AW: omit qemu from OE build?

2007-09-02 Thread [EMAIL PROTECTED]
hi shawn, qemu NEED gcc 3.x. chees CY Ursprüngliche Nachricht Von: [EMAIL PROTECTED] Datum: 02.09.2007 02:44 An: List for OpenMoko community discussion[EMAIL PROTECTED] openmoko.org Betreff: omit qemu from OE build? After the compiler badness on my one gentoo system (which I have no

Re: Two finger input methods (PyGTK demos)

2007-09-02 Thread Lars Hallberg
Kristian 'kriss' Mueller skrev: Lars Hallberg wrote: This is a new one (Layout is 'numlock' one): http://www.micropp.se/openmoko/res/key2key.py Nice idea. Had to change the code a bit, as the UI of the current version fires up the keyboard if a text entry has the focus - see patch. I

How snappy can the Openmoko GUI get using GTK?

2007-09-02 Thread denis
Watching a lot of videos about Openmoko and the GUI I saw that it is very slow and yards away from being snappy. (regarding the application startup and the acting inside an application) I know that speed is not the priority thing in developement at the moment but how fast and snappy can the

Re: How snappy can the Openmoko GUI get using GTK?

2007-09-02 Thread Giles Jones
On 2 Sep 2007, at 14:57, denis wrote: Watching a lot of videos about Openmoko and the GUI I saw that it is very slow and yards away from being snappy. (regarding the application startup and the acting inside an application) I know that speed is not the priority thing in developement at the

Re: How snappy can the Openmoko GUI get using GTK?

2007-09-02 Thread wim delvaux
On Sunday 02 September 2007 16:17:25 Giles Jones wrote: On 2 Sep 2007, at 14:57, denis wrote: Watching a lot of videos about Openmoko and the GUI I saw that it is very slow and yards away from being snappy. (regarding the application startup and the acting inside an application) I know

Re: How snappy can the Openmoko GUI get using GTK?

2007-09-02 Thread Ted Lemon
On Sep 2, 2007, at 7:17 AM, Giles Jones wrote: Launch speed is something that can be fixed, I'm not sure if the build system is using pre-linking? if not it will be something to use as this is the cure to application launch speed delays on Unix like systems. This is probably true. The

Re: How snappy can the Openmoko GUI get using GTK?

2007-09-02 Thread Giles Jones
On 2 Sep 2007, at 15:58, Ted Lemon wrote: This is definitely not true. I mean, it's true that the QVGA is going to take less time to paint, but paint times aren't the problem - if they were, kinetic scrolling wouldn't look so nice. No, there's something else going on that's making

Re: How snappy can the Openmoko GUI get using GTK?

2007-09-02 Thread Ted Lemon
On Sep 2, 2007, at 8:24 AM, Giles Jones wrote: VGA is 4x times the data, not two times. That will have a noticable effect. The only VGA device I have owned was a Toshiba E800 PDA, this had an ATI chip and it was still a little sluggish. Hm. The best example of slow draw times that I can

Re: Ruby for OpenMoko - got it small

2007-09-02 Thread Kero van Gelder
So what do you think guys? Shall I keep going and trying to get it smaller and faster or shall I abandon this and spend my time on something more useful. I for one am very much interested and grateful for your efforts. Having used Ruby as my main programming language for all development

Re: omit qemu from OE build?

2007-09-02 Thread Shawn Rutledge
Thanks. I got past qemu now and it's getting stuck on qtopia. (Again, why do I need that for openmoko?) On 9/1/07, Steve [EMAIL PROTECTED] wrote: Steve wrote: The only further suggestion I can give you if to clean out the

Re: Two finger input methods (PyGTK demos)

2007-09-02 Thread denis
Lars Hallberg schrieb: This is a new one (Layout is 'numlock' one): http://www.micropp.se/openmoko/res/key2key.py 12 keys... tap a key for main function. Drag to any of the other keys for 11 secondary functions. A total of 12*12=144 combinations. To much to show... You have to press a

Re: Two finger input methods (PyGTK demos)

2007-09-02 Thread Andy Poling
Lars Hallberg wrote: This is a new one (Layout is 'numlock' one): http://www.micropp.se/openmoko/res/key2key.py denis wrote: I've tested the input system and it works very well even for a beginner like me. It is very intuitive and after a short time of practice I'm very fast writting with

Re: SMedia 3362

2007-09-02 Thread Marcin Juszkiewicz
Dnia niedziela, 2 września 2007, Shawn Rutledge napisał: What about the ATI chip used in the iPAQ hx4700?  Did anybody figure out anything beyond plain framebuffer support for it? hx4700 use ATI W100 Imageon about which I already wrote. AFAIK it has accelerated framebuffer and X11 driver with

Re: omit qemu from OE build?

2007-09-02 Thread Shawn Rutledge
On 9/2/07, Marcin Juszkiewicz [EMAIL PROTECTED] wrote: Dnia niedziela, 2 września 2007, Shawn Rutledge napisał: I got past qemu now and it's getting stuck on qtopia. (Again, why do I need that for openmoko?) qtopia or qmake? Qmake is needed to build webkit which is used by

Re: Two finger input methods (PyGTK demos)

2007-09-02 Thread Henryk Plötz
Moin, Am Thu, 30 Aug 2007 20:12:00 +0200 schrieb Lars Hallberg: Both demos can easily be adjusted between 3x4 to 3x6 keys to test the feel. I don't know hove easy it is to get a PyGTK demo running on the phone... and they probably perform horribly. But I would be grateful for any report on

Re: Convince me NOT to cancel my order.

2007-09-02 Thread Don Park
On 8/31/07, Sean Moss-Pultz [EMAIL PROTECTED] wrote: [EMAIL PROTECTED] My point is starting this topic was to bring attention to the fact that probably 500 to 1000 potential developers were likely to get saddled with GTA01 phones right before the GTA02s were released and that FIC staff

Re: Convince me NOT to cancel my order.

2007-09-02 Thread Ian Stirling
Don Park wrote: On 8/31/07, Sean Moss-Pultz [EMAIL PROTECTED] wrote: [EMAIL PROTECTED] My point is starting this topic was to bring attention to the fact that probably 500 to 1000 potential developers were likely to get saddled with GTA01 phones right before the GTA02s were released and that