Re: Kilta, the RPG manager auto-battler. Update on early access launch

2020-11-08 Thread AudioGames . net Forum — General Game Discussion : david_oliva via Audiogames-reflector


  


Re: Kilta, the RPG manager auto-battler. Update on early access launch

KenshiraTheTrinity wrote:Wondwr if there will be a demo.I can answer to that. No demo.

URL: https://forum.audiogames.net/post/587887/#p587887




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Re: Kilta, the RPG manager auto-battler. Update on early access launch

2020-11-08 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector


  


Re: Kilta, the RPG manager auto-battler. Update on early access launch

Wondwr if there will be a demo.

URL: https://forum.audiogames.net/post/587882/#p587882




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Re: Kilta, the RPG manager auto-battler. Update on early access launch

2020-11-08 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Kilta, the RPG manager auto-battler. Update on early access launch

@David, good to know about use of skills during battle and that not all battles will be won or lost before they start just because of your equipment choices. I'm less worried about variety of enemies within the story myself, than I am about those story battles becoming less interesting when you've fought the same enemies several times, and whether there will be some randomness in how the enemies are presented, or maybe some random battle options further down the line. But since I hahven't even played the game yet, I'll wait and see what comes up and how combat works before making serious suggestions.

URL: https://forum.audiogames.net/post/587878/#p587878




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Re: Kilta, the RPG manager auto-battler. Update on early access launch

2020-11-08 Thread AudioGames . net Forum — General Game Discussion : david_oliva via Audiogames-reflector


  


Re: Kilta, the RPG manager auto-battler. Update on early access launch

@defenderYes there is in few ways.  In addition your heroes get tired in the battles, and you need to put them to rest and manage them properly. What it worked once not necessarily works next. Although for sure, at the end, it is about discovering the strategy

URL: https://forum.audiogames.net/post/587873/#p587873




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Re: Kilta, the RPG manager auto-battler. Update on early access launch

2020-11-08 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: Kilta, the RPG manager auto-battler. Update on early access launch

@david_olivaYes but once you know an enemy, can you beat it in the same method every time?  Or is their enough variability built in that it won't always work.

URL: https://forum.audiogames.net/post/587870/#p587870




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Re: Kilta, the RPG manager auto-battler. Update on early access launch

2020-11-08 Thread AudioGames . net Forum — General Game Discussion : david_oliva via Audiogames-reflector


  


Re: Kilta, the RPG manager auto-battler. Update on early access launch

Dark wrote:(...)My only miner concern, is if the battles in the game always take place against the same enemies with the same formations, whether things will become less interesting once you've found specific counters to specific situations, so I hope there is some degree of randomness, or tactical changes in the enemies you face. (...).@Dark: ohhh, definitely there are different types of enemies, each with different types of skills and attitudes. And the bosses are pretty amazing too. I still couldn’t beat them... Also, it is not actually a 100% auto-battler. You can get few “guild-master skills” to use at the right moment during the battle, and this is one of the parts we will work hard to make much more fun.

URL: https://forum.audiogames.net/post/587867/#p587867




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Re: Kilta, the RPG manager auto-battler. Update on early access launch

2020-11-08 Thread AudioGames . net Forum — General Game Discussion : david_oliva via Audiogames-reflector


  


Re: Kilta, the RPG manager auto-battler. Update on early access launch

Dark wrote:(...)My only miner concern, is if the battles in the game always take place against the same enemies with the same formations, whether things will become less interesting once you've found specific counters to specific situations, so I hope there is some degree of randomness, or tactical changes in the enemies you face. (...).@Dark: ohhh, definitely there are different types of enemies, each with different types of skills and attitudes. And the bosses are pretty amazing too. I still couldn’t bit them... Also, it is not actually a 100% auto-battler. You can get few “guild-master skills” to use at the right moment during the battle, and this is one of the parts we will work hard to make much more fun.

URL: https://forum.audiogames.net/post/587867/#p587867




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Re: Kilta, the RPG manager auto-battler. Update on early access launch

2020-11-08 Thread AudioGames . net Forum — General Game Discussion : Katsu via Audiogames-reflector


  


Re: Kilta, the RPG manager auto-battler. Update on early access launch

SLJ wrote:Hi.I think the best way to go is to make games with graphics for sighted players, which contains accessibility features so as many people can enjoy the game as possible. Sorry to say, but I don't think many sighted gamers wanna play audiogames. They will miss the graphics. Therefore, i'm sure you are doing the right thing.I'll buy it for sure as soon as the game becomes accessible to blind gamers. Keep up the fantastic job.Totally agree. It seems to me the right way. I'll be watching to get this game when it has those accessibility features. It looks very interesting.

URL: https://forum.audiogames.net/post/587826/#p587826




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Re: Kilta, the RPG manager auto-battler. Update on early access launch

2020-11-08 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Kilta, the RPG manager auto-battler. Update on early access launch

The trailer sounds good, and I've checked the descriptions of the game on steam and Itch.io.I like the idea of more content being added to the game as time goes on, and of a personal scoring system to keep things interesting. while I freely admit I'm a little less of a fan of auto combat (too many text mmorpgs), I'm certainly ready to give this a try and be proved wrong. My only miner concern, is if the battles in the game always take place against the same enemies with the same formations, whether things will become less interesting once you've found specific counters to specific situations, so I hope there is some degree of randomness, or tactical changes in the enemies you face. Either way I have indeed bought audio wizards on Steam, which is nice to have anyway (though imho it's both easier and slightly less fun using arrows rather than finger swipes). And I've also added Kilta to my wish list as well.

URL: https://forum.audiogames.net/post/587817/#p587817




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Re: Kilta, the RPG manager auto-battler. Update on early access launch

2020-11-08 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Kilta, the RPG manager auto-battler. Update on early access launch

The trailer sounds good, though I'd be interested to know more about the game, EG if you can effect the course of battles once begun, or if it's a case of do your best equipping then and giving orders wait and hope sports management style, and also whether there will be some random elements or challenges in the game outside the battles of the main story, albeit playing through the story will be something I'll be looking forward to.

URL: https://forum.audiogames.net/post/587817/#p587817




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Re: Kilta, the RPG manager auto-battler. Update on early access launch

2020-11-07 Thread AudioGames . net Forum — General Game Discussion : fredd via Audiogames-reflector


  


Re: Kilta, the RPG manager auto-battler. Update on early access launch

makes sence

URL: https://forum.audiogames.net/post/587602/#p587602




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Re: Kilta, the RPG manager auto-battler. Update on early access launch

2020-11-07 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Kilta, the RPG manager auto-battler. Update on early access launch

@31 I agree with this.

URL: https://forum.audiogames.net/post/587561/#p587561




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Re: Kilta, the RPG manager auto-battler. Update on early access launch

2020-11-07 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector


  


Re: Kilta, the RPG manager auto-battler. Update on early access launch

@29 if they did it that way, sighted players would feel like thwy're paying extra for a feature they dom't need.

URL: https://forum.audiogames.net/post/587559/#p587559




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Re: Kilta, the RPG manager auto-battler. Update on early access launch

2020-11-07 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Kilta, the RPG manager auto-battler. Update on early access launch

Here's the link to the trailer for anyone who missed it. Mostly music, unfortunately, but still cool! I love the JRPG style soundtrack!https://www.youtube.com/watch?v=drbV79FTqNI

URL: https://forum.audiogames.net/post/587555/#p587555




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Re: Kilta, the RPG manager auto-battler. Update on early access launch

2020-11-07 Thread AudioGames . net Forum — General Game Discussion : fredd via Audiogames-reflector


  


Re: Kilta, the RPG manager auto-battler. Update on early access launch

@david oliva, i would recomend to not prise it at 10 euros in the start, as the game will not have any aksessabilitys, once it has that, you could raze the prise to your intennded prise, and, wil the game have a black friday sale? if so, that would be great

URL: https://forum.audiogames.net/post/587554/#p587554




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Re: Kilta, the RPG manager auto-battler. Update on early access launch

2020-11-07 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Kilta, the RPG manager auto-battler. Update on early access launch

This definitely sounds fantastic. Will there be multiplayer as well? This sounds like somethig of an RTS title, and so would make a lot of sense. Or is that something to be considered later?

URL: https://forum.audiogames.net/post/587553/#p587553




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Re: Kilta, the RPG manager auto-battler. Update on early access launch

2020-11-07 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: Kilta, the RPG manager auto-battler. Update on early access launch

Definitely agree SLJ.

URL: https://forum.audiogames.net/post/587550/#p587550




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Re: Kilta, the RPG manager auto-battler. Update on early access launch

2020-11-07 Thread AudioGames . net Forum — General Game Discussion : blindndangerous via Audiogames-reflector


  


Re: Kilta, the RPG manager auto-battler. Update on early access launch

Thank you for the steam link, just added it to my wishlist.  I'll probably wait until the accessibility features are added in, but this sounds like it's going to be fun.

URL: https://forum.audiogames.net/post/587546/#p587546




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Re: Kilta, the RPG manager auto-battler. Update on early access launch

2020-11-07 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: Kilta, the RPG manager auto-battler. Update on early access launch

Hi.I think the best way to go is to make games with graphics for sighted players, which contains accessibility features so as many people can enjoy the game as possible. Sorry to say, but I don't think many sighted gamers wanna play audiogames. They will miss the graphics. Therefore, i'm sure you are doing the right thing.I'll buy it for sure as soon as the game becomes accessible to blind gamers. Keep up the fantastic job.

URL: https://forum.audiogames.net/post/587488/#p587488




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Re: Kilta, the RPG manager auto-battler. Update on early access launch

2020-11-07 Thread AudioGames . net Forum — General Game Discussion : toto via Audiogames-reflector


  


Re: Kilta, the RPG manager auto-battler. Update on early access launch

hi no I don't find game trailer where I can find?thanks

URL: https://forum.audiogames.net/post/587485/#p587485




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Re: Kilta, the RPG manager auto-battler. Update on early access launch

2020-11-07 Thread AudioGames . net Forum — General Game Discussion : david_oliva via Audiogames-reflector


  


Re: Kilta, the RPG manager auto-battler. Update on early access launch

Dark wrote: (…) I might well break my own rule and buy the Pc version of audio wizards instead to support mts (…).@Dark: I can't say not to that. At this moment we really need ALL the support that you ALL people can give. It is being hard to keep this up, and all the help is really welcome.

URL: https://forum.audiogames.net/post/587486/#p587486




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Re: Kilta, the RPG manager auto-battler. Update on early access launch

2020-11-07 Thread AudioGames . net Forum — General Game Discussion : RTT entertainment via Audiogames-reflector


  


Re: Kilta, the RPG manager auto-battler. Update on early access launch

@21, did you get my PM?

URL: https://forum.audiogames.net/post/587481/#p587481




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Re: Kilta, the RPG manager auto-battler. Update on early access launch

2020-11-07 Thread AudioGames . net Forum — General Game Discussion : david_oliva via Audiogames-reflector


  


Re: Kilta, the RPG manager auto-battler. Update on early access launch

toto wrote:hiwhat about game trailer?thanksWe will start to work on a trailer with audio description, or at least, subtitles. But if you already watched the video, and were amazed by the sounds and the music, but were confused about what was going on, here I very short description of it:The early access trailer shows parts from the three game modes, combining them in several loops and providing readable information about the core points of the game. It presents how to recruit the heroes and how you select a maximum of five to the next quest. Two menus can be opened to give them armour and equipment, and to select the next quest from a list of available ones. The video presents the information screens which pop up to read the skills of the heroes and the type of armour that suits them best. Thast was the management part. Related to the story part, the video presents few of the dialogues that you will have with the heroes, and how you can interact with them or participate in the discussions or talks that they have with other heroes. The story part occurs in the guild, which looks like an old fashion tavern. The video presents also several captures of the battle mode, where your heroes fight against different types of enemies. Atm, the background is always the same. Your party is on the left side, and enemies are on the right side. Each party has a 3x3 field where to locate the heroes, depending of their abilities and used armour. The video keeps showing the visual effects occurring during the battle, and brings with different captures few of the enemies we have added this far. In the upper part of the screen it is shown the energy and power up bars of each heroe and enemy.

URL: https://forum.audiogames.net/post/587476/#p587476




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Re: Kilta, the RPG manager auto-battler. Update on early access launch

2020-11-07 Thread AudioGames . net Forum — General Game Discussion : toto via Audiogames-reflector


  


Re: Kilta, the RPG manager auto-battler. Update on early access launch

hiwhat about game trailer?thanks

URL: https://forum.audiogames.net/post/587472/#p587472




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Re: Kilta, the RPG manager auto-battler. Update on early access launch

2020-11-07 Thread AudioGames . net Forum — General Game Discussion : david_oliva via Audiogames-reflector


  


Re: Kilta, the RPG manager auto-battler. Update on early access launch

@spayHere is the steam link https://store.steampowered.com/app/1401560/Kilta/The release date for the game in early Access mode in 20th November (if all goes well). I recommend you don't buy it yet until it includes the accessibility features. But you can add it to your wishlist, and that eventually, helps us.The game will be also available in itch.io, and here is its link toohttps://mytruesound.itch.io/kilta

URL: https://forum.audiogames.net/post/587467/#p587467




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Re: Kilta, the RPG manager auto-battler. Update on early access launch

2020-11-07 Thread AudioGames . net Forum — General Game Discussion : david_oliva via Audiogames-reflector


  


Re: Kilta, the RPG manager auto-battler. Update on early access launch

@spayHere is the steam link https://store.steampowered.com/app/1401560/Kilta/The release date for the game in early Access mode in 20th November (if all goes well). I recommend you don't buy it yet until it includes the accessibility features. But you can add it to your wishlist, and that eventually, helps us.The game will be also available in itch.io, but for some reason, our page there is not responding, so I'll post that link later when we figure out what is going on.

URL: https://forum.audiogames.net/post/587467/#p587467




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Re: Kilta, the RPG manager auto-battler. Update on early access launch

2020-11-07 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Kilta, the RPG manager auto-battler. Update on early access launch

Personally, I think I will wait on the inclusion of accessibility before spending money on the game, though I might well break my own rule and buy the Pc version of audio wizards instead to support mts, even though I have the game on Ios, since I've now persuaded Steam to sort of work, at least as far as buying games goes.

URL: https://forum.audiogames.net/post/587465/#p587465




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Re: Kilta, the RPG manager auto-battler. Update on early access launch

2020-11-07 Thread AudioGames . net Forum — General Game Discussion : spay via Audiogames-reflector


  


Re: Kilta, the RPG manager auto-battler. Update on early access launch

where can I get early access on steam could not find this game on google

URL: https://forum.audiogames.net/post/587452/#p587452




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Re: Kilta, the RPG manager auto-battler. Update on early access launch

2020-11-07 Thread AudioGames . net Forum — General Game Discussion : david_oliva via Audiogames-reflector


  


Re: Kilta, the RPG manager auto-battler. Update on early access launch

defender wrote:@david_olivaCould you add the discord link to your forum signature and the first post?Here it is:discord.gg/awuYZVg

URL: https://forum.audiogames.net/post/587450/#p587450




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Re: Kilta, the RPG manager auto-battler. Update on early access launch

2020-11-07 Thread AudioGames . net Forum — General Game Discussion : david_oliva via Audiogames-reflector


  


Re: Kilta, the RPG manager auto-battler. Update on early access launch

@fredd The early Access price is 9.99 €

URL: https://forum.audiogames.net/post/587448/#p587448




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Re: Kilta, the RPG manager auto-battler. Update on early access launch

2020-11-07 Thread AudioGames . net Forum — General Game Discussion : fredd via Audiogames-reflector


  


Re: Kilta, the RPG manager auto-battler. Update on early access launch

i need to know what the starting prise will be

URL: https://forum.audiogames.net/post/587444/#p587444




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Re: Kilta, the RPG manager auto-battler. Update on early access launch

2020-11-07 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: Kilta, the RPG manager auto-battler. Update on early access launch

@david_olivaCould you add the discord link to your forum signature and the first post?  That would help us find it I think, as I don't believe it's even on the website.

URL: https://forum.audiogames.net/post/587432/#p587432




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Re: Kilta, the RPG manager auto-battler. Update on early access launch

2020-11-07 Thread AudioGames . net Forum — General Game Discussion : Socheat via Audiogames-reflector


  


Re: Kilta, the RPG manager auto-battler. Update on early access launch

Great to hear from mytruesound again. Looking forward to the release.

URL: https://forum.audiogames.net/post/587408/#p587408




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Re: Kilta, the RPG manager auto-battler. Update on early access launch

2020-11-07 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector


  


Re: Kilta, the RPG manager auto-battler. Update on early access launch

Definitely looking forward to this.I went ahead and moved the topic to general game discussion.

URL: https://forum.audiogames.net/post/587400/#p587400




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Re: Kilta, the RPG manager auto-battler. Update on early access launch

2020-11-07 Thread AudioGames . net Forum — General Game Discussion : RTT entertainment via Audiogames-reflector


  


Re: Kilta, the RPG manager auto-battler. Update on early access launch

Hi.@#1, I sent you a PM.

URL: https://forum.audiogames.net/post/587373/#p587373




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Re: Kilta, the RPG manager auto-battler. Update on early access launch

2020-11-06 Thread AudioGames . net Forum — New releases room : RTT entertainment via Audiogames-reflector


  


Re: Kilta, the RPG manager auto-battler. Update on early access launch

Hi.@#1, I sent you a PM.

URL: https://forum.audiogames.net/post/587373/#p587373




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Re: Kilta, the RPG manager auto-battler. Update on early access launch

2020-11-06 Thread AudioGames . net Forum — New releases room : KenshiraTheTrinity via Audiogames-reflector


  


Re: Kilta, the RPG manager auto-battler. Update on early access launch

Would love to see this on mobile platforms. Yall did a great job with audio wizzard, so i'd be happy to pay if it ever comes to android.

URL: https://forum.audiogames.net/post/587340/#p587340




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Re: Kilta, the RPG manager auto-battler. Update on early access launch

2020-11-06 Thread AudioGames . net Forum — New releases room : david_oliva via Audiogames-reflector


  


Re: Kilta, the RPG manager auto-battler. Update on early access launch

Thanks to all for your positive responses.Dark: You are again right. It is true that since accessibility is not there yet, we might be a bit out of topic here. I apologize for that, and I'm fine if this topic is moved to other room. We just wanted to tell about the release, and update all of you on how that issue was going to be fixed.We still believe it is worth to make all games accessible. Perhaps monetarily is not, time will tell, but we have that value very much in our heart, and we know it is the right thing. We also feel very welcome in this forum, since most of people has always support us, and the more critical feedback has in any case make us work harder. Give back is something we also believe in.The accessibility is actually coming soon. We need to test it, sure, and that takes time, but Joonas, our lead programmer has already been fixing things. Let's see how it goes. I will tell him that all of you send best regards.Compared to AudioWizards this game is in another league. It is a new approach, and definitely, the biggest game we have ever done. It has three game modes; management, battle and story, and what you do in each of them affects to what possibilities you have in the others. If it succeeds commercially, it will be updated with lots of new content. But yeah, let's wait still a bit to say hurraa! In our discord channel we have set two rooms to talk about accessibility. One where you can read our updates, and one for your ideas and feedback on that issue. You are welcome to visit that corner from time to time. In any case, we would like to visit this forum as we always did, and keep all of you updated.Best regards and long life to allDavid

URL: https://forum.audiogames.net/post/587318/#p587318




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Re: Kilta, the RPG manager auto-battler. Update on early access launch

2020-11-06 Thread AudioGames . net Forum — New releases room : david_oliva via Audiogames-reflector


  


Re: Kilta, the RPG manager auto-battler. Update on early access launch

Thanks to all for your positive responses.Dark: You are again right. It is true that since accessibility is not there yet, we might be a bit out of topic here. I apologize for that, and I'm fine if this topic is moved to other room. We just wanted to tell about the release, and update all of you on how that issue was going to be fixed.We still believe it is worth to make all games accessible. Perhaps monetarily is not, time will tell, but we have that value very much in our heart, and we know it is the right thing. We also feel very welcome in this forum, since most of people has always support us, and the more critical feedback has in any case make us work harder. Give back is something we also believe in.The accessibility is actually coming soon. We need to test it, sure, and that takes time, but Joonas, our lead programmer has already been fixing things. Let's see how it goes. I will tell him that all of you send best regards.Compared to AudioWizards this game is in another league. It is a new approach, and definitely, the biggest game we have done before. It has three game modes; management, battle and story, and what you do in each of them affects to what possibilities you have in the others. If commercially succeeds, it will be updated with lots of new content. But yeah, let's wait still a bit to say hurraa! In our discord channel we have set two rooms to talk about accessibility. One where you can read our updates, and one for your ideas and feedback on that issue. You are welcome to visit that corner from time to time. In any case, we would like to visit this forum as we always did, and keep all of you updated.Best regards and long life to allDavid

URL: https://forum.audiogames.net/post/587318/#p587318




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Re: Kilta, the RPG manager auto-battler. Update on early access launch

2020-11-06 Thread AudioGames . net Forum — New releases room : fredd via Audiogames-reflector


  


Re: Kilta, the RPG manager auto-battler. Update on early access launch

what is the starting prise going to be

URL: https://forum.audiogames.net/post/587313/#p587313




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Re: Kilta, the RPG manager auto-battler. Update on early access launch

2020-11-06 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Kilta, the RPG manager auto-battler. Update on early access launch

Hey that sounds reasonable to me... I mean we are a tiny market and branching out is good for all of us, because it means more potential revenue for you guys which could mean more frequent and more expansive games for us.And it sounds like you are keeping accessibility in mind as one of your core principals, which is great.  I just hope it continues that way even if you guys get big.I'm willing to wait as long as it takes, which is why I'm not going to make the mistake of hyping my self up about this new game.  LOL

URL: https://forum.audiogames.net/post/587280/#p587280




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Re: Kilta, the RPG manager auto-battler. Update on early access launch

2020-11-06 Thread AudioGames . net Forum — New releases room : pitermach via Audiogames-reflector


  


Re: Kilta, the RPG manager auto-battler. Update on early access launch

I've been hyped for this ever since I saw your first tweets and I'll be looking forward to when I can play this game. Knowing how awesome your previous projects sounded like I'm sure this one will be no exception, and I for one will still love to try it out when it becomes accessible

URL: https://forum.audiogames.net/post/587287/#p587287




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Re: Kilta, the RPG manager auto-battler. Update on early access launch

2020-11-06 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Kilta, the RPG manager auto-battler. Update on early access launch

Thankfully, most of those people were outside this forum.  If it's coming to IOS though...

URL: https://forum.audiogames.net/post/587285/#p587285




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Re: Kilta, the RPG manager auto-battler. Update on early access launch

2020-11-06 Thread AudioGames . net Forum — New releases room : Lucas1853 via Audiogames-reflector


  


Re: Kilta, the RPG manager auto-battler. Update on early access launch

Prepare for major backlash from the same segment of the community who got bitchy about Galactic Colonies for a while until you get accessibility features in. Sounds really cool though.

URL: https://forum.audiogames.net/post/587281/#p587281




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Re: Kilta, the RPG manager auto-battler. Update on early access launch

2020-11-06 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Kilta, the RPG manager auto-battler. Update on early access launch

Hey fair enough, I mean we are a tiny market and branching out is good for all of us, because it means more potential revenue for you guys which could mean more frequent and more expansive games for us.And it sounds like you are keeping accessibility in mind as one of your core principals, which is great.  I just hope it continues that way even if you guys get big.I'm willing to wait as long as it takes, which is why I'm not going to make the mistake of hyping my self up about this new game.  LOL

URL: https://forum.audiogames.net/post/587280/#p587280




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Re: Kilta, the RPG manager auto-battler. Update on early access launch

2020-11-06 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Kilta, the RPG manager auto-battler. Update on early access launch

As a major rpg fan I'll be looking forward to this. while I tend to prefer manual to auto combat, I do like the idea of strategic management so I'll be interested to see how things go once firstly, the game is released and secondly, accessibility is worked out.I wonder though, given that the game is A, not released, and B, probably not going to be quite accessible on initial release, if perhaps this topic should be moved to general game discussion to illiminate confusion, with announcements made in new releases when there is a newly released accessible game to play.

URL: https://forum.audiogames.net/post/587270/#p587270




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