Re: [computer-go] GNU Go taking a very long time

2007-01-11 Thread Sylvain Gelly
Hello, my point was not to report this very long time thinking, which is very rare (a few over thousands of games) in level 16. It was more that GnuGo is already very strong in level 8, and incredibly fast. And putting it at a better level (like 16) does not improve its strength so much, so

Re: [computer-go] Gnugo vs commercial programs

2007-01-11 Thread Petri Pitkanen
2007/1/11, Don Dailey [EMAIL PROTECTED]: 50 X speedup sound rather impressive but it's not that much. It's probably made go programs about 2 or 3 stones stronger over the few years that it took to get hardward 50X faster about what you would expect. But it is hardly that much. Current

Re: [computer-go] Gnugo vs commercial programs

2007-01-11 Thread steve uurtamo
I still don't understand your point. Are you just trying to say computers have a long way to go to beat really strong humans? nope -- i'm saying that until extra time makes a measurable difference in the strength of a program, worrying about how much time a program spends on any particular

Re: [computer-go] Gnugo vs commercial programs

2007-01-11 Thread Don Dailey
On Thu, 2007-01-11 at 09:30 +0100, Sylvain Gelly wrote: So GnuGo and commercial programs have been optimized to play strong in very few time. For them, long thinking time is simply not relevant. It is not the same goal. Hi Sylvain, What I'm saying is that the programmers don't realize their

Re: [computer-go] Gnugo vs commercial programs

2007-01-11 Thread Don Dailey
On Thu, 2007-01-11 at 04:18 -0800, steve uurtamo wrote: I still don't understand your point. Are you just trying to say computers have a long way to go to beat really strong humans? nope -- i'm saying that until extra time makes a measurable difference in the strength of a program,

Re: [computer-go] Gnugo vs commercial programs

2007-01-11 Thread steve uurtamo
Well then the time is now. Look at the Sylvain's post on the scalability of Mogo. if the improvement continues to hold with more doublings, that's great. i am perhaps under the misguided opinion that there are all kinds of structural reasons why the best 'scalable' programs can't arbitrarily

Re: [computer-go] Gnugo vs commercial programs - scalability

2007-01-11 Thread terry mcintyre
Since we can no longer count on doubling single-processor speed every 18 months, go programs will need to scale across multiple processors. Dual-core systems are common; a pair of duos can be had for $5K or so. IBM sells four dual-core processors in a single rackmount chassis, and can be

Re: [computer-go] Gnugo vs commercial programs

2007-01-11 Thread Jeff Nowakowski
On Thu, 2007-01-11 at 07:40 -0500, Don Dailey wrote: Of course there is some questions about how long Moore's law will hold. If you are referring to CPU speed doubling (as opposed to transistor count), then that has been over for at least 5 years. The Free Lunch Is Over: A Fundamental Turn

Re: [computer-go] Gnugo vs commercial programs

2007-01-11 Thread Magnus Persson
I am currently working with different pruning methods for 19x19 go. What worked for Valkyria on 9x9 become much to slow on 19x19 where full board evaluation of several 100 moves simply does not work. During christmas I was able to prune the number of candiate moves to perhaps a factor 4-20

Re: [computer-go] Gnugo vs commercial programs - scalability

2007-01-11 Thread Don Dailey
On Thu, 2007-01-11 at 05:25 -0800, terry mcintyre wrote: Since we can no longer count on doubling single-processor speed every 18 months, go programs will need to scale across multiple processors. Dual-core systems are common; a pair of duos can be had for $5K or so. IBM sells four

Re: [computer-go] Gnugo vs commercial programs

2007-01-11 Thread Don Dailey
On Thu, 2007-01-11 at 07:52 -0500, Don Dailey wrote: I agree that Gnugo was written in an absolute non-scalable style. What Gnugo does is continually upgrade from year to year.They are making their program scale in a painfully manual way. I want to clarify what I said about Gnugo. I'm

Re: [computer-go] Gnugo vs commercial programs

2007-01-11 Thread Sylvain Gelly
Hello Magnus, I am glad to hear your experiment in 19x19. Your pruning is based on expert go knowledge or another statistic? Do have some statistics of the level of your pruning method against another program (let's say gnugo :)) in 19x19? Sylvain 2007/1/11, Magnus Persson [EMAIL PROTECTED]:

Re: [computer-go] Gnugo vs commercial programs

2007-01-11 Thread Chrilly
- Original Message - From: Jeff Nowakowski [EMAIL PROTECTED] To: computer-go computer-go@computer-go.org Sent: Thursday, January 11, 2007 3:37 PM Subject: Re: [computer-go] Gnugo vs commercial programs On Thu, 2007-01-11 at 07:40 -0500, Don Dailey wrote: Of course there is some

Re: [computer-go] Gnugo vs commercial programs

2007-01-11 Thread Don Dailey
Hi Magnus, I don't understand who the players were in the 9 handicap game. Who received the handicap and who was Valkyria's opponent? Was the opponent the un-pruned version of Valkyria? more comments below ... On Thu, 2007-01-11 at 15:38 +0100, Magnus Persson wrote: I am currently working

Re: [computer-go] Gnugo vs commercial programs

2007-01-11 Thread steve uurtamo
The bus problem is a general one. E.g. modern graphic cards have a very powerfull GPU. One could use this e.g. for the computation of neural networks. The theoretic speedup is impressive, but the practical is low or it even slows down things. The neural-network-computation must - in

Re: [computer-go] Gnugo vs commercial programs

2007-01-11 Thread Sylvain Gelly
But often it also suddenly pick a really bad move and play it so the descrioption above is a little idealized. Did you try picking the move with the highest number of simulations rather than the higher average? This only modification gave MoGo a +10% against gnugo in 19x19 (from 40% to 50%

Re: [computer-go] Gnugo vs commercial programs

2007-01-11 Thread Don Dailey
On Thu, 2007-01-11 at 17:13 +0100, Magnus Persson wrote: When I watch Valkyria analyze a 19x19 position it often goees like this: For the first 30 seconds or so it almost random, it does not have the statistical power to pick out good moves. Then it starts jump around between some moves

Re: [computer-go] Gnugo vs commercial programs

2007-01-11 Thread Don Dailey
Magnus, I applied my analogy to Mogo, but I really meant any good UCT program such as yours - I just forgot who I was responding to in my last email. - Don On Thu, 2007-01-11 at 17:13 +0100, Magnus Persson wrote: Quoting Don Dailey [EMAIL PROTECTED]: I don't understand who the players

Re: [computer-go] Gnugo vs commercial programs

2007-01-11 Thread Magnus Persson
Quoting Sylvain Gelly [EMAIL PROTECTED]: Hello Magnus, I am glad to hear your experiment in 19x19. Your pruning is based on expert go knowledge or another statistic? Do have some statistics of the level of your pruning method against another program (let's say gnugo :)) in 19x19? There are

Re: [computer-go] Gnugo vs commercial programs

2007-01-11 Thread Don Dailey
On Thu, 2007-01-11 at 17:19 +0100, Sylvain Gelly wrote: But often it also suddenly pick a really bad move and play it so the descrioption above is a little idealized. Did you try picking the move with the highest number of simulations rather than the higher

Re: [computer-go] Gnugo vs commercial programs

2007-01-11 Thread Magnus Persson
Quoting Sylvain Gelly [EMAIL PROTECTED]: But often it also suddenly pick a really bad move and play it so the descrioption above is a little idealized. Did you try picking the move with the highest number of simulations rather than the higher average? This only modification gave MoGo a +10%

Re: [computer-go] Gnugo vs commercial programs

2007-01-11 Thread Sylvain Gelly
Did you try picking the move with the highest number of simulations rather than the higher average? This only modification gave MoGo a +10% against gnugo in 19x19 (from 40% to 50% with 70k sim/move). And you can't say that it is a difficult modification to do :). This is an important

Re: [computer-go] Gnugo vs commercial programs

2007-01-11 Thread Sylvain Gelly
No I have not tried that yet. I think I have been planning to modify time control, so that it will try to stop thinking when the highest winrate has been searched significantly more than the second highest winrate. Perhaps a more elaborate time control should be useful. Maybe it is better to

Re: [computer-go] Gnugo vs commercial programs

2007-01-11 Thread Sylvain Gelly
Finally I use a pruning method I have been using with non-MC programs where moves evaluated bad at ply n is pruned when they are evaluate again at ply n + 2 and their local neighborhood has not been changed. This method is a little crude and perhaps a little risky, but the gains clearly

Re: [computer-go] concurrency scalability?

2007-01-11 Thread terry mcintyre
Terry: Several on this list have experimented with concurrent processing - can you share any overall summary of your results? How well does the problem scale? Any advice? Sylvain: The results I have so far are very simple. I have a very (very) simple concurrent implementation of UCT. With

Re: [computer-go] concurrency scalability?

2007-01-11 Thread Sylvain Gelly
That level of concurrency is excellent! So it should be possible to do about 3.6 times as many simulations per move in the same time, memory permitting? From previous discussion, it seems that doubling from 35,000 to 70,000 simulations was quite beneficial, so 3.6 times 35,000 should perhaps be