hi shawn,
qemu NEED gcc 3.x.
chees CY
Ursprüngliche Nachricht
Von: [EMAIL PROTECTED]
Datum: 02.09.2007 02:44
An: List for OpenMoko community discussion[EMAIL PROTECTED]
openmoko.org
Betreff: omit qemu from OE build?
After the compiler badness on my one gentoo system (which I have
no
Kristian 'kriss' Mueller skrev:
Lars Hallberg wrote:
This is a new one (Layout is 'numlock' one):
http://www.micropp.se/openmoko/res/key2key.py
Nice idea. Had to change the code a bit, as the UI of the current
version fires up the keyboard if a text entry has the focus - see patch.
I
Watching a lot of videos about Openmoko and the GUI I saw that it is
very slow and yards away from being snappy. (regarding the application
startup and the acting inside an application) I know that speed is not
the priority thing in developement at the moment but how fast and
snappy can the
On 2 Sep 2007, at 14:57, denis wrote:
Watching a lot of videos about Openmoko and the GUI I saw that it is
very slow and yards away from being snappy. (regarding the
application
startup and the acting inside an application) I know that speed is not
the priority thing in developement at the
On Sunday 02 September 2007 16:17:25 Giles Jones wrote:
On 2 Sep 2007, at 14:57, denis wrote:
Watching a lot of videos about Openmoko and the GUI I saw that it is
very slow and yards away from being snappy. (regarding the
application
startup and the acting inside an application) I know
On Sep 2, 2007, at 7:17 AM, Giles Jones wrote:
Launch speed is something that can be fixed, I'm not sure if the
build system is using pre-linking? if not it will be something to
use as this is the cure to application launch speed delays on Unix
like systems.
This is probably true.
The
On 2 Sep 2007, at 15:58, Ted Lemon wrote:
This is definitely not true. I mean, it's true that the QVGA is
going to take less time to paint, but paint times aren't the
problem - if they were, kinetic scrolling wouldn't look so nice.
No, there's something else going on that's making
On Sep 2, 2007, at 8:24 AM, Giles Jones wrote:
VGA is 4x times the data, not two times. That will have a noticable
effect. The only VGA device I have owned was a Toshiba E800 PDA,
this had an ATI chip and it was still a little sluggish.
Hm. The best example of slow draw times that I can
So what do you think guys? Shall I keep going and trying to get it
smaller and faster or shall I abandon this and spend my time on
something more useful.
I for one am very much interested and grateful for your efforts.
Having used Ruby as my main programming language for all development
Thanks. I got past qemu now and it's getting stuck on qtopia.
(Again, why do I need that for openmoko?)
On 9/1/07, Steve [EMAIL PROTECTED] wrote:
Steve wrote:
The only further suggestion I can give you if to clean out the
Lars Hallberg schrieb:
This is a new one (Layout is 'numlock' one):
http://www.micropp.se/openmoko/res/key2key.py
12 keys... tap a key for main function. Drag to any of the other keys
for 11 secondary functions. A total of 12*12=144 combinations.
To much to show... You have to press a
Lars Hallberg wrote:
This is a new one (Layout is 'numlock' one):
http://www.micropp.se/openmoko/res/key2key.py
denis wrote:
I've tested the input system and it works very well even for a beginner
like me. It is very intuitive and after a short time of practice I'm
very fast writting with
Dnia niedziela, 2 września 2007, Shawn Rutledge napisał:
What about the ATI chip used in the iPAQ hx4700? Did anybody figure
out anything beyond plain framebuffer support for it?
hx4700 use ATI W100 Imageon about which I already wrote. AFAIK it has
accelerated framebuffer and X11 driver with
On 9/2/07, Marcin Juszkiewicz [EMAIL PROTECTED] wrote:
Dnia niedziela, 2 września 2007, Shawn Rutledge napisał:
I got past qemu now and it's getting stuck on qtopia.
(Again, why do I need that for openmoko?)
qtopia or qmake?
Qmake is needed to build webkit which is used by
Moin,
Am Thu, 30 Aug 2007 20:12:00 +0200 schrieb Lars Hallberg:
Both demos can easily be adjusted between 3x4 to 3x6 keys to test the
feel. I don't know hove easy it is to get a PyGTK demo running on the
phone... and they probably perform horribly. But I would be grateful
for any report on
On 8/31/07, Sean Moss-Pultz [EMAIL PROTECTED] wrote:
[EMAIL PROTECTED]
My point is starting this topic was to bring attention to the fact that
probably 500 to 1000 potential developers were likely to get saddled with
GTA01 phones right before the GTA02s were released and that FIC staff
Don Park wrote:
On 8/31/07, Sean Moss-Pultz [EMAIL PROTECTED] wrote:
[EMAIL PROTECTED]
My point is starting this topic was to bring attention to the fact that
probably 500 to 1000 potential developers were likely to get saddled with
GTA01 phones right before the GTA02s were released and that
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