Re: redspot, a complete guide on how to destroy an audiogame.

2017-12-25 Thread AudioGames . net Forum — General Game Discussion : nuno69 via Audiogames-reflector


  


Re: redspot, a complete guide on how to destroy an audiogame.

Storm, its a false-positive.

URL: http://forum.audiogames.net/viewtopic.php?pid=343580#p343580





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Re: redspot, a complete guide on how to destroy an audiogame.

2017-12-25 Thread AudioGames . net Forum — General Game Discussion : StormProductions via Audiogames-reflector


  


Re: redspot, a complete guide on how to destroy an audiogame.

Actually WD found Trojan in redspot! How the, damn, fuck!

URL: http://forum.audiogames.net/viewtopic.php?pid=343574#p343574





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Re: redspot, a complete guide on how to destroy an audiogame.

2017-11-13 Thread AudioGames . net Forum — General Game Discussion : ernie via Audiogames-reflector


  


Re: redspot, a complete guide on how to destroy an audiogame.

agreed

URL: http://forum.audiogames.net/viewtopic.php?pid=338190#p338190





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Re: redspot, a complete guide on how to destroy an audiogame.

2017-11-11 Thread AudioGames . net Forum — General Game Discussion : shotgunshell via Audiogames-reflector


  


Re: redspot, a complete guide on how to destroy an audiogame.

I don't think the redspot admins have been bashing games to get more players because I have no proof of that, I'm just saying if that is the case it wouldn't surprise me.

URL: http://forum.audiogames.net/viewtopic.php?pid=337947#p337947





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Re: redspot, a complete guide on how to destroy an audiogame.

2017-11-10 Thread AudioGames . net Forum — General Game Discussion : Ethin via Audiogames-reflector


  


Re: redspot, a complete guide on how to destroy an audiogame.

@RTR_Assassin, and if you cube 2000, you get 80 permutations. So by not even providing hints, he's basically giving us a total of (possibly more than) 80 possibilities. That's a hell of a lot of possibilities. It is a literal and logical impossibility for the human mind to ever generate that many possibilities and to go through them one by one, and while it might be possible for a computer to generate that, it is still literally and logically impossible for the human mind to evaluate all of them. Some more possible evaluative possibilities are a 1/2/3x1/2/3x1/2/3 map, but that's way too restrictive and very much impractical. A 30x30x30 map alone has 27000 possibilities, then on to the far more practical 100x100x100 with 100; 500x500x500 with 12500, and 1000x1000x1000 with 10, all the way up to the very massive, impossible-to-fully-design 1x1x1 with 1000. We both could go on and on about the impracticality and impossibility of generating various amounts of possibilities, but the lesson that is learned is that the larger the map is in any directional coordinate, whether it be x, y, or z, the more possibilities you create, and the more compulsive giving hints, tips and tricks becomes.

URL: http://forum.audiogames.net/viewtopic.php?pid=337832#p337832





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Re: redspot, a complete guide on how to destroy an audiogame.

2017-11-10 Thread AudioGames . net Forum — General Game Discussion : Ethin via Audiogames-reflector


  


Re: redspot, a complete guide on how to destroy an audiogame.

@RTR_Assassin, and if you cube 2000, you get 80 permutations. So by not even providing hints, he's basically giving us a total of (possibly more than) 80 possibilities. That's a hell of a lot of possibilities. It is a literal and logical impossibility for the human mind to ever generate that many possibilities and to go through them one by one, and while it might be possible for a computer to generate that, it is still literally and logically impossible for the human mind to evaluate all of them.

URL: http://forum.audiogames.net/viewtopic.php?pid=337832#p337832





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Re: redspot, a complete guide on how to destroy an audiogame.

2017-11-10 Thread AudioGames . net Forum — General Game Discussion : BlindJedi via Audiogames-reflector


  


Re: redspot, a complete guide on how to destroy an audiogame.

well if you all hate it so much, do as ethin said, and stop playing. I have already, why not do the same if you hate it so much?

URL: http://forum.audiogames.net/viewtopic.php?pid=337825#p337825





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Re: redspot, a complete guide on how to destroy an audiogame.

2017-11-10 Thread AudioGames . net Forum — General Game Discussion : RTR_Assassin via Audiogames-reflector


  


Re: redspot, a complete guide on how to destroy an audiogame.

The other thing is that he expects us to figure out where all the maps are, just by exploring. There are no hints, other than the store hint and there are no in-game maps. Imagine a map that has 2,000 tiles on the x axis and 2,000 on the y axis. If you square 2,000, you get 4,000,000 permutations. That's walking 2,000 coordinates on the y axis each time you move one coordinate on the x axis and that's just the beginning, never mind all the z axis coordinates. It's a total joke.

URL: http://forum.audiogames.net/viewtopic.php?pid=337816#p337816





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Re: redspot, a complete guide on how to destroy an audiogame.

2017-11-10 Thread AudioGames . net Forum — General Game Discussion : Ethin via Audiogames-reflector


  


Re: redspot, a complete guide on how to destroy an audiogame.

What I find ironic is the fact that most of those who do complain about the game still play the game anyway. It's kinda funny that you bitch about a game but keep playing it. You must like the game more than you say if you still play it despite all the complaining you do. If you really want to show your dislike for the game, don't play it. That will tell the admins then that there's something seriously wrong, and it'll get Sam's attention... hopefully at least, when his admins start telling him that they're the only ones on. Maybe not. Just a thought.

URL: http://forum.audiogames.net/viewtopic.php?pid=337814#p337814





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Re: redspot, a complete guide on how to destroy an audiogame.

2017-11-10 Thread AudioGames . net Forum — General Game Discussion : The Dwarfer via Audiogames-reflector


  


Re: redspot, a complete guide on how to destroy an audiogame.

Idk if it's that far guys. I know that it's a pain in the butt to get him to listen to and implement perfectly logical suggestions - I am on the beta team. But to say that he and his admins go bash other games to get people to play RS... nah. That's not what happens. If anything they seem to have the attitude that those who don't like the game for what it is should just leave and stop complaining.

URL: http://forum.audiogames.net/viewtopic.php?pid=337805#p337805





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Re: redspot, a complete guide on how to destroy an audiogame.

2017-11-10 Thread AudioGames . net Forum — General Game Discussion : Ethin via Audiogames-reflector


  


Re: redspot, a complete guide on how to destroy an audiogame.

And that, gentlebeings, is why you never, ever rush an update; why you never, ever set release dates, unless you know, 5000 percent, that you will be able to release the game by that point in time; and why you always put thought into a game and a game update, no matter how minimalist the game or game update is. That's practically rule number 3 on the game planning drawing board.

URL: http://forum.audiogames.net/viewtopic.php?pid=337780#p337780





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Re: redspot, a complete guide on how to destroy an audiogame.

2017-11-10 Thread AudioGames . net Forum — General Game Discussion : BigGun via Audiogames-reflector


  


Re: redspot, a complete guide on how to destroy an audiogame.

why is the community of redspot fucked. Because redspot is fucked. Why is redspot fucked. Because Sam Tupy, as a developer is fucked. Why Is Sam Tupy fucked. I fiel that I cant answer that question. why cant I answer the question. Beets me. lol. Really. It's sad how allot of good potential games like the killer got destroyed cause of stupid developer's choisses and such, then redspot becomes on the top list again. I fiel like redspot is now 3d ultrapower with out a account system and no safehouse. Really. Look at the old ultrapower topics and you will see what I mean. I want to create something but, as so often give up because of time, server, And when I post something in the new releases room..."This is a clone!", "That sound is from there and there!", "that and that weapon has the same name!", I simply don't want to diel with any of that. Shure I can use twitter or such, Someone will post that here, and boom! Same as ubbuv. needless to say, Sam has simply become a monopoly when it comes to fps games, and I think that making new games is needless because, as always, there will always be his pals who know every inch of redspot and are reddy to use that to put the cloned flag by that game and it's developer are never hird of again and the developer of that game changes his personality just because someone decided to destroy there reputation. then everyone gets that we want everything to be as pure as water, then everyone no longer makes games. That's why we get so excited when something new comes out witch isn't greeted with this is a clone type reply.and btw agree with post 34, only thing is the team is called rea not rae

URL: http://forum.audiogames.net/viewtopic.php?pid=337728#p337728





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Re: redspot, a complete guide on how to destroy an audiogame.

2017-11-10 Thread AudioGames . net Forum — General Game Discussion : BigGun via Audiogames-reflector


  


Re: redspot, a complete guide on how to destroy an audiogame.

why is the community of redspot fucked. Because redspot is fucked. Why is redspot fucked. Because Sam Tupy, as a developer is fucked. Why Is Sam Tupy fucked. I fiel that I cant answer that question. why cant I answer the question. Beets me. lol. Really. It's sad how allot of good potential games like the killer got destroyed cause of stupid developer's choisses and such, then redspot becomes on the top list again. I fiel like redspot is now 3d ultrapower with out a account system and no safehouse. Really. Look at the old ultrapower topics and you will see what I mean. I want to create something but, as so often give up because of time, server, And when I post something in the new releases room..."This is a clone!", "That sound is from there and there!", "that and that weapon has the same name!", I simply don't want to diel with any of that. Shure I can use twitter or such, Someone will post that here, and boom! Same as ubbuv. needless to say, Sam has simply become a monopoly when it comes to fps games, and I think that making new games is needless because, as always, there will always be his pals who know every inch of redspot and are reddy to use that to put the cloned flag by that game and it's developer are never hird of again and the developer of that game changes his personality just because someone decided to destroy there reputation. then everyone gets that we want everything to be as pure as water, then everyone no longer makes games. That's why we get so excited when something new comes out witch isn't greeted with this is a clone type reply.

URL: http://forum.audiogames.net/viewtopic.php?pid=337728#p337728





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Re: redspot, a complete guide on how to destroy an audiogame.

2017-11-10 Thread AudioGames . net Forum — General Game Discussion : Ethin via Audiogames-reflector


  


Re: redspot, a complete guide on how to destroy an audiogame.

@ernie, I don't think redspot was ever what it was supposed to be...

URL: http://forum.audiogames.net/viewtopic.php?pid=337686#p337686





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Re: redspot, a complete guide on how to destroy an audiogame.

2017-11-10 Thread AudioGames . net Forum — General Game Discussion : braille0109 via Audiogames-reflector


  


Re: redspot, a complete guide on how to destroy an audiogame.

so it seems as if the uga is getting replaced by the team, RAE. the community of redspot is still fucked, nd will always - forever be. look at STW. then go over to redspot, and see where you're welcomed. to those of you who know me, will know what I mean. those who don't, well, too bad. that nubie flag is good, but only if it works properly, which right now it doesn't. imagine if you're item grabbing next to me, and I'm a nubie? yes, you guessed it right. I can get out the gun, and boom boom. and you can do no shit, because you didn't know how far I was from you, since I couldn't be found. to begin with, the update was cool, but in the last few weeks, forget it. a game like redspot doesn't have language channels. well, hello? why should I hear 756758 languages, if I only speak 2? and then people tell each other to fuck off, only to do the same a minute later. I'd now like the game, you can do cool shit, but till that community is around, unfortunately, I can't. some

URL: http://forum.audiogames.net/viewtopic.php?pid=337624#p337624





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Re: redspot, a complete guide on how to destroy an audiogame.

2017-11-10 Thread AudioGames . net Forum — General Game Discussion : ernie via Audiogames-reflector


  


Re: redspot, a complete guide on how to destroy an audiogame.

lol same! BK3 is da bomb! but yeah. instead of people complaining about redspot, Just stop playing it, and that is that. People were not playing redspot as bmuch before the update, sometimes i'd get online and it would say that i was the only one online. So couldn't it be that he just comes out with updates to make people think things are fixed and so that people would come back and get atached to redspot again? First fiew days after the update the max players that were oonline were about 42, and its going down again. When redspot goes back down to a player base at around 8 to 16 and lower, bet he will come out with an update. I don't even go on there to play any more, i just go on hen no one is online on my hosted games or sbyw, and walk around, and log out. Redspot is really not what it once was

URL: http://forum.audiogames.net/viewtopic.php?pid=337614#p337614





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Re: redspot, a complete guide on how to destroy an audiogame.

2017-11-02 Thread AudioGames . net Forum — General Game Discussion : Ethin via Audiogames-reflector


  


Re: redspot, a complete guide on how to destroy an audiogame.

Got agree too. I had fun playing BK for hours and hours. Hell, my computer crashed during one gameplay session... guess my computer thought I had played too much. But hey, I just went and played it again after it rebooted. Haha.

URL: http://forum.audiogames.net/viewtopic.php?pid=336299#p336299





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Re: redspot, a complete guide on how to destroy an audiogame.

2017-11-02 Thread AudioGames . net Forum — General Game Discussion : charliemerry1902 via Audiogames-reflector


  


Re: redspot, a complete guide on how to destroy an audiogame.

The BK  series were  some of my favourite games,   So I fully agree on this.

URL: http://forum.audiogames.net/viewtopic.php?pid=336250#p336250





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Re: redspot, a complete guide on how to destroy an audiogame.

2017-11-01 Thread AudioGames . net Forum — General Game Discussion : BigGun via Audiogames-reflector


  


Re: redspot, a complete guide on how to destroy an audiogame.

post 28 fully agree on this.

URL: http://forum.audiogames.net/viewtopic.php?pid=336190#p336190





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Re: redspot, a complete guide on how to destroy an audiogame.

2017-10-31 Thread AudioGames . net Forum — General Game Discussion : Rory via Audiogames-reflector


  


Re: redspot, a complete guide on how to destroy an audiogame.

I know its the only pvp fps we have, but since you don't like it and its crap, why play it at all? Show sam its crap by not playing it. If enough people top playing it, it will force sam or another dev to create another game or in sam's case fix all the problems he created with redspot.

URL: http://forum.audiogames.net/viewtopic.php?pid=336092#p336092





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Re: redspot, a complete guide on how to destroy an audiogame.

2017-10-31 Thread AudioGames . net Forum — General Game Discussion : charliemerry1902 via Audiogames-reflector


  


Re: redspot, a complete guide on how to destroy an audiogame.

I don’t think i’ll Be coming back to RS any time soon, only the best peetsa for me.BTW, I love peetsa.

URL: http://forum.audiogames.net/viewtopic.php?pid=336080#p336080





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Re: redspot, a complete guide on how to destroy an audiogame.

2017-10-31 Thread AudioGames . net Forum — General Game Discussion : Nocturnus via Audiogames-reflector


  


Re: redspot, a complete guide on how to destroy an audiogame.

My sincere and most humble apologies; my existence is not so dreadful that I'd accept burnt and terrible pizza were it the only kind available or even the best available.  If it's not good, it's not good.  I'd give for an awesome FPS, but I'm not going to pretend either.  Carry on, those of you who will.

URL: http://forum.audiogames.net/viewtopic.php?pid=336079#p336079





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Re: redspot, a complete guide on how to destroy an audiogame.

2017-10-31 Thread AudioGames . net Forum — General Game Discussion : LordLundin via Audiogames-reflector


  


Re: redspot, a complete guide on how to destroy an audiogame.

@Nocturnus the answer to your statement is very simple. By now had then been any other place that put Kebab on their burnt metaphorical pizza but didn't burn it this aweful pizza place would be abandoned. So what I'm saying is that while redspot is so fucking terrible in a lot of ways, it's still the best in the genre. Which is sad.

URL: http://forum.audiogames.net/viewtopic.php?pid=336066#p336066





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Re: redspot, a complete guide on how to destroy an audiogame.

2017-10-31 Thread AudioGames . net Forum — General Game Discussion : charliemerry1902 via Audiogames-reflector


  


Re: redspot, a complete guide on how to destroy an audiogame.

I don’t have anything in the way of recordings,  just look around  The forum.  There is your evidence.

URL: http://forum.audiogames.net/viewtopic.php?pid=336034#p336034





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Re: redspot, a complete guide on how to destroy an audiogame.

2017-10-31 Thread AudioGames . net Forum — General Game Discussion : cartertemm via Audiogames-reflector


  


Re: redspot, a complete guide on how to destroy an audiogame.

lol. I don't exactly get what we're trying to prove here.@6This is quite intentional, and fixing would be very difficult. You could prevent the player from killing him/herself, but they can always have a friend do it, then go grab the corpse again. Like I said, the shield is most likely gonna be removed.About the admins. I personally try to investigate the situation thoroughly and consider possibilities before taking action. And yes, I do happen to know in the past admins were quick to use the ban hammer. However, for this update the banlist has been massively decreased. Instead of complaining, how about giving some examples like I requested in my initial post, then we can analyze the situation and go from there. These apparent recordings you have? If its not some 8 month old incident where we're seeing the chat of he said his brothers friend said his cousin was banned unfairly, I'll be more than happy to take a listen and address it.

URL: http://forum.audiogames.net/viewtopic.php?pid=336030#p336030





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Re: redspot, a complete guide on how to destroy an audiogame.

2017-10-31 Thread AudioGames . net Forum — General Game Discussion : BigGun via Audiogames-reflector


  


Re: redspot, a complete guide on how to destroy an audiogame.

sorry for dubble posting, but I want to say my thinking about all your points.charliemerry1902 wrote:First of all i would like to start with the newby flag. At first i thaught it was quite a cool idea, being able to run around and collect for a wile without worrying about being killed, and maybe stand a chance against the more powerful players. Then, i realised, players could still use items with the newby flag on. you can't use weapons or combos, but you can use items. not so long ago, i was going after this other player i wanted to kill, and another player came up to me and fire balled me. i tryed shooting at them but ofcorse i couldn't. i then tryed tracking them and it was then i realised they had there newby flag on. i then spent the next 5 minutes or so running away from them until i was eventually killed. I do also know people who don't use the newby flag at all, and for them the game is even more one sided.Fully ag ree on this. while not something like lag and stuf can be tested on the beta server, newbie flag shurely was able to be tested. This items thing got me very fast, seeing that items can be also used on newbies, for example some uka members were talking fuck newbies, the very known thing these days it seems.  Anyway, they started using suicide bombs on them, and other stuf. It only proovs how is he rushing to do something. I think that Sam's excuse like I was pressed to do that ran out of ammo, because nobody was pressing him, and there is a block feature on all networks even on email I think that there is something like that. So, fully agree on this.charliemerry1902 wrote:Now, about the admins. I already know there have been posts complaining about them, so i'm definitely not the first. they ban people for all the wrong reasons, going afk during a fight? Sometimes you might need to go to the bathroom or maybe you need to go for something else, situations like this aren't always under your control.Another thing is the way they ban with no warnings at all. and this isn't because there isn't a warning System, i do have the latest redspot sounds and i can confirm there is indeed a sound for admin warnings. i haven't been banned from redspot or anything, i just think it's quite unfair to the players themselves. Also there attitude is horrible. just yesterday i was on redspot and ivan came online. Almost instantly there was the usual, fuck you ivan, you can't coad, tk is a peece of shit, etc. I do, infact play tk, and i did stick up for ivan. the situation got out of hand pretty quickly and there was god calling me and a few others that were agreeing with me, calling us cunts and a lot of other names. Now i don't have any probeblem with the admins havving there own point of views. however insulting me and keeping the argument going rather than trying to stop it like a good admin should just shows that they shouldn't be at the position they are at. I know in other topics sam has said he needs Proof that the current admins are shit before he gets new ones. however i'm pretty sure there's no buffer logging feature in redspot like there is in tk, so how exactly are we supposed to do that? Unless we Record it but then we can only do that if we know it's going to happen. i'll check once i'm done doing this post but i'm pretty sure there's no buffer logging in the game.there was buffer logging but not shure why was it removed. About the stupid reasons for banning, those reasons are pretty valid, but I think that they should still give some wornings before doing the ban. About the Ivan thing, I have never expected it. I may have said the same, but I wouldn't have let the flaming go on. And, none of them is a really good admin.And, don't bother even trying to get anything. Haha, just look at some older topics about Sam in general. The date isn't right! It sometimes says skype not with out! That computer ID has a singul digit rong, blah blah blah! Only shows how's he defending his own admins. And, even with recording. if he thinks that you did it in a the normal sound recorder, he will say, I cant play .wma files! It's of to low quality! This isn't even redspot, blah blah blah! As a side note, winamp can play .wma files with out any errors, and it's free. If you have did in something like sound forge or gold wave, you have forged this sound! You have changed to volume! You did that, and that, and that and that! That's my guess, don't think of this as an insult or anything. Maybe I did go to farr. who knows. charliemerry1902 wrote:now, about the weapons. In some ways havving lots of weapons is a good thing, but i much prefer it to the way it was before. I mean havving so menny weapons all with so long names it's honestly annoying to have to find the weapon i want from the items aspecialy when we start with so menny.I didn't have any problems with long named weapons. Only bad thing is that there are now so menny of them and now one who 

Re: redspot, a complete guide on how to destroy an audiogame.

2017-10-31 Thread AudioGames . net Forum — General Game Discussion : BigGun via Audiogames-reflector


  


Re: redspot, a complete guide on how to destroy an audiogame.

I think that something really needs to be done about redspot. I simply still don't know why such kinds of topics still pop up. One possibility is because nobody here thinks that this cheef topic about redspot isn't yet closed, that there is still something to be done, while on the other side everyone gets happy when a new update comes out, then when something stupid happends again then it all goes back to the start. I think that really something should be done about this, but nothing witch was suggested wasn't practical. and, owe yeah agree with post 9. All those topics takes away the reputation that Sam ganed on games like STW. But really. I think that 80% topics in this nature were about redspot.

URL: http://forum.audiogames.net/viewtopic.php?pid=336007#p336007





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Re: redspot, a complete guide on how to destroy an audiogame.

2017-10-29 Thread AudioGames . net Forum — General Game Discussion : Rory via Audiogames-reflector


  


Re: redspot, a complete guide on how to destroy an audiogame.

And the sound is incredibly pathetic

URL: http://forum.audiogames.net/viewtopic.php?pid=335803#p335803





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Re: redspot, a complete guide on how to destroy an audiogame.

2017-10-29 Thread AudioGames . net Forum — General Game Discussion : charliemerry1902 via Audiogames-reflector


  


Re: redspot, a complete guide on how to destroy an audiogame.

That’s right.Thing is, when you die, the takes you offline. So getting killed is just going offline but with a different sound.

URL: http://forum.audiogames.net/viewtopic.php?pid=335800#p335800





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Re: redspot, a complete guide on how to destroy an audiogame.

2017-10-29 Thread AudioGames . net Forum — General Game Discussion : Rory via Audiogames-reflector


  


Re: redspot, a complete guide on how to destroy an audiogame.

Also, in the very short time I played when the update first got released, it seemed like after you were killed or logged out and back in you had the newbie flag again, so that's yet another way for it to be abused. But since I haven't played for over 2 weeks, and don't plan to play again, my memory could be inaccurate and that could be fixed or what ever. What do I know?

URL: http://forum.audiogames.net/viewtopic.php?pid=335798#p335798





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Re: redspot, a complete guide on how to destroy an audiogame.

2017-10-29 Thread AudioGames . net Forum — General Game Discussion : charliemerry1902 via Audiogames-reflector


  


Re: redspot, a complete guide on how to destroy an audiogame.

Another thing you can do with the newly flag is blow barricade bombs. Like you can just stand right by one and boom, it’ll expoad and not do you any damage. So happy base destroying newbys

URL: http://forum.audiogames.net/viewtopic.php?pid=335795#p335795





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Re: redspot, a complete guide on how to destroy an audiogame.

2017-10-29 Thread AudioGames . net Forum — General Game Discussion : Rory via Audiogames-reflector


  


Re: redspot, a complete guide on how to destroy an audiogame.

rofl, why isn't this in the articles room? Or better yet, why was it even posted at all? Redspot sucks, tell me something I don't already know?  There's already enough topics telling us about this, don't add to the garbage pile.

URL: http://forum.audiogames.net/viewtopic.php?pid=335790#p335790





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Re: redspot, a complete guide on how to destroy an audiogame.

2017-10-29 Thread AudioGames . net Forum — General Game Discussion : cartertemm via Audiogames-reflector


  


Re: redspot, a complete guide on how to destroy an audiogame.

The newbie flag is probably gonna be removed. While problems such as you described have been made harder to happen, the system is by no means flawless, for example newbies can send projectiles and probably other bombs, as well as setting up baricades, just to name a couple from the top of my head.Can you give me a specific scenario of the admins taking action with no prior warning in a fight? Other than 6 months ago that is. If so, the situation needs to be strongly looked into. Banning players from your game is forcefully telling them they can't play, and a very serious defense.Sandbags now show the player who put them there in the item tracking menu. While I'm still under the personal opinion players should simply be disallowed to place them in certain locations, Sam has stated multiple times how he wishes to know the person. Because of this, I've given a couple warnings, and my policy is one warning. Do it again you get kicked, again ban hammer. As a temporary solution, let one of us know and we'll take care of it.Also, another topic of this nature was created today, so can we stick to one?

URL: http://forum.audiogames.net/viewtopic.php?pid=335766#p335766





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