the up the build stuff. he
definitely deserves a beer (or any other beverage of choice). :-)
ciao,
Emmanuele.
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a corner case: you should reuse the Player class
and change the source instead of removing/adding the entire actor every
time.
I'd appreciate if you could run valgrind on the script; I'll have a go
as soon as I can.
ciao,
Emmanuele.
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/repos/tidy/trunk tidy
or browse the repository from your web browser via:
http://svn.o-hand.com/repos/tidy/trunk/ (raw)
http://svn.o-hand.com/view/tidy/trunk/ (viewcvs)
have fun!
ciao,
Emmanuele.
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with the W3C tidy.
ciao,
Emmanuele.
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in
ClutterBehaviourScale, ClutterEntry and the effect_scale function.
thanks,
Emmanuele.
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, a double increment, line 782: it should be
removed:
priv-current_frame_num += n_frames;
yes, that's truly a typo. well spotted! I've just fixed it in SVN.
ciao,
Emmanuele.
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On Wed, 2008-01-16 at 10:04 +0100, Johan Bilien wrote:
Hi,
seems COGLhandleARB was not declared in GLES. I used GLuint as that's
what seems to be used in OpenGL ES 2.0.
thanks for the patch, I've applied it to trunk.
ciao,
Emmanuele.
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to use the 0.4 API you should look at the
clutter_actor_rotate_*() family of functions.
ciao,
Emmanuele.
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- Handle GLhandleARB on OS X [Tommi Komulainen]
o #700 - Fix for clutter_effect_rotate() [Neil Roberts]
Thanks to all the contributors for this release:
Tommi Komulainen
Neil Roberts
ciao,
Emmanuele.
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)
and why I cannot execute the woohaa application (due also to a
segmentation fault) ?
woohaa hasn't been correctly ported to 0.5. we are waiting for 0.6 to be
release to apply a set of patches and make all the toys work with the
new stable release.
ciao,
Emmanuele.
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On Thu, 2008-01-10 at 17:34 +0100, Fabien Guinet wrote:
I'm sorry to say that there are no clutter_0.5*feisty1.dsc on
http://debian.o-hand.com/feisty/. Am I wrong ?
there'll be a gutsy package soon; for the moment, debian unstable
packages are ready.
ciao,
Emmanuele.
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clutter package should be up on debian.o-hand.com now; as soon
as we start releasing other libraries/bindings, we'll do debian packages
for them as well.
ciao,
Emmanuele.
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if there are regressions is to launch
test-timelines with CLUTTER_DEBUG=scheduler and see what happens.
I'll give it a spin before release 0.5.1 next week anyway.
ciao,
Emmanuele.
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On Fri, 2007-12-28 at 10:49 +, Emmanuele Bassi wrote:
the pixels are read back from video memory into main memory when
unrealizing a texture because you can then keep the texture object
around without having it consume video memory.
by the way: this happens also when the texture
On Fri, 2007-12-14 at 10:41 +, Emmanuele Bassi wrote:
no: we are currently limited to one stage per process, even for
clutter-gtk. I have a branch in my personal git repository[1] that adds
multiple stages support, but its a bit out of date and needs more work
on the rendering pipeline
prefer keeping the behaviours blissfully unaware of what a
timeline is: the time+function aspect is covered by the alpha class,
which in turn can be used to drive other non-behaviour objects without
requiring additions or changes.
ciao,
Emmanuele.
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clutter_clone_texture_new. It didn't work. Is this intentional or
is it a bug?
it is intentional.
ciao,
Emmanuele.
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, which we would end up maintaining for the rest of time
because somewhere some distribution can't (or won't) upgrade GLib.
ciao,
Emmanuele.
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are changing
the python bindings to support trunk at this point you are mostly on
your own, because of the API changes we are still committing.
ciao,
Emmanuele.
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/show_bug.cgi?id=550
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to change the GL
depth test function;
2. if we don't want to change the depth function we'll have to reverse
the rendering order;
3. the depth test is not without a performance impact, especially on
embedded hardware (which we support and target);
ciao,
Emmanuele.
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still shipped with python 2.4 by default? afair, python 2.4
did not garbage collect very well, and this might lead to objects being
kept artificially alive, leaking memory and possibly creating unwanted
side effects.
ciao,
Emmanuele.
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class vtable and
provide a recursive implementation, so that calling
clutter_actor_show_all() on your container will do what you think it's
best for your application.
ciao,
Emmanuele.
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garbage collect those
objects.
you should either declare path_forward as a global variable or, going
down the object oriented path, as an instance member of your application
class.
ciao,
Emmanuele.
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on clutter's bugzilla product at:
http://bugzilla.openedhand.org/enter_bug.cgi?product=Clutter
lest we forget it? thanks! :-)
ciao,
Emmanuele.
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==
65362 for arrow up and 113 for q?
sure: clutter.keysyms.q for 'q' and clutter.keysyms.uparrow for 'arrow
up'.
ciao,
Emmanuele.
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, scroll-event doesn't take effect.
it might mean that your X configuration is wrong or missing.
the translation is also present in other toolkits, like GTK+, so you can
test if a GTK+ application can generate scroll events.
ciao,
Emmanuele.
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.
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created
Color, implicitly copying the original for you.
ciao,
Emmanuele.
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,
Emmanuele.
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.
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, fixed in r1558.
ciao,
Emmanuele.
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no need to reply me off-list.
On Tue, 2007-09-11 at 16:40 +0200, Luca D wrote:
2007/9/10, Emmanuele Bassi [EMAIL PROTECTED]:
the Clutter threading model is based on taking a lock when
using the API
from any thread. the ideal approach would be not to call
is the GDK
threading model description:
http://library.gnome.org/devel/gdk/unstable/gdk-Threads.html
hope this helps.
ciao,
Emmanuele.
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support for it in the next micro release of
the python bindings.
ciao,
Emmanuele.
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gst-based app)
interesting.
ciao,
Emmanuele.
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On Mon, 2007-08-20 at 17:58 +0100, Colin Guthrie wrote:
Emmanuele Bassi wrote:
good news everyone!
release day at the OpenedHand Towers: Clutter core version 0.4.1 has
been packaged, and new releases of the Perl and Python bindings have
been made.
Great!
But also. odd. 0.4.1
On Sun, 2007-08-19 at 16:03 +0100, Emmanuele Bassi wrote:
cContext.move_to(100, 100)
cContext.rel_line_to(100, 100)
cContext.rel_line_to(-200, 0)
cContext.close_path()
cContext.stroke()
delete (cContext) # you need to either explicitly destroy
# the cairo context
]. obviously, this is just the beginning.
for more information, check out Clutter development's blog:
http://www.clutter-project.org/blog/
which lists all the branches and all the features.
have fun with Clutter!
ciao,
Emmanuele.
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behaviour of a show_all()
method; for more complex behaviour, subclassing and overriding are
always an option.
ciao,
Emmanuele.
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.
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On Tue, 2007-07-31 at 11:33 +0100, Emmanuele Bassi wrote:
python gobject bindings should use a sink function for floating
objects, that is clutter.Actor and clutter.Alpha. I just fixed them in
SVN and your example now should work.
by the way, in SVN I just enabled the cluttercairo sub-module
that should be looked at is the way that the current GTK+
ruby bindings work: Clutter is GObject based, so a binding for it can
reuse most of the infrastructure already in place for other GObject
based libraries.
ciao,
Emmanuele.
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GError*
but that may be a different thing.
that is the error signal class handler; it means you're receiving an
error and you shouldn't modify it. it should really be a const GError*,m
though.
thanks for the heads up! :-)
ciao,
Emmanuele.
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= BehaviourRoll(alpha)
for label in menu:
o_behaviour.apply(label)
timeline.start()
this should work.
ciao,
Emmanuele.
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