[Bf-committers] Sculpting

2013-12-21 Thread Marcelo V
Hello All, Quick question: Who leads the maintenance and/or development of the Texture/Vertex Painting feature? I may have sometime available to contribute but I do not want to do a work that might be already in progress by someone else. Thanks, M Varanda

Re: [Bf-committers] Sculpting

2013-12-21 Thread Sean Olson
Psi-Fi aka Antony Riakiotakis has been the main committer in the area recently. You can find him in IRC frequently. (#blendercoders on freenode) Campbell Barton is also very involved with everything and could probably point you in the right direction. Many of the tools were originally written

Re: [Bf-committers] Sculpting UI issue

2012-03-15 Thread Nicholas Bishop
Here's a patch that should more or less resolve the issue (at end of message.) This changes the text background to extend all the way to the right edge, gives the rectangle alpha blending, and makes it themeable using the under User Interface Menu Item Item. Things needed before committing: *

Re: [Bf-committers] Sculpting UI issue

2012-03-15 Thread Sergey Sharybin
Commited the patch. No need to update startup.blend, better to do a versioning check to make user's startup.blends working fine as well. Hopefully everybody will happy with labels now :) On Thu, Mar 15, 2012 at 11:51 AM, Nicholas Bishop nicholasbis...@gmail.comwrote: Here's a patch that should

Re: [Bf-committers] Sculpting UI issue

2012-03-15 Thread Thomas Dinges
Thanks a lot Sergey and Nicholas! :) Am 15.03.2012 22:12, schrieb Sergey Sharybin: Commited the patch. No need to update startup.blend, better to do a versioning check to make user's startup.blends working fine as well. Hopefully everybody will happy with labels now :) On Thu, Mar 15, 2012

Re: [Bf-committers] Sculpting UI issue

2012-03-15 Thread Nicholas Bishop
Thanks Sergey, good call on the versioning :) -Nicholas On Thu, Mar 15, 2012 at 5:13 PM, Thomas Dinges blen...@dingto.org wrote: Thanks a lot Sergey and Nicholas! :) Am 15.03.2012 22:12, schrieb Sergey Sharybin: Commited the patch. No need to update startup.blend, better to do a versioning

[Bf-committers] Sculpting UI issue

2012-03-14 Thread Thomas Dinges
Hi everyone, I just noticed that: http://www.pasteall.org/pic/28427 Who added the grey text boxes? I find the look we had in 2.62 better actually. Sure, the text is a bit more readable with a background, but then I'd prefer a more transparent one. Also the current boxes differ in (text)size.

Re: [Bf-committers] Sculpting UI issue

2012-03-14 Thread Thomas Dinges
As comparison 2.62: http://www.pasteall.org/pic/28428 Ok, the Nudge and Fill/Deepen and maybe the Smooth one is a *bit* different to read. But thats it. +1 to revert to that or have a slight transparent background. Am 14.03.2012 22:14, schrieb Thomas Dinges: Hi everyone, I just noticed that:

Re: [Bf-committers] Sculpting UI issue

2012-03-14 Thread Nicholas Bishop
Hi, I added the background boxes in r44532. Consider vertex paint for an example of where this makes a big difference: http://www.pasteall.org/pic/show.php?id=27401 This applies to the brush texture selector too, which can be even worse (any texture with black along the bottom makes the text

Re: [Bf-committers] Sculpting UI issue

2012-03-14 Thread Julio Iglesias
I think a good approach to solve this would be to leave a bit more black space on the top and place the names there with a grey color, that way there is no need for the rough grey box, and all text will be readable. A sample with the first one: http://www.pasteall.org/pic/show.php?id=28430 On

Re: [Bf-committers] Sculpting UI issue

2012-03-14 Thread Antony Riakiotakis
Maybe I am old fashioned but I find the newer labeled text easier to find and read. Discerning the name among different shapes is a bit confusing to the eye. ___ Bf-committers mailing list Bf-committers@blender.org

Re: [Bf-committers] Sculpting UI issue

2012-03-14 Thread Daniel Salazar - 3Developer.com
I'm with Nick, the addition was obvious and needed, I think this is just a coder art issue :) what about something like this http://www.pasteall.org/pic/show.php?id=28433 cheers Daniel Salazar patazstudio.com On Wed, Mar 14, 2012 at 4:35 PM, Antony Riakiotakis kal...@gmail.comwrote: Maybe

Re: [Bf-committers] Sculpting UI issue

2012-03-14 Thread Martin Poirier
...@gmail.com To: bf-blender developers bf-committers@blender.org Sent: Wednesday, March 14, 2012 6:39:21 PM Subject: Re: [Bf-committers] Sculpting UI issue I'm with Nick, the addition was obvious and needed, I think this is just a coder art issue :) what about something like this http

Re: [Bf-committers] Sculpting UI issue

2012-03-14 Thread Daniel Salazar - 3Developer.com
are still hard to read), then everyone can have it their way. Martin From: Daniel Salazar - 3Developer.com zan...@gmail.com To: bf-blender developers bf-committers@blender.org Sent: Wednesday, March 14, 2012 6:39:21 PM Subject: Re: [Bf-committers

Re: [Bf-committers] Sculpting UI issue

2012-03-14 Thread Sean Olson
hard to read), then everyone can have it their way. Martin From: Daniel Salazar - 3Developer.com zan...@gmail.com To: bf-blender developers bf-committers@blender.org Sent: Wednesday, March 14, 2012 6:39:21 PM Subject: Re: [Bf-committers

Re: [Bf-committers] Sculpting UI issue

2012-03-14 Thread Thomas Dinges
and Nudge are still hard to read), then everyone can have it their way. Martin From: Daniel Salazar - 3Developer.comzan...@gmail.com To: bf-blender developersbf-committers@blender.org Sent: Wednesday, March 14, 2012 6:39:21 PM Subject: Re: [Bf-committers

Re: [Bf-committers] Sculpting on constructive modifiers

2011-05-04 Thread Sergey I. Sharybin
Oops.. That attached patch wasn't the final version (some bad places in code were present) I've just commited final version (with minor chages in RNA name). Have fun! Ronan Zeegers wrote: Hi Sergey, Aaaah! Yes, you can sculpt on shapekeys. It's juste a bit disturbing when you sculpt on

Re: [Bf-committers] Sculpting on constructive modifiers

2011-05-03 Thread Ronan Zeegers
Hi Sergey, Aaaah! Yes, you can sculpt on shapekeys. It's juste a bit disturbing when you sculpt on and shape key set to zero... For me, it's ok to put it in trunk. The sculpt tool is a real pleasure now. Grrruuu! Thank you! Ronan /*Postprod 2D/3D* + 32 (0) 473 45 20 43 p...@ronanzeegers.com

[Bf-committers] Sculpting on constructive modifiers

2011-05-02 Thread Sergey I. Sharybin
Hi everybody! I've created this small patch to be able to sculpt on subdivided mesh again. Main changes: - Constructive modifiers are enabled by eefault in sculpt mode - There's option to disable all constructive modifiers in the Options panel of toolbox in scultp mode (maybethis would be

Re: [Bf-committers] Sculpting on constructive modifiers

2011-05-02 Thread Ronan Zeegers
Hi Sergey Thank you for the patch. I now how to make a fresh build from svn under linux (using scons) but I'm not sure how to apply your patch. Can you upload somewhere the full patched sources or make a build? cheers, Ronan /*Postprod 2D/3D* + 32 (0) 473 45 20 43 p...@ronanzeegers.com

Re: [Bf-committers] Sculpting on constructive modifiers

2011-05-02 Thread Sergey I. Sharybin
Hi, I've prepared linux 32/64 and win64 builds here: http://nazg-gul.dyndns.org/storage/binaries/blender-constructive-sculpting/ Also, win32 build could be downloaded rom graphicall. Xavier Thomas wrote: cd /where/your/blender/source/is patch -p0patch.diff On windows I think you can

Re: [Bf-committers] Sculpting on constructive modifiers

2011-05-02 Thread Ronan Zeegers
I did a small test and it seems really cool! 2 smalls thing that can be improved: -There is nothing to tell that you're not able du sculpt on an unpinned shapekey. But I'm not sure that is related to your patch ;) -it would be nice to be able to move the mirrored part of the mesh like in B2.49

Re: [Bf-committers] Sculpting on constructive modifiers

2011-05-02 Thread Nathan Vegdahl
-There is nothing to tell that you're not able du sculpt on an unpinned shapekey. But I'm not sure that is related to your patch ;) That's probably because you _can_ sculpt on unpinned shapekeys now. ;-) --Nathan On Mon, May 2, 2011 at 3:46 PM, Ronan Zeegers blen...@ronanzeegers.com wrote:

Re: [Bf-committers] Sculpting on constructive modifiers

2011-05-02 Thread Sergey I. Sharybin
Hi, Ronan Zeegers wrote: I did a small test and it seems really cool! 2 smalls thing that can be improved: -There is nothing to tell that you're not able du sculpt on an unpinned shapekey. But I'm not sure that is related to your patch ;) As Nathan had already mentioned, you're allowed to

Re: [Bf-committers] Sculpting on deformed mesh. Renewed version

2011-02-25 Thread Sergey I. Sharybin
It's just testing troubles with ML... Sergey I. Sharybin wrote: Hello, Blender Community! Last two-three weeks i've been working under sculpting on deformed mesh TODO item. Got patch which is ready for testing. You'll find this patch and some additional notes here:

Re: [Bf-committers] sculpting and deformed objects

2010-05-20 Thread Nathan Vegdahl
Yes, this would be really useful and powerful, if someone has the time and inclination to do it, it would certainly be useful for users. :-) From my perspective, it would be especially useful for sculpting things like shape keys (corrective and otherwise). Right now you can only sculpt shape

[Bf-committers] sculpting and deformed objects

2010-05-17 Thread Tom M
Hi all, any suggestions on how we could have sculpting work on deformed objects? Although it is outside the scope of our SoC project it might be worth looking into if we have more time. ___ Bf-committers mailing list Bf-committers@blender.org