Re: [Bf-committers] Camera view navigation rant

2011-05-14 Thread Campbell Barton
made a new patch, needs to be applied against r36680. - Camera view transformation is copied to the view before starting zoom/pan/dolly. - Delta rotations dont make the view jump anymore (bug fixed in trunk) http://codereview.appspot.com/4545045/ On Sat, May 14, 2011 at 4:21 AM, Mike S

Re: [Bf-committers] Camera view navigation rant

2011-05-14 Thread Daniel Salazar - 3Developer.com
Ok this one runs smth :) Daniel Salazar 3Developer.com On Sat, May 14, 2011 at 12:01 AM, Campbell Barton ideasma...@gmail.com wrote: made a new patch, needs to be applied against r36680. - Camera view transformation is copied to the view before starting zoom/pan/dolly. - Delta

Re: [Bf-committers] Camera view navigation rant

2011-05-14 Thread Michael Fox
My only critique is that i use the mousewheel to zoom in and out of the currecnt view to get a better view of the scene through the camera, however with this patch and camera locked mousewheel now moves the camera, so blender left the camera move in only using ctrl-mmb

Re: [Bf-committers] Camera view navigation rant

2011-05-14 Thread Campbell Barton
New patch: Now addes support for almost all view operators... - auto-depth preference now works - smooth view navigation supports too. - view selected, all numpad operator support this. Unless some other problems come up I consider this patch basically finished ready for review.

Re: [Bf-committers] Camera view navigation rant

2011-05-14 Thread Damir Prebeg
Aaa [blender user screams out of happiness]... Thank you Campbell, this one works without linking problems... and it's almost what I've had in mind. But... one question. Why did you decided to link Num keys with camera alignment? Wouldn't be better and more consistent just to treat Camera

Re: [Bf-committers] Camera view navigation rant

2011-05-14 Thread Campbell Barton
committed to trunk r36690, main issue left open is how to zoom pan the camera frame when the camera is locked, or if this is even important to have. On Sat, May 14, 2011 at 4:41 PM, Daniel Salazar - 3Developer.com zan...@gmail.com wrote: Maybe 1, 3, 7 etc should be excluded.. will give a good

Re: [Bf-committers] Camera view navigation rant

2011-05-14 Thread Ejner Fergo
Really nice to see this finally in Blender, many thanks Campbell! During my short testing I only found a bug with Auto Perspective enabled, then it doesn't work. But you are probably aware of this already. Best regards, Ejner On Sat, May 14, 2011 at 10:01 PM, Damir Prebeg

Re: [Bf-committers] Camera view navigation rant

2011-05-14 Thread Campbell Barton
bugs fixed r36693. - camera object movement was missing a notifier - auto perspective now works when rotating the view. - shift+b now zooms. On Sat, May 14, 2011 at 11:59 PM, Daniel Salazar - 3Developer.com zan...@gmail.com wrote: Works smooth... and feels very natural to navigate now :D, just

Re: [Bf-committers] Camera view navigation rant

2011-05-13 Thread Campbell Barton
Patch for camera view locking. Access from View panel under the Lock to Cursor button, http://codereview.appspot.com/4528068/ On Wed, Apr 27, 2011 at 6:22 AM, Damir Prebeg blend.fact...@gmail.com wrote: Actually, IMHO Blender has the best 3D view navigation on the market and I simply love it.

Re: [Bf-committers] Camera view navigation rant

2011-05-13 Thread Damir Prebeg
Tried but I get linker error: LINK : fatal error LNK1181: cannot open input file '..\..\lib\Release\bf_editor_space_view3d.lib' On 13 May 2011 20:23, Campbell Barton ideasma...@gmail.com wrote: Patch for camera view locking. Access from View panel under the Lock to Cursor button,

Re: [Bf-committers] Camera view navigation rant

2011-05-13 Thread Campbell Barton
Can't see why linking would fail, did you apply the patch against blender r36676? On Fri, May 13, 2011 at 9:46 PM, Damir Prebeg blend.fact...@gmail.com wrote: Tried but I get linker error: LINK : fatal error LNK1181: cannot open input file '..\..\lib\Release\bf_editor_space_view3d.lib' On 13

Re: [Bf-committers] Camera view navigation rant

2011-05-13 Thread Mike S
Seems to work fine with SCONS build on OSX against 36676. Mike. On 11/05/14 12:11, Campbell Barton wrote: Can't see why linking would fail, did you apply the patch against blender r36676? On Fri, May 13, 2011 at 9:46 PM, Damir Prebegblend.fact...@gmail.com wrote: Tried but I get linker

Re: [Bf-committers] Camera view navigation rant

2011-05-13 Thread Mike S
Only one problem I can see at the moment with this fine addition is returning to locked camera view to adjust can snap your camera to the last 3D viewport position rather than adjust the current camera position. 1. Set up the camera view you want with lock Camera/view (LCV) set. 2. Turn off LCV

Re: [Bf-committers] Camera view navigation rant

2011-05-13 Thread Jonathan Williamson
I get this error when compiling with SCONS against 36676: scons: `/Users/jonathanwilliamson/blender-patches/build/darwin/lib/libge_converter.a' is up to date. scons: `install' is up to date. Linking library == 'libbf_rna.a' /usr/bin/ranlib: file:

Re: [Bf-committers] Camera view navigation rant

2011-05-13 Thread Mike S
oh ... this occurs with or without the camera selected using the middle mouse button navigation and/or zoom AND Auto Depth option Enabled. With the Auto Depth disabled seems to work moving the view using the middle mouse nav with camera selected or not. Zooming with middle mouse or CNTL

Re: [Bf-committers] Camera view navigation rant

2011-04-27 Thread Damir Prebeg
Actually, IMHO Blender has the best 3D view navigation on the market and I simply love it. I realize that and I cry every time when I have to manipulate some other 3D App views. I don't mind to have a set of widgets that would help, but current shortcut key based navigation is priceless. Only

Re: [Bf-committers] Camera view navigation rant

2011-04-26 Thread bartius crouch
Also a lock camera to view option would be great so we can just move the camera like we move any other viewport Like Campbell said, that isn't very hard to do in python. Below you can find some code for it. Copy the text below into the text-editor, Run Script (alt+P), go to 3d-view, search

Re: [Bf-committers] Camera view navigation rant

2011-04-26 Thread Dalai Felinto
Below you can find some code for (...) Lock camera to view. Isn't this what Ctrl+Alt+Numpad0 do? (align camera to view -- which even takes care of non-perspective views) On my understanding what people are ranting is for the lack of options to move while inside the camera mode. -- Dalai

Re: [Bf-committers] Camera view navigation rant

2011-04-26 Thread Daniel Salazar - 3Developer.com
Well that's a start :) Daniel Salazar 3Developer.com On Tue, Apr 26, 2011 at 7:43 AM, bartius crouch bartius.cro...@gmail.com wrote: Also a lock camera to view option would be great so we can just move the camera like we move any other viewport Like Campbell said, that isn't very hard to

Re: [Bf-committers] Camera view navigation rant

2011-04-26 Thread Daniel Salazar - 3Developer.com
@dfelinto(pto): nope, it would need to *stay* in camera view when panning and dollying around :) Daniel Salazar 3Developer.com On Tue, Apr 26, 2011 at 12:58 PM, Dalai Felinto dfeli...@gmail.com wrote: Below you can find some code for (...) Lock camera to view. Isn't this what

Re: [Bf-committers] Camera view navigation rant

2011-04-26 Thread Mats Holmberg
And if this would work for the camera, then it should also work for anything else (lamps mainly). The script didn't work for me on osx - the view is not locked to the camera view and trackballing around loses the camera lock alltogether =) Cheers, -mats On 27.4.2011, at 1.39, Daniel Salazar -

Re: [Bf-committers] Camera view navigation rant

2011-04-26 Thread Damir Prebeg
How bout a pin icon in one corner of camera view so when activated, cam view (or any object view) would act as regular view? And ALT could be a shortcut key that would temporary glue cam to the view (Alt+MMB would rotate cam, CTRL+ALT+MMB would move camera forward or backward and SHIFT+ALT+MMB

Re: [Bf-committers] Camera view navigation rant

2011-04-25 Thread Damir Prebeg
I'm talking about this for long time now but I always get this beautiful answer: We don't need that because we have fly mode. And if we really want to align camera to view, we have Ctrl+0. If you really need that (although we don't know why would you need such a thing), Blender is opensource so

Re: [Bf-committers] Camera view navigation rant

2011-04-25 Thread Campbell Barton
Quick note that there have been a few new-devs posting on the mailing list wondering where to start - IMHO a fly mode alternative is a good project for beginner developers so get their feet wet and write something useful. On Mon, Apr 25, 2011 at 7:22 AM, Damir Prebeg blend.fact...@gmail.com

Re: [Bf-committers] Camera view navigation rant

2011-04-25 Thread Jarred de Beer
+1 this side, While on the topic of camera view navigation, if i may just add something slightly related: not being able to zoom with ctrl+mmb while in camera view catches me out a lot. I'll often have two viewports alongside one another - one in camera view and one in 3d - while animating to

Re: [Bf-committers] Camera view navigation rant

2011-04-25 Thread Daniel Salazar - 3Developer.com
Ok so we got some attention :) now let's get this thing working great. Any py coders around? (better than me) Daniel Salazar 3Developer.com On Sun, Apr 24, 2011 at 3:55 PM, Daniel Salazar - 3Developer.com zan...@gmail.com wrote: So can we take a look at camera view navigation? It's like

Re: [Bf-committers] Camera view navigation rant

2011-04-25 Thread Daniel Salazar - 3Developer.com
Yep, I agree :) so lets do this! Daniel Salazar 3Developer.com On Mon, Apr 25, 2011 at 7:07 PM, Matt Ebb m...@mke3.net wrote: On Mon, Apr 25, 2011 at 7:55 AM, Daniel Salazar - 3Developer.com zan...@gmail.com wrote: Also a lock camera to view option would be great so we can just move the

Re: [Bf-committers] Camera view navigation rant

2011-04-24 Thread Morten Mikkelsen
Also a lock camera to view option would be great so we can just move the camera like we move any other viewport am I the only one that doesn't get this? This is something I would absolutely LOVE to have!! I couldn't agree more. It would be mega helpful.

Re: [Bf-committers] Camera view navigation rant

2011-04-24 Thread Sean Olson
I would also really enjoy a 'first person mode' that works like every fps game on the market. (It does not need to be bound to ground either, a noclip http://en.wikipedia.org/wiki/Noclip_mode fly mode without inertia is what I am thinking of). Navigating is quick, precise and easy with

Re: [Bf-committers] Camera view navigation rant

2011-04-24 Thread Daniel Salazar - 3Developer.com
Precisely, a non floor restricted FPS camera http://www.youtube.com/watch?v=8hx5iInorfE Daniel Salazar 3Developer.com On Sun, Apr 24, 2011 at 4:24 PM, Sean Olson seanol...@gmail.com wrote: I would also really enjoy a 'first person mode' that works like every fps game on the market.   (It

Re: [Bf-committers] Camera view navigation rant

2011-04-24 Thread Brandon Phoenix
://www.udk.com/ Hope that helps make a decision. Brandon Phoenix Date: Sun, 24 Apr 2011 15:55:46 -0600 From: Daniel Salazar - 3Developer.com zan...@gmail.com Subject: [Bf-committers] Camera view

Re: [Bf-committers] Camera view navigation rant

2011-04-24 Thread Jonathan Williamson
. Brandon Phoenix Date: Sun, 24 Apr 2011 15:55:46 -0600 From: Daniel Salazar - 3Developer.com zan...@gmail.com Subject: [Bf-committers] Camera view navigation rant To: bf-blender developers bf

Re: [Bf-committers] Camera view navigation rant

2011-04-24 Thread Agustin Benavidez
From: Daniel Salazar - 3Developer.com zan...@gmail.com Subject: [Bf-committers] Camera view navigation rant To: bf-blender developers bf-committers@blender.org Message-ID: banlktinay9yzorasxkdbenshiou0rgz...@mail.gmail.com Content-Type: text/plain; charset=UTF-8 So can we take a look

Re: [Bf-committers] Camera view navigation rant

2011-04-24 Thread Campbell Barton
On Sun, Apr 24, 2011 at 9:55 PM, Daniel Salazar - 3Developer.com zan...@gmail.com wrote: So can we take a look at camera view navigation? It's like playing a space flight simulator every time I press Shift F, I just want to position and orient my camera, not to deal with inertia and atmosphere