Re: [Bf-committers] Materials Library for Blender

2013-06-16 Thread Ton Roosendaal
Hi, For sure it should be .blend based. That would make it far more powerful than any format you can think of - just because it's native for Blender. Things then will work for every library collection of data you can want. I wrote a proposal here a while ago for extending use of Blender files

Re: [Bf-committers] Blender Center of Mass - Voxel data better algorithm?

2013-06-16 Thread panjz
From: brechtvanlom...@pandora.be Date: Sun, 16 Jun 2013 05:38:58 +0200 To: bf-committers@blender.org Subject: Re: [Bf-committers] Blender Center of Mass - Voxel data better algorithm? Indeed, you can compute the exact volume of a closed triangle mesh by summing signed volumes of

Re: [Bf-committers] How to build official binaries for Blender

2013-06-16 Thread Jürgen Herrmann
Hi, i am currently working on scons compilation with VS2012. Since the update to scons 2.3 by Nathan Letwory yesterday I finally got it to compile ;) I also tested the nsis installer stuff and everything works quite good, except one little thing: How do I tell scons to include the VC110

Re: [Bf-committers] How to build official binaries for Blender

2013-06-16 Thread Thomas Dinges
Hi, I always do that manually. Start the Blender compilation and as soon as it creates the install dir, simply copy the .dlls next to the already created 2.67 folder for example. When nsis does the packing then, it will include the dlls. Thomas Am 16.06.2013 15:27, schrieb Jürgen Herrmann:

Re: [Bf-committers] How to build official binaries for Blender

2013-06-16 Thread Jürgen Herrmann
Hi Thomas, sounds easy enough ;) Thanks a lot. /Jürgen -Ursprüngliche Nachricht- Von: bf-committers-boun...@blender.org [mailto:bf-committers-boun...@blender.org] Im Auftrag von Thomas Dinges Gesendet: Sonntag, 16. Juni 2013 15:33 An: bf-blender developers Betreff: Re: [Bf-committers]

[Bf-committers] Buildbot setup for MSVC 2012 testbuilds

2013-06-16 Thread Jürgen Herrmann
Hi there, as I have scons working with MSVC2012 now, I’d like to set up a buildbot for testbuilds. I found the documentation on this in the wiki. It seems that I need a buildbot name and password, who is willing to provide me these? :D /Jürgen

[Bf-committers] Blender roadmap article on code blog

2013-06-16 Thread Ton Roosendaal
Hi all, Here's a write-up for projects and focus the next years: http://code.blender.org/ Feedback welcome :) -Ton- Ton Roosendaal - t...@blender.org - www.blender.org Chairman Blender Foundation - Producer Blender Institute

Re: [Bf-committers] Blender roadmap article on code blog

2013-06-16 Thread Jürgen Herrmann
Hi Ton, sounds great at a first glance ;) I really like the 2.7 targets. Imho we should also think about dropping WinXP support and 32bit code in the future. (Maybe for 2.8?) This would make life easier for devs as we don't have to care about legacy compatibility stuff and can focus on writing

Re: [Bf-committers] Google Summer of Code 2013

2013-06-16 Thread Antony Riakiotakis
Hi, time to practise my dark, thread necromancy skills again. I'd like to remind the interest to have stakeholders for our GSOC projects, and I would love to have some artist(s) sidekick for the paint GSOC project. I know at least two people on this thread are interested on the painting tools, so

[Bf-committers] Blender developers meeting - June 16no, 2013

2013-06-16 Thread Ton Roosendaal
Hi all, Here's the notes of today's meeting in irc.freenode.net #blendercoders 1) Blender 2.68 projects - Release planning overview updated: http://wiki.blender.org/index.php/Dev:Doc/Projects#2.6x_release_cycle - Brecht van Lommel did Multiview branch review. It progresses well, but has

Re: [Bf-committers] Materials Library for Blender

2013-06-16 Thread Brecht Van Lommel
In another discussion about using .blend files for this type of thing, the big size of .blend files came up, which can be easily 400 kb even with a single cube in it. This is because it also saves the user interface and some other things which aren't needed here. For a library.blend with many

Re: [Bf-committers] Materials Library for Blender

2013-06-16 Thread Ton Roosendaal
Hi, That's a nice test :) Having collections of materials share one .blend is just very practical anyway, allows the maintainer to update and test efficiently too. The way how I envision it to work is that you can create a regular .blend with all the assets in it (so you can review them,

Re: [Bf-committers] Materials Library for Blender

2013-06-16 Thread Jürgen Herrmann
The question is what does it take to implement an interface for saving material presets in a stripped blend file format? There should be a save and load function in the material panel and a decent, easy to use library for these. I personally like how this is done in Vue by e-on. (Vue 11 pioneer

Re: [Bf-committers] Blender developers meeting - June 16no, 2013

2013-06-16 Thread Gavin Howard
Hello all, Quick question: does the switch to OpenEXR mean that developers (or anyone that compiles on their own machine), who run Linux, need to rerun the install_deps script to update their libraries? Gavin Howard On Jun 16, 2013 9:06 AM, Ton Roosendaal t...@blender.org wrote: Hi all,

Re: [Bf-committers] Drop vc2010

2013-06-16 Thread Thomas Dinges
Hi, Important note: As no one objected to this, I will remove vc2010 support in the coming days! You have been alerted. ;) Thomas Am 13.06.2013 15:49, schrieb Alexandr Kuznetsov: Hi. I'm for it. Also, I was helping JosiahJ and it turned out that microsoft removed VS 2008 express links from

Re: [Bf-committers] Blender developers meeting - June 16no, 2013

2013-06-16 Thread Knapp
Note: especially artists are invited to closely keep an eye on developers who work on their favourite tools! Thanks, -Ton- How do we do that? I would like to watch the Bev dev (sorry I forgot your name again.) for example. -- Douglas E Knapp Creative Commons Film Group, Helping people

Re: [Bf-committers] Blender developers meeting - June 16no, 2013

2013-06-16 Thread Ronan Ducluzeau
It is really easy. Search on the wiki. http://wiki.blender.org/index.php/Dev:Ref/GoogleSummerOfCode/2013 2013/6/16 Knapp magick.c...@gmail.com Note: especially artists are invited to closely keep an eye on developers who work on their favourite tools! Thanks, -Ton- How do we do

Re: [Bf-committers] Materials Library for Blender

2013-06-16 Thread Silvermindyarr
Thats a good idea. Previous work was done by elubie: http://wiki.blender.org/index.php/User:Elubie/AssetBrowser On Sun, Jun 16, 2013 at 11:42 AM, Jürgen Herrmann shadow...@me.com wrote: Hmm... Drag and drop is a good idea too ;) Maybe it is time to write down proposals somewhere and discuss

Re: [Bf-committers] Multiview branch feedback

2013-06-16 Thread Adriano Oliveira
So...? Adriano 2013/6/11 Adriano Oliveira adriano.u...@gmail.com Hi Dalai, I would like to contribute with some feedbacks to your branch from a user’s point of view. First of all, congratulations for the initiative and for the outcome so far. It is a remarkable achievement, no doubt.

Re: [Bf-committers] Multiview branch feedback

2013-06-16 Thread Adriano Oliveira
Further UI feedbacks: - Change any reference to 3-D to Stereo or Multiview. - I would prefere not create a new Render Views tab in Properties pannel, as long as it's not fundamental for most users. It's functions may better be relocated to recently created Render Passes tab. - [Not shure] I would

Re: [Bf-committers] Multiview branch feedback

2013-06-16 Thread Brecht Van Lommel
Hi, Thanks for the feedback. Dalai might have a different opinion but here is my take on this design. On Wed, Jun 12, 2013 at 4:22 AM, Adriano Oliveira adriano.u...@gmail.com wrote: In my humble opinion, the problems are related to the fact that the very implementations that allow stereo

Re: [Bf-committers] Blender roadmap article on code blog

2013-06-16 Thread Daniel Stokes
You're getting some negative responses to the proposed BGE changes on the blenderartists forums, including several suggestions of forking the project: http://blenderartists.org/forum/showthread.php?297037-Project-GameBlender-a-radical-solution-involving-the-BGE-as-an-independent-project

Re: [Bf-committers] Blender roadmap article on code blog

2013-06-16 Thread Alexandr Kuznetsov
Hi Jürgen Herrmann. Stop stealing my april fools prank. Afaik, there aren't any significant Windows API additions in vista/7/8 which we might use (Like raw input) Plus, if a program has pointers right, x32/x64 compatibility isn't that hard. Plus, we already have DNA conversion, including

Re: [Bf-committers] Blender roadmap article on code blog

2013-06-16 Thread Benjamin Tolputt
On 17/06/2013, at 11:46 AM, Daniel Stokes wrote: Furthermore, I would like to point out that the BGE is at least on par with the free version of Unity feature wise. Firstly, let me state that whilst I actually approve of Ton's moves regarding BGE, I'm not writing this email in an effort to

Re: [Bf-committers] Blender roadmap article on code blog

2013-06-16 Thread Jürgen Herrmann
Hi Alexandr, I am actually not fooling on this. One example for API not present in XP is : InterlockedCompareExchange64 ( http://msdn.microsoft.com/en-us/library/windows/desktop/ms683562(v=vs.85).aspx) But that is actually not the problem! MS drops XP support next year, so XP users will get

Re: [Bf-committers] Blender roadmap article on code blog

2013-06-16 Thread Campbell Barton
Regarding dropping the current BGE. Not being as good as competition is a stupid argument (on its own), quite a few of blenders features aren't as good as other software. Why not kick out the video editor because its inferior to most-commercial-video-editors ? The problem IMHO is more that the

Re: [Bf-committers] Blender roadmap article on code blog

2013-06-16 Thread Jürgen Herrmann
Hi Thomas, You are right, I just said we should think about it, not do it right away ;) But IMHO we are limiting ourselves to a technology that will get obsolete in the future. Maybe I am a bit too fast on that one... Maybe 3.0 would be a better choice for this. /Jürgen Am 17.06.2013 um 06:34

Re: [Bf-committers] Multiview branch feedback

2013-06-16 Thread Adriano Oliveira
Thank you Brecht for your analysis of my feedback. Let me try to explain my points. I don’t want to be aggressive at all, so if my poor english sounds like that I ask you and Dalai’s excuses in advance. My only problem with Multiview Branch is the way it affects Image Editor and Node Editor.

Re: [Bf-committers] Blender roadmap article on code blog

2013-06-16 Thread Thomas Dinges
Hi, you should keep in mind that Blender is also very much used in poor countries, where a lot of people still use XP and X32. At one point, yes we should not worry about Windows XP anymore, but doing this before MS drops support is premature. Dropping x32 will not happen any time soon though.

Re: [Bf-committers] Blender roadmap article on code blog

2013-06-16 Thread Alexandr Kuznetsov
Drop linux. It has 1% market share, less than xp. No more x11 hacks. And Mac OS X Tiger. Oops, too late. Somebody already did it. On 6/17/2013 12:46 AM, Harley Acheson wrote: Jürgen, If we are considering dropping Windows XP we should probably also consider dropping the other operating

Re: [Bf-committers] Blender roadmap article on code blog

2013-06-16 Thread Harley Acheson
Jürgen, If we are considering dropping Windows XP we should probably also consider dropping the other operating systems that have even less usage. Which is everything else besides Windows 7. So every version of Mac and all flavors of Linux combined. LOL Harley

Re: [Bf-committers] Blender roadmap article on code blog

2013-06-16 Thread Benjamin Tolputt
On 17/06/2013, at 2:41 PM, Campbell Barton wrote: Not being as good as competition is a stupid argument (on its own), quite a few of blenders features aren't as good as other software. Agreed. On it's own, it's a terrible argument. After all, there are *dedicated* game engines out there that

Re: [Bf-committers] Blender roadmap article on code blog

2013-06-16 Thread Jürgen Herrmann
Okay! Now it gets ridiculous :-D Guys you are right, market share is the point I missed. But still in my opinion we are limiting blender to old tech whilst other 3D software goes ahead and drops old stuff much faster ;-) I think 2.9/3.0 won't be here before 2016, so I am talking about a 3-4 year

Re: [Bf-committers] Blender roadmap article on code blog

2013-06-16 Thread Campbell Barton
The timing here is unfortunate too. It's not nice for Daniel Stokes to find out the BGE will be discontinued the day he starts working on GSOC. (BGE Level of Detail and Bug Fixing/Polishing) Bug-fixing a system that gets removed in a year isn't such good use of resources. I was unaware of

Re: [Bf-committers] Buildbot setup for MSVC 2012 testbuilds

2013-06-16 Thread Jürgen Herrmann
No one interested? Am 16.06.2013 um 15:45 schrieb Jürgen Herrmann shadow...@me.com: Hi there, as I have scons working with MSVC2012 now, I’d like to set up a buildbot for testbuilds. I found the documentation on this in the wiki. It seems that I need a buildbot name and

Re: [Bf-committers] Blender roadmap article on code blog

2013-06-16 Thread Benjamin Tolputt
On 17/06/2013, at 3:23 PM, Campbell Barton wrote: Then it may be a good argument for Daniel to make a start on interactive-animation tools, If he is amenable to the switch, then that would make a decent compromise to offer surely? While this is a valid point, (as far as I know) none of