Re: flight simulator x was: Re: [blind-gamers] Should video games have accessibility features?

2018-06-05 Thread Charles Rivard
If you know how to get these flight simulators working for someone who knows absolutely nothing about them, including where to get what at what cost, and what we need to get them to work and how to operate them, this would make quite a podcast or set of them. This is a very strong hint, because

Re: [blind-gamers] Should video games have accessibility features?

2018-06-05 Thread Scott Chesworth
I reckon that if you swap the word "all" for the word "more", then most of this starts to make sense. To me, it seems like some encouragement (perhaps on a legislative level) for mainstream game companies could be a good thing, but as has been pointed out many times already, absolutes are an imposs

Re: flight simulator x was: Re: [blind-gamers] Should video games have accessibility features?

2018-06-05 Thread Travis Siegel
I have to agree here.  I've seen multiple posts on this list over the years asking for assistance in getting microsoft sim working, and I have never (not once) seen a response that concisely and completely described the process for making it happen.  It's good that some folks have figured it ou

Re: [blind-gamers] Should video games have accessibility features?

2018-06-05 Thread Charles Rivard
All is the key word that is being either missed or ignored. Another point that is being missed is this: Accessible to who? Should all disabilities be taken into account? Blind? Deaf? Mental disabilities that slow comprehention? Poor motor skills? This would drive the cost and size of ga

Re: flight simulator x was: Re: [blind-gamers] Should video games have accessibility features?

2018-06-05 Thread Jordan Gallacher
No it is not Ron. You have no idea what you are talking about and might as well go away since you do not know what you are talking about. IYP was and is a piece of crap compared to how we as blind flight simmers do things now. Ron is a stupid pig and a Trump wanna be with the way he acts. --

Re: flight simulator x was: Re: [blind-gamers] Should video games have accessibility features?

2018-06-05 Thread Ron Kolesar
Thanks for the support Tyler. Yes, it is sounding like Jordan is a real jerk. Which is putting it politely. It is tricky without IYP. Thanks once again for the support. Ron U.S. ham Radio Station KR3DOG-PA-WCECTM Which stands for Pennsylvania West County Emergency Com Tree Manager. -Original

Re: [blind-gamers] Should video games have accessibility features?

2018-06-05 Thread Zaire Johnson
I think that accessibility for video games is long overdo. I would’ve loved to by a game system knowing that I’d have fun with it because the games weren’s Just made for the sighted people everywhere. I hope that game developers actually adhere to this new law that coming out. I hope that somehow t

Re: [blind-gamers] Should video games have accessibility features?

2018-06-05 Thread Justin Jones
And you've missed the point: not all games could/should be made accessible. On 6/5/18, michael barnes wrote: > I think that this is great getting all of the responses that I am > getting from here. > I do agree that there should be a setting that will allow players to > turn on and off the differ

Re: [blind-gamers] Should video games have accessibility features?

2018-06-05 Thread michael barnes
I think that this is great getting all of the responses that I am getting from here. I do agree that there should be a setting that will allow players to turn on and off the different accessibility features that they want and don't want. I personally like to see all future video games get access

Re: flight simulator x was: Re: [blind-gamers] Should video games have accessibility features?

2018-06-05 Thread Jordan Gallacher
You should see the things idiot Ron says. Do not ell me something is inaccessible when it works fine for me and many others. Ron does not even know or even has the ability to learn how to do new things, and I even have a video up on my YouTube channel that shows exactly how to do what he wants

Re: flight simulator x was: Re: [blind-gamers] Should video games have accessibility features?

2018-06-05 Thread Jordan Gallacher
Tyler, Right me off list, and I can get you going. I have my settings saved and can send you those as well as a different file for FSX that does not drop you into the air when you hit fly now. First thing I would do with FSX is go through the settings and adjust the sound levels especially for

Re: flight simulator x was: Re: [blind-gamers] Should video games have accessibility features?

2018-06-05 Thread Tyler Wood
Throwing insults around like this is really showing your maturity level Mister. Perhaps you need to take a step or 10 back from this thread because now you're just sounding like an elitist jerk. People learn things at a different pace. Everyone who I have talked to who plays FSX keeps telling

Re: flight simulator x was: Re: [blind-gamers] Should video games have accessibility features?

2018-06-05 Thread Jordan Gallacher
Apparently you do not Ron. You clearly have no idea how to find work arounds or even know how to learn how to use them properly. You are a blind idiot that as far as I am concerned is beyond help since you are unwilling to learn how to do new things. Also, I bet if you were to get any of the

Re: [blind-gamers] Should video games have accessibility features?

2018-06-05 Thread Lenron
I would buy a good racing game. Hell some of my favorite main stream racing games have been, need for speed, burn out, and a few others. Miss the days when I could some what see to know what I was doing. On 6/5/18, Tyler Wood wrote: > As usual, you're absolutely spot on in this assessment. > > Th

Re: [blind-gamers] Should video games have accessibility features?

2018-06-05 Thread Tyler Wood
As usual, you're absolutely spot on in this assessment. There are only certain parts of a game that can be translated into sound or vision - but without the visual esthetic in terms of the blind, we'd be missing out on tons of things that really can't be explained. What I would love to see i

flight simulator x was: Re: [blind-gamers] Should video games have accessibility features?

2018-06-05 Thread Tyler Wood
Hi, Since we're on the topic. Can someone who knows about Microsoft flight simulator please, please, please help me out here. I have FSX but have absolutely 0 idea how to even start using it. On 05-Jun-2018 8:42 AM, Ron Kolesar wrote: For your information Jordan!! I do try a thorough tes

Re: [blind-gamers] Should video games have accessibility features?

2018-06-05 Thread Jeremy Kaldobsky
I agree with Charles.  What he is trying to say is that if you modify certain games to make them accessible, they are no longer the same game.  If we took one of those dance dance revolution games and had a deaf player try it, they would be bored and not understand why anyone would like the game

Re: [blind-gamers] Should video games have accessibility features?

2018-06-05 Thread Charles Rivard
My point about a picture puzzle is, why would we want to solve it? To a blind puzzle solver, it would not be a picture. If numbered pieces were used, it would be a number, not picture, puzzle. If you think you're finished, you! really! are! finished!! -Original Message- From: Trav

Re: [blind-gamers] Should video games have accessibility features?

2018-06-05 Thread Stan Bobbitt
Yes, I definitely think so ... Lol I was writing letters to Nintendo back in the 80's suggesting sound schemes to make the games more accessible. Stan B -Original Message- From: blind-gamers@groups.io On Behalf Of Charles Rivard Sent: Tuesday, June 5, 2018 12:30 AM To: blind-gamers@group

Re: [blind-gamers] Should video games have accessibility features?

2018-06-05 Thread Travis Siegel
Actually, making a picture oriented puzzle game accessible is trivially easy.  All you need to do is attach labels to the various parts of the picture, each component of the picture that is treated as a separate piece (as is necessary to be able to manipulate the puzzle) could be given a label

Re: [blind-gamers] Should video games have accessibility features?

2018-06-05 Thread Ron Kolesar
I would agree on that point since I'm a huge football fan myself. Go Steelers. SMILES. Ron U.S. ham Radio Station KR3DOG-PA-WCECTM Which stands for Pennsylvania West County Emergency Com-Tree Manager -Original Message- From: corey overton Sent: Tuesday, June 5, 2018 07:28 To: blind-game

Re: [blind-gamers] Should video games have accessibility features?

2018-06-05 Thread Ron Kolesar
For your information Jordan!! I do try a thorough test on everything I think that will make flying as close to the real world and still be blind friendly!! Don't yell at a person who might need a little help learning the new programs. I have PF3 and I also have the weather program. But how is F

Re: [blind-gamers] Should video games have accessibility features?

2018-06-05 Thread Ron Kolesar
Well, if the sighted down want the audio features that we need, have a option where they can turn them off and for we who need them have a option so we can turn them on. -Original Message- From: Shaun Everiss Sent: Tuesday, June 5, 2018 01:16 To: blind-gamers@groups.io Subject: Re: [b

Re: [blind-gamers] Should video games have accessibility features?

2018-06-05 Thread Charles Rivard
Some games just cannot be played by a blind gamer. Do any of you remember our discussions about making an accessible Quidditch game? If not, think of what you have to keep track of during game play. The other players' locations, the Quaffles, Bludgers and Golden Snitch. If you think you'

Re: [blind-gamers] Should video games have accessibility features?

2018-06-05 Thread Charles Rivard
I would disagree with those who make the blanket statement that all games should be made accessible. Should a picture oriented puzzle game be made accessible to us? Should a musically oriented game be made accessible to deaf gamers? If you think you're finished, you! really! are! finished

Re: [blind-gamers] Should video games have accessibility features?

2018-06-05 Thread Justin Jones
Theoretical: All games ought to be accessible. Practical: You would have to employ an entirely new team of people to make a game accessible, e.g. interface design, building a TTS engine that interacts with the game in a practical manner and so on. I imagine that the already overly priced games tha

Re: [blind-gamers] Should video games have accessibility features?

2018-06-05 Thread corey overton
I don't think its it should be a law but I would like to see more blind user friendly games especually for a lot of the football games that have visual menues. That wou.ld be neat that way i could build up my players on my own insted of getting help or edit historic teams for the same reason O