made a new patch, needs to be applied against r36680.
- Camera view transformation is copied to the view before starting
zoom/pan/dolly.
- Delta rotations dont make the view jump anymore (bug fixed in trunk)
http://codereview.appspot.com/4545045/
On Sat, May 14, 2011 at 4:21 AM, Mike S
Ok this one runs smth :)
Daniel Salazar
3Developer.com
On Sat, May 14, 2011 at 12:01 AM, Campbell Barton ideasma...@gmail.com wrote:
made a new patch, needs to be applied against r36680.
- Camera view transformation is copied to the view before starting
zoom/pan/dolly.
- Delta
My only critique is that i use the mousewheel to zoom in and out of the
currecnt view to get a better view of the scene through the camera,
however with this patch and camera locked mousewheel now moves the
camera, so blender left the camera move in only using ctrl-mmb
New patch:
Now addes support for almost all view operators...
- auto-depth preference now works
- smooth view navigation supports too.
- view selected, all numpad operator support this.
Unless some other problems come up I consider this patch basically finished
ready for review.
Aaa [blender user screams out of happiness]...
Thank you Campbell, this one works without linking problems... and
it's almost what I've had in mind.
But... one question. Why did you decided to link Num keys with camera
alignment? Wouldn't be better and more consistent just to treat Camera
committed to trunk r36690,
main issue left open is how to zoom pan the camera frame when the
camera is locked, or if this is even important to have.
On Sat, May 14, 2011 at 4:41 PM, Daniel Salazar - 3Developer.com
zan...@gmail.com wrote:
Maybe 1, 3, 7 etc should be excluded.. will give a good
Really nice to see this finally in Blender, many thanks Campbell!
During my short testing I only found a bug with Auto Perspective
enabled, then it doesn't work. But you are probably aware of this
already.
Best regards,
Ejner
On Sat, May 14, 2011 at 10:01 PM, Damir Prebeg
bugs fixed r36693.
- camera object movement was missing a notifier
- auto perspective now works when rotating the view.
- shift+b now zooms.
On Sat, May 14, 2011 at 11:59 PM, Daniel Salazar - 3Developer.com
zan...@gmail.com wrote:
Works smooth... and feels very natural to navigate now :D, just
Patch for camera view locking.
Access from View panel under the Lock to Cursor button,
http://codereview.appspot.com/4528068/
On Wed, Apr 27, 2011 at 6:22 AM, Damir Prebeg blend.fact...@gmail.com wrote:
Actually, IMHO Blender has the best 3D view navigation on the market
and I simply love it.
Tried but I get linker error:
LINK : fatal error LNK1181: cannot open input file
'..\..\lib\Release\bf_editor_space_view3d.lib'
On 13 May 2011 20:23, Campbell Barton ideasma...@gmail.com wrote:
Patch for camera view locking.
Access from View panel under the Lock to Cursor button,
Can't see why linking would fail, did you apply the patch against
blender r36676?
On Fri, May 13, 2011 at 9:46 PM, Damir Prebeg blend.fact...@gmail.com wrote:
Tried but I get linker error:
LINK : fatal error LNK1181: cannot open input file
'..\..\lib\Release\bf_editor_space_view3d.lib'
On 13
Seems to work fine with SCONS build on OSX against 36676.
Mike.
On 11/05/14 12:11, Campbell Barton wrote:
Can't see why linking would fail, did you apply the patch against
blender r36676?
On Fri, May 13, 2011 at 9:46 PM, Damir Prebegblend.fact...@gmail.com wrote:
Tried but I get linker
Only one problem I can see at the moment with this fine addition is
returning to locked camera view to adjust can snap your camera to the
last 3D viewport position rather than adjust the current camera position.
1. Set up the camera view you want with lock Camera/view (LCV) set.
2. Turn off LCV
I get this error when compiling with SCONS against 36676:
scons:
`/Users/jonathanwilliamson/blender-patches/build/darwin/lib/libge_converter.a'
is up to date.
scons: `install' is up to date.
Linking library == 'libbf_rna.a'
/usr/bin/ranlib: file:
oh ... this occurs with or without the camera selected using the middle
mouse button navigation and/or zoom AND Auto Depth option Enabled.
With the Auto Depth disabled seems to work moving the view using the
middle mouse nav with camera selected or not. Zooming with middle mouse
or CNTL
Actually, IMHO Blender has the best 3D view navigation on the market
and I simply love it. I realize that and I cry every time when I have
to manipulate some other 3D App views.
I don't mind to have a set of widgets that would help, but current
shortcut key based navigation is priceless.
Only
Also a lock camera to view option would be great so we can just move
the camera like we move any other viewport
Like Campbell said, that isn't very hard to do in python. Below you can find
some code for it.
Copy the text below into the text-editor, Run Script (alt+P), go to 3d-view,
search
Below you can find some code for (...) Lock camera to view.
Isn't this what Ctrl+Alt+Numpad0 do? (align camera to view -- which
even takes care of non-perspective views)
On my understanding what people are ranting is for the lack of options
to move while inside the camera mode.
--
Dalai
Well that's a start :)
Daniel Salazar
3Developer.com
On Tue, Apr 26, 2011 at 7:43 AM, bartius crouch
bartius.cro...@gmail.com wrote:
Also a lock camera to view option would be great so we can just move
the camera like we move any other viewport
Like Campbell said, that isn't very hard to
@dfelinto(pto): nope, it would need to *stay* in camera view when panning
and dollying around :)
Daniel Salazar
3Developer.com
On Tue, Apr 26, 2011 at 12:58 PM, Dalai Felinto dfeli...@gmail.com wrote:
Below you can find some code for (...) Lock camera to view.
Isn't this what
And if this would work for the camera, then it should also work for anything
else (lamps mainly). The script didn't work for me on osx - the view is not
locked to the camera view and trackballing around loses the camera lock
alltogether =)
Cheers,
-mats
On 27.4.2011, at 1.39, Daniel Salazar -
How bout a pin icon in one corner of camera view so when activated,
cam view (or any object view) would act as regular view?
And ALT could be a shortcut key that would temporary glue cam to the
view (Alt+MMB would rotate cam, CTRL+ALT+MMB would move camera forward
or backward and SHIFT+ALT+MMB
I'm talking about this for long time now but I always get this
beautiful answer: We don't need that because we have fly mode. And if
we really want to align camera to view, we have Ctrl+0. If you really
need that (although we don't know why would you need such a thing),
Blender is opensource so
Quick note that there have been a few new-devs posting on the mailing
list wondering where to start -
IMHO a fly mode alternative is a good project for beginner developers
so get their feet wet and write something useful.
On Mon, Apr 25, 2011 at 7:22 AM, Damir Prebeg blend.fact...@gmail.com
+1 this side,
While on the topic of camera view navigation, if i may just add something
slightly related: not being able to zoom with ctrl+mmb while in camera view
catches me out a lot.
I'll often have two viewports alongside one another - one in camera view and
one in 3d - while animating to
Ok so we got some attention :) now let's get this thing working
great. Any py coders around? (better than me)
Daniel Salazar
3Developer.com
On Sun, Apr 24, 2011 at 3:55 PM, Daniel Salazar - 3Developer.com
zan...@gmail.com wrote:
So can we take a look at camera view navigation? It's like
Yep, I agree :) so lets do this!
Daniel Salazar
3Developer.com
On Mon, Apr 25, 2011 at 7:07 PM, Matt Ebb m...@mke3.net wrote:
On Mon, Apr 25, 2011 at 7:55 AM, Daniel Salazar - 3Developer.com
zan...@gmail.com wrote:
Also a lock camera to view option would be great so we can just move
the
Also a lock camera to view option would be great so we can just move
the camera like we move any other viewport
am I the only one that doesn't get this?
This is something I would absolutely LOVE to have!!
I couldn't agree more. It would be mega helpful.
I would also really enjoy a 'first person mode' that works like every fps
game on the market. (It does not need to be bound to ground either, a
noclip http://en.wikipedia.org/wiki/Noclip_mode fly mode without inertia
is what I am thinking of). Navigating is quick, precise and easy with
Precisely, a non floor restricted FPS camera
http://www.youtube.com/watch?v=8hx5iInorfE
Daniel Salazar
3Developer.com
On Sun, Apr 24, 2011 at 4:24 PM, Sean Olson seanol...@gmail.com wrote:
I would also really enjoy a 'first person mode' that works like every fps
game on the market. (It
://www.udk.com/
Hope that helps make a decision.
Brandon Phoenix
Date: Sun, 24 Apr 2011 15:55:46 -0600
From: Daniel Salazar - 3Developer.com zan...@gmail.com
Subject: [Bf-committers] Camera view
.
Brandon Phoenix
Date: Sun, 24 Apr 2011 15:55:46 -0600
From: Daniel Salazar - 3Developer.com zan...@gmail.com
Subject: [Bf-committers] Camera view navigation rant
To: bf-blender developers bf
From: Daniel Salazar - 3Developer.com zan...@gmail.com
Subject: [Bf-committers] Camera view navigation rant
To: bf-blender developers bf-committers@blender.org
Message-ID: banlktinay9yzorasxkdbenshiou0rgz...@mail.gmail.com
Content-Type: text/plain; charset=UTF-8
So can we take a look
On Sun, Apr 24, 2011 at 9:55 PM, Daniel Salazar - 3Developer.com
zan...@gmail.com wrote:
So can we take a look at camera view navigation? It's like playing a
space flight simulator every time I press Shift F, I just want to
position and orient my camera, not to deal with inertia and atmosphere
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