Go is hard.
Programming is hard.
Programming Go is hard squared.
;^)
Cheers,
David G Doshay
ddos...@mac.com
> On 28, Feb 2018, at 5:43 PM, Hideki Kato wrote:
>
> Go is still hard for both human and computers :).
___
In my experience people who are first taught variant a) and after a short while
move on to b) remain overly fixated on capturing and are much slower to grasp
the real game. So in this case I would argue that people really do have trouble
unlearning when the games are too close … particularly
Hi Nick,
It is 10 years since my program SlugGo was participating in, and briefly
winning, the KGS bot tournaments and I have admired your dedication over these
years. Thank you for the effort.; it did bring us together as a community and
helped us collectively push the state of the art
And while what you say is true (when I was a kid they did not say I had
Aspergers Syndrome but rather called me hyperactive when they chose my meds),
in this case I believe that it is magnified by, I am guessing here, one is
German the other is French, and they are typing in English … a
I saw my first AlphaGo Zero joke today:
After a few more months of self-play the games might look like this:
AlphaGo Zero Black - move 1
AlphaGo Zero White - resigns
Cheers,
David G Doshay
ddos...@mac.com
___
Computer-go mailing list
Yes, that zeroth order number (the one you get to without any thinking about
how the game’s rules affect the calculation) is outdated since early last year
when this result gave us the exact number of legal board positions:
https://tromp.github.io/go/legal.html
they are both just noise to me
Cheers,
David G Doshay
ddos...@mac.com
> On 16, Feb 2017, at 3:02 PM, computer...@roveg.org wrote:
>
>
> Hi,
> Here's the word from the sysadmin
>
>> I figured this out. A long time ago I was getting lots of Spam from
> free.fr
>> so I blocked that
Yes, standards are high for AI systems … but we digress
Cheers,
David G Doshay
ddos...@mac.com
> On 7, Jan 2017, at 1:24 PM, Xavier Combelle wrote:
>
>
>> ...this is a major objective. E.g., we do not want AI driven cars
>> working right most of the time but
I used Safari on a Mac and it worked fine.
Cheers,
David G Doshay
ddos...@mac.com
> On 30, Nov 2016, at 9:21 AM, Michael Alford wrote:
>
> I've tried Firefox and Safari on Mac, and Firefox and Chrome on Debian. I
> have used the link and accessed the page from the main
A long time ago there existed the ‘formal’ and the ‘open’ divisions. Because
SlugGo used so much GNUGo code in a way such that SlugGo could offer several
stones and still beat GNUGo, it was decided that whenever both bots were
available for the tournament one would be in one division and the
Sir,
After 1400 words you get to your point.
Your point about Monte Carlo techniques is well known to this list.
Your 1400 word digression on neurons and their networks is really not news to
this list either (in my case there is 5+ years working for NASA doing
computational neuroscience).
Look at:
https://github.com/lukaszlew/libego
it is a much better start than Fuego. Fuego is a fine program if you are an
expert C++ programmer, but is a pretty big package to understand well if you
wish to do so quickly. Libego is much easier to understand and is also
sometimes very
It all comes down to having a reasonable way to search the MCTS’s tree. An
elegant tool would be wonderful, but even something basic would allow a
determined person to find interesting things. When I was debugging SlugGo,
which had a tree as wide as 24 and as deep as 10, with nothing other than
Here is a tinyURL link to a panel discussion of things AlphaGo that included:
• Oliver Roeder: Senior writer at FiveThirtyEight. All too human.
• David Doshay: Archivist for the American Go Association, co-creator
of SlugGo, a Go-playing computer program.
• Matt Ginsberg
From my perspective, having both a computer.org and a computer-go.org seems
redundant.
Cheers,
David G Doshay
ddos...@mac.com
> On 18, Mar 2016, at 12:49 PM, Gonçalo Mendes Ferreira wrote:
>
> I don't know how up-to-date computer-go.info is, but it appears a better
>
sorry about that auto-correct ‘typo. The first one is supposed to be
computergo.org, but that should be clear anyway ...
Cheers,
David G Doshay
ddos...@mac.com
> On 18, Mar 2016, at 1:56 PM, David Doshay <ddos...@mac.com> wrote:
>
> From my perspective, having both
Is there any way to forward this to the AlphaGo team? Comparing AlphaGo to the
regular set of participants would be enlightening.
Cheers,
David G Doshay
ddos...@mac.com
> On 17, Mar 2016, at 5:57 AM, Nick Wedd wrote:
>
> The March KGS slow bot tournament will start on
The SiliValley Go club is getting requests to join our email notifications at
about 5 times the normal rate since the AlphaGo paper was published. So far
everyone has had some prior knowledge of the game, and several have not played
in a while. Some are beginners, but so far no people who do
This looks like GnuGo at level 1. Note things like filling at Q15, which GnuGo
would not do on level 10 or higher.
Cheers,
David G Doshay
ddos...@mac.com
> On 3, Nov 2015, at 8:31 AM, Marc Landgraf wrote:
>
> then again, Gnugo donked that game pretty badly.
>
SlugGo used message passing in a distributed architecture and started as a
shell over the top of multiple instantiations of GNU Go in order to evaluate a
look-ahead tree that GNU Go did not build. It was one of the strongest programs
before the MCTS programs hit their stride. Now it would not
The messages need not be used on a single CPU; in SlugGo MPI was our way to
start jobs on remote nodes. The time to wrap and unwrap the messages was not
significant compared to the time used to calculate a suggested move.
Cheers,
David G Doshay
ddos...@mac.com
> On 2, Oct 2015, at 11:26
It depends very much upon what you mean by a “powerful Computer AI.” If you
mean a modern Go playing program then all the advice about MCTS is good. If you
mean an AI that depends more upon traditional Go knowledge, then the MCTS
systems will not interest you, even though the mature MCTS bots
Because 13x13 is the one that is working, so folks are playing at that board
size.
I do not think it matters much that the rating come from the same board size as
the tournament. The point is just to get programs that have crossed to some
minimal level of maturity, and some of the programs
I have not competed in the KGS tournaments for many years, but here is my
suggestion: now that CGOS is up and running again, set a minimum rating level
on CGOS, perhaps something like 1000 or 1200. In that way new programers will
be encouraged to use CGOS for primary comparison against existing
cgos.boardspace.net http://cgos.boardspace.net/ says:
At the current time there is one player called FatMan with a fixed ELO of 1800
on the 9x9 server and Gnugo-3.7.10 at level 10 serves as the anchor player on
the 13x13 and 19x19 server, also with a fixed ELO of 1800.
Cheers,
David G Doshay
The SlugGo team is working towards a Fuego/GG hybrid.
But just as our cluster distributed GG added a few new evaluation
functions, we are working on an additional evaluation module for
Fuego. Work had been slow, but we intend complete the addition to
Fuego prior to integrating that into
I'm not Remi, but I know a bit about Numenta. I gave a lightning
talk at their
workshop about a year and a half ago. A few people at Numenta are
interested
in using their software for Go, and I was working with one of them
before my
heart problems stopped that work.
I do not think that
http://users.soe.ucsc.edu/~dph/mypubs/AMAFpaperWithRef.pdf
Cheers,
David
On 25, Sep 2009, at 12:34 PM, Peter Drake wrote:
Yes. I believe Fuego does this. See also Helmbold and Parker-Wood,
All-Moves-As-First Heuristics in Monte-Carlo Go:
(Does anyone have a URL for this one? I can't seem
The best way to do it is to use darwinports to install the boos libs.
That means installing the ports infrastructure first and using it to
install boost. I just finished doing it last week and Fuego compiles
on my Mac laptop.
Cheers,
David
On 7, Sep 2009, at 11:17 PM, Mark Boon wrote:
No playing with multiple compilers, just getting back to computer Go
after health problems the first 1/2 of the year.
Cheers,
David
On 8, Sep 2009, at 10:16 AM, terry mcintyre wrote:
Cool! Have you had a chance to experiment with the gcc-llvm and
clang versions of fuego?
From: David
On 13, Jul 2009, at 10:27 AM, Carter Cheng wrote:
I am not sure I quite get the 20x21+2 idea
It is only that you can get away without the off board boundary on
all sides.
My personal opinion is that way too much effort is put into
optimizations that used to be very important when
This is one of two reactions i see repeatedly. The other is to claim
that those who use larger clusters have an unfair advantage and should
be excluded from various competitions ... but we are seeing that one
less often than previously.
As far as i know, i was the first person to use
Because of my health problems I will not be able to attend this year
either, so neither of the two people who ran last year's event in
Portland will be able to do it this year.
Any other volunteers? It would be nice if this became a regular event
again.
Cheers,
David
On 9, Jun 2009,
Mr Kim is not comfortable on 9x9. He has previously declined to
play against computers on small boards.
Cheers,
David
On 9, Jun 2009, at 11:27 AM, Ingo Althöfer wrote:
Terry McIntyre wrote:
I can volunteer to organize the computer versus pro demonstration.
Myung-Wan Kim lives in Los
SlugGo has not been participating because we had made no progress.
I hope to have something by the end of summer.
Cheers,
David
On 1, Jun 2009, at 1:39 PM, Nick Wedd wrote:
would like to know what I might do to attract more entrants.
___
On 23, May 2009, at 4:03 AM, Gunnar Farnebäck wrote:
Joshua Shriver wrote:
Perhaps I'm mistaken in my reading, but isn't Mogo a clusterized and
highly tuned version of gnugo?
You are mistaken.
You may have mixed things up with SlugGo, which at least at some time
could be loosely described
there are no chains of size 30 on a 5x5 board, and if after a
large capture the remaining stones are unconditionally alive
the void at the location of the capture cannot be very large.
Do remember that we are talking about 5x5 with the first
move in the center as the winning move.
Cheers,
David
Programmers work on all kinds of hardware. Making them port their
code to some arbitrary standard platform is not a great idea. Just
as one voice, I will not bother to port my code to a different box. So,
if the competitions are all on the same hardware you are running a
*Go
:58 AM, Ryan Grant wrote:
On Wed, Jan 14, 2009 at 9:22 AM, David Doshay ddos...@mac.com wrote:
if the competitions are all on the same hardware you are running a
*Go -playing-programs-developed-on-that-platform* competition.
And that sounds silly to me.
it would be worthwhile for this community
On 28, Oct 2008, at 11:23 AM, Richard Brown wrote:
... if there is someone who can explain to me why I have the
nagging suspicion that a differential equation is involved here, ...
I cannot tell why you have this nagging suspicion, but I can say that
if you wish to look into it deeper you can
a five stone handicap and
win convincingly and consistently, according to David Doshay, the
author of Sluggo - google sluggo gnugo evil twin for more
information.
While these things may be related, they are actually different code
segments inside of SlugGo ... but the original post did mix
SlugGo was never intended to just be the multi-headed global
lookahead on top of GNU Go that it is today. The idea has always
been to have multiple go engines inside. We just picked GNU Go
for the first because when we started that was the only decent
open source program, so we built the
David Doshay: [EMAIL PROTECTED]:
Will remote computing be allowed, or do we need to have our hardware
on site?
Cheers,
David
On 27, Oct 2008, at 7:21 PM, TAKESHI ITO wrote:
*
CALL FOR PARTICIPATION
The 2nd Computer Go UEC Cup
GNU Go won the tournament at the US Go Congress against several MC
programs including Many Faces and Leela, but the Many Faces that
competed was not quite the newest. David Fotland was working on the
program while in Portland and only got the multi-core (to use both
cores of a duo)
Will remote computing be allowed, or do we need to have our hardware
on site?
Cheers,
David
On 27, Oct 2008, at 7:21 PM, TAKESHI ITO wrote:
*
CALL FOR PARTICIPATION
The 2nd Computer Go UEC Cup
The University of
Huygens has 3328 cores, but I do not believe that Mogo
has run on more than 800, the number used for both
exhibition matches against Kim Myungwan.
Cheers,
David
On 2, Oct 2008, at 9:16 AM, Gian-Carlo Pascutto wrote:
Mogo runs on Huygens, which is 3328 cores...
The @home systems work great for big problems that do not have time
constraints. Game playing is interactive and people expect reasonably
quick replies. The problem with @home computational models is that you
never know when the user will want their machine back, so you have the
problem of
Yes, various kinds of off-line (not in-game) processing could be done.
But nothing in a real-time game.
Cheers,
David
On 2, Oct 2008, at 10:48 AM, terry mcintyre wrote:
An @home network might be better for things such as creating opening
books, testing algorithms, etc.
time left in seconds
Cheers,
David
On 2, Oct 2008, at 3:12 PM, Peter Drake wrote:
Here's the beginning of the SGF file of a game I played on KGS:
(;GM[1]FF[4]CA[UTF-8]AP[CGoban:3]ST[2]
RU[Japanese]SZ[19]HA[2]KM[0.50]TM[1800]OT[5x30 byo-yomi]
Hi David,
Did you take those machines to China?
Cheers,
David
On 1, Oct 2008, at 6:14 AM, David Fotland wrote:
I was doing about 40 million playouts per move on 32 Xeon
processors and he had eight cores.
___
computer-go mailing list
On 22, Sep 2008, at 10:50 PM, Hideki Kato wrote:
David Doshay: [EMAIL PROTECTED]:
It was 800, just like last time, but the networking had been upgraded
from ethernet to infiniband. Olivier said that this should have
been a
good improvement because he felt that communication overhead
It was 800, just like last time, but the networking had been upgraded
from ethernet to infiniband. Olivier said that this should have been a
good improvement because he felt that communication overhead was
significant.
Cheers,
David
On 22, Sep 2008, at 6:06 AM, terry mcintyre wrote:
First move is easy, but depending upon ratio of diameter to length
of torus, ladders can get complicated.
Cheers,
David
On 19, Sep 2008, at 10:48 AM, Álvaro Begué wrote:
On Fri, Sep 19, 2008 at 1:29 PM, Don Dailey [EMAIL PROTECTED] wrote:
Would go on a torus be interesting? There are not
).
Cheers,
David
On 5, Sep 2008, at 1:46 AM, Robert Jasiek wrote:
David Doshay wrote:
Two
separate rating tables were kept, one for handicap games and
another for non-handicap games. Over time it turned out that the
ratings for individuals converged
Did they converge for each person
MoGo and Myungwan Kim will hold an exhibition rematch at the Cotsen
Open on Saturday September 20. The exhibition will start at about 5pm
Pacific Daylight time.
As probably known by all on this list, MoGo won the last game, held at
the US Go Congress in Portland Oregon, when it was given a
On 18, Aug 2008, at 6:58 AM, terry mcintyre wrote:
Just a guess: an incarnation of Sluggo?
not to my knowledge,
but it is true that students do things that I am not aware of
and they do make up their own player names.
Cheers,
David
___
)
is getting repeated a huge number of times.
Cheers,
David
On 12, Aug 2008, at 11:57 AM, Robert Waite wrote:
Just in case anyone hadn't seen the correction yet...
CORRECTION: The EJ misquoted David Doshay in our 8/7 report on
Computer Beats Pro At U.S. Go Congress. What I said is that
computer
also asked Chris to fix
it on the AGA site. I figured it would probably make Slashdot
quickly anyway, so the story might as well be written by someone
with at least a bit of a clue.
Bob
On Aug 12, 2008, at 1:23 PM, David Doshay wrote:
I had asked Chris to print the correction, and he
.
Cheers,
David
On 10, Aug 2008, at 1:06 PM, Mark Boon wrote:
On 10-aug-08, at 13:11, David Doshay wrote:
As an aside, the pro in question won the US Open, so comments about
him being a weak pro seem inappropriate.
I don't see where anybody questioned the level of the pro. As far
On 11, Aug 2008, at 4:56 AM, Basti Weidemyr wrote:
-
The review of Xiao Ai Lin vs Leela:
http://www.weidemyr.com/egc/cg/XiaoAiLin_Leela-review.sgf
-
Several people at the congress expressed worries to me about what
would happen to the sport Go, if computer programs
It is of no consequence what words WE use to describe this. Journalists
will ALWAYS print it that way. If you use too many big words or ideas
that are accurate but convoluted, you will either not get the publicity
or the journalist will make up something even more absurd.
Sorry if I am a bit
If we do concentrate for just a moment on how to beat mogo, I can
report that in the 3 blitz games the pro figured out that multistep
kos were the easy way. But in the longer game he presented the same
pattern to mogo to start it, but mogo played differently. I thought
that was a huge
On 11, Aug 2008, at 7:23 PM, Don Dailey wrote:
On Tue, 2008-08-12 at 09:55 +0900, Darren Cook wrote:
My first impression of watching the game was that Leela was
handicapped
by having a handicap. By that I mean it would have seen itself so far
ahead for the first few moves that is was
more dramatic.
Cheers,
David
On 11, Aug 2008, at 7:42 PM, Hideki Kato wrote:
David,
I didn't intend to offend any person in this list, sorry for short
of my words. I'm just trying to prevent people misunderstand the
truth.
Hideki
David Doshay: [EMAIL PROTECTED]:
It is of no consequence
,
David
On 9, Aug 2008, at 9:34 PM, terry mcintyre wrote:
I was present; David Doshay said that in ten years, it would be
reasonable to expect computers to play even games with pros.
Reporters tend to be a bit sloppy at times. In the Oregonian, David
is reported as the author of Gnugo -- I've
On 10, Aug 2008, at 4:15 AM, Ray Tayek wrote:
At 01:50 AM 8/10/2008, you wrote:
Yeah, I am really on a roll ... ...
On 9, Aug 2008, at 9:34 PM, terry mcintyre wrote:
I was present; David Doshay said that in ten years, it would be
reasonable to expect computers to play even games with pros
While the mogo game and result is in the newspaper and keeping all of
us talking, there was another piece of progress in computer Go that
took place at the US Go congress that I think says more about the
state of computer go than the 9-stone handicap win.
The day before the mogo match
of a mistake by Kim to get an early lead. “I can’t tell you
how amazing this is,” David Doshay -- the SlugGo programmer who
suggested the match -- told the E-Journal after the game.
“I’m shocked at the result. I really didn’t expect the computer to win
in a one-hour game.” Kim easily won two blitz games with 9
On 8, Aug 2008, at 7:29 AM, Eric Boesch wrote:
On Fri, Aug 8, 2008 at 8:04 AM, Mark Boon [EMAIL PROTECTED]
wrote:
First of all, congratulations to the MoGo team.
Ditto!
Absolutely an amazing achievement!
Where I do differ in opinion from most is the remarks from the pro.
He
played
I will put up GNU Go when I get home.
Cheers,
David
On 8, Aug 2008, at 8:20 AM, David Fotland wrote:
All three anchors have been off-line since yesterday.
David
___
computer-go mailing list
computer-go@computer-go.org
Kim applauded once when Mogo made a good move in a blitz game.
I believe that the comment about not using more time, which was in
response to my question, applied only to high handicap games.
Cheers,
David
On 8, Aug 2008, at 9:15 AM, Peter Drake wrote:
One person who seemed to be in
After I get home from the Congress I can set up a machine that can run
GNU Go, most probably for 2 board sizes.
Cheers,
David
On 3, Aug 2008, at 11:12 AM, Don Dailey wrote:
The main web page for CGOS has been updated with links to the various
standings pages and updated instructions for
The cluster is in Amsterdam, not France.
Cheers,
David
On 21, Jul 2008, at 2:54 PM, Peter Drake wrote:
Pacific time.
We'll do this in the Computer Go room. We'll announce the usernames
when the time comes.
On Jul 21, 2008, at 2:28 PM, Jason House wrote:
1pm in which timezone? Which
My program runs on a cluster ... no way around that.
Cheers,
David
On 17, Jul 2008, at 12:31 PM, Dave Dyer wrote:
One possibility is to use one of the VM products that are available
to host unix on a windows machine, or windows on a unix machine.
VirtualBox looks particilarly promising,
On 17, Jul 2008, at 1:34 PM, terry mcintyre wrote:
--- On Thu, 7/17/08, David Doshay [EMAIL PROTECTED] wrote:
From: David Doshay [EMAIL PROTECTED]
My program runs on a cluster ... no way around that.
David, you're just not taking full advantage of Virtualization ...
simply emulate
On 17, Jul 2008, at 1:02 PM, Rémi Coulom wrote:
David Doshay wrote:
Had I known that I might have participated. I thought I would have
to ship my cluster, and with my previous traveling cluster I thought
it would never get past the US airport security ... is was such a
mass
of wires
Hello all,
The total prize money pool from which various prizes will be awarded
will be at least $1250.
The uncertainty in the distribution is because we may wish to keep
some prize money for computer programs that compete against humans. At
the Cotsen Open in Los Angeles, programs have
Ooops, that should be that play against humans may be different than
play against other computer programs.
Cheers,
David
On 9, Jun 2008, at 5:33 PM, David Doshay wrote:
Play against humans may be different than play against humans
SlugGo is not ready for such a big trip this year. Hopefully next
year ...
Cheers,
David
On 5, Jun 2008, at 11:39 AM, Joshua Shriver wrote:
Wish I could go, maybe next year. Amazed that the WCCC is being held
at the same place just 3 days after. :)
-Josh
On Wed, Jun 4, 2008 at 4:08
A while ago I asked this list what would encourage more programmers to
bring their programs to the US Go Congress. Prize money was mentioned
by several, and as a result the foundation I run, Hierarchical Systems
Research Foundation, put up $1,000 for prize money. A donor outside
HSRF has
Hi,
As mentioned before, Monte Carlo simulations in physics was my thesis
topic, and there we need REALLY good PRNGs or we see the effect in
the results.
There is always a tradeoff between fast and good. If the newer Mersine
Twister algorithms (which are very good) is too slow and you want to
These shuffles are different than the one I used and attempted to
describe.
Cheers,
David
On 16, May 2008, at 12:55 PM, terry mcintyre wrote:
An interesting note from
http://en.wikipedia.org/wiki/Knuth_shuffle which
appears to be pertinent to Don's remarks about a
limited number of games:
On 27, Mar 2008, at 3:39 PM, David Fotland wrote:
US go congress (August, small prize this year)
Since I announced that HSRF will supply $1,000 total of prize money for
computer Go at the US Congress this year, another person contacted me
and has agreed to add a minimum of $250. The offer
Our pattern matching work is just now starting to run.
We will post details when we have done more testing.
Cheers,
David
On 26, Mar 2008, at 11:08 AM, Mark Boon wrote:
Lately I have been putting some effort into pattern-matching.
Although I have made progress, the result was not as good
Hello programmers,
Hierarchical Systems Research Foundation (HSRF), a privately funded
IRS recognized 501(c)3 public benefit organization, is providing a
total of $1,000 in prize money for a computer-computer tournament
to be held at the 2008 US Go Congress in Portland Oregon.
While the exact
Unfortunately, the overlap with the US Go Congress will prevent SlugGo
from attending. We are working towards having a cluster and SlugGo at
the US Congress.
Cheers,
David
On 16, Mar 2008, at 8:59 AM, Nick Wedd wrote:
This year the annual European Computer Go Congress is in Leksand,
Sweden,
We are still bringing up our 2nd method, so we are not yet as far
as choosing a voting method.
Cheers,
David
On 11, Mar 2008, at 12:18 PM, Alain Baeckeroot wrote:
Le vendredi 1 février 2008, David Doshay a écrit :
This is the direction in which we are moving with SlugGo. We also
expect
This is the direction in which we are moving with SlugGo. We also
expect it to be difficult to integrate different approaches, but this
has always been our research direction: when there are multiple
codes which will each give an evaluation of a situation, how does
one design an arbitrator that
/pattern matching systems, etc., can all have very different
ways of representing why a particular choice is the highest
valued and what the distance is between the lower valued choices.
Cheers,
David
On 1, Feb 2008, at 12:29 PM, Alain Baeckeroot wrote:
Le vendredi 1 février 2008, David Doshay
I looked up borda voting on Wikipedia. I did not know this was called
Borda voting, and it might be called a zeroth-order version of what I
am thinking. Rather than just take rank order from each, I intended to
try to include other metrics, for example, some measure of distance
from top. One
On 1, Feb 2008, at 5:39 PM, terry mcintyre wrote:
Hydra ( apt choice, David! )
While I at first intended it as a minor pun on Hybrid,
when reading your reply I realized that there may have
been a subconscious nod to Chrilly Donninger and his
Hydra chess program. So, I will acknowledge his
On 1, Feb 2008, at 7:31 PM, Don Dailey wrote:
terry mcintyre wrote:
...
From Don and Terry's comments and suggestions it should be
obvious that the answers are not so obvious, and thus this is
a reasonable subject for research.
I appreciate these pointers to voting theory, and I am also
These are G5 Macs, so if we get a binary it needs to be appropriate.
We can do the compiling if you don't want to, but you may not wish
to deliver us your code, and in that case I can make you an account
so you can compile it and then delete the source if you wish.
The cluster will be available
wrote:
The G5 macs are the power-pc version, right? the pre-Intel version.
- Original Message
From: David Doshay [EMAIL PROTECTED]
These
are
G5
Macs,
__
__
Never miss a thing. Make Yahoo
You must have been tired ...
Continue to use Absolute?
Cheers,
David
On 28, Jan 2008, at 3:56 AM, Nick Wedd wrote:
A majority for Absolute, a minority for byo-yomi, and no-one for
Canadian. I shall continue to use Canadian.
___
computer-go
Hello All,
First, Thanks to Nick for doing these tournaments and for asking what
we would like.
Sticking with most of the replies I have seen so far, I will send my
votes on the form directly to Nick, but will comment here on a few
points.
First, I am wondering about the 2-out-of-3
The problem here is that you asked mutually contradictory things. You
defined what you meant by a board update, in which you specified a
list of things, and you also asked about top programs. The top
programs do not do the kinds of evaluations you specify, although
older conventional
I also run from Macs, and have no problem connecting to CGOS.
Cheers,
David
On 9, Jan 2008, at 8:51 AM, Mark Boon wrote:
I have a Java version of the old Goliath 3. I have a GTP bridge
also. If it's not a lot of work I'd consider putting it on 19x19
CGOS. How would I go about doing that?
The only reason that SlugGo is not on 19x19 CGOS is that we are working
towards a version that does something different than the version that
was
running a year ago.
When we have the new features running we will begin playing there.
It is my opinion that 30 minutes per side is common for
I have been interested in monte-carlo approaches to Go since running
my first MC simulations in magnetic phase transitions when I was in
graduate school in the 1980's. What held me back, even when the latest
crop of MC programs started winning against older stronger programs
and my program
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