Hi,
For sure it should be .blend based. That would make it far more powerful than
any format you can think of - just because it's native for Blender. Things then
will work for every library collection of data you can want.
I wrote a proposal here a while ago for extending use of Blender files
From: brechtvanlom...@pandora.be
Date: Sun, 16 Jun 2013 05:38:58 +0200
To: bf-committers@blender.org
Subject: Re: [Bf-committers] Blender Center of Mass - Voxel data better
algorithm?
Indeed, you can compute the exact volume of a closed triangle mesh by
summing signed volumes of
Hi,
i am currently working on scons compilation with VS2012.
Since the update to scons 2.3 by Nathan Letwory yesterday I finally got it
to compile ;)
I also tested the nsis installer stuff and everything works quite good,
except one little thing:
How do I tell scons to include the VC110
Hi,
I always do that manually.
Start the Blender compilation and as soon as it creates the install dir,
simply copy the .dlls next to the already created 2.67 folder for
example.
When nsis does the packing then, it will include the dlls.
Thomas
Am 16.06.2013 15:27, schrieb Jürgen Herrmann:
Hi Thomas,
sounds easy enough ;) Thanks a lot.
/Jürgen
-Ursprüngliche Nachricht-
Von: bf-committers-boun...@blender.org
[mailto:bf-committers-boun...@blender.org] Im Auftrag von Thomas Dinges
Gesendet: Sonntag, 16. Juni 2013 15:33
An: bf-blender developers
Betreff: Re: [Bf-committers]
Hi there,
as I have scons working with MSVC2012 now, Id like to set up a buildbot for
testbuilds.
I found the documentation on this in the wiki.
It seems that I need a buildbot name and password, who is willing to provide
me these? :D
/Jürgen
Hi all,
Here's a write-up for projects and focus the next years:
http://code.blender.org/
Feedback welcome :)
-Ton-
Ton Roosendaal - t...@blender.org - www.blender.org
Chairman Blender Foundation - Producer Blender Institute
Hi Ton,
sounds great at a first glance ;) I really like the 2.7 targets.
Imho we should also think about dropping WinXP support and 32bit code in the
future. (Maybe for 2.8?)
This would make life easier for devs as we don't have to care about legacy
compatibility stuff and can focus on writing
Hi, time to practise my dark, thread necromancy skills again.
I'd like to remind the interest to have stakeholders for our GSOC projects,
and I would love to have some artist(s) sidekick for the paint GSOC
project. I know at least two people on this thread are interested on the
painting tools, so
Hi all,
Here's the notes of today's meeting in irc.freenode.net #blendercoders
1) Blender 2.68 projects
- Release planning overview updated:
http://wiki.blender.org/index.php/Dev:Doc/Projects#2.6x_release_cycle
- Brecht van Lommel did Multiview branch review. It progresses well, but has
In another discussion about using .blend files for this type of thing,
the big size of .blend files came up, which can be easily 400 kb even
with a single cube in it. This is because it also saves the user
interface and some other things which aren't needed here. For a
library.blend with many
Hi,
That's a nice test :)
Having collections of materials share one .blend is just very practical anyway,
allows the maintainer to update and test efficiently too.
The way how I envision it to work is that you can create a regular .blend with
all the assets in it (so you can review them,
The question is what does it take to implement an interface for saving material
presets in a stripped blend file format?
There should be a save and load function in the material panel and a decent,
easy to use library for these.
I personally like how this is done in Vue by e-on. (Vue 11 pioneer
Hello all,
Quick question: does the switch to OpenEXR mean that developers (or anyone
that compiles on their own machine), who run Linux, need to rerun the
install_deps script to update their libraries?
Gavin Howard
On Jun 16, 2013 9:06 AM, Ton Roosendaal t...@blender.org wrote:
Hi all,
Hi,
Important note: As no one objected to this, I will remove vc2010 support
in the coming days!
You have been alerted. ;)
Thomas
Am 13.06.2013 15:49, schrieb Alexandr Kuznetsov:
Hi.
I'm for it.
Also, I was helping JosiahJ and it turned out that microsoft removed VS
2008 express links from
Note: especially artists are invited to closely keep an eye on developers who
work on their favourite tools!
Thanks,
-Ton-
How do we do that? I would like to watch the Bev dev (sorry I forgot
your name again.) for example.
--
Douglas E Knapp
Creative Commons Film Group, Helping people
It is really easy. Search on the wiki.
http://wiki.blender.org/index.php/Dev:Ref/GoogleSummerOfCode/2013
2013/6/16 Knapp magick.c...@gmail.com
Note: especially artists are invited to closely keep an eye on
developers who work on their favourite tools!
Thanks,
-Ton-
How do we do
Thats a good idea. Previous work was done by elubie:
http://wiki.blender.org/index.php/User:Elubie/AssetBrowser
On Sun, Jun 16, 2013 at 11:42 AM, Jürgen Herrmann shadow...@me.com wrote:
Hmm... Drag and drop is a good idea too ;)
Maybe it is time to write down proposals somewhere and discuss
So...?
Adriano
2013/6/11 Adriano Oliveira adriano.u...@gmail.com
Hi Dalai,
I would like to contribute with some feedbacks to your branch from a
user’s point of view.
First of all, congratulations for the initiative and for the outcome so
far. It is a remarkable achievement, no doubt.
Further UI feedbacks:
- Change any reference to 3-D to Stereo or Multiview.
- I would prefere not create a new Render Views tab in Properties pannel,
as long as it's not fundamental for most users. It's functions may better
be relocated to recently created Render Passes tab.
- [Not shure] I would
Hi,
Thanks for the feedback. Dalai might have a different opinion but here
is my take on this design.
On Wed, Jun 12, 2013 at 4:22 AM, Adriano Oliveira
adriano.u...@gmail.com wrote:
In my humble opinion, the problems are related to the fact that the very
implementations that allow stereo
You're getting some negative responses to the proposed BGE changes on the
blenderartists forums, including several suggestions of forking the project:
http://blenderartists.org/forum/showthread.php?297037-Project-GameBlender-a-radical-solution-involving-the-BGE-as-an-independent-project
Hi Jürgen Herrmann.
Stop stealing my april fools prank. Afaik, there aren't any significant
Windows API additions in vista/7/8 which we might use (Like raw input)
Plus, if a program has pointers right, x32/x64 compatibility isn't that
hard. Plus, we already have DNA conversion, including
On 17/06/2013, at 11:46 AM, Daniel Stokes wrote:
Furthermore, I would like to point out that the BGE is at least
on par with the free version of Unity feature wise.
Firstly, let me state that whilst I actually approve of Ton's moves regarding
BGE, I'm not writing this email in an effort to
Hi Alexandr,
I am actually not fooling on this. One example for API not present in XP is :
InterlockedCompareExchange64 (
http://msdn.microsoft.com/en-us/library/windows/desktop/ms683562(v=vs.85).aspx)
But that is actually not the problem! MS drops XP support next year, so XP
users will get
Regarding dropping the current BGE.
Not being as good as competition is a stupid argument (on its own),
quite a few of blenders features aren't as good as other software.
Why not kick out the video editor because its inferior to
most-commercial-video-editors ?
The problem IMHO is more that the
Hi Thomas,
You are right, I just said we should think about it, not do it right away ;)
But IMHO we are limiting ourselves to a technology that will get obsolete in
the future. Maybe I am a bit too fast on that one...
Maybe 3.0 would be a better choice for this.
/Jürgen
Am 17.06.2013 um 06:34
Thank you Brecht for your analysis of my feedback.
Let me try to explain my points. I don’t want to be aggressive at all, so
if my poor english sounds like that I ask you and Dalai’s excuses in
advance.
My only problem with Multiview Branch is the way it affects Image Editor
and Node Editor.
Hi,
you should keep in mind that Blender is also very much used in poor
countries, where a lot of people still use XP and X32.
At one point, yes we should not worry about Windows XP anymore, but
doing this before MS drops support is premature.
Dropping x32 will not happen any time soon though.
Drop linux. It has 1% market share, less than xp. No more x11 hacks. And
Mac OS X Tiger. Oops, too late. Somebody already did it.
On 6/17/2013 12:46 AM, Harley Acheson wrote:
Jürgen,
If we are considering dropping Windows XP we should probably also
consider dropping the other operating
Jürgen,
If we are considering dropping Windows XP we should probably also
consider dropping the other operating systems that have even less usage.
Which is everything else besides Windows 7. So every version of
Mac and all flavors of Linux combined. LOL
Harley
On 17/06/2013, at 2:41 PM, Campbell Barton wrote:
Not being as good as competition is a stupid argument (on its own),
quite a few of blenders features aren't as good as other software.
Agreed. On it's own, it's a terrible argument. After all, there are *dedicated*
game engines out there that
Okay! Now it gets ridiculous :-D
Guys you are right, market share is the point I missed.
But still in my opinion we are limiting blender to old tech whilst other 3D
software goes ahead and drops old stuff much faster ;-)
I think 2.9/3.0 won't be here before 2016, so I am talking about a 3-4 year
The timing here is unfortunate too.
It's not nice for Daniel Stokes to find out the BGE will be
discontinued the day he starts working on GSOC. (BGE Level of Detail
and Bug Fixing/Polishing)
Bug-fixing a system that gets removed in a year isn't such good use of
resources.
I was unaware of
No one interested?
Am 16.06.2013 um 15:45 schrieb Jürgen Herrmann shadow...@me.com:
Hi there,
as I have scons working with MSVC2012 now, I’d like to set up a buildbot for
testbuilds.
I found the documentation on this in the wiki.
It seems that I need a buildbot name and
On 17/06/2013, at 3:23 PM, Campbell Barton wrote:
Then it may be a good argument for Daniel to make a start on
interactive-animation tools,
If he is amenable to the switch, then that would make a decent compromise to
offer surely?
While this is a valid point, (as far as I know) none of
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