Re: [cl-opengl-devel] CL-OpenGL ES?

2011-07-19 Thread Simon Ortiz
Great! I'll try to go with Clozure CL while I wait for ECL. Thanks for the tip! -- Simón Ortiz B., M.Sc., Ing. en Computación Linux Registered User #388735 On Tue, Jul 19, 2011 at 22:03, Luís Oliveira luis...@gmail.com wrote: On Tue, Jul 19, 2011 at 1:14 PM, Simon Ortiz o.si...@gmail.com

Re: [cl-opengl-devel] CL-OpenGL ES?

2011-06-29 Thread Bart Botta
On Wed, Jun 29, 2011 at 9:10 AM, Luís Oliveira luis...@gmail.com wrote: On Wed, Jun 29, 2011 at 2:56 PM, Simon Ortiz o.si...@gmail.com wrote: For our first approach, I'll do a cl-opengl-es-1.1 system which will depend on cl-opengl as is. I'll write the CFFI definitions for the egl* functions

Re: [cl-opengl-devel] CL-OpenGL ES?

2011-06-28 Thread Luís Oliveira
On Tue, Jun 28, 2011 at 3:35 AM, Bart Botta 000...@gmail.com wrote: The spec that cl-opengl parses is a more-or-less machine readable file available at http://www.opengl.org/registry/, not the actual specification.  I'm not aware of anything similar for ES, so if the functions are not included

Re: [cl-opengl-devel] CL-OpenGL ES?

2011-06-28 Thread Simon Ortiz
Luís, you're right. OpenGL ES 1.1 is a subset of OpenGL 1.5 plus the egl* functions and a new data type: the fixed-point. Bart, I don't know much about WebGL other than it's based on OpenGL ES 2.0. I haven't had enough time to fiddle with cl-opengl nor with the parser. So I think my opinion

Re: [cl-opengl-devel] CL-OpenGL ES?

2011-06-28 Thread Luís Oliveira
On Tue, Jun 28, 2011 at 4:03 PM, Simon Ortiz o.si...@gmail.com wrote: From my ignorance, I would vote for loading only the relevant bits for ES. Given that it's going to run in a constrained environment, less loading is better (less memory consumption, faster loading time... although the

Re: [cl-opengl-devel] CL-OpenGL ES?

2011-06-27 Thread Simon Ortiz
Bart, please chime in! ;-) It'd be nice if the code for previous versions was available. Not just for ES 1.1, but in general. Sometimes you find platforms that only support a version of OpenGL which isn't the most recent one. Luís, thanks a lot! -- Simón Ortiz B., M.Sc., Ing. en Computación

Re: [cl-opengl-devel] CL-OpenGL ES?

2011-06-27 Thread Luís Oliveira
On Mon, Jun 27, 2011 at 2:46 PM, Simon Ortiz o.si...@gmail.com wrote: It'd be nice if the code for previous versions was available. Not just for ES 1.1, but in general. Sometimes you find platforms that only support a version of OpenGL which isn't the most recent one. Aren't the various GL

Re: [cl-opengl-devel] CL-OpenGL ES?

2011-06-27 Thread Simon Ortiz
yes, you're right. OpenGL is backwards compatible :D I got carried away with OpenGL ES, which lamentably isn't. Specifically, ES 2.0 is not compatible with ES 1.1 :( -- Simón Ortiz B., M.Sc., Ing. en Computación Linux Registered User #388735 On Mon, Jun 27, 2011 at 22:58, Luís Oliveira

Re: [cl-opengl-devel] CL-OpenGL ES?

2011-06-27 Thread Luís Oliveira
On Mon, Jun 27, 2011 at 3:04 PM, Simon Ortiz o.si...@gmail.com wrote: I got carried away with OpenGL ES, which lamentably isn't. Specifically, ES 2.0 is not compatible with ES 1.1 :( Interesting. Then we should have separate systems for each one and see which bits can be shared. My

Re: [cl-opengl-devel] CL-OpenGL ES?

2011-06-27 Thread Bart Botta
I don't really know much about OpenGL ES, beyond what has been inherited by WebGL... On Mon, Jun 27, 2011 at 9:16 AM, Luís Oliveira luis...@gmail.com wrote: On Mon, Jun 27, 2011 at 3:04 PM, Simon Ortiz o.si...@gmail.com wrote: I got carried away with OpenGL ES, which lamentably isn't.

Re: [cl-opengl-devel] CL-OpenGL ES?

2011-06-26 Thread Luís Oliveira
Hello, On Sat, Jun 25, 2011 at 10:55 AM, Simon Ortiz o.si...@gmail.com wrote: But I think that it would be a waste to come up with another OpenGL interface. I'm thinking, why not better use cl-opengl? I agree. It'd be nicer to contribute to cl-opengl than come up with yet another bindings