om previous months.
>
> Speaking of August and September, from these months alone we have 146
> confirmed bugs:
> - High: 11, Medium: 106. Normal: 4, Low: 25
>
> Thank you everyone,
> Dalai
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When you change to left click the W hotkey changes? Is this a bug? Or
should it be that way? Is there a place that lists these changes, if they
are not errors?
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I guess it is a design but it feels odd to me.
When you are in relative detail a big number for resolution gives big polys.
When you are in constand mode a big number gives you small polys.
Is this designed so or is it a bug?
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force/speed/acceleration goals.
OP on facebook Blender
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bies a hard time at first. So yes, I agree, it
could be clearer but has a nice workflow once you know it.
Thanks for answering!
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Been have a great time watching the progress of 2.8 and testing it. I have
been wondering about the premade work spaces. We have a lot of good ones
but some are missing like VSE and a few other workflows. Are there plans to
do this or should I make one and submit it?
Thanks.
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minutes.
> >
> >
> > Cheers,
> >
> > Danny McGrath
> >
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tters@blender.org
> > https://lists.blender.org/mailman/listinfo/bf-committers
> >
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it the more this is a bug. Sleepy, have fun
with it.
Anyway, I posted it here. Sorry.
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be in charge of this?
PS 2.8 is really looking good. It can be confusing but it mostly seems
to be a big improvement! Thanks for all the hard work!
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https
-
>
What about BF-funboard? I thought that is what it was for.
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https://www.youtube.com/watch?time_continue=235=eDk4HrEtGrM
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mmunity bonding period started. I expect to see you in our channels soon.
> Have fun!
>
> -Ton-
>
>
> Ton Roosendaal - t...@blender.org - www.blender.org
> Chairman Blender Foundation, Director Blender Institute
> Buiks
memory leakage to happen only when the menu is
> called but dismissed.
>
> The leakage is small though, so I'm not super concerned.
>
> --
> blendernetwork.org/dalai-felinto
> www.dalaifelinto.com
>
> 2018-03-29 14:23 GMT-03:00 Pablo Vazquez <venom...@gmail.com>:
>
> >
plan to rename some of them or organize the terminology
> > better?
> >
> > Not for the time being.
> >
> > Regards,
> > Dalai
> >
> > --
> > blendernetwork.org/dalai-felinto
> > www.dalaifelinto.com
> >
> > 2018-03-11 11:54 GM
Thought this was rather interesting.
https://newatlas.com/computer-generated-fur/53530/
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I forgot one thing.
My main focus is in helping newbies and teaching.
We have a LOT of parts of blender that are called "layers".
Do we have a plan to rename some of them or organize the terminology better?
On Sun, Mar 11, 2018 at 3:51 PM, Knapp <magick.c...@gmail.com> wrote:
&g
What is the plan for layers? (M key)
When will it come back?
What is the time frame to start reporting errors?
What is the best link for 2.8 news?
Thanks!
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https
, as I am finding out today that I
can't even add materials to all my objects. BTW I expect this but then I
read this email everyday).
It could be much better.
So, someone needs to write what stage 2.8 is at and give the appropriate
warning and instruction for bug testers at this stage.
--
cs
> and website code when that time could be used in 2.8
>
Certainly it is not a good idea to pull a C programmer into doing web work
but don't we have someone that just does HTML and web stuff?
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groundbreaking!
Yes, I mean 2.8.
You are of course correct and I completely missed it. That said, I wonder
how many others are missing it? Maybe is should have more "shelf space?"
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bug report.
Thanks!
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l, just that us users can sometimes be
asleep. I know that I one time downloaded 32 bit 2.79 by misclicking and
then came back and downloaded the correct one.
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http
norance
or just being distracted.
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.com/boostorg/format/commit/
> 045c6f15b9f6ef654642906f458d26b584b0b4c9
> [3] https://developer.blender.org/D2915
> [4] https://developer.blender.org/D2913
> [5] https://lists.blender.org/pipermail/bf-committers/2018-
> January/049029.html
>
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wport and
> Cycles CPU rendering will continue to work.
>
> Thanks,
> Brecht.
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does
blender find or know which keyboard to use?
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ommunity thus doing service in exchange
for using the devs time to help you learn how and teaching you how it was
done. This is what makes Blender (and all open source projects) great!
Good luck with your project.
> Matt Traynar
> BA - Computer Visualisation & Animation (Undergrad
Thought I could not answer you but I did reproduce the error. It happens
when I turn on the new subsurf.
Full message:
Frame:1|Time:02:08.99|Mem:0,01M,Peak:0,01M|Out of memory
On Sun, Oct 9, 2016 at 3:15 PM, Bernardo Sulzbach <mafagafogiga...@gmail.com
> wrote:
> On 10/09/2016 04:35
know which it
is talking about. I assume it is GPU but then I am a programmer. I wonder
if it would crash if I turned of GPU render? Would I maybe have a chance of
it working? How many artist would even have a good guess?
So my idea here is to make the message more specific.
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sues were
> fixed already and we already deliver 2.78 release builds for glibc-2.19
> (next to glbc-2.11).
>
> --
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Why do you need a badge? What would it do for Blender.org?
Thanks,
Douglas E Knapp
On Sat, Aug 13, 2016 at 9:06 PM, David A. Wheeler <dwhee...@dwheeler.com>
wrote:
> Hi -
>
> Can I convince someone here to try to get for Blender a “best practices”
> badge from the Lin
OK, so who is going to answer all my dumb questions and keep on track now?
You will be missed!
Have a great adventure!!
Douglas E Knapp
On Wed, Aug 3, 2016 at 10:12 PM, Satoshi Yamasaki <yam...@yo.rim.or.jp>
wrote:
> Hi Campbell,
> Thank you for great (and hard) work !
> You've b
.
BTW thanks for making dyno it is GREAT!
On Sun, Jun 19, 2016 at 11:28 PM, Knapp <magick.c...@gmail.com> wrote:
> How about just setting a flag that gets turned on when the user does
> something that needs a return-on calculation and then the warning? I am
> think what I am doing wo
it.
> > It would imply not just an OK pop-up at entering in sculpt mode. But a
> > pop-up with three choïces :
> > _ Continue to sculpt mode with dynamic topology and loose painted data.
> > _ Continue to sculpt mode but disable DynTopo.
> > _ Go back to object mo
something else. This is none standard and is very annoying to me.
So what is up with this? Can we change it? Why should it stay the way it
is? Why was it made this way in the first place?
Thanks.
Douglas E Knapp.
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be in the masual.
Douglas E Knapp
On Mon, Jun 6, 2016 at 5:31 AM, Troy Sobotka <troy.sobo...@gmail.com> wrote:
> The coupling of nodes hard coded is perhaps one of the most destructive
> paths for Blender.
>
> Instead, perhaps effort should be put into providing a means to import and
&
; my diff is here.
> http://www.pasteall.org/69753/diff
>
>
> Cheers, Levon
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Is it not the case that Blender predates these "conventions"? So the real
problem is not that Blender does not follow conventions because it does, it
follows Blender conventions, but that others don't follow Blender.
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g should be done to
> improve
> > it, and what could be done to improve it.
> >
> > Regards,
> > Daniel Stokes
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__
> >> Bf-committers mailing list
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> >> https://lists.blender.org/mailman/listinfo/bf-committers
> >>
> > ___
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> > Bf-committers@blender.org
> >
> > Bf-committers mailing list
> > Bf-committers@blender.org
> > http://lists.blender.org/mailman/listinfo/bf-committers
> >
Wasn't there a real time video project a few years back? I think it had to
do with the motion tracking in real time with camera inputs.
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it
failed. Sab KDE linux. Sure it is a rare OS but it stopped me cold. I don't
have time for that sort of stuff to fix a few typos or bad grammar.
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On Sat, Feb 27, 2016 at 8:54 PM, Campbell Barton <ideasma...@gmail.com>
wrote:
> On Sun, Feb 28, 2016 at 6:40 AM, Knapp <magick.c...@gmail.com> wrote:
> > I am also one that wanted to make small edits but decide not to deal with
> > the overhead. I got luck and
Why are the 2.77 release notes under 2.6 heading?
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t; >>
> > > >>
> > > >> 3) Other Projects
> > > >>
> > > >> - Kevin Dietrich has begun work on the DwarfLabs Alembic patch,
> > > >> plans to move development to a branch and update to support
> > > >> import/export based on suggested changes in review.
> > > >> https://developer.blender.org/D1783
> > > >>
> > > >> - @Blendify proposes to migrate developer documentation to new
> system
> > > >> (and help with the migration),
> > > >> https://developer.blender.org/T47563
> > > >>
> > > >> However others in meeting prefer further discussion
> > > >> on mailing list before going ahead and making changes
> > > >> (evaluate Phabricator's Wiki for developer docs for eg).
> > > >>
> > > >> --
> > > >> - Campbell
> > > >> ___
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> > > >> Bf-committers@blender.org
> > > >> http://lists.blender.org/mailman/listinfo/bf-committers
> > > >>
> > > >
> > > >
> > > >
> > > > --
> > > > With best regards, Sergey Sharybin
> > > > ___
> > > > Bf-committers mailing list
> > > > Bf-committers@blender.org
> > > > http://lists.blender.org/mailman/listinfo/bf-committers
> > >
> > >
> > >
> > > --
> > > - Campbell
> > > ___
> > > Bf-committers mailing list
> > > Bf-committers@blender.org
> > > http://lists.blender.org/mailman/listinfo/bf-committers
> > >
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> >
>
>
>
> --
> With best regards, Sergey Sharybin
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On Mon, Feb 15, 2016 at 9:06 PM, Doeke Wartena
wrote:
> A blender but no ice, that's a bummer.
>
> :)
>
> But soon we will have ICE and then who is going to make the tequila?
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led.
> > - Make sure sm_37 is enabled
> > - Make sure you're using OSL 1.7.1
> >
> > Thanks for your time and let me know when the builds are up.
> >
> > --
> > With best regards, Sergey Sharybin
> >
>
>
>
> --
> With best regards, Sergey Sha
are still
> tagged as 2.76.
>
> We will share the link once all testbuilds are done.
>
> Am 13.02.16 um 14:45 schrieb Knapp:
> > Where can we go to download it? The daily's just say 2.76 on them.
> >
> > On Sat, Feb 13, 2016 at 2:09 PM, Sergey Sharybin <sergey...
Finally got my new video sequence editor tutorial done! I was going for 5
minutes but ended up with 12:14 minutes. Hope you like it!
Douglas E Knapp
On Fri, Jan 8, 2016 at 12:02 PM, Joshua Leung <aligor...@gmail.com> wrote:
> Ah crap. I'll take a look into some options about what we ca
Sorry about that. It was late. I thought I had given a link.
https://www.youtube.com/watch?v=ciwF82rHOwM
On Sun, Feb 7, 2016 at 5:01 AM, homac <ho...@strace.org> wrote:
> Is it public? Can you provide a link?
>
>
> Kind regards
> Holger
>
>
>
> On 06/02/16 22
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and which distro to get.
Anyway this is not the place to war about OS. I was just saying that poor
people have many options open to them from using older versions of Blender
to running new ones with Linux.
PS Not even Microsoft supports XP!
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me happy. I used to love the 2.4 manual. I
hope we can surpas it.
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The cost of entry IMOHO is way to high. With Wikipedia I don't even have to
be logged in to edit. They do semi protect and protect some areas of
Wikipedia meaning you do have to log in or have right but most of it is
open. I have on many occasion thought I would like to fix something in
Blender's
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ia.
Sorry if this is not the right place to post this but I did not find
another place.
Let's make working on the manual as easy as helping with Wikipedia!
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t; http://wiki.blender.org/index.php/User:Psy-Fi/TODO
>
> That's all, have fun everyone!
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wrote:
> Do you have VBO enabled in the preferences? It might be related.
>
> 2015-12-19 18:04 GMT-02:00 Knapp <magick.c...@gmail.com>:
>
> > Yes.
> > I also noted on another model that blender seemed to be running slow with
> > too many verts.
> >
&g
.
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and you'll start to have terrible
> swapping and slowdown.
>
> [1] http://www.blender.org/download/requirements/
>
> On Sat, Dec 19, 2015 at 6:03 PM, Knapp <magick.c...@gmail.com> wrote:
>
> > I see now that the units come up on hover but I still think they sho
cause joining them will apply subsurface to all pieces
>
>
> On Sat, Dec 19, 2015 at 7:52 AM, Knapp <magick.c...@gmail.com> wrote:
>
> > I had a big robot that I needed to set all the pass indexes to one on so
> I
> > just selected all the parts and joined. Right
. 1024K? I have 16gb of ram with about half of that
free most of the time. I don't think that is unusual for a modern graphical
system. So if the units are in mb then it is currently set at 1gb? Might
not at least 2 be more normal lower limit for a lever bad blender computer?
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I see now that the units come up on hover but I still think they should be
there in the input box like KHz is for sample rade.
On Sat, Dec 19, 2015 at 2:00 PM, Knapp <magick.c...@gmail.com> wrote:
> I was just doing a fresh install of Blender and got to the preference
> setting for
de of this is many faces which are (to the user) looking
> quite flat - would be split, giving unnecessary tessellation and extra
> vertices along the edges.
> - Campbell
>
Did you split all the faces or just the ones that mesh analysis said were
distorted?
-
Thanks for the suggestion but it should be posted to:
"Discuss Blender's functionality."
I am not a dev but helping out, in this case.
Have a great one!
Douglas
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> Bf-
tMode.
> > 276732e Address request from T46136: make softrange for 'simple deform'
> > angle from -360 to 360 degrees...
> >
> > Addons:
> > cd26c93 fix for T46265 revert to 3d view operator
> > 9ee683f Update for 2.76 docs
> >
> > --
> > With best regards, Sergey Sharybin
> >
>
>
>
> --
> With best regards, Sergey Sharybin
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be ok with lots of
bugs and finding out how to reproduce them.
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.
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Greetings,
> - Julian -
>
Thanks for the link! I never did find it.
IMOHO it should be front page Blender.org and also anouncements on all the
big news websites and perhaps and invite for all the small ones to publish
it too. The more testing the better the blender release, right?
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but needs a better name, IMOHO.
Ideas (not saying that they are good).
Grease pencil illustrator tools.
Grease Pencil ink tools.
Grease Pencil Stroke Tools (I think this is my best idea).
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Bf
- 2.76 could become the Industry Standard release, adding these features
at once:
PTex (Disney), OpenSubdiv (Pixar), OpenVDB (Dreamworks), Alembic (ILM).
But OK - probably too much for one release!
-Ton-
That would be a mind blowing release! It might be worth it just for the
viral
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Massage in Gelsenkirchen-Buer:
http://douglas.bespin.org/tcm/ztab1.htm
Please link to me and trade links with me!
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for the clarification Knapp. I'm sorry it took so long to get back
to you but I had no internet access the last few days. This sounds like it
could save a lot of my time. I'll definitely be looking into this.
Dr. Who?
On Jun 9, 2015, at 2:42 PM, Knapp magick.c...@gmail.com wrote:
The undo
at 5:24 PM, Joseph Paavola joepaav...@gmail.com wrote:
I'm sorry but I'm not sure I follow Knapp.
Dr. Who?
On Jun 9, 2015, at 1:12 AM, Knapp magick.c...@gmail.com wrote:
Would that not be a lot like the undo logger?
On Tue, Jun 9, 2015 at 5:22 AM, Campbell Barton ideasma...@gmail.com
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Douglas E Knapp
Massage in Gelsenkirchen-Buer:
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On Mon, Jun 1, 2015 at 12:51 AM, Campbell Barton ideasma...@gmail.com
wrote:
On Mon, Jun 1, 2015 at 6:44 AM, Knapp magick.c...@gmail.com wrote:
I think this is a plug-in that suffers from very few users and thus a
very
small voice in crowd of other problems screaming for attention
removed from 2.75? If so why? I really
use it a lot to teach blender.
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Douglas E Knapp
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users we must have good tutorials and or a good manual.
Thanks everyone for the good info about using and downloading the older
version of it! I have a real fear that the old one will become broken or so
out of date as to be useless.
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Douglas E Knapp
Massage in Gelsenkirchen-Buer:
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should remove all the other things that
have bugs? :-)
Really, this was a good tool. Just because it has corner cases where it
fails does not mean it should be removed. It means it should be worked on.
IMOHO of course.
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Douglas E Knapp
Massage in Gelsenkirchen-Buer:
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up what someone else did and try that. If it looks good then I
am happy, if not repeat.
Keeping my fingers crossed for a speed up.
Thanks!
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Douglas E Knapp
Massage in Gelsenkirchen-Buer:
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Please link to me and trade links with me
Sabayon KDE i7 16GB ram Nvidia GTX 580.
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Douglas E Knapp
Massage in Gelsenkirchen-Buer:
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Please link to me and trade links with me!
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and every one of them had a problem. Guess
I will have to try Kdnlive again or just learn to live with the wait.
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Douglas E Knapp
Massage in Gelsenkirchen-Buer:
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Please link to me and trade links with me!
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to be triaged and
either assigned to developer for fix or move to the BGE TODO list.
So can BGE team spend time on doing that?
I am starting to get into the BGE. Which list or forum or whatever is their
main talking place?
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Douglas E Knapp
Massage in Gelsenkirchen-Buer:
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drop F-Stop from the defocus node. it's not
guaranteed that render scene is used for compositing, meaning different
value might be needed.
On Tue, May 12, 2015 at 2:27 AM, Antony Riakiotakis kal...@gmail.com
wrote:
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Douglas E Knapp
Massage in Gelsenkirchen-Buer:
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or link to a list
of the mailing lists.
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Douglas E Knapp
Massage in Gelsenkirchen-Buer:
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Please link to me and trade links with me!
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Knapp
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Just my opinion but I like the idea of having a poster child like an open
movie that encourages donations and then a good leader that decides what
need work. How much money would the dependency graph get VS Cycles? I guess
in the end it is really all marketing.
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Douglas E Knapp
Massage
Why can't we donate money for specific features?
It is not said but I would think that if we let people do that then there
would be no money for things no one wants to fund like bug fixes or other
more boring code work. Assuming all the money was earmarked by the giver.
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Douglas E Knapp
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in the preferences? The
default is set at a super low setting for memory usage.
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Douglas E Knapp
Creative Commons Film Group, Helping people make open source movies
with open source software!
http://douglas.bespin.org/CommonsFilmGroup/phpBB3/index.php
Massage in Gelsenkirchen-Buer:
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:
Nobody actually replied to that.
Is it in the projected future?
As a sidenote, 2.74 has screenspace AO built in. Great.
http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.74
On 01/04/2015 8:28 AM, Knapp magick.c...@gmail.com wrote:
Thanks all!
ps I still think it would be good to just
it.
Regards,
Chris Lee
Kind Regards,
Chris *Chips* Lee
Mobile: 0410155111
Infin8eye http://infin8eye.carbonmade.com/
Knight of the DLF
IGDA Sydney founding member
On 30 March 2015 at 22:58, Knapp magick.c...@gmail.com wrote:
On Sun, Mar 29, 2015 at 3:54 PM, Chris Lee infin8
Matcap Materials: https://youtu.be/FOqEZAwju9U
Very cool but it is a baked UV map so you can't use it in sculpt, correct?
--
Douglas E Knapp
Creative Commons Film Group, Helping people make open source movies
with open source software!
http://douglas.bespin.org/CommonsFilmGroup/phpBB3/index.php
BTW I also do a lot of screen shots to share online so not rendering is not
much of a factor and there is a way to render them in cycles, if you really
want to using a image controlled my a vector transform and a mapping node.
On Sun, Mar 29, 2015 at 11:06 AM, Knapp magick.c...@gmail.com wrote
only one that I really like and that is the cherry red with a rough
surface. I would like to have more because there might be better ones and I
like to play with them as well as perhaps having more that just one good
one for my purpose.
--
Douglas E Knapp
- Loading own matcap image files will be added later. That needs design
and code work to get it stable and memory-friendly.
This is in the manual. Is there any progress on this?
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Douglas E Knapp
Creative Commons Film Group, Helping people make open source movies
with open source
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