Re: Let's Build an RPG!
Re: Let's Build an RPG! @camlorn if you make a game with some way for anyone to create content for it, like tactical battle, you can just focus on the core game itself and leave the rest to the community. URL: https://forum.audiogames.net/post/539863/#p539863 -- Audiogames-reflector
Re: Let's Build an RPG!
Re: Let's Build an RPG! @54Yeah, we're headed in different directions. It's not so much that I want active combat, it's more that I want something online done by someone who can do it without tons of bugs everywhere (so, me) and over the years I've put a lot of thought into things like
Re: Let's Build an RPG!
Re: Let's Build an RPG! i can help with the sound designing part, not with the music though music was neverintrested me so much despite playing a guitar before, yeah dont ask me why URL: https://forum.audiogames.net/post/538885/#p538885 -- Audiogames-reflector mailing list Audiogames
Re: Let's Build an RPG!
Re: Let's Build an RPG! Posts 1 and 5 will tell you most of what you might want to know about it.Turn-based combattop-down navigation preferred, though I'd be happy to switch this up to an AHC-style movement setupCombat where certain enemy AI is reactive (i.e., if you cast a fire spell
Re: Let's Build an RPG!
Re: Let's Build an RPG! I'm vaguely curious: do you have any examples of story or anything? Would rather not hunt through 50 posts to find out, but feel free to say it's in post 37 or something.It's kind of hijacking the project a little and it's so far from relevant at the moment
Re: Let's Build an RPG!
Re: Let's Build an RPG! There is no tearing rush to do this. I'd like to get it rolling, of course, but it's not like I'm fending off potential help with a stick. Heh.Story and gameplay is the part of design I feel that I'm best at, so it might be a nice fit. URL: https
Re: Let's Build an RPG!
Re: Let's Build an RPG! Perhaps this isn't the answer you'd like to hear, but if you still want to pursue this project in 6 months to a year, drop me a message.I'm working on adding accessibility to the Godot engine. For now I'm focused on creating Audio Asteroids, so all I need is open
Re: Let's Build an RPG!
Re: Let's Build an RPG! AHC system would not be hard to implement at all. There are certainly things you could do to speed it up if need be, and you can definitely implement it incorrectly, but it’s not really difficult per say. Unfortunately, I don’t think I am skilled enough
Re: Let's Build an RPG!
Re: Let's Build an RPG! This does lead me to one question:This game was proposed before A Hero's Call, and while I was on the dev team for a short while, it didn't last. I actually quite like the movement style in that game. How difficult would it be from a coding or sound-design
Re: Let's Build an RPG!
Re: Let's Build an RPG! Jadye, I can understand that. It takes a great deal of work and even when you have it up there is tons in maintenance and bugs. Make sure whomever is working with you on it is fully committed. URL: https://forum.audiogames.net/post/536442/#p536442
Re: Let's Build an RPG!
Re: Let's Build an RPG! Tenatively I don't mind contributing on the programming front, but I don't really want to make a commitment at this point because I have a lot of other commitments to uphold during the pandemic, and, gah. What I can offer is a brief post-mortem of the things
Re: Let's Build an RPG!
Re: Let's Build an RPG! Well, they aren't really steps forward at this point. lol This game has been in hiatus for the better part of two years. Admittedly, I spent most of that time in school and up to my ears in schoolwork. Really, I was taking a gamble here, thought maybe I could use
Re: Let's Build an RPG!
Re: Let's Build an RPG! Jayde, congrats on your steps forward to have your own JRPG. URL: https://forum.audiogames.net/post/536430/#p536430 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo
Re: Let's Build an RPG!
Re: Let's Build an RPG! Don't know if someone is going to step ffort and program it, but I may offer voice acting when the time is right.Best regards, Haramir. URL: https://forum.audiogames.net/post/536421/#p536421 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin
Re: Let's Build an RPG!
Re: Let's Build an RPG! Whoo! So, topic necromancy ahoy. But this is my thread, and yes, there is a point.Needless to say, this project died. But like the thread itself, it doesn't have to stay dead.I still have the design documentation I wrote originally (dug it off an old hard drive
Re: Let's Build an RPG!
Re: Let's Build an RPG! Hi all,So I have good news! I've got a programmer!I'm not gonna say too much more just yet, but we've already banged out a very minimalist working prototype for battle, and we'll be adding to things.I haven't any clue regarding timescale, so please don't ask. It'll
Re: Let's Build an RPG!
Re: Let's Build an RPG! [[wow]] Jayde. This sounds really cool. I'm no programmer, but I can definitely appreciate a great game and yes, you're right, we as blind people do not have too many games of this caliber. Do you plan on starting a GoFundMe or Kickstarter at some point? I realize
Re: Let's Build an RPG!
Re: Let's Build an RPG! Hey guise,To clear up everything, only thing in witch I ever tried to code anything is BGT, so it would be all most inpossible for me to join in. How ever, I can translate it into Serbian, Not that I am the best at it but, we can always try. How ever, I am quite ok
Re: Let's Build an RPG!
Re: Let's Build an RPG! OKi Jaide! Here we will wait news about the project!If you need somethin contact us! URL: http://forum.audiogames.net/viewtopic.php?pid=331295#p331295 ___ Audiogames-reflector mailing list Audiogames-reflector
Re: Let's Build an RPG!
Re: Let's Build an RPG! Hi Jayde.Thanks for the update. I understand about turn-based combat I like that too as long as it's done right, for example what I don't like is when you get items or scrolls for a battle, but then are told that you can't use them because you are not a level 35
Re: Let's Build an RPG!
Re: Let's Build an RPG! Okay, guys,I've got a lot of things to field here, a lot of offers, and am trying to figure out how to juggle them. I've received a couple of private offers on both the programming and design front, and am getting some overwhelmingly positive feedback here publicly
Re: Let's Build an RPG!
Re: Let's Build an RPG! I personally prefer live action combat, that's just me. I feel like it makes games much more emersive, not sure how anyone else feels about this though URL: http://forum.audiogames.net/viewtopic.php?pid=330843#p330843
Re: Let's Build an RPG!
Re: Let's Build an RPG! while we're on the topic of translation, I could volunteer to translate the game into German to bring it to a wider audience. Not voice dialogue, but I can translate any text in the game. URL: http://forum.audiogames.net/viewtopic.php?pid=330835#p330835
Re: Let's Build an RPG!
Re: Let's Build an RPG! Hello Jaide, we at tiflojuegos are interested about you project.If you want, you can contact us.We have one or two enthusiast programmers (one is currently studying and me that I'm nearby to complete my carrier) two enthusiast sound editors, and two or three
Re: Let's Build an RPG!
Re: Let's Build an RPG! Hi.Well that's an interesting concept rory. We can discuss changing the interface but your right that will increase the size of the game drastically. I would have to code one then the other. Which I have no problem doing, it just takes hard work and a lot of lines
Re: Let's Build an RPG!
Re: Let's Build an RPG! Please, don't make it turn based. That, for me at least, takes all the thrill and speed out of a fight, and turns into what option from what menu will I choose next? I prefer live action realtime fighting in witch the character could run away, or slash whildly
Re: Let's Build an RPG!
Re: Let's Build an RPG! Hi.That's a good idea. He is really good. I love the jla and jequcon console. I do know he's beta testing a new game but it's worth a shot. Jade, you should send him a pm and see if he's interested. Or hopefully he might see this topic and post here. Plus he's made
Re: Let's Build an RPG!
Re: Let's Build an RPG! [ a-t ] jade one other programmer I would highly recommend is Cae Jones. His coding skills are really, really good, and I think coding this wouldn't be too much of a problem for him. Just something I thought about, and a person who everyone else has neglected. He's
Re: Let's Build an RPG!
Re: Let's Build an RPG! Jayde,Check your private messages. URL: http://forum.audiogames.net/viewtopic.php?pid=330582#p330582 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin
Re: Let's Build an RPG!
Re: Let's Build an RPG! I had said a while ago that I was interested in At least chatting about it with you. I heard nothing. If you had sent me a pm here i don't read those so that just went into the either. let me know how we can get in touch. i have Skype, twitter, and facetime etc
Re: Let's Build an RPG!
Re: Let's Build an RPG! See, this is why I love you guys. You help me in the areas where I'm a bit ignorant.I haven't thought of a company nname or a place to host. I haven't got that far yet. As far as the voice actors you've listed...like I said, that's the last item on my list. A couple
Re: Let's Build an RPG!
Re: Let's Build an RPG! Ah, thanks for clarifying. Python has encryption libraries, so it is definitely possible to make it harder to get to sounds. In regards to switching to another language, the more low-level you go, the more harder it will be to reverse-engineer the game. But using
Re: Let's Build an RPG!
Re: Let's Build an RPG! So I think you mainly want the game assets to be packed in order so that they can't be individually accessed, but packing the assets doesn't protect them, just as zipping up a bunch of files into a .zip doesn't protect them. They need to be encrypted inside the pack
Re: Let's Build an RPG!
Re: Let's Build an RPG! A few things here. Thanks for your responses.Voice-acting will be one of the very last things I gun for. The game can live without it, but once my script is finalized, that's a time to start chasing that dream. Maybe, and only maybe, I can release the game without
Re: Let's Build an RPG!
Re: Let's Build an RPG! Hi Jayde.I understand what you're saying, and I don't mind working with another programmer as long as we can get along. As far as security in python, I do know that this is an issue. I will talk to camlorn, who does a lot of neat stuff with python, he might be able
Re: Let's Build an RPG!
Re: Let's Build an RPG! Btw jade, I have thought about sound design for your game and I've only ever designed for free projects including my own. When I design for someone else's project, it's a little harder for me to keep up the drive and the motivation, but that seems to be because
Re: Let's Build an RPG!
Re: Let's Build an RPG! Btw jade, I have thought about sound design for your game and I've only ever designed for free projects including my own. When I design for someone else's project, it's a little harder for me to keep up the drive and the motivation, but that seems to be because
Re: Let's Build an RPG!
Re: Let's Build an RPG! If you need anything else, I'm your guy. Audio production and sound design, soundtrack scoring, etc. No charge. My personal pay will be knowing I was allowed to work on it. URL: http://forum.audiogames.net/viewtopic.php?pid=330498#p330498
Re: Let's Build an RPG!
Re: Let's Build an RPG! I think he's also talking about protecting the game assets like sound designs, level maps and such. You'll want to use an encryption scheme like AES-128 to do this. Where this comes in on the programming side is making sure that people can't just grab
Re: Let's Build an RPG!
Re: Let's Build an RPG! Regarding obfuscation, it can be done somewhat, but keep in mind that python and all of its modules are opensource. Add to that python was never designed for hiding code, and you get a not so great language if you want to obfuscate your code. You can make it harder
Re: Let's Build an RPG!
Re: Let's Build an RPG! Hi there, and thank you for your interest!I'm not in any enormous rush to do this, so giving you a couple of months to brush up on things won't hurt me. I might be in school by January, which will limit my own time, but frankly a lot of my work is done already.I do
Re: Let's Build an RPG!
Re: Let's Build an RPG! Just bumping this back up, as I'm still hoping for a little help.If you're interested in the project, particularly as a programmer, please say so directly. URL: http://forum.audiogames.net/viewtopic.php?pid=330382#p330382
Re: Let's Build an RPG!
Re: Let's Build an RPG! hi unfortunately I have neither programming abilities beyond writing hello world scripts, nor do I have any major audio edetting skills. But I wish you the best of luck in getting this off the ground, and I'll gladly help out if alpha or beta testing is ever
Re: Let's Build an RPG!
Re: Let's Build an RPG! Jayde, If the combat is done well i don't think it would be an issue. I was more speaking from my own gaming point of view. I honestly wasn't really aware that this is a big part of other games. I guess it does make more sense the more i think on it. i honestly
Re: Let's Build an RPG!
Re: Let's Build an RPG! If you need a spare sound designer, contact me. I haven't been designing sounds for too long, but I might as well give it a shot. URL: http://forum.audiogames.net/viewtopic.php?pid=328048#p328048 ___ Audiogames
Re: Let's Build an RPG!
Re: Let's Build an RPG! Kyleman123, thank you for the link and, by extension, the advice. I think I need to make a couple of things clear though.1. This game is already built, in the sense that all the formulas are worked out, and as far as I can see, the math checks out. Exact numbers
Re: Let's Build an RPG!
Re: Let's Build an RPG! here is also another thread with some other thoughts on this subject.https://www.gamedev.net/forums/topic/69 … nt-5354133 URL: http://forum.audiogames.net/viewtopic.php?pid=327966#p327966 ___ Audiogames-reflector
Re: Let's Build an RPG!
Re: Let's Build an RPG! I don't have much to offer accept a list of decent sound designers.I haven't worked with many of these guys personally, so I can't tell you much about how easy they are to deal with or communicate with unfortunately, but I can tell you that their work speaks
Re: Let's Build an RPG!
Re: Let's Build an RPG! I don't have much to offer accept a list of decent sound designers.I haven't worked with many of these guys personally, so I can't tell you much about how easy they are to deal with or communicate with unfortunately, but I can tell you that their work speaks
Re: Let's Build an RPG!
Re: Let's Build an RPG! Okay, you want it, you got it. *grin* I'm happy to provide more information if that will help catch people's interest.My project has something of a classic JRPG style to it. Turn-based combat, some smallish puzzles, complex and somewhat difficult boss fights, a full
Re: Let's Build an RPG!
2017-09-01
Thread
AudioGames . net Forum — Developers room : Sightless Kombat via Audiogames-reflector
Re: Let's Build an RPG! @1Though I can't help you in the programming side of things, I really wish you the best of luck with this.@2, you're right with the idea of needing some more info. That's all that would be needed to fully convince someone who might be interested.@everyone
Re: Let's Build an RPG!
Re: Let's Build an RPG! Hi.I'm a programmer and I've seen these kind of topics more times then I can count.If you are going to capture anyones atension, give them an outline. A start of the story. Something... URL: http://forum.audiogames.net/viewtopic.php?pid=327612#p327612