Re: audio life

2018-01-24 Thread AudioGames . net Forum — General Game Discussion : karate25 via Audiogames-reflector
Re: audio life aha. I was always wondering about building with prims, so it's sounding like I'll still need sighted help, which I don't mind getting honestly, especially with the scripts and things like that, I'll have to figure out how to give the unfinished prims to people so they can

Re: audio life

2018-01-24 Thread AudioGames . net Forum — General Game Discussion : BlakeT via Audiogames-reflector
Re: audio life I agree. I'll start small, I have no clue what this dwarf fortress is...But karati, You can't link prims using radegast, but you can make prims, define their shape with the labeled options, and more if you can figure out what the unlabeled but still usable options

Re: audio life

2018-01-24 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: audio life Weirdly enough, I think accessible Second Life might be easier than accessible Dwarf Fortress, since SL is sort of like Minecraft light, where you have your physics and building and the players do the rest, while DF has all of that plus the wonderful AI of the dwarves

Re: audio life

2018-01-23 Thread AudioGames . net Forum — General Game Discussion : SirBadger via Audiogames-reflector
Re: audio life well the amount of coding to allow players to build things and create different places etc would be huge. plust you'd need massive dedicated servers to run it.I agree with dark. it's a nice idea but it's not going to happen by people coming up with an idea and saying

Re: audio life

2018-01-23 Thread AudioGames . net Forum — General Game Discussion : SirBadger via Audiogames-reflector
Re: audio life well the amount of coding to allow players to build things and create different places etc would be huge. plust you'd need massive dedicated servers to run it.I agree with dark. it's a nice idea but it's not going to happen by people coming up with an idea and saying

Re: audio life

2018-01-23 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
Re: audio life Hi.Well, things are only going to happen, if there are a few developers who are interested in working on this... URL: http://forum.audiogames.net/viewtopic.php?pid=349132#p349132 ___ Audiogames-reflector mailing list

Re: audio life

2018-01-23 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: audio life Weirdly enough, I think accessible Second Life might be easier than accessible Dwarf Fortress, since SL is sort of like Minecraft light, where you have your physics and building and the players do the rest, while DF has all of that plus the wonderful AI of the dwarves

Re: audio life

2018-01-23 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: audio life On the other hand if we just sit around and say "well it'll never  then literally nothing will happen.Accessible second life? possibly not. But accessible dwarf fortress or the like? quite possibly. ~this is one reason I suggested starting small and working up rather

Re: audio life

2018-01-23 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: audio life We are too few and too poor, in more ways than one. Before we can make better games, we need to make better everything else. URL: http://forum.audiogames.net/viewtopic.php?pid=349078#p349078 ___ Audiogames-reflector mailing

Re: audio life

2018-01-23 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector
Re: audio life look, guys. I hate to be a party killer here, but we've had so many topics like these before. While I would regard such a virtual world in audio as perfection, its just not going to happen any time soon. At least, not with the state this community is in right now. Every dev

Re: audio life

2018-01-22 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: audio life @BlakeT I'd suggest starting small and building up, e.g start with a board game where people could add their own squares and items and cards, maybe have some sort of castaways or other development style sim building game with some customisation in options and elements (I

Re: audio life

2018-01-22 Thread AudioGames . net Forum — General Game Discussion : karate25 via Audiogames-reflector
Re: audio life yes, so I've heard about bgt. It was probably wonderful when it first came out, but as technology does in this day and age, it moves so very quickly that different and better things come along, so we as the blindness community have to keep up. Yes BlakeT, I did like post 13

Re: audio life

2018-01-22 Thread AudioGames . net Forum — General Game Discussion : crashmaster via Audiogames-reflector
Re: audio life To be honest, bgt is outdated and quite old now.Sadly its always being detected as a virus due to the fact your running a game inside an interpreter basically.So we should be trying to head away from that if we can.Saying that, the antivirus people are targeting the blind

Re: audio life

2018-01-22 Thread AudioGames . net Forum — General Game Discussion : BlakeT via Audiogames-reflector
Re: audio life Hi all,I said I was interested in tackling this, and I am, but dark, I think it was you, pretty much put his finger on why I'm so stinking daunted by actually creating a virtual world. For those who have played sl a little but not really dived because of feature lacks

Re: audio life

2018-01-22 Thread AudioGames . net Forum — General Game Discussion : karate25 via Audiogames-reflector
Re: audio life oh I didn't try to build this with blastbay toolkit, believe me, no what I meant was I tried learning coding with the blastbay toolkit but couldn't get the hang of it. And I too love the sims and would love it if it were made accessible. I'd actually love to play planet

Re: audio life

2018-01-22 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector
Re: audio life @19 You wouldn't want to make a project like this in BGT, its way too limited and limiting for such a thing.@17 The problem that I have is that I can't do things on my own. I have to teleport even among the same sim. Let's say I'm in a venue like an amphitheater, There's

Re: audio life

2018-01-22 Thread AudioGames . net Forum — General Game Discussion : caio via Audiogames-reflector
Re: audio life Hello,I've always been a fan of titles like the sims and second life.So a modern world simulator would just be a wonderful thing imo. I've always wanted such a thing.. And as much as Pop Mundo has other things to do, its main theme just kills it for me. URL: http

Re: audio life

2018-01-22 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: audio life Fair enough bookrage, I  most of what I found about second life was more to do with the virtual banks and virtual cities and such rather than rpgs and so on, one reason I've never investigated  too much. if people are! looking for a sort of modern day second life, admittedly

Re: audio life

2018-01-22 Thread AudioGames . net Forum — General Game Discussion : karate25 via Audiogames-reflector
Re: audio life hello there everyone. I'm hearing what everyone is saying, and I've been thinking. There's actually another virtual world out there called planet calypso. This is a futuristic world in which there are no levels, no classes, you simply use the tools weapons and items you'd

Re: audio life

2018-01-22 Thread AudioGames . net Forum — General Game Discussion : bookrage via Audiogames-reflector
Re: audio life Dark. I'm not a fan of Second life all that much either, but I think you are really underestimating the game. Through clever programming and stuff like that, all those things you said you wanted are in fact, in Second life. When I did play it briefly, or when a friend told

Re: audio life

2018-01-21 Thread AudioGames . net Forum — General Game Discussion : kool_turk via Audiogames-reflector
Re: audio life Second Life isn't just a modern world.When I was playing around with it you could search for a place, or even world and poof, the client would take you there.If you wanted to go to, oh I dunno, off the top of my head, middle earth, you would type middle earth into the search

Re: audio life

2018-01-21 Thread AudioGames . net Forum — General Game Discussion : SirBadger via Audiogames-reflector
Re: audio life yes yes dragons racing. but no chickens URL: http://forum.audiogames.net/viewtopic.php?pid=348812#p348812 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com

Re: audio life

2018-01-21 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: audio life Yes yes dragon racing please . Indeed we need more games with dragons generally because dragons are awesome! :d.Seriously this is the sort of thing where I say "if it happens great! however don't underestimate the amount of time or work" I can think of occasions i

Re: audio life

2018-01-21 Thread AudioGames . net Forum — General Game Discussion : Rocky Waters via Audiogames-reflector
Re: audio life This would be a large project.  Just for comparison if you spend 6 months learning to code in python and then a month on a board game it might look a bit like the size of my 3D bead brains game.  If you then spend another 6 months practicing python and another month coding

Re: audio life

2018-01-21 Thread AudioGames . net Forum — General Game Discussion : bookrage via Audiogames-reflector
Re: audio life I think a virtual world would be very fun myself. I was never a fan of second life, so what I was thinking was more freeform RPG, with still building and all that stuff. Not quite Survive the Wild, but where there are a bunch of activities and people can do all sorts

Re: audio life

2018-01-21 Thread AudioGames . net Forum — General Game Discussion : karate25 via Audiogames-reflector
Re: audio life [[wow]], I'm liking what I'm hearing. BlakeT, if you're willing to work on this project, and you're going to school to learn to code, I'm right behind you buddy and I wish you all the success in the world. Even if this takes a few years to bring to fruition, it'll be worth

Re: audio life

2018-01-21 Thread AudioGames . net Forum — General Game Discussion : flackers via Audiogames-reflector
Re: audio life As has been said, Swamp and Stw prove that interesting 3D open world audio environments are possible. The key thing for me to make it an enjoyable world to explore is defintley the quality  of the audio. This is true of all audio games as far as I can see. If it's too

Re: audio life

2018-01-20 Thread AudioGames . net Forum — General Game Discussion : BlakeT via Audiogames-reflector
Re: audio life Hi all,A step ahead. I've already been hatching this kind of thing in my head for months.I've got the ideas for navigation and building down. Radegast gave me the ideas. I am not yet a programmer, but I will be going to school for computer science. I had originally thought

Re: audio life

2018-01-20 Thread AudioGames . net Forum — General Game Discussion : BlakeT via Audiogames-reflector
Re: audio life Hi all,A step ahead. I've already been hatching this kind of thing in my head for months.I've got the ideas for navigation and building down. Radegast gave me the ideas. I am not yet a programmer, but I will be going to school for computer science. I had originally thought

Re: audio life

2018-01-20 Thread AudioGames . net Forum — General Game Discussion : SirBadger via Audiogames-reflector
Re: audio life so who is we, and what are, we, doing. are you going to create the game? are you programmers? or, is this another this is what we want how cool would it be but we have no idea how to make it happen thing. I have a feeling from the tone it's the latter. if you are a dedicated

Re: audio life

2018-01-20 Thread AudioGames . net Forum — General Game Discussion : kool_turk via Audiogames-reflector
Re: audio life How would you build things if it's audio only?Now if it was audio and text, you can write up the description, and then use soundscapes or something for the background noise.So let's say for example I'm building a back yard for a property, in the background I would have

audio life

2018-01-20 Thread AudioGames . net Forum — General Game Discussion : karate25 via Audiogames-reflector
audio life This topic is here to discuss hopefully what will become our own completely accessible fully audio-based virtual world much like Second life but as you can see by the topic's subject, we've decided on the name, Audio life. We will discuss things that we'd like to have in our new