thread AudioGames . net ForumGeneral Game Discussion : robjoy via Audiogames-reflector
Re: Echoes from Levia: Soulbound is now FREE Hi,I am sorry to hear about your difficulties.While I personally think that the game does not provide enough complexity for me, I would like to thank you for releasing the game for free.As far as I am aware, this was your first audio game

Re: Help for the game AngelGivt

2020-02-26 Thread AudioGames . net ForumGeneral Game Discussion : robjoy via Audiogames-reflector
Re: Help for the game AngelGivt Thank you very much @Dragons.As unbelievable as it is, I am looking forward to the new episode as well URL: https://forum.audiogames.net/post/504334/#p504334 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Help for the game AngelGivt

2020-02-24 Thread AudioGames . net ForumGeneral Game Discussion : robjoy via Audiogames-reflector
Re: Help for the game AngelGivt Hi @Maranatà,Thank you very much for your kind words.Unless serious bugs surface, Angel Gift will not receive future updates, as that story is complete.A new episode is currently in the works, albeit in the planning phase as of now. The story will take place

Re: Help for the game AngelGivt

2020-02-24 Thread AudioGames . net ForumGeneral Game Discussion : robjoy via Audiogames-reflector
Re: Help for the game AngelGivt Hi @Maranatà,Thank you very much for your kind words.Unless serious bugs surface, Angel Gift will not receive future updates, as that story is complete.A new episode is currently in the works, albeit in the planning phase as of now. The story will take place

Re: Looking for Treasure Mania

2020-02-04 Thread AudioGames . net ForumGeneral Game Discussion : robjoy via Audiogames-reflector
Re: Looking for Treasure Mania Thank you for the kind words, @Jack.To be honest, a comeback was never out of the question. Unfortunately, this is not as easy as it sounds. We could not focus on making audio games with the same passion anymore, life got in the way, you might say. If we

Re: Input needed for planned audio football project

2020-04-13 Thread AudioGames . net ForumGeneral Game Discussion : robjoy via Audiogames-reflector
Re: Input needed for planned audio football project While this would increase costs, I really like the numbered approach, as it does not interrupt the game flow by switching to a different voice/screen reader.Announcing player names is going to be a priority. It will probably take us some

Re: Input needed for planned audio football project

2020-04-13 Thread AudioGames . net ForumGeneral Game Discussion : robjoy via Audiogames-reflector
Re: Input needed for planned audio football project Hi,Unfortunately, since licensing official teams and players is something that is definitely out of the question for various reasons, such as high royalties that I would rather spend on game audio and updating the commentary, or

Re: Input needed for planned audio football project

2020-04-14 Thread AudioGames . net ForumGeneral Game Discussion : robjoy via Audiogames-reflector
Re: Input needed for planned audio football project This is very interesting to read, and it is incredibly useful. I will have to make slight modifications, but based on what you explained, I think Fifa and PES did the right decision to make a formation database.If I whipped up a quick

Re: Input needed for planned audio football project

2020-04-14 Thread AudioGames . net ForumGeneral Game Discussion : robjoy via Audiogames-reflector
Re: Input needed for planned audio football project You just shortened development time by about a month or two, thank you very much!For international matches, I think the dimensions are from 64 to 75 meters for the goal line, and 100 to 110 for the touch line. We could go with something

Re: Input needed for planned audio football project

2020-04-14 Thread AudioGames . net ForumGeneral Game Discussion : robjoy via Audiogames-reflector
Re: Input needed for planned audio football project You just shortened development time by about a month or two, thank you very much!For international matches, I think the dimensions are from 64 to 75 meters for the goal line, and 100 to 110 for the touch line. We could go with something

Re: Input needed for planned audio football project

2020-04-14 Thread AudioGames . net ForumGeneral Game Discussion : robjoy via Audiogames-reflector
Re: Input needed for planned audio football project @hadi.gsf Yes, I meant this exactly.So in the case of 4 2 3 1, this would be something like:p1 5 5 p2 25 5p3 45 5p4 65 5p5 5 25p6 65 25p7 5 50p8 35 50p9 70 50p10 35 70In defense position. Defenders are 20 meters apart, on the 5th meter of

Re: Input needed for planned audio football project

2020-04-14 Thread AudioGames . net ForumGeneral Game Discussion : robjoy via Audiogames-reflector
Re: Input needed for planned audio football project @hadi.gsf Yes, I meant this exactly.So in the case of 4 2 3 1, this would be something like:p1 5 5 p2 25 5p3 45 5p4 65 5p5 5 25p6 65 25p7 5 50p8 35 50p9 70 50p10 35 70In defense position. Defenders are 20 meters apart, on the 5th meter of

Re: Input needed for planned audio football project

2020-04-15 Thread AudioGames . net ForumGeneral Game Discussion : robjoy via Audiogames-reflector
Re: Input needed for planned audio football project Technically, the exact middle of the pitch is, you are right, tiny. In this case I am just thinking in thirds, which will allow the commentary to be more interesting, for example announce player names differently, based on which third the

Re: Input needed for planned audio football project

2020-04-15 Thread AudioGames . net ForumGeneral Game Discussion : robjoy via Audiogames-reflector
Re: Input needed for planned audio football project you could just reference the horizontal and vertical positions, for example from 1 to 5 and 1 to 6, so for example 3 6 would be the middle of the opponent's box and penalty area, while 3 1 would be yours. Whenever there are more than 2

Re: Input needed for planned audio football project

2020-04-15 Thread AudioGames . net ForumGeneral Game Discussion : robjoy via Audiogames-reflector
Re: Input needed for planned audio football project @hadi.gsf I see what the problem is.How about we divide up the pitch into 18 regions? Left middle and right horizontally, and 6 vertical rows. So basically, each third has two halves and 3 regions in each half, 6 regions in a third. This

Re: Input needed for planned audio football project

2020-04-15 Thread AudioGames . net ForumGeneral Game Discussion : robjoy via Audiogames-reflector
Re: Input needed for planned audio football project The problem I am seeing with a 5x5 distribution is that the midfield region will have to be twice as big as the other regions, so I think six vertical regions would make more sense. Say, if you are facing the opponent's goal, the first

Re: Input needed for planned audio football project

2020-04-15 Thread AudioGames . net ForumGeneral Game Discussion : robjoy via Audiogames-reflector
Re: Input needed for planned audio football project Sure, let me know how it goes and if it's confusing in any way, I can whip up a quick editor for you.Ah, this makes sense now. We can put this in too, I think, once the basics are done. This is probably going to be communication on the

Re: Input needed for planned audio football project

2020-04-18 Thread AudioGames . net ForumGeneral Game Discussion : robjoy via Audiogames-reflector
Re: Input needed for planned audio football project Thanks @animal metal. URL: https://forum.audiogames.net/post/520495/#p520495 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Input needed for planned audio football project

2020-04-13 Thread AudioGames . net ForumGeneral Game Discussion : robjoy via Audiogames-reflector
Re: Input needed for planned audio football project Just for giggles, I've contacted FIFPro, to inquire about player name licensing. Since we are not interested in player likeness, as the game will not contain graphics, I can obtain a license for current players in Europe for 25000 dollars

Re: Input needed for planned audio football project

2020-04-13 Thread AudioGames . net ForumGeneral Game Discussion : robjoy via Audiogames-reflector
Re: Input needed for planned audio football project Just for giggles, I've contacted FIFPro, to inquire about player name licensing. Since we are not interested in player likeness, as the game will not contain graphics, I can obtain a license for current players in Europe for 25

Input needed for planned audio football project

2020-04-12 Thread AudioGames . net ForumGeneral Game Discussion : robjoy via Audiogames-reflector
Input needed for planned audio football project Hi all,For people in the US, football here refers to soccer. Buckle up, this is going to be a long post. Any input is appreciated, in fact, I am posting this here to spur a healthy discussion.Being a long-time Fifa player myself, I stopped

Re: Input needed for planned audio football project

2020-04-14 Thread AudioGames . net ForumGeneral Game Discussion : robjoy via Audiogames-reflector
Re: Input needed for planned audio football project Thanks guys for your trust and encouragement, it really means a lot. I'm currently putting in about 8 to 10 hours a day to research tactics, work on the AI and whenever I have a break, I'm looking for extras, such as candidates for

Re: Input needed for planned audio football project

2020-04-12 Thread AudioGames . net ForumGeneral Game Discussion : robjoy via Audiogames-reflector
Re: Input needed for planned audio football project @crashmaster Luckily, I am in a position where I have a very good sound designer and we're probably going to spend hours going through what we need and how things should sound like in the game mix. As long as you have legal rights to the

Re: Input needed for planned audio football project

2020-04-12 Thread AudioGames . net ForumGeneral Game Discussion : robjoy via Audiogames-reflector
Re: Input needed for planned audio football project Thank you very much in advance, @nidza07.You are right, making your game translatable from the start is a must, and it makes a developer's life a lot easier in the long run.In the case of this project, this is even more important, as the

Re: Input needed for planned audio football project

2020-04-12 Thread AudioGames . net ForumGeneral Game Discussion : robjoy via Audiogames-reflector
Re: Input needed for planned audio football project Thank you very much in advance, @nidza07.You are right, making your game translatable from the start is a must, and it makes a developer's life a lot easier in the long run.In the case of this project, this is even more important, as the

Re: Input needed for planned audio football project

2020-04-12 Thread AudioGames . net ForumGeneral Game Discussion : robjoy via Audiogames-reflector
Re: Input needed for planned audio football project Thanks @vojvoda. I'm glad to hear that there is interest, knowing that headaches are worth it is definitely motivation that I need right now. Not to mention your generous offer.Any info or technical help is useful. Knowing the

Re: Input needed for planned audio football project

2020-04-12 Thread AudioGames . net ForumGeneral Game Discussion : robjoy via Audiogames-reflector
Re: Input needed for planned audio football project Thanks @visualstudio.Defense at the moment works in a way that the following actions can happen. They are rated based on a few factors, such as formation (i.e. how close you are to your set position when defending in your third of the

Re: Input needed for planned audio football project

2020-04-13 Thread AudioGames . net ForumGeneral Game Discussion : robjoy via Audiogames-reflector
Re: Input needed for planned audio football project @FabiG94 Thank you very much. The Spanish community was actually one of the reasons why I am going to put a lot of emphasis on making the game translatable.Regarding player skills, you are absolutely right. Internally, this is going to be

Re: Input needed for planned audio football project

2020-04-26 Thread AudioGames . net ForumGeneral Game Discussion : robjoy via Audiogames-reflector
Re: Input needed for planned audio football project Awesome. We'll see how pricing and availability turns out later on, but he is definitely a candidate for me.@hadi.gsf Any luck with the formations? I am not trying to hurry you, take as much time as you need, especially these days. I was

Re: Input needed for planned audio football project

2020-04-14 Thread AudioGames . net ForumGeneral Game Discussion : robjoy via Audiogames-reflector
Re: Input needed for planned audio football project Regarding updates, I think what you are suggesting is what I was planning to implement. If I can avoid it, I'd rather not pressure people into buying new versions, and support the project when they feel it deserves it. While this might

Re: Input needed for planned audio football project

2020-04-14 Thread AudioGames . net ForumGeneral Game Discussion : robjoy via Audiogames-reflector
Re: Input needed for planned audio football project Regarding updates, I think what you are suggesting is what I was planning to implement. If I can avoid it, I'd rather not pressure people into buying new versions, and support the project when they feel it deserves it. While this might

Re: Input needed for planned audio football project

2020-04-14 Thread AudioGames . net ForumGeneral Game Discussion : robjoy via Audiogames-reflector
Re: Input needed for planned audio football project @Lettsee Thank you!I am currently investigating what option would be the best playing against, when it comes to positions. I know that Fifa and PES use a formation database, but I am looking into whether dynamic positioning, e.g. still a

Re: Input needed for planned audio football project

2020-04-14 Thread AudioGames . net ForumGeneral Game Discussion : robjoy via Audiogames-reflector
Re: Input needed for planned audio football project @hadi.gsf This is exactly what I need at the AI development stage, thank you so much!For example, if a forward has the ball, in a 4 4 2 formation, the other forward would either move to an open position to receive a pass (if support is

Re: Input needed for planned audio football project

2020-04-14 Thread AudioGames . net ForumGeneral Game Discussion : robjoy via Audiogames-reflector
Re: Input needed for planned audio football project Updating player stats is actually one of the reasons why I'd like to release a new version every year, if possible. That is, of course, if I have enough new content.Unless I absolutely have to, I will try to not break backward