Great! I'll try to go with Clozure CL while I wait for ECL.
Thanks for the tip!
--
Simón Ortiz B., M.Sc., Ing. en Computación
Linux Registered User #388735
On Tue, Jul 19, 2011 at 22:03, Luís Oliveira luis...@gmail.com wrote:
On Tue, Jul 19, 2011 at 1:14 PM, Simon Ortiz o.si...@gmail.com
On Wed, Jun 29, 2011 at 9:10 AM, Luís Oliveira luis...@gmail.com wrote:
On Wed, Jun 29, 2011 at 2:56 PM, Simon Ortiz o.si...@gmail.com wrote:
For our first approach, I'll do a cl-opengl-es-1.1 system which will
depend on cl-opengl as is. I'll write the CFFI definitions for the
egl* functions
On Tue, Jun 28, 2011 at 3:35 AM, Bart Botta 000...@gmail.com wrote:
The spec that cl-opengl parses is a more-or-less machine readable
file available at http://www.opengl.org/registry/, not the actual
specification. I'm not aware of anything similar for ES, so if the
functions are not included
Luís, you're right. OpenGL ES 1.1 is a subset of OpenGL 1.5 plus the
egl* functions and a new data type: the fixed-point.
Bart, I don't know much about WebGL other than it's based on OpenGL ES 2.0.
I haven't had enough time to fiddle with cl-opengl nor with the
parser. So I think my opinion
On Tue, Jun 28, 2011 at 4:03 PM, Simon Ortiz o.si...@gmail.com wrote:
From my ignorance, I would vote for loading only the relevant bits for
ES. Given that it's going to run in a constrained environment, less
loading is better (less memory consumption, faster loading time...
although the
Bart, please chime in!
;-)
It'd be nice if the code for previous versions was available. Not just
for ES 1.1, but in general. Sometimes you find platforms that only
support a version of OpenGL which isn't the most recent one.
Luís, thanks a lot!
--
Simón Ortiz B., M.Sc., Ing. en Computación
On Mon, Jun 27, 2011 at 2:46 PM, Simon Ortiz o.si...@gmail.com wrote:
It'd be nice if the code for previous versions was available. Not just
for ES 1.1, but in general. Sometimes you find platforms that only
support a version of OpenGL which isn't the most recent one.
Aren't the various GL
yes, you're right. OpenGL is backwards compatible :D
I got carried away with OpenGL ES, which lamentably isn't.
Specifically, ES 2.0 is not compatible with ES 1.1 :(
--
Simón Ortiz B., M.Sc., Ing. en Computación
Linux Registered User #388735
On Mon, Jun 27, 2011 at 22:58, Luís Oliveira
On Mon, Jun 27, 2011 at 3:04 PM, Simon Ortiz o.si...@gmail.com wrote:
I got carried away with OpenGL ES, which lamentably isn't.
Specifically, ES 2.0 is not compatible with ES 1.1 :(
Interesting. Then we should have separate systems for each one and see
which bits can be shared.
My
I don't really know much about OpenGL ES, beyond what has been
inherited by WebGL...
On Mon, Jun 27, 2011 at 9:16 AM, Luís Oliveira luis...@gmail.com wrote:
On Mon, Jun 27, 2011 at 3:04 PM, Simon Ortiz o.si...@gmail.com wrote:
I got carried away with OpenGL ES, which lamentably isn't.
Hello,
On Sat, Jun 25, 2011 at 10:55 AM, Simon Ortiz o.si...@gmail.com wrote:
But I think that it would be a waste to come up with another OpenGL
interface. I'm thinking, why not better use cl-opengl?
I agree. It'd be nicer to contribute to cl-opengl than come up with
yet another bindings
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