Re: [computer-go] Big board, ++physics

2007-02-28 Thread alain Baeckeroot
Le mercredi 28 février 2007 16:49, Oliver Lewis a écrit : On 2/23/07, David Doshay [EMAIL PROTECTED] wrote: On 22, Feb 2007, at 9:03 PM, alain Baeckeroot wrote: ... I made very slow progress to formalize this ... But the whole stuff is rather coherent in my mind. Then I envy you.

Re: [computer-go] Big board, ++physics

2007-02-28 Thread David Doshay
I do agree with Alain that beginners mix too little and random players too much. I am most intrigued with the recent results from Dave Hillis, where he shows what I have been calling a move towards a transition temperature with a selected set of heuristics in the playout. When he is willing to

Re: [computer-go] Big board, ++physics

2007-02-28 Thread David Doshay
One more thought: It would be interesting to see the degree to which following a proximity heuristic leads to the renormalizations looking cold. Cheers, David On 28, Feb 2007, at 11:07 AM, David Doshay wrote: I do agree with Alain that beginners mix too little and random players too much.

Re: [computer-go] Big board

2007-02-27 Thread dhillismail
Chaos theory has been said to suffer from eerily reminiscent syndrome: you do some tests, generate some graphical results, the significance of it is uncertain, but the images are so eerily reminiscent of something or other So, in that fine tradition:, I'm temporarily posting some

Re: [computer-go] Big board. Torus ?

2007-02-26 Thread Stuart A. Yeates
On 2/23/07, Heikki Levanto [EMAIL PROTECTED] wrote: Sure, but not all such boards are equivalent anyway! Add a stone to the board. Add another stone to one of its liberties. Add a third stone to any (empty) liberty of the last stone. There are three possibilities. Choose the one that maximises

Re: [computer-go] Big board, ++physics

2007-02-26 Thread Don Dailey
On Tue, 2007-02-27 at 11:11 +0900, igo wrote: If computers ever become world champion strength at 19x19, there will probably have been some simplification that makes this possbile, I don't see it being a (direct) result of faster computers or more processors. So in this situation it

Re: [computer-go] Big board, ++physics

2007-02-25 Thread igo
Hello Jacque: Thanks for the comments. my point is that 19x19 is the optimal size for human abilities. I don't think so. 19x19 is merely the size of Go originally. for human abilities in Go, 19x19, 21x21...99x99 are about the same. ... The entire fuseki theory is board size dependent.

RE : Re: [computer-go] Big board, ++physics

2007-02-25 Thread achille audouard
no englich me french igo [EMAIL PROTECTED] a écrit : Hello Jacque: Thanks for the comments. my point is that 19x19 is the optimal size for human abilities. I don't think so. 19x19 is merely the size of Go originally. for human abilities in Go, 19x19, 21x21...99x99 are about the same.

Re: [computer-go] Big board, ++physics

2007-02-25 Thread Don Dailey
On Mon, 2007-02-26 at 02:50 +0900, igo wrote: My point is simple. for example, [MoGo] can beat a 3d person at 9x9 now. but the same person(3d) will beat [MoGo] at 13x13 easily at this time. Will you agree ? when [MoGo] can beat the same person at 13x13, then the same person will beat

Re: [computer-go] Big board, ++physics

2007-02-24 Thread Jacques Basaldúa
Hello igo: igo wrote (on behalf of Making the board bigger would probably make the game weaker for humans. I presume the day a computer is world champion, increasing board size would give the computer even more advantage.): I presume exact the opposite way. Of course, who knows. This is

Re: [computer-go] Big board

2007-02-23 Thread Sylvain Gelly
One question for both of you: Are these the result of one random playout or are they from one MC player playing against another (each using many playouts to determine its move)? Also one MC playout, for the same reason as Chris :-). Sylvain ___

Re: [computer-go] Big board

2007-02-23 Thread Sylvain Gelly
The difference is small, and only the renormalizations that would show any real differences. http://www.lri.fr/~gelly/res_0.pbm http://www.lri.fr/~gelly/res_1.pbm http://www.lri.fr/~gelly/res_2.pbm http://www.lri.fr/~gelly/res_3.pbm http://www.lri.fr/~gelly/res_4.pbm so do you see something?

Re: [computer-go] Big board. Torus ?

2007-02-23 Thread Jacques Basaldúa
Magnus Persson wrote: ... it is impossible to make eyes when attacks on the eyes has so many directions to escape. Every reasonable well played game will end in seki. I totally agree. In 2D a free stone has 4 liberties. In 3D, 6. In nD, 2n. The higher n, the less interesting. You could give

Re: [computer-go] Big board. Torus ?

2007-02-23 Thread Heikki Levanto
On Thu, Feb 22, 2007 at 07:19:52PM -0600, Matt Gokey wrote: Here is a thought experiment to test: define the board only logically using a graph (nodes and neighbor nodes). No topological shape and no mesh layout over any shape is needed. If all nodes have exactly four neighbors, there is

Re: [computer-go] Big board, ++physics

2007-02-23 Thread Jacques Basaldúa
Ray Tayek wrote: it's also hard to see why 21x21 would be boring (i can see 17x17 being too simple in some sense). There is also the length of a game. 21x21 is 22% bigger in terms of cells. Professional players can work two days on a 19x19 game. Making the board bigger would probably make

Re: [computer-go] Big board. Torus ?

2007-02-23 Thread Łukasz Lew
The number of liberties is not the same measure as dimensionality. You need to look at a area/boundary ratio. At some point I adapted libEGO to hexagonal topology, and the game - Hex Go ( Ho? :-) ) was actually very interesting. Major features are: - almost no capture tactics - no ko - a lot of

Re: [computer-go] Big board, ++physics

2007-02-23 Thread igo
Making the board bigger would probably make the game weaker for humans. I presume the day a computer is world champion, increasing board size would give the computer even more advantage. (Againstthe common search-width based intuition.) I presume exact the opposite way. The day a

Re: [computer-go] Big board

2007-02-23 Thread David Doshay
On 23, Feb 2007, at 1:44 AM, Sylvain Gelly wrote: The difference is small, and only the renormalizations that would show any real differences. http://www.lri.fr/~gelly/res_0.pbm http://www.lri.fr/~gelly/res_1.pbm http://www.lri.fr/~gelly/res_2.pbm http://www.lri.fr/~gelly/res_3.pbm

Re: [computer-go] Big board

2007-02-23 Thread dhillismail
I've started playing with this too. It may be a missing piece to a puzzle that interests me. I doubt anyone with a background in fractals could look at a go board and not see something there. I'm comparing light MC playouts (pure random, non-eyefilling) and heavy (it tries to find a

Re: [computer-go] Big board, ++physics

2007-02-23 Thread dhillismail
-Original Message- From: [EMAIL PROTECTED] To: computer-go@computer-go.org Sent: Fri, 23 Feb 2007 12:03 AM Subject: Re: [computer-go] Big board, ++physics Your analogy with physics encourage me to share other physical analogies. 1/ Cooling the simulation could be done by controlling

Re: [computer-go] Big board, ++physics

2007-02-23 Thread dhillismail
@computer-go.org Sent: Fri, 23 Feb 2007 4:52 PM Subject: Re: [computer-go] Big board, ++physics This looks like the only plausible precondition: given a board of n points, n-1 are filled with the same color, and the opposing player plays the nth point, capturing the lot. Hopefully, any player of modest

Re: [computer-go] Big board

2007-02-23 Thread Chris Fant
Interesting. I'm currently trying to find some correlation between playing strength and average chain size. I'm using random player as a baseline and then doing very weak MC as the stronger player. To get anything more than two chains at the end of almost every game, you have to go up to about

Re: [computer-go] Big board. Torus ?

2007-02-22 Thread Heikki Levanto
On Wed, Feb 21, 2007 at 07:55:15PM -0600, Matt Gokey wrote: Whether it is a torus or not is irrelevant. The only thing that matters from a go game play perspective is the graph topology. If all points have 4 neighbors the actual physical shape or layout doesn't matter. There can still be

Re: [computer-go] Big board

2007-02-22 Thread Sylvain Gelly
Hello, Yes, clearly MoGo is doing good stuff inside their playouts. I, too, would like to see if the result of a large-board MoGo playout looks any different from mine. Seems interesting! I'll do that (don't when though), hoping that MoGo's architecture would allow such big boards (not so

Re: [computer-go] Big board. Torus ?

2007-02-22 Thread Magnus Persson
Quoting Tapani Raiko [EMAIL PROTECTED]: In 3D Go, you need a surface of stones to surround space but just a string of stones peeking in to ruin it. In normal 2D Go, you surround area by strings and ruin area by strings, so there is a nice balance. My guess is that Go in any other dimensionality

Re: [computer-go] Big board. Torus ?

2007-02-22 Thread Matt Gokey
Heikki Levanto wrote: On Wed, Feb 21, 2007 at 07:55:15PM -0600, Matt Gokey wrote: Whether it is a torus or not is irrelevant. The only thing that matters from a go game play perspective is the graph topology. If all points have 4 neighbors the actual physical shape or layout doesn't matter.

Re: [computer-go] Big board. Torus ?

2007-02-22 Thread steve uurtamo
I'm not sure I agree with this. I hypothesize that 2d, 3d, 4d, torus, or any other shape is completely irrelevant with regard to game play. The only thing that matters is the graph topology. it is true that the only thing that matters is graph topology. it is also true that graph topology

Re: [computer-go] Big board. Torus ?

2007-02-22 Thread steve uurtamo
If I take a plane, I can draw a 9x9 board on it or a 19x19 board on it. I can also draw the previously mentioned circular / cylindrical board on it. Could you explain how you propose to extract the topology of these, given only the fact that I have drawn them on a plane? excellent point. :)

Re: [computer-go] Big board

2007-02-22 Thread Sylvain Gelly
Yes, clearly MoGo is doing good stuff inside their playouts. I, too, would like to see if the result of a large-board MoGo playout looks any different from mine. Hello, I did the experiments, but it seems that the results are not different from those with an uniform random player. Certainly

Re: [computer-go] Big board

2007-02-22 Thread Chris Fant
The difference is small, and only the renormalizations that would show any real differences. Or you could create a chart that tracks board size and average chain size and see if there is any association between the two. Do you agree that that is also a sensible test, David?

Re: [computer-go] Big board

2007-02-22 Thread David Doshay
I will think about that, but I know that the renormalization trick is very sensitive. I find it hard to believe that any other test could be any more sensitive. And I know the basis for the renormalization. One question for both of you: Are these the result of one random playout or are they

Re: [computer-go] Big board

2007-02-22 Thread Chris Fant
Are these the result of one random playout or are they from one MC player playing against another (each using many playouts to determine its move)? One MC playout. At 100 playouts per move, generating a 1000x1000 graphic would take something like 95 years to compute, assuming you did not

Re: [computer-go] Big board. Torus ?

2007-02-22 Thread Matt Gokey
alain Baeckeroot wrote: Le jeudi 22 février 2007 14:11, Matt Gokey a écrit : The only thing that matters is the graph topology. A corollary is that on any board that is completely balanced at the beginning with identical number of neighbors for all nodes, any 1st play is equivalent and

Re: [computer-go] Big board. Torus ?

2007-02-22 Thread Chris Fant
I don't understand. I think everyone is thinking too visually. What does straight mean in the context of go? Only liberties are meaningful. It is isotropic if you stop visualizing the shape and only consider the graph. I think straight would mean that when moving from one node to an adjacent

Re: [computer-go] Big board. Torus ?

2007-02-22 Thread alain Baeckeroot
Le vendredi 23 février 2007 01:19, Matt Gokey a écrit : Here is a thought experiment to test: define the board only logically using a graph (nodes and neighbor nodes). No topological shape and no mesh layout over any shape is needed. If all nodes have exactly four neighbors, there is no

Re: [computer-go] Big board. Torus ?

2007-02-22 Thread Matt Gokey
Tapani Raiko wrote: Matt Gokey wrote: I'm not sure I agree with this. I hypothesize that 2d, 3d, 4d, torus, or any other shape is completely irrelevant with regard to game play. The only thing that matters is the graph topology. A corollary is that on any board that is completely balanced at

Re: [computer-go] Big board. Torus ?

2007-02-22 Thread Matt Gokey
Nick Apperson wrote: I considered making a version of go that plays with tetrahedral geometry. It is a 3D arrangment where all nodes have 4 neighbors and the angles between each are 109 degrees. Its connection properties though are very different because of the way it it layed out. Hence, I

Re: [computer-go] Big board. Torus ?

2007-02-22 Thread Matt Gokey
Matt Gokey wrote: alain Baeckeroot wrote: Le jeudi 22 février 2007 14:11, Matt Gokey a écrit : The only thing that matters is the graph topology. A corollary is that on any board that is completely balanced at the beginning with identical number of neighbors for all nodes, any 1st play is

Re: [computer-go] Big board, ++physics

2007-02-22 Thread alain Baeckeroot
Le jeudi 22 février 2007 01:16, David Doshay a écrit : It is pretty clear to me that, if the analogy to MC simulations in magnets is of any value, the temperature of the Go game you show is hotter than optimal. If the temperature were at the transition temperature, then each of the

Re: [computer-go] Big board, ++physics

2007-02-22 Thread Ray Tayek
At 09:03 PM 2/22/2007, you wrote: 4/ shape/size resonance (un)fortunately the 19x19 size is just the critical size to have problems. -17x17 is too small, corners influence is too strong, it is quickly possible to take the border. (= 3 bubbles) -21x21 is too wide, it is not possible to

Re: [computer-go] Big board. Torus ?

2007-02-21 Thread alain Baeckeroot
Le mercredi 21 février 2007 02:10, Antonin Lucas a écrit : No need for those difficulties, you can play along this board : http://www.youdzone.com/go.html I think this is not a torus, even if each vertice has 4 neighbours. I can easily mentally transform this into a cylinder, with an

Re: [computer-go] Big board

2007-02-21 Thread Jacques Basaldúa
David Doshay wrote (on behalf of the 3x3 block of pixels applied repeatedly): But if done all the way to just one pixel it will show the winner. Shouldn't that require some kind of error propagation? In dithering techniques, you count the error produced, because it is not the same to count

Re: [computer-go] Big board

2007-02-21 Thread David Doshay
Sorry, my mind jumped to the physics, and I should have said in the limit of an infinite board. Cheers, David On 21, Feb 2007, at 2:43 AM, Jacques Basaldúa wrote: David Doshay wrote (on behalf of the 3x3 block of pixels applied repeatedly): But if done all the way to just one pixel it

Re: [computer-go] Big board

2007-02-21 Thread David Doshay
Hi Chris, Again, thanks for the work. But again, I need to ask for a small change to see what I am looking for. Can you please replace each 3x3 block of pixels with a single pixel? My mind can't do the transformation visually. I really do want each lattice to be smaller than the previous, but

Re: [computer-go] Big board

2007-02-21 Thread Weston Markham
That board needs to have the inside edge be connected to its outside edge, in order to represent a torus. Weston On 2/20/07, Antonin Lucas [EMAIL PROTECTED] wrote: No need for those difficulties, you can play along this board : http://www.youdzone.com/go.html On 2/21/07, Weston Markham

Re: [computer-go] Big board

2007-02-21 Thread Weston Markham
(oops. Other people have already pointed this out, in an appropriately re-named thread.) On 2/21/07, Weston Markham [EMAIL PROTECTED] wrote: That board needs to have the inside edge be connected to its outside edge, in order to represent a torus. Weston

Re: [computer-go] Big board

2007-02-21 Thread Chris Fant
Can you please replace each 3x3 block of pixels with a single pixel? My mind can't do the transformation visually. I really do want each lattice to be smaller than the previous, but at the same pixel scale. What I am looking for is how much the renormalized lattice looks like a piece of the

Re: [computer-go] Big board

2007-02-21 Thread David Doshay
On 21, Feb 2007, at 4:41 PM, Chris Fant wrote: Can you please replace each 3x3 block of pixels with a single pixel? My mind can't do the transformation visually. I really do want each lattice to be smaller than the previous, but at the same pixel scale. What I am looking for is how much the

Re: [computer-go] Big board

2007-02-21 Thread Chris Fant
It is pretty clear to me that, if the analogy to MC simulations in magnets is of any value, the temperature of the Go game you show is hotter than optimal. If the temperature were at the transition temperature, then each of the renormalized lattices would look just like a piece that size cut

Re: [computer-go] Big board. Torus ?

2007-02-21 Thread Matt Gokey
Stuart A. Yeates wrote: On 2/21/07, alain Baeckeroot [EMAIL PROTECTED] wrote: Le mercredi 21 février 2007 02:10, Antonin Lucas a écrit: No need for those difficulties, you can play along this board : http://www.youdzone.com/go.html I think this is not a torus, even if each vertice has 4

Re: [computer-go] Big board. Torus ?

2007-02-21 Thread David Doshay
I have seen such a board for sale online. I would have to search to find it again. Cheers, David On 21, Feb 2007, at 9:29 PM, Nick Apperson wrote: I considered making a version of go that plays with tetrahedral geometry. It is a 3D arrangment where all nodes have 4 neighbors and the

Re: [computer-go] Big board

2007-02-20 Thread Stefan Mertin
- Original Heikki Levanto [EMAIL PROTECTED] computer-go computer-go@computer-go.org 2007-02-20 09:55 Re: [computer-go] Big board On Mon, Feb 19, 2007 at 07:24:45PM -0500, Chris Fant wrote: Here is a completed game of Go between two random players... on a very large board

Re: [computer-go] Big board

2007-02-20 Thread dhillismail
paper out of it. You see similar images from percolation studies and iterated prisoner's dilemma. Dave Hillis -Original Message- From: [EMAIL PROTECTED] To: computer-go@computer-go.org Sent: Tue, 20 Feb 2007 10:20 AM Subject: Re: [computer-go] Big board On Monday 19 February

Re: [computer-go] Big board

2007-02-20 Thread Richard Brown
Chris Fant wrote: Here is a completed game of Go between two random players... on a very large board. For ascetics, the eyes have been filled after both players passed. I think you mean aesthetics. Ascetics are guys who torture themselves, and deny themselves pleasure, in a struggle to

Re: [computer-go] Big board

2007-02-20 Thread Don Dailey
On Tue, 2007-02-20 at 08:20 -0700, Markus Enzenberger wrote: On Monday 19 February 2007, Chris Fant wrote: Here is a completed game of Go between two random players... on a very large board. For ascetics, the eyes have been filled after both players passed.

Re: [computer-go] Big board

2007-02-20 Thread terry mcintyre
Not only shiko, but many joseki depend on properties of the edges and corners. On a torus, there are no edges or corners. Terry McIntyre From: David Doshay [EMAIL PROTECTED] Playing on a torus changes ladders too! Cheers, David On 20, Feb 2007, at 9:29 AM, Don Dailey wrote: I wonder how

Re: [computer-go] Big board

2007-02-20 Thread Chris Fant
I like the idea of taking away the edges. In fact, the engine that generated this board are capable of doing that. But not as a torus. I simply wrap left-right and wrap up-down. This is cleaner, IMO. Go is so pure. I don't like the non-pureness of the edges. On 2/20/07, Don Dailey [EMAIL

Re: [computer-go] Big board

2007-02-20 Thread Chris Fant
Actually, I think what I did is equivalent to a torus. I just never thought of it that way. On 2/20/07, Chris Fant [EMAIL PROTECTED] wrote: I like the idea of taking away the edges. In fact, the engine that generated this board are capable of doing that. But not as a torus. I simply wrap

Re: [computer-go] Big board

2007-02-20 Thread steve uurtamo
here's my first guess at don's question about how this would affect the game. my intuition is weak here, but i'll take a stab at it just for fun. no edges, no corners and no center mean that you're effectively playing in the middle at all times. this should mean that life would be harder to make

Re: [computer-go] Big board

2007-02-20 Thread David Doshay
On 20, Feb 2007, at 2:27 PM, Chris Fant wrote: Actually, I think what I did is equivalent to a torus. I just never thought of it that way. Yes, it is. Your picture looks very much like the MC simulations of phase transitions in magnetic systems I did while in graduate school. Since that

Re: [computer-go] Big board

2007-02-20 Thread Weston Markham
Somewhere online, I played a game on a torus, against someone's Java applet that has this option. I seem to recall playing a normal game at either 9x9 or 13x13, and then a game on the same-sized torus. I recall the first game as being somewhat challenging to me, (a beginner) and the second game

Re: [computer-go] Big board

2007-02-20 Thread Chris Fant
How would it look like without filling eyes? (Something like goboard-kaya-wood-yellow...) Without filling eyes, it looked a little speckled which gave it an imprecise feel. ___ computer-go mailing list computer-go@computer-go.org

Re: [computer-go] Big board

2007-02-20 Thread igo
Here is a completed game of Go between two random players... on a very large board. For ascetics, the eyes have been filled after both players passed. I think you mean aesthetics. Ascetics are guys who torture themselves, and deny themselves pleasure, in a struggle to attain

Re: [computer-go] Big board

2007-02-20 Thread Antonin Lucas
No need for those difficulties, you can play along this board : http://www.youdzone.com/go.html On 2/21/07, Weston Markham [EMAIL PROTECTED] wrote: Somewhere online, I played a game on a torus, against someone's Java applet that has this option. I seem to recall playing a normal game at

Re: [computer-go] Big board

2007-02-20 Thread Luke Gustafson
I'd be curious on the size of the captures during the game. Imagine capturing a 1 stone dragon! - Original Message - From: Chris Fant [EMAIL PROTECTED] To: computer-go computer-go@computer-go.org Sent: Tuesday, February 20, 2007 10:32 PM Subject: Re: [computer-go] Big board

Re: [computer-go] Big board

2007-02-20 Thread David Doshay
The way we did this in the MC simulations of magnets was to renormalize the lattice using block spins. A block spin is the net result of adding up all of the elements in (for instance) a 3x3 block. It works for this lattice too, just using B and W, and the result just being B or W. Just call

Re: [computer-go] Big board

2007-02-20 Thread Chris Fant
Is there any chance you would take the whole lattice and renormalize it repeatedly this way? I have used a 5-block shape like a cross. http://fantius.com/0.bmp (the initial image) http://fantius.com/1.bmp http://fantius.com/2.bmp http://fantius.com/3.bmp http://fantius.com/4.bmp

Re: [computer-go] Big board

2007-02-20 Thread David Doshay
Thanks for doing this so quickly! But it was not what I was trying to ask for. The renormalization I was suggesting would make each successive lattice smaller by a factor of 3 in each direction at each step. Cheers, David On 20, Feb 2007, at 8:29 PM, Chris Fant wrote: Is there any chance

Re: [computer-go] Big board

2007-02-20 Thread Chris Fant
On 2/20/07, Chris Fant [EMAIL PROTECTED] wrote: Is there any chance you would take the whole lattice and renormalize it repeatedly this way? I have used a 5-block shape like a cross. http://fantius.com/0.bmp (the initial image) http://fantius.com/1.bmp http://fantius.com/2.bmp

Re: [computer-go] Big board

2007-02-20 Thread David Doshay
That is correct. Down to small is enough. But if done all the way to just one pixel it will show the winner. Cheers, David On 20, Feb 2007, at 8:53 PM, Chris Fant wrote: That is what I initially thought, but when I reread renormalize it repeatedly, I figured you must not mean that because

Re: [computer-go] Big board

2007-02-20 Thread Chris Fant
But it was not what I was trying to ask for. The renormalization I was suggesting would make each successive lattice smaller by a factor of 3 in each direction at each step. http://fantius.com/0.bmp http://fantius.com/1.bmp http://fantius.com/2.bmp http://fantius.com/3.bmp

Re: [computer-go] Big board

2007-02-20 Thread Chris Fant
If you looked for these images within that last 15 minutes, you would not have found them. They are there now. I started with 726x726 since that is a power of 3. ___ computer-go mailing list computer-go@computer-go.org

Re: [computer-go] Big board

2007-02-20 Thread Chris Fant
On 2/21/07, Chris Fant [EMAIL PROTECTED] wrote: If you looked for these images within that last 15 minutes, you would not have found them. They are there now. I started with 726x726 since that is a power of 3. I meant 729x729 ___ computer-go

[computer-go] Big board

2007-02-19 Thread Chris Fant
Here is a completed game of Go between two random players... on a very large board. For ascetics, the eyes have been filled after both players passed. http://fantius.com/RandomGo1600x1200.png Sorry, no SGF available :) ___ computer-go mailing list